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Xbox One emulators

27 bytes removed, 3 June
Running UWP apps wihout emulation
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorksNVIDIA/StreamlineDLSS/blob/main/docsdoc/ProgrammingGuideDLSSDLSS_Programming_Guide_Release.md pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
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===Running UWP apps wihout emulation===
Certain exploits were discovered in the Xbox One that allows By going to X:\ and copying app files, users to could dump a range of system packages such as the Xbox One version of the Microsoft Store. To run these apps, all a user needed to do was to change the application's information file, or AppXManifest from Windows. Xbox to say, Windows.Desktop and certain applications would run but with a lack of input. The same dumping methods probably do not work for important system packages or games, as they are placed in a more secure location and may need compatibility layers to run.
For more information about Xbox One (X|S) system and reverse engineering;
* [https://xboxoneresearch.github.io/wiki/ Xbox One Research Wiki]
* [https://oldwww.reddit.com/r/emulationXboxHacking/comments/1cphupa1d775um/yes_the_xbox_one_has_had_a_decrypted_game_dumphow_xbox_oneseries_emulation_can_come_around_and/ Reddit Thread: "Yes, the Explanation on Xbox One has had a decrypted game dump/Series emulation"]
* [https://www.eurogamer.net/digitalfoundry-2017-xbox-one-x-back-compat-how-does-it-actually-work EuroGamer - Xbox One backwards compatibility: how does it actually work?]
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