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Texture filtering

1 byte removed, 14:53, 22 August 2018
grammar
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| style="text-align: center;"|'''Nearest neighbor'''
| style="text-align: center;"|This method sorts pixels into the nearest place relevant to it's its placement in the original resolution, in order to display the image at whatever resolution you specify.
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*Very fast.
*Looks better than bilinear filtering for 3D games.
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*As with bilinear, low -resolution games will more than likely appear overly blurry using this method.
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| style="text-align: center;"|'''HQx'''
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