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Shader caches

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:''This page contains Shader Cache sets to download for specific games'' A '''shader cache''' is a collection of GPU specific programs known as shaders that get stored in your computer's auxiliary memory for quick retrieval (as you play your game). Modern consoles and their games make heavy use of precompiled shaders specific to their GPUs, and these shaders can't be run natively on PC hardware, so they need to be translated or recompiled. The simplest way to do this is to recompile them at runtime, but that's slow and can cause stuttering every time a new shader is loaded in the game. A mitigation to this stuttering is to compile the shaders asynchronously to the emulator, but this has its own drawback in that in the time it takes to compile the shader, the effect in-game that relies on it won't be shown.  Another approach is to cache the system's raw shader pipeline and then compile the shaders before the game even starts. The only drawback here is that someone has to play through the game atleast once to 'build' a cache that can be used by others. This page provides files to pre-built caches for seamless use while playing your games.
When an emulator updates the way it handles shaders, it may break compatibility with previous shader caches; for this reason, the shader version is listed below.
'''Note: Please compress your shader caches with 7-Zip or WinRAR before uploading them.'''
==[[Cemu]]==
Put files in <code><cemuFolder>\shaderCache\transferable\</code>
Newer versions of Cemu leverage Vulkan 1.2 and asynchronous shaders in a way that it may be preferable on modern GPUs to use async shaders instead of a shader cache.As of version 1.19.0, Cemu added support for Asynchronous Shader Compiling on their Vulkan API which can make shader compiling near instantaneous on modern hardware, so try enabling that before hunting for shader caches.
The current shader version is '''150''', but Cemu is backward-compatible from version '''149''' (Cemu version 1.7.0, 2017/05/16)
Cemu 1.25.0+ is not backward-compatible with any prior transferable cache.
Put the raw and pipeline folders in <code><RPCS3Folder>\cache\<gameSerial>\ppu-<hash>-EBOOT.BIN\shaders_cache\</code>
Current shader version is v1.94 (2022/12/11)<ref>[https://github.com/RPCS3/rpcs3/blob/master/rpcs3/Emu/RSX/VK/VKGSRender.cpp#L704 L714 RPCS3's shader version source on Github]</ref>
{| class="wikitable" style="text-align:center;"
! scope="col"|'''Renderer'''
! scope="col"|'''Notes'''
|-
|God of War III
|[https://www.mediafire.com/file/2dg1c4yws75zcge/God_of_War_III_%252801.03%2529.7z/file Download]
|v1.94
|9330
|Vulkan
|
|-
|Ratchet and Clank: A Crack in Time
==[[Ryujinx]]==
Right click the game in ryujinxRyujinx's game list, Cache Management > Open Shader Cache Directory , and copy/paste extract the guest folderzip there.
To share: Right click the game in Ryujinx'''[https://githubs game list, Cache Management > Open Shader Cache Directory and zip all the files named "guest" and "shared".com/Ecks1337/RyuSAK/releases Ryusak] is Use the title ID as filename (check the file path for a tool to automatically download and share shader caches for Ryujinxfolder with a name that resembles 010015100b514000).'''
==[[yuzu]]==* '''Don't upload shaders if you used mods.'''Right click the game in yuzu* '''Vendors seem to matter, so if your card is AMD and there's game list and click <code>Open Transferable Pipeline Cache</code> only an NVIDIA shader cache available, add another entry, and copy/paste the vice-versa.bin fileDon't just replace caches from different vendors.'''
Current shader version is 1.1 (2023/10/23)<ref>[https://github.com/Ryujinx/Ryujinx/blob/b1f8f868f6fdec87bd3342ac379594bd695cbbfd/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs#L12 Ryujinx's shader version source on Github]</ref> {| class="wikitable" style="text-align:center;"|+ |-! scope="col"|'''Game'''! scope="col"|'''Link(s)'''! scope="col"|'''Shader Version'''! scope="col"|'''Vendor'''! scope="col"|'''Shader Count'''10|-|Crash Team Racing Nitro-Fueled|[https://www.mediafire.com/file/f24raqnu55yi2es/0100309016e7a000.zip/file Download]|1.1|AMD|579|-|Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles|[https://www.mediafire.com/file/5hccsp9a3xmmv1p/0100f9f00c696000.zip/file Download]|1.1|AMD|7521|-|Donkey Kong Country: Tropical Freeze|[https://www.mediafire.com/file/4ocg3snb80rjbl8/0100c1f0051b6000.zip/file Download]|1.1|Apple|784|-|Mario Kart 8 Deluxe|[https://drive.google.com/uc?export=download&id=1CaDEA4h5jaqwTF5JuDgaoRKjBkJP-YHJ Download]|1.1|NVIDIA|5934|-|Mario Kart 8 Deluxe|[https://drive.google.com/uc?export=download&id=1QPULxBDTiTq3Tq_cVza1WZzx2vFroEKQ Download]|1.1|AMD|5921|-|Metroid Dread|[https://www.mediafire.com/file/pjrf5zlt8o3u1yv/010093801237C000.zip/file Download]|1.1|NVIDIA|401|-|Pokémon Sword|[https://www.mediafire.com/file/bg76b5d5x53x89w/0100abf008968000.zip/file Download]|1.1|AMD|26042|-|Super Mario Bros. Wonder|[https://www.mediafire.com/file/wisclvjbc2rglk1/010015100b514000.7z/file Download]|1.1|NVIDIA|4169|-|Super Mario Bros. Wonder|[https://www.mediafire.com/file/9l3q6ndy5y4j1ex/010015100b514000.zip/file Download]|1.1|AMD|4119|-|Super Mario Bros. Wonder|[https://www.mediafire.com/file/2rr60np9zct5x0d/010015100b514000.zip/file Download]|1.1|Intel|7773|-|Super Mario Odyssey|[https://www.mediafire.com/file/2k8s0hrn5yexd02/0100000000010000.zip/file Download]|1.1|NVIDIA|14040|-|Super Mario RPG|[https://www.mediafire.com/file/r523y1o9j11q9ym/0100bc0018138000.zip/file Download]|1.1|Apple|822|-|Super Smash Bros. Ultimate|[https://www.mediafire.com/file/oi3et9c0ofn9v3n/SSBU_Shader_Cache.zip/file Download]|1.1|NVIDIA|19485|-|Master Detective Archives: Rain Code|[https://www.mediafire.com/file/ym7z5oc979j6fjg/0100149019460000.zip/file Download]|1.1|AMD|4085|-|Xenoblade Chronicles 2|[https://www.mediafire.com/file/hetrwsxsa37se7s/0100e95004038000.rar/file Download]|1.1|NVIDIA|4517|} ''' Dump from defunct RyuSAK servers. Have in mind that some shaders might be broken (2023such as Mario Kart 8).''' Avoid re-uploading these shaders to the list above. *[https://www.mediafire.com/file/vpyvasmyelkv8m9/Shaders.zip.001/file Download Part 1] *[https://www.mediafire.com/file/qyv600io6sczyna/Shaders.zip.002/file Download Part 2] ==[[Yuzu]]==NOTE: Yuzu is no longer being maintained and shutdown their services (including all repositories) [[History_of_emulation#Lawsuits|because of legal troubles]]. Right click the game in Yuzu's game list and click <code>Open Transferable Pipeline Cache</code> and copy/paste the .bin file. Current shader version is '''11''' (2024/1/27). Use version 1659 and below to get shader version '''10'''<ref>yuzu [https://github.com/yuzu-emu/yuzu/blob/master/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp#L57 Vulkan] and [https://github.com/yuzu-emu/yuzu/blob/master/src/video_core/renderer_opengl/gl_shader_cache.cpp#L54 OpenGL] shader version source on GithubGitHub</ref>
{| class="wikitable" style="text-align:center;"
|5
|437
|-
|Pokemon Legends: Arceus
|
|10
|5752
|-
|Pokemon Shield
|5
|7178
|-
|Super Mario Bros. Wonder
|[https://www.mediafire.com/file/r68hq3vzuyp8mx6/010015100b514000.zip/file Vulkan]
|10
|17531
|-
|Super Mario Odyssey
|11803
|-
|[https://www.mediafire.com/filefolder/8wceutnahk4x59bdle5wyb06a0im/SSBU+yuzu+vulkan+cache.7z/file 01006a800016e000 Vulkan]|510|1686214529
|-
|The Legend of Zelda: Breath of the Wild
|[https://wwwmega.mediafire.comnz/file/sd2rp0gisdmxw0h/Breath_of_The_Wild_Shaders.rarcvFXDSgD#8jEbzCBQblR1_uDjlfdi6SXfy6i5id38M_eZJCh61eM/file Vulkan]|10|52239|-|The Legend of Zelda: Skyward Sword HD|
|10
|7845337
|-
|The Legend of Zelda: Tears of the Kingdom
|[https://www.mediafire.com/file/n1vjrw4h1h1586pf0yekhllc1t7jnd/0100f2c0115b6000.7z/file Vulkan]|1011|5366554945
|-
|Xenoblade Chronicles 2: Torna
411
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