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| {{Infobox system
| | #REDIRECT [[Nintendo GameCube emulators]] |
| |title = Nintendo GameCube
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| |logo = GameCube-logo.png
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| |image = GameCube-Console-Set.png
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| |developer = [[:Nintendo]]
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| |type = [[:Category:Home consoles|Home video game console]]
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| |generation = [[:Category:Sixth-generation video game consoles|Sixth]]
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| |release = 2001
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| |discontinued = 2007
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| |predecessor = [[Nintendo 64 emulators|Nintendo 64]]
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| |successor = [[Wii emulators|Wii]]
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| |emulated = {{✓}}
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| }}
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| | |
| {{for|emulators that run on the Nintendo GameCube|Emulators on GameCube}}
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| | |
| The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with 24 MB of RAM and an ATI Flipper GPU at 162 MHz. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the following year. Unlike [[PlayStation_2_emulators#Hardware_Features_and_Accessories|PlayStation 2]] or [[Xbox_emulators#Hardware_features_and_peripherals|Xbox]] DVD playback support, the GameCube didn't have playback support for [https://forum.blu-ray.com/showthread.php?t=249677 mini-DVD movies]. However, a special version of the GameCube that could play DVD-Video, audio CDs and VCDs was released by Nintendo and Panasonic, called the [[#Hardware_variants|Panasonic Q]].
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| Nintendo released the successor, the [[Wii emulators|Wii]], in 2006, which was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant the Wii could run GameCube games natively rather than via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew programs, with [[Nintendont]] being the most popular and easy to use.
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| ==Emulators==
| |
| <div style="overflow-x:auto;width:100%">
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| {| class="wikitable" style="text-align:center;width:100%"
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| ! scope="col"|Name
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| ! scope="col"|Platform(s)
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| ! scope="col"|Latest version
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| ! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]
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| ! scope="col"|[[#Enhancements|Enhancements]]
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| ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
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| ! scope="col"|Compatibility
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| ! scope="col"|[[Licensing|License]]
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| ! scope="col"|Active
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| ! scope="col"|[[Recommended emulators|Recommended]]
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| |-
| |
| !colspan="11"|x86
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| |-
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| | [[Dolphin]]
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| | align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
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| | [https://dolphin-emu.org/download/#download-dev Dev]<br/>[https://dolphin-emu.org/download/ {{DolphinVer}}]<ref group=N>The last Dolphin release to support Windows 10 versions 1703 to 1809 is [https://dolphin-emu.org/download/release/2503a/ 2503a], and the last development build is [https://dolphin-emu.org/download/dev/eb84b0fb9b3cd21400987a1c10c4a38d4861b9a9/ 2503-148].[https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#windows-10-minimum-version-bumped-to-1903], The last Dolphin release to support macOS 10.15 Catalina is [https://dolphin-emu.org/download/release/2503a/ 2503a], and the last development build is [https://dolphin-emu.org/download/dev/afee9a56e96766d4622b1694398704e4c8d57b25/ 2503-270].[https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#macos-minimum-version-bumped-to-macos-11-big-sur]</ref><br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=DolphinRA>Dolphin libretro core is currently at alpha release and has bugs that aren't present on standalone Dolphin. Similar to PPSSPP, Citra, and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref>
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| |{{~}}<ref group=N name=triforce>No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.</ref> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
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| |-
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| |[[Ishiiruka-Dolphin]] (いし海豚)
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| | align=left|{{Icon|Windows|Linux|macOS}}
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| | [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
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| |{{✗}} ||{{✓}} ||{{✓}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{~}}
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| |-
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| | [https://github.com/emu-russia/pureikyubu Pureikyubu] (PlayCube)
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| | align=left|{{Icon|Windows|Linux}}
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| | [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]
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| |{{✗}} ||{{~}} ||{{✗}} ||? ||{{Green}} {{License|CC0}} 1.0 ({{License|PDEQ}}) ||{{~}} ||{{✗}} <small>(WIP)</small>
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| |-
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| | [[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
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| | align=left|{{Icon|Windows}}
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| | [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
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| |{{✗}} ||{{?}} ||{{✗}} ||? ||{{Red}} {{License|Proprietary}} ||{{✗}} ||{{✗}}
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| |-
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| !colspan="11"|ARM
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| |-
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| | [[Dolphin]]
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| | align=left|{{Icon|Android|LiA|macOS|WoA}}
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| | [https://dolphin-emu.org/download/#download-dev Dev]<br/>[https://dolphin-emu.org/download/ {{DolphinVer}}]<ref group=N>The last Dolphin release to support macOS 10.15 Catalina is [https://dolphin-emu.org/download/release/2503a/ 2503a], and the last development build is [https://dolphin-emu.org/download/dev/afee9a56e96766d4622b1694398704e4c8d57b25/ 2503-270].[https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#macos-minimum-version-bumped-to-macos-11-big-sur]</ref><br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=DolphinRA></ref>
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| |{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
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| |-
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| | DolphiniOS
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| | align=left|{{Icon|iOS}}
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| | [https://dolphinios.oatmealdome.me Release]<br/>[https://dolphinios.oatmealdome.me/beta Beta]
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| |{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
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| |-
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| | [[Dolphin MMJR|Dolphin MMJR]]<sup>‡</sup>
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| | align=left|{{Icon|Android}}
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| | <strike>[https://github.com/Bankaimaster999/Dolphin-MMJR git]</strike><sup>‡</sup>
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| |{{✗}} || ? ||{{✗}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}
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| |-
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| !colspan="11"|Consoles
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| |-
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| | [[Nintendo Switch Online|Nintendo Classics]]<br/><small>(unknown codename)<small>
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| |align=left|{{Icon|Switch2}}
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| | N/A
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| |{{✗}} ||{{~}} ||{{?}} ||<small>[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]</small> ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}
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| |-
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| | Hagi
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| | align=left|{{Icon|NX}}
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| | Patch-based
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| |{{✗}} ||? ||{{✗}} ||<small>[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]</small> ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}
| |
| |-
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| | Dolphin
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| | align=left|{{Icon|XB1|XboxSXS}}
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| | [https://github.com/SirMangler/dolphin/releases 1.1.6]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref>
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| |{{✗}}||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
| |
| |}
| |
| </div>
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| | |
| ==Compatibility layers [[Compatibility layers|(...)]]==
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| <div style="overflow-x:auto;width:100%">
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| {| class="wikitable" style="text-align:center;width:100%"
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| ! scope="col"|Name
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| ! scope="col"|Platform(s)
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| ! scope="col"|Latest Version
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| ! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]
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| ! scope="col"|[[#Enhancements|Enhancements]]
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| ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
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| ! scope="col"|Compatibility
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| ! scope="col"|[[Licensing|License]]
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| ! scope="col"|Active
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| ! scope="col"|[[Recommended emulators|Recommended]]
| |
| |-
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| !colspan="11"|Consoles
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| |-
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| |[[Nintendont]] (任天堂NT)
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| | align=left|{{Icon|WiiU|Wii}}<ref group=N>Works on Wii U via its [[Wii_emulators#Native|Wii Mode]].</ref>
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| | [https://github.com/FIX94/Nintendont git]
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| |{{~}} ||{{✗}} ||{{~}} ||{{Emulator compatibility|link=https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List|1020|1024}} ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
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| |-
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| |Devolution
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| | align=left|{{Icon|WiiU|Wii}}
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| | [https://gbatemp.net/threads/devolution-public-release.330554/ r206]
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| |{{~}} ||{{?}} ||{{~}} ||? ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{X}} ||{{X}}
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| |-
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| | DIOS MIOS (Lite)
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| | align=left|{{Icon|Wii}}
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| | [https://code.google.com/archive/p/diosmios/ 2.11]
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| |{{✗}} ||{{?}} ||{{✗}} ||? ||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}
| |
| |}
| |
| </div>
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| | |
| ==Native==
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| <div style="overflow-x:auto;width:100%">
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| {| class="wikitable" style="text-align:center;width:100%"
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| ! scope="col"|Name
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| ! scope="col"|Platform(s)
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| ! scope="col"|Latest version
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| ! scope="col"|[[#Enhancements|Enhancements]]
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| ! scope="col"|[[#Hardware_features_and peripherals|Hardware features<br/>and peripherals]]
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| ! scope="col"|Compatibility
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| ! scope="col"|[[Licensing|License]]
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| ! scope="col"|Active
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| ! scope="col"|[[Recommended emulators|Recommended]]
| |
| |-
| |
| !colspan="11"|Consoles
| |
| |-
| |
| |-
| |
| | [[Wii_emulators#Hardware_features_and_peripherals|Wii Backwards Compatibility]]<ref group=N>Some games have patches applied to make them work on the Wii: (source: [https://www.reddit.com/r/Games/comments/rly3ln/games_that_developed_bugs_and_glitches_or_became/hpjkwio/ 1], [https://wiibrew.org/wiki/MIOS 2]). The disc drive has a 1 MiB read ahead cache, that's not impacted by streaming audio being enabled. So e.g. Metroid Prime 1 loads faster. Previously it was 512 KiB and streaming audio subtracted from it. (source: Extrems)</ref>
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| | align=left|{{Icon|Wii}}
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| | v6
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| | {{?}}
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| | {{✓}}
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| | No documented issues
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| | {{Red}} {{License|Proprietary}}
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| | {{✗}}
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| | {{✓}}
| |
| |}
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| </div>
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| <references group=N />
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| | |
| ==Comparisons==
| |
| ;Emulators
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| :;[[Dolphin]]: The emulator of choice for the GameCube and the first Wii emulator. It is updated on a near-daily basis and has great emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so in September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game.
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| :;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.
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| :;Pureikyubu: An open-source Nintendo GameCube emulator which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority.
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| :;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program doesn't run commercial games and has no connection to the open-source project.
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| | |
| :;Hagi: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''.
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| | |
| :;[[Nintendo Switch Online|Nintendo Classics]]: Another official emulator. Released exclusively for the [[Nintendo Switch 2]] and available for the members of Nintendo Switch Online Expansion Pack. It can emulate ''The Legend of Zelda: Wind Waker'', ''Soulcalibur II'' and ''F-Zero GX''.
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| | |
| ;Compatibility layers
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| :;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It's compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad.
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| | |
| :;DIOS MIOS (Lite): Another compatibility layer for the Wii (but NOT Wii U) that allows you to play GameCube games. The main version allows users to load games off of a USB device, while the "Lite" version loads games from an SD card. Nintendont serves as a direct successor to this project, making DIOS MIOS entirely obsolete.
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| ==Enhancements==
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| {|class="wikitable sortable" style="text-align:center;width:100%"
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| ! colspan=2 style="width:50%" | Name
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| ! Dolphin
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| !Ishiiruka-Dolphin
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| |-
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| | rowspan="5" |Controls
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| |Disguise peripheral support through Passthrough<br /><small>Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.</small>
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| |{{y}}[https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#2503-270-disguise-rock-band-playstation-usb-devices-as-wii-equivalents-by-josjuice]
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| |{{?}}
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| |-
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| |[[Input_lag|Input lag-mitigating technique]]
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| |{{✗}}
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| |{{?}}
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| |-
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| |[[Controllers#Mouse_Injectors_for_Emulators|Mouse injector compatible]]
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| |{{✓}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
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| |{{?}}
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| |-
| |
| |Real peripheral support (Passthrough)<br /><small>Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.</small>
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| |{{y}}[https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough][https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough]
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| |{{?}}
| |
| |-
| |
| |[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]
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| |{{?}}
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| |{{?}}
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| |-
| |
| | rowspan="9" |Graphics
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| | Better [[texture filtering]]<br /><small>Enhancement option for providing better texture filtering methods comparing the original hardware had.</small>
| |
| | colspan="2" | <small>Dolphin's anisotropic filtering '''enhancement''' is not emulation of the consoles' anisotropic filtering. In fact, Dolphin completely ignored all anisotropic filtering requests from the game entirely! Dolphin's enhancement was everything or nothing, and there was no way to only enable anisotropic filtering just for the textures that would have used it on console. As such, it was impossible to get console-matching texture output - without the enhancement some textures would be too soft, and with the enhancement some textures would be too sharp. It was never quite right. '''This has been changed recently though!'''[https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#2503-122-use-game-requested-anisotropic-filtering-by-pokechu22-and-billiard] If Dolphin's texture filtering is set to 'Default' and a game requests anisotropic filtering, Dolphin will now listen to the game's request and apply the specific anisotropic filtering it asked for (this way it will be emulation of the hardware feature, not enhancement).</small>
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| |-
| |
| | Pre-rendering anti-aliasing<br /><small>(MSAA, SSAA)</small>
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| | {{✓}}
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| |{{?}}
| |
| |-
| |
| | Ray tracing<br /><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
| |
| | colspan="2" | <small>Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br />However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade. See {{YouTubeVideo|9IlqfrJwKr4|here}} and [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113 here]</small>
| |
| |-
| |
| | [[Resolution|Resizable internal resolution]]
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| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
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| | colspan="2" | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br />Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]<br />On top of that you can use ReShade.</small>
| |
| |-
| |
| | Super-resolution techniques<br /><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| |
| | colspan="2" | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br />Besides, any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>
| |
| |-
| |
| | [[Texture packs]]
| |
| | {{✓}}<ref group="N2">Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
| |
| |{{?}}
| |
| |-
| |
| | [[Wikipedia:24-bit_color#True_color_(24-bit)|True color]] rendering<br /><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[displays]], producing nicer looking gradients.</small>
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultra-widescreen hack]]<br /><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br />This can even run on a real GameCube/Wii if you wish.
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | rowspan="5" |Performance
| |
| | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br /><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| |
| | colspan="2" | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br />While '''{{YouTubeVideo|5mbUTfCRIF0|AFMF}}''' or '''LSFG''' can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.
| |
| |-
| |
| | [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal frame rate hack]]
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Overclocking|Overclock]]
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br /><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br />Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| |
| | {{✗}}[https://bugs.dolphin-emu.org/issues/11876 *]
| |
| |{{?}}
| |
| |-
| |
| | Rendering latency reduction technologies<br /><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
| |
| | colspan="2" | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
| |
| |-
| |
| | rowspan="6" |Post-processing
| |
| |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br /><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| |
| | {{?}}
| |
| |{{?}}
| |
| |-
| |
| | [[Shaders_and_filters|Filters]]
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| |[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| |
| | {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
| |
| |{{?}}
| |
| |-
| |
| | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]<br /><small>(FXAA, TXAA and MLAA/SMAA)</small>
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br /><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Shader_Presets|Shader chain]]
| |
| | [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group="N2">Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it's now obsolete.</ref>
| |
| |{{?}}
| |
| |-
| |
| | rowspan="15" |Quality of life
| |
| |Automatic emulated controller connect/disconnect<br/><small>Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.</small>
| |
| |{{n}}
| |
| |{{n}}
| |
| |-
| |
| |Automatic updater
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| |
| | [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]
| |
| |{{?}}
| |
| |-
| |
| | Built-in [[Cheats_and_patches|cheat manager]]
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]<br /><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br />Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| |
| | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.<br />Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
| |
| |{{?}}
| |
| |-
| |
| | Built-in [[Mods,_hacks_and_fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]
| |
| | {{~}}<ref group="N2">There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets. Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>
| |
| |{{?}}
| |
| |-
| |
| | Built-in [[Cheats_and_patches|patch manager]]
| |
| | {{?}}
| |
| |{{?}}
| |
| |-
| |
| |[[Save_converters|Built-in save manager]]
| |
| | {{?}}<ref group="N2">You can always use [[#Main_Menu|Main Menu emulation]] capability of the emulator to manage your game saves.</ref>
| |
| |{{?}}
| |
| |-
| |
| | Command line options
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | On-screen display<br /><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| |Pause/resume emulation
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | Per-game profiles
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| |[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth Stealth]<br /><small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary [[Computer_specifications#Recommended_Specifications|prerequisites and dependencies]] for your operating system.</small>
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Wikipedia:Variable_refresh_rate|Variable refresh rate compatible]]
| |
| | {{✗}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]
| |
| |{{?}}
| |
| |-
| |
| | rowspan="5" |[https://tasvideos.org/Emulatorresources/Features TAS features]
| |
| |Fast-forward/Turbo speed
| |
| |{{✓}}
| |
| |{{?}}
| |
| |-
| |
| |[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| |
| |{{✓}}
| |
| |{{?}}
| |
| |-
| |
| |[https://tasvideos.org/Movies Movie recording/playback]
| |
| |{{✓}}
| |
| |{{?}}
| |
| |-
| |
| |Rewind
| |
| |{{✗}}
| |
| |{{?}}
| |
| |-
| |
| |Save states
| |
| |{{✓}}
| |
| |{{?}}
| |
| |-
| |
| | rowspan="7" | Misc.
| |
| | AI service<br /><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
| |
| | colspan="2" | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
| |
| |-
| |
| | [[Wikipedia:Category:Debugging|Debug features]]
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| |
| | colspan="2" | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
| |
| |-
| |
| | File viewer<br /><small>Lets the user look at the ROM's files.</small>
| |
| | {{✓}}
| |
| |{{?}}
| |
| |-
| |
| | Free Look<br /><small>Free Look is an enhancement feature that allows manipulation of the in-game camera.</small>
| |
| | {{✓}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
| |
| |{{n}}
| |
| |-
| |
| | [[Netplay#GameCube_.2F_Wii|Netplay]]<br /><small>This shouldn't be confused with Broadband Adapter emulation, see [[#Hardware features and peripherals|hardware features and peripherals]].</small>
| |
| | {{✓}}[https://dolphin-emu.org/docs/guides/netplay-guide/ *]
| |
| |{{n}}
| |
| |-
| |
| | [[RetroAchievements]]
| |
| | {{~}}<ref group="N2">GameCube support for RetroAchievements became available on [https://dolphin-emu.org/blog/2024/07/15/unlocked-retroachievements-come-dolphin/ July 15, 2024] for Windows, Linux, and macOS. The Android version of Dolphin does not support RetroAchievements yet but it is planned.</ref>
| |
| |{{n}}
| |
| |}
| |
| <references group=N2/>
| |
| | |
| ==Hardware features and peripherals==
| |
| {|class="wikitable sortable" style="text-align:center;width:100%"
| |
| ! colspan="3" style="width:50%" | Name
| |
| ! Dolphin
| |
| !Ishiiruka-Dolphin
| |
| |-
| |
| | rowspan="1" |Controller features
| |
| | colspan="2" |Rumble
| |
| |{{✓}}
| |
| |{{?}}
| |
| |-
| |
| | rowspan="4" |Hardware features
| |
| | colspan="2" |[https://www.mobygames.com/attributes/attribute/206/ Dolby Surround as Dolby Pro Logic II]
| |
| |{{✓}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]
| |
| |{{?}}
| |
| |-
| |
| | colspan="2" |[[#GameCube Game Disc|GameCube Game Disc]]
| |
| |{{✗}}
| |
| |{{n}}
| |
| |-
| |
| | colspan="2" |Progressive scan
| |
| |{{y}}
| |
| |{{?}}
| |
| |-
| |
| | colspan="2" |[[#Main_Menu|System BIOS]]
| |
| |{{✓}}
| |
| |{{?}}
| |
| |-
| |
| | rowspan="12" |Peripherals
| |
| | colspan="2" |[https://www.lucklessheaven.com/nintendo-gamecube-hardware Calendar Card]
| |
| |{{n}}
| |
| |{{n}}
| |
| |-
| |
| | rowspan="3" |Connectivity
| |
| |[[Early_online_services#Broadband_Adapter_.28Gamecube.29|Broadband Adapter]]
| |
| |{{✓}}
| |
| |{{y}}
| |
| |-
| |
| |[[#GC/GBA Cable|Game Boy Advance Cable]]
| |
| |{{✓}}
| |
| |{{y}}
| |
| |-
| |
| |[[Early_online_services#The_GameCube_Modem_Adapter_.28Gamecube.29|Modem Adapter]]
| |
| |{{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#50-21253-implement-modem-adapter-by-fuzziqersoftware *]
| |
| |{{n}}
| |
| |-
| |
| | rowspan="4" |Controllers
| |
| |[[List_of_games_with_keyboard_and_mouse_support#Nintendo_GameCube|ASCII Keyboard]]
| |
| |{{y}}
| |
| |{{y}}
| |
| |-
| |
| |[https://www.lucklessheaven.com/nintendo-gamecube-hardware ''Dance Dance Revolution'' Dance Mat]
| |
| |{{y}}
| |
| |{{y}}
| |
| |-
| |
| |[[#Bongos|DK Bongos]]
| |
| |{{✓}}
| |
| |{{y}}
| |
| |-
| |
| |Racing wheel
| |
| |{{y}}
| |
| |{{y}}
| |
| |-
| |
| | colspan="2" |[[#Game Boy Player|Game Boy Player]]
| |
| |{{✗}}
| |
| |{{n}}
| |
| |-
| |
| | colspan="2" |Inrou-Kun pedometer & Botan-San walking pad
| |
| |{{n}}
| |
| |{{n}}
| |
| |-
| |
| | colspan="2" |[[List_of_games_that_support_microphone|Microphone]]
| |
| |{{✓}}
| |
| |{{y}}
| |
| |-
| |
| | colspan="2" |[https://www.lucklessheaven.com/nintendo-gamecube-hardware SD Card Adapter]
| |
| |{{n}}
| |
| |{{n}}
| |
| |-
| |
| | rowspan="2" |Misc.
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| <references group=N3/>
| |
| ===Main Menu===
| |
| :[https://tcrf.net/GameCube#Revisional_Differences tcrf: GameCube Revisional Differences]
| |
| [[File:Gamecube IPL.gif|thumb|298px|Gamecube Main Menu emulation using Dolphin emulator]]
| |
| Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once.
| |
| | |
| :To boot the GameCube's BIOS and IPL, you need a dump from real hardware. Dolphin doesn't require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options. You don't have to load a GameCube title for the startup animation begins, boot directly to the menu by using Load GameCube Main Menu under Tools.[https://wiki.dolphin-emu.org/index.php?title=GameCube_Main_Menu] If you insert the disc/disc image before booting the main menu, like on the original console, you hold the first controller's A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
| |
| | |
| ===GameCube Game Disc===
| |
| The GameCube Game Disc (DOL-006) is the game medium for the GameCube, created by Matsushita/Panasonic, one of the ten founders of the DVD Forum, and later extended for use in the first Wii model backward compatibility mode. The GameCube is Nintendo's first optical disc console, after mainly ROM cartridge-based platforms. The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology that reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum. GameCube Game Discs don't use the Content Scramble System found on normal DVD-Video discs, as Nintendo wasn't satisfied with its level of security.
| |
| | |
| The GameCube is unable to be used as a general DVD player, except for the [[#Panasonic_Q|Panasonic Q]] which is a uniquely customized GameCube with DVD capability that was released only in Japan.[[Wikipedia:Nintendo_optical_discs#GameCube_Game_Disc GameCube Game Disc]]
| |
| | |
| *Dolphin has support for GameCube Game Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read GameCube & Wii discs, so you need to rip your discs. However, you can use some out-of-print models of DVD drives that may read GC and Wii discs but even then you will need a compatible software tool to dump it. See [[Ripping_games]] page for more information.
| |
| *See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.
| |
| *See [[Ripping_games]].
| |
| | |
| ===GC/GBA Cable===
| |
| Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games '''specific games''']. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.<ref>[https://old.reddit.com/r/emulation/comments/16ethk2/i_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/ GBE+ Dev Shonumi's comment about GCN<->GBA connection].</ref>
| |
| | |
| Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, allowing for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where the GBA has to be disconnected from the GameCube. Both can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA ROM to be used if using the built-in GBA core.
| |
| | |
| Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently '''not''' supported through any USB adapters.
| |
| | |
| ===Bongos===
| |
| This special controller is used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube.
| |
| | |
| Dolphin supports this controller via the GameCube controller adapter.
| |
| | |
| Nintendont is known to support this controller through the GC controller ports on the original Wii (model RVL-001). It is '''currently unclear''' whether the controller is supported through any USB adapters.
| |
| | |
| ===Game Boy Player===
| |
| This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even supported the GBA-GCN link cable, where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware, which means that recreating it would require simultaneous emulation of a GameCube and a GBA, including BIOS files for both.
| |
| | |
| No emulator currently supports the Game Boy Player hardware and its features. The Dolphin developers have hinted at adding support for it in the future, made possible by the aforementioned mGBA integration (see the previous section of this page).<ref>https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion</ref>
| |
| | |
| ==Hardware variants==
| |
| ===Triforce===
| |
| The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the EXI, SI and DI, and a custom IPL.
| |
| | |
| Dolphin used to have Triforce support. However, it was removed several years ago. Nevertheless, [https://dolphin-emu.org/download/list/Triforce/ a branch] remains and can still be used, albeit with some difficulty.
| |
| | |
| Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to progress beyond error screens. This is further compounded by the abundance of patched or modified dumps floating around. Many of which have patched headers for use with Nintendont, or being renamed versions of their GameCube counterparts. This is most prevalent with Mario Kart Arcade GP 1 & 2, with there being no good (public) dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut, and the replacement site doesn't have codes for Triforce games, requiring codes to be manually downloaded from the Wayback Machine. Furthermore, games have multiple revisions, and codes only work on specific revisions.
| |
| | |
| To use the Triforce branch, certain settings must be modified:
| |
| * Under Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.
| |
| * To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].
| |
| | |
| Triforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont]. Patches and gecko codes aren't required. Triforce support is essentially unmaintained and lacks features such as LAN connectivity, internal saving (for things such as high scores or F-Zero AX time attack ghosts), and GameCube memory card reading. Mario Cards and F-Zero License Cards can be emulated for the Mario Kart Arcade GP games and F-Zero AX respectively, but linking F-Zero AX to an F-Zero GX save is impossible. Note that this method can't be used within Dolphin, as Nintendont uses the Wii's ARM "Starlet" processor, which Dolphin doesn't emulate (Starlet only exists to run IOS, which Dolphin reimplements anyway).
| |
| | |
| ====Recommended builds for Triforce====
| |
| Thanks to these builds, most games work correctly with a minimal number of patches needed, so these builds are the most recommended right now for Triforce emulation;
| |
| | |
| *Modified build of the Dolphin Triforce branch known as [http://www.emuline.org/topic/2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-emulator/ DolphinTriforce-Brodostar], which can run Virtua Striker 4, Virtua Striker Ver 2006 and F-Zero AX (both games crash or run extremely slow normally). It also has all the Gecko codes/controls preconfigured. You can download it [https://mega.nz/folder/U0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].
| |
| | |
| *Another suggestion is to use the latest builds by Crediar, found [https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE here]. '''Additional Gecko codes that provide further fixes (performance fix etc.) for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]'''.
| |
| | |
| ====Dolphin Pull Requests for Triforce====
| |
| | |
| There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into upstream Dolphin, but the work is ancient and unsupported.<ref>{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}</ref><ref>{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}</ref>
| |
| | |
| ===Panasonic Q===
| |
| [[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
| |
| The Panasonic Q (sometimes referred to as GameQ by GameCube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors, the Xbox and the PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.
| |
| Initially, the Panasonic Q could only play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY, and the modified version was priced at ¥46,000 JPY.
| |
| The Panasonic Q is capable of using almost all the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, DVD remote control, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.
| |
| | |
| The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003, due to low sales.
| |
| | |
| | |
| *Dolphin has no support for this variation.
| |
| *See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation software.
| |
| | |
| ==Emulation issues==
| |
| For more information about Nintendo GameCube hardware and reverse engineering;
| |
| * MVG: {{YouTubeVideo|Uxjl_kD3imQ|How the Nintendo GameCube Security was defeated}}, {{YouTubeVideo|up6Rm1Sw1ps|The Nintendo GameCube is still awesome - Games, Homebrew, Modding and More}}, {{YouTubeVideo|HJHb3ZJXJfw|Dolphin has been ported to the Xbox}}
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| * Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]
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| * [https://gamecube.dev/ Awesome GameCube Development]
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| * [https://www.copetti.org/writings/consoles/gamecube/ Rodrigo Colpetti's GameCube practical analysis]
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| * [https://www.gc-forever.com/wiki/index.php?title=Main_Page GC-Forever]
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| * [https://consolemods.org/wiki/GameCube:GameCube_Mods_Wiki ConsoleMods - GameCube]
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| ==Resources==
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| *[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.
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| ==References==
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| <references/>
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| {{Nintendo}}
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| [[Category:Discontinued consoles]]
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| [[Category:GameCube| ]]
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| [[Category:Consoles]]
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| [[Category:Home consoles]]
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| [[Category:Nintendo consoles]]
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| [[Category:PowerPC-based consoles]]
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| [[Category:Sixth-generation video game consoles]]
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