Overclocking: Difference between revisions
Ilyagredasov (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
Ilyagredasov (talk | contribs) →Chart: Ymir changelog on github now lists a commit adding support for SH-2 overclock Tags: Mobile edit Mobile web edit Advanced mobile edit |
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|28.6 MHz* | |28.6 MHz* | ||
|{{✗}} | |{{✗}} | ||
|{{ | |{{Y}} | ||
|{{ | |{{?}} | ||
|- | |- | ||
|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
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|{{✓}} | |{{✓}} | ||
|{{na}} | |{{na}} | ||
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|[[Nintendo Switch emulators|Switch]] | |||
|1020 MHz (CPU), 768 MHz (GPU), 1600 MHz (RAM) | |||
|{{Y}} | |||
|{{Y}} | |||
|1785 MHz (CPU), 921 MHz (GPU), 2133 MHz (RAM) | |||
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==Xbox== | ==Xbox== | ||
On real hardware some people | On real hardware some people change Xbox CPU with Tualatin Pentium III and upgrade RAM to 128MB (just like [[Development Kits]]) for {{YouTubeVideoTime|c66hfqw4SKc|456|low frame rate games like Half-Life 2}}. | ||
For emulators, it's possible to use 128MB RAM and also overclock emulated CPU thanks to this [https://github.com/xemu-project/xemu/pull/1467 pull request] for xemu. | For emulators, it's possible to use 128MB RAM and also overclock emulated CPU thanks to this [https://github.com/xemu-project/xemu/pull/1467 pull request] for xemu. | ||