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Xbox emulators

36 bytes added, 10:22, 22 March 2023
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Comparisons
===Comparisons===
;[[XQEMU]] <small class="plainlinks" style="font-weight:normal;">([http://xboxdevwiki.net/XQEMU compatibility], [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 compatibility#2])</small>: A low-level emulator based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
:;[[xemu]] <small class="plainlinks" style="font-weight:normal;">([https://xemu.app/#compatibility compatibility]) ([https://insignia.live/#games servers])</small>: A low-level emulator by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. 805 out of 1025 tested titles (79%) can be '''reasonably''' played from start to finish; an additional 32 (3%) perfectly playable without any minor issues. Beyond this, [[xemu]] supports system features like "[https://xemu.app/docs/dashboard/ Xbox Dashboard], Xbox Live and System Link" and peripherals like [https://xemu.app/docs/xmus/ Xbox Memory Units], Xbox Live and System Link" etc. but peripherals like no support for [https://github.com/xemu-project/xemu/pull/1188 Xbox Live Communicator] (microphone) and [https://github.com/xemu-project/xemu/issues/389#issuecomment-1159444353 Webcam support for Xbox Video Chat] support at the moment. For more info use this [https://github.com/xemu-project/xemu/issues/389 work-in-progresslink] at the moment.
;[[Cxbx]] <small class="plainlinks" style="font-weight:normal;">([https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html compatibility])</small>: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables. It can boot around 56 games, with around a dozen in an already playable state.
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc.
:;[[Cxbx-Reloaded]] <small class="plainlinks" style="font-weight:normal;">([https://cxbx-reloaded.co.uk/compatibility compatibility])</small>:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016. 166 out of 1032 tested titles (16%) can be played from start to finish without major issues; an additional 509 (49%) reaches game-play, but has issues preventing completion. It's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (e.g., audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. Beyond this, Cxbx-Reloaded supports system features like the "[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Frequently-Asked-Questions-%28FAQ%29#how-do-i-install-and-use-a-dashboard Xbox Dashboard] and the peripherals like [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2246/ Xbox Memory Units] just like [[xemu]]. [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1318 Roadmap] for more information about CXBX-Reloaded emulator.
;[[StrikeBox]]: Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017], by mborgerson, a well-known XQEMU contributor.
;Xeon: Can emulate ''Halo: Combat Evolved'' to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows.
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