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Game problems FAQ

839 bytes removed, 08:58, 31 October 2017
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Here is 's a list of notable games that can be problematic to emulate. Solutions are provided if possibleto the best of our ability.
==Nintendo==
===Game Boy, Game Boy / Color===* ''';Shantae:''' Original Has problems with the original version of VBA doesn't emulate the graphical effects properly. Either use the newer Consider using [[VisualBoy AdvanceGame Boy/Game Boy Color emulators|VBA-'''M''']], or a dedicated GBC newer emulator like [[Gambatte]] instead.* ''';Kirby Tilt'n Tumble:''' The game has uses motion controls. Both VBA, mGBA , and KiGB have a "motion sensor" option that works to interact with Kirbythis. By default it's set mapped to the numpad arrows in both emulators.
===Game Boy Advance===
* ''';Wario Ware Twisted, Yoshi Topsy Turvy, Koro Koro Puzzle:''' Older emulators like vanilla VBA don't have motion Motion control emulation for these gameswere not implemented until myBoy and mGBA added them. Patched ROMs exist for that allowed playing Wario Ware Twisted to allow for playing it with the D-Pad controls. Recently, mGBA and myBoy added proper emulation for those.* ''';Boktai series:''' These games rely Relies on a solar sensor to recharge an in-game gauge that affects gameplay. Older emulators like vanilla VBA don't have proper emulation for this feature so ROM patches were made to change the solar sensor level with the D-Pad. Later, but proper emulation was not implemented until NO$GBA, and then later mGBA emulated the feature properlyadded it.* ''';Famicom/Classic NES Series:''' Throw Throws a Gamepak Error at start-up. Actually It was actually an anti-piracy/emulation tactic. Use latest Emulation of the needed behavior was implemented in mGBA version.
===Nintendo DS===
* ''';[[Nintendo_DS_emulators#iQue_DS_Region_Lock|iQue (Chinese DS)games]]:''' Chinese DS games may show Throws a glowing error at start-up "Only for iQue". ThatIt's a rudimentary form of regional lock that can for now only be circumvented by opening the ROM with a hex editor and changing the one byte at a specific address ... from 0x to 0x at the moment.* ''';DSi:''' Still unemulated outside of NO$GBA. Some games outright crash , or show the wrong text (like Shantae showing "Localisation not found") but this can be . This is solved by using a NAND dump for increased compatibility. The Camera is still unemulated.* ''';Mag Slide Kid:''' AddHas an add-on still unemulatedthat no emulator has implemented. Wait for a fix.* ''';Slot-2 (GBA bonuses) not working:''' Some games like Lunar Knight and Mega Man Star Force removed this feature during localization, so play the Japanese versions instead. Solar sensor bonus in Lunar Knight (aka Boktai DS) in particular is still not emulated. ;Pokémon games:The Desmume team is ignorant of Pokemon and will not fix related issues, so use other emulators instead.
* '''====Pokémon (issues====Specifically Gen 4 (3), Gen 2 remakes (2), and Gen 5 (4)):''' Where do I begin.:Those games rely on cartridge reading speeds more than usual for other games. This causes crashes at start-up (can be circumvented with ARDS cheats in NO$GBA) or cause frequent freezes every half hour or so on Desmume (meaning the in-game battery save feature is far more preferable to save states). melonDS recently solved the cartridge reading speed emulation and his fixes were backported to other emulators including desmume.:There's also anti-piracy for good measure, which can be disabled with Action Replay codes. :There are graphical glitches as well which tend to be fixed on emulators like Drastic but not Desmume specifically. :There are unemulated features like the Pokewalk, the Typing with Pokemon bluetooth keyboard and Download Play event cards. :The emulation runs in standard DS clock speed mode on most DS emulators, meaning it doesn't take advantage of the DSi enhancements, though NO$GBA recently implemented that partially.:The Wi-Fi connectivity features remained under-developed as ''the powers to be behind the desmume project'' and their ''creative differences'' wanted. Local multiplayer needed for trading monsters between two copies (but also used in other games) was sabotaged, and recently got resurrected as a functional WIP feature in melonDS. :Online multiplayer was functional as early as desmume 0.9.7, but ''the powers to be behind the desmume project'' removed that due to creative differences and spread rumors about a Nintendo letter, all forms of multiplayer even local being illegal, and that fork being illegal. As a result that fork was for a time only shared on file sharing sites, but it could be still found out there. It worked only with an Ethernet wired connection and with Nintendo's servers that were shut down in 2014, though alternative servers covering only the downloadable content still exist. On the bright side, save editors still exist.
As users came to realize*These games rely on cartridge reading speeds more than usual for other games. This causes crashes at start-up that can be circumvented with ARDS cheats in NO$GBA, or cause frequent freezes every half hour or so on Desmume (meaning the choice was between accepting desmume in-game battery save feature is far more preferable to save states). melonDS recently solved the only viable DS emulator cartridge reading speed emulation and Pokemon emulation is supposed his fixes were ported to other emulators.*There's also anti-piracy for good measure, which can be disabled with Action Replay codes, and graphical glitches that shittyDesmume devs don't want to fix.*Unemulated features like the Pokewalk, or that there existed other Nintendo the Typing with the Pokemon bluetooth keyboard and Download Play event cards.*The emulation runs in standard DS clock speed mode on most DS emulators , meaning it doesn't take advantage of the DSi enhancements, though NO$GBA recently implemented that partially.*The Wi-Fi connectivity features remained under-developed as the devs wanted with their ''acceptedcreative differences'' and . Local multiplayer needed for trading monsters between two copies (but also used in other games) isn't possible. This recently got resurrected as a functional WIP feature in melonDS.*Online multiplayer was functional in as early as 0.9.7, but the devs spread rumors about a Nintendo letter stating that all forms of multiplayer (even local) were illegal, meaning forks were spread on file sharing sites more than through fork developers themselves. Despite Nintendo'implemented's servers going down in 2014, alternative servers covering only the downloadable content still exist. On the bright side, save editors still exist. Eventually users came to realize they were stuck between accepting Desmume' fixes for these s problems at all as viable, or that other Nintendo DS emulators would pop up sooner or later (mainly Drastic and melonDS, and NO$GBA for the DSi clock speedswhich eventually happened). desmume-libretro is currently playing catch-up with graphical fixes and some freezing bugs here and there.
===Super Nintendo===
* ''';Tengai Makyou Zero:''' The Japanese version of the regular and limited edition releases used to require external graphical packs. This requirement is no longer present in all emulators but ZSNES and an obscure Snes9X Android port used for a Chinese fan-translation. It's fairly supported on all emulators. The game will run a cartridge check the first time it boots, press . Press either A or B depending on what it shows on screen, and then when it shows you a new message in Japanese, soft reset the emulator. You'll need to do 2 checks like this. After that, an .rtc file is created, and all subsequent boot-ups of the games will play normally.
:The English fan-translation so far runs on higan / bsnes, requiring an xml file named the same as the patched ROM, and a manifest.bml file, all under the same directory. The game can be opened from the ROM on standalone higan, and from manifest.bml from retroarch. Modified builds of Snes9X for [http://www.mediafire.com/file/q8hqh0cdfwy48sd/snes9x_tmz.rar Windows (1.5.4)] and [http://www.dropbox.com/s/7r1kwcjathngppr/spc7110-patch.zip?dl=1 GX Wii] ([http://github.com/dborth/snes9xgx/releases/tag/4.3.7 Source]) can boot the ROM alone.
===GameCube===
* ''';The Legend of Zelda: Four Swords Adventures''':The JP version has a third mode, Navi's Trackers. The game needs VBA-M with GBA BIOS, and a recent version of Dolphin. The slower DSP-LLE achieves better results though DSP-HLE is still acceptable for single player GBA connectivity. * ''';Star Wars: Rogue Leader \ Rebel Strike''':Both require a strong computer to run at full speed. Minor visual errors may persist.  * ''';Star Wars: The Clone Wars'''As of the :The latest version of Dolphin (5.0) the only stable cannot boot this game to not boot. Somehow It's somehow able to define its own MMU system and change it mid-game, so luckily Dynamic MMU support is added in dev the development builds but . It requires a strong computer to run at full speed.
===Wii===
* ''';Metroid Prime 3<nowiki>: </nowiki> Corruption''':Suffers from numerous problems. Play it on the real console if you can. * ''';Metroid Prime Trilogy''':Glitch city. Just play the GameCube versions. * ''';Zelda<nowiki>: </nowiki> Skyward Sword''':Recommended to use a real Wiimote and Motion Plus to emulate. [https://wiki.dolphin-emu.org/index.php?title=Skyward_Sword#Wii_MotionPlus See details here.] :It is possible to use a conventional controller with [https://forums.dolphin-emu.org/Thread-emulated-motion-plus-unofficial this build].
==Sony==
===PS1===
* ''';Metal Gear Solid:'''MGS rewrites Rewrites BIOS commands in order to work, and just ; a simulated one won't cut it. Do not use the simulated BIOS in PCSX-R. These will just give a blank screen. If you are using a real BIOS and it is still not working, [[Emulator Files|try different BIOS filesones]]:If the game stutters, enable the relevant fix in your sound plugin. :Trying to fight Psycho Mantis on an emulator that can't change controller ports? Die enough times and you will be given another method: shooting statues.[http://youtu.be/vHVf_ZvdUkEshooting statues].
===PS2===
:''Note: If the game is not set in options to 60Hz it might lead to graphic problems from the get go, some examples being God Hand, Metal Slug, Tekken 5 and Destroy All Humans.''
* ''';Play!:Any issues you encounter with Play cannot be resolved effectively at this time. Use PCSX2.;Ace Combat 4/5/Zero''':All three are perfectly playable in software mode, but have major graphical issues in hardware mode. Use software mode if your PC is up to the task. This series used to have hit detection issues, but the latest GIT version, with automatic game fixes turned on, will work.  * ''';Jak and Daxter Series'''series:Suffers from crazy visual errors like blacked out eyes. Run the game in software mode, or activate the alpha hack to fix the shadows. :Blacked out eyes can't be fixed without using software mode. :Jak X can now be booted with a [http://forums.pcsx2.net/Thread-Jak-X-Patched-NTSC-and-PAL cheat file patch] * ''';Metal Gear Solid 2 and 3'''These games need :Needs a very [[Computer specs|high end CPU]] to run at full speed and will run slowly on most CPUs.  All of the various blades of grass in MGS3 are one cause of its slowdown. Also, various shader effects will only work correctly in software mode. * ''';Ratchet and Clank Series'''All of these games series:Games have bad visual glitches in hardware mode due to lack of custom mipmap support, and run slowly due to that. Most issues are fixed with software mode. * ''';Shadow of the Colossus'''This game needs :Needs a very [[Computer specs|high end CPU]] to run at full speed. * ''';Time Crisis 2:The lightgun add-on isn'''There is currently no lightgun support t implemented in PCSX2any current emulators at the moment* ''';Zone of the Enders 1 and 2'''These games needs :Needs a very [[Computer specs|high end CPU]] to run at full speed.
===PSP===
* ''';DanganRonpa'''Make sure you're using :Use the latest version of [[PPSSPP]]to resolve any problem its had before.<br />:Go to Game Settings > Graphics. If you use a Users of Nvidia GPU, GPUs should select '''"Read Framebuffers to Memory (GPU)''' " under "Rendering Mode". If you use an AMD GPU or Android device, select '''"Read Framebuffers to Memory (CPU)'''"* ''';Metal Gear Solid<nowiki>: </nowiki> Peace Walker'''As of :In the latest version of PPSSPP (0.9.9.1) the PC emulation seems entirely playable minus the onlinelevel "Peace Walker battle 2", even if the framerate is locked to 20 FPS, that is until one of the last bosses in the game the level "Peace Walker battle 2", the bug is said boss's life not decreasing cannot be depleted from the last 2 bars, making the game it unbeatable. This issue is fixed in [http://buildbot.orphis.net/ppsspp/ dev builds].<ref>https://github.com/hrydgard/ppsspp/issues/2845#issuecomment-53162768</ref> <!-- Remove Use the latest version of PPSSPP to resolve this when next stable is released. -->
==References==
<references/>
[[Category:FAQs]]
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