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Input lag

20 bytes removed, 8 June
Display
:Analog [[Display FAQ#CRT TVs|CRT TVs]] and [[Display_FAQ#CRT_monitors|VGA CRT monitors]] and even [[Displays#CRT_TVs|HD CRTs]] have very fast response times but it's limited by [https://old.reddit.com/r/crtgaming/comments/qyx4r3/is_this_normal_for_a_crt_monitor_if_not_is_there/ phosphor decay time] due to the nature of the technology. [[Displays#OLED_Monitors|OLED]] displays have almost no blur on screen due to their very fast response time and also capable of displaying true black levels, which means that they do not require a backlight to produce an image and this allows OLEDs to turn individual pixels on and off much faster than [[Displays#LCD_monitors|LCDs]], which require a backlight to produce an image.
:While [[Black frame insertion]] (Flicker/PWM/BFI/strobe-based motion blur reduction such as LightBoost, Flicker/PWM/BFI, ELMB, ULMB, VRB, DyAc, PureXP etc.) technology can significantly improve motion clarity for LCDs, it still falls short of both OLED and CRT in terms of both perceived clarity and motion resolution, though it's a great alternative/bridge the gap between these display technologies, offering a compromise between OLED's brightness and CRT's legendary motion, although at the cost of some flicker, potential extra input lag and reduced overall brightness. Although strobing (BFI) can eventually become obsolete in the future for modern content supporting 1000fps+ 1000Hz+ reprojection. This which is a fully ergonomic PWM-free and flicker-free method of display motion blur reduction. No PWM or flicker.[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection#dev]
If you're in the market for a monitor or TV; check [[Input_lag#External_Links|these websites]] for input lag and display lag performance of various display products. Some of the modern digital displays only have negligible amount of input lag and display lag and even some of them are near identical performance compared to Analog CRTs.
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