Wrappers: Difference between revisions

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Useful when there is a long gap between releases, like between 2.7.1 and 3.0
 
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A '''wrapper''' is a reimplementation of a [[wikipedia:Library (computing)|library]], where the goal is to substitute the original API with a better-supported interface. It works as a drop-in replacement for the original library, since a lot of software usually bundled it as-is without any fine-tuning. Wrappers are most common for proprietary interfaces that are either abandoned or otherwise platform-specific.
A '''wrapper''' is a reimplementation of a [[wikipedia:Library (computing)|library]], where the goal is to substitute the original API with a better-supported interface. It works as a drop-in replacement for the original library, since a lot of software usually bundled it as-is without any fine-tuning. Wrappers are most common for proprietary interfaces that are either abandoned or otherwise platform-specific.


See [[Emulation Accuracy]] page for more information about terms like "[[Hypervisors|hypervisors]]", "[[Simulators|simulators]]", "[[Compatibility_layer|compatibility layers]]", "[[Wrappers|wrappers]]", "[[FPGA|FPGA-based hardware cloning]]" and "[[:Category:Emulators|software emulators]]".
See [[High and low-level emulation]] page for more information about terms like "[[Hypervisors|hypervisors]]", "[[Simulators|simulators]]", "[[Compatibility_layer|compatibility layers]]", "[[Wrappers|wrappers]]", "[[FPGA]]" and "[[:Category:Emulators|software emulators]]".
 
;*Lists of Glide games [https://www.vogons.org/viewtopic.php?t=534 here], [https://www.vogons.org/viewtopic.php?t=886 here], and [https://www.zeus-software.com/downloads/nglide/compatibility here]
;*List of other proprietary API games [https://www.vogons.org/viewtopic.php?p=279817 here]
;*PCGamingWiki's [https://www.pcgamingwiki.com/wiki/Category:Graphics_API lists] of APIs of games<ref group=Note>As of April 29, 2026, only the Direct3D 12 (except Early Access), 10, 9Ex and 8 lists (and potentially Vulkan, Mantle and Metal) are practically reliable (barring a handful of titles). Note that there are more games using the said APIs which have not yet had the API information added on their pages. The other lists still require validation; it's a WIP. People are encouraged to contribute by directly checking the games with the appropriate tools. The details are on the PCGW editing guide.</ref>
;*See [[Sound and audio|audio API and middleware]] supported games list;
::*[https://www.dosdays.co.uk/topics/3daudio_games.php Surround sound] ([https://docs.google.com/document/d/1SyOw7D0H2ecGxzPsCFEFKwupU8LuazUrlkI-gVTpyhc/edit?tab=t.0#heading=h.nu0xc1c2nmo4 #2], [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_surround_sound #3])
::*[[wikipedia:Environmental_Audio_Extensions#Games_with_EAX_Support|EAX]] ([https://www.pcgamingwiki.com/wiki/List_of_games_that_support_EAX #2]).
::*[https://www.pcgamingwiki.com/wiki/Miles_Sound_System List of Miles Sound System (MSS) & Audio Interface Library (AIL) supported games]
::*[https://www.pcgamingwiki.com/wiki/FMOD List of FMOD titles]
::*[https://www.pcgamingwiki.com/wiki/Wwise List of Wwise titles]
::*[[wikipedia:QSound#Selected_games_using_QSound|List of games using QSound]]
::*[[Wikipedia:OpenAL#Games|OpenAL]]
::*[https://www.mobygames.com/attributes/attribute/1274/ DirectSound3D]


=='90s APIs==
=='90s APIs==
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! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|-
| rowspan=14 |Graphics
| rowspan=17 |Graphics
|[http://dege.freeweb.hu/dgVoodoo2/ dgVoodoo2]
|[http://dege.freeweb.hu/dgVoodoo2/ dgVoodoo2]
|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ {{DgVooDoo2Ver}}]
|[http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ {{DgVoodoo2Ver}}]
|Glide 2.11-3.10<br>DirectDraw 1-7<br>Direct3D 2-7
|Glide 2.11-3.10<br>DirectDraw 1-7<br>Direct3D 2-7
|Direct3D 11, 12
|Direct3D 11, 12
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|[[Wine|WineD3D]]
|[[Wine|WineD3D]]
|align=left|{{Icon|Windows|Linux|macOS}}
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br/>[https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>(Windows)</small><ref group=N name=XPcompatibility>DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is '''not''' installed to OS), for getting these old "WineD3D for Windows" builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]. Also you can use [https://github.com/JHRobotics/wine9x?tab=readme-ov-file#wined3d-port-for-windows-9x JHRobotics port for using WineD3D on Windows 9x or Windows XP].</ref>
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br/>[https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>(Windows)</small><ref group=N name=XPcompatibility>DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is '''not''' installed to OS), for getting these old "WineD3D for Windows" builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]. Also you can use [https://github.com/JHRobotics/wine9x?tab=readme-ov-file#wined3d-port-for-windows-9x JHRobotics port for using WineD3D on Windows 9x (Wine9x) or Windows XP].</ref>
|DirectDraw 1-7<br>Direct3D 2-7
|DirectDraw 1-7<br>Direct3D 2-7
|Vulkan<br>OpenGL
|Vulkan<br>OpenGL
|[https://appdb.winehq.org/objectManager.php?sClass=application&sTitle=Browse%20Applications&sOrderBy=appName&bAscending=true ?] ||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
|[https://appdb.winehq.org/objectManager.php?sClass=application&sTitle=Browse%20Applications&sOrderBy=appName&bAscending=true ?] ||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
|-
|[https://github.com/WinterSnowfall/d7vk D7VK]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/WinterSnowfall/d7vk/releases/latest 1.7]
|Direct3D 2-6 (experimental)<br/>Direct3D 7
|Vulkan
| ||{{Green}} {{License|zlib}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}
|-
|-
|[https://sourceforge.net/projects/dxwnd DxWnd]
|[https://sourceforge.net/projects/dxwnd DxWnd]
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|<small>no API conversion</small>
|<small>no API conversion</small>
| ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
| ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
|-
|[https://github.com/ata4/glrage glrage]
|align=left|{{Icon|Windows}}
|[https://github.com/ata4/glrage/releases/latest r10]
|ATI3DCIF<br>DirectDraw 2
|OpenGL 3.3
| ||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}
|-
|[https://apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-us&gl=US RReady (Rendition Verite wrapper)]
|align=left|{{Icon|Windows}}
|[https://apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-us&gl=US RReady Rendition Verité]
|RRedline<br>Speedy3D
|OpenGL
| ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}
|-
|[https://www.vogons.org/viewtopic.php?t=104456 S3d wrappers]
|align=left|{{Icon|Windows}}
|[https://www.vogons.org/viewtopic.php?t=104456 S3d wrappers]
|S3D<br>MSI95
|Software
| ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}
|-
|-
|[http://www.zeus-software.com/downloads/nglide nGlide]
|[http://www.zeus-software.com/downloads/nglide nGlide]
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|[https://github.com/elishacloud/dxwrapper DxWrapper]
|[https://github.com/elishacloud/dxwrapper DxWrapper]
|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[https://github.com/elishacloud/dxwrapper/releases v1.1.6900.22]
|[https://github.com/elishacloud/dxwrapper/releases {{DxWrapperVer}}]
|DirectDraw 1-7<br>Direct3D 2-7
|DirectDraw 1-7<br>Direct3D 2-7
|Direct3D 9<ref group=N name=dxwrapper>Through '''dd7to9'''.</ref><br>Direct3D 7 (for Direct3D 2-6)<br>DirectDraw 7 (for DirectDraw 1-6)
|Direct3D 9<ref group=N name=dxwrapper>Through '''dd7to9'''</ref><br>Direct3D 7 (for Direct3D 2-6)<br>DirectDraw 7 (for DirectDraw 1-6)
|[https://github.com/elishacloud/dxwrapper/wiki/DirectDraw-to-Direct3D9-Conversion#table-key ?] ||{{Green}} {{License|zlib}} ({{License|Permissive}}) ||{{✓}} ||{{~}}
|[https://github.com/elishacloud/dxwrapper/wiki/DirectDraw-to-Direct3D9-Conversion#table-key ?] ||{{Green}} {{License|zlib}} ({{License|Permissive}}) ||{{✓}} ||{{~}}
|-
|-
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|OpenGL
|OpenGL
| ||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}
| ||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}
|-
|[https://mesa3d.org/ Mesa3D]
|align=left|{{Icon|Windows|Linux}}
|[https://downloads.fdossena.com/Projects/Mesa3D/Builds/index.frag {{MesaVer}}]
|OpenGL 1.x
|Software (CPU)
| ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}
|-
|-
|[http://www.glidos.net/ Glidos]
|[http://www.glidos.net/ Glidos]
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|Direct3D 9
|Direct3D 9
| ||{{Green}} {{License|LGPL}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}
| ||{{Green}} {{License|LGPL}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}
|-
|[https://github.com/ata4/glrage glrage]
|align=left|{{Icon|Windows}}
|[https://github.com/ata4/glrage/releases/latest r10]
|ATI3DCIF<br>DirectDraw 2
|OpenGL 3.3
| ||{{Green}} {{License|LGPLv3}} ({{License|Copyleft}}) ||{{✗}} ||{{✓}}
|-
|[https://apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-us&gl=US RReady (Rendition Verite wrapper)]
|align=left|{{Icon|Windows}}
|[https://apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-us&gl=US RReady Rendition Verité]
|RRedline
|OpenGL
| ||{{Red}} {{License|Proprietary}} ||{{✓}} ||{{✓}}
|-
|-
| rowspan=2 |Input
| rowspan=2 |Input
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|[https://github.com/elishacloud/dxwrapper DxWrapper]
|[https://github.com/elishacloud/dxwrapper DxWrapper]
|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[https://github.com/elishacloud/dxwrapper/releases v1.1.6900.22]
|[https://github.com/elishacloud/dxwrapper/releases {{DxWrapperVer}}]
|DirectInput 1-7
|DirectInput 1-7
|DirectInput 8
|DirectInput 8
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|[https://github.com/kcat/dsoal DSOAL]
|[https://github.com/kcat/dsoal DSOAL]
|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[https://github.com/kcat/dsoal/actions git]
|[https://github.com/kcat/dsoal/actions git]<br/>[https://github.com/pachuco/dsoal-XP dsoal-XP]
|DirectSound
|DirectSound
|OpenAL
|OpenAL
Line 150: Line 184:


===Comparisons===
===Comparisons===
;nGlide
:Currently the best Glide wrapper, supporting all three public versions (2.11, 2.60 and 3.10) but it's closed-source. It originally only used Direct3D 9 until Vulkan output was added in 2.0, allowing it to work under Linux using [[Wine]] 2.10.0 and newer.<ref name="nglidevulkan">http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044</ref> nGlide also supports high resolution modes. See the [http://www.zeus-software.com/downloads/nglide/compatibility compatibility list].
;dgVoodoo2
;dgVoodoo2
:Supports Glide 2.11, 2.45, 3.10, 3.1 Napalm, all versions of DirectDraw, and Direct3D up to version 7. Outputs Direct3D 11 and Direct3D 12 with different device types as wrapping output, such as hardware or software rendering.
:Supports Glide 2.11, 2.45, 3.10, 3.1 Napalm, all versions of DirectDraw, and Direct3D up to version 7. Outputs Direct3D 11 and Direct3D 12 with different device types as wrapping output, such as hardware or software rendering.
Line 158: Line 189:
;[[Wine|WineD3D]]
;[[Wine|WineD3D]]
:Wine's internal wrapper. Wraps DirectDraw and Direct3D up to 7 into Vulkan and OpenGL. It works pretty well for running older Direct3D games, though it does not come with a Glide implementation of its own. A custom build is available for Windows [https://fdossena.com/?p=wined3d/index.frag here].
:Wine's internal wrapper. Wraps DirectDraw and Direct3D up to 7 into Vulkan and OpenGL. It works pretty well for running older Direct3D games, though it does not come with a Glide implementation of its own. A custom build is available for Windows [https://fdossena.com/?p=wined3d/index.frag here].
;nGlide
:A great Glide wrapper, supporting all three public versions (2.11, 2.60 and 3.10) but it's closed-source. It originally only used Direct3D 9 until Vulkan output was added in 2.0, allowing it to work under Linux using [[Wine]] 2.10.0 and newer.<ref name="nglidevulkan">http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044</ref> nGlide also supports high resolution modes. See the [http://www.zeus-software.com/downloads/nglide/compatibility compatibility list].


;DXGL
;DXGL
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Modern Windows games will likely need one of these wrappers to work on other platforms. Usually these are not separate downloads, and will come packaged into [[compatibility layers]] like [[Proton]], [[Wine]], or [https://www.codeweavers.com/crossover CrossOver].
Modern Windows games will likely need one of these wrappers to work on other platforms. Usually these are not separate downloads, and will come packaged into [[compatibility layers]] like [[Proton]], [[Wine]], or [https://www.codeweavers.com/crossover CrossOver].
The term "wrapper" is not entirely accurate for some software listed in this table, such as OpenAL Soft. Unlike a true wrapper, which translates or redirects API calls to another system (e.g., DSOAL mapping OpenAL to DirectSound3D), OpenAL Soft is a complete, open-source software implementation of the OpenAL 3D audio API. It directly provides full functionality, including positional audio, distance attenuation, Doppler effects, and environmental audio processing, through software-based rendering. Operating independently of hardware acceleration, OpenAL Soft supports multiple platforms (e.g., Linux, Windows, macOS) and audio backends (e.g., ALSA, PulseAudio, WASAPI), making it a standalone audio engine rather than a wrapper layer.


{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
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|[http://dege.freeweb.hu/dgVoodoo2/ dgVoodoo2]
|[http://dege.freeweb.hu/dgVoodoo2/ dgVoodoo2]
|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ {{DgVoodoo2Ver}}]
|[http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2 {{DgVoodoo2Ver}}]
|Direct3D 8-9
|Direct3D 8-9
|Direct3D 11, 12
|Direct3D 11, 12
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|[https://github.com/doitsujin/dxvk DXVK]
|[https://github.com/doitsujin/dxvk DXVK]
|align=left|{{Icon|Windows|Linux}}
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/doitsujin/dxvk/releases {{DXVKVer}}]
|[https://github.com/doitsujin/dxvk/releases {{DXVKVer}}]<br>[https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=branch%3Amaster git artifacts]
|Direct3D 8-11
|Direct3D 8-11
|Vulkan
|Vulkan
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|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✓}}
|-
|-
|vkd3d
|[https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/drivers/zink.rst Zink]
|align=left|{{Icon|Linux}}
|align=left|{{Icon|Windows|Linux}}
|[https://source.winehq.org/git/vkd3d.git/ {{Vkd3dVer}}]
|[https://gitlab.freedesktop.org/mesa/mesa/-/tree/main/src/gallium/drivers/zink git] <br/>[https://github.com/pal1000/mesa-dist-win pal1000's Windows builds]<ref group=N name=Zink>Requires setting environment variable GALLIUM_DRIVER=zink</ref>
|Direct3D 12
|OpenGL 2.1-4.6
|Vulkan
|Vulkan
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{}}
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{}}
|-
|-
|[https://github.com/crosire/d3d8to9/ d3d8to9]
|[https://github.com/crosire/d3d8to9/ d3d8to9]
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|OpenGL
|OpenGL
|Software
|Software
|{{?}} ||{{✓}} ||{{✓}}
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}
|-
|-
|[https://github.com/libcg/grvk grvk]
|[https://github.com/libcg/grvk grvk]
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|[https://github.com/KhronosGroup/MoltenVK MoltenVK]
|[https://github.com/KhronosGroup/MoltenVK MoltenVK]
|align=left|{{Icon|macOS|iOS}}
|align=left|{{Icon|macOS|iOS}}
|[https://github.com/KhronosGroup/MoltenVK/releases 1.3.268]
|[https://github.com/KhronosGroup/MoltenVK/releases {{MoltenVKVer}}]
|Vulkan
|Vulkan
|Metal
|Metal
|{{Green}} {{License|Apache2}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}
|{{Green}} {{License|Apache2}} ({{License|Permissive}}) ||{{✓}} ||{{✓}}
|-
|-
|[https://github.com/AlpyneDreams/d8vk D8VK]
|KosmicKrisp
|align=left|{{Icon|Windows|Linux}}
|align="left"|{{Icon|macOS}}
|[https://github.com/AlpyneDreams/d8vk/releases 1.0]
|
|Direct3D 8
|Vulkan 1.3/1.4
|Vulkan
|Metal
|{{Green}} {{License|zlib}} ({{License|Permissive}}) ||{{}} ||{{~}}
|{{Green}} {{License|MIT}} ({{License|Permissive}})  
|{{}}  
|{{TBD}}
|-
|-
|[https://github.com/iXit/wine-nine-standalone Gallium Nine]
|[https://github.com/kcat/openal-soft OpenAL Soft]
|align=left|{{Icon|Linux}}
|align=left|{{Icon|Windows}}
|[https://github.com/iXit/wine-nine-standalone/releases v0.10] <small>(WIP)</small>
|[https://github.com/kcat/openal-soft/releases 1.24.3]
|Direct3D 9
|OpenAL
|Gallium
|<small>no API conversion</small>
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{~}}
|{{Green}} {{License|LGPL}} ||{{✓}} ||{{}}
|-
|-
|[https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/drivers/zink.rst Zink]
|[https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/drivers/d3d12.rst GLon12]
|align=left|{{Icon|Linux}}
|align=left|{{Icon|Windows|Xbox}}
|[https://gitlab.freedesktop.org/mesa/mesa/tree/zink git]
|[https://gitlab.freedesktop.org/mesa/mesa/-/tree/main/src/gallium/drivers/d3d12 git] <br/>[https://github.com/pal1000/mesa-dist-win pal1000's Windows builds]
|OpenGL 2.1-4.6
|OpenGL
|Vulkan
|Direct3D 12
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{TBD}}
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✓}} ||{{~}}
|-
|-
|[https://github.com/microsoft/D3D9On12 D3D9On12]
|[https://github.com/microsoft/D3D9On12 D3D9On12]
Line 293: Line 331:
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{~}}
|{{Red}} {{License|Proprietary}} ||{{✓}} ||{{~}}
|-
|-
|GLon12
|[https://github.com/darlinghq/indium Indium]
|align=left|{{Icon|Windows|Xbox}}
|align=left|{{Icon|Linux}}
|
|
|OpenGL
|Metal
|Vulkan
|{{Green}} {{License|0BSD}} ({{License|Permissive}}) ||{{~}} ||{{~}}
|-
|vkd3d
|align=left|{{Icon|Linux}}
|[https://source.winehq.org/git/vkd3d.git/ {{VKD3DVer}}]
|Direct3D 12
|Direct3D 12
|{{?}} ||{{✓}} ||{{TBD}}
|Vulkan
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✓}} ||{{✗}}
|-
|[https://github.com/AlpyneDreams/d8vk D8VK]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/AlpyneDreams/d8vk/releases 1.0]
|Direct3D 8
|Vulkan
|{{Green}} {{License|zlib}} ({{License|Permissive}}) ||{{✗}} ||{{✗}}<ref group=N name=d8vk>Merged to DXVK. Use that instead</ref>
|-
|[https://github.com/iXit/wine-nine-standalone Gallium Nine]
|align=left|{{Icon|Linux}}
|[https://github.com/iXit/wine-nine-standalone/releases v0.10]  <small>(WIP)</small>
|Direct3D 9
|Gallium
|{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{✗}} ||{{✗}}<ref group=N name=galliumnine>Deprecated in favor of more portable translation layers, such as DXVK or WineD3D</ref>
|-
|-
|[https://github.com/ValveSoftware/ToGL ToGL]
|[https://github.com/ValveSoftware/ToGL ToGL]
Line 307: Line 366:
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✗}}
|{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{✗}} ||{{✗}}
|}
|}
<references group=N />


===Comparisons===
===Comparisons===
Line 326: Line 386:
;d3d8to9
;d3d8to9
:Not as versatile as dgVoodoo2, however it's the only wrapper that can wrap Direct3D 8 into 9. Its main advantage is Windows XP support, which dgVoodoo2 lacks. It's specifically useful for Windows XP running in VMware, since VMware's Direct3D 8 acceleration has graphical and/or performance issues.
:Not as versatile as dgVoodoo2, however it's the only wrapper that can wrap Direct3D 8 into 9. Its main advantage is Windows XP support, which dgVoodoo2 lacks. It's specifically useful for Windows XP running in VMware, since VMware's Direct3D 8 acceleration has graphical and/or performance issues.
;Indium
:A implementation of Metal on top of Vulkan, originally devolped by iglunix and later by Darling the open-source macOS compatibility layer.


;MoltenVK
;MoltenVK
Line 338: Line 401:
==See also==
==See also==
* [[Compatibility layers]] - Allows software written for one platform to run on another.
* [[Compatibility layers]] - Allows software written for one platform to run on another.
==Notes==
<references group=Note />


==References==
==References==