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PlayStation 3 emulators

318 bytes added, 14:19, 23 December 2023
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Enhancements
| {{N}}
|-
| Super-resolution and frame generation techniques<br/><small>(DLSS, XeSS and FSR 32+)</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=A8ccDL3ND10 Demonstration]</small>
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| rowspan=2 3 | Performance
| [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]]
| {{Y}}
|-
| Frame generation techniques<br/><small>(DLSS-G, ExtraSS and FMF)</small>
| colspan=2 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
|-
| [[Overclocking|Overclock]]
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