Game engines: Difference between revisions

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* This page is not limited to the ScummVM project, while they have allowed some non-adventure games to be added like RPGs & strategy games, other projects are needed for engines they most likely won't accept.
* This page is not limited to the ScummVM project, while they have allowed some non-adventure games to be added like RPGs & strategy games, other projects are needed for engines they most likely won't accept.
* Engines with historical significance are highlighted in yellow.
* Engines with historical significance are highlighted in yellow.
==Notable games==
These are some notable games, the engines these games run on were never used in another game. Games that have historic significance, such as being a classic or a notable part of video game history, will be highlighted.
{|class="wikitable sortable"
! style="width:19.6%" |Name
! ScummVM support
! style="width:12.6%" |Developer
! style="width:11%" |Publisher
! style="width:6.7%" |Engine
! Year
! class="unsortable"|Description, SVM support, and other recreation projects
|- id="#"
| colspan="7" {{Gray|align=left}} '''#''' <small>{{IndexComp}}</small>
|-
|3 Skulls of the Toltecs
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Toltecs Decent]
|Revistronic
|Warner Interactive
|
|1996
|
|- id="A"
| colspan="7" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
|-
|Akalabeth: World of Doom
| {{Red}} [https://wiki.scummvm.org/index.php?title=Akalabeth:_World_of_Doom Preliminary]
|Richard Garriott
|California Pacific<br> Computer Company
|
|1979
|
|-
|Another World / Out of This World
| {{Blue}} [https://wiki.scummvm.org/index.php?title=AWE Decent]
|Delphine Software
|
|
|1991
|
|- id="B"
| colspan="7" {{Gray|align=left}} '''B''' <small>{{IndexComp}}</small>
|-
|Beavis and Butt-Head in Virtual Stupidity
| {{Green}} [https://wiki.scummvm.org/index.php?title=BBVS Good]
|Viacom New Media
|
|
|1995
|
|-
|Beneath a Steel Sky
| {{Green}} [https://wiki.scummvm.org/index.php?title=Sky Good]
|Revolution Software
|Virgin Interactive
|Virtual Theatre
|1994
|
|-
|Blackout
| {{gray}} None
|Deadline Games
|BMG Interactive
|
|1997
|
|-
|Blade Runner
| {{Green}} [https://wiki.scummvm.org/index.php?title=Bladerunner Good]
|Westwood Studios
|Virgin Interactive
|
|1997
|
|-
|Blazing Dragons
| {{Blue}} [https://wiki.scummvm.org/index.php?title=CruisE Decent]
|The Illusions Gaming Company
|Crystal Dynamics
|
|1996
|
|-
|Bud Tucker in Double Trouble
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Tucker Decent]
|Merit Studios
|Topware Interactive
|
|1996
|
|- id="C"
| colspan="7" {{Gray|align=left}} '''C''' <small>{{IndexComp}}</small>
|-
|Chewy: Esc from F5
| {{Green}} [https://wiki.scummvm.org/index.php?title=Chewy Good]
|New Generation Software
|Blue Byte Software
|
|1995
|
|-
|Chronomaster
| {{Red}} [https://wiki.scummvm.org/index.php?title=Chronomaster Preliminary]
|DreamForge Intertainment
|Capstone Software
|
|1995
|
|-
|Crime Time
|{{Red}} [https://wiki.scummvm.org/index.php?title=Crimetime Preliminary]
|Byteriders
|Starbyte Software
|
|1990
|
|-
|Cruise for a Corpse
| {{Blue}} [https://wiki.scummvm.org/index.php?title=CruisE Decent]
|Delphine Software
|U.S. Gold
|CruisE
|1991
|
|-
|Curse of Enchantia
|{{Red}} [https://wiki.scummvm.org/index.php?title=Enchantia Preliminary]
|Core Design
|Virgin Interactive
|
|1992
|
|- id="D"
| colspan="7" {{Gray|align=left}} '''D''' <small>{{IndexComp}}</small>
|-
|Death Gate
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Death_Gate Git Fork]
|Legend Entertainment
|
|
|1994
|
|-
|Dragon History
| {{Green}} [https://wiki.scummvm.org/index.php?title=Draci Good]
|NoSense
|Vochozka Trading
|
|1995
|
|-
|Drascula: The Vampire Strikes Back
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Drascula Decent]
|Alcachofa Soft
|Digital Dreams Multimedia
|
|1996
|
|-
|Dreamweb
| {{Green}} [https://wiki.scummvm.org/index.php?title=Dreamweb Good]
|Creative Reality
|Empire Interactive
|
|1994
|
|-
|Dune
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Dune Git Fork]
|Cryo Interactive
|Virgin Interactive
|
|1992
|
|-
|Dungeon Master
|{{Red}} [https://wiki.scummvm.org/index.php?title=DM Preliminary]
|FTL Games
|
|
|1987
|
|-
|Dylan Dog: Through The Looking Glass
|{{Red}} [https://wiki.scummvm.org/index.php?title=Dylan_Dog Preliminary]
|Simulmondo
|
|
|1993
|
|- id="E"
| colspan="7" {{Gray|align=left}} '''E''' <small>{{IndexComp}}</small>
|-
|Entombed
| {{gray}} None
|Chaos Concepts
|Software Creations
|
|1994
|
|-
|Entombed Enhanced
| {{gray}} None
|Blue Water Entertainment
|WizardWorks
|
|1997
|
|-
|Escape from Hell
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Efh Decent]
|Electronic Arts
|
|
|1990
|
|- id="F"
| colspan="7" {{Gray|align=left}} '''F''' <small>{{IndexComp}}</small>
|-
|Flight of the Amazon Queen
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Queen Decent]
|Interactive Binary Illusions
|Renegade Software
|
|1995
|
|-
|Full Pipe
| {{Blue}} [https://wiki.scummvm.org/index.php?title=NGI Decent]
|Pipe Studio
|Daedalic Entertainment
|NGI
|2003
|
|- id="G"
| colspan="7" {{Gray|align=left}} '''G''' <small>{{IndexComp}}</small>
|-
|God of Thunder
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Got Decent]
|Adept Software
|Software Creations
|
|1993
|
|-
|Granny's Garden
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Noot Git Fork]
|4Mation Educational Resources
|
|Noot
|2001
|
|- id="H"
| colspan="7" {{Gray|align=left}} '''H''' <small>{{IndexComp}}</small>
|-
|Hades Challenge
| {{Yellow}} [https://wiki.scummvm.org/index.php?title=Hadesch Low]
|Disney Interactive
|
|
|1998
|
|-
|Hopkins FBI
| {{Green}} [https://wiki.scummvm.org/index.php?title=Hopkins Good]
|MP Entertainment
|
|
|1998
|
|-
|Hyperspace Delivery Boy!
| {{Green}} [https://wiki.scummvm.org/index.php?title=HDB Good]
|Monkeystone Games
|
|
|2001
|
|- id="K"
| colspan="7" {{Gray|align=left}} '''K''' <small>{{IndexComp}}</small>
|-
|Kingdom: The Far Reaches
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Kingdom Decent]
|Virtual Image Productions
|Interplay
|
|1995
|
|- id="L"
| colspan="7" {{Gray|align=left}} '''L''' <small>{{IndexComp}}</small>
|-
|Lego Island
| {{gray}} None
|Mindscape
|
|
|1997
|
|-
|Little Big Adventure
| {{Blue}} [https://wiki.scummvm.org/index.php?title=TwinE Decent]
| Adeline Software
| Electronic Arts
|TwinE
|1994
|
|-
|Lord Avalot d'Argent
| {{Yellow}} [https://wiki.scummvm.org/index.php?title=Avalanche Low]
|Thorsoft of Letchworth
|
|Avalanche
|1994
|
|- id="M"
| colspan="7" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
|-
|Merlin's Apprentice
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Funhouse Git Fork]
|Funhouse Design
|Philips Interactive Media
|
|1993
|
|-
|Music Chase 1: The Music In Me
| {{gray}} None
|Tune 1000
|ReadySoft
|
|1995
|
|- id="N"
| colspan="7" {{Gray|align=left}} '''N''' <small>{{IndexComp}}</small>
|-
|Nile: An Ancient Egyptian Quest
| {{gray}} None
|Zap Media <br> Stone House Productions
|Simon & Schuster
|
|1997
|
|- id="P"
| colspan="7" {{Gray|align=left}} '''P''' <small>{{IndexComp}}</small>
|-
|Plan 9 From Outer Space
|{{Red}} [https://wiki.scummvm.org/index.php?title=Plan9 Preliminary]
|Gremlin Graphics
|Konami
|
|1992
|
|-
|Plumbers Don't Wear Ties
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Plumbers Decent]
|United Pixtures
|Kirin Entertainment
|
|1993
|
|-
|Prisoner of Ice
|{{Red}} [https://wiki.scummvm.org/index.php?title=Prisoner Preliminary]
|Infogrames
|
|
|1995
|
|-
|Private Eye
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Private Decent]
|Brooklyn Multimedia
|Simon & Schuster
|
|1996
|
|- id="S"
| colspan="7" {{Gray|align=left}} '''S''' <small>{{IndexComp}}</small>
|-
|Sanitarium
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Asylum Decent]
| DreamForge Intertainment
| ASC Games
|Asylum
|1998
|
|-
| Scratches
| {{gray}} None
|Nucleosys
|Got Game Entertainment
|Scream
|2006
|A horror adventure game considered a modern classic by fans of adventure games.
|-
|Sfinx
| {{Blue}} [https://wiki.scummvm.org/index.php?title=CGE2 Decent]
| LK Avalon
|
|CGE2
|1997
|
|-
|Shadow of the Comet
|{{Red}} [https://wiki.scummvm.org/index.php?title=Comet Preliminary]
|Infogrames
|
|
|1993
|
|-
|Starship Titanic
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Titanic Decent]
|The Digital Village
|Simon & Schuster
|
|1998
|
|-
|Star Trek: A Final Unity
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Unity Git Fork]
|Spectrum HoloByte
|MicroProse
|
|1995
|
|- id="T"
| colspan="7" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
|-
|Teen Agent
| {{Blue}} [https://wiki.scummvm.org/index.php?title=TeenAgent Decent]
|Metropolis Software House
|Union Logic
|
|1995
|
|-
|The Clue!
|{{Pink}} [https://wiki.scummvm.org/index.php?title=CLUE Git Fork]
|Neo Software Produktions
|Kompart UK
|
|1994
|
|-
|The Griffon Legend
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Griffon Decent]
|Syn9
|
|
|2005
|
|-
|The Neverhood
| {{Blue}} [https://wiki.scummvm.org/index.php?title=The_Neverhood Decent]
|Metropolis Software House
|IPS Computer Group
|
|1996
|
|-
|The Prince and the Coward
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Prince Decent]
|The Neverhood, Inc.
|DreamWorks Interactive
|
|1998
|
|-
|The Watchmaker
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Watchmaker Git Fork]
|Trecision
|Got Game Entertainment
|
|2001
|
|-
|Thimbleweed Park
| {{Blue}} [https://wiki.scummvm.org/index.php?title=TWP Decent]
|Terrible Toybox
|
|
|2017
|
|-
|Tony Tough and the Night of Roasted Moths
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Tony Decent]
|Nayma Software
|Protonic Interactive
|
|1997
|
|-
|Toonstruck
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Toon Decent]
|Burst
|Virgin Interactive
|
|1996
|
|-
|Touché: The Adventures of the Fifth Musketeer
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Touche Decent]
|Clipper Software
|U.S. Gold
|
|1995
|
|-
| Treasure Quest
| {{gray}} None
|Kopetz Bolich Design <br> Soggy In Seattle Productions
|Sirius Publishing
|TQuest
|1996
|Treasure Quest became infamous after the publisher offered a 1 Million Dollar prize to the first person who finishes the game but this prize had a deadline, December 31, 1999. According to the publisher, the prize was won by P. Dreizen of San Francisco, California, in May of 1998.
|-
|Trick or Treat
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Tot Decent]
|ACA Soft
|Merit Studios
|
|1994
|
|- id="V"
| colspan="7" {{Gray|align=left}} '''V''' <small>{{IndexComp}}</small>
|-
|Voyeur
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Voyeur Decent]
|Philips POV Entertainment
|Philips Interactive
|
|1993
|
|- id="U"
| colspan="7" {{Gray|align=left}} '''U''' <small>{{IndexComp}}</small>
|-
|UFOs
| {{Green}} [https://wiki.scummvm.org/index.php?title=Gnap Good]
|Artech Digital Entertainment
|
|Gnap
|1997
|
|}
==Notable series==
{|class="wikitable sortable"
! style="width:18.1%" |Name
! ScummVM support
! style="width:12.6%" |Developer
! style="width:12%" |Publisher
! Engine
! Release
! class="unsortable"|Description, SVM support, and other recreation projects
|- id="A"
| colspan="7" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
|-
|Alone in the Dark series
|{{Red}} [https://wiki.scummvm.org/index.php?title=FITD Preliminary]
|Infogrames
|
|FITD
|1992 - 1994
|The original three games and Jack in the Dark
|- id="D"
| colspan="7" {{Gray|align=left}} '''D''' <small>{{IndexComp}}</small>
|-
|Dark Seed
| {{Green}} [https://wiki.scummvm.org/index.php?title=Dark_Seed Good]
|Cyberdreams
|
|
|1992
|
|-
|Dark Seed II
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Darkseed2 Git Fork]
|Destiny Software
|Cyberdreams
|
|1995
|
|-
|Discworld series
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Tinsel Decent]
|Perfect 10 Productions <br> Teeny Weeny Games <br> Perfect Entertainment
|Psygnosis
|Tinsel
|1995 - 1999
|
|- id="H"
| colspan="7" {{Gray|align=left}} '''H''' <small>{{IndexComp}}</small>
|-
|Hugo series
| {{Green}} [https://wiki.scummvm.org/index.php?title=Hugo Good]
|Gray Design Associates
|
|
|1990 - 1992
|
|- id="M"
| colspan="7" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
|-
|Might and Magic series
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Mm Decent]
|
|
|
|1987 - 1995
|
|- id="N"
| colspan="7" {{Gray|align=left}} '''N''' <small>{{IndexComp}}</small>
|-
|Nancy Drew Series
| {{Pink}} [https://wiki.scummvm.org/index.php?title=Nancy Mixed]
|HeR Interactive
|
|
|1998 - 2015
|ScummVM only covers games made using Her Interactive's proprietary game engine
|- id="P"
| colspan="7" {{Gray|align=left}} '''P''' <small>{{IndexComp}}</small>
|-
|Petka Series
| {{Yellow}} [https://wiki.scummvm.org/index.php?title=Petka Low]
|S.K.I.F. <br> Saturn Plus
|Buka Entertainment
|
|1998 - 2017
|
|-
|Pink Panther Series
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Pink Decent]
|Wanderlust Interactive
|BMG Interactive<br>Simon & Schuster
|
|1996 - 1997
|
|- id="T"
| colspan="7" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
|-
|The Journeyman Project 2: Buried in Time
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Buried Decent]
|Presto Studios
|Sanctuary Woods
|
|1995
|
|-
|The Journeyman Project: Pegasus Prime
| {{Blue}} [https://wiki.scummvm.org/index.php?title=Pegasus Decent]
|Presto Studios
|Bandai Digital Entertainment
|
|1997
|
|- id="U"
| colspan="7" {{Gray|align=left}} '''U''' <small>{{IndexComp}}</small>
|-
|Udoiana Raunes
|{{Pink}} [https://wiki.scummvm.org/index.php?title=Raunes Git Fork]
|Stefan Zwanger Productions
|
|
|1997 - 2005
|
|-
|Ultima Series
| {{Pink}} [https://wiki.scummvm.org/index.php?title=Ultima Mixed]
|Origin Systems
|Electronic Arts
|
|1981 - 1999
|
|}


==Multi-Genre ==
==Multi-Genre ==
Line 697: Line 21:
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
|-
|-
| {{Yellow}} [https://www.mobygames.com/group/20229/game-engine-atlas/ Atlas]
| style="background: lightyellow;"| [https://www.mobygames.com/group/20229/game-engine-atlas/ Atlas]
| {{gray}} None
| {{gray}} None
| 1994
| 1994
Line 725: Line 49:
|1985
|1985
|
|
|
|-
|DIV Games Studio
| {{gray}} None
|1999
|12+
|
|
|-
|-
Line 767: Line 97:
|An in-house engine developed by ImaginEngine. It was first used to make "Monster Maker Ultra Edition" and games for Hasbro like Operation & Tonka Construction 2, it would later get used to make educational titles like Arthur's Camping Adventure, Blue's Room & three Clifford The Big Red games.
|An in-house engine developed by ImaginEngine. It was first used to make "Monster Maker Ultra Edition" and games for Hasbro like Operation & Tonka Construction 2, it would later get used to make educational titles like Arthur's Camping Adventure, Blue's Room & three Clifford The Big Red games.
|-
|-
| {{Yellow}} Klik & Play
| style="background: lightyellow;"| Klik & Play
| {{gray}} None
| {{gray}} None
|1994
|1994
Line 809: Line 139:
|
|
|-
|-
| {{Yellow}} Pie in the Sky
| style="background: lightyellow;"| Pie in the Sky
| {{gray}} None
| {{gray}} None
|1993c
|1993c
Line 876: Line 206:
|
|
|-
|-
| {{Yellow}} Build Engine
| style="background: lightyellow;"| Build Engine
| {{gray}} None
| {{gray}} None
|1995
|1995
Line 882: Line 212:
|
|
|-
|-
| {{Yellow}} Glacier
| style="background: lightyellow;"| Glacier
| {{gray}} None
| {{gray}} None
|2000
|2000
Line 888: Line 218:
|An engine developed by IO Interactive
|An engine developed by IO Interactive
|-
|-
|SEUCK
|Shoot 'em up Construction Kit
| {{gray}} None
| {{gray}} None
|1988
|1988
|16+
|16+
|SEUCK is an acronym for "Shoot 'em up Construction Kit"
|
|}
|}


Line 898: Line 228:


{|class="wikitable sortable
{|class="wikitable sortable
|+  {{Gray|align=left}}
|+  style="background: #ECECEC;"|
! style="width:10%" |Name
! style="width:10%" |Name
! style="width:3%" |Engine<br>Type
! style="width:3%" |Engine<br>Type
Line 906: Line 236:
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
|- id="A"
|- id="A"
| colspan="6" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small>
|-
|-
|Access
|Access
Line 933: Line 263:
| {{Blue}} [https://wiki.scummvm.org/index.php?title=AGS Decent]
| {{Blue}} [https://wiki.scummvm.org/index.php?title=AGS Decent]
|1997
|1997
|
|
|-
|[[wikipedia:Adventure Game Toolkit|Adventure Game Toolkit]]
|Text
| {{gray}} None
|1987
|
|
|
|
Line 942: Line 279:
|13+
|13+
|A point-and-click Game Engine and Toolkit developed by Giovanni Albani and the "Adventure Maker Team" It hasn't been updated since 2013 and seems to be a mostly dead project by now.
|A point-and-click Game Engine and Toolkit developed by Giovanni Albani and the "Adventure Maker Team" It hasn't been updated since 2013 and seems to be a mostly dead project by now.
|-
|Adventure Master
|Text / 2D
| {{gray}} None
|1984
|
|
|-
|-
|Adventure Programming Engine
|Adventure Programming Engine
Line 985: Line 329:
|
|
|- id="B"
|- id="B"
| colspan="6" {{Gray|align=left}} '''B''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small>
|-
|-
|BAGEL
|BAGEL
Line 1,001: Line 345:
|
|
|- id="C"
|- id="C"
| colspan="6" {{Gray|align=left}} '''C''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small>
|-
|-
|CineActive  
|[https://www.mobygames.com/group/20589/game-engine-cineactive/ CineActive]
|FMV
|FMV
| {{gray}} None
| {{gray}} None
Line 1,038: Line 382:
|
|
|- id="D"
|- id="D"
| colspan="6" {{Gray|align=left}} '''D''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small>
|-
|-
|DGDS
|DGDS
Line 1,047: Line 391:
|
|
|- id="F"
|- id="F"
| colspan="6" {{Gray|align=left}} '''F''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small>
|-
|-
| {{Yellow}} Filmation
| style="background: lightyellow;"| Filmation
|2D
|2D
| {{gray}} None
| {{gray}} None
Line 1,056: Line 400:
|
|
|- id="G"
|- id="G"
| colspan="6" {{Gray|align=left}} '''G''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small>
|-
|-
|[https://www.mobygames.com/group/20619/game-engine-gadget-player/ Gadget Player]
|[https://www.mobygames.com/group/20619/game-engine-gadget-player/ Gadget Player]
Line 1,063: Line 407:
|1997
|1997
|3
|3
|
|-
|Generic Adventure Game System
|Text
| {{gray}} None
|1985
|
|
|
|-
|-
Line 1,069: Line 420:
| {{Green}} [https://wiki.scummvm.org/index.php?title=Glk Good]
| {{Green}} [https://wiki.scummvm.org/index.php?title=Glk Good]
|Various
|Various
|
|-
|[[wikipedia:Graphic Adventure Creator|Graphic Adventure Creator (GAC)]]
|Text / 2D
| {{gray}} None
|1985
|30+
|
|
|-
|-
Line 1,085: Line 443:
|
|
|- id="I"
|- id="I"
| colspan="6" {{Gray|align=left}} '''I''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small>
|-
|-
|Illusions
|Illusions
Line 1,094: Line 452:
|
|
|-
|-
| {{Yellow}} Inglish  
| style="background: lightyellow;"| Inglish  
|Text
|Text
| {{gray}} None
| {{gray}} None
Line 1,101: Line 459:
|The engine used by Beam Software for their "Tolkien Software Adventure" series
|The engine used by Beam Software for their "Tolkien Software Adventure" series
|- id="L"
|- id="L"
| colspan="6" {{Gray|align=left}} '''L''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small>
|-
|-
|Legend
|Legend
Line 1,110: Line 468:
|ScummVM git fork
|ScummVM git fork
|- id="M"
|- id="M"
| colspan="6" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small>
|-
|-
|M4
|M4
Line 1,133: Line 491:
|Engine developed by Ivanoff Interactive A/S.  
|Engine developed by Ivanoff Interactive A/S.  
|- id="O"
|- id="O"
| colspan="6" {{Gray|align=left}} '''O''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small>
|-
|-
|Opalium  
|Opalium  
Line 1,142: Line 500:
|Developed by Nebulaquest, Opalium is an Adventure Game engine that was used to make Paradise, Sinking Island and Nikopol: Secrets of the Immortals
|Developed by Nebulaquest, Opalium is an Adventure Game engine that was used to make Paradise, Sinking Island and Nikopol: Secrets of the Immortals
|- id="P"
|- id="P"
| colspan="6" {{Gray|align=left}} '''P''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small>
|-
|-
|Panda3D
|Panda3D
Line 1,178: Line 536:
|72
|72
|An engine developed by PlayFirst that was used to make many casual games and adventure games like Emerald City Confidential and the Dream Chronicles series.
|An engine developed by PlayFirst that was used to make many casual games and adventure games like Emerald City Confidential and the Dream Chronicles series.
|-
|[[wikipedia:Professional Adventure Writer|Professional Adventure Writer (PAW)]]
|Text / 2D
| {{gray}} None
|1987
|100+
|
|- id="Q"
|- id="Q"
| colspan="6" {{Gray|align=left}} '''Q''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''Q''' <small>{{IndexComp}}</small>
|-
|-
|Quest Engine
|Quest Engine
Line 1,186: Line 551:
|2003c
|2003c
|14
|14
|
|-
|[https://www.mobygames.com/group/6111/game-engine-quill-paw Quill / PAW]
|Text
| {{gray}} None
|1981
|124
|
|
|- id="R"
|- id="R"
| colspan="6" {{Gray|align=left}} '''R''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small>
|-
|-
|Ring
|Ring
Line 1,204: Line 562:
|ScummVM git fork
|ScummVM git fork
|- id="S"
|- id="S"
| colspan="6" {{Gray|align=left}} '''S''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small>
|-
|-
|SAGA
|SAGA
Line 1,239: Line 597:
|16+
|16+
|An engine developed by Artifex Mundi that was used to make adventure games.
|An engine developed by Artifex Mundi that was used to make adventure games.
|-
| [https://www.mobygames.com/group/8308/game-engine-st-adventure-creator-stac/ ST Adventure Creator (STAC)]
|Text / 2D
| {{gray}} None
|1988
|16+
|
|- id="T"
|- id="T"
| colspan="6" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small>
|-
|-
|Tetraedge
|Tetraedge
Line 1,247: Line 612:
|2001
|2001
|13
|13
|
|-
|[[wikipedia:The Quill (software)|The Quill]]
|Text
| {{gray}} None
|1983
|100+
|
|
|- id="V"
|- id="V"
| colspan="6" {{Gray|align=left}} '''V''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small>
|-
|-
|Video Reality
|Video Reality
Line 1,258: Line 630:
|The engine SouthPeak Interactive used for Temüjin and Dark Side of the Moon.
|The engine SouthPeak Interactive used for Temüjin and Dark Side of the Moon.
|-
|-
| {{Yellow}} Virtools
| style="background: lightyellow;"| Virtools
|3D / 2.5D
|3D / 2.5D
| {{gray}} None
| {{gray}} None
Line 1,272: Line 644:
|
|
|- id="W"
|- id="W"
| colspan="6" {{Gray|align=left}} '''W''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small>
|-
|-
|Wintermute
|Wintermute
Line 1,298: Line 670:
! style="width:1%" data-sort-type="number"| <abbr title="Number Of Games">NOG</abbr>  
! style="width:1%" data-sort-type="number"| <abbr title="Number Of Games">NOG</abbr>  
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
|-
|ARQ
| {{gray}} None
|1998
|2+
|An engine developed by Top Meadow. Only two games are known, so far, to have used ARQ: Heaven Quest (1998) and Gil's Bible Jumble (2001)
|-
|-
|DAS
|DAS
Line 1,352: Line 730:
|
|
|-
|-
| {{Yellow}} Infinity Engine
| style="background: lightyellow;"| Infinity Engine
| {{gray}} None
| {{gray}} None
|1998
|1998
Line 1,370: Line 748:
|
|
|-
|-
| {{Yellow}} XnGine
| style="background: lightyellow;"| XnGine
| {{gray}} None
| {{gray}} None
|1995
|1995
Line 1,409: Line 787:
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
|-
|-
| {{Yellow}} BRender  
| style="background: lightyellow;"| BRender  
| {{gray}} None
| {{gray}} None
|1995
|1995
Line 1,427: Line 805:
|An engine developed by Cat Daddy Games that was used to make most of there games. It was used to make games such as Medieval Conquest, School Tycoon and Mall Tycoon 3
|An engine developed by Cat Daddy Games that was used to make most of there games. It was used to make games such as Medieval Conquest, School Tycoon and Mall Tycoon 3
|-
|-
| {{Yellow}} Genie Engine
| style="background: lightyellow;"| Genie Engine
| {{gray}} None
| {{gray}} None
|1997
|1997
Line 1,456: Line 834:
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
|- id="A"
|- id="A"
| colspan="6" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small>
|-
|-
| {{Yellow}} ADV98V
| style="background: lightyellow;"| ADV98V
| {{gray}} None
| {{gray}} None
|1991c
|1991c
Line 1,464: Line 842:
|A Visual Novel engine designed for the PC-98 series of computers.
|A Visual Novel engine designed for the PC-98 series of computers.
|-
|-
| {{Yellow}} ADVIZ
| style="background: lightyellow;"| ADVIZ
| {{gray}} None
| {{gray}} None
|1992c
|1992c
Line 1,470: Line 848:
|A Visual Novel engine developed for the PC-98.
|A Visual Novel engine developed for the PC-98.
|-
|-
| {{Yellow}} AGS
| style="background: lightyellow;"| AGS
| {{gray}} None
| {{gray}} None
|1993
|1993
Line 1,476: Line 854:
|This is not that [https://wiki.scummvm.org/index.php?title=AGS AGS], it a much older engine developed by C's Ware for the PC-98 that was use to make 90s classics like Eve ~Burst Error~, Desire and Love Potion. these games are some of the most impotent games in video game history, with of them being some of, if not, the first visual novels to get an English translation.
|This is not that [https://wiki.scummvm.org/index.php?title=AGS AGS], it a much older engine developed by C's Ware for the PC-98 that was use to make 90s classics like Eve ~Burst Error~, Desire and Love Potion. these games are some of the most impotent games in video game history, with of them being some of, if not, the first visual novels to get an English translation.
|-
|-
| {{Yellow}} AI / AI4
| style="background: lightyellow;"| AI / AI4
| {{gray}} None
| {{gray}} None
|1989
|1989
Line 1,494: Line 872:
|The Windows 9x port of the AI5 engine
|The Windows 9x port of the AI5 engine
|-
|-
| {{Yellow}} AVG32
| style="background: lightyellow;"| AVG32
| {{gray}} None
| {{gray}} None
|1993c
|1993c
Line 1,500: Line 878:
|Although it's unknown how many games were made with AVG32, the engine was vary popular with 90s visual novel developers. This engine was used to make classics like Air, Kanon and Gakuen Heaven.
|Although it's unknown how many games were made with AVG32, the engine was vary popular with 90s visual novel developers. This engine was used to make classics like Air, Kanon and Gakuen Heaven.
|- id="B"
|- id="B"
| colspan="6" {{Gray|align=left}} '''B''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small>
|-
|-
|BlueGale
|BlueGale
Line 1,508: Line 886:
|A custom engine developed by and named after BlueGale, a developer of adult visual novels.
|A custom engine developed by and named after BlueGale, a developer of adult visual novels.
|- id="C"
|- id="C"
| colspan="6" {{Gray|align=left}} '''C''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small>
|-
|-
|CatSystem
|CatSystem
Line 1,528: Line 906:
|This hard to research engine was mainly used by dōjin developers.
|This hard to research engine was mainly used by dōjin developers.
|- id="E"
|- id="E"
| colspan="6" {{Gray|align=left}} '''E''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small>
|-
|-
|Ethornell / <abbr title="Buriko General Interpreter">BGI</abbr>  
|Ethornell / <abbr title="Buriko General Interpreter">BGI</abbr>  
Line 1,535: Line 913:
|90+
|90+
|- id="H"
|- id="H"
| colspan="6" {{Gray|align=left}} '''H''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small>
|-
|-
|Hot Soup Processor
|Hot Soup Processor
Line 1,543: Line 921:
|HSP is a scripting language popular within Japanese indie game circles, it was used to make many visual novels, dōjin games and school projects.
|HSP is a scripting language popular within Japanese indie game circles, it was used to make many visual novels, dōjin games and school projects.
|- id="I"
|- id="I"
| colspan="6" {{Gray|align=left}} '''I''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small>
|-
|-
|Interheart FPK
|Interheart FPK
Line 1,551: Line 929:
|A custom engine developed by Interheart that was used to make a few of their games.
|A custom engine developed by Interheart that was used to make a few of their games.
|- id="K"
|- id="K"
| colspan="6" {{Gray|align=left}} '''K''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small>
|-
|-
|KaGuYa
|KaGuYa
Line 1,559: Line 937:
|Named after the company that develop it, this engine is used by almost every game by Atelier Kaguya.
|Named after the company that develop it, this engine is used by almost every game by Atelier Kaguya.
|-
|-
| {{Yellow}} KiriKiri
| style="background: lightyellow;"| KiriKiri
| {{gray}} None
| {{gray}} None
|1998
|1998
Line 1,565: Line 943:
|One of the most widely use used engines, It has been used make classic visual novels like Fate/stay night, Witch on the Holy Night, 1999ChristmasEve and many other gems.
|One of the most widely use used engines, It has been used make classic visual novels like Fate/stay night, Witch on the Holy Night, 1999ChristmasEve and many other gems.
|- id="M"
|- id="M"
| colspan="6" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small>
|-
|-
|Main System
|Main System
Line 1,590: Line 968:
|
|
|- id="N"
|- id="N"
| colspan="6" {{Gray|align=left}} '''N''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small>
|-
|-
| {{Yellow}} N2System
| style="background: lightyellow;"| N2System
| {{gray}} None
| {{gray}} None
|2003
|2003
Line 1,598: Line 976:
|A custom engine developed by Nitroplus, it was used for many visual novel classics such as CHAOS;HEAD, Steins;Gate, and DRAMAtical Murder.
|A custom engine developed by Nitroplus, it was used for many visual novel classics such as CHAOS;HEAD, Steins;Gate, and DRAMAtical Murder.
|-
|-
| {{Yellow}} NScripter
| style="background: lightyellow;"| NScripter
| {{gray}} None
| {{gray}} None
|1999
|1999
Line 1,604: Line 982:
|Widely used by both commercial and dōjin developers. NScripter gave us classics like Ever17, Kurai Nichiyoubi, Memories Off 2nd and the When They Cry series (Ciconia, Higurashi, Umineko)
|Widely used by both commercial and dōjin developers. NScripter gave us classics like Ever17, Kurai Nichiyoubi, Memories Off 2nd and the When They Cry series (Ciconia, Higurashi, Umineko)
|- id="Q"
|- id="Q"
| colspan="6" {{Gray|align=left}} '''Q''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''Q''' <small>{{IndexComp}}</small>
|-
|-
|QLIE
|QLIE
Line 1,612: Line 990:
|
|
|- id="R"
|- id="R"
| colspan="6" {{Gray|align=left}} '''R''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small>
|-
|-
|RealLive
|RealLive
Line 1,620: Line 998:
|The successor to AVG32, it was used to make of the genres most well-known classics such as Little Busters, Clannad, & Planetarian
|The successor to AVG32, it was used to make of the genres most well-known classics such as Little Busters, Clannad, & Planetarian
|- id="S"
|- id="S"
| colspan="6" {{Gray|align=left}} '''S''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small>
|-
|-
|SaiSys
|SaiSys
Line 1,634: Line 1,012:
|An engine developed by Foster, it was exclusivity used by WillPlus and their subsidiaries
|An engine developed by Foster, it was exclusivity used by WillPlus and their subsidiaries
|-
|-
| {{Yellow}} System
| style="background: lightyellow;"| System
| {{gray}} None
| {{gray}} None
|1988
|1988
Line 1,640: Line 1,018:
|Dating all the way back to 1988. Every game AliceSoft has made runs on a version of this engine. They currently use System 4.x to develop their games.
|Dating all the way back to 1988. Every game AliceSoft has made runs on a version of this engine. They currently use System 4.x to develop their games.
|-
|-
| {{Yellow}} System-98
| style="background: lightyellow;"| System-98
| {{gray}} None
| {{gray}} None
|1993
|1993
Line 1,652: Line 1,030:
|
|
|- id="T"
|- id="T"
| colspan="6" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small>
|-
|-
|TMR-Hiro ADV System
|TMR-Hiro ADV System
Line 1,660: Line 1,038:
|
|
|- id="W"
|- id="W"
| colspan="6" {{Gray|align=left}} '''W''' <small>{{IndexComp}}</small>
| colspan="6" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small>
|-
|-
|WADVIZ
|WADVIZ
Line 1,680: Line 1,058:
! style="width: 5%"|ScummVM support
! style="width: 5%"|ScummVM support
!class="unsortable"|Description
!class="unsortable"|Description
|-
|ChoiceScript
|2010
| {{gray}} None
|
|-
|-
|[https://www.mobygames.com/group/8911/game-engine-clausewitz Clausewitz]
|[https://www.mobygames.com/group/8911/game-engine-clausewitz Clausewitz]
Line 1,687: Line 1,070:
|-
|-
|Construct  
|Construct  
|2007
|{{OFS}}
|
|-
|[https://www.mobygames.com/group/9180/game-engine-ego-game-technology-engine/ Ego Engine]
|2007
|2007
|{{OFS}}
|{{OFS}}
Line 1,760: Line 1,148:
|An engine developed by Terminal Reality.
|An engine developed by Terminal Reality.
|-
|-
| {{Yellow}} Jade
| style="background: lightyellow;"| Jade
|2003
|2003
|10
|10
Line 1,845: Line 1,233:


==Also See==
==Also See==
* [[Game engines: Games]]
* [[Game engine recreations and source ports]]
* [[Game engine recreations and source ports]]
* [[Preservation projects]]
* [[Preservation projects]]
Line 1,853: Line 1,242:
[[Category:Game engine recreations| ]]
[[Category:Game engine recreations| ]]
[[Category:Preservation| ]]
[[Category:Preservation| ]]
[[Category:Various emulation]]