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PlayStation 3 emulators

591 bytes added, 11:35, 16 December 2023
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Emulation issues: I'm not sure about adding AI chat informations like this but here you go, feel free to undo this.
* '''[[wikipedia:RSX_Reality_Synthesizer|RSX (Reality Synthesizer)]]''': The [[PlayStation 4 emulators|PlayStation 4]] also went unemulated for a long time, simply because of how many components were just undocumented. The same thing applies here; the graphics card is Nvidia GeForce 7800 GTX-based, which means it's not well-documented, and developers have to figure out how it displays graphics and graphical effects. Without access to Nvidia's resources, which would normally be included with an SDK, this would be very difficult.
:Something of note is that this GPU was also managed by two different memory units with very disparate frequency speeds; 1) 256 MBs of GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MBs of the 3.2 GHz XDR main memory via the CPU (480 MBs max).
 
New instructions like [[Wikipedia:AVX-512|AVX-512]], [[Wikipedia:Advanced_Vector_Extensions#AVX10||AVX10]] and [[Wikipedia:Advanced_Vector_Extensions#APX|APX]] and potential benefits for RPCS3 emulation:
''These are Google Bard AI responses, so do not expect perfect results''
* [https://g.co/bard/share/196c4d4d723c AVX512]
* [https://g.co/bard/share/12a429318f25 AVX10]
* [https://g.co/bard/share/2a58e863e693 APX], [https://g.co/bard/share/d35777682a48 Which APX instructions potentially benefits RPCS3 emulation]
* [https://g.co/bard/share/3896403e0301 Comparing AVX512, AVX10 and APX]
For more information about PlayStation 3 hardware and reverse engineering;
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