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PlayStation 4 emulators

24,104 bytes added, 17 May
Hardware features and peripherals
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|release = November 2013
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]
|successor = [[PlayStation 5]]
|emulated = {{~}}
}}
The '''PlayStation 4''' (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013 and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilised separately only for low-power, background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GB of GDDR5 RAM at 2.75 GHz, while 256 MB of DDR3 RAM is used only for background tasks.
Emulation {{for|emulators that run on PlayStation 4|Emulators on PS4}}  The '''PlayStation 4''' (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks. The '''PlayStation 4 Pro''' (codenamed Neo, model number CUH-7000) console produced by Sony Computer Entertainment on November 10, 2016, and retailed for {{Inflation|USD|399.99|2016}}. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved [[#Hardware_features_and_peripherals|PlayStation VR]] performance, including an upgraded GPU with 4.198 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory. Although capable of streaming 4K video, '''the PS4 Pro does not support Ultra HD Blu-ray'''. Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro] Emulating the PlayStation 4 (Pro) will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU. Most projects will inevitably end up going the route of [[Wine]].
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]|-! colspan="12"|PC / x86|-| [[RPCSX]]| align=left|{{Icon|Linux}}| [https://github.com/RPCSX/rpcsx git]| {{✗}}| {{✗}}| {{✗}}| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%<br/><small>0 out of 76 reported titles</small>]| {{✓}}| {{~}}| {{✗}}|-| [[Orbital]]| align=left|{{Icon|Windows|Linux}}| [https://github.com/AlexAltea/orbital git] | {{✗}}| {{✗}}| {{✗}}| N/A| {{✓}}| {{~}}| {{✗}}|-| psuv| align=left|{{Icon|}}| {{na}} <small>(WIP)</small>| {{✗}}| {{✗}}| {{✗}}| N/A| ?| {{✓}}| {{✗}}|-| RPCS4| align=left|{{Icon|Linux}}| {{na}}| {{✗}}| {{✗}}| {{✗}}| N/A| {{?}}| {{?}}| {{✗}} |-| [[Spine]]| align=left|{{Icon|Linux}}| [https://github.com/devofspine/spine/releases 2022-05-17]| {{✗}}| {{✗}}| {{✗}}| [https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 1%<br/><small>4 out of 360 reported titles</small>]| {{✗}}| {{✗}}| {{✗}}|}</div> ==Compatibility layers [[Compatibility layers|(...)]]==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-! colspan="12"|PC / x86|-| [https://github.com/red-prig/fpPS4/ fpPS4]| align=left|{{Icon|Windows}} | [https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]<br/><small>''GUI [https://github.com/themitosan/fpPS4-Temmie-s-Launcher?tab=readme-ov-file Temmie's Launcher] <br/>GUI [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL Temmie's Launcher] (Proto) ''</small>| {{✗}}| {{✗}}| {{✗}}| [https://fpps4.net/compatibility/ 6%<br/><small>110 out of 1814 reported titles</small>]| {{✓}}| {{✓}} | {{~}}|-| [[Obliteration]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/obhq/obliteration/actions git]| {{✗}}| {{✗}}| {{✗}}| N/A| {{✓}}| {{✓}}| {{✗}}|-| [https://shadps4.net/ shadPS4]| align=left|{{Icon|Windows|Linux}}| [https://github.com/shadps4-emu/shadPS4 {{shadPS4Ver}}]| {{✗}}| {{✗}}| {{✗}}| N/A| {{✓}}| {{✓}}| {{✗}}|-| [https://github.com/SysRay/psOff_public psOff]| align=left|{{Icon|Windows}}| [https://github.com/SysRay/psOff_public/releases {{psOffVer}}]| {{✗}}| {{✗}}| {{✗}}| [https://github.com/SysRay/psOff_compatibility/issues 1%<br/><small>4 out of 203 reported titles</small>]| {{✓}}| {{✓}}| {{✗}}|-| [[GPCS4]]| align=left|{{Icon|Windows}}| [https://github.com/Inori/GPCS4 {{GPCS4Ver}}]| {{✗}}| {{✗}}| {{✗}}| <small>[[GPCS4|2 playable titles]]</small>| {{✓}}| {{?}}| {{✗}}|-| [[Kyty]]| align=left|{{Icon|Windows}}| [https://github.com/InoriRus/Kyty/releases {{KytyVer}}]| {{✗}}| {{✗}}| {{✗}}| <small>[[Kyty|2 playable titles]]</small>| {{✓}}| {{✗}}| {{✗}}|-| PS4Delta| align=left|{{Icon|Windows}}| [https://github.com/Force67/ps4delta git]| {{✗}}| {{✗}}| {{✗}}| N/A| {{✓}}| {{✗}}| {{✗}}|}</div> ==Native==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Latest Version! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-! colspan="11"|Console|-| PlayStation 5| Patch based| {{?}}| {{✓}}| {{~}}| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ <small>4,000+ games are playable</small>]| {{✗}}| {{✓}}| {{✓}}|}</div> ==Comparisons==;Emulators:; RPCS4:: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it's expected to run on Unix-likes and can boot PS4 games without graphics.<ref>[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. "If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)"</ref> It is still being worked on, although it is in the early stages.<ref>[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. "DH, RPCS3's founder, has permitted to share this quick progress update of his PlayStation 4 emulator."</ref> ::; RPCSX::: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It's in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&name=900x900 boot the commercial game] ''We Are Doomed'' and ''Sonic Mania''. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There's no available ETA of when it'll be released. :; [[Orbital]]:: An open-source low-level emulator based on [[QEMU]] by Alexandro Sanchez (AKA 'AlexAltea', [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Nucleus projects]), Orbital uses Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It's stuck at the console's Safe Mode<ref>https://www.youtube.com/watch?v=IBBHisNM74o</ref> and, thus, can't boot any games. :; psuv:: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitter.com/Znullptr/status/1508195432475807745?s=20 working on his own PS4 emulator project called PSUV]. :; [[Spine]]:: In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,<ref>[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open-sourcing it at some point in time, but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!"</ref> Its authenticity has been verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's a very early release, with lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works."</ref> [https://www.youtube.com/playlist?list=PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn It was truly a promising emulator project], even though it was abandoned in its early days. ;Compatibility layers:; fpPS4 :: A PlayStation 4 compatibility layer made with Free Pascal. It currently offers the best game compatibility. :; Obliteration:: A compatibility layer for Windows based on Kyty that's in early development. Promising work has been done on this emulator, however it's unable to boot any commercial games. :; shadPS4:: An PS4 compatibility layer. It can only run simple homebrews at the moment. :; psOff:: Yet another compatibility layer. Developer solely focused on the rendering part and recently started to implement the system functions to run some binaries. It renders decently fast, the planned changes will make it almost perfect. It currently doesn't support: multiple command buffer submits, for loops in shader, missing opcodes.[https://github.com/SysRay/psOff_public?tab=readme-ov-file#description] It can currently run Worms W.M.D., Sonic Mania, Tomb Raider I-III Remastered, Undertale, Deltarune and Blackhole with 60 FPS. Red Dead Redemption shows its legal warnings before crashing. :; [[Kyty]]:: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It's in the early stages of development. It can boot commercial games such as ''Blackhole'', ''Worms W.M.D'', and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive. :; [[GPCS4]]:: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata ''Nier: Automata''] and ran its first commercial games, ''We Are Doomed'' and [https://en.wikipedia.org/wiki/Sonic_Mania ''Sonic Mania''], in February 2020. It can only run homebrew tests as of June 2022. Furthermore, it appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project's development has halted. As of June 2022, GPCS4 is now a one-person project. :; PS4Delta:: A compatibility layer for the PlayStation 4. It's unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub. ;Native:; PlayStation 5:: The PlayStation 5 boasts extensive backwards compatibility with a vast library of PlayStation 4 titles. [[PlayStation_5_emulators#Hardware_features_and_peripherals|This functionality]] allows users to play the overwhelming majority of physical PS4 discs and digital games downloaded through the PlayStation Store directly on their PS5 console. Additionally, some PS4 games may benefit from [[#Enhancements|enhancements]] on the PS5 hardware (similar to PlayStation 4 Pro) if it supports "Game Boost" option, such as experiencing higher or more stable frame rates. ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! RPCSX! fpPS4! PlayStation 5|-| rowspan=7 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{N}}| {{N}}| {{~}}<ref group=N2 name=GameBoostPS5>Possible if game supports "[https://www.backwards-compatible.com/ Game Boost]" option.</ref>|-| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]| {{N}}| {{N}}| {{N}}|-|Recommended[[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 4 system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>| {{N}}| {{N}}| {{N}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>|-| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>| {{N}}| {{N}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>|-| rowspan=4 | Performance| [[Overclocking|Overclock]]| {{N}}| {{N}}| {{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| {{N}}| {{N}}| {{~}}<ref group=N2 name=GameBoostPS5></ref>|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{N}}| {{N}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{N}}| {{N}}| {{?}}|-| [[Shaders_and_filters|Filters]]| {{N}}| {{N}}| {{N}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{N}}
|-
! colspan="10"|PC / x86[[Shader_Presets|Shader Chain]]| {{N}}| {{N}}| {{N}}
|-
|[https://github.com/devofspine/spinedemo Spine[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]|aligncolspan=left|{{Icon|Linux}}3 |[https://twitter<small>PlayStation 4 (Pro) system already supports HDR in some games.com/notzecoxao/status</1436397396154626048 2021-09-10]|{{✗}}|{{✓}}|{{✗}}small>
|-
| rowspan=5 |[[Orbital]https://tasvideos.org/Emulatorresources/Features TAS features]|align=left|{{Icon|Windows|Linux}}[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://githubtasvideos.com/AlexAlteaorg/orbital gitLuaScripting Lua] |{{N}}|{{N}}|{{N}}
|-
|GPCS4|align=left|{{Icon|Windows}}|[https://github.com/Inori/GPCS4 git]Rewind|{{N}}|{{N}}|{{N}}
|-
|PS4Delta|align=left|{{Icon|Windows}}|[https://github.com/Force67Fast-Forward/ps4delta git]Turbo Speed|{{N}}|{{N}}|{{N}}
|-
|RPCS4|align=left|{{Icon|Linux}}|[https://github.com/RPCS4/rpcs4 git]Savestates|{{N}}|{{N}}|{{N}}
|-
! colspan="10"|Console[https://tasvideos.org/Movies Movie recording/playback]| {{N}}| {{N}}| {{N}}
|-
|PlayStation 5rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}|align{{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| {{N}}|-| rowspan=left6 | Quality of life| [[Save_disk_space_for_ISOs|Streamable compression format]]|{{IconN}}| {{N}}| {{N}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=3 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}|PS5{{N}}|Patch based-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{N}}| {{N}}| {{N}}|-| Per-Game Profiles| {{N}}| {{N}}| {{N}}|-| Command Line Options| {{N}}| {{N}}| {{N}}|-| rowspan=4 | Misc| RetroAchievements| {{N}}| {{N}}| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=3 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.</small>|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=3 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.|-| [[Wikipedia:Category:Debugging|Debug Features]]|{{N}}|{{N}}|{{N}}
|}
</div>
<references group=N2/>
==Hardware features and peripherals=Comparisons=<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;Spine"! colspan=2 | Name! RPCSX! fpPS4! PlayStation 5|-|rowspan=2 | [https:A //www.psdevwiki.com/ps4/System_Software System Software]|[[#PlayStation_Dynamic_Menu_and_apps|PlayStation Dynamic Menu and apps]]| {{✗}}| {{✗}}| {{✗}}|-|[[#Trophies|Trophies]]| {{✗}}| {{✗}}| {{✗}}|-|rowspan=3 | Backwards<br/>compatibility layer that can run 345 games; of the lot, none are considered playable according to the official compatibility list|[[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation <br/>(incl.PS2 Classics)]]| {{✗}}| {{✗}}| {{✓}}|-|[[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation <refbr/>(incl. PSOne Classics)]]| {{✗}}| {{✗}}| {{✓}}|-|[[Official_emulators#Emulators_on_PS4|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]| {{✗}}| {{✗}}| {{✓}}|-|rowspan=5 | Input|[[Wikipedia:PlayStation_Camera#Compatible_games|PlayStation Camera]]| {{✗}}| {{✗}}[https://filesgithub.catboxcom/red-prig/fpPS4/blob/trunk/src/ps4_libscecamera.moepas *]| {{✓}}|-|[https:/7nrsdr/www.pdf Spine Compatibility Listpushsquare.com/games/browse?title=controller%3Aplaystation_move&system=ps4 PlayStation Move] from latest Spine release<| {{✗}}| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ref> In a stark contrast from other closedps4_libscemove.pas *]| {{✓}}|-|[[List_of_games_that_support_tracked_motion_controllers#PlayStation_4|Motion controls]]| {{✗}}| {{✗}}| {{✓}}|-|[[List_of_games_that_support_touchpad#PlayStation_4_Emulation|Touch Pad]]| {{✗}}| {{✗}}| {{✓}}|-|[[List_of_games_with_keyboard_and_mouse_support#PlayStation_4_Emulation|USB Keyboard & Mouse]]| {{✗}}| {{✗}}| {{✓}}|-|colspan=2 | [[PlayStation_Network|PlayStation Network]]| {{✗}}| {{✗}}| {{✓}}|-|colspan=2 | [[#Blu-ray_drive|Blu-source emulators, Spine is Linuxray drive]]| {{✗}}| {{✗}}| {{✓}}|-exclusive; the creator has opted not to release the source code out of caution for a Windows|colspan=2 | [[Wikipedia:List_of_PlayStation_VR_games|PlayStation VR]]| {{✗}}| {{✗}}[https://github.com/red-exclusive variant emerging out of his work,<ref>prig/fpPS4/pull/174 *]| {{~}}[https://www.redditlifewire.com/rdoes-psvr-work-on-ps5-7567134 *]|-|colspan=2 |[[#PS4 Pro Enhanced games|PS4 Pro Enhanced games]]| {{✗}}| {{✗}}| {{Y}}|}</emulationdiv> ===PlayStation Dynamic Menu and apps===:[https:/comments/pkc8oewww.psdevwiki.com/spine_ps4_emulator_v20210901_released_withps4/hc3coog/ devofspineInterface psdevwiki: PlayStation Dynamic Menu]:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]] on RedditPlayStation Dynamuc Menu is a graphical user interface developed by Sony Computer Entertainment. "I wouldn't mind open sourcing it at some point in time but there are several things that stop me You can launch various applications from doing this in interface as well. *No emulator supports this at the near future: a) moment, although there are some parts in the code various reports on RPCSX discord channel that RPCSX booting VSH [https://discord.com/channels/252023769500090368/1133492361180233728/1173714720558166108 without any graphics] or [https://discord.com/channels/252023769500090368/1124815779230122096/1193992662743781396 2d elements with safe mode]. ===Trophies===:[https://psnprofiles.com/trophies?platform=ps4 PSNProfiles: PlayStation 4 Trophies]Trophies are a mess and I wouldn't feel comfortable releasing them PlayStation Network awards presented to players for public consumption, b) I enjoy the freedom to develop it completing specific tasks in the way I want to, c) I would be a bit afraid of losing controlgame. The feature is present in most PlayStation 3 games, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variantall PlayStation Vita, PlayStation 4 and d) PS4 is still a current gen consolePlayStation 5 games." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://githubplaystation.fandom.com/microsoftwiki/wslg/issues/445Trophies] Trophies shouldn't be confused with [[#issuecommentEnhancements|RetroAchievements]]. ===Blu-921119545 Spine ray drive===PlayStation 4 emulator and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Video. However it does not work in WSLg with GPU enabled] issue at have the WSLg repository (#445). GitHub. capability to play VCDs or <abbr title="no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I donNeeds 'Ultra HD Blu-ray drive't have access to PlayStation firmware thus not able to repro, but we will see what we can do to investigate this, thanks!">4K Ultra HD</refabbr> Its authenticity was verified , additionally, the VCD format is not supported by lead Orbital developer AlexAlteathe consoles system software. *See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.<ref>*See [[Ripping_games]].*Also see [https://www.redditpsdevwiki.com/rps4/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAlteaBackwards_Compatibility#multimedia psdevwiki: multimedia support] ===PS4 Pro Enhanced games===:[[Wikipedia:Category:PlayStation_4_Pro_enhanced_games|PlayStation 4 Pro enhanced games list]] Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool)this model, such as 4K resolution graphics and everything checks out/or higher performance. It's obviously a very early releaseFor games not specifically optimized, lots of unimplemented parts, but it's realan option known as "Boost Mode" was added on system software 4. More importantly5, we have tested it locally which can be enabled to force higher CPU and it worksGPU clock rates on existing games to possibly improve performance."</ref>
Rendering games at 4K resolution is achieved through various rendering techniques and hardware features;[[Orbital]]:An openPlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-source lowbreed temporal and spatial anti-level emulator based on [[QEMU]]aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, Orbital and then uses existing hypervisors like Intel HAXM algorithms to speed up performancefill in the non-rendered segments. A surprising amount of progress has been made for The checkerboarded screen can then be smoothed using an emulator anti-aliasing filter. Hermen Hulst of its kind, having Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to emulate the kernel used by the PS4; It4K] that you wouldn's currently stuck at t be able to see the console's Safe Mode<ref>difference".[https://wwwen.youtubewikipedia.comorg/watch?v=IBBHisNM74o<wiki/ref> and, thus, can't boot any games yet.PlayStation_4#PlayStation_4_Pro]
;GPCS4==Dissidia Final Fantasy Arcade variant==:A compatibility layer for Taito's Dissidia Final Fantasy Arcade is the PlayStation 4only arcade game that runs on PS4-based hardware. CurrentlyThis game runs on a PS4 kiosk demo unit, it can show and the logos in Nier: Automata hardware is identical to regular retail PS4 and ran its first commercial game called ''We are Doomed'' in February 2020. Appears to could be only a side project converted to test 3D graphics and may or may not become anything seriousregular retail mode. Reasons An extra I/O board is attached to follow this project are the growing pool of contributors; and that it works on Windows, unlike Spine. The project shows no signs of development for at least PS4 via a year, and no real progress has occurred thus far, unfortunatelyUSB port.
;PS4Delta:A compatibility layer for Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the PlayStation 4. It's currently unable USB I/O board is yet to boot any commercial games. Development has stopped be reverse-engineered, and judging from the project current status of PS4 emulation, emulation support for this arcade game is currently archived very likely the last item on Githubthe to-do list.
;RPCS4==Emulation issues==:A private project being worked on by one of Due to the original developers of PS4's [[RPCS3POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 architecture]]and FreeBSD-based operating system, DHemulators for the device will, by and large, be very unconventional. Little is known about Despite the project at this time, but what we do know is that itx86's expected to run on Unix-likes, and can boot PS4 games without graphics.instruction set being huge<ref>[{{cite web | url= https://wwwen.redditwikipedia.comorg/rwiki/pcgamingx86_instruction_listings | title= x86 instruction listings | Wikipedia}}</comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. "If you have unix-like OSref>, I can send you binary and you will able a trait that would typically lead to run any game for PS4 and see many different errors for each (without graphics years of course)"</ref> The GitHub repo hasn't been updated since 2016development time by emulators, and it appears opens the ability for pre-existing hypervisors to only exist as do the heavy lifting, eliminating the need for a placeholder until the project is releasedrecompiler. It There is still being worked also, as of this time, little to no documentation on although it is the GPU (a modified Radeon 7970M with disabled stream processors) used in early stages.<ref>[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. "DH, RPCS3the PS4's founderAPU, has given permission to share this quick progress update of his PlayStation 4 and it will require a complete re-implementation by emulatordevelopers."</ref>
==Overview=====Potential Roadblocks===Due to the PS4's x86 architecture and FreeBSD-based operating system, emulators for the device will by and large be very unconventional. Despite the x86's instruction set being '''huge'''<ref>{{cite web | url= In recent years many [https://enwww.wikipediaplaystation.orgcom/en-us/games/wikipc-games/x86_instruction_listings PlayStation 4 (Pro) exclusive titles are now being ported to PC] with [[#Enhancements| title= x86 instruction listings enhancements]], so similar to [[PlayStation_5_emulators#Emulation_issues| Wikipedia}}</ref>PlayStation 5]], a trait that would typically [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations this '''could''' lead to years of a decreased interest in development time by emulators. Having said that, it opens the ability for pre-existing hypervisors there are still considerable amount of games exclusive to do the heavy liftingthose consoles, eliminating the need this includes games for a recompiler. There is also, as of writing this, little to no documentation on the GPU both PlayStation 4 (Pro) and Xbox One (a modified Radeon 7970M with disabled stream processorsX|S) used in the PS4that haven's APU, t been ported and it will require a complete retitles lacking enhanced/next-implementation by emulator developersgen update for PC. End-users may wish to preform a preliminary dump See [[List of the required files from their PS4 using the [https://phi.nz/orbital/tools/dumper/ Orbital Dumpernotable ports#External_links]]section for all of those games.
===PCSX4 & Fake Emulatorsfake emulators===Because most people don't understand how emulation really works, scammers try and take advantage of this by making [[Emulator scams|their own fake emulatoremulators]] for malicious purposes. The PS4 has seen its fair share of scams, the most notable and persistent of which being '''PCSX4'''. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]'s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site makes use of uses aggressive search engine optimization (SEO), meaning it's one of the top results for "PS4 emulator" on Google. There are three Two things that invalidate PCSX4's legitimacy:
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.
* It is actually fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open -source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from a real an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60 FPS 60FPS with little to no issues really were true, there would certainly be news articles about it, just like there were for [[Cemu]]. ===Reverse engineering PlayStation 4===See these resources for reverse engineering PlayStation 4<ref>[https://discord.com/channels/252023769500090368/1140403882309202050/1173616669072044032 RPCSX discord channel: Various resources for reverse engineering PlayStation 4].</ref>;* For any skeptic, Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3HCJZF4ivMhnpOt0vZA2g_j PS4 Jailbreak Tutorials (9.00 or Lower)] ;General:;Graphics:*[https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ A trip through the use Graphics Pipeline 2011]:*[https://vulkan-tutorial.com/ Vulkan Tutorial] :;Reversing:*[https://www.amazon.com/dp/0764574817/ Reversing: Secrets of Reverse Engineering (book)]:*[https://beginners.re/ Reverse Engineering for Beginners (book)] ;PlayStation 4 specific:;CPU:*[https://software.intel.com/en-us/articles/intel-sdm#combined Intel® 64 and IA-32 Architectures Software Developer Manuals]:*[https://support.amd.com/TechDocs/48751_16h_bkdg.pdf BIOS and Kernel Developer's Guide (BKDG) for AMD Family 16h Models 00h-0Fh Processors]:*[https://support.amd.com/TechDocs/51810_16h_00h-0Fh_Rev_Guide.pdf Revision Guide for AMD Family 16h Models 00h-0Fh Processors]:*[https://support.amd.com/TechDocs/52128_16h_Software_Opt_Guide.zip Software Optimization Guide for AMD Family 16h Processors]:*[https://support.amd.com/TechDocs/48882_IOMMU.pdf AMD I/O Virtualization Technology (IOMMU) Specification] :;GPU:*[https://developer.amd.com/wordpress/media/2013/07/AMD_Sea_Islands_Instruction_Set_Architecture.pdf Sea Islands Series Instruction Set Architecture]:*[https://developer.amd.com/wordpress/media/2013/10/si_programming_guide_v2.pdf Southern Islands/Sea Islands Family 3D/Compute Programming Guide]:*[https://developer.amd.com/wordpress/media/2013/10/CIK_3D_registers_v2.pdf Radeon Sea Islands 3D/Compute Register Reference Guide] :;Misc:*[http://www.psdevwiki.com/ps4/ PS4 Developer Wiki]:*[https://github.com/fail0verflow/ps4-linux Linux kernel fork with PS4 support]:*[https://github.com/fail0verflow/ps4-kexec Implementation of OGRE as a marketing tool is the smoking gunkexec system call for PS4]:*[https://youtu. OGRE is a video game enginebe/QMiubC6LdTA Console Hacking 2016 (33C3)]:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers]:*RPCSX: [https://discord.gg/M6DK5AXk Discord], which developers would use to make games run on consoles[https://rpcsx.github. No one uses Unity or Unreal Engine to emulate a Switchio/rpcsx-site/ Blogs] ==External links==*[https://www. Claiming that OGRE somehow benefits emulation is a farceyoutube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]
==References==
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Sony consoles]]
[[Category:BSD-based]]
[[Category:x86-based]]
[[Category:Very early emulation]]
[[Category:Sony consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:PlayStation 4 emulators|*]]
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