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→Smoothing shaders
===Smoothing shaders===
These shaders, such as 2xSai, Super Eagle, BRSuper 2xSai, scaleX, xBR, or HQHQx, attempt to reduce the pixilation pixellation by smoothing and rounding. They can cause a lot of false positives and disotrions distortions, however, scaling the image 2x or 3x using nearest neighbor, then applying the smoothing shader will reduce the intensity of the smoothing by keeping the pixel shapes intact, eliminating most distortions while keeping a fairly smooth look.
===Dithering===