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Arcade emulators

188 bytes added, 10:51, 21 November 2018
Emulators
|Multi-platform
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|InfiniteThousands of electronics<ref>http://mamedb.com/history</ref>
|{{✓}}
|{{✓}}<ref group=N name=MAMEVer>RetroArch cores: [https://github.com/libretro/mame mame] (latest), [https://github.com/libretro/mame2016-libretro mame2016] (0.174), [https://github.com/libretro/mame2014-libretro mame2014] (0.159), [https://github.com/libretro/mame2010-libretro mame2010] (0.139), [https://github.com/libretro/mame2003-libretro mame2003] (0.78), [https://github.com/libretro/mame2000-libretro mame2000 aka mame4all] (0.37b5)</ref>
|Windows, Linux
|[http://www.1emulation.com/forums/files/file/37-zinc/ 1.1]
|3 <br /><small>(ZN-1/, ZN-2, Namco System 11)</small>
|{{✗}}
|{{✗}}
|Windows
|[http://cps2shock.emu-france.info/download.html 1.65]
|3 <br /><small>([[Neo Geoemulators|Neo Geo]], CPS1, CPS2)</small>
|{{✗}}
|{{✗}}
|[[PlayStation Portable emulators|PlayStation Portable]]
|[https://github.com/phoe-nix/NJEMU 2.3.5]
|4 <br /><small>(CPS1, CPS2, Neo-Geo, Neo-Geo CD)</small>
|MAME 0.152
|{{✗}}
;[[MAME]]:Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on [[Emulation Accuracy|accuracy]] and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME.
;[[Final Burn Alpha]]:Supports many boards, such as [[Neo Geoemulators|Neo Geo]], Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo-Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as [[PlayStation 3emulators|PlayStation 3]], [[Xbox emulators|Xbox]], [[Xbox 360, Original emulators|Xbox360]], [[Sega Saturnemulators|Sega Saturn]], [[Androidemulators|Android]], [[Wii emulators|Wii]], Dingoo, and many others.
;DICE:Emulates old arcade machines from the early 1970's <!--(including Coleco Telstar Arcade)--> at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator.
Anonymous user

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