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Xbox emulators

318 bytes added, 14:22, 23 December 2023
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Enhancements
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| Super-resolution and frame generation techniques<br/><small>(DLSS, XeSS and FSR 32+)</small>
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small>
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| rowspan=2 3 | Performance
| [[30/60_FPS_cheat_codes#Xbox|Internal Framerate Hack]]
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| ?
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| Frame generation techniques<br/><small>(DLSS-G, ExtraSS and FMF)</small>
| colspan=4 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
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| [[Overclocking#Xbox|Overclock]]
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