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List of notable ports

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|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Crazy Taxi
|Dreamcast
|style="text-align: left;"|The 2002 PC port is locked 50 FPS, is missing the licensed soundtrack, and is prone to crashing when loading into the city without Windows Compatibility Mode fixes. The 2011/2014 Steam version is playable at 60 FPS, but suffers from many of the same problems as previous PC port and runs horribly due to bad optimization with DirectX9.<ref>[https://steamcommunity.com/app/71230/discussions/0/617320628148536500/ Garbage Performance :: Crazy Taxi General Discussions]</ref> Use [https://github.com/doitsujin/dxvk/releases DXVK], [https://cookieplmonster.github.io/mods/crazy-taxi/ SilentPatch], and [https://steamcommunity.com/sharedfiles/filedetails/?id=964260789 Crazy Taxi Overhaul] to fix the issues with current Steam version, or just play the Dreamcast version.
|-
|Cröixleur Sigma
|PlayStation 4<br>Switch
|style="text-align: left;"|The Japanese PlayStation 4 version has PSVR capabilities (was removed in the international releases for reasons unknown), while all versions of the Switch port features a pseudo-VR "Gyro Mode" that re-creates VR through the Joy-Con's gyroscopic accelerometer, and both console versions have local co-op multiplayer for select modes, all of which are missing in the latest "Deluxe Edition" version on PC. The PC version of Deluxe Edition also introduced a bug with the Wanderer feature in the Dungeon Mode which causes the player to take severe damage (if not One-Hit K.O.) from them unless the game is played in Offline Mode. English translation for the in-game subtitles are also worse in the PC version with missing spaces between words or missing text strings, leading to a lot of run off sentences.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it is very has limited leagues content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.
|-
|FIFA 08</br>FIFA 09</br>FIFA 10
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|Windows (R)<br>PlayStation<br>Sega Saturn<br>
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|-
|Prince of Persia: The Forgotten Sands
|Wii
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
|-
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|Pro Evolution Soccer 2017
|PlayStation 4 (Pro)<br>Xbox One (X/S)
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|Sonic Adventure DX
|GameCube<br>Dreamcast
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of downgrades compared to the downgradesDreamcast version, but is playable at 60 FPS and story cutscenes can be skipped. Patch the PC version with Use [https://sadxmodinstaller.unreliable.network SADX Mod Installer] to downgrade and patch any of the PC ports, or just play the Dreamcast version.
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|Sonic Adventure 2
|GameCube<br>Dreamcast
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 SA Mod Loader Manager and install various mods to fix these problems, or just play the Dreamcast version.
|-
|Spider-Man 2
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|UEFA Champions League 2006–2007
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="text-align:left;"|Includes both the original game and an Arrange Mode with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music. '''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode. '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original. '''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|Super Family Computer<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above. '''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
|-
|Crazy Taxi
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst worse than the original.
'''PlayStation 2/GameCube/Windows''': lower Lower quality port, with control issues.
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram
|Dreamcast<br>Xbox 360<br>Xbox One<br>
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the Naomi NAOMI OST.
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi NAOMI OST.
|-
|Dead or Alive 2
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
'''Switch:''' Analog control support , compressed audio , but has online multiplayer. The select screen was altered.
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi NAOMI version, button 1+2 for releasing homing laser).
|-
|Karous
|}
==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===
NES games sometimes suffered from slowdown, and sprite flickering.
|}
==Sharp X68000=SNES===May Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be easier devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to emulate compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports than offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original versionswork.
{| class="wikitable" style="text-align:center;"
! scope="col"|Notes
|-
|Akumajo X68000ActRaiser|Windows<br>Nintendo Switch<br>(Castlevania Chronicles)|PlayStation4<br>Xbox One|style="text-align:left;"|Includes both the original game and A remake Titled "ActRaiser Renaissance" which has a remixed version with remixed musiccompletely new art style, new gameplay mechanics, slightly altered level layoutsnew bosses, and an altered art direction based on the more recent games in the seriesremastered OST.
|-
|Mad Stalker:Chrono Trigger|PlayStation<br>Fullmetal Force|PlayStationNintendo DS<br>FM TownsiOS<br>PC Engine CDAndroid<br>Sega GenesisWindows|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other gameExtra content including FMV & bestiary, Asuka 120%longer load times.
'''FM TownsNDS:''' A port PS1 extra content (with updated graphics and remixed musicload times fixed) plus more extra content, touch controls, more literal translation, French translation added.
'''PC Engine CDiOS/Android:''' uses graphics from the FM Towns version Translation based on NDS with remixed Redbook audio musicadditional languages, more playable characters for VS. Mode (done through a cheat code)touch controls, and a fully-voiced Story Modemostly unchanged graphics.
'''Sega GenesisPC:''' Previously unreleased Was a broken PC port that was scrapped until at first, as it was completed as a limited physical release in 2020 by Opera House after acquiring directly based off from the rights mobile version with no effort, but was eventually fixed officially due to negative reception the developer's back catalog of games. Missing parallax scrolling, simplified graphicsPC version got.
|-
|GenocideClock Tower|PC EngineWindows<br>PlayStation<br>FM TownsWonderSwan|style="text-align:left;"|'''PS1/PC Engine:''' Inferior graphics and sound with worse gameplay than the originalTitled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
'''FM TownsWonderSwan:''' released as part of the ''Genocide Square'' compilationgreyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Features updated graphicsRemoved dual wielding and mega bombs, soundadded lock aim, new cutscenesMode 7 levels replaced with levels from "Contra: Hard Corps", and revised gameplayworse audio.
|-
|Genocide 2: Master of the Dark CommunionDonkey Kong Country|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]Game Boy Color<br>FM Towns<br>DOSGame Boy Advance|style="text-align:left;"|'''SFCGBC:''' Lower sound quality and altered Weaker graphics. Level order for the first few levels is re& audio, new stage, longer version of "Winky's Walkway", mini-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamgames, time trial.
'''FM-TownsGBA:''' Same as Genocide above. '''DOS:''' Based on the FMIncreased brightness, worse contrast, color saturation, and audio; mini-Towns versiongames, time trial. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Master System=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|style="white-spaceDonkey Kong Country 2: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Hokuto no KenDonkey Kong Country 3:<br>Dixie's Double Trouble|PlayStation 2 (R)Game Boy Advance|style="text-align:left;"|2Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''time trial.
|-
|Phantasy StarDragon Quest V|Sega SaturnPlayStation 2 (R)<br>PlayStation 2 Nintendo DS (R)<br>GameBoy AdvanceAndoid<br>Java 2 Micro EditioniOS|style="text-align:left;"|'''Sega Saturn'''PS2: Partial emulation used in ''Phantasy Star Collection''Full 3D remake with party enhancements. Features music only Only released in FM Sound Unit as streamed data files. Japan-only.
'''PlayStation 2'''DS: Budget remake known as ''Phantasy Star: Generation:1''Remake done in a similar vein to the DQIV remakes. Features updated graphics and sounds. Japan-only. Fan translation is availableHas the same mechanics perks as the PS2 remake, along with some unique content.
'''GBAiOS/Android:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. '''J2ME:''' Full remake Port of the game released for mobile phones. Available only in Chinese. Fan translations of the game do existDS version.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's TrapQuest VI|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna DS (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' Remake done in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound. '''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan. '''J2ME:''' Released for FOMA mobile phones as part a similar vein to the remakes of the ''Puyo Puyo! SEGA'' labelprevious two games. Changes are unknown. Japan-only. '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''Features some core gameplay changes.
|-
|}EarthBound|Game Boy Advance==Sega Genesis=={| class="wikitable" style="text-align:centerleft;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesWorse audio. Japan only.
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey MouseFinal Fantasy IV|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)WonderSwan Color<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)Game Boy Advance<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)Portable<br>PlayStation Portable Nintendo DS (R)<br>iOS (R)<br>Sega Saturn Android (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:Original Version''' Remake with increased difficulty.
'''PlayStation PortablePS1:''' Based on ps1 but with FMV opening and ending, new features, different translation, longer load times.
'''iOSWonderSwan Color:''' Based on PS1 has widescreen support but touch controlLacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
'''Sega Saturn/WindowsGBA:''' Based on PS1. Is not available in English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|Titled ''Final Fantasy IV Advance'PlayStation:''' Partial emulation of . Based on the game plus a new whole remake included as part of ''Namco Anthology VolWonderSwan Color version. New translation. 2''Extra content, updated graphics, worse audio.
'''GBAPSP:''' Included as part of Titled ''Pac-Man Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
'''PS2/GC/Xbox/PC:3D Remakes''' '''NDS:' Remake from ''Namco Anthology VolVery different 3D remake following Final Fantasy III on DS (no PSP release unlike it). 2 '' included in 'iOS/Android/PC:'Pac-Man World 2'' as unlockable extraDS version port, followed by 3D remake of "The After Years".
'''PS3/X360/PC:''' Emulated HD version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version insteadDS remake.
|-
|Phantasy Star IIFinal Fantasy V|PlayStation 2 (R)<br>GBAGame Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PlayStation 2PS1:''' First official English release. '''GBA:''' Titled "Phantasy Star: Generation:2"''Final Fantasy V Advance''. Remake with updated graphicsNew translation. Japan-onlyExtra content, worse audio. Fan translation is available '''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.
'''GBAPC:''' Port of the game available as part of ''Phantasy Star Collection''Redone sprites (RPG Maker art style).
|-
|Phantasy Star IIIFinal Fantasy VI|GBAPlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection'GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:'''Same as previous, no touch control.
|-
|PowerballFront Mission|style="white-space: nowrap;"|PlayStation <br>Nintendo DS (R)|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1'DS:'''Only official English release.
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|Shining Forcestyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plotWorse audio, three new playable characters, three new battles, ramping difficulty systemno multiplayer/co-op, and some tweaks in more save slots than the gameplay and ramping difficulty systemSuper Famicom release, however worse graphic and audio quality compare to the originalcan change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Shadow of the BeastGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|PlayStation 4 (R)Game Boy Advance|style="text-align:left;"|Different game Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with different gameplayGanbare Goemon 2.
|-
|Sonic the HedgehogKirby Super Star|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSDS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive featuresTitled "Kirby Super Star Ultra". The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audioExtra games, and new content. An unofficial PC port of the iOS/Android version is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Originsenhanced graphics.
|-
|Sonic The Legend of Zelda:<br>A Link to the Hedgehog 2Past|Windows (E)Game Boy Advance<br>PlayStation 2 Switch (EU)<br>PlayStation 3 Windows (EU)<br>PlayStation 4 MacOS (EU)<br>PlayStation 5<br>Xbox 360 Linux (EU)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS(U)|style="text-align:left;"|Same deal as the first Sonic the Hedgehog '''GBA: '''Extra dungeon reliant on "Four Swords" game.More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''PCAndroid''' [https:/PS4/PS5github.com/XOneWaterdish/XSX/NS:''' Part of Sonic Origins.zelda3-android Android version]
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|Sonic 3 "Mega Man & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series XBass" /S<br>Nintendo Switch"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracksOnly official English release. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synthWorse audio. Can be fixed with a fan-made wrapper and mod loaderNo dash button. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for Smaller screen resolution makes the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Originsgame borderline unplayable.
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|Sonic CDMega Man X|Windows<br>PlayStation 2DOS<br>GameCube<br>Xbox 360<br>PlayStation 32<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>AndroidPortable (R)<br>iOS|style="text-align:left;"|'''PCDOS:''' The 1995 PC port features better FMVs than the Sega CD versionDifferent aspect ratio, but runs at half the speedworse audio, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperbuggy wall climbing.
'''PlayStation 2GC/PS2:''' Based on the PC SNES version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released included in Japan ''Mega Man X Collection''. The collection also includes extra content like music player and Europeart gallery.
'''GameCubePSP:''' Is available in North AmericaTitled "Mega Man Maverick Hunter X". Full 3D remake, but is blurrier compared to different Sigma stages. Serves as an alternate take on the PS2 versionoriginal game.
'''PC/X360/PS3iOS:''' Remade on a new fan-made engine which would later be used in the iOS/Android Touch controls, "redrawn" graphics (actually smeared versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin DashSNES graphics), the best quality FMVsmuch slower gameplay, and comes with the US and Japanese soundtrackslevel movement restrictions, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PCno stage changes after beating Mavericks in a certain order, among other improvementsoptional microtransactions.
'''PC/PS4/PS5/XOnePC/XSXSwitch/NSXB1:''' Part of Sonic OriginsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Sonic 3D BlastMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PCGC/PS2:''' Included in ''Mega Man X Collection''. The 1997 collection also includes extra content like music player and art gallery. '''PS4/PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, /Switch/XB1:''' SNES and runs poorly on modern SFC versions of Windows. Can be fixed are included in "Mega Man X Legacy Collection" with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, howeverextra content including achievements, the director of the game has released a "Director's Cut" ROM hack that adds a password save systemmusic player, Time Attack modeart gallery, an overworld map with completion progresschallenges, bug fixes and other tweaksmore.
|-
|Space Harrier IIMega Man X3|style="white-space: nowrap;"|PlayStation<br>Sega Genesis (R)Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|New reimagination '''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the game included as part of Mega Drive / Genesis Mini 2files manually. Uses an extended VRAM mode that Files fail to save after reboot if this is (canonically) only used by TeraDrive-only softwaredone.|-|Target Earth|style='''GC/PS2:''' PS1 version included in "white-space: nowrap;Mega Man X Collection"|PlayStation 4 (R)<br>. Loading times are eliminated. '''PC (R)|style="text-align/PS4/Switch/XB1:left;"|Budget remake of ''Assault Suit Leynos''SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Wonder Boy in<br>Monster WorldMetal Max 2: Kai|style="white-space: nowrap;"|Sega Master SystemGame Boy Advance<br>TurboDuo Nintendo DS (R)|style="text-align:left;"|'''Sega Master SystemGBA:''' Demake of Average port with a better font and worse music. You'll want to get the original1. Includes a password system over a battery backup save feature1 revision because the initial one is so bugged and unplayable it had to be recalled.
'''TurboDuoDS:''' Released as ''The Dynastic Hero''Full 3D remake with animated NPC sprites and much better graphics. Features different sprites Improved in every aspect and music due filled to ownership the brim with new content. Based on the engine of certain elements by SegaMetal Max 3 for the Nintendo DS. |-|Ogre Battle:<br>The US version also has tons March of grammatical errorsthe Black Queen|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
|-
|}Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).
==Sega Saturn=={| class="wikitable" style="text-align'''PS2:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Enhanced 3D graphics.
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|BaroqueSecret of Mana|PlayStation 1iOS<br>Android<br>Windows (R)<br>PlayStation 2 4 (R)<br>Nintendo WiiPlayStation Vita (R)<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option. '''PS1Android/iOS:''' Japan onlyPartially enhanced graphics, has extra contentenhanced fonts & menus, but no widescreen support. Has an English fan translation patchtouch controls.
'''PS2PC/PS4/Vita:''' Remake Full 3D remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fpsanimated cutscenes, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 versionvoice acting, has widescreen and progressive scan support, the Japanese dub hack is availableremixed soundtrack.
'''Switch:''' Japan only, based on the Saturn original, includes the contents SNES version included in ''Collection of Baroque Report, screen resolution options, and added openings from the PlayStation port and Mana'' with borders around the remakegame.
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|Black / MatrixShin Megami Tensei|PlayStation<br>Sega Dreamcast (R)CD<br>Game Boy Advance<br>PlayStation iOS|style="text-align:left;"|'''SaturnSNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' OriginalRedrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsan English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
'''DCGBA:''' a remake titled "Black/Matrix AD" with many gameplay changes Redrawn graphics. Has an English patch based on the official localization used in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chaptersiOS port.
'''PS1iOS:''' a demake of Based on the Dreamcast GBA version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|CuldceptShin Megami Tensei II|PlayStation 1<br>Nintendo DS<br>PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS1SNES:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some mapsHas an English patch by Aeon Genesis.
'''DSPS1:''' Based on PS1, fan translation is availableSame deal as its predecessor. Not translated into English.
'''PS2GBA:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"Same deal as its predecessor. Not translated into English.
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|Cyber Troopers Virtual-OnSuper Mario World|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Game Boy Advance<br>Switch (U)<br>Windows(U)<br>PlayStation 3MacOS (U)<br>Xbox 360Linux (U)|style="text-align:left;"|'''SaturnSNES:''' inferior looking port of the arcade running at 20 FPS, an enhanced The version titled in "Daytona USA: Championship Circuit EditionSuper Mario All-Stars + Super Mario World" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modecompilation has unique sprites for Luigi.
'''PCGBA:''' both Saturn versions were ported to pc as Titled "Daytona USA" and "Daytona USASuper Mario World: DeluxeSuper Mario Advance 2" featuring graphical improvements but retaining the frame cap. Slight additions, worse audio, might have issues with modern hardwareMario voice clips. Different Luigi sprites from either SNES version.
'''PS3PC/360Switch:''' Based on the arcade version best graphics 60 FPS and widescreen supportUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Die Hard ArcadeSuper Metroid|PlayStation 2Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PS2PC/Switch:''' Sega Ages 2500 releaseUnofficial native port made by fans by decompilation: [https://github. Changed graphics with a different art stylecom/snesrev/sm], [https://github. Japanese onlycom/RadzPrower/Super-Metroid-Launcher].
|-
|Devil SummonerStar Ocean|style="white-space: nowrap;"|PlayStation Portable(R)|style="text-align:left;"|'''PSPTitled "Star Ocean:''' Widescreen and extra content, Japanese First Departure". Only official English release.
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|style="white-space: nowrap;"|Devil Summoner - Soul HackersSuper Ghouls 'n Ghosts|PlayStation<br>Nintendo 3DSGame Boy Advance|style="text-align:left;"|'''PS1:''' Extra content, Japanese releaseSlowdown removed.
'''3DSGBA:''' Based on PS1New levels, widescreen support, available in Englishworse audio.
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|Dragon ForceTactics Ogre:<br>Let Us Cling Together|PlayStation 2<br>PlayStation Portable|style="text-align:left;"|'''PS2PS1:''' Sega Ages 2500 First English release. Changed graphics with a different art styleSlightly enhanced music. Japanese only '''PSP:''' Very enhanced, more features.
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|GrandiaTales of Phantasia|PlayStation<br>Microsoft WindowsGame Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''SaturnPS1:''' OriginalCleaner graphics, different sprites, new effects, partial voice acting, food system, skits. Japan-exclusive '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, but has fan translationdecreased framerate. Best graphical effects out  '''PSP (Full Voice Edition):''' port of all versions. Save compatibility with Grandia Digital MuseumPS1 edition including GBA additional content plus full voice acting, a Saturn-exclusive bonus disc. Overall best versionnew sprites.
'''PS1PSP ("Tales of Phantasia X Narikiri Dungeon"):''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has PSP version with even more romhacking support additional content (undubs, hard mode balance modsGrade shop)and a remade spin-off.
'''PCiOS/Android:''' "GRANDIA HD Remaster"F2P port of ToP X. Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different nonSub-English translations, par translation. At least GBA one had better controls and a buggy Japanese audio option lifted from the PS1 undub romhackinterface than this. No longer available.
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|Guardian Heroes|Xbox 360|style="text-align:left;Trials of Mana" /<br>"Seiken Densetsu 3"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows(R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''SaturnSwitch/PC (remake):'''inferior looking port Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the arcade running at 30 FPSreviled DENUVO anti-tamper, 8 player multiplayer but it was removedon August 2020 and DRM-free as a result.
'''PCSwitch (SNES port):''' The PC conversion, based on An official translated port of the Saturn original game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead is included in "Collection of Mana" as "Trials of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSMana" internationally.
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|Panzer DragoonUmihara Kawase|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)Nintendo DS<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)Vita|style="text-align:left;"|'''Xbox/PS2DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both versions differ games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Ortaphysics properly implemented unlike all other ports.
'''SwitchVita:''' HD RemakeAs part of the third game, hit or miss for some peoplebut only included in its Vita port. Was later ported to PC/PS4 and Xbox oneSeems like emulation.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.}
'''Saturn (US Version):''' comes with an exclusive mini-===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game called "Death Tank" that isn't in any other versioncompatibility. It may be easier to rely upon a port rather than try to emulate it.
'''PSX:''' auto-aim doesn’t work as wellWhile system requirements are substantially higher, which makes hitting emulating the smaller enemies [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more irritating. Moving around is less squirrelyaccurate emulation, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratiomaking some unplayable games playable.
'''PSP/PS4{|class="wikitable" style="text-align:''' Japan only, runs in a letterbox retaining the original aspect ratio.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Nights into Dreams...Banjo-Kazooie|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3Xbox One|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game Added widescreen mode, generally better framerate and an enhanced graphics modedraw distance. The port to 360, PS3 Ice Key and PC is missing Secret Eggs are available if the user also has a few effects. All resavefile for "Banjo-releases include Tooie" or "Christmas Nights into DreamsBanjo-Kazooie: Nuts and Bolts". Removed Nintendo references, but lack versus mode and some of which were endearing. XBLA version is also included in "Sonic the Hedgehog into DreamsRare Replay".
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|Silhouette MirageBanjo-Tooie|PlayStationXbox 360<br>Xbox One|style="text-align:left;"|'''Saturn:''' Original, Japan onlyGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here'''PS1 (Japanese version):''' Missing background graphicsRemoved Nintendo references, missing 2D parallax effects but has 2 extra bossessome of which were endearing'''PS1 (USA XBLA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedalso included in "Rare Replay".
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|Sonic RBlast Corps|Microsoft WindowsXbox One (E)|style="text-align:left;"|'''PC:''' Enhanced port with better Improved graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsbetter framerate.
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|Radiant Silvergunstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox 360(R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects Titled "Conker: Live and Reloaded". It's censored but has much better graphics, and English supportupdated multiplayer.|}
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style==Sega Dreamcast==Since "text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the system died earlyunofficial port, many of its games were ported however. Requires extracting data from the game's ROM to other consolesplay. Can be found [https://doom64ex.wordpress.com here].
{| class="wikitable" style="text'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-alignof-life improvements. It had broken stock shaders with DirectX 11 API and inaccuracies to the source material, but these issues has since been patched for PC at least. See [https:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes//doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
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|Crazy Taxi 2The Legend of Zelda: Ocarina of Time|style="white-space: nowrap;"|PlayStation PortableGameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|"Crazy Taxi'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p. '''3DS: Fare War" ''' port is a compilation remake with a better framerate, the blood and some of "Crazy Taxi" the violence was censored and "Crazy Taxi 2" games with widescreen support, but it is missing 3 songs and has bad controlssome rumble features. '''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github. It has custom soundtrack supportcom/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
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|style="white-spaceThe Legend of Zelda: nowrap;"Majora's Mask|Ecco the Dolphin:GameCube (E)<br>Defender of the Future|PlayStation 2Nintendo 3DS (R)|style="text-align:left;"|Lower quality texture '''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and resolutionrandom crashes.  '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, but better visual effects and it changes some modelskey gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
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|HeadhunterJet Force Gemini|PlayStation 2Xbox One (E)|style="text-align:left;"|Lower quality portImproved graphics, better framerate.
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|Hundred SwordsKiller Instinct Gold|Microsoft WindowsXbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''DreamcastXbox:''' Japanese onlyImproved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
'''PC:''' Available in English A unofficial port is [https://github. Dialogue options and some plot points were cut, so the "Personcom/King" mechanic is missingfgsfdsfgs/perfect_dark WIP].
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|Jet Set Radio /<br>Jet Grind RadioRayman 2|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro EditionDreamcast<br>PlayStation Vita<br>iOS<br>Android2 (R)|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the "De la Jet Set Radio" Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini- games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the definitive Dreamcast releasegame. Widescreen support, missing 2 songs '''PS2: ''' Titled "Yappie FeetRayman Revolution" . Remake that completely changes the game for better and for worse. This version includes new minigames and a song bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called "Many Styles" Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast's PAL version), and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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|Maken XSin & Punishment|PlayStation 2style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|Remake that changes '''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the game from first-person view to third-person. PAL release only (50 Hz). No English dubNintendo Switch Online service.
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|MDK2Super Mario 64|Microsoft Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows(U)<br>PlayStation 2MacOS (U)<br>Nintendo WiiLinux (U)|style="text-align:left;"|'''PCNintendo DS:''' in first port from 2000 year was added difficulty levels Remake has three more playable characters and the ability to save everywhere. Another - titled '''MDK2 HD''' - some extra features high-definition 3D modelsbut has poorer controls, reworked mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), improved lightingand altered progression. Some may prefer it, and remastered music tracks but suffers from frame rate issues and glitchesothers not so much.
'''PlayStation 2PC/WebAssembly:''' Titled "MDK2Unoffical native port made by fans using the SM64 decompilation project.[https: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies//github. The game is now giving answers to the player com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using big red arrows and flashing circles point out where to shoot certain bossesthe SM64 decompilation project. The game also features fully customizable controls[https://github.com/VDavid003/sm64-port-android-base]
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
|-
|ShenmueStar Fox 64|Microsoft Windows<br>PlayStation 4<br>Xbox OneNintendo 3DS (R)|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilationThe 3DS remake has updated graphics, slightly different instrumentation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both gamesmultiplayer, and some minors changes to the town, [https://wwwtoken 3DS features including an easy mode with a misleading name.shenmuedojoIt is missing rumble features.com/forum/indexIt also has redone voices, for better or worse.php?threads/shenmue|-i|Turok: Dinosaur Hunter|Windows|style="text-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]align:left;"|Remastered for PC.
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|Shenmue Turok 2: Seeds of Evil|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin MaryRemastered for PC'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|
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|Space Channel 5<br>Part 2Turok 3: Shadow of Oblivion|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPSRemastered for PC'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.|}
'''PS3/360===GameCube==={| class="wikitable" style="text-align:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Skies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia IIBeyond Good & Evil|PlayStation 2<br>PlayStation 3Xbox<br>Microsoft Windows<br>Nintendo SwitchPlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' version is technically inferiorInferior-looking port, wrong aspect ratio.
'''PCXbox:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces Was developed by another team so there are some minor changes to the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain itemsenvironment.
'''XboxPC:''' A decent portSame as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.
'''GameCubePS3/360:''' A decent port. Has another HD remaster of the PC version, titled "Phantasy Star OnlineBeyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16: Episode I & II Plus"9 screen, this results in black bars around the entire screen, needlessly constraining the image. It adds challenge mode and some missions that Those were only available fixed in online modethe HD version. Can be played in offline modeThe PS3 version has broken shadows.
'''PC:''' Has another The game creator said that the GameCube version, titled is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="Phantasy Star Onlinetext-align: Blue Burstleft;". Has a new episode with extra content. This |Inferior to the original GameCube version is also available in English several ways - including poor optimization, improper sound mixing, severe screen tearing and probably Chinesepoor controller support.
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|Resident Evil<br>Code: VeronicaDonkey Kong Jungle Beat|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong''Resident Evil Code: Veronica X''s movement and its motion detection feature to clap. Features additional cutscenesTo accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It was also released on Dreamcast after replaces the original "Code: Veronica". '''PS2:''' Doesn't banana-based health meter with a more traditional life system and adds a boss rush mode and support progressive scan. '''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratiowidescreen television displays.
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|Rent-A-Hero No. 1The Legend of Zelda:<br>The Wind Waker|XboxWii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad''Dreamcast:''' Japanese onlys gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions'''Xbox:''' The intro was improved ending cutscene and added online capabilitiesstaff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. An English prototype However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a complete state - with only minor text errors present - was leaked onlinenew file, is skippable, but no other cutscenes are.
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|Rez|DreamcastThe Legend of Zelda:<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>AndroidTwilight Princess|Wii<br>PlayStation 5Wii U|style="text-align:left;"|'''PS2Wii:''' Lower quality The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This portwas actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).
'''360Wii U:''' HD Port Remaster with widescreen support[https://zeldawiki'''PCwiki/wiki/PS4The_Legend_of_Zelda:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
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|Sonic AdventureKiller 7|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 32|style="text-align:left;"|Titled ''Sonic Adventure DX[https: Director's Cut''//www. Features updated character models and a new mission modespeedrun. Doesn't include Chao Adventure due to a lack com/Killer7/guide/vrviv Full list of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).changes]
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|Sonic Adventure 2Mario Power Tennis|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3Wii|style="text-align:left;"|Titled ''Sonic Adventure 216: Battle''. Features slightly better character models, a more in-depth multiplayer 9 widescreen mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due Players can choose to a lack play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of VMUplayable character participants. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and It also adds a 16:9 aspect ratio but separate new gauge pointing out the multiplayer content as paid DLC.|} ==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systemscurrent Power Shot energy charge shown below character icons during matches.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|Breath of Fire IIIMetroid Prime 1<br>Metroid Prime 2|PSPstyle="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|'''PSP'''style="text-align:left;"|[https: Adds widescreen support, quality of life //metroid.fandom.com/wiki/List_of_version_differences Too many changes, and an extra minigame.to list here]
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|Breath Tales of Fire IVSymphonia|PCWindows<br>PlayStation 2<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'PC'wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player': Has shorter load times s choice, and includes an option for sprite smoothingwhoever out of the group is chosen will gain a point in affection. The only version to sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be localized challenged in Traditional Chinese (Taiwan)the Underworld as well. PS3/PC: Based on the PS2 version.
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|Crash Bandicoot Trilogy and Crash Team Racing Viewtiful Joe 1<br>Viewtiful Joe 2|PS4/Xbox One/PC/SwitchPlayStation 2|'''PS1'''style="text-align: Original.'''PS4/Xbox One/PC/Switch''': HD Remakesleft;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
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|Chrono CrossRayman 3|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1PlayStation 2<br>Sega SaturnXbox<br>Xbox 360Windows<br>PSPPlayStation 3<br>PS4/iOS/AndroidXbox 360|style="text-align:left;"|'''PS1GameCube:''': Original. Some items were rearranged best shadows and some dubbing was discarded in the English versionwater effects. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes Has an exclusive mini-game by connecting GBA to GameCube and fixed the Nocturne easter egganother minigame called "2D Nightmare" that can be accessed by using cheats. A fan translation exists for those superior versionsHas an HD Texture Pack.
'''SaturnPS2:''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restgraphics.
'''Xbox 360:'''Widescreen option is just 4: Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs)3 stretched.
'''PSP'''PC: Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation ability to skip FMV cutscenes was maderemoved, to the dismay of some fans most interested in the memetic original voice actingtextures are missing, both issues can be fixed with a mod called "Better Rayman 3". Didn't include any material from the Saturn The PC version besides a redone Maria boss fightis also available in Czech, Hebrew, Polish, Russian, and a playable Maria inspired from her ''Rondo of Blood'' movesetSlovak languages.
'''PS4PS3/iOS/Android360:''': Based on HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the PSP logo has been changed to match that of Rayman Origins.The original version as opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a standalone Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game. Mariacontains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's gameplay edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was tweaked furtherplaced around them. While made without IGAThe Grand Minimus's involvement, crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some consider it even better than the PSP versionother in-game dialogue.
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|Dino CrisisResident Evil 4|PCWindows<br>DCPlayStation 2<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br>Wii<br>Nintendo Switch|'''PS1style="text-align:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis left;"|[https://classicrebirthresidentevil.fandom.com/index.phpwiki/Resident_Evil_4/dino-crisis-classic-rebirthdevelopment Too many different ports with their own features/ Classic REbirthchanges to list here] makes it the definitive version.  '''DC:''' Enhanced port with better graphics.
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|Dino Crisis 2Super Mario Sunshine|PCNintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.
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|Final Fantasy VIISonic Heroes|PCPlayStation 2<br>SteamXbox<br>Windows|style="text-align:left;"|'''PCGameCube:''' Backgrounds/FMVs are L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the same resolutions options menu. Sound mixing is very poor, as the PS1 versionsound effects are loud enough to drown out the voices. The original release had Chao in the music played through terrible MIDI instrumentsspecial stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music can be fixed with after you load up a modsave and head back to switch files.
'''SteamXbox:''' The recent PC release on Steam fixes all has frequent performance issues, making it that are heavier than the current definitive PS2 version, Certain texture animations are missing. PS4 FMVs at a higher resolution and iOS ports of bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the recent PC release have been releasedspecial stages, later followed by Switch and the energy indirect textures are brighter. Contains a brightness setting. The audio files in the Xbox portsversion have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full remake of the dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game was first released on the PS4audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and came later Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PCversion, Tails switches to a higher poly model on the Team Select screen upon being selected. Can be fixed with mods.
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|Final Fantasy VIIIstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PcPlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|Same stance as FFVIIstyle="text-align:left;"|'''PlayStation 2:'''s Steam releaseInferior-looking port. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation) '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.
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|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. }
'''iOS/Android===Nintendo Wii==={| class="wikitable" style="text-align:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Legend of Manastyle="white-space: nowrap;"|Switch/PS4/PC|'''Switch/PS4/PCCrash:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.Mind Over Mutant|style="white-|MediEvil space: nowrap;"|PSPNintendo DS<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega SaturnPlayStation Portable<br>GC/PS2PlayStation 2<br>PS4/Xbox One/Switch/PC360|style="text-align:left;"|'''SaturnDS:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antiA full-fledged demake -2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)platformer with 3D graphics. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
'''GC/PS2PlayStation Portable:''' Released as part most downgraded graphics, lack of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 versioncooperative multiplayer.
'''PS4/Xbox One/Switch/PCPlayStation 2:''' Featured downgraded graphics, Carbon Crash as part playable character for second player instead of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesCoco Bandicoot.
A spin-off, Rockman & Forte, was released on the '''SNES/GBAXbox 360:''' for enhanced graphics.|-|Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "kids who wanted to play Mega Man 8 but didn't have a PlayStationMuramasa: Rebirth". It reuses Mega Man 7's The Vita version has exclusive story DLC expansions and a revised English translation, so it is the more complete version of the game engine, Mega Man 8's graphics, and includes completely new levels.
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|Mega Man LegendsNo More Heroes|PCPlayStation 3<br>N64Xbox 360<br>PSPNintendo Switch<br>Windows|style="text-align:left;"| '''PCPS3/X360:''' Music doesnA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't looprequire motion control. Cutscenes don't sync up with audio properly"Heavenly Star" song and Ubisoft trailer was removed. Requires Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a mapping program retry option, ability to play comfortably warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with an XInput controllerany collectibles and missions located in that area moved to the rest of the map.
'''N64Switch:''' Simultaneously better Based on the Wii version. "Heavenly Star" song and worse in the graphics departmentUbisoft trailer were removed. The sound is compressed so it can fit on a cartridgeDoesn't require motion control. Released as Mega Man 64 in North AmericaA retry option was added.
'''PSPWindows:''' Japan-onlyBased on the Switch version. Standard port with widescreen Does not support mouse and minor additional content. Lockkeyboard -on is done by holding L and R simultaneouslycontroller only.
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|Mega Man Legends No More Heroes 2: Desperate Struggle|PCNintendo Switch<br>PSPWindows|style="text-align:left;"|'''PCWii:''' Exclusive to Japan NA and TaiwanPAL versions have different music. Does not work on modern video cardsThe PAL version is also censored. '''Switch:''' Uncensored and has the PAL music.
'''PSPWindows:''' Standard port with widescreen Based on the Switch version. Does not support mouse and minor additional contentkeyboard - controller only. Released only in JapanPoor porting with many crashes.
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|Mega Man X4Pandora's Tower|Sega Saturn<br>PC<br>PS2/GC|'''PS1style="text-align:left;"|''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''SaturnWii:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 NA version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port lot of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is donebugs, it also won't play music & won't show the cutscenes, unless the original CD is which not presented in the disc drive. '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation PAL version. Completely removed loading times.
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|Mega Man X5Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PS1PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>PCNintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator encourages people to only play the Wii version.|-|Sonic Colors|Windows<br>PS2/GCPlayStation 4<br>PS4/Xbox One/<br>Nintendo Switch/PC|style="text-align:left;"|'''PS1PC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Has some excellent ROM hacking support Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to reimplement missing content and add quality of life changesrestore the original one).
'''PCSwitch:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or laterSame as above, but 30 FPS.|-'''PS2/GC|The Legend of Zelda:''' same as the other games in ''Mega Man X Collection''.Skyward Sword|Nintendo Switch'''PS4/Xbox One/Switch/PC|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timest require motion control anymore.
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|Mega Man X6Xenoblade Chronicles|PS1Nintendo 3DS<br>PC<br>PS2/GC<br>PS4/Xbox One/Nintendo Switch/PC(R)|style="text-align:left;"|'''PS13DS:''' OriginalInferior looking port. uses the dual-screen. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), New Collection Mode and a retranslationAmiibo compatibility.
'''PCSwitch:''' Released only HD Remake. Redefines graphics in Korea high-definition quality and some other parts of Asiaredesigns key characters'''PS2/GCN:''' same as Most music tracks are remastered with new recordings, and the other games in ''Mega Man X Collection''. Some of user interface and the voice-acting is missing in this versionmenu screen are also improved and adjusted to be easy to play'''PS4/XOne/Switch/PC:''' Featured new language options such as part of ''Mega Man X Legacy Collection'' with some Korean, Simplified Chinese, and Traditional Chinese. A new challenge stages from this game but epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is based on the PlayStation version. Completely removed loading timesa new feature.
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|Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".}
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https===Sega Master System==={| class="wikitable" style="text-align://mgs.w00ty.com/mgs1/launcher/ mod].center;"! scope="col"|Name'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.! scope="col"|Platforms '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.! scope="col"|Notes
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|Moon Remix RPG Adventure style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch/PC(R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as '''Switch/PC:'Alex Kidd in Miracle World DX'' Official translation.
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|PaRappa the RapperHokuto no Ken|PSPPlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as '''PSPSEGA AGES 2500 Series Vol.11:Hokuto no Ken'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
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|Persona 2: Eternal PunishmentPhantasy Star|PS1Sega Saturn<br>PlayStation 2 (R)<br>PSPGameBoy Advance<br>Java 2 Micro Edition|Part two of style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only. '''Persona PlayStation 2''. Also ': Budget remake known as ''Persona 2Phantasy Star: Generation: Batsu.1''. Features updated graphics and sounds. Japan-only. Fan translation is available.
'''PS1GBA:''' Available in Japanese and EnglishEmulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Retains save compatibility with Innocent Sin to unlock content, in all versionsNot released inside Japan.
'''PSPJ2ME:''' Full remake of the game released for mobile phones. Available only in JapaneseChinese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelstranslations of the game do exist.
|-
|Persona 2style="white-space: nowrap;"|Wonder Boy III: Innocent Sin<br>The Dragon's Trap|PS1TurboGrafx-16<br>PSPGame Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|Part one of style="text-align:left;"|'''Persona 2TurboGrafx-16'''. Also known : Known as ''Persona 2: Tsumi.Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.
'''PS1:Game Gear''' Available : Slightly different maps and prices around shops. Released only in Japanese. A fan translation is availableEurope and Japan.
'''PSPJ2ME:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized Released for some mild censorship and losing its tone compared to FOMA mobile phones as part of the original''Puyo Puyo! SEGA'' label. Changes are unknown.|Japan-|Rayman|PC/Sega Saturn/N64|Too many changes to list hereonly.
The definitive version is a fan '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake called of the game known as ''RaymanWonder Boy: RedemptionThe Dragon's Trap''.
|-
|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.}
'''Saturn:''' Worse performance. Includes an extra game mode.===Sega Genesis=== '''PC{| class="wikitable" style="text-align:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.center;"! scope="col"|Name'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.! scope="col"|Platforms '''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.! scope="col"|Notes
|-
|Resident Evil 2style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|PS1-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>N64PlayStation Portable (R)<br>DreamcastiOS (R)<br>PCSega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:'''PS1Remake with increased difficulty. '''PlayStation Portable:''' Later re-released Based on the system ps1 but with DualShock support and a new game modelonger load times.
'''N64iOS:''' Compressed assets, varies between 240p and 480i. New featuresBased on PS1 has widescreen support but touch control.
'''DreamcastSega Saturn/Windows:''' 480pBased on PS1. Even more featuresIs not available in English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
'''PCGBA:''' 1999 PC version has poor compatibility with modern OSes. Has a JapanIncluded as part of ''Pac-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and ClaireMan Collection''s games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
A HD remake was released for '''PS2/GC/Xbox/PC, PS4 and Xbox. Includes some content inspired :''' Remake from the prototype version Resident Evil 1''Namco Anthology Vol.5 but then cuts some more. Positive reception. |-|Resident Evil 3|Dreamcast/GC<br>PC|2''included in 'Dreamcast/GC:'Pac-Man World 2'' 480p, more featuresas unlockable extra.
'''PS3/X360/PC:''' 2000 PC Emulated version has improved preof the game included as part of ''Pac-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSesMan Museum''. Has a Japan-only re-release PC version was been delisted from Steam in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVsJuly 9, but carries many 2020 in favor of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident''Pac-evil-3-classic-rebirth/ Classic REbirth] on Man Museum+'', which includes emulation of the Japanese Sourcenext release makes it the definitive SNES version.A HD remake was released for PC, PS4 and Xboxinstead.
|-
|Revelations: PersonaPhantasy Star II|PS1PlayStation 2 (R)<br>PCGBA<br>PSP|style="text-align:left;"|'''PS1PlayStation 2:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the originalTitled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.
'''PCGBA:''' Released only in Japan. Very far from a technical achievementPort of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''PSP.|-|Powerball|style="white-space:nowrap;"|PlayStation (R)|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1' Titled ''Shin Megami Tensei.|-|Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Persona''Resurrection of the Dark Dragon". It has additional content as well as widescreen supportThe changes included an expanded plot, three new playable characters, three new battles, a revamped UIramping difficulty system, updated cutscenes and OSTsome tweaks in the gameplay and ramping difficulty system, however it has worse graphic and selectable difficulty levels. The English release reverts many of audio quality compared to the original localization changes to be more faithful to the Japanese script. It also reinstates |-|Shadow of the Snow Queen questBeast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.
|-
| Spyro Sonic the Dragon TrilogyHedgehog|PS1Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>PS4/Xbox One<br>Xbox Series X/PC/S<br>Nintendo Switch<br>Android<br>iOS|'''PS1style="text-align:''' Originalleft;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial decompilation port of the iOS/Android version is available for PC, but enabling Sonic Origins Plus features requires obatining its data files and compiling the decompilation port via source code.
'''PC/PS4/Xbox OnePS5/XOne/PCXSX/SwitchNS:''' HD RemakesPart of Sonic Origins. Launched with a myriad of bugs and inaccuracies compared to the prior releases. Some of the issues were addressed with patches, and its Plus DLC enables Knuckles in CD and Amy in all four games, but it is still missing the Save Select feature from the mobile version, has inferior sound quality, and unlocking Super Sonic in this version requires using a cheat code when it was available as an unlock for 100% completion in the mobile versions.
|-
|SuikodenSonic the Hedgehog 2|PS1Windows (E)<br>Sega SaturnPlayStation 2 (E)<br>PCPlayStation 3 (E)<br>PSPPlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|'''PS1style="text-align:''' Original. Save compatibility with Suikoden 2left;"|Same deal as the first Sonic the Hedgehog game.
'''SaturnPC/PS4/PS5/XOne/XSX/NS:''' JapanPart of Sonic Origins. Same deal as the above.|-only. It is an enhanced |Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port including new locationsalso comes standalone versions of Sonic the Hedgehog 3, new enemiesSonic & Knuckles, enhanced colorsand Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and a new opening fullmod loader. The 2011 Steam re-motion videorelease is ran through an emulator, but however, an unofficial port for the Steam version that's on par with longer load times and some visual effects being removedthe iOS/Android versions of Sonic 1/2/CD is available.
'''PC/PS4/PS5/XOne/XSX/NS:''' JapanPart of Sonic Origins. Features an all-only. Compatibility issues new Retro Engine port in this collection with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps some new quality-of-life improvements and scenes are not redone to accommodate for extra animations, but also suffers from some of the larger screen area) same problems as Sonic 1 and fixes a couple 2 with the "controversial" music being replaced with inferior remixes from the beta version of glitches. Adds a couple of more, as well. Released only in Japanthe game.
|-
|Suikoden IISonic CD|PS1Windows<br>PCPlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>PSPiOS|style="text-align:left;"|'''PS1PC:''' OriginalThe 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. NTSC-U has A newer 1996 version runs better, but introduced some glitched lines fixed in new bugs and only includes the PAL version or via romhacksUS soundtrack for all regions. Save compatibility Can be fixed with Suikoden 1a fan-made wrapper.
'''PCPlayStation 2:''' Taiwan-Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only. Compatibility issues with modern PCsreleased in Japan and Europe.
'''PSPGameCube:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone Is available in North America, but is blurrier compared to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in JapanPS2 version.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
'''SaturnPC/X360/PS3:''' JapanRemade on a new fan-onlymade engine which would later be used in the iOS/Android versions of Sonic 1 and 2. It is Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an enhanced unofficial port including extra content. Fan translation is availablethat implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
'''PC/PS4/PS5/XOne/XSX/NS:''' KoreanPart of Sonic Origins. Suffers from some of the same problems as the above games.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) onlyused by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature. '''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Wipeout 2097
|PC/Saturn
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==PlayStation 2=Sega Saturn===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|BullyBaroque|style="white-space: nowrap;"|Windows<br>WiiPlayStation 1<br>PlayStation Vita2 (R)<br>Xbox 360Nintendo Wii<br> Android + IOSNintendo Switch.|style="text-align:centerleft;"|'''WiiSaturn:''' Japan only, has widescreen option. '''PS1:''' Cropped Japan only, has extra content, but no widescreensupport. Has an English fan translation patch.
'''360/PCPS2:''' Cropped widescreenRemake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Explosions Has removed blur, 60fps, and punching noises are completely different(albeit broken) Japanese dub hacks. Edward ''s glasses are now gold. The gnomes show up as soon 'Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the game startsJapanese dub hack is available.
'''VitaSwitch:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port]and the remake.
|-
|Chaos LegionBlack / Matrix|Sega Dreamcast (R)<br>WindowsPlayStation |'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?pstyle=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|"text-|Crash Bandicoot: The Wrath of Cortex|<br>GCN<br>Xbox|'''Xboxalign:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|<br>PS3/4<br>Xbox 360/One<br>Windows<br>Switchleft;"|'''PS3/360/PS4/Xbox OneSaturn:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugsOriginal. Devil May Cry 3 Has a bug that heals enemies after the player is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything using a special attack which was fixedin the other versions.
'''DMC3SE PCDC:''' Poor port from a third-party developer. remake titled "Black/Matrix AD" with many gameplay changes in order to make the port in game easier, added many anime cutscenes and new anime art style for the characters, the HD collection is superiorending was expanded with 2 extra chapters.
'''DMC HD Collection PCPS1:''' Direct port a demake of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.'''Switch:''' Direct port of Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the console HD Collection. DMC 3 has an Official Style Switcher modeoriginal art style was restored.
|-
|Disgaea: Hour of DarknessCuldcept|PlayStation 1<br>PCNintendo DS<br>Switch<br>PSP<br>VitaPlayStation 2|style="text-align:left;"|'''PCPS1:''' Has content from the PSP versionSome cards are deleted and it becomes other cards, but suffers from poor porting issues (eabolish a negotiation rule.gAddition of some maps. locked internal resolution '''DS:''' Based on PS1, bugs not present in other versions). A mod exist to fix many of these issues and beyondfan translation is available.
'''SwitchPS2:''' Improved version with HD sprites and QoL changesDespite being called "Culdcept" this is actually the sequel "Culdcept 2".
|-
|Disgaea Cyber Troopers Virtual-On|PlayStation 2: Cursed Memories|<br>PC<br>PSPstyle="text-align:left;"|'''PCPS2:''' Features content from the PlayStation 2 and PSP versions, higher resolution Sega Ages 2500 release. Changed graphics than the previous versions, keyboard shortcutswith a different art style, updated UI60 FPS, and characters previously removed from the overseas versionsJapanese release.
|-
|Dragon Ball Z: Budokai 1,3Daytona USA|Microsoft Windows<br>Gamecube<br>PS3PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GCSaturn:''' Port inferior looking port of Dragon Ball Zthe arcade running at 20 FPS, an enhanced version titled "Daytona USA: Budokai 1 Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with cel Shaded Graphicsthe Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware. '''PS3/360:''' HD collection (doesnBased on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'t include widescreen Dragon Ball Z''PS2: Budokai 2)''' Sega Ages 2500 release. Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarismChanged graphics with a different art style. Widescreen supportJapanese only.
|-
|Dragon Ball ZDevil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP: Budokai Tenkaichi 2''' Widescreen and extra content,3|<br>WiiJapanese release.
|-
|Dragon Quest VIIIstyle="white-space: Journey of the Cursed Kingnowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS<br> Android + IOS|style="text-align:left;"|'''3DSPS1:''' Include extra Extra content but inferior graphics, Japanese release.
'''Android/iOS3DS:''' no voice acting nor orchestrated soundtrackBased on PS1, widescreen support, available in English.
|-
|Fatal Frame 1Dragon Force|<br>XboxPlayStation 2|style="text-align:left;"|'''XboxPS2:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, Sega Ages 2500 release. Changed graphics with a new ending, and more costumes to unlockdifferent art style. Japanese only.
|-
|Fatal Frame 2Grandia|PlayStation<br>Xbox<br>Wii<br>Microsoft Windows|style="text-align:left;"|'''XboxSaturn:''' Titled "The director's Cut"Original. Japan-exclusive, but has extra things added such as fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a firstSaturn-person mode, a survival mode, a new ending, and more costumes to unlockexclusive bonus disc. Overall best version.
'''WiiPS1:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the gameMassively downgraded port, expanding on the storymissing textures, animation frames and several of the cutscenes from the original have been extended as wellhas horribly stretched battle backgrounds. The game is no longer determined by what difficulty has been selectedInitial localization. InsteadHas more romhacking support (undubs, endings are now determined by how the player plays the gamehard mode balance mods). The game has a new theme song, not in '''PC:''' "GRANDIA HD Remaster". Port based on the original. A new modePS1 version, Haunted Housewith an [[Texture filtering|xBR]], has been addeda prettier font, replacing Mission Mode. |different non-|Final Fantasy XEnglish translations, Final Fantasy X-2|<br>Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on and a buggy Japanese audio option lifted from the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missPS1 undub romhack.
|-
|God of War, God of War IIGuardian Heroes|<br>Vita<br>PS3Xbox 360|Stable frameratestyle="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, screen tearing fixed. added bloom effect. Cropped widescreennew gameplay options, stretched HUDand expanded multiplayer modes.
|-
|Grand Theft Auto IIIManx TT Super Bike|<br>PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOSMicrosoft Windows|style="text-align:left;"|'''PCSaturn:''' Besides inferior looking port of the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4arcade running at 30 FPS, with enhanced graphics but introduced more bugs and issues8 player multiplayer was removed.
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One(R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/SwitchPS2:''' Definitive EditionBoth versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''PS4Switch:''' Original one as "PS2 Classic"HD Remake, emulated. Definitive Edition is also availablehit or miss for some people'''iOSWas later ported to PC/Android:''' Added checkpoint mechanismPS4 and Xbox one.
|-
|Grand Theft Auto San AndreasPowerSlave/Exhumed|Microsoft Widows<br>PCPlayStation<br>Xbox 360PlayStation 4<br>Xbox One<br>PS3/4<br>Vita<br>Nintendo Switch<br>Android + IOS|style="text-align:left;"|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effectsA completely different game while the PC is a straightforward FPS get from point A to point B, worse textures while Sega Saturn and different map geometry, compared PS1 versions are closer to the PS2 version]being a 3D metroidvania. Some problems can be fixed by using mods. Besides The console versions served as a basis for the original port2022 remaster for Xbox One, New "Definitive Edition" has been released which is made with Unreal PlayStation 4 engine, with enhanced graphics but introduced more bugs and issuesSwitch, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionPC.
'''X360Saturn (US Version):''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some comes with an exclusive mini-game mechanisms are being altered such as the thruster angle adjustment of Hydracalled "Death Tank" that isn't in any other version.
'''PS3PSX:''' PS3 native one is auto-aim doesn’t work as well, which makes hitting the same as X360smaller enemies more irritating. PS2 backward compatible version Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also availablego down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
'''PS VitaPSP/PS4:''' [httpsJapan only, runs in a letterbox retaining the original aspect ratio.|-|NiGHTS into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/githubPS3/PC:''' Features both the original game and an enhanced graphics mode.com/TheOfficialFloW/gtasa_vita Unofficial The port]to Xbox 360, PlayStation 3 and PC are missing a few effects and imprecise controls thanks to the extra deadzones introduced. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams". Same as mobile Some of these issues can be fixed with mods on PC and enable 60 FPS gameplay, arguably making it the definitive version.|-|Radiant Silvergun|Xbox 360<br>Switch<br>Microsoft Windows|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
'''PS4Switch:''' As "PS2 Classic"Based on the Xbox 360 version. Introduced bugs and sound balance issues, emulated. Definitive Edition is also availablebut most of the issues have been fixed.
'''XOnePC:''' Definitive EditionSame deal as the Switch version. X360 version is also available Barebones PC port but features the Sega Saturn/S-TV aspect-ratio, supports DualShock 4, DualSense, and Switch Pro Controller via backward compatibilitySteam Input, and later updates added expanded Training Mode options and quick restarts.|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.
'''SwitchPS1 (Japanese version):''' Definitive EditionMissing background graphics, missing 2D parallax effects but has 2 extra bosses.
'''iOS/Android/Windows PhonePS1 (USA version):''' Added checkpoint mechanismBased on the PlayStation Japanese version. Some game mechanisms are being altered such as Has censored the thruster angle adjustment of Hydra. Multiplayer functionality religious names and difficulty was removedincreased.
|-
|Grand Theft Auto Vice CitySonic R|<br>PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOSMicrosoft Windows|style="text-align:left;"|'''PC:''' Besides the original Enhanced port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced better graphics but introduced more bugs and issuesextra content. Some reprints of the game contents and mechanisms has been changed in Definitive Editionare missing the music. Has problems with modern hardware, such as the mission "Shakedown" and bike handlingbut can be fixed with mods.|}
'''PS4:''' As "PS2 Classic"===Sega Dreamcast===Since the system died early, emulated. Definitive Edition is also availablemany of its games were ported to other consoles.
'''XOne/Switch{| class="wikitable" style="text-align:''' Definitive Edition.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable'''iOS/Android|style="text-align:left;"|"Crazy Taxi:''' Added checkpoint mechanismFare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
|-
|Icostyle="white-space: nowrap;"|Ecco the Dolphin:<br>PS3Defender of the Future|Runs in full 1080p PlayStation 2|style="text-align:left;"|Lower quality texture and is based on the PAL versionresolution, so the extra content from that version is included. Supports Stereoscopic 3Dbut better visual effects and some models.
|-
|Jak and DaxterHeadhunter|<br>PS3<br>Vita<br>PS4/5PlayStation 2|'''PS3:''' Substyle="text-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky. '''Vitaalign:''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulatedleft;"|Lower quality port.
|-
|Jak IIHundred Swords|<br>PS3<br>Vita<br>PS4/5Microsoft Windows|style="text-align:left;"|'''PS3Dreamcast:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This Japanese only happens the first time that the system plays the cutscene.
'''VitaPC:''' same as aboveAvailable in English. Dialogue options and some plot points were cut, suffers from a massive slowdown, making it unplayable. '''PS4so the "Person/PS5:''' EmulatedKing" mechanic is missing.
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| Jak 3Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>PS3Java Micro Edition<br>PlayStation Vita<br>PS4/5iOS<br>Android|style="text-align:left;"|'''PS3PlayStation 3/Xbox 360/Windows:''' SubBased on the "De la Jet Set Radio" -HD, cropped widescreenthe definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many in-game explosions retain Styles" from the white screen effect for a prolonged amount of timeDreamcast's PAL version).Metal heads have a shiny, silver armor texture as opposed |-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to the original muddy brown texturethird-person. PAL release only (50 Hz). No English dub. In the cutscene |-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="Power of Protectiontext-align:left;", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only |'''PC:''' in first port from 2000 year was added difficulty levels and the cutscenes in which it is featuredability to save everywhere. Light JakAnother - titled '''MDK2 HD's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present- features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
'''VitaPlayStation 2:''' same as aboveTitled "MDK2: Armageddon", features bigger switches, suffers from a massive slowdownwider ledges in platforming sections, making it unplayableweaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''PS4/PS5Wii:''' EmulatedBased on the PS2 version, but the audio has been compressed and shadows have been removed.
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIShenmue|Microsoft Windows<br>PC<br>PS3/PlayStation 4<br>Xbox One|16style="text-align:left;"|'''PC/PS4/Xbox One:9 aspect ratio ''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Altered character modelsAbility to save anywhere in both games, music. Based on some minors changes to the updated Final Mix versionstown, [https://www. PS3 Suffers from increased load timeshenmuedojo. 60fps support in PS4com/forum/Xbox ONE and PCindex. Kingdom hearts php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2 has some minor audio issues.Re: Chain of Memories is 594 a remake lot of the GBA gamebugs].
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|Klonoa Shenmue 2: Lunatea's Veil|Xbox<br>PCMicrosoft Windows<br>PS4PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using Omissions of visual references to the same engine with better lightningVirgin Mary.|-|Manhunt|<br>PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
'''PC/PS4/Xbox One:''' Based As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, missing even more visual effects has [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues with modern hardware Which can be patched-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Mega Man X7|Space Channel 5<br>PCPart 2|PlayStation 2<br>SwitchPlayStation 3<br>PS4Xbox 360<br>Xbox OneMicrosoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS. '''PCPS2:''' A direct port from the PlayStation 2 versionRuns at 29. Lacks basic PC functionality97 FPS, no video options, inferior graphics, no remapable keyboard inputslower resolution, and does not lower 2D assets resolution. '''PC:''' HD remasters with widescreen support controller despite using PlayStation 2 button prompts. May not work on modern operating systemsFrame rate is capped at half the refresh rate so the monitor needs to be set to 59. Released only in Korea94 Hz. A much better port was released as part Some of Mega Man X Legacy Collection 2the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played. '''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Mega Man X8Skies of Arcadia|<br>PC<br>Switch<br>PS4<br>Xbox OneGameCube|'''PCstyle="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast' Features mouses original release used uncompressed Redbook/CD-supported interface, higher resolution modes DA tier quality sound samples (up actually one of the main reasons why Dreamcast's version had to 1280x1024) but no antibe cut into two separate GD-aliasing options, ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and supports gamepads (XInput is not 100% supportedevery sound in the game). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2Due to lack of VMU functionality an entire separate mini-disc multi-lingual versions game (English"Pinta's Quest") was completely removed, Spanishwhich, Frenchconsidering that Pinta was a fully developed separate 3D character model in the original game, Italianessentially means Gamecube's port completely lacks the said character (however, German, Japaneseto somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and Koreanfake pirate trio for example). The PS2 version served as Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the basis of untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port featured also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the Mega Man X Legacy Collection 2 with said very first original Japanese release on the smoother performance Dreamcast and later Gamecube ports of the PC versionit).
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|Metal Gear Solid 2Grandia II|PlayStation 2<br>PC<br>Xbox<br>Vita<br>PS3/4PlayStation 3<br>Xbox 306/OneMicrosoft Windows<br>Nintendo Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding ministyle="text-gamealign:left;"|'''PS2:''' version is technically inferior.
'''PC Master Collection:''' Based original version has a plethora of bugs. The newest PC release is based on the HD CollectionDreamcast version, use this [https://github.com/Lyall/MGSHDFix mod] to fixbut suffers from its own bugs.
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|Metal Gear Solid 3Phantasy Star Online|<br>PC<br>Xbox<br>Vita<br>PS3/4GameCube<br>Xbox 306/One<br>Switch<br>3DSMicrosoft Windows|'''PS2style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online:''' OriginalEpisode I & II". 60 fps Containing a new "Episode 2" and widescreen support three new playable classes. Forces are via hacksthe only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
'''PS3/360/VitaXbox:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rainA decent port.
'''PC Master CollectionGameCube:''' Based on the HD CollectionA decent port. Has another version, use this [httpstitled "Phantasy Star Online://githubEpisode I & II Plus". It adds challenge mode and some missions that were only available in online mode.com/Lyall/MGSHDFix mod] to fixCan be played in offline mode.
'''3DSPC:'''[httpsHas another version, titled "Phantasy Star Online://metalgearBlue Burst".fandomHas a new episode with extra content. This version is also available in English and probably Chinese.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>VitaXbox 360<br>PS3PlayStation 3<br>PlayStation 4|The style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original game"Code: re-released digitally through PlayStation Network for PlayStation 3Veronica". '''PS2:''' Doesn't support progressive scan.
Odin Sphere Leifthrasir'''PS3/360: an HD remaster (''' Changes the original game with updated graphics) lights and remake shadows (updated mechanics and new contenthit-or-miss for some people) for PS3, PS4, HD resolution and Vita16:9 aspect ratio.
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|OkamiRent-A-Hero No. 1|<br>PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song (style="Resettext-align:left;" by Ayaka Hirahara) is missing from all other versions|'''Dreamcast:''' Japanese only. '''Xbox:''' The intro was improved and added online capabilities. All versions are locked to 30fps, but there is An English prototype in a 60fps hack for the PS2 versioncomplete state - with only minor text errors present - was leaked online.
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|Onimusha: WarlordsRez|Dreamcast<br>PCPlayStation 2<br>Xbox360<br>PS4|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PlayStation 4<br>PCMicrosoft Windows<br>WiiAndroid<br>PSPPlayStation 5|style="text-align:left;"|'''WiiPS2:''' Enhanced Lower quality port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
'''PSP360:''' Based on the Wii version HD Port with extra recruitable characterswidescreen support.
'''PC/PS4:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console portsTitled ''Rez Infinite'', and optional higher quality UIbased on X360 port with new levels. Made on UE4.
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|Persona 3Sonic Adventure|GameCube<br>PS3Microsoft Windows<br>PSPXbox 360<br>PlayStation 3|'''PS3style="text-align:''' As left;"PS2 Classic", emulated. |Titled '''PSPSonic Adventure DX:Director's Cut'' Titled Persona 3 Portable. Option Features updated character models and a new mission mode. Doesn't include Chao Adventure due to play as a female protagonistlack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Let you control other party members in battle and guardUnfortunately, similar each successive port of the game manages to Persona 4be more bug-ridden than the last. Lacks "The Answer" from Persona 3 FES. No FMVsUnofficial patches to fix many issues exist for the PC release(s).
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|Persona 4Sonic Adventure 2|GameCube<br>PCMicrosoft Windows<br>PS3Xbox 360<br>PSPPlayStation 3|style="text-align:left;"|Titled '''PS3Sonic Adventure 2:Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn' As "PS2 Classic", emulatedt include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}
===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''Vita/PC:PSP''' Enhanced port with : Adds widescreen support, quality of life changes, and an extra content. Some voices have changed in the English dubminigame.
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|Ratchet & ClankBreath of Fire IV|<br>PS3<br>VitaPC|'''PS3/Vita:PC''' cropped widescreen, In-level movies : Has shorter load times and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirtincludes an option for sprite smoothing. The memory card that was used only version to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting localized in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin Traditional Chinese (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL releaseTaiwan) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Ratchet & Clank: Going CommandoCrash Bandicoot Trilogy and Crash Team Racing |<br>PS3<br>VitaPS4/Xbox One/PC/Switch|'''PS3/Vita:PS1''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version: Original. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget'''s glasses are now dark instead of clear, much like Tuxedo RatchetPS4/Xbox One/PC/Switch's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point: HD Remakes.
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|Ratchet & Clank: Up Your ArsenalChrono Cross|<br>PS3<br>VitaPS4/PC/Switch|'''PS3/VitaPS1''':Original.''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin wonPS4/PC/Switch''t unlock after collecting all the trophies.The Holoshield Glove's V1 : Emulated version (and not the others) shoots out rotating rectangles, rather with worse performance than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedoriginal.
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|RatchetCastlevania: DeadlockedSymphony of the Night|PS1<br>PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|Sega Saturn<br>PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|Xbox 360<br>PS3PSP<br>PS4(R)/iOS/Android|'''PS3:PS1''' Stable frame-rate (30 FPS locked): Original. runs Some items were rearranged and some dubbing was discarded in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modesEnglish version. Based on The Japanese Greatest Hits version, as well as the PAL JPN PSN release but is missing , reintroduced some minor bonus content from that version. Due to some questionable changes on of the climbing physics, several of English bugfixes and fixed the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modeNocturne easter egg. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabledA fan translation exists for those superior versions.
'''PS4:Saturn'''Remake: Japan-exclusive.|-|Shin Megami Tensei: Nocturne|<br>Switch<br>PS4|Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they''PS2:''' Original. "Hardtype" Hack for an increased challengere admittedly low quality compared to the rest.
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|<br>PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on Direct port of the Xbox PlayStation version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMVRemoves loading times, and more, making it also FMVs for the definitive North American version (Japanese versionstrangely retained the FMVs).
'''XboxPSP''':Included in ''Castlevania: The Dracula X Chronicles'' Has . It has a few very minor porting issues but is content-wise the same lighting as definitive version, based on the PC latest PS1 Japanese version but with . The script for the PS2English version was rewritten and a Multi-style soft shadows left intact5 translation was made, fog issues (albeit less noticeable due to the lower resolution), poor audiodismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and the same relatively low-quality FMVs by default. Can run at 480pa playable Maria inspired from her ''Rondo of Blood'' moveset.
Windows, Xbox'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialsome consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original.
'''PS3/360PC:''' HD version based Many Problems on unfinished codemodern systems, resulting in an uncountable number of bugs and graphicalusing Dino Crisis [https://audio mistakesclassicrebirth. Let you choose between the original voicework of the game or a new redub done by a different cast made for this versioncom/index... though results may vary. Stay far away. |php/dino-crisis-classic-|Silent Hill 3|<br>PC<br>PS3<br>Xbox 360|'''PS3rebirth/360:''' HD Classic REbirth] makes it the definitive version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''WindowsDC:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, there are fan patches availableEnhanced port with better graphics.
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|Silent Hill 4: The RoomDino Crisis 2|<br>PC<br>Xbox|'''WindowsPC:''' Frame rate is capped at 30 FPS in Similar deal as the retail and digital releasesfirst game, while cutscenes are at 15 FPS in the physical release, but can be changed if not worse due to 30fps using modsstability issues on modern Windows systems and poorly compressed audio.Some of the "hauntings" from the console version are missing[https://classicrebirth.com/index. GoGphp/dino-crisis-2-version is a port of the inferior European PCclassic-version. '''Xbox:''' Just as good as rebirth/ Classic REbirth] makes it the PS2 definitive version, but with 480p support.
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|SirenFinal Fantasy VII|PC<br>PS3 (R)Steam|'''PS3PC:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|<br>PS3<br>Vita| '''PS3Backgrounds/ Vita:''' The player can now invert FMVs are the game's camera controls.Developer commentaries in same resolutions as the physical PS1 version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changedplayed through terrible MIDI instruments. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobcan be fixed with a mod.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2|<br>PS3<br>Vita| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper''Steam: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes recent PC release on Steam fixes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogueissues, making it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 current definitive version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus PS4 and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version iOS ports of the gamerecent PC release have been released, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita later followed by Switch and the Panda King are taking over. However, some Japanese voice actors were changed for othersXbox ports.
A full remake of the game was first released on the PS4, and came later to PC.
|-
|Sly 3Final Fantasy VIII|<br>PS3<br>VitaPc| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, Same stance as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. MurrayFFVII's bounce height was drastically decreased. This is only seen in the PSVita Steam release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on recent Steam release even includes Chocobo World from the physical Japanese release of the PS Vita version and is instead only available (via digital downloadPocketStation).
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|Tales of The AbyssFinal Fantasy IX|<br>3DSPC|Same stance as FFVII and FFVIII'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)s Steam releases.
|-
|Tekken 5Final Fantasy Tactics|PSP<br>PS3<br>PSPiOS/Android|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one''Final Fantasy Tactics: Conqueror.many new stages. These stages were actually modified versions The War of the originals that contained different texturesLions''. Includes extra content, detailsmultiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and stage music that make most of them unrecognizableslowdown; these can be fixed with unofficial patches.In the PSP version, there is It also has a new mode called "Tekken Dojo".|-|Yakuza 1,2|<br>PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only)translation.
'''PS4iOS/Xbox One/PCAndroid:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"Based on the PSP version, with redone sprite work'''WiiU:''' HD Remake (Japan Only)Many consider this the definitive version.
|-
|Zone Legend of the EndersMana|<br>Xbox 360<br>PS3Switch/PS4/PC|Xbox 360 '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered option to be the best versionturn off random encounters.
|-
|Zone of the Enders: The Second RunnerMediEvil |PSP<br>PC|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>PS3GC/4PS2<br>PS4/Xbox 360One/Switch/PC|'''Ps2 PalSaturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as new cutscenes: a Bonus Mode (artwork gallery of official art and fan submissions, new battles during the campaignsound test, new difficulty modeswatchable FMVs), more Extra Missionsmusic tracks, and more Positive and Negative responses additional bosses (Whenever anyone talks to the playerCut Man, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsWood Man).Has slightly different music (sequenced PCM audio)  '''PS3/360:''' Based and worse FMV quality (Cinepack compression vs MPEG on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.PS1)
'''PCGC/PS4PS2:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view Released as part of the cockpit. Howeveran anthology compilation, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions'Mega Man Anniversary Collection''. Port based on the PS1 version.|}
=='''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitchesversion. Completely removed loading times.
{| class="wikitable" style="textA spin-align:center;"! scope="col"|Game! scope="col"|Platforms! scope=off, Rockman & Forte, was released on the '''SNES/GBA''' for "colkids who wanted to play Mega Man 8 but didn't have a PlayStation"|Notes. It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Final Fantasy Type-0Mega Man Legends|style="white-space: nowrap;"|Steam [Windows]PC<br>PlayStation 4N64<br>Xbox OnePSP|style="text-align:left;"|'''PlayStation PortablePC:''' 60 FPS hack availableMusic doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''PlayStation 4/Xbox OneN64:''' Simultaneously better and worse in the graphics, locked resolution at 1280x720 and locked at 30fpsdepartment. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
'''SteamPSP:''' Same as above, but can be [https://githubJapan-only. Standard port with widescreen support and minor additional content.com/Banz99/FinalLock-Fantasy-Type-0-Hd-Unlocker patched]on is done by holding L and R simultaneously.
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|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City StoriesMega Man Legends 2|PlayStation 2<br>Android<br>iOSPC<br>Fire OSPSP|style="text-align:left;"|'''PlayStation 2PC:''' Better textures Exclusive to Japan and geometry in places, better lighting, visual effects, and draw distanceTaiwan. Does not work on modern video cards. '''MobilesPSP:''' Reworked textures, lighting Standard port with widescreen support and visual effectsminor additional content. Released only in Japan.
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|Kingdom Hearts: Birth By SleepMega Man X4|WindowsSega Saturn<br>PlayStation 3PC<br>PlayStation 4PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'<br/nowiki>Xbox Ones PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.|style="text'''PS2/GC:''' re-alignreleased as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version. '''PS4/XOne/Switch/PC:left;"|HD remaster ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the Final Mix PlayStation version. Completely removed loading times.
|-
|Metal Gear Solid: Peace WalkerMega Man X5|PlayStation 3PS1<br>PC<br>PS2/GC<br>PS4/Xbox 360One/Switch/PC|style="'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes. '''PC:''' Uses a different font for the in-game text-alignfrom the PlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:left;"|HD remaster''' same as the other games in ''Mega Man X Collection''. VOCALOID has been removed  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Metal Gear ZEKEthis game but is based on the PlayStation version. Some dialogues were re-recordedCompletely removed loading times.
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|}Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
==PlayStation 3=='''PC:''' Released only in Korea and some other parts of Asia. {| class="wikitable" style="text'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-align:center;"acting is missing in this version.! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Dark SoulsMetal Gear Solid|WindowsPS1<br>PlayStation 4PC<br>Xbox One<br>SwitchGC (R)|style='''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions"text-align. '''PC:left;"|Titled '''Dark Souls RemasteredPort of the ''Integral''version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Based Lacks motion blur. Patches needed for modern systems. FMVs don't work on "Prepare XP or newer due to Die Edition"more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG. Can be played at 60 FPS, com release and additional fixes with this [https://wwwmgs.youtubew00ty.com/watch?v=n2eos3V7jTI inferior lookingmgs1/launcher/ mod] new bugs . '''PC Master Collection (E)':'' Offers both og and glitchesintegral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
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|style="white-space: nowrap;"|Demon's SoulsMoon Remix RPG Adventure |PlayStation 5Switch/PC|style="text-align'''Switch/PC:left;"|Remake with better graphics and life quality improvements''' Official translation.
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|God of War IIIPaRappa the Rapper|PlayStation 4PSP|style="text-align:left;"|Titled '''God of War III RemasteredPSP:'''. 1080p Adds widescreen support targeted at 60 frames per second , ad-hoc multiplayer, and features a photo modesong remixes as DLC. All of Might suffer from slight input lag, which can be fatal for those who played the DLC that was released is included withoriginal release.
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|NieRPersona 2: Eternal Punishment|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360PS1<br>Xbox One (R)PSP|style="text-align:left;"|Part two of ''Persona 2'PlayStation 3 (Japan):'. Also known as '' The protagonist is a kidPersona 2: Batsu.'' '''Xbox 360/PlayStation 3 (North America)PS1:''' The protagonist is an adultAvailable in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
'''Windows/PlayStation 4/Xbox OnePSP:''' Remake with enhanced gameplayAvailable only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, the protagonist is a kidrevamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|The Last of UsPersona 2: Innocent Sin|PlayStation 4<br>PlayStation 5 (R)PS1<br>PC (R)PSP|style="text-alignPart one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''  '''PS1:left;"|60 FPS, resolution ''' Available only in Japanese. A fan translation is increased to 1080pavailable. '''PSP:''' Available in Japanese and English. New photo modeEnhanced port: widescreen support, a revamped UI, updated cutscenes, DLC "Left Behind" is includedan optional updated OST, and selectable difficulty levels. Remake has been ported Criticized for some mild censorship and losing its tone compared to the PCoriginal.
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|Uncharted 1<br>Uncharted 2<br>Uncharted 3Rayman|PlayStation 4PC/Sega Saturn/N64|style="text-align:left;"|60 FPS, resolution is increased Too many changes to 1080plist here. Better lighting, textures and models;  The definitive version is a new mode fan remake called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately''Rayman: Redemption''.
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|VanquishResident Evil|WindowsPS1<br>PlayStation 4Saturn<br>Xbox 360PC<br>Xbox OneDS<br>GC|style="text-align:left;"|'''Xbox 360PS1:''' Decent portOriginal.Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut''is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The 'Windows/PlayStation 4/Xbox One:'Dual Shock Ver'' Improved resolution . includes DualShock support and FPSa different OST that can only be described as...different. Must be heard to be believed.|-|}
==PlayStation Vita=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align'''Saturn:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating aroundWorse performance. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a VitaIncludes an extra game mode.|-|}
==PlayStation 4=={| class="wikitable" style="text-align'''PC:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https: nowrap;"|Marvel's Spider//classicrebirth.com/index.php/downloads/resident-Man|PlayStation 5<br>Windows|style="textevil-align:left;"|Titled "Marvel's Spiderclassic-Man Remastered"rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.|-|}
==Xbox==Most Xbox ports for PC are decent ports, '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and most multi-platform games on consoles of the six generation were superior on a Rebirth mode that uses the Xboxtouch screen in interesting ways.
{| class="wikitable" style="text-align'''GC:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
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|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel DamageResident Evil 2|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3PS1<br>PlayStation 4N64<br>Xbox 360Dreamcast<br>Xbox OnePC|style="text-align:left;"|'''GCPS1:''' InferiorLater re-looking portreleased on the system with DualShock support and a new game mode.
'''PS2N64:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. InsteadCompressed assets, checkmarks are used on the Stage Selection screen. Taunts varies between 240p and the horn now use the same button480i. Has extra stage and the weapons, and new New features such as Stunt Mode, A boost meter is added. Health-bar.
'''Switch/Vita/PS3/PS4/360/Xbox OneDreamcast:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed480p. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much Even more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCfeatures.
There are '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 PC versions[https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1. An extended version of the 2001 tech demo has a completely different level design and 5 but then cuts some changes in the game mechanicsmore. Positive reception. Titled "Dennou Taisen|-|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC: DroneZ"''' 480p, more features.
2'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. A port of the Xbox realized Has a Japan-only re-release in Russia region2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, requires Windows XP to run but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the gamedefinitive version. Titled "DroneZ XL"A HD remake was released for PC, PS4 and Xbox.
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|Ninja Gaiden BlackRevelations: Persona|WindowsPS1<br>PlayStation 3PC<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchPSP|style="text-align'''PS1:left;"|'''PS3/Xbox One/Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original. '''PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenesReleased only in Japan. Changed some music, reworked Very far from a lot of the mechanicstechnical achievement.
Better Graphics'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, enemies gush more blood. Added a few more save pointsrevamped UI, updated cutscenes and OST, and selectable difficulty levels. The ability English release reverts many of the original localization changes to jump while shooting arrows was added. Added many be more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areasfaithful to the Japanese script. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedIt also reinstates the Snow Queen quest.
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|Prince of Persia:Spyro the Dragon Trilogy|PS1<br>The Sands of TimePS4/Xbox One/PC/Switch|'''PS1:''' Original.
Prince of Persia'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Warrior WithinSega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GCSaturn:''' inferiorJapan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-looking Portsmotion video, but with longer load times and some visual effects being removed.
'''PC:''' Best looking version, 60 FPSJapan-only. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for Compatibility issues with modern systemsPCs.
'''PS3PSP:''' cropped As ''Gensou Suikoden I & II''. Adds widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings support (although maps and scenes are nowhere not redone to be seen in The Two Thrones accommodate for the larger screen area) and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen fixes a couple of glitches. Adds a couple of more, as well. Released only in this versionJapan.
|-
|Spider-Man 2Suikoden II|PlayStation 2PS1<br>GameCubePC<br>WindowsPSP|style="text'''PS1:''' Original. NTSC-align:left;"|U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1. '''PS2/GCPC:''' InferiorTaiwan-looking portonly. Compatibility issues with modern PCs.
'''PCPSP:''' Completely different game, developed by As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a different studiocouple of glitches. It was "dumbed down" for Adds a young audience and thus featured couple of more simplistic and less challenging gameplay, as well. Released only in Japan.
|-
|style="white-spaceVandal Hearts|PS1<br>Saturn<br>PC|'''PS1: nowrap;"|Tom Clancy's Splinter Cell'' Original
Tom Clancy's Splinter Cell''Saturn:<br>Pandora Tomorrow''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods. '''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' completely different game.|Korean-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreenonly.
|-
|Wipeout 2097
|PC/Saturn
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Xbox 360=PlayStation 2===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Bayonettastyle="white-space: nowrap;"|Bully|PlayStation 3style="white-space: nowrap;"|Windows<br>PlayStation 4Wii<br>WindowsPlayStation Vita<br>Xbox One<br>Wii U360<br>SwitchAndroid + IOS|style="text-align:leftcenter;"|'''PS3Wii:''' Terrible frame rate Cropped widescreen.
'''PS4/Xbox One360/PC:''' Decent portsCropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
'''SwitchVita:''' [https://Wii Ugithub.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC:''' Has exclusive costumesA port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Dead RisingCrash Bandicoot: The Wrath of Cortex|WiiGCN<br>Xbox|style="text-align'''Xbox:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot '' This version of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump features reduced loading times and some areas are now smallerimproved graphics (extra effects).
|-
|Deadly PremonitionDevil May Cry 1-3|style="white-space: nowrap;"|PlayStation 3PS3/4<br>Xbox 360/One<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PS3/360/PS4/Xbox 360One:''' Most stable versionWidescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, but depth of field) and has tank controls, behind audio bugs. Devil May Cry 3 is based on the shoulder cameraSpecial Edition but Various effects are broken (such as motion blur, locked at 30 FPSghosting, and a muddy reddepth of field) and textures lack transparency. Some updates have been released for PS4/green color filter over Xbox one but not everythingwas fixed.
'''PS3DMC3SE PC:''' Extra nonPoor port from a third-canon scenes, vastly party developer. the port in the HD collection is superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''DMC HD Collection PC:''' Has the improvements Direct port of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in mission 20other versions. A mod called DPfix (cannot Some issues can be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here fixed with mods and improve the visualseven added Style Switcher.
'''Switch:''' Has the improvements Direct port of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)console HD Collection. Runs at 40-20 FPS (Locked 60 FPS when using emulation)DMC 3 has an Official Style Switcher mode.
|-
|Halo 3Disgaea: Hour of Darkness|PC<br>Switch<br>Halo 4|WindowsPSP<br>Xbox OneVita|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filterHas content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, Tech suits bugs not present in Halo 3, other versions). A mod exist to fix many of these issues and beyond. '''Switch:''' Improved version with HD sprites and Halo 4 Squad Battle QoL changes.
|-
|Ninja Gaiden IIDisgaea 2: Cursed Memories|Windows<br>Xbox One<br>PlayStation 4PC<br>PlayStation 3<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma Features content from the PlayStation 2". This version lessened and PSP versions, higher resolution graphics than the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been previous versions, keyboard shortcuts, updated UI, and characters previously removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2the overseas versions. Costume recolors (Legendary Black Falcon to Type 20; same shape|-|Dragon Ball Z: Budokai 1, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It3|Gamecube<br>PS3<br>Xbox 360|'''GC:'''s no longer needed to spend points on upgrading weapons. Infinite arrowsPort of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [httpsPS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z://wwwBudokai 2).nexusmodsReuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseWidescreen support.
|-
|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation Dragon Ball Z: Budokai Tenkaichi 2,3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.Wii
|-
|style="white-spaceDragon Quest VIII: nowrap;"|Red Dead RedemptionJourney of the Cursed King|PlayStation 3<br>Xbox One (E)<br>PlayStation 43DS<br>Nintendo SwitchAndroid + IOS|style="text-align:left;"|'''PS33DS:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolutionInclude extra content but inferior graphics.
'''PS4Android/SwitchiOS:''' released on August 17 2023, runs at higher resolutions.no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox One:''' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469Titled "The director's Cut", has extra things added such as a first-rel-wip-rdr-reality-redemption-overhaul-project project] aims person mode, a survival mode, a new ending, and more costumes to improve the game and is available for 360 and Switchunlock.
|-
|}Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
==SNES==Some SNES games suffered from slowdown which may be '''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in ports. Many SNES the first three games were ported to , instead of using the GBA. These versions may have extra features, but at over-the cost of poorer video and audio quality-shoulder angle. The resolution player is significantly lower at 240 x 160 as opposed to provided with a map on the usual 256 x 224 of SNES games. This leads screen to a smaller visible playing area, which can be devastating in some casescompensate for this change. The audio A minor two-player mode is much lower quality than also supported in the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio")main story. AlsoMany new cutscenes have been added to the game, most GBA games use much brighter colors to compensate for expanding on the lack story, and several of contrast in the cutscenes from the original GBA display. To have these games display been extended as intended, a shader or a palette patch well. The game is neededno longer determined by what difficulty has been selected. AdditionallyInstead, endings are now determined by how the player plays the GBA game. The game has two fewer buttonsa new theme song, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not in the PS1 ports offer more featuresoriginal. HoweverA new mode, the CD format creates loading times. Contrary to popular beliefHaunted House, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the dischas been added, with the rest of the programming being original workreplacing Mission Mode.  {| class="wikitable" style="text-align:center;"! scope="col"|GameFinal Fantasy X, Final Fantasy X-2! scope="col"|PlatformsWindows<br>Vita<br>PS3/4<br>Switch<br>Xbox One! scope="col"|NotesBased on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|ActRaiserGod of War, God of War II|WindowsVita<br>Nintendo Switch<br>PlayStation 4<br>Xbox OnePS3|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanicsStable framerate, new bossesscreen tearing fixed. added bloom effect. Cropped widescreen, and remastered OSTstretched HUD.
|-
|Chrono TriggerGrand Theft Auto III|PlayStationPC<br>Nintendo DSXbox<br>iOSXbox One<br>AndroidSwitch<br>PS4<br>WindowsAndroid + IOS|style="text-align:left;"|'''PS1PC:''' Extra content including FMV & bestiaryBesides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, longer load timeswith enhanced graphics but introduced more bugs and issues.
'''NDSXbox One/Switch:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation addedDefinitive Edition.
'''iOS/AndroidPS4:''' Translation based on NDS with additional languagesOriginal one as "PS2 Classic", touch controls, mostly unchanged graphicsemulated. Definitive Edition is also available.
'''PCiOS/Android:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version gotAdded checkpoint mechanism.
|-
|Clock TowerGrand Theft Auto San Andreas|WindowsPC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>PlayStationSwitch<br>WonderSwanAndroid + IOS|style="text-align:left;"|'''PS1/PC:''' Titled [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Clock Tower: The First FearDefinitive Edition". FMVhas been released which is made with Unreal 4 engine, minor graphical changes; additional new weaponwith enhanced graphics but introduced more bugs and issues, enemyand some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, & locationwhich is the same as mobile version. '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
'''WonderSwanPS3:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizePS3 native one is the same as X360.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer PS2 backward compatible version of "Winky's Walkway", mini-games, time trialis also available.
'''GBAPS Vita:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2[https:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2"//github. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancementscom/TheOfficialFloW/gtasa_vita Unofficial port]. Only released in JapanSame as mobile version.
'''DSPS4:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the As "PS2 remakeClassic", along with some unique contentemulated. Definitive Edition is also available.
'''iOS/AndroidXOne:''' Port of the DS Definitive Edition. X360 versionis also available via backward compatibility.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''
'''PS1Switch:''' FMV opening and ending, new features, different translation, longer load timesDefinitive Edition.
'''WonderSwan ColoriOS/Android/Windows Phone:''' Lacks Mode 7 effects (replaced by scaling effects)Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC:''' Besides the original port, limited paletteNew "Definitive Edition" has been released which is made with Unreal 4 engine, poorer audiowith enhanced graphics but introduced more bugs and issues. Japan-onlySome game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
'''GBAPS4:''' Titled ''Final Fantasy IV Advance''As "PS2 Classic", emulated. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audioDefinitive Edition is also available.
'''PSPXOne/Switch:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audioDefinitive Edition.
'''iOS/Android:''' Added checkpoint mechanism.|-|ICO|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D Remakes.|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:'''Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky.
'''NDSVita:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike same as above, suffers from a massive slowdown, making it)unplayable.
'''iOSPS4/Android/PC:''' DS version port, followed by 3D remake of "The After Years". '''PCPS5:''' HD version of DS remakeEmulated.
|-
|Final Fantasy VJak II|PlayStationPS3<br>Game Boy AdvanceVita<br>iOS<br>Android<br>WindowsPS4/5|style="text-align:left;"|'''PS1PS3:''' First official English releaseSub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
'''GBAVita:''' Titled ''Final Fantasy V Advance''. New translation. Extra contentsame as above, suffers from a massive slowdown, worse audiomaking it unplayable.
'''iOSPS4/AndroidPS5:''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style)Emulated.
|-
|Final Fantasy VIJak 3|PlayStationPS3<br>Game Boy AdvanceVita<br>Andoid<br>iOS<br>WindowsPS4/5|style="text-align:left;"|'''GBAPS3:''' Titled Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Final Fantasy VI AdvancePower of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. New translationThe Day Star is not visible in-game, only in the cutscenes in which it is featured. Extra content, worse audioLight Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''iOS/AndroidVita:''' Translation based on GBA versionsame as above, redone sprites and Mode-7 sections (RPG Maker art style)suffers from a massive slowdown, reworked Cyan Bushido, touch controlsmaking it unplayable.
'''PCPS4/PS5:''' Same as previous, no touch control.Emulated
|-
|Front MissionKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PlayStationPC<br>PS3/4<br>Nintendo DS (R)Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.|style="text-align|Klonoa 2:left;"Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''DSPC/PS4/Xbox One/Switch:''' Only official English releasea remake in unity engine using the same engine with better lightning.
|-
|style="white-space: nowrap;"Manhunt|"Ganbare Goemon 1PC<br>Yuki-Hime's Disappearance" /Xbox<br>"The Legend of the Mystical Ninja"GCN|Game Boy Advance'''Xbox:''' Stretched by default, missing visuals effects|style="text-align'''PC:left;"|Worse audio, no multiplayer/co-op''' Based on the Xbox version, missing even more save slots than the Super Famicom release, visual effects has issues with modern hardware Which can change character any time. Japan only. Bundled with Ganbare Goemon 1.be patched
|-
|Ganbare Goemon 2:Mega Man X7|PC<br>Switch<br>PS4<br>Kiteretsu Shōgun MagginesuXbox One|Game Boy Advance|style="text-align'''PC:left;"|Worse audio''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no multiplayer/co-opvideo options, more save slotsinferior graphics, can change character any timeno remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Japan Released onlyin Korea. Bundled with Ganbare Goemon A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|Kirby Super StarMega Man X8|Nintendo DSPC<br>Switch<br>PS4<br>Xbox One|style="text'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-align:left;"|Titled "Kirby Super Star Ultra"aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Extra gamesLimited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, enhanced graphicsItalian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|The Legend of Zelda:<br>A Link to the PastMetal Gear Solid 2|Game Boy AdvancePC<br>Switch (U)Xbox<br>Windows (U)Vita<br>MacOS (U)PS3/4<br>Linux (U)Xbox 306/One<br>Android (U)Switch|style="textMissing some visual effects, HD ports based on Substance. Missing the skateboarding mini-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''AndroidPC Master Collection:''' Based on the HD Collection, use this [https://github.com/WaterdishLyall/zelda3-android Android versionMGSHDFix mod]to improve.
|-
|"Mega Man & Bass" /Metal Gear Solid 3|PC<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOSXbox<br>GameCubeVita<br>PlayStation 2PS3/4<br>PlayStation Portable (R)Xbox 306/One<br>iOSSwitch<br>3DS|style="text-align'''PS2:left;"|'''DOSOriginal. 60 fps and widescreen support are via hacks. '''PS3/360/Vita:''' Different aspect ratioHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, worse audioSecret Theater, buggy wall climbingSnake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
'''GC/PS2PC Master Collection:''' SNES version included in ''Mega Man X Based on the HD Collection'', use this [https://github. The collection also includes extra content like music player and art gallerycom/Lyall/MGSHDFix mod] to improve.
'''PSP3DS:''' Titled "Mega Man Maverick Hunter X"[https://metalgear. fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full 3D remake, different Sigma stages. Serves as an alternate take on the list of Changes]|-|Odin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.
'''iOSOdin Sphere Leifthrasir:''' Touch controls, "redrawn" graphics an HD remaster (actually smeared versions of the SNES original game with updated graphics)and remake (updated mechanics and new content) for PS3, much slower gameplayPS4, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactionsand Vita.|-|Okami'''PS4/|PC<br>Wii<br>PS3/4<br>Switch/XB1:<br>Xbox One|Original PS2 version''' SNES and SFC s ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are included in "Mega Man X Legacy Collection" with extra content including achievementslocked to 30fps, music player, art gallery, challenges, and morebut there is a 60fps hack for the PS2 version.
|-
|Mega Man X2Onimusha: Warlords|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4PC<br>Xbox One<br>Nintendo SwitchPS4|style="text-align:left;"|'''GC/PS2Xbox:''' Included in ''Mega Man X Collection''Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5. The collection also includes extra content like music player 1 Dolby Digital audio, new explorable areas, a new boss, new costumes and art galleryarmour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
'''Remastered version on PC as well as PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challengesXbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and moredoesn't include any update from the Xbox version.
|-
|Mega Man X3Phantom Brave|PlayStationPC<br>Sega SaturnWii<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>WindowsPSP|style="text-align:left;"|'''SNESWii:''' Has a ROM hack that makes Zero a fully playable character Enhanced port with updated graphics and quality of life changesnew content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
'''PS1/SaturnPSP:''' Remixed soundtrack and progress can be saved via memory card/RAM cartBased on the Wii version with extra recruitable characters.
'''PC:''' Port of PS1 versionFeatures content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI. Cannot be directly installed on 64|-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
'''GC/PS2PSP:''' PS1 version included Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "Mega Man X CollectionThe Answer"from Persona 3 FES. Loading times are eliminatedNo FMVs.
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreRemake titled Persona 3 Reload.
|-
|Metal Max 2: KaiPersona 4|Game Boy AdvancePC<br>PS3<br>Nintendo DS (R)PSP|style="text-align:left;"|'''GBAPS3:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalledAs "PS2 Classic", emulated.
'''DSVita/PC:''' Full 3D remake Enhanced port with animated NPC sprites and much better graphicsextra content. Improved Some voices have changed in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSEnglish dub.
|-
|Ogre Battle:Ratchet & Clank|PS3<br>The March of the Black QueenVita|PlayStation|style="text'''PS3/Vita:''' cropped widescreen, In-align:left;"|Titled "Ogre Battle: Limited Edition"level movies and infobot cutscenes can be skipped. Slightly enhanced Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different soundwhen used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Romancing SaGaRatchet & Clank: Going Commando|WonderSwan ColorPS3<br>PlayStation 2Vita|style="text-align:left;"|'''WonderSwanPS3/Vita:''' Enhanced graphicscropped widescreen, In the options menu (either main menu or in-game) a new story scenario option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & side quest (Japan only)Clank exit the ship is sometimes missing'''In cutscenes, the camera is more zoomed out compared to the original PS2:release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort' Enhanced 3D s central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphicsthat consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Secret of ManaRatchet & Clank: Up Your Arsenal|iOSPS3<br>Android<br>Windows Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (RThese two skins were previously exclusive to the Japanese version)<br>PlayStation 4 can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (Rand not the others)shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PlayStation Vita PS4(R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOSPS3:''' Partially enhanced graphicsStable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, enhanced fonts & menus, touch controlsseveral of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrackRemake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
'''Switch/PS4:''' SNES version included Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in ''Collection of Mana'' with borders around order to fill the gamescreen. Audio is also still compressed.
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|Shin Megami TenseiSilent Hill 2|PlayStationPC<br>Sega CDXbox<br>Game Boy AdvancePS3<br>iOSXbox 360|style="text-align:left;"|'''SNESWindows:''' Use Port based on the Xbox version. Buggy, but the English patch by Orden as it [https://enhanced.townofsilenthill.com/SH2/ Enhanced Edition] mod fixes some all of the issues with the original Aeon Genesis translation and changes names of demonsadds a 16:9 aspect ratio, races60 FPS, itemshigher quality FMVs, and spells to match with the official localizations of more, making it the later games by Atlusdefinitive version.
'''PS1Xbox:''' Redrawn graphicsHas the same lighting as the PC version but with the PS2-style soft shadows left intact, remixed musicfog issues (albeit less noticeable due to the lower resolution), dungeons are rendered in 3Dpoor audio, interface similar to its sequeland the same relatively low-quality FMVs by default. Has an English patchCan run at 480p.
'''Sega CD:''' Redrawn graphicsWindows, remixed musicXbox, cutscenes with voice-oversand PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
'''GBAPS3/360:''' Redrawn graphicsHD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. Has an English patch |-|Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the official localization used original voice acting in the iOS portfavor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''iOSWindows:''' Based on The PC version adds improved flashlight lighting, the ability to save at any time during the GBA versiongame, and 60 FPS gameplay. Interface has been adapted for touch screenshowever, there are some points where the game will drop to 30. Delisted If you are running in 2014 due to not being compatible with newer versions of iOSHD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Shin Megami Tensei IISilent Hill 4: The Room|PlayStationPC<br>Game Boy AdvanceXbox|style="text-align:left;"|'''SNESWindows:''' Has an English patch by Aeon GenesisFrame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GOG version is a port of the inferior European PC-version but has compatibility fixes applied.
'''PS1Xbox:''' Same deal Just as its predecessorgood as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness. Not translated into EnglishThe European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita| '''GBAPS3/ Vita:''' Same deal The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as its predecessorthat function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Not translated into EnglishHowever, some Japanese voice actors were changed for others.
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|Super Mario WorldSly 2|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)PS3<br>Linux (U)Vita|style="text-align'''PS3/ Vita:left;"|'''SNESThe player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper:The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn' t apply to Episode 1 for some reason. The version level reset glitch in "Super Mario AllMenace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-Stars + Super Mario Worldvoice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and " compilation tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has unique sprites lowered for Luigithe PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a lineSly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn''GBAt happen when playing the game in the original 4:''' Titled 3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Super Mario WorldOperation: Super Mario Advance 2Thunder Beak,"when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. Slight additionsHowever, worse audioin this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, Mario which the voice clipsactors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Different Luigi sprites from either SNES versionHowever, some Japanese voice actors were changed for others.
'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
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|Super Mario World 2:Sly 3|PS3<br>Yoshi's IslandVita|Game Boy Advance|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel,"textthe green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-align:left;speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "|Titled Beauty and the Beast"Yoshimission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's IslandGrapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: Super Mario Advance 3recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves". New levelsmission, when exploring the second cave, the lighting is different audio. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
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|Super MetroidTales of The Abyss|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)3DS|style="text-align:left;"|'''PC/Switch3DS:''' Unofficial native port made by fans by decompilation: [https://githubLoading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only).com/snesrev/sm], [https://githubOnly four save slots per game card.com/RadzPrower/SuperSome sidequest cut-Metroid-Launcher]offs have been altered. No world map glitch (can't keep Asch in party).
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|Star OceanTekken 5|style="white-space: nowrap;"|PlayStation Portable (R)PS3<br>PSP|style="text-align'''PSP/PS3:left;''' Titled "|Titled Tekken 5 Dark Resurrection"Star Ocean. Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: First DepartureConqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo". Only official English release.
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|Super Ghouls 'n GhostsYakuza 1,2|PlayStationPC<br>Game Boy AdvancePS3/4<br>WiiU|style='''PS3:''' HD Remake "text-align:left;Yakuza Kiwami"|(Japan Only). '''PS1PS4/Xbox One/PC:''' Slowdown removedHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''GBAWiiU:''' New levels, worse audioHD Remake (Japan Only).
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|Tactics Ogre:<br>Let Us Cling TogetherZone of the Enders|PlayStationXbox 360<br>PlayStation PortablePS3|style="text-align:left;"|'''PS1:''' First English releaseXbox 360 and PS3 version 1. Slightly enhanced music0 suffer from heavy performance issues, PS3 version 2'''PSP:''' Very enhanced, more features0 fixed the performance issue and is considered to be the best version.
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|Tales Zone of Phantasiathe Enders: The Second Runner|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)PC<br>AndoidPS3/4<br>iOSXbox 360|style="text-align:left;"|'''PS1PS2 (Japan, PAL):''' Cleaner graphicsHas exclusive content such as new cutscenes, different spritesnew battles during the campaign, new effectsdifficulty modes, partial voice actingmore Extra Missions, food systemand more Positive and Negative responses (Whenever anyone talks to the player, skitsThe player can respond to it with the L3 or R3 buttons.Some answers can give the player extra challenge or other little things.)
'''GBAPS3/360:''' Based on PS1 the PS2 PAL version but scaled downof the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, additional content, worse audio, decreased frameratePS3 version 2.0 fixed the performance issue. Xbox 360 is also backwards compatible on Xbox One/Series.
'''PSP (Full Voice Edition)PC/PS4:''' port of PS1 edition including GBA additional content plus full voice actingA remaster with updated textures, 4K support, a new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.|-|"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|but optional control style="text, various graphics settings on PC, some quality-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamperlife tweaks, but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated port of the original game is included ability to play in "Collection VR from the view of Mana" as "Trials of Mana" internationallythe cockpit.|-|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-However, positive and negative responses seem to only "Umihara Kawase SE Kanzenban" compilation. Both games work correctly in the compilation were ported from scratch with minor enhancements middle of a dialogue, and slightly differentlyit does not feature dual-sounding MIDI music, with audio language support due to licensing restrictions but a mod exists for the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulationPC version.
|}
==Nintendo 64=PlayStation 3===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
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|Banjo-KazooieDark Souls|Xbox 360Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distanceTitled '''Dark Souls Remastered'''. Ice Key and Secret Eggs are available if the user also has a savefile for Based on "Banjo-TooiePrepare to Die Edition" or "Banjo-Kazooie. Can be played at 60 FPS, [https: Nuts and Bolts"//www. Removed Nintendo references, some of which were endearingyoutube. XBLA version is also included in "Rare Replay"com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
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|Banjostyle="white-Tooiespace: nowrap;"|Demon's Souls|Xbox 360<br>Xbox OnePlayStation 5|style="text-align:left;"|Generally Remake with better framerate graphics and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some quality-of which were endearing. XBLA version also included in "Rare Replay"-life improvements.
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|Blast CorpsGod of War III|Xbox One (E)PlayStation 4|style="text-align:left;"|Improved graphics, better framerateTitled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
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|NieR|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (ER)|style="text-align:left;"|'''XboxPlayStation 3 (Japan):''' Titled "ConkerThe protagonist is a kid.'''Xbox 360/PlayStation 3 (North America): Live and Reloaded". It's censored but has much better graphics and updated multiplayer'' The protagonist is an adult.
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="Rare Replaytext-align:left;" includes an emulated version of the original|60 FPS, resolution is increased to 1080p. Not sure if it's censored or notNew photo mode, DLC "Left Behind" is included. Has more stable framerates and slightly better graphics than the originalRemake is missing Factions multiplayer.
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|Doom 64|WindowsUncharted 1<br>Xbox OneUncharted 2<br>Uncharted 3|PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on 60 FPS, resolution is increased to remaster the Turok games1080p. Features widescreen, higher frame rate, keyboardBetter lighting, textures and mouse support. Some bugs are left unaddressed in the unofficial portmodels; a new mode called "Speed Run", however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]2 new weapons'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom moddersMultiplayer was removed. The official port Gameplay is more faithful to virtually unchanged &mdash; even from the original first game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portunfortunately.
|-
|The Legend of Zelda: Ocarina of TimeVanquish|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)PlayStation 4<br>Wii U (U)Xbox 360<br>Android (U)Xbox One|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p. '''3DSXbox 360:''' Decent port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. '''PCWindows/SwitchPlayStation 4/Wii UXbox One:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright] '''Android:''' [https://githubImproved resolution and FPS.com/Waterdish/Shipwright-Android Android version]
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|The Legend of Zelda: Majora's MaskYakuza 0|GameCube (E)PC<br>Nintendo 3DS (R)PS4<br>Xbox One|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.  '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
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|Jet Force GeminiYakuza Kiwami|PC<br>PS4<br>Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.Remake of Yakuza 1
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|Killer Instinct GoldYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One (E)|style="text-align:left;"|Improved graphics, better framerateRemastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
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|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".}
'''PC===PlayStation 4==={| class="wikitable" style="text-align:''' A unofficial port is [httpscenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space://github.com/fgsfdsfgs/perfect_dark WIP]. nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"|
|-
|Rayman 2style="white-space: nowrap;"|Horizon: Zero Dawn|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Sin & Punishment|style="white-space: nowrap;"|Wii (E)Marvel's Spider-Man|PlayStation 5<br/>Nintendo Switch (E)Windows|style="text-align:left;"|Titled "Marvel'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online services Spider-Man Remastered".
|-
|Super Mario 64style="white-space: nowrap;"|Yakuza 6: The Song of Life|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)PC<br>MacOS (U)<br>Linux (U)Xbox One|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64Yakuza Kiwami 2|Nintendo 3DS (R)PC<br>Xbox One|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worseRemake of Yakuza 2.
|-
|Turok: Dinosaur HunterJudgment|WindowsPC<br>PS5<br>Xbox Series X/S|style="text-align'''PS5:left;"|Remastered for ''' Graphical enhancements.<br>'''PC:''' Based on the PS5 version.
|-
|Turok 2: Seeds of EvilLost Judgment|Windows|style="text-align:left;"|Remastered for PC.
|
|-
|Turok 3: Shadow of Oblivion
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCube=Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilAdvent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>XboxNintendo Switch<br>WindowsPlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''PS2GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, wrong aspect ratioA boost meter is added. Health-bar.
'''Switch/Vita/PS3/PS4/360/XboxOne:''' Was developed by another team so there Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are some minor changes switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the environmentJapan region later ported to PC.
'''There are 2 PCversions:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.
'''PS3/360:''' A HD remaster 1. An extended version of the PC version, Beyond Good & Evil uses 2001 tech demo has a 4:3 image ratio, but displays completely different level design and some changes in 16:9 letterboxed formatthe game mechanics. On a native 16Titled "Dennou Taisen:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadowsDroneZ".
The game creator said that 2. A port of the GameCube version is Xbox realized only in Russia region, requires Windows XP to run the bestgame. Titled "DroneZ XL".
|-
|Billy Hatcher and the Giant EggHalo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|Inferior to '''PC/Xbox One:''' Part of the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support"Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|Donkey Kong Jungle BeatMetal Wolf Chaos|WiiWindows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!"'''PC/PS4/Xbox One:''' XD remaster. 1080p/4K graphics and widescreen, controlled using the Wii Remoteadds an optional auto-save system, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clapincludes downloadable Xbox LIVE features. To accommodate Initially shipped with missing/broken lighting and shaders with audio problems; the more traditional control scheme, latest patch addresses the some of the level designs were altered to include more obstaclesvisual and audio issues, but also introduced some broken visual effects such as static radio waves and players do not have to collect crests to progress. It also replaces errors with the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysMoonlight Sword's blade beam.
|-
|The Legend of Zelda:Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>The Wind Waker|Wii UNintendo Switch|style="text-align:left;"|HD Remaster'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". Additional control methods have been addedFMV was removed. The Inventory has been made accessible through It removed the GamePad's touchscreenpuzzles, weaknesses of bosses, human beheadings, some costumes, with no need to pause the gameand some cutscenes. Changed some itemsmusic, such as reworked a lot of the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slotsmechanics. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope Better Graphics, though there is an option to disable the gyroscopeenemies gush more blood. Some cutscenes where Link makes Added a facial expression silently have voices few more save points. The ability to jump while shooting arrows was added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remasterAdded many more Muaramasa statues. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the New enemies for all difficulty of implementing the original cutscenes' transitions in reallevels. New back-time renderingflip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areunderwater segment was significantly shortened.
|-
|Prince of Persia:<br>The Legend Sands of Time Prince of Persia:<br>Warrior Within Prince of ZeldaPersia:<br>Twilight PrincessThe Two Thrones|WiiPlayStation 2<br>Wii UGameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''WiiPS2/GC:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for rightinferior-handed players, since Link would otherwise wield his sword left-handedlooking Ports. This port was actually released to retail  '''PC:'before'' the original GameCube Best looking version, 60 FPS. A remastered version of Prince of Persia (except 1989) can be unlocked on 6th gen consoles, but not in Japan, where they released both versions simultaneously)the PC version. Mods should be used for modern systems.
'''Wii UPS3:''' HD Remaster with [https://zeldawikicropped widescreen, 60 FPS, sound mix quality is worse.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to list here]be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|Spider-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime Man 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3GameCube<br>Windows|style="text-align:left;"|'''PS2/GC: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan KaInferior-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as welllooking port.
PS3/'''PC: Based on the PS2 version''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="textwhite-alignspace:leftnowrap;"|Tom Clancy'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.s Splinter Cell
Tom Clancy'''PS2s Splinter Cell:''' Inferior looking.<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|''Xbox:'PC''' Widescreen option is just 4:3 stretchedBest looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
'''PCGC/PS2:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3"Inferior-looking ports. The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languagesAltered level design.
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of Based on the logo has been changed to match that of Rayman Origins.The original PC version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman gamesHD textures, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they shouldnew menu interface, and often contain glitches. In the Fairy CouncilHUD, a Ludiv originally spoke manual quick-save system (carried on from the line 'Oh my GodPC), what is going on here?' In Rayman 3 HDcropped widescreen, this line is censored an option to 'What is going on here?'. Parts of invert the sky above the Clearleaf Forest have become blackcamera was added, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are does not cast according to the location of the light source, include multiplayer for Pandora Tomorrow and insteadChaos Theory, appear directly beneath the casternor does it include DLC levels. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown Chaos Theory is now transparent. Level scores are now shown locked at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue35fps.|-|Resident Evil 4Tom Clancy's Splinter Cell:<br>Double Agent|WindowsGameCube<br>PlayStation 2<br>PlayStation 3Windows<br>XboxPlayStation 3<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCubeGC/PS2:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versionsinferior-looking ports. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audibleAltered level design.
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''XboxPS3/360/PC:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-completely different game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|}
==Nintendo Wii=Xbox 360===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Crash: Mind Over MutantBayonetta|style="white-space: nowrap;"|Nintendo DSPlayStation 3<br>PlayStation Portable4<br>PlayStation 2Windows<br>Xbox 360One<br>Wii U<br>Switch|style="text-align:left;"|'''DSPS3:''' A full-fledged demake - 2D platformer with 3D graphicsTerrible frame rate.
'''PlayStation PortablePS4/Xbox One/PC:''' most downgraded graphics, lack of cooperative multiplayerDecent ports.
'''PlayStation 2Switch/Wii U:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco BandicootHas exclusive costumes.|-|Bullet Witch|Windows|style="text-align:left;"|'''PC:'''Is based on the Japanese Xbox 360version with all of its free DLCs bundled (the extra missions are unlocked by beating the game) as opposed to its localized version which made the guns weaker to encourage using magic and put extra mission DLCs that were originally available for free behind a paywall. Improved resolutions and FPS, minor texture improvements to the player's character, and reinstates a previously debug-only dashing mechanic, but the colors appear to be washed out compared to the Xbox 360 version.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can'' enhanced graphicst jump and some areas are now smaller.
|-
|No More HeroesDeadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Xbox 360Windows<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360Xbox 360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphicMost stable version, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fightshas tank controls, voice actingbehind the shoulder camera, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them locked at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off30 FPS, with any collectibles and missions located in that area moved to the rest of the mapa muddy red/green color filter over everything.
'''SwitchPS3:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard Extra non- controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA canon scenes, vastly superior camera and PAL versions have different music. The PAL version is also censoredcontrols, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''SwitchPC:''' Uncensored Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and has improve the PAL musicvisuals.
'''WindowsSwitch:''' Based on Has the improvements of the Switch PS3 version. Does not support mouse and keyboard but doesn't have the no non- controller onlyCanon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Poor porting with many crashesRuns at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Pandora's TowerHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''WiiXbox One/PC:''' NA version has a lot of bugsHD Remaster with new features such as Profanity filter, which not presented Tech suits in the PAL versionHalo 3, and Halo 4 Squad Battle changes.
|-
|Resident Evil:Ninja Gaiden II|Windows<br>The Darkside ChroniclesXbox One<br>Resident Evil:PlayStation 4<br>The Umbrella Chronicles|PlayStation 3<br>Nintendo Switch|style="text-align:left;"|HD Remaster and compilation of '''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two gamesold boss encounters. Enma's Fang is a new melee weapon, titled a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "Resident Evil: Chronicles HD CollectionNGS2 Black". Doesn't require motion controlfor difficulty increase.
|-
|Rodea - The Sky SoliderNinja Gaiden III|Nintendo 3DSWindows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Wii USwitch|style="text-align:left;"|'''3DSPS3/Wii UXbox One/PC/Switch/PS4:''' The 3DS is a downgrade of the Wii version, Titled "Ninja Gaiden 3 Razor's Edge". More blood and Wii U version is just a port of the 3DSgore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. The game creator said to only play the Wii versionNew missions on Ninja Trials.
|-
|Sonic Colorsstyle="white-space: nowrap;"|Red Dead Redemption|WindowsPlayStation 3<br>PlayStation 4Xbox One (E)<br>Xbox OnePlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox OnePS3:''' Titled "Sonic Colors: Ultimate". Adds 60 FPSruns at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more gameplay modespatchy, better graphics shadows are simpler (and new soundtracksometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, which is considered worst (PC has a mod to restore 2023, runs at higher resolutions. '''Xbox One:''' actually just the original one)360 version running through [[Fission]].
'''A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch:''' Same as above, but 30 FPS.
|-
|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion controlWWE SmackDown vs. Doesn't require motion control anymore.|-|Xenoblade ChroniclesRaw 2007|Nintendo 3DSPlayStation Portable</br>Nintendo Switch (R)PlayStation 2|style="text-align:left;"|'''3DSPS2:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibilityruns significantly lower graphical fidelity compared to newer generation Xbox 360 version. '''SwitchPSP:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordingsplaceholder text, and the user interface and the menu screen are also improved and adjusted to be easy to play[[#PlayStation_Portable|previous game has exclusive features for PSP]]. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|}
==Handhelds=====Game Boy===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|-
|Pokémon Red & Blue
|Game Boy Advance (R)<br>Nintendo 3DS (E)<br>Nintendo Switch (R)
|style="text-align:left;"|
|-
|}
===Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|}
===Nintendo DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Shin Megami Tensei:<br>Strange journeyJourney
|3DS
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
|}
===Nintendo 3DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|Azure Striker Gunvolt
|Windows
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC. A port was released for Xbox One with all of the same enhancements as the Switch and PS4 versions.
|-
|Resident Evil: Revelations
|style="text-align:left;"|Same as the above.
|}
 
===PlayStation Portable===
Most ports for PS2 are infamous for bad controls and glitches.
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Final Fantasy Type-0
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
 
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
|PlayStation 2<br>Android<br>iOS<br>Fire OS
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Kingdom Hearts: Birth By Sleep
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|HD remaster of the Final Mix version.
|-
|Metal Gear Solid: Peace Walker
|PlayStation 3<br>Xbox 360
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|WWE SmackDown! vs. Raw 2006
|PlayStation 2
|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|}
 
===PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
|-
|}
 
==See also==
*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]
 
==External links==
*Reddit thread: [https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]
*Reddit thread: [https://old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''non-PC multi-platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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