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PlayStation Portable emulators

955 bytes added, 26 May
Enhancements
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{{for|other emulators that run on PSP hardwarethe PlayStation Portable|Emulators on PSP}}
The '''[[wikipedia:PlayStation Portable|PlayStation Portable]]''' (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]]. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the [[wikipedia:PAL_region|PAL region]] on September 1, 2005. It was retailed for {{Inflation|USD|249|2005}}. It had a MIPS R4000 CPU at 333 MHz with 32 MBs of RAM. Later revisions of the PSP came with 64 MBs of RAM, allowing for faster load times.
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|[https://report.ppsspp.org/games 84%<br/><small>3166 3219 out of 3757 3820 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3166 3219 out of 3757 3820 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3166 3219 out of 3757 3820 reported titles</small>]
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|{{~}}<ref group=N>Libretro core is still active.</ref>
===Comparisons===
;[[PPSSPP]]:An [[High/Low_level_emulation|HLE approach]] PSP emulator and released in November 2012. Compatibility is higher than [[JPCSP]] and games runs significantly faster. Despite limitations in its [[#Hardware features|PSP hardware feature support]], PPSSPP shines as an emulator with [[#Enhancements|impressive enhancement capabilities]]. The emulator is currently capable of playing the vast majority of the PSP library, while [https://report.ppsspp.org/games?compat=unknown remaining 3571 3687 titles are still unreported].
;[[JPCSP]]:An [[High/Low_level_emulation|LLE approach]] PSP emulator, and it requires the Java Runtime Environment to be installed. It is also slower compared to [[PPSSPP]], and it was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.
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| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=t8x5TWsYAdg Demonstration][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
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| rowspan=4 5 | Misc
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=3 | <small>[https://communityforums.atmeta.com/t5/VR-Experiences/PPSSPP-VR-PlayStation-Portable-emulator/td-p/277791 PPSSPP VR] is a PPSSPP build for the Oculus Rift that lets you actually be inside PSP games.<br/>You are not playing on a virtual handheld or screen, you are inside the virtual world.<br/>Also there is a [https://github.com/hrydgard/ppsspp/issues/16806 feature request] for adding VR capabilities to PPSSPP windows builds.<br/>See [[Virtual_reality|Virtual Reality]] page for more information about PPSSPP VR build.</small>
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=3 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
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| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
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| [https://retroachievements.org/gameList.php?c=41 RetroAchievements]
[[Category:Seventh-generation video game consoles]]
[[Category:PlayStation Portable emulators|*]]
[[Category:MIPS-based]]
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