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— [https://github.com/Durik256/MBAC-to-OBJ MBAC2OBJ] Windows shell for converting Mascot Capsule files (.mbac) into an understandable format for most 3D editors (.obj)!.
— [https://github.com/Durik256/Noesis-plugin-.mbac- Noesis plugin] for open (.mbac) and export all support format and for fishlabs model use [https://drive.google.com/file/d/1-jIxHWXWrcThrP-oiv0UOXGtb99h3Moq/view?usp=sharing FishPic.exe]. Also [https://github.com/minexew/mbac-gallery Render a gallery of MBAC] models... information about [https://github.com/j2me-preservation/MascotCapsule/blob/master/Format_Descriptions/MBAC.md MBAC] file format
— [https://github.com/j2me-preservation/MascotCapsule Here] you can find out Mascot Capsule Micro3D resources, research, libraries and tools.
— If you want to make your own custom model in a game that has mbac / mtra technology, you should know that mbac - model, mtra - animation is a container with (bac / tra) models in the limit of 4Mb. [https://sourceforge.net/projects/bactra-blender BAC / TRA Export (Blender)]<small>*</small>BacTra Exporter for Blender
The Bac/Tra format is common to versions of Mascot Capsule 3D rendering engine released by Hi Corporation. Mascot Capsule is a de facto standard 3D engine for cellular phone handsets.
— Program for converting [https://web.archive.org/web/20181004073841/http://javamodel.ucoz.ru/load/soft/mascot_capsule/2 Bac/Tra to MBAC / MTRA] And remember no less than 4MB! if the model is new, you will need texturing for the main textures of the game, decrypted by the same Fishpic and encrypted back!.
JL-Mod
,no edit summary
— The most reliable way is to open the .JAR with a decompiler and watch the main imports, .JAR file into it <code>.mbac</code> and <code>.mtra</code> formats, It's represent Mascot Capsule V3!. Its available only for
Sony Ericsson phones, That used Mascot Capsule 3D [https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA] technology, which makes launching / modding games for SE 3D even more affordable!, mostly Mascot Capsule 3D games has this technology.
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; → Mods with replacement of 3D models
<small><i>Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced. — [https://github.com/Durik256/MBAC-to-OBJ MBAC2OBJ] Windows shell for converting Mascot Capsule files (.mbac) into an understandable format for most 3D editors (.obj)!. — [https://github.com/Durik256/Noesis-plugin-.mbac- Noesis plugin] for open (.mbac) and export all support format and for fishlabs model use [https://drive.google.com/file/d/1-jIxHWXWrcThrP-oiv0UOXGtb99h3Moq/view?usp=sharing FishPic.exe]. Also [https://github.com/minexew/mbac-gallery Render a gallery of MBAC] models... information about [https://github.com/j2me-preservation/MascotCapsule/blob/master/Format_Descriptions/MBAC.md MBAC] file format — [https://github.com/j2me-preservation/MascotCapsule Here] you can find out Mascot Capsule Micro3D resources, research, libraries and tools. — If you want to make your own custom model in a game that has mbac / mtra technology, you should know that mbac - model, mtra - animation is a container with (bac / tra) models in the limit of 4Mb. [https://sourceforge.net/projects/bactra-blender BAC / TRA Export (Blender)] for BlenderThe Bac/Tra format is common to versions of Mascot Capsule 3D rendering engine released by Hi Corporation. — Program for converting [https://web.archive.org/web/20181004073841/http://javamodel.ucoz.ru/load/soft/mascot_capsule/2 Bac/Tra to MBAC / MTRA] And remember no less than 4MB! if the model is new, you will need texturing for the main textures of the game, decrypted by the same Fishpic and encrypted back!. </small></i>
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