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Resolution

204 bytes removed, 12 May
m
3D Consoles: Removed 704 pixel modes from PS1 (it's not listed on PSX spex), removed i/p distinction from native resolution columns for consistency
|-
|[[Sega Saturn emulators|Sega Saturn]]
|320×224p320×224, 320×240p320×240, 320×256p320×256, 352×224p352×224, 352×240p352×240, 352×256p352×256, 640×224p640×224, 640×240p640×240, 640×256p640×256, 704x224p704x224, 704×240p704×240320×448i320×448, 320×480i320×480, 320×512i320×512, 352×448i352×448, 320×480i320×480, 352×512i352×512, 640×448i640×448, 640×480i640×480, 640×512i640×512, 704×448i704×448, 704×480i704×480, 704×512i704×512
|15-bit/24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL)
|-
|[[PlayStation emulators|PlayStation]]
|256×224p256×224, 256x240p256x240, 320x224p320x224, 320×240p320×240, 368x224p368x224, 368x240p368x240, 512x224p512x224, 512×240p512×240, 640x224p640x224, 640x240p, 704x224p, 704x240p640x240256x448i256x448, 256x480i256x480, 320x448i320x448, 320x480i320x480, 368x448i368x448, 368x480i368x480, 512x448i512x448, 512x480i512x480, 640x448i640x448, 640×480i, 704x448i, 704x480i 640×480 <ref group=O name=psxres>https://www.problemkaputt.de/psxspx-gpu-status-register.htm</ref> 256x448p, 256x480p, 320x448p, 320x480p, 368x448p, 368x480p, 512x448p, 512x480p, 640x448p, 640×480p, 704x448p, 704x480p
|16-bit/24-bit, RGB<ref group=O name=psx>The PSX can use a 16-bit or 24-bit framebuffer, however most of the GPU's commands can only render onto a 16-bit framebuffer</ref>
|240p, 480i (NTSC), 480p, <ref group=O name=playstation>The PSX does support 480p mode if you use an RGB SCART (or VGA) cable, see [https://www.psxdev.net/forum/viewtopic.php?t=1352]</ref> 576i (PAL)
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