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PlayStation 5 emulators

4,579 bytes added, 17 May
Hardware features and peripherals
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]
|release = 2020
|predecessor = [[PlayStation 4 emulators|PlayStation 4(Pro)]]
|emulated = {{✗}}
}}
The '''[[Wikipedia:PlayStation 5|PlayStation 5 (PS5)]]''' is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.
The platform launched in two varieties: a base model with an '''[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]'''-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download.
It uses a custom 8-core AMD Zen 2 processor running at 3.5GHz, supported by 16GB/256-bit GDDR6 Ram, with 512MB of DDR4 RAM (used as SSD controller cache). It is also the first PlayStation console to use an SSD for storage.
 
Rumors swirl around a potential mid-generation revision of the PlayStation 5 (probably PlayStation 5 Pro), similar to [[PlayStation_4_emulators|previous console generation]].
The console’s architecture is very similar to that of a PS4, so a PS4 emulator may support PS5 in the future, similar to how Dolphin supports Wii while originally being a GameCube emulator.
==Emulators==
{{No playable emulators}}
 ==Compatibility layers [[Compatibility layers|(...)]]=={{No playable emulators}}<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|{{✗}}
|}
</div>
===Comparisons===
;Compatibility layers:;Kyty::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It's was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Emulator name<br/><small>(N/A)</small>
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
|
|
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Ray-tracing already supported on PlayStation 5 system.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>|
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>|<small>Requires access to [https://gpuopen.com/fsr3-in-games-technical-details FSR 3] is already supported on PlayStation 5.<br/>Rumors suggest the depth buffer and temporal data like motionupcoming PlayStation 5 Pro revision most likely include support for a new super-resolution technique called PSSR.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-vectors so it's remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>
|-
| rowspan=3 4 | Performance
| [[Overclocking|Overclock]]
|
|
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=2 3 | <small>Implementing frame generation technique in an emulator AFMF is unfortunately quite challenging and unlikely to be feasible in the near future(technically) already supported on PlayStation 5.</small>|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [Input_lag|Input latencyhttps://developer.nvidia.com/performance-rendering-tools/reflex Reflex]and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''] will be the )| colspan=4 | <small>While most important factor when it comes emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to frame generationjustify the development effort.</small>
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
|
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>|<small>FSR 2 3 is already supported on PlayStation 5.</small>
|-
| [[Shaders_and_filters|Filters]]
|
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
|
|-
| [[Shader_Presets|Shader Chain]]
|
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| colspan=2 | <small>PlayStation 5 system already supports HDR in some games.</small>
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
|
|-
| rowspan=6 7 | Quality of life
| [[Save_disk_space_for_ISOs|Streamable compression format]]
|
| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| |-| rowspan=3 4 | Misc
| RetroAchievements
|
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
|
|}
</div>
<references group=N2/>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Hardware features
! Emulator name<br/><small>(N/A)</small>
|-
| rowspan=1 2 | [[Wikipedia:PlayStation_5#System_software|System software]]
| [[#Home_screen_and_apps|Home screen and apps]]
|
|-
|[[#Trophies|Trophies]]
|
|-
|
|-
| colspan=2 | [[PlayStation_Network| PlayStation Network]]
|
|-
|
|-
| colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense[List_of_games_that_support_HD_haptic_feedback#Games_with_adaptive_trigger_and_haptic_feedback_support PlayStation_5_Emulation|Adaptive triggers]]
|
|-
| colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense[List_of_games_that_support_HD_haptic_feedback#Games_with_adaptive_trigger_and_haptic_feedback_support PlayStation_5_Emulation|Controller's haptic feedback]]
|
|-
|
|-
| colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense[List_of_games_that_support_tracked_motion_controllers#Games_with_motion_control_support PlayStation_5|Motion controls]]
|
|-
| colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense[List_of_games_that_support_touchpad#Games_with_touchpad_support PlayStation_5_Emulation|Touchpad]]
|
|-
|
|-
| colspan=2 | [[#Ultra HD Blu-ray_driveray drive|Ultra HD Blu-ray drive]]
|
|-
! colspan=3 | Peripherals
|-
| rowspan=2 3 | [[Controllers| Controller]]
| DualSense
|
|-
| [[Controllers#DualShock_4| DualShock 4]]||-| [[List_of_games_with_keyboard_and_mouse_support#PlayStation_5_Emulation|USB Keyboard & Mouse]]
|
|-
*No emulator supports this at the moment.
===Trophies===:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn't be confused with [[#Enhancements|RetroAchievements]]. ===Ultra HD Blu-ray drive===PlayStation 4 (Pro) and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Videobut only PlayStation 5 supports <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games]].
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]
==Emulation issues==
===Potential roadblocks===Due to the PS5's [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 architecture ]] and FreeBSD-based operating system[https://www.reddit.com/r/PS5/comments/juggo1/has_anyone_done_an_nmap_scan_of_the_ps5_to/], emulators for the device will, by and large, be very unconventional. Despite the x86's instruction set being huge<ref>{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}</ref>, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU used in the PS5's APU, and it will require a complete re-implementation by emulator developers. In recent years many [https://www.playstation.com/en-us/games/pc-games/ PlayStation 5 exclusive titles are now being ported to PC] with [[#Enhancements|enhancements]], so similar to [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations this '''could''' lead to a decreased interest in development. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games.
===Fake emulators===
===Reverse engineering PlayStation 5===
See these resources for reverse engineering PlayStation 5;
*[https://youtu.be/5Cq3K9lBli0 MVG: The PS5 Jailbreak is here]
*Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3E0uxCPaId_-ySd0cXusnJ5 PS5 Tutorials]
 
;General
:;Graphics
:*[https://www.psdevwiki.com/ps5/Main_Page PS5 Developer Wiki]
:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers]
 
==External links==
*DigitalFoundry: [https://youtu.be/bKQ6NeTjccA PlayStation 5 Backwards Compatibility Tested]
<!--
[[Category:Ninth-generation video game consoles]]
[[Category:Sony consoles]]
[[Category:Digital Only edition]]
[[Category:x86-based]]
[[Category:BSD-based]]
[[Category:Very early emulation]]
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