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Input lag

11 bytes added, 08:45, 23 September 2023
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Ways to reduce input lag
*Turn off digital image processing options from nvidia control panel etc. including post-processing effects such as [[Shader_Presets|including shader chain/preset]] from emulation softwares if you're using heavy one.
*Always [https://youtu.be/7DPqtPFX4xo?t=72 make sure your GPU underutilized] for preventing [https://images.nvidia.com/content/images/article/system-latency-optimization-guide/nvidia-latency-optimization-guide-pc-latency.png render queue bottleneck] which causes considerable amount of input lag. Never Also never use in-game [https://youtu.be/L07t_mY2LEU?t=530 vertical sync] because sometimes it includes Triple buffering which is negatively affect input lag. Use alternatives for capping your framerate such as in-game frame capping or nvidia FPS limiter. Also However you could use [https://youtu.be/7DPqtPFX4xo?t=650 NVIDIA Reflex feature '''instead of capping your framerate and underutilizing your GPU'''], but not all [[https://www.nvidia.com/en-gb/geforce/technologies/reflex/supported-products/ games supports this feature].**But if you have a G-SYNC monitor another option for you is using V-SYNC option from Nvidia Control Panel with Low Latency Mode: Ultra settingsULTRA setting. According to Nvidia;
"If you have a variable refresh rate display, like an NVIDIA G-SYNC monitor, you can get the best of both worlds: no tearing (if your FPS is below your refresh rate), and no VSYNC latency."
"For G-SYNC gamers who don’t want to tear, keeping VSYNC ON while using NVIDIA Reflex or NVIDIA Ultra Low Latency Mode, will automatically cap the framerate below the refresh rate, preventing VSYNC backpressure, eliminating tearing, and keeping latency low if you become GPU bound below the refresh rate of your display. Do note, however, that this method will result in slightly higher latency than just letting your FPS run uncapped with NVIDIA Reflex enabled."
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