List of consoles: Difference between revisions
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|Apple | |Apple | ||
|[[iPod | |[[iPod emulators|iPod]] | ||
|Seventh | |Seventh | ||
|2001<br>2006 (iPod Games) | |2001<br>2006 (iPod Games) | ||
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|- | |- | ||
|rowspan=" | |rowspan="8" |Bandai | ||
|[[Design Master Senshi Mangajukuu]] | |[[Design Master Senshi Mangajukuu]] | ||
|Fifth | |Fifth | ||
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|Sixth | |Sixth | ||
|1999 | |1999 | ||
|Handheld | |||
|{{yellow}} Imperfect | |||
| | |||
|Yes | |||
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|- | |||
|[[WonderSwan emulators|WonderSwan Color]] | |||
|Sixth | |||
|2000 | |||
|Handheld | |||
|{{yellow}} Imperfect | |||
| | |||
|Yes | |||
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|- | |||
|[[WonderSwan emulators|SwanCrystal]] | |||
|Sixth | |||
|2002 | |||
|Handheld | |Handheld | ||
|{{yellow}} Imperfect | |{{yellow}} Imperfect | ||
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|None | |None | ||
|Like the devices released by Wenquxing, the BBK is a long line of electronic dictionaries that became a mainstay in Chinese portable gaming. | |Like the devices released by Wenquxing, the BBK is a long line of electronic dictionaries that became a mainstay in Chinese portable gaming. | ||
|- | |||
|Belogic | |||
|[https://uzebox.org/ Uzebox] | |||
|Seventh | |||
|2008 | |||
|Home / Handheld | |||
|{{Red}} Preliminary | |||
| | |||
|Yes | |||
|The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. | |||
|- | |- | ||
|Bit Corporation | |Bit Corporation | ||
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|rowspan="2" |Casio | |rowspan="2" |Casio | ||
|Loopy | |[[Casio Loopy emulators|Loopy]] | ||
|Fifth | |Fifth | ||
|1995 | |1995 | ||
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|A Japan-only game console designed for girls focused on printing stickers. A '''Magical Shop''' add-on allowed for the printing of any screenshot, not just Loopy games. Only 11 games were released. An emulator called [https://github.com/PSI-Rockin/LoopyMSE LoopyMSE] was released in 2024 and it seems to run the whole library without much problem. Additionally, there's a frontend called [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi zRupi] that makes things more easier. An [https://github.com/partlyhuman/puppy-love-story/ english translation] for the game [https://vndb.org/v53831 Wanwan Aijou Monogatari] was released in 2025. See {{YouTubeVideo|zaW6EB1poxM|a demonstration}} and {{YouTubeVideo|PNWGVtwTkiM|an overview}}. | |A Japan-only game console designed for girls focused on printing stickers. A '''Magical Shop''' add-on allowed for the printing of any screenshot, not just Loopy games. Only 11 games were released. An emulator called [https://github.com/PSI-Rockin/LoopyMSE LoopyMSE] was released in 2024 and it seems to run the whole library without much problem. Additionally, there's a frontend called [https://madsonweb.itch.io/cassio-loopy-emulator-zrupi zRupi] that makes things more easier. An [https://github.com/partlyhuman/puppy-love-story/ english translation] for the game [https://vndb.org/v53831 Wanwan Aijou Monogatari] was released in 2025. See {{YouTubeVideo|zaW6EB1poxM|a demonstration}} and {{YouTubeVideo|PNWGVtwTkiM|an overview}}. | ||
|- | |- | ||
|PV-1000 | |[[Casio PV-1000 emulators|PV-1000]] | ||
|Third | |Third | ||
|1983 | |1983 | ||
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|None | |None | ||
|Released in 1977, Coleco's first attempt at making a video game console was an odd one, a triangle console with triangle cartridges, and each side of system had a different controller type. The console itself | |Released in 1977, Coleco's first attempt at making a video game console was an odd one, a triangle console with triangle cartridges, and each side of system had a different controller type. The console itself does not have a CPU built-in; instead, each cartridge contained a custom chip based on the [[POS_(Pong_consoles)_CPUs_and_other_chips#Pong_Consoles_.28Pong_In_A_Chip.29|Mostek MPS-7600 POC series.]] | ||
It's unknown how many units were sold or when it was discontinued. Only four games were released for the system. | It's unknown how many units were sold or when it was discontinued. Only four games were released for the system. | ||
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|- | |- | ||
|Family Driver / Video Driver | |[[Family Driver]] / Video Driver | ||
|Fourth | |Fourth | ||
|1988 | |1988 | ||
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|Home | |Home | ||
|{{Red}} [https://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp Preliminary] | |{{Red}} [https://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp Preliminary] | ||
| | |[https://github.com/BillyJr0127/XaviXEmu XaviXEmu] | ||
|None | |None | ||
|A fitness-based system employing the usage of motion controls in an effort to get players off of the couch - beating Nintendo's [[Wii_emulators|Wii]] by more than 2 years! Each game cart came with a dedicated controller and an own CPU (not in the system, similarly to Super FX chips in some SNES carts or Sega Virtual Processor in Genesis' Virtua Racing). The XaviXPORT was actually developed by eight of the engineers who worked on the original development of the [[Nintendo_Entertainment_System_emulators|NES]]. An upgraded version with a 16-bit "Super XaviX" CPU compared to the original 8-bit CPU came in 2005. Also of note is the fact that Jackie Chan partnered with SSD Company Limited in order to bring his likeness to the console, which resulted in two licensed games. [https://mamedev.emulab.it/haze David Haywood] is particularly working on reverse-engineering the XaviX technology for MAME. | |A fitness-based system employing the usage of motion controls in an effort to get players off of the couch - beating Nintendo's [[Wii_emulators|Wii]] by more than 2 years! Each game cart came with a dedicated controller and an own CPU (not in the system, similarly to Super FX chips in some SNES carts or Sega Virtual Processor in Genesis' Virtua Racing). The XaviXPORT was actually developed by eight of the engineers who worked on the original development of the [[Nintendo_Entertainment_System_emulators|NES]]. An upgraded version with a 16-bit "Super XaviX" CPU compared to the original 8-bit CPU came in 2005. Also of note is the fact that Jackie Chan partnered with SSD Company Limited in order to bring his likeness to the console, which resulted in two licensed games. [https://mamedev.emulab.it/haze David Haywood] is particularly working on reverse-engineering the XaviX technology for MAME. | ||