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DeSmuME

1 byte removed, 00:31, 6 April 2014
Troubleshooting
**All that needs to be done is download the [http://sourceforge.net/p/desmume/code/HEAD/tree/trunk/ latest snapshot], extract it, open desmume\src\windows\DeSmuME_2012.sln in Visual Studio, search NDSSystem.h for the one instance of 'GFX3D_Renderer_Multisample(false)', change false to true, and rebuild for the exe. Make sure to change the target from Debug Win32 to Release x64. Actually Windows version since Desmume SVN r5032 and newer has GUI option for multisampling antialiasing in 3D settings and OSX version had GUI option for multisampling antialiasing for over a year since release 0.9.9.
*The only other thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.
*Yes, filter it. Whether that is simple Nearest 2x or some pixel art scaling filter like HQ4x HQx or xBRZ is up to you.
* OSX version also has support for multi-pass shaders and filters which Windows version currently doesn't have.
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
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