Game engines: Difference between revisions
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* This page is not limited to the ScummVM project, while they have allowed some non-adventure games to be added like RPGs & strategy games, other projects are needed for engines they most likely won't accept. | * This page is not limited to the ScummVM project, while they have allowed some non-adventure games to be added like RPGs & strategy games, other projects are needed for engines they most likely won't accept. | ||
* Engines with historical significance are highlighted in yellow. | * Engines with historical significance are highlighted in yellow. | ||
==Multi-Genre == | ==Multi-Genre == | ||
| Line 697: | Line 21: | ||
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects | !style="width: 60%" class="unsortable"|Description & Other Recreation Projects | ||
|- | |- | ||
| | | style="background: lightyellow;"| [https://www.mobygames.com/group/20229/game-engine-atlas/ Atlas] | ||
| {{gray}} None | | {{gray}} None | ||
| 1994 | | 1994 | ||
| Line 725: | Line 49: | ||
|1985 | |1985 | ||
| | | | ||
| | |||
|- | |||
|DIV Games Studio | |||
| {{gray}} None | |||
|1999 | |||
|12+ | |||
| | | | ||
|- | |- | ||
| Line 767: | Line 97: | ||
|An in-house engine developed by ImaginEngine. It was first used to make "Monster Maker Ultra Edition" and games for Hasbro like Operation & Tonka Construction 2, it would later get used to make educational titles like Arthur's Camping Adventure, Blue's Room & three Clifford The Big Red games. | |An in-house engine developed by ImaginEngine. It was first used to make "Monster Maker Ultra Edition" and games for Hasbro like Operation & Tonka Construction 2, it would later get used to make educational titles like Arthur's Camping Adventure, Blue's Room & three Clifford The Big Red games. | ||
|- | |- | ||
| | | style="background: lightyellow;"| Klik & Play | ||
| {{gray}} None | | {{gray}} None | ||
|1994 | |1994 | ||
| Line 809: | Line 139: | ||
| | | | ||
|- | |- | ||
| | | style="background: lightyellow;"| Pie in the Sky | ||
| {{gray}} None | | {{gray}} None | ||
|1993c | |1993c | ||
| Line 876: | Line 206: | ||
| | | | ||
|- | |- | ||
| | | style="background: lightyellow;"| Build Engine | ||
| {{gray}} None | | {{gray}} None | ||
|1995 | |1995 | ||
| Line 882: | Line 212: | ||
| | | | ||
|- | |- | ||
| | | style="background: lightyellow;"| Glacier | ||
| {{gray}} None | | {{gray}} None | ||
|2000 | |2000 | ||
| Line 888: | Line 218: | ||
|An engine developed by IO Interactive | |An engine developed by IO Interactive | ||
|- | |- | ||
| | |Shoot 'em up Construction Kit | ||
| {{gray}} None | | {{gray}} None | ||
|1988 | |1988 | ||
|16+ | |16+ | ||
| | | | ||
|} | |} | ||
| Line 898: | Line 228: | ||
{|class="wikitable sortable | {|class="wikitable sortable | ||
|+ | |+ style="background: #ECECEC;"| | ||
! style="width:10%" |Name | ! style="width:10%" |Name | ||
! style="width:3%" |Engine<br>Type | ! style="width:3%" |Engine<br>Type | ||
| Line 906: | Line 236: | ||
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects | !style="width: 30%" class="unsortable"|Description & Other Recreation Projects | ||
|- id="A" | |- id="A" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Access | |Access | ||
| Line 933: | Line 263: | ||
| {{Blue}} [https://wiki.scummvm.org/index.php?title=AGS Decent] | | {{Blue}} [https://wiki.scummvm.org/index.php?title=AGS Decent] | ||
|1997 | |1997 | ||
| | |||
| | |||
|- | |||
|[[wikipedia:Adventure Game Toolkit|Adventure Game Toolkit]] | |||
|Text | |||
| {{gray}} None | |||
|1987 | |||
| | | | ||
| | | | ||
| Line 942: | Line 279: | ||
|13+ | |13+ | ||
|A point-and-click Game Engine and Toolkit developed by Giovanni Albani and the "Adventure Maker Team" It hasn't been updated since 2013 and seems to be a mostly dead project by now. | |A point-and-click Game Engine and Toolkit developed by Giovanni Albani and the "Adventure Maker Team" It hasn't been updated since 2013 and seems to be a mostly dead project by now. | ||
|- | |||
|Adventure Master | |||
|Text / 2D | |||
| {{gray}} None | |||
|1984 | |||
| | |||
| | |||
|- | |- | ||
|Adventure Programming Engine | |Adventure Programming Engine | ||
| Line 985: | Line 329: | ||
| | | | ||
|- id="B" | |- id="B" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|BAGEL | |BAGEL | ||
| Line 1,001: | Line 345: | ||
| | | | ||
|- id="C" | |- id="C" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|CineActive | |[https://www.mobygames.com/group/20589/game-engine-cineactive/ CineActive] | ||
|FMV | |FMV | ||
| {{gray}} None | | {{gray}} None | ||
| Line 1,038: | Line 382: | ||
| | | | ||
|- id="D" | |- id="D" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|DGDS | |DGDS | ||
| Line 1,047: | Line 391: | ||
| | | | ||
|- id="F" | |- id="F" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
| | | style="background: lightyellow;"| Filmation | ||
|2D | |2D | ||
| {{gray}} None | | {{gray}} None | ||
| Line 1,056: | Line 400: | ||
| | | | ||
|- id="G" | |- id="G" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|[https://www.mobygames.com/group/20619/game-engine-gadget-player/ Gadget Player] | |[https://www.mobygames.com/group/20619/game-engine-gadget-player/ Gadget Player] | ||
| Line 1,063: | Line 407: | ||
|1997 | |1997 | ||
|3 | |3 | ||
| | |||
|- | |||
|Generic Adventure Game System | |||
|Text | |||
| {{gray}} None | |||
|1985 | |||
| | |||
| | | | ||
|- | |- | ||
| Line 1,069: | Line 420: | ||
| {{Green}} [https://wiki.scummvm.org/index.php?title=Glk Good] | | {{Green}} [https://wiki.scummvm.org/index.php?title=Glk Good] | ||
|Various | |Various | ||
| | |||
|- | |||
|[[wikipedia:Graphic Adventure Creator|Graphic Adventure Creator (GAC)]] | |||
|Text / 2D | |||
| {{gray}} None | |||
|1985 | |||
|30+ | |||
| | | | ||
|- | |- | ||
| Line 1,085: | Line 443: | ||
| | | | ||
|- id="I" | |- id="I" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Illusions | |Illusions | ||
| Line 1,094: | Line 452: | ||
| | | | ||
|- | |- | ||
| | | style="background: lightyellow;"| Inglish | ||
|Text | |Text | ||
| {{gray}} None | | {{gray}} None | ||
| Line 1,101: | Line 459: | ||
|The engine used by Beam Software for their "Tolkien Software Adventure" series | |The engine used by Beam Software for their "Tolkien Software Adventure" series | ||
|- id="L" | |- id="L" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Legend | |Legend | ||
| Line 1,110: | Line 468: | ||
|ScummVM git fork | |ScummVM git fork | ||
|- id="M" | |- id="M" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|M4 | |M4 | ||
| Line 1,133: | Line 491: | ||
|Engine developed by Ivanoff Interactive A/S. | |Engine developed by Ivanoff Interactive A/S. | ||
|- id="O" | |- id="O" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Opalium | |Opalium | ||
| Line 1,142: | Line 500: | ||
|Developed by Nebulaquest, Opalium is an Adventure Game engine that was used to make Paradise, Sinking Island and Nikopol: Secrets of the Immortals | |Developed by Nebulaquest, Opalium is an Adventure Game engine that was used to make Paradise, Sinking Island and Nikopol: Secrets of the Immortals | ||
|- id="P" | |- id="P" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Panda3D | |Panda3D | ||
| Line 1,178: | Line 536: | ||
|72 | |72 | ||
|An engine developed by PlayFirst that was used to make many casual games and adventure games like Emerald City Confidential and the Dream Chronicles series. | |An engine developed by PlayFirst that was used to make many casual games and adventure games like Emerald City Confidential and the Dream Chronicles series. | ||
|- | |||
|[[wikipedia:Professional Adventure Writer|Professional Adventure Writer (PAW)]] | |||
|Text / 2D | |||
| {{gray}} None | |||
|1987 | |||
|100+ | |||
| | |||
|- id="Q" | |- id="Q" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''Q''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Quest Engine | |Quest Engine | ||
| Line 1,186: | Line 551: | ||
|2003c | |2003c | ||
|14 | |14 | ||
| | | | ||
|- id="R" | |- id="R" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Ring | |Ring | ||
| Line 1,204: | Line 562: | ||
|ScummVM git fork | |ScummVM git fork | ||
|- id="S" | |- id="S" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|SAGA | |SAGA | ||
| Line 1,239: | Line 597: | ||
|16+ | |16+ | ||
|An engine developed by Artifex Mundi that was used to make adventure games. | |An engine developed by Artifex Mundi that was used to make adventure games. | ||
|- | |||
| [https://www.mobygames.com/group/8308/game-engine-st-adventure-creator-stac/ ST Adventure Creator (STAC)] | |||
|Text / 2D | |||
| {{gray}} None | |||
|1988 | |||
|16+ | |||
| | |||
|- id="T" | |- id="T" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Tetraedge | |Tetraedge | ||
| Line 1,247: | Line 612: | ||
|2001 | |2001 | ||
|13 | |13 | ||
| | |||
|- | |||
|[[wikipedia:The Quill (software)|The Quill]] | |||
|Text | |||
| {{gray}} None | |||
|1983 | |||
|100+ | |||
| | | | ||
|- id="V" | |- id="V" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Video Reality | |Video Reality | ||
| Line 1,258: | Line 630: | ||
|The engine SouthPeak Interactive used for Temüjin and Dark Side of the Moon. | |The engine SouthPeak Interactive used for Temüjin and Dark Side of the Moon. | ||
|- | |- | ||
| | | style="background: lightyellow;"| Virtools | ||
|3D / 2.5D | |3D / 2.5D | ||
| {{gray}} None | | {{gray}} None | ||
| Line 1,272: | Line 644: | ||
| | | | ||
|- id="W" | |- id="W" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Wintermute | |Wintermute | ||
| Line 1,298: | Line 670: | ||
! style="width:1%" data-sort-type="number"| <abbr title="Number Of Games">NOG</abbr> | ! style="width:1%" data-sort-type="number"| <abbr title="Number Of Games">NOG</abbr> | ||
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects | !style="width: 30%" class="unsortable"|Description & Other Recreation Projects | ||
|- | |||
|ARQ | |||
| {{gray}} None | |||
|1998 | |||
|2+ | |||
|An engine developed by Top Meadow. Only two games are known, so far, to have used ARQ: Heaven Quest (1998) and Gil's Bible Jumble (2001) | |||
|- | |- | ||
|DAS | |DAS | ||
| Line 1,352: | Line 730: | ||
| | | | ||
|- | |- | ||
| | | style="background: lightyellow;"| Infinity Engine | ||
| {{gray}} None | | {{gray}} None | ||
|1998 | |1998 | ||
| Line 1,370: | Line 748: | ||
| | | | ||
|- | |- | ||
| | | style="background: lightyellow;"| XnGine | ||
| {{gray}} None | | {{gray}} None | ||
|1995 | |1995 | ||
| Line 1,409: | Line 787: | ||
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects | !style="width: 30%" class="unsortable"|Description & Other Recreation Projects | ||
|- | |- | ||
| | | style="background: lightyellow;"| BRender | ||
| {{gray}} None | | {{gray}} None | ||
|1995 | |1995 | ||
| Line 1,427: | Line 805: | ||
|An engine developed by Cat Daddy Games that was used to make most of there games. It was used to make games such as Medieval Conquest, School Tycoon and Mall Tycoon 3 | |An engine developed by Cat Daddy Games that was used to make most of there games. It was used to make games such as Medieval Conquest, School Tycoon and Mall Tycoon 3 | ||
|- | |- | ||
| | | style="background: lightyellow;"| Genie Engine | ||
| {{gray}} None | | {{gray}} None | ||
|1997 | |1997 | ||
| Line 1,456: | Line 834: | ||
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects | !style="width: 60%" class="unsortable"|Description & Other Recreation Projects | ||
|- id="A" | |- id="A" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
| | | style="background: lightyellow;"| ADV98V | ||
| {{gray}} None | | {{gray}} None | ||
|1991c | |1991c | ||
| Line 1,464: | Line 842: | ||
|A Visual Novel engine designed for the PC-98 series of computers. | |A Visual Novel engine designed for the PC-98 series of computers. | ||
|- | |- | ||
| | | style="background: lightyellow;"| ADVIZ | ||
| {{gray}} None | | {{gray}} None | ||
|1992c | |1992c | ||
| Line 1,470: | Line 848: | ||
|A Visual Novel engine developed for the PC-98. | |A Visual Novel engine developed for the PC-98. | ||
|- | |- | ||
| | | style="background: lightyellow;"| AGS | ||
| {{gray}} None | | {{gray}} None | ||
|1993 | |1993 | ||
| Line 1,476: | Line 854: | ||
|This is not that [https://wiki.scummvm.org/index.php?title=AGS AGS], it a much older engine developed by C's Ware for the PC-98 that was use to make 90s classics like Eve ~Burst Error~, Desire and Love Potion. these games are some of the most impotent games in video game history, with of them being some of, if not, the first visual novels to get an English translation. | |This is not that [https://wiki.scummvm.org/index.php?title=AGS AGS], it a much older engine developed by C's Ware for the PC-98 that was use to make 90s classics like Eve ~Burst Error~, Desire and Love Potion. these games are some of the most impotent games in video game history, with of them being some of, if not, the first visual novels to get an English translation. | ||
|- | |- | ||
| | | style="background: lightyellow;"| AI / AI4 | ||
| {{gray}} None | | {{gray}} None | ||
|1989 | |1989 | ||
| Line 1,494: | Line 872: | ||
|The Windows 9x port of the AI5 engine | |The Windows 9x port of the AI5 engine | ||
|- | |- | ||
| | | style="background: lightyellow;"| AVG32 | ||
| {{gray}} None | | {{gray}} None | ||
|1993c | |1993c | ||
| Line 1,500: | Line 878: | ||
|Although it's unknown how many games were made with AVG32, the engine was vary popular with 90s visual novel developers. This engine was used to make classics like Air, Kanon and Gakuen Heaven. | |Although it's unknown how many games were made with AVG32, the engine was vary popular with 90s visual novel developers. This engine was used to make classics like Air, Kanon and Gakuen Heaven. | ||
|- id="B" | |- id="B" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|BlueGale | |BlueGale | ||
| Line 1,508: | Line 886: | ||
|A custom engine developed by and named after BlueGale, a developer of adult visual novels. | |A custom engine developed by and named after BlueGale, a developer of adult visual novels. | ||
|- id="C" | |- id="C" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|CatSystem | |CatSystem | ||
| Line 1,528: | Line 906: | ||
|This hard to research engine was mainly used by dōjin developers. | |This hard to research engine was mainly used by dōjin developers. | ||
|- id="E" | |- id="E" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Ethornell / <abbr title="Buriko General Interpreter">BGI</abbr> | |Ethornell / <abbr title="Buriko General Interpreter">BGI</abbr> | ||
| Line 1,535: | Line 913: | ||
|90+ | |90+ | ||
|- id="H" | |- id="H" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Hot Soup Processor | |Hot Soup Processor | ||
| Line 1,543: | Line 921: | ||
|HSP is a scripting language popular within Japanese indie game circles, it was used to make many visual novels, dōjin games and school projects. | |HSP is a scripting language popular within Japanese indie game circles, it was used to make many visual novels, dōjin games and school projects. | ||
|- id="I" | |- id="I" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Interheart FPK | |Interheart FPK | ||
| Line 1,551: | Line 929: | ||
|A custom engine developed by Interheart that was used to make a few of their games. | |A custom engine developed by Interheart that was used to make a few of their games. | ||
|- id="K" | |- id="K" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|KaGuYa | |KaGuYa | ||
| Line 1,559: | Line 937: | ||
|Named after the company that develop it, this engine is used by almost every game by Atelier Kaguya. | |Named after the company that develop it, this engine is used by almost every game by Atelier Kaguya. | ||
|- | |- | ||
| | | style="background: lightyellow;"| KiriKiri | ||
| {{gray}} None | | {{gray}} None | ||
|1998 | |1998 | ||
| Line 1,565: | Line 943: | ||
|One of the most widely use used engines, It has been used make classic visual novels like Fate/stay night, Witch on the Holy Night, 1999ChristmasEve and many other gems. | |One of the most widely use used engines, It has been used make classic visual novels like Fate/stay night, Witch on the Holy Night, 1999ChristmasEve and many other gems. | ||
|- id="M" | |- id="M" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|Main System | |Main System | ||
| Line 1,590: | Line 968: | ||
| | | | ||
|- id="N" | |- id="N" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
| | | style="background: lightyellow;"| N2System | ||
| {{gray}} None | | {{gray}} None | ||
|2003 | |2003 | ||
| Line 1,598: | Line 976: | ||
|A custom engine developed by Nitroplus, it was used for many visual novel classics such as CHAOS;HEAD, Steins;Gate, and DRAMAtical Murder. | |A custom engine developed by Nitroplus, it was used for many visual novel classics such as CHAOS;HEAD, Steins;Gate, and DRAMAtical Murder. | ||
|- | |- | ||
| | | style="background: lightyellow;"| NScripter | ||
| {{gray}} None | | {{gray}} None | ||
|1999 | |1999 | ||
| Line 1,604: | Line 982: | ||
|Widely used by both commercial and dōjin developers. NScripter gave us classics like Ever17, Kurai Nichiyoubi, Memories Off 2nd and the When They Cry series (Ciconia, Higurashi, Umineko) | |Widely used by both commercial and dōjin developers. NScripter gave us classics like Ever17, Kurai Nichiyoubi, Memories Off 2nd and the When They Cry series (Ciconia, Higurashi, Umineko) | ||
|- id="Q" | |- id="Q" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''Q''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|QLIE | |QLIE | ||
| Line 1,612: | Line 990: | ||
| | | | ||
|- id="R" | |- id="R" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|RealLive | |RealLive | ||
| Line 1,620: | Line 998: | ||
|The successor to AVG32, it was used to make of the genres most well-known classics such as Little Busters, Clannad, & Planetarian | |The successor to AVG32, it was used to make of the genres most well-known classics such as Little Busters, Clannad, & Planetarian | ||
|- id="S" | |- id="S" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|SaiSys | |SaiSys | ||
| Line 1,634: | Line 1,012: | ||
|An engine developed by Foster, it was exclusivity used by WillPlus and their subsidiaries | |An engine developed by Foster, it was exclusivity used by WillPlus and their subsidiaries | ||
|- | |- | ||
| | | style="background: lightyellow;"| System | ||
| {{gray}} None | | {{gray}} None | ||
|1988 | |1988 | ||
| Line 1,640: | Line 1,018: | ||
|Dating all the way back to 1988. Every game AliceSoft has made runs on a version of this engine. They currently use System 4.x to develop their games. | |Dating all the way back to 1988. Every game AliceSoft has made runs on a version of this engine. They currently use System 4.x to develop their games. | ||
|- | |- | ||
| | | style="background: lightyellow;"| System-98 | ||
| {{gray}} None | | {{gray}} None | ||
|1993 | |1993 | ||
| Line 1,652: | Line 1,030: | ||
| | | | ||
|- id="T" | |- id="T" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|TMR-Hiro ADV System | |TMR-Hiro ADV System | ||
| Line 1,660: | Line 1,038: | ||
| | | | ||
|- id="W" | |- id="W" | ||
| colspan="6" | | colspan="6" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small> | ||
|- | |- | ||
|WADVIZ | |WADVIZ | ||
| Line 1,680: | Line 1,058: | ||
! style="width: 5%"|ScummVM support | ! style="width: 5%"|ScummVM support | ||
!class="unsortable"|Description | !class="unsortable"|Description | ||
|- | |||
|ChoiceScript | |||
|2010 | |||
| {{gray}} None | |||
| | |||
|- | |- | ||
|[https://www.mobygames.com/group/8911/game-engine-clausewitz Clausewitz] | |[https://www.mobygames.com/group/8911/game-engine-clausewitz Clausewitz] | ||
| Line 1,687: | Line 1,070: | ||
|- | |- | ||
|Construct | |Construct | ||
|2007 | |||
|{{OFS}} | |||
| | |||
|- | |||
|[https://www.mobygames.com/group/9180/game-engine-ego-game-technology-engine/ Ego Engine] | |||
|2007 | |2007 | ||
|{{OFS}} | |{{OFS}} | ||
| Line 1,760: | Line 1,148: | ||
|An engine developed by Terminal Reality. | |An engine developed by Terminal Reality. | ||
|- | |- | ||
| | | style="background: lightyellow;"| Jade | ||
|2003 | |2003 | ||
|10 | |10 | ||
| Line 1,845: | Line 1,233: | ||
==Also See== | ==Also See== | ||
* [[Game engines: Games]] | |||
* [[Game engine recreations and source ports]] | * [[Game engine recreations and source ports]] | ||
* [[Preservation projects]] | * [[Preservation projects]] | ||
| Line 1,853: | Line 1,242: | ||
[[Category:Game engine recreations| ]] | [[Category:Game engine recreations| ]] | ||
[[Category:Preservation| ]] | [[Category:Preservation| ]] | ||
[[Category:Various emulation]] | |||