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Game Boy/Game Boy Color emulators

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[[File:942953{{Infobox console|title = Game Boy (Color)|logo = Game_Boy.png|image = Game-boy-database_hardware_gameboy01color.jpgpng|thumb|The imagecaption = '''Top:''' Original Game Boy<br>'''Bottom:''' Game Boy handheld consoleColor|developer = [[:Nintendo]]The |type = [[wikipedia:Game BoyCategory:Handheld consoles|Game BoyHandheld game console]] is an 8-bit, fourth|generation = [[:Category:Fourth-generation handheld console released by Nintendo in video game consoles|Fourth generation]]|release=1989. The original model has a monochrome display. A revision called the (Game Boy)<br/>1998 (Game Boy Pocket was released in 1996, offering a more compact body and a better screen. In Japan, a special edition of Color)|discontinued = 2003|predecessor = [[Game & Watch]]|successor= [[Game Boy Pocket, called the Advance emulators|Game Boy Light, added a front light to the screen. This feature would not be seen in Nintendo handhelds outside Japan until Advance]]|emulated = {{✓}}}}{{for|emulators that run on the Game Boy Advance SP.(Color)|Emulators on GB/GBC}}
Many The '''[[wikipedia:Game Boy|Game Boy emulators offer at least some of the special features of the ]]''' (GB) and '''[[wikipedia:Super Game BoyColor|Super Game BoyColor]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a special cartridge for the SNES released in 1994Sharp LR35902 core CPU at 4.19 MHz. It allows playback had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original . The Game Boy games with added bordersColor uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, colorization but it also had a larger memory size and custom button mappingsa faster CPU. A JapanThe hardware similarities allow cross-exclusive revision called compatibility between the Super two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy 2 would add link cable support, new borders and more accurate CPU timingAdvance]].
The Nintendo re-released the console as the '''Game BoyPocket'''s successorin 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP. Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy Color|Super Game Boy Color]] (GBC)in June 1994, which was released in 1998modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. It Many Game Boy/Color emulators offer at least some of the special features a color screen it included, such as added borders, colorization, custom button mappings, and a other features. It was possible to link, but without the external port, as well as errors in the CPU clocked at double the speed of , it would not be feasible to the originalend user. Otherwise, These issues would later be corrected in the hardware similarities allow crossJapan-compatibility between the two platformsexclusive Super Game Boy 2.
==Emulators==
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout]. ===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-| [[SameBoy]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://sameboy.github.io/downloads {{SameBoyVer}}]<br />[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [[BGB]]| align=left|{{Icon|Windows}}| [http://bgb.bircd.org/#downloads {{BGBVer}}]|{{~}} ||{{~}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-| [[BizHawk]]<br/><small>(Gambatte_Speedrun)</small>| align=left|{{Icon|Windows|Linux}}| [https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [http://emulicious.net Emulicious]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://emulicious.net/downloads {{EmuliciousVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-| [[Gambatte]]<br/><small>[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]</small>| align=left|{{Icon|Windows|Linux|macOS|Web}}| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]|{{~}}<abbr title="Libretro core supports RetroAchievements">*</abbr> ||{{~}} ||? ||{{✓}} ||{{~}}<ref group=N name=active>[https://github.com/libretro/gambatte-libretro/tree/master Libretro core] is still active.</ref> ||{{~}}|-| [[Mesen|Mesen]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[GBE+PC]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[MAME]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-| [[Gearboy]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]|{{~}}<abbr title="Libretro core supports RetroAchievements">*</abbr> ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [https://gbcc.dev GBCC]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/philj56/gbcc git]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| GameRoy|align=left|{{Icon|Windows|Linux|Web}}|[https://github.com/Rodrigodd/gameroy {{GameRoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[ares]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[mGBA]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift's comment about libretro core]</ref><br/>[https://mgba.io/downloads.html {{MGBAVer}}]|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-| [[VisualBoy Advance#VBA-M|VBA-M]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://nightly.vba-m.com/ Nightly builds]<br/> [http://buildbot.libretro.com/nightly/ libretro core] <br/> [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [http://hhug.me/ hhugboy]| align=left|{{Icon|Windows}}| [https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]|{{?}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/skylersaleh/SkyEmu/pull/143#issue-1456816849 {{SkyEmuVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[http://binji.github.io/binjgb/ binjgb]| align=left|{{Icon|Web}}| [https://github.com/binji/binjgb/releases {{binjgbVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|Ironboy|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/chiplis/ironboy/ Web]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|PyBoy|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|KevBoy|align=left|{{Icon|Windows|macOS|Web}}|[https://github.com/xkevio/kevboy/releases {{KevBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|jgb|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgb git]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|DoubleCherryGB|align=left|{{Icon|Windows|Linux}}|[https://github.com/TimOelrichs/doublecherryGB-libretro git]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|[[higan]] (火眼)<br/>byuu (謬/view)| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [http://byuu.org/emulation/higan {{higanVer}}]<br />[https://github.com/libretro/higan libretro core]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref>|-|[https://mattcurrie.com/bdm/ BDM]| align=left|{{Icon|Windows|macOS|Web}}| [https://mattcurrie.com/bdm-demo/ Demo]|{{?}} ||{{?}} ||? ||{{✗}} ||{{~}} ||{{✗}}|-|[https://fms.komkon.org/VGB VGB]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://fms.komkon.org/VGB {{VGBVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|Gamebert| align=left|{{Icon|Windows}}| [https://github.com/robert/gamebert Git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Pantheon]]| align=left|{{Icon|Windows}}| [http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|UGE| align=left|{{Icon|Windows}}| [https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[KiGB]]| align=left|{{Icon|Windows|Linux|macOS|DOS}}| [http://kigb.emuunlim.com/downloads.htm {{KiGBVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|[[TGB Dual]]| align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>| [https://github.com/libertyernie/tgbdual_L/releases {{TGBDualVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|GiiBiiAdvance| align=left|{{Icon|Windows|Linux}}| [https://github.com/AntonioND/giibiiadvance/releases git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|MetroBoy| align=left|{{Icon|Windows}}| [https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{~}} ||{{✗}}|-|hdmg| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://git.sr.ht/~sircmpwn/hdmg git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[rew.]]|align=left|{{Icon|Windows|Windows9x}}|[https://wikiwiki.jp/emulator/rew. rew12stx]|{{✗}}|{{?}}|?|?|{{✗}}|{{✗}}|-|}</div> ===Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-|[https://gbcc.dev GBCC]| align=left|{{Icon|Android}}| [https://play.google.com/store/apps/details?id=com.philj56.gbcc beta41]<br/>[https://github.com/philj56/gbcc-android/actions/workflows/build-apk.yml <abbr title="Latest development version">git Artifacts</abbr>]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}} [https://play-lh.googleusercontent.com/_5D9uMlRlL-DJ_anXEyJHtI3IriwCFVPgg2zgwhkaG-uYwkjYeTqmiuUZwpomTYKsuo=w1024-h768-rw Printer] [https://youtu.be/ESYolQ761Dw?si=2c-yAHAAcWQSei1a Kirby Camera]|-|[[Game Play Color]]| align=left|{{Icon|iOS}}| [https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[http://www.explusalpha.com/home/gbc-emu GBC.emu]| align=left|{{Icon|Android|Pyra}}| [https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[mGBA]]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/huhao1987/mGBA_Android 0.3]|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|GBA4iOS| align=left|{{Icon|iOS}}| [https://iemulators.com/gba4ios 2.1]<br/>[https://github.com/CocoaBob/GBA4iOS git] <small>(new fork)</small>|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{~}}|-|GameRoy|align=left|{{Icon|Android}}|[https://github.com/Rodrigodd/gameroy 0.2.0]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||roadmap|-|MeBoy| align=left|{{Icon|Java}}| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]|{{?}} ||{{?}} ||? ||{{~}} ||{{✗}} ||{{~}}|-|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]| align=left|{{Icon|Android}}| [https://play.google.com/store/apps/details?id=com.fastemulator.gbc 2.0.0]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{~}}|-|John GBC| align=left|{{Icon|Android}}| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|}</div> ===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-|[[Nintendo Switch Online]] <small>(Hiyoko)</small>| align=left|{{Icon|Switch}}| N/A|{{~}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-|Super Game Boy| align=left|{{Icon|SNES}}| N/A|{{✗}} ||{{?}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]| align=left|{{Icon|NDS}}| [https://github.com/Drenn1/GameYob git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]| align=left|{{Icon|3DS}}| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[VisualBoy_Advance#VBA-M|<abbr title="Modified port of VBA-M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.">VBA GX</abbr>]]| align=left|{{Icon|GCN|Wii|WiiU}}| [https://github.com/dborth/vbagx#nightly-builds nightly-builds]|{{?}} ||{{?}} ||? ||? ||{{✓}} ||{{✓}}|-|PlutoBoy| align=left|{{Icon|PSP}}<br/>{{Icon|3DS|NX}}<br/>{{Icon|Vita|DC}}<br/>{{Icon|PSX}}<br/>{{Icon|PS2}}| [https://github.com/RossMeikleham/PlutoBoy git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]| align=left|{{Icon|Xbox|NGC}}<br/>{{Icon|Wii|WiiU|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PSP}}<br/>{{Icon|Vita|3DS}}| [https://www.retroarch.com/?page=platforms libretro core]|{{~}} ||{{~}} ||? ||{{✓}} ||{{~}} ||{{✓}}|-|RIN| align=left|{{Icon|PSP}}| [https://github.com/mbarczak/psp_rin git]<br/>[https://archive.org/details/rin-rx.-7z RX]<br/>[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[Virtual Console]]| align=left|{{Icon|3DS}}| 8.10|{{?}} ||{{?}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|[[mGBA]]| align=left|{{Icon|Wii|WiiU|NX}}<br>{{Icon|PSV|3DS}}| [https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://github.com/mgba-emu/mgba/releases git]|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{✓}}|- |GBEmu| align=left|{{Icon|VB}}| [https://www.virtual-boy.com/forums/t/entry-game-boy-emulator/ 0.1]|{{?}} ||{{?}} ||? ||? ||{{✗}} ||{{✓}}|-|RealBoy Vita| align=left|{{Icon|PSV}}| [https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{~}}|-|ShuBoy| align=left|{{Icon|MD}}| [http://jiggawatt.org/badc0de/shuboy.htm 1.0]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{~}}|-|aGBe| align=left|{{Icon|PSX}}| [https://sourceforge.net/projects/agbe/files/agbe SF]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|Hu-Boy| align=left|SuperGrafx<br>TurboGrafx-CD<br>TurboDuo| [https://www.chrismcovell.com/huboy.html V 0.30621]|{{?}} ||{{?}} ||? ||{{X}} ||{{✓}} ||{{X}}|}</div> ===Firmware===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-|PlutoBoy| align=left|{{Icon|UEFI}}| [https://github.com/RossMeikleham/PlutoBoy git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|}</div> ==Native==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/GBC >and accessories]]! scope="col"|<small>Compatibility<!-- Consider removing this column as all emulators listed here support both --/small>! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
|styleGame Boy Advance|align=left|{{Icon|GBA}}|?|{{✓}} ||{{✗}} || Only a handful of games have issues (e.g. [https://gbdev.gg8.se/wiki/articles/Older_games_with_compatibility_issues_with_newer_Game_Boy_models 1]) ||{{✗}} ||{{✗}} ||{{✓}}|}</div><references group=N /> ==Comparison====="textGame Boy-alignonly emulators===;[[SameBoy]]:centerOne of the most [[Emulation_accuracy|accurate]] Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates Game Boy Camera and Game Boy Printer.;"|[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Most used for its advanced debugger.;[[Gambatte]]:Pretty [[Emulation_accuracy|styleaccurate]] open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the libretro core is still active.;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.;GameRoy:A Game Boy emulator, dissasembler and debugger written in Rust. It has high [[Emulation_accuracy|accuracy]] and accurate clock frequency. It is more suited for debugging uses for now.;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation_accuracy|accurate]] timing.;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely [[Emulation_accuracy|accurate]] Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.;Ironboy:A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.;binjgb:A GB + GBC emulator for both desktop and WebAssembly, developed by Ben "textbinji" Smith since 2016. Most famously used by McDonald's in 2023 to publish ''Grimace's Birthday'' [https://grimacesbirthday.com/ as a browser game].;[[Nintendo Switch Online]] (Hiyoko):* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;* Users are limited to the selection of games Nintendo chooses to make available on the service;* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);* Supports tilt controls through gyroscope or normal controllers (e.g.: ''Kirby's Tilt 'n' Tumble'');* Supports infrared emulation (e.g.: ''Pokémon Trading Card Game'');* Palette styles can be applied (original GB, Pocket, and GBC);* No Super Game Boy features supported (it always runs games in GBC mode);* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Different games between regions (Japan and International) '''List of recommended GB/GBC emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-align368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.) ===GB/C emulation on GBA emulators===''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|actual backwards compatibility on GBA emulation]].'';[[mGBA]]:centerPrimarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's a solid implementation, with most of the library working perfectly.;"[[GBE+]]:An emulator that has a large effort in preserving the functions of a multitude of [[#Game Boy Features|Windowsobscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.;[[VisualBoy Advance#VBA-M|styleVisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts. ==="text[[Multi-alignsystem emulators]]===;[[higan]]/[[ares]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first one that properly emulated all of the [[Super_Nintendo_emulators#Super_Game_Boy|Super Game Boy]]'s features, such as SPC sound chip utilization, which requires the SNES and GameBoy to be emulated simultaneously so it's demanding.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref>;[[BizHawk]]:centerUses a modified Gambatte core. It provides speedrunning tools.;"|[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_. ==Mappers==Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [https://niwanetwork.org/wiki/Category:Licensed_chips just a small number of possible mappers]. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others. However, it doesn't get better when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/[[MAME]] and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://bgbhhug.me/dump/ Compatibility List]).bircdThe hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.orgme/gbx/#downloads 1.50 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative [https://github.com/mgba-emu/mgba/blob/master/README.2md#game-boy-mappers mGBA support].|==Enhancements==<div style="textoverflow-alignx:centerauto;width:100%"|✓>{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|✓|- style="textfont-alignweight:centerbold;"! colspan=2 | Name! GBE+! mGBA! VBA-M! SameBoy! BGB! GBCC! SkyEmu! Mesen! BizHawk! Nintendo Switch Online (Hiyoko)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=10 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#Game_Boy|Widescreen hack]]<br/><small>Possible with technique called [[Widescreen_hacks#Emulators_.282D.29|WideGB]] which uses a similar technique as [[Widescreen_hacks#Emulators_.282D.29|WideNES]].</small>| colspan=10 | Exclusive to [https://kemenaran.winosx.com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the moment.|-| [[Texture_packs#Game_Boy|Sprite Replacement]]| colspan=10 | Exclusive to [[GBE+]] emulator at the moment.|-|-| rowspan=1 | Performance| [[Overclocking|Overclock]]|||||||||| {{✗}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||||||||| {{✓}}| {{✗}}|-| Rewind|||| {{✓}}||||| {{✓}}||-| Fast-Forward/Turbo Speed|||| {{✓}}||||| {{✓}}||-| Savestates|||| {{✓}}|| {{✓}}||| {{✓}}||-| [https://tasvideos.org/Movies Movie recording/playback]||||||||| {{✓}}||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]|||| {{✓}}|| {{✓}}||| {{✓}}| {{✓}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{✗}}|-| [[Shader_Presets|Shader Chain]]|||||||||| {{✗}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{}}|style-| rowspan="text7 | Quality of life| Built-alignin [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http:center;//geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>|colspan=10 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| Built-in [[Cheats_and_patches|Cheat Manager]]|||| {{~}}<ref group=N3 name=SameBoyCOCO>For MacOS only.</ref>|||||| {{✗}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]|||| {{}}|||||| {{✗}}
|-
|style="textBuilt-align:center;"in Game Boy sound player|[[Gambatte]]|style="text-align:center;"|Multi-platform|style{{~}}<ref group=N3 name="text-align:center;"|[https://sourceforge.net/projects/gambatte/files/gambatte/r571SameBoyCOCO></ r571]ref>|style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|✓|style="text-align:center;"|✓{{✗}}
|-
|style="textPer-align:center;"Game Profiles|[[BizHawk]]|style="text-align:center;"|Windows|style="text-align:center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|style="text-align:center;"||style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗
|-
|style="text-align:center;"Command Line Options|[[GBE+]]|style="text-align:center;"|Windows, Linux, OS X (untested)|style="text-align:center;"|[https://drive.google.com/file/d/0B5aZT1MLfWJsdXAzZXV0dURiNUE/view SVN 30.5.2016]|style="text-align:center;"||style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗
|-
|style="text-align:center;"|[[higanFrontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]|style="text-align:center;"|Windows, Linux, OS X|style="text-align:center;"|[http://byuu.org/emulation/higan/ {{higanVer}}]|style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|✗|style="text-align:center;"|✗
|-
|stylerowspan="text-align:center;"1 |KiGBControls|style="text[[Input_lag|Input lag-align:center;"mitigating technique]]|Windows, Linux, OS X|style="text-align:center;"|[http://kigb.emuunlim.com/kigb_win.zip 2.05]|style{{~}}<ref group=N3 name="text-align:center;"LibretroExclusive></ref>||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}}
|-
|stylerowspan="text-align:center;"5 | Misc|[[MAMENetplay#Game_Boy|<abbr title="Should not be confused with GB/GBC Online features or Link cable emulation, see #Hardware features and peripherals section for that.">Netplay</abbr>]]|style="text-align:center;"||Multi-platform|style{{~}}<ref group=N3 name="textLibretroExclusive>Input lag mitigation technique and [https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-align:center;"|color RetroAchievements exclusive to libretro cores]. Also [httphttps://wwwdocs.mamedevlibretro.orgcom/library/sameboy/release#features netplay enhancement] exclusive to SameBoy libretro core.html {{MAMEVer}}]</ref>|style="text-align:center;"||style="text-align:center;"|?|style="text-align{{✗}}[https:center;"//github.com/TASEmulators/BizHawk/issues/2450 *]|{{|style="text-align:center;"|✗}}
|-
|style="text-align:center;"|[[mGBAVirtual_reality#VR_game_room_simulations|EmuVR support]]|style="text-align:center;"|Multi-platform|stylecolspan="text-align:center;"11 | Exclusive to [https://endriftwww.comemuvr.net/mgbawiki/downloadsInstallation_Guide#Downloads libretro cores] at the moment.html 0.4.1]|style="text-align:center;"|✓|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|✗
|-
|styleAI Service<br/><small>With the help of <abbr title="text-align:center;"|[[VisualBoy Advance|Visual Boy Advance-M (VBA-M)]]|style=optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-align:center;"|Multito-platformspeech capabilities for the visually impaired among other things, either on demand or automatically.</small>|stylecolspan="text-align:center;"11 |Exclusive to [httphttps://wwwdocs.emucrlibretro.com/search/labelguides/VisualBoyAdvanceai-Mservice/ SVNlibretro cores]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗*|style="text-align:center;"|✗at the moment.
|-
|style="text-alignRetroAchievements<br/>[https:center;"|GiiBiiAdvance|style//retroachievements.org/gameList.php?c="text-align:center;"|Windows4 Game Boy], Linux|style="text-align:center;"|[https://githubretroachievements.com/AntonioND/giibiiadvanceorg/releases 0gameList.2.0php?c=6 Game Boy Color]|style| {{~}}<ref group="text-align:center;"N3 name=LibretroExclusive></ref>|{{~}}<ref group=N3 name=LibretroExclusive></ref>|style{{~}}<ref group=N3 name="text-align:center;"LibretroExclusive></ref>|||style="text-align:center;"||style="text-align:center;"{{✓}}|{{}}
|-
|style="text-align[[Wikipedia:center;"Category:Debugging|[[TGB DualDebug features]]|style="text-align:center;"|Windows, Linux**|style="text-align:center;"|{{✓}}[https://sameboy.github.comio/libertyerniefeatures/tgbdual_L#debugging *]| {{✓}}[https://bgb.bircd.org/releases "L" v1manual.2html#debugkeys *]|style="text-align:center;"||style="text-align:center;"|✓|style="text-align:center;"|✓**|style="text-align:center;"|{{}}
|}
<nowiki>*</nowiki> '' A VBA-M libretro core does exist, but it only emulates GBA.''<br /div><nowiki>**<references group=N3/nowiki> ''As an SDL port (libretro core is based on this version)''
==Hardware features and accessories==:''[https://shonumi.github.io/articles/art34.html Shonumi: The State of Emulation - 2024]''<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|+Consoles- style="font-weight:bold;"! scopecolspan="col"2 |Name! scopeGBE+! mGBA! VBA-M! SameBoy! BGB! GBCC! SkyEmu! Mesen! BizHawk! Nintendo Switch Online (Hiyoko)|-| rowspan="col"5 | Inputs| [[#Motion Control (Tilt Sensor)|Operating SystemMotion Control (Tilt Sensor)]]| {{✓}}| {{~}}<ref group=N name=Libretro>Not available on Libretro core.</ref>| {{~}}<ref group=N name=no-controllers>Motion Control does not support controller's)gyro. Supports only remapping to mouse/keyboard/gamepad.</ref>| {{✓}}| {{~}}<ref group=N name=no-controllers />| {{✓}}<ref group=N>GBCC uses Android real Accelerometer hardware</ref>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Rumble|Rumble]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}| {{✓}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Game Boy Camera|Game Boy Camera]]| {{✗}}! scope| {{~}} <ref group=N name="col"Libretro />|Latest Version{{~}}! scope| {{~}}<ref group=N name="col"SameBoyCOCO></ref>| {{✓}}|GB{{~}}<ref group=N>Only on Android, uses real front/GBC back Camera hardware permission required.<!/ref>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|Barcode Boy]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{✗}}|-| [[#Accessories|Barcode Taisen Bardigun]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}|- Consider removing this column as | rowspan=4 | <abbr title="There are four different kinds of connectivity, support varying by game.">Connectivity</abbr>| [[#Multiplayer|<abbr title="The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all emulators listed here support both types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.">Link Cable</abbr>]]<ref group=N>Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy 2.<br/>gameyob for DS emulator supports it through NiFi.<br/>Virtual Console for Switch only supports for Pokemon only.</ref>| {{✗}}! scope| {{~}}<ref group=N>[[mGBA]] pretty buggy [https://github.com/mgba-emu/mgba/issues?q="col"is%3Aissue+is%3Aopen+Link but sometimes works].</ref>| {{✓}}|Game {{~}}<ref group=N>[[SameBoy]]'s libretro core supports Link SupportCable, standalone does not.</ref>| {{✓}}! scope| {{~}}<ref group=N>GBCC only supports a [https://gbcc.dev/ fake "collink"with itself].</ref>|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]| {{?}}| {{?}}| {{?}}|-| [libretro[#IR Transmitter|Libretro CoreIR Transmitter]]! scope| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| <abbr title="colWork in Progress">WIP</abbr>| {{?}}| {{?}}| {{?}}| {{?}}|-|[[Recommended emulators#Online features|RecommendedOnline features]]| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| {{?}}| {{?}}| {{✗}}| {{✗}}
|-
|style="text-align:center;"|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS][#Multiplayer|style="text4-align:center;"|[[Nintendo DSPlayer Adapter]]|style="text-align:center;"{{✓}}|[http://www.emucr.com/search/label/GameYob Git]{{✗}}|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"{{✗}}|✓ (NiFi){{✗}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"{{?}}|{{✗}}
|-
|stylerowspan="text-align:center;"4 |[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]Special hardware|style="text-align:center;"|[[Nintendo 3DS#Game Boy Printer|Game Boy Printer]]|style{{✓}}| {{~}}<ref group=N name="text-align:center;"Libretro />| {{✓}}|[https://github{{~}}<ref group=N name=SameBoyCOCO>For MacOS only.com/Steveice10/GameYob</releases v1.0.8]ref>|style="text-align:center;"{{✗}}|{{}}<ref group=N>GBCC uses Android real Printer hardware</ref>|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"|✗{{?}}|style="text-align:center;"|✓{{?}}
|-
|style="text-align:center;"|[[Visual_Boy_Advance_-M#Accessories|Visual Boy Advance-M (VBA-M)GB Pocket Sonar]]|style="text-align:center;"{{✓}}|[[Wii]], [[Gamecube]]{{✗}}|style="text-align:center;"{{✗}}|r1231{{✗}}|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"|✓ (as VBA-Next){{?}}|style="text-align:center;"|✓{{?}}
|-
|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]|style="text-align:center;"[#Accessories|[[PlayStation PortableSinger Sewing Machine]]|style="text-align:center;"{{✓}}|2.10{{✗}}|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"{{?}}|{{?}}
|-
|style="text-align:center;"[[#Accessories|WorkBoy]]|{{✗}}[httphttps://filetripgithub.netcom/shonumi/pspgbe-downloadsplus/homebrewissues/download-gemp-homers-rin-33-final-f27565.html GeMP125 *]|style="text-align:center;"{{?}}|[[PlayStation Portable]]{{?}}|style{{~}}<ref group="text-align:center;"N name=SameBoyCOCO></ref>|3.3 Final{{?}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"|✗{{?}}|style="text-align:center;"|✗{{?}}|style="text-align:center;"|✗{{?}}
|-
|stylerowspan="text-align:center;"2 |[httphttps://dlbulbapedia.qjbulbagarden.net/pspwiki/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RINPok%C3%A9mon_Pikachu_2_GS#Interactions_with_Generation_II Pokémon Pikachu 2 GS]|style="text-align:center;"Communication|[[PlayStation Portable]]{{✗}}|style="text-align:center;"{{✗}}|1.32{{✗}}|style="text-align:center;"{{✗}}|{{✗}}|style="text-align:center;"{{✗}}|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"{{?}}|{{?}}
|-
|style="text-align:center;"Emulation|Virtual Console{{✗}}|style="text-align:center;"{{✗}}|Nintendo 3DS{{✗}}|style="text-align:center;"{{✗}}|8.10{{✗}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"{{?}}|{{?}}
|}
</div>
<references group=N />
 
===IR Transmitter===
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').
 
*[[List of games that support IR#GameBoy Color Emulation]].
 
===Game Boy Camera===
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance. As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=Comparisonhttps://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>. ====Game Boy-only emulators=Printer===* [http://bgb.bircd.org/ BGB] has excellent Game Boy and Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Color accuracy, Camera and also used to prints images from compatible GB games such as well as near flawless link support. It has a wealth of options for color palettes ''Pokémon Gold and even enabling Silver'', ''Pokémon Crystal'', ''Super Gameboy colors Mario Bros. Deluxe'', ''Donkey Kong Country'' and borders, though it doesn't emulate all 'The Legend of its functions. It also has an advanced debuggerZelda: Link's Awakening DX''.* [[VisualBoy Advance]] (including its forks), [[GBE+]] and [[GambattemGBA]] is probably have Game Boy Printer support that turn the signals into a bitmap form of the most accurate image. ===Motion Control (Tilt Sensor)===Two Game Boy Color emulator. It has games featured a good range of options built-in tilt sensor: Kirby Tilt 'n' Tumble and features, though not quite as much as some other emulatorsCommand Master. These games cannot be played without support for this feature. It's open source[[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but there is no activity latelythe controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse.* [[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)SameBoy]] has solid GB/C emulation allows to use the mouse, as well as GBAa joystick, and on the Cocoa frontend, is supporting controller's motion controls.* [[mGBA]] recently added GB/C support. Itsupports controller's motion controls and allows to assign stic's still in developmentX an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], but itemulates motion controls for Kirby Tilt 'n's already on Tumble by translating gyroscope input either from the level of many other emulatorsconsole itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode). * [[GB Enhanced|GBE+List of games that support tracked motion controllers#GameBoy Color Emulation]] is  ===Rumble===A good number of cartridges came with a recently rewritten emulator built-in rumble that can load custom tiles required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including colorized tiles for Game Boy gamesthat have their rumble feature dummied out (one being ''Tarzan'')===Multiplayer===* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core. [https://githuben.wikipedia.comorg/AntonioNDwiki/giibiiadvance GiiBiiAdvanceList_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games via the Game Link Cable list].* '''4-Player Adapter:''' Currently only [[GBE+]] has full GB Camera emulation, including webcam supportand DoubleCherryGB supports it. Otherwise* '''Faceball 2000 16-Player Link Cable:''' There is a 16-Player adapter as well, but it's an unfinished emulator with the basics set upwent unreleased outside of unused code in some games, but itis emulated by ''DoubleCherryGB''s promising future currently on hiatusemulator and allows to play Faceball 2000 in local splitscreen and via netplay.* [[TGB Dual]] is an ancient emulator that supports '''Multiplayer Hacks:''' DoubleCherryGB emulates virtual link -cable emulationdevices that allow Tetris Battle Royal and Kwirk Multiplayer up to 16 players on local splitscreen and via netplay. It supports [[Netplay]], though it requires  ===Online features=======Mobile Game Boy Adapter====There is a VPNJapan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. The libretro port supports local multiplayer using It was bundled with Mobile Trainer cartridge which allowed the player 2to use e-mail as well as browse Nintendo's controlswebsite. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.* It is possible to partially emulate its feature for Pokémon Crystal by [http://kigbforums.emuunlimglitchcity.cominfo/ KiGBindex.php?topic=7509.0 using BGB's scripting capability] is an old , and obsolete emulator which boasted GBE+ can at least reach the title screen of accuracy but was proven to be full of game-specific hacks.<ref>Mobile Trainer and made [https://githubwww.reddit.com/mgba-emur/EmuDev/mgbacomments/issues9141oy/238<making_progress_with_gb_mobile_adapter_emulation/ref><ref>some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory. ====Hudsonsoft KISS Link====This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://gbdevnectaris.gg8tg-16.secom/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>httpGB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://gbdevwww.gg8youtube.secom/wiki/articles/KiGB</ref> It has watch?v=uOuJ0EcA8IQ ===Accessories===There are [[wikipedia:Game Boy accessories#Game Boy|a wide selection of featuresfew accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, but there are most emulators which do much better nowdon't bother with them at all, save for GBE+.
====Multi* '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-system emulators====* enabled device used for fishing with a fishing game included. Only GBE+ [[higanhttps://shonumi.github.io/articles/art13.html supports]] is this feature. A similar cartridge was released for the WonderSwan (still unemulated).* '''Barcode Boy:''' An obscure Japan-only emulator that properly emulates all of the Super Game Boybarcode-scanning device released by Namcot (then-Namco's features, such as utilizing the SPC sound chip, due consumer division) in 1992. A total of 4 games were released to having a separate SNES coreutilize this accessory. Older version of bsnes used the Gambatte core KiGB and GEST claim support for its Super Game Boy functionalitythis device, but later Byuu made his own they only feed random data to Game Boy core, which until the game accepts it as a valid barcode. GBE+ has quite average accuracy[https://shonumi.github.io/articles/art7. The last version of bsnes html proper emulation] with the ability to use Gambatte as its SGB core read barcodes from binary files. DoubleCherryGB also has full support. All barcodes are hardcode. After each scan the next barcode is version 0.73loaded.* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [[BizHawk]https://shonumi.github.io/articles/art6.html supports this accessory] uses a modified Gambatte core. It provides speedrunning tools.* [[MAME]] has solid '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy emulation, albeit and a cartridge for interfacing with worse GBC compatibilitythe machine. However<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it features compatibility has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]</ref>* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with obscure mappers, which other emulators usually ignore, like Wisdom Tree games or MMM01 multicartsa supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.
==Emulator featuresEmulation issues==[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]
===Oversaturation===
Emulators tend to oversaturate the colors that would have been seen on the GBC[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]The Game Boy Color's screenis under-saturated. This can Game developers often work around this by using brighter colors knowing it'll be fixed compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with emulator-specific options or that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shadersshader functionality]] may be implemented. This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].
===Tilt sensor=Emulator options====Two Game Boy Color games featured a built-in tilt sensor'''mGBA: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. While VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting' Under Tools > Settings > Shaders, BGB can emulate the tilting features with the use of the mouseyou will find three customizable '''Desaturation''' parameters.
==='''VBA-M:''' Under Options > Game Boy Camera===The Game Boy Camera is an official Nintendo accessory for , you will find the Game Boy and was released in 1998'''GB color option'''. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to The recent nightly builds also include the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps'''LCD Filter''' option.
The first emulator to have some capability of emulating the For more information about Game Boy Camera was a modified version of an old emulator called Hashhardware and reverse engineering; <br/>* meganesu: [https://meganesu.github. This version, named Hashcam, can still be found on io/generate-gb-opcodes/ Game Boy CPU Instructions]* Rodrigo Copetti: [httphttps://www.darkfadercopetti.netorg/writings/consoles/game-boy/ Game Boy Architecture Practical Analysis]* MVG: [https://gbcwww.youtube.com/ watch?v=zQE1K074v3s How Graphics worked on the author's websiteNintendo Game Boy], [https://www. While there were some efforts youtube.com/watch?v=FzPTK91EJY8 Learn to run code and write games on the Nintendo Game Boy Camera ROM in BGB unofficially], [https://www.youtube.com/watch?v=I1cUIGHZLGA Secrets of the author didn't show much interest in itNintendo Game Boy Boot Logo], [https://www.youtube. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvancecom/watch?v=gYQMdox5gzI How Cartridges worked on the Nintendo Game Boy]* kOOPa and nocash: [https://problemkaputt.de/pandocs.htm Pan Docs]* [https://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki]
==References==
==External links==
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Gameboy Development Wiki] – Information about the Game Boy* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb unofficially by exploiting linking capabilities ===Accuracy tests=See also==* [http:[Emulators on GB//gbdev.gg8.se/wiki/articles/Test_ROMs GBDev WikiGBC]]* [http://tasvideos.org/EmulatorResources/GBAccuracyTests.html TASVideos]{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Game Boy/Game Boy Color emulators|*]]

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