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List of notable ports

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PlayStation 4
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|Windows (R)<br>PlayStation<br>Sega Saturn<br>
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|-
|Prince of Persia: The Forgotten Sands
|Wii
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
|-
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Pro Evolution Soccer 2017
|PlayStation 4 (Pro)<br>Xbox One (X/S)
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
|-
|UEFA Champions League 2006–2007
===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Chaos Field|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translationthe series.
|-
|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3Mad Stalker:<br>Fullmetal Force|PlayStation Portable<br>Microsoft WindowsFM Towns<br>Xbox 360PC Engine CD<br>Xbox One<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worst than the originalAsuka 120%.
'''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio TangramGenocide|Dreamcast<br>Xbox 360<br>Xbox OnePC Engine<br>FM Towns|style="text-align:left;"|'''DreamcastPC Engine:''': Original Soundtrack Inferior graphics and not sound with worse gameplay than the NAOMI OSToriginal.
'''Xbox 360FM Towns:''': XBLAreleased as part of the ''Genocide Square'' compilation. Improved controls, texturesFeatures updated graphics, lightingsound, and glowing effects. Added new characters, widescreen support, online, lobby systemcutscenes, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OSTrevised gameplay.
|-
|Dead or Alive Genocide 2: Master of the Dark Communion|Dreamcast<br>PlayStation 2style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>PlayStation 3FM Towns<br>Xbox (R)DOS|style="text-align:left;"|'''PlayStation 2SFC:''' Higher Lower sound quality port than Dreamcast's one with more visual effectsand altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="textFM-align:left;"|'''DreamcastTowns:''' most faithful port to the arcade, Japanese subtitles onlySame as Genocide above.
'''GameCubeDOS:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in any other port (select stage + specific section) Korea but it is also most of the only version without subtitlesgame's menus are in English.|}
'''Steam==Arcade=={| class="wikitable" style="text-align:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''Xbox 360GameCube:''' Analog control support, not very faithful Enhanced port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. Available in English.
'''SwitchWii:''' Analog Part of ''Ultimate Shooting Collection'' with official English translation.|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''PlayStation 2/GameCube/Windows''': lower quality port, with control issues. '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support compressed audio , but missing 3 songs and has online multiplayerbad controls. The select screen was alteredIt has custom soundtrack support.
'''ArcadeAndroid''':Titled ''Crazy Taxi Classic'' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screenwidescreen support. An extra selection Control is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser)a bit wonky.
|-
|Karousstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Nintendo WiiXbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast:''' Japanese only: Original Soundtrack and not the NAOMI OST.
'''Wii:Xbox 360''' Part of ''Ultimate Shooting Collection'' with official English translation: XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Missing Original Soundtrack and not the final bossNAOMI OST.
|-
|Marvel Super HeroesDead or Alive 2|PlayStationDreamcast<br>Sega SaturnPlayStation 2<br>PlayStation 3<br>Xbox 360(R)|style="text-align:left;"|'''X360/PS3PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' part of Remake with better graphics, included in ''Marvel vs. CapcomDead or Alive: OriginsUltimate''.
|-
|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. '''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).|-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|}
==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===
NES games sometimes suffered from slowdown, and sprite flickering.
|}
==Sharp X68000=SNES===May Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be easier devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to emulate compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports than offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original versionswork.
{| class="wikitable" style="text-align:center;"
! scope="col"|Notes
|-
|Akumajo X68000ActRaiser|Windows<br>Nintendo Switch<br>(Castlevania Chronicles)|PlayStation4<br>Xbox One|style="text-align:left;"|Includes both the original game and A remake Titled "ActRaiser Renaissance" which has a remixed version with remixed musiccompletely new art style, new gameplay mechanics, slightly altered level layoutsnew bosses, and an altered art direction based on the more recent games in the seriesremastered OST.
|-
|Mad Stalker:Chrono Trigger|PlayStation<br>Fullmetal Force|PlayStationNintendo DS<br>FM TownsiOS<br>PC Engine CDAndroid<br>Sega GenesisWindows|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other gameExtra content including FMV & bestiary, Asuka 120%longer load times.
'''FM TownsNDS:''' A port PS1 extra content (with updated graphics and remixed musicload times fixed) plus more extra content, touch controls, more literal translation, French translation added.
'''PC Engine CDiOS/Android:''' uses graphics from the FM Towns version Translation based on NDS with remixed Redbook audio musicadditional languages, more playable characters for VS. Mode (done through a cheat code)touch controls, and a fully-voiced Story Modemostly unchanged graphics.
'''Sega GenesisPC:''' Previously unreleased Was a broken PC port that was scrapped until at first, as it was completed as a limited physical release in 2020 by Opera House after acquiring directly based off from the rights mobile version with no effort, but was eventually fixed officially due to negative reception the developer's back catalog of games. Missing parallax scrolling, simplified graphicsPC version got.
|-
|GenocideClock Tower|PC EngineWindows<br>PlayStation<br>FM TownsWonderSwan|style="text-align:left;"|'''PS1/PC Engine:''' Inferior graphics and sound with worse gameplay than the originalTitled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
'''FM TownsWonderSwan:''' released as part of the ''Genocide Square'' compilation. Features updated graphicsgreyscale colors, soundpoorer audio, new cutsceneslower graphical quality, and revised gameplayslightly reduced screen size.
|-
|Genocide 2Contra III: Master of the Dark CommunionThe Alien Wars|Game Boy Advance|style="whitetext-spacealign: nowrapleft;"|[[Super Nintendo emulatorsTitled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Super Family Computer]]Game Boy Color<br>FM Towns<br>DOSGame Boy Advance|style="text-align:left;"|'''SFCGBC:''' Lower sound quality and altered Weaker graphics. Level order for the first few levels is re& audio, new stage, longer version of "Winky's Walkway", mini-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamgames, time trial.
'''FMGBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-Townsgames, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Same as Genocide aboveFull 3D remake with party enhancements. Only released in Japan.
'''DOSDS:''' Based on Remake done in a similar vein to the FM-Towns versionDQIV remakes. Uses Has the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of same mechanics perks as the game's menus are in EnglishPS2 remake, along with some unique content.|}
==Sega Master System=={| class="wikitable" style="text-align'''iOS/Android:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes''' Port of the DS version.
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle WorldDragon Quest VI|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows DS (R)|style="text-align:left;"|Full remake Remake done in a similar vein to the remakes of the game known as ''Alex Kidd in Miracle World DX''previous two games. Features some core gameplay changes.
|-
|Hokuto no KenEarthBound|PlayStation 2 (R)Game Boy Advance|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series VolWorse audio.11: Hokuto no Ken''Japan only.
|-
|Phantasy StarFinal Fantasy IV|Sega SaturnPlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation 2 Portable<br>Nintendo DS (R)<br>GameBoy AdvanceiOS (R)<br>Android (R)<br>Java 2 Micro EditionWindows (R)|style="text-align:left;"|'''Sega SaturnOriginal Version''' '''PS1: Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-onlyFMV opening and ending, new features, different translation, longer load times.
'''PlayStation 2'''WonderSwan Color: Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and soundsLacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. Fan translation is available.
'''GBA:''' Emulated version included as part of Titled ''Phantasy Star CollectionFinal Fantasy IV Advance''. Features several arrangements Based on UIthe WonderSwan Color version. Does not feature FM Sound Unit musicNew translation. Not released inside JapanExtra content, updated graphics, worse audio.
'''J2MEPSP:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.|-|style="white-spaceTitled ''Final Fantasy IV: nowrap;"|Wonder Boy III:<br>The DragonComplete Collection's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style='. Includes "text-align:left;The After Years"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' well as an in US and ''Adventure Island'' in Japan-between "Interlude". Includes all GBA content. Features updated Enhanced graphics, music, choice between original and soundenhanced audio.
'''Game Gear3D Remakes''': Slightly different maps and prices around shops. Released only in Europe and Japan.
'''J2MENDS:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-onlyVery different 3D remake following Final Fantasy III on DS (no PSP release unlike it).
'''PS4/NSW/XBO/WIN/iOS/ANDAndroid/LunaPC:''' Full DS version port, followed by 3D remake of the game known as ''Wonder Boy: "The Dragon's Trap''After Years".|-|}
==Sega Genesis=={| class="wikitable" style="text-align'''PC:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes''' HD version of DS remake.
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey MouseFinal Fantasy V|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)Game Boy Advance<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)Android<br>Windows (R)|style="text-align:left;"|'''PlayStationPS1:''' Remake with increased difficultyFirst official English release.
'''PlayStation PortableGBA:''' Based on ps1 but with longer load timesTitled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
'''iOS/Android:''' Based on PS1 has widescreen support but Redone sprites (RPG Maker art style), touch controlcontrols.
'''Sega Saturn/WindowsPC:''' Based on PS1. Is not available in EnglishRedone sprites (RPG Maker art style).
|-
|Pac-AttackFinal Fantasy VI|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)Game Boy Advance<br>Xbox (R)Andoid<br>PC (R)<br>PlayStation 3<br>Xbox 360iOS<br>Windows|style="text-align:left;"|'''PlayStationGBA:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology VolTitled "Final Fantasy VI Advance". New translation. 2''Extra content, worse audio.
'''GBA:iOS/Android''' Included as part of ''PacTranslation based on GBA version, redone sprites and Mode-Man Collection''7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' Same as unlockable extra. '''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+''previous, which includes emulation of the SNES version insteadno touch control.
|-
|Phantasy Star IIFront Mission|PlayStation 2 <br>Nintendo DS (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. '''GBADS:''' Port of the game available as part of ''Phantasy Star Collection''Only official English release.
|-
|Phantasy Star IIIstyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|GBAGame Boy Advance|style="text-align:left;"| Port of Worse audio, no multiplayer/co-op, more save slots than the game available as part of ''Phantasy Star Collection''Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|PowerballGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|style="white-space: nowrap;"|PlayStation (R)Game Boy Advance|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology VolWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. 1''Bundled with Ganbare Goemon 2.
|-
|Shining ForceKirby Super Star|Game Boy Advance (R)Nintendo DS|style="text-align:left;"|Remake titled Titled "Shining Force: Resurrection of the Dark DragonKirby Super Star Ultra". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty systemExtra games, however worse graphic and audio quality compare to the originalenhanced graphics.
|-
|Shadow The Legend of the Beast|PlayStation 4 (R)|style="text-alignZelda:left;"|Different game with different gameplay.|-|Sonic <br>A Link to the HedgehogPast|Windows (E)Game Boy Advance<br>PlayStation 2 Switch (EU)<br>PlayStation 3 Windows (EU)<br>PlayStation 4 MacOS (EU)<br>PlayStation 5<br>Xbox 360 Linux (EU)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS(U)|style="text-align:left;"|To many to list here'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, but most consoles and the PC versions are emulatedmore shops, with some newer ports having exclusive featuresnew enemies. Link voice clips from "Ocarina of Time". The best Simplified difficulty (20 digs like PAL SNES version is the iOS/Android version, which features widescreen supportinstead of 25 in digging minigame, runs at 60 FPS (even in the Special StagesIce Dungeon layout), remastered audio, and new content. An unofficial '''PC /Switch:''' Unoffical native port of the iOSmade by fans by decompilation.[https://github.com/snesrev/zelda3][https://Android version is availablegithub.com/RadzPrower/Zelda-3-Launcher]
'''PCAndroid''' [https:/PS4/PS5github.com/XOneWaterdish/XSX/NS:''' Part of Sonic Origins.zelda3-android Android version]
|-
|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X"Mega Man & Bass" /S<br>Nintendo Switch<br>Android<br>iOS"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|Same deal as the first Sonic Only official English release. Worse audio. No dash button. Smaller screen resolution makes the Hedgehog game. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Originsborderline unplayable.
|-
|Sonic 3 & KnucklesMega Man X|WindowsDOS<br>Steam (E)GameCube<br>PlayStation 2 (E)<br>PlayStation 3 Portable (ER)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchiOS|style="text-align:left;"|'''PCDOS:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulatorDifferent aspect ratio, howeverworse audio, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablebuggy wall climbing.
'''PCGC/PS4/PS5/XOne/XSX/NSPS2:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|SNES version included in '''PC:'Mega Man X Collection'' . The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs collection also includes extra content like music player and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperart gallery.
'''PlayStation 2PSP:''' Based Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europeoriginal game.
'''GameCubeiOS:''' Is available Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in North Americaa certain order, but is blurrier compared to the PS2 versionoptional microtransactions.
'''PS4/PC/X360Switch/PS3XB1:''' Remade on a new fan-made engine which would later be used SNES and SFC versions are included in the iOS/Android versions of Sonic 1 and 2. Features widescreen support"Mega Man X Legacy Collection" with extra content including achievements, 60 FPS presentationmusic player, new contentart gallery, the ability to use the Sonic 2 Spin Dashchallenges, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issuesmore. There|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'s an unofficial port that implements newer updates from iOS''GC/Android versions that never made it onto PC, among other improvementsPS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
'''PC/PS4/PS5/XOnePC/XSXSwitch/NSXB1:''' Part of Sonic OriginsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Sonic 3D BlastMega Man X3|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the PlayStation<br>Sega Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini <br>GameCube<br>PlayStation 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|<br>PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy inNintendo Switch<br>Monster World|style="white-space: nowrap;"|Sega Master SystemXbox One<br>TurboDuo (R)Windows|style="text-align:left;"|'''Sega Master SystemSNES:''' Demake of the original. Includes Has a password system over ROM hack that makes Zero a battery backup save featurefully playable character and quality of life changes.
'''TurboDuoPS1/Saturn:''' Released as ''The Dynastic Hero''. Features different sprites Remixed soundtrack and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errorsprogress can be saved via memory card/RAM cart.|-|}
==Sega Saturn=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''SaturnPC:''' Japan only, has widescreen optionPort of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
'''PS1GC/PS2:''' Japan only, has extra content, but no widescreen supportPS1 version included in "Mega Man X Collection". Has an English fan translation patchLoading times are eliminated.
'''PS2PC/PS4/Switch/XB1:''' Remake SNES and SFC versions are included in "Mega Man X Legacy Collection" with a different art style and extra content including achievements, musicplayer, available in Englishart gallery, features a new save systemchallenges, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and |-|Metal Max 2: Kai|Game Boy Advance<br>Nintendo DS (albeit brokenR) Japanese dub hacks. |style="text-align:left;"|'''WiiGBA:''' Based on Average port with a better font and worse music. You'll want to get the PS2 version, has widescreen and progressive scan support, 1.1 revision because the Japanese dub hack initial one is availableso bugged and unplayable it had to be recalled.
'''SwitchDS:''' Japan only, based Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the Saturn original, includes the contents engine of Baroque Report, screen resolution options, and added openings from the PlayStation port and Metal Max 3 for the remakeNintendo DS.
|-
|Ogre Battle:<br>The March of the Black / MatrixQueen|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''SaturnTitled "Ogre Battle:''' OriginalLimited Edition". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes Slightly enhanced graphics and new anime art style for the characters, the ending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredsound.
|-
|CuldceptRomancing SaGa|WonderSwan Color<br>PlayStation 12|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.|-|Secret of Mana|iOS<br>Android<br>Windows (R)<br>Nintendo DSPlayStation 4 (R)<br>PlayStation 2Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''PS1Android/iOS:''' Some cards are deleted and it becomes other cardsPartially enhanced graphics, abolish a negotiation rule. Addition of some mapsenhanced fonts & menus, touch controls.
'''DSPC/PS4/Vita:''' Based on PS1Full 3D remake with animated cutscenes, fan translation is availablevoice acting, and remixed soundtrack.
'''PS2Switch:''' Despite being called "Culdcept" this is actually SNES version included in ''Collection of Mana'' with borders around the sequel "Culdcept 2"game.
|-
|Cyber Troopers Virtual-OnShin Megami Tensei|PlayStation 2<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''PS2SNES:''' Sega Ages 2500 release. Changed graphics Use the English patch by Orden as it fixes some issues with a different art stylethe original Aeon Genesis translation and changes names of demons, races, 60 FPSitems, Japanese releaseand spells to match with the official localizations of the later games by Atlus.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''SaturnPS1:''' inferior looking port of the arcade running at 20 FPSRedrawn graphics, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturnremixed music, featuring a drastic reduction dungeons are rendered in popup3D, 30 FPSinterface similar to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, a new selection of carsremixed music, two new courses, a 2cutscenes with voice-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modeovers.
'''PCGBA:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining Redrawn graphics. Has an English patch based on the official localization used in the frame cap, might have issues with modern hardwareiOS port.
'''PS3/360iOS:''' Based on the arcade GBA version best graphics 60 FPS and widescreen support. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Die Hard ArcadeShin Megami Tensei II|PlayStation 2<br>Game Boy Advance|style="text-align:left;"|'''PS2SNES:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese onlyHas an English patch by Aeon Genesis.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSPPS1:''' Widescreen and extra content, Japanese releaseSame deal as its predecessor.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese releaseNot translated into English.
'''3DSGBA:''' Based on PS1, widescreen support, available in Same deal as its predecessor. Not translated into English.
|-
|Dragon ForceSuper Mario World|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStationGame Boy Advance<br>Switch (U)<br>Microsoft Windows(U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SaturnSNES:''' Original. JapanThe version in "Super Mario All-exclusive, but Stars + Super Mario World" compilation has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionunique sprites for Luigi.
'''PS1GBA:''' Massively downgraded portTitled "Super Mario World: Super Mario Advance 2". Slight additions, missing texturesworse audio, animation frames and has horribly stretched battle backgrounds. Initial localizationMario voice clips. Has more romhacking support (undubs, hard mode balance mods)Different Luigi sprites from either SNES version.
'''PC/Switch:''' "GRANDIA HD Remaster"Unofficial native port made by fans by decompilation: [https://github. Port based on the PS1 versioncom/snesrev/smw], with an [[Texture filtering|xBRhttps://github.com/qurious-pixel/SMAS_Launcher]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Guardian HeroesSuper Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Super Metroid|Xbox 360Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Xbox 360PC/Switch:''' Enhanced Unofficial native port with 16made by fans by decompilation: [https:9 aspect ratio//github.com/snesrev/sm], optional HD graphics, new gameplay options, and expanded multiplayer modes[https://github.com/RadzPrower/Super-Metroid-Launcher].|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
|-
|Manx TT Super BikeGhouls 'n Ghosts|Microsoft WindowsPlayStation<br>Game Boy Advance|style="text-align:left;"|'''SaturnPS1:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was Slowdown removed.
'''PCGBA:''' The PC conversionNew levels, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSworse audio.
|-
|Panzer Dragoon|style="white-spaceTactics Ogre: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>Let Us Cling Together|PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)Portable|style="text-align:left;"|'''Xbox/PS2PS1:''' Both versions differ from the Saturn original (PS2 being a slight update)First English release. Also a modified PC build on Xbox as an unlockable in Panzer Dragoon OrtaSlightly enhanced music.
'''SwitchPSP:''' HD RemakeVery enhanced, hit or miss for some people. Was later ported to PC/PS4 and Xbox onemore features.
|-
|PowerSlave/ExhumedTales of Phantasia|Microsoft WidowsPlayStation<br>PlayStationGame Boy Advance<br>PlayStation 4Portable (R)<br>Xbox OneAndoid<br>Nintendo SwitchiOS|style="text-align:left;"|'''PCPS1:''' A completely Cleaner graphics, different game while the PC is a straightforward FPS get from point A to point Bsprites, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox Onenew effects, PlayStation 4partial voice acting, Switchfood system, and PC. '''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versionskits.
'''PSXGBA:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, Based on PS1 version but it can also go scaled down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan onlyadditional content, worse audio, has an increased resolution hack to 22:15 aspect ratiodecreased framerate.
'''PSP/PS4(Full Voice Edition):''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Originalof PS1 edition including GBA additional content plus full voice acting, Japan onlynew sprites.
'''PS1 PSP (Japanese version"Tales of Phantasia X Narikiri Dungeon"):''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesPSP version with even more additional content (Grade shop) and a remade spin-off.
'''PS1 (USA version)iOS/Android:''' Based on the PlayStation Japanese versionF2P port of ToP X. Has censored the religious names Sub-par translation. At least GBA one had better controls and difficulty was increasedinterface than this. No longer available.
|-
|Sonic R"Trials of Mana" /<br>"Seiken Densetsu 3"|Microsoft Windows(R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC(remake):''' Enhanced port Titled "Trials of Mana". Full 3D remake with better graphics animated cutscenes and extra contentremixed soundtrack. Some reprints PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated port of the original game are missing the music. Has problems with modern hardware, but can be fixed with modsis included in "Collection of Mana" as "Trials of Mana" internationally.
|-
|Radiant SilvergunUmihara Kawase|Xbox 360Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''Xbox 360DS:''' HD Port As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with optional highminor enhancements and slightly differently-res effects and graphicssounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, and English supportbut only included in its Vita port. Seems like emulation.
|}
==Sega Dreamcast=Nintendo 64===Since the The Nintendo 64 is a difficult system died earlyto emulate, many and no emulator has a high degree of its game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games were ported to other consolesin Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi 2Banjo-Kazooie|style="white-space: nowrap;"|PlayStation PortableXbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Crazy Taxi: Fare WarBanjo-Tooie" is a compilation of "Crazy Taxior " Banjo-Kazooie: Nuts and Bolts"Crazy Taxi 2" games with widescreen support. Removed Nintendo references, but missing 3 songs and has bad controlssome of which were endearing. It has custom soundtrack supportXBLA version is also included in "Rare Replay".
|-
|style="whiteBanjo-space: nowrap;"Tooie|Ecco the Dolphin:Xbox 360<br>Defender of the Future|PlayStation 2Xbox One|style="text-align:left;"|Lower quality texture Generally better framerate and resolutiondraw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, but better visual effects and some modelsof which were endearing. XBLA version also included in "Rare Replay".
|-
|HeadhunterBlast Corps|PlayStation 2Xbox One (E)|style="text-align:left;"|Lower quality portImproved graphics, better framerate.
|-
|Hundred Swordsstyle="white-space: nowrap;"|Conker's Bad Fur Day|Microsoft WindowsXbox (R)<br>Xbox One (E)|style="text-align:left;"|'''DreamcastXbox:''' Japanese onlyTitled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.
'''PCXbox One:''' Available in English"Rare Replay" includes an emulated version of the original. Dialogue options Not sure if it's censored or not. Has more stable framerates and some plot points were cut, so slightly better graphics than the "Person/King" mechanic is missingoriginal.
|-
|Jet Set Radio /<br>Jet Grind RadioDoom 64|PlayStation 3Windows<br>Xbox 360<br>Microsoft Windows<br>Java Micro EditionOne<br>PlayStation Vita<br>iOS4<br>AndroidNintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 34/Xbox 360Switch/WindowsPC:''' Based on Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the "De la Jet Set Radio" original game compared to EX with has some quality-of- life improvements. It has broken stock shaders with DirectX 11 API, but the definitive Dreamcast releasedeveloper has pointed out some fixes for it. See [https://doom64ex.wordpress. Widescreen support, missing com/2020/03/24/differences-between-doom-64-ex-2 songs: "Yappie Feet" -5-versus-the-official-remaster this list] for differences between EX and a song called "Many Styles" from the Dreamcast's PAL version)official 2020 port.
|-
|Maken XThe Legend of Zelda: Ocarina of Time|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only GameCube (E)<br>Nintendo 3DS (50 HzR). No English dub.|-|MDK2|Microsoft <br>Windows(U)<br>MacOS (U)<br>Linux (U)<br>PlayStation 2Switch (U)<br>Nintendo WiiU (U)<br>Android (U)|style="text-align:left;"|'''PCGameCube:''' in first port from 2000 year was added difficulty levels Both, the original game and the ability to save everywhereMaster Quest are emulated at 480p. Another - titled  '''MDK2 HD3DS:''' - features high-definition 3D models, reworked textures, improved lightingport is a remake with a better framerate, the blood and remastered music tracks but suffers from frame rate issues some of the violence was censored and glitchesit is missing some rumble features.
'''PlayStation 2PC/Switch/Wii U:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to An unofficial port of the player N64 version made by using big red arrows and flashing circles point out where to shoot certain bossesfans. The game also features fully customizable controls[https://github.com/HarbourMasters/Shipwright]
'''WiiAndroid:''' Based on the PS2 [https://github.com/Waterdish/Shipwright-Android Android version, but the audio has been compressed and shadows have been removed.]
|-
|ShenmueThe Legend of Zelda: Majora's Mask|Microsoft Windows<br>PlayStation 4GameCube (E)<br>Xbox OneNintendo 3DS (R)|style="text-align:left;"|'''PC/PS4/Xbox OneGameCube:''' As part of compilationhas audio glitches when moving between areas in Clock Town, framerate issues, titled and random crashes.  '''3DS:'Shenmue I & II''. HD remaster with widescreen support. Ability features enhancements similar to save anywhere those in both gamesOcarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some minors rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to the town, restore those changes [https://wwwrestoration.shenmuedojozora.com/forum/indexre exists].php?threads/shenmue|-i|Jet Force Gemini|Xbox One (E)|style="text-iialign:left;"|Improved graphics, better framerate.|-issues|Killer Instinct Gold|Xbox One (E)|style="text-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs]align:left;"|Improved graphics, better framerate.
|-
|Shenmue 2Perfect Dark|Xbox360<br>Microsoft WindowsXbox One<br>PlayStation 4<br>Xbox OnePC (U)|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin MaryImproved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, A unofficial port is [https://www.shenmuedojogithub.com/forum/index.php?threadsfgsfdsfgs/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugsperfect_dark WIP].
|-
|Space Channel 5<br>Part Rayman 2|PlayStation 2Windows<br>PlayStation 3Dreamcast<br>Xbox 360<br>Microsoft WindowsPlayStation 2 (R)|style="text-align:left;"|'''DreamcastWindows:''': Japanese only, fan translation port of the N64 version and is available. runs known to have issues running on modern Windows and it's capped at 25 30 FPS.
'''PS2Dreamcast:''' Runs at 29various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes.97 FPSThe Dreamcast version also has exclusive mini-games, lower resolutionsix hidden Glob Crystal collectibles, and lower 2D assets resolutionreplaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
'''PCPS2:''' HD remasters with widescreen supportTitled "Rayman Revolution". Remake that completely changes the game for better and for worse. Frame rate is capped at half This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the refresh rate so option to switch between the monitor needs gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to be set walk to 59each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected.94 Hz. Some To date, Revolution is the only edition of the Japanese voices are used even Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game , it still uses manual saves. This is set to Englishalso the only version in which the 1,000th Yellow Lum can be obtained normally. Some Speech lines aren't being played. '''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option However, despite the numerous improvements and enhancements to set the gameplay, the frame rate to is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the accurate 29blue ring trails that accompany a fully charged gold fist orb, are also gone.97 (VBlank NTSC Fixup)[https://www.youtube. Some Speech lines aren't being playedcom/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Skies of Arcadia|GameCubeSin & Punishment|style="textwhite-alignspace:leftnowrap;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time Wii (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menuE). Sound samples <br/>Nintendo Switch (music for the entire game and all other sounds alikeE) has been heavily compressed to fit on one mini|style="text-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta|'s Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the DreamcastWii's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release: Emulated version with official English subtitles. Gamecube<br/>'s port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese releaseSwitch's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions : Part of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Nintendo Switch Online service.
|-
|Grandia IISuper Mario 64|PlayStation 2Nintendo DS (R)<br>WebAssembly (U)<br>PlayStation 3Android (U)<br>Microsoft Windows(U)<br>Nintendo SwitchMacOS (U)<br>Linux (U)|style="text-align:left;"|'''PS2Nintendo DS:''' version is technically inferiorRemake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
'''PC/WebAssembly:''' original version has a plethora of bugs. The newest PC release is based on Unoffical native port made by fans using the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online VerSM64 decompilation project. 2" and titled "Phantasy Star Online[https: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items//github.com/sm64pc/sm64pc]
'''XboxAndroid:''' A decent Unoffical native portmade by fans using the SM64 decompilation project'''GameCube[https:''' A decent //github.com/VDavid003/sm64-port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.-android-base]
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Resident Evil<br>Code: VeronicaStar Fox 64|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4Nintendo 3DS (R)|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. Features additional cutscenesIt is missing rumble features. It was also released on Dreamcast after the original "Code: Veronica". '''PS2:''' Doesn't support progressive scan. '''PS3/360:''' Changes the lights and shadows (hit-has redone voices, for better or-miss for some people), HD resolution and 16:9 aspect ratioworse.
|-
|Rent-A-Hero No. 1Turok: Dinosaur Hunter|XboxWindows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked onlineRemastered for PC.
|-
|RezTurok 2: Seeds of Evil|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality portRemastered for PC'''360:''' HD Port with widescreen support. '''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. |
|-
|Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation Turok 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port Shadow of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2Oblivion|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity Remastered for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLCPC.
|}
==PlayStation=GameCube===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Breath of Fire IIIBeyond Good & Evil|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1PlayStation 2<br>Sega SaturnXbox<br>Xbox 360Windows<br>PSPPlayStation 3<br>PS4/iOS/AndroidXbox 360|style="text-align:left;"|'''PS1PS2:''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN releaseInferior-looking port, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionswrong aspect ratio.
'''SaturnXbox:''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added Was developed by another team so there are some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared minor changes to the restenvironment.
'''Xbox 360PC:''': Direct port of the PlayStation version. Removes loading timesSame as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, and also FMVs for the North American version (Japanese version strangely retained the FMVs)doesn't support controller.
'''PSPPS3/360:'''A HD remaster of the PC version, Beyond Good & Evil uses a 4: Included 3 image ratio, but displays in ''Castlevania16: The Dracula X Chronicles''9 letterboxed format. It has On a few very minor porting issues but is content-wise native 16:9 screen, this results in black bars around the definitive versionentire screen, based on needlessly constraining the latest PS1 Japanese versionimage. The script for Those were fixed in the English HD version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn The PS3 version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' movesethas broken shadows.
'''PS4/iOS/Android''': Based on The game creator said that the PSP GameCube version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than is the PSP versionbest.
|-
|Dino CrisisBilly Hatcher and the Giant Egg|PC<br>DCWindows|'''PS1style="text-align:''' Originalleft;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat'''PC|Wii|style="text-align:''' Many Problems on modern systemsleft;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using Dino Crisis [https://classicrebirthits Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap.com/indexTo accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress.php/dino-crisis-classicIt also replaces the banana-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port based health meter with better graphicsa more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|Dino Crisis 2The Legend of Zelda:<br>The Wind Waker|PCWii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|Final Fantasy VIIThe Legend of Zelda:<br>Twilight Princess|PCWii<br>SteamWii U|style="text-align:left;"|'''PCWii:''' Backgrounds/FMVs The two biggest changes are the same resolutions as addition of motion controls, and the PS1 versionentire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. The This port was actually released to retail ''before'' the original release had the music played through terrible MIDI instruments. The music can be fixed with a modGameCube version (except in Japan, where they released both versions simultaneously).
'''SteamWii U:''' The recent PC release on Steam fixes all issues, making it the current definitive versionHD Remaster with [https://zeldawiki. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.  A full remake of the game was first released on the PS4, and came later wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to PClist here].
|-
|Final Fantasy VIIIKiller 7|PcWindows<br>PlayStation 2|Same stance as FFVII's Steam releasestyle="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. The recent Steam release even includes Chocobo World from It also adds a new gauge pointing out the Japanese release (via PocketStation)current Power Shot energy charge shown below character icons during matches.
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|Final Fantasy IXMetroid Prime 1<br>Metroid Prime 2|PCstyle="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|Same stance as FFVII and FFVIII's Steam releasesstyle="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
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|Final Fantasy TacticsTales of Symphonia|PSPPlayStation 2<br>iOS/AndroidPlayStation 3<br>Windows|'''PSPstyle="text-align:left;"|PS2:Japanese only. Battles at 30fps, Loading times were increased. The game''' Titled ''Final Fantasy Tactics: s theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The War end credits now feature a montage of portraits on the Lionsleft side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'wings became a deeper color. Includes extra contentThe GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, multiplayer support, redone cutscenesa cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new game modesevents that will allow the player to gain more insight into the ancient hero Mithos. Suffers from stretched aspect ratio The first can be watched by talking to Mithos while he is living in Altessa's House, and slowdown; these the second can be fixed watched by speaking with unofficial patchesYuan Ka-Fai after the events in Welgaia. It also has After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a new translationpoint in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''iOSPS3/AndroidPC:''' Based on the PSP version, with redone sprite work. Many consider this the definitive PS2 version.
|-
|Legend of ManaViewtiful Joe 1<br>Viewtiful Joe 2|Switch/PS4/PCPlayStation 2|'''Switch/PS4/PCstyle="text-align:''' HD Remaster with widescreen supportleft;"|Inferior looking, redone music, and but the first game has Dante from the option to turn off random encountersDevil May Cry series cameo.
|-
|MediEvil Rayman 3|PSPPlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|'''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version. |'''PS4GameCube:''' Titled best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "MediEvil Remake2D Nightmare" and has the best graphicsthat can be accessed by using cheats. Has an HD Texture Pack.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''SaturnPS2:''' Original releaseInferior looking. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
'''GC/PS2Xbox:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 versionWidescreen option is just 4:3 stretched.
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with some new challenge stages from this game but a mod called "Better Rayman 3". The PC version is based on the PlayStation version. Completely removed loading timesalso available in Czech, Hebrew, Polish, Russian, and Slovak languages.
A spin-off, Rockman & Forte, was released on the '''SNESPS3/GBA360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for "kids who wanted the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to play Mega Man 8 but didn't What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a PlayStation". It reuses Mega Man 7gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's game engineedition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, Mega Man 8where only a glowing texture was placed around them. The Grand Minimus's graphics, crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and includes completely new levelssome other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom. com/wiki/Resident_Evil_4/development Too many different to list here]
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|Mega Man LegendsSuper Mario Sunshine|PC<br>N64<br>PSPNintendo Switch (E)| '''PCstyle="text-align:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Standard port left;"|Emulated version with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Mega Man Legends 2Sonic Heroes|PCPlayStation 2<br>PSPXbox<br>Windows|style="text-align:left;"|'''PCGameCube:''' Exclusive L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to Japan and Taiwandrown out the voices. Does not work on modern video cardsThe Chao in the special stages is way less audible.
'''PSPPlayStation 2:''' Standard port with widescreen 30 FPS, no progressive scan support and minor additional content, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. Released only offers the audio language selection in Japanits Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions.|-|Mega Man X4|Sega Saturn<br>PC<br>the energy indirect textures are brighter. The NTSC PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces has no music in the hilariously bad English dub with File Select screen however, the Japanese voices NTSC PS2 versions do play music after you load up a save and has an optional retranslation versionhead back to switch files.
'''SaturnXbox:''' Developed as Saturn exclusive but ended up released simultaneously with has frequent performance issues that are heavier than the PS1 PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has different graphical effects rougher analog controls during the main stages but handles well in the special stages, and heat effects exclusive the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to it but worse transparency (can be fixed with emulator)32000 Hz.
'''PC:''' Same as : Based on the GameCube Version''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 faster loading times, A Free Camera mode was added to the Windows versionhowever, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. Cannot The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be directly installed patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on 64the Team Select screen upon being selected.|-bit OSes|style="white-space: nowrap; you must extract "|Sphinx and the files manually. Files fail to save after reboot if this is done, it also wonCursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''t play music & won't show the cutscenes, unless the original CD is in the disc driveInferior-looking port.
'''PS2/GCXbox:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation versionLacks projected shadows.
'''PS4/XOnePC/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionHD Remastered. Completely removed loading timesLacks projected shadows.
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|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.}
'''PC===Nintendo Wii==={| class="wikitable" style="text-align:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.center;"'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.! scope="col"|Game! scope="col"|Platforms'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.! scope="col"|Notes
|-
|Mega Man X6style="white-space: nowrap;"|Crash: Mind Over Mutant|PS1style="white-space: nowrap;"|Nintendo DS<br>PCPlayStation Portable<br>PS2/GCPlayStation 2<br>PS4/Xbox One/Switch/PC360|style="text-align:left;"|'''PS1DS:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslationA full-fledged demake - 2D platformer with 3D graphics.
'''PCPlayStation Portable:''' Released only in Korea and some other parts most downgraded graphics, lack of Asiacooperative multiplayer.
'''PS2/GCNPlayStation 2:''' same downgraded graphics, Carbon Crash as the other games in ''Mega Man X Collection''. Some playable character for second player instead of the voice-acting is missing in this versionCoco Bandicoot.
'''PS4/XOne/Switch/PCXbox 360:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but enhanced graphics.|-|Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is based on the PlayStation more complete version. Completely removed loading timesof the game.
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|Metal Gear SolidNo More Heroes|PS1PlayStation 3<br>PCXbox 360<br>GC (R)Nintendo Switch<br>Windows|style="text-align:left;"|'''PS1PS3/X360:''' OriginalA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. A later Japanese version reAdded new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-release called ''Integral'' included Job or Assassin Mission once the US version changes player has beaten any of them at least once. More traffic and then some more contentpedestrians in Santa Destroy. Some Northern section of this content Santa Destroy was sold separately as "VR Missions"blocked off, with any collectibles and missions located in that area moved to the rest of the map.
'''PCSwitch:''' Port of Based on the ''Integral'' Wii version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos . "Heavenly Star" song and Ubisoft trailer were removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs donDoesn't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00tyrequire motion control.com/mgs1/launcher/ mod]A retry option was added.
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R)Windows:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at Based on the behest of Hideo KojimaSwitch version. Uses the MGS2 engine, but Does not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete facesupport mouse and keyboard -heel turn, having much less realism than the original gamecontroller only.
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|Moon Remix RPG Adventure No More Heroes 2: Desperate Struggle|Nintendo Switch/PC<br>Windows|'''Switch/PCstyle="text-align:''' Official translation.|-|PaRappa the Rapper|PSPleft;"|'''PSPWii:'''Adds widescreen support, ad-hoc multiplayer, NA and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-|Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''PAL versions have different music. Also known as ''Persona 2: BatsuThe PAL version is also censored.''
'''PS1Switch:''' Available in Japanese Uncensored and English. Retains save compatibility with Innocent Sin to unlock content, in all versionshas the PAL music.
'''PSPWindows:''' Available only in JapaneseBased on the Switch version. Fan translation project in development hell. Enhanced port: widescreen Does not support, a revamped UI, updated cutscenes, an optional updated OST, mouse and selectable difficulty levelskeyboard - controller only. Poor porting with many crashes.
|-
|Persona 2: Innocent SinPandora's Tower|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2style="text-align: Tsumi.''  left;"|'''PS1Wii:''' Available only in Japanese. A fan translation is available. '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, NA version has a revamped UIlot of bugs, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to which not presented in the originalPAL version.
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|RaymanResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PC/Sega Saturn/N64PlayStation 3|Too many changes to list herestyle="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection"The definitive version is a fan remake called ''Rayman: Redemption'Doesn't require motion control.
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|Resident EvilRodea - The Sky Solider|PS1Nintendo 3DS<br>SaturnNintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PCPlayStation 4<br>DSXbox One<br>GCNintendo Switch|style="text-align:left;"|'''PS1PC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cutAdds 60 FPS, more gameplay modes, but includes better character modelsgraphics and new soundtrack, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and which is considered worse (PC has a different OST that can only be described as...different. Must be heard mod to be believedrestore the original one).
'''SaturnSwitch:''' Worse performanceSame as above, but 30 FPS. Includes an extra game mode|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
'''PCSwitch:''' Has compatibility issues with modern OSesHD Remake. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/residentRedefines graphics in high-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive versiondefinition quality and redesigns key characters'''DS:''' Enhanced port Most music tracks are remastered with a Classic mode that is faithful to new recordings, and the original PlayStation experience user interface and a Rebirth mode that uses the touch menu screen in interesting waysare also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese'''GCA new epilogue story called Xenoblade Chronicles:''' As ''Resident Evil HD''Future Connected. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveTime Attack is a new feature.
|-
|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.}
===Sega Master System==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX'N64'.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken'' Compressed assets, varies between 240p and 480i. New features|-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
'''DreamcastPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' 480p. Even more featuresFeatures updated graphics and sounds. Japan-only. Fan translation is available.
'''PCGBA:''' 1999 PC Emulated version has poor compatibility with modern OSesincluded as part of ''Phantasy Star Collection''. Has a Japan-only release in 2006 that is somewhat more playable Features several arrangements on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 versionUI. Using Resident Evil 2 [https://classicrebirthDoes not feature FM Sound Unit music.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into EnglishNot released inside Japan.
A HD '''J2ME:''' Full remake was of the game released for PC, PS4 and Xboxmobile phones. Available only in Chinese. Includes some content inspired from Fan translations of the prototype version Resident Evil 1.5 but then cuts some more. Positive receptiongame do exist.
|-
|Resident Evil 3style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|Dreamcast/GCTurboGrafx-16<br>PCGame Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''Dreamcast/GCTurboGrafx-16''':Known as ''Dragon's Curse'' in US and ''Adventure Island'' 480pin Japan. Features updated graphics, music, more featuresand sound. '''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan. '''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
'''PCPS4/NSW/XBO/WIN/iOS/AND/Luna:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many Full remake of the same problems game known as the original 2000 release. Using Resident Evil 3 [https''Wonder Boy://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and XboxThe Dragon's Trap''.
|-
|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.}
'''PC===Sega Genesis==={| class="wikitable" style="text-align:''' Released only in Japan. Very far from a technical achievement.center;"! scope="col"|Name'''PSP! scope="col"|Platforms! scope="col"|Notes|-|style="white-space:''' Titled ''Shin Megami Tenseinowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align: Persona''. It has additional content as well as widescreen support, a revamped UI, left;"|HD remake with updated cutscenes and OST, graphics and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questretreated gameplay.
|-
| Spyro the Dragon TrilogyEarthworm Jim|PS1Xbox 360 (R)<br>PS4/Xbox One/PC/SwitchPlayStation 3 (R)|'''PS1style="text-align:''' Originalleft;"|HD remake with updated graphics and retreated gameplay'''PS4/Xbox One/PC/Switch:''' HD RemakesMissing the extra levels from the Sega CD version.
|-
|SuikodenLunar: The Silver Star|PS1style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>Sega SaturniOS (R)<br>PCSega Saturn (R)<br>PSPWindows (R)|style="text-align:left;"|'''PS1PlayStation:''' Original. Save compatibility Remake with Suikoden 2increased difficulty.
'''SaturnPlayStation Portable:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, Based on ps1 but with longer load times and some visual effects being removed.
'''PCiOS:''' Japan-only. Compatibility issues with modern PCsBased on PS1 has widescreen support but touch control.
'''PSPSega Saturn/Windows:''' As ''Gensou Suikoden I & II''Based on PS1. Adds widescreen support (although maps and scenes are Is not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only available in JapanEnglish.
|-
|Suikoden IIPac-Attack|PS1style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC(R)<br>PlayStation 3<br>Xbox 360<br>PSP|style="text-align:left;"|'''PS1PlayStation:''' Original. NTSC-U has some glitched lines fixed in Partial emulation of the PAL version or via romhacksgame plus a new whole remake included as part of ''Namco Anthology Vol. Save compatibility with Suikoden 12''.
'''PCGBA:''' TaiwanIncluded as part of ''Pac-only. Compatibility issues with modern PCsMan Collection''.
'''PSPPS2/GC/Xbox/PC:''' As Remake from ''Gensou Suikoden I & IINamco Anthology Vol. 2''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only included in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|''Pac-Man World 2'PS1:''' Originalas unlockable extra.
'''SaturnPS3/X360/PC:''' JapanEmulated version of the game included as part of ''Pac-only. It is an enhanced port including extra content. Fan translation is available. Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of 'PC:'Pac-Man Museum+'' Korean-only, which includes emulation of the SNES version instead.
|-
|Wipeout 2097Phantasy Star II|PC/SaturnPlayStation 2 (R)<br>GBA<br>|These ports feature a different OST from the original release. Released in North America as style="text-align:left;"|'''PlayStation 2:'Wipeout XL''Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.|}
==PlayStation 2=={| class="wikitable" style="text-align'''GBA:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Port of the game available as part of ''Phantasy Star Collection''.
|-
|Phantasy Star III|GBA|style="whitetext-spacealign: nowrapleft;"|BullyPort of the game available as part of ''Phantasy Star Collection''.|-|Powerball|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS(R)|style="text-align:centerleft;"|'''Wii:''' Cropped widescreen. '''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon Partial emulation of the game starts. plus a new whole remake included as part of '''Vita:'Namco Anthology Vol. 1'' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Chaos LegionShining Force|WindowsGame Boy Advance (R)|'''PCstyle="text-align:left;"|Remake titled "Shining Force:''' A port based on the international versions Resurrection of the game which altered gameplay elementsDark Dragon". The changes included an expanded plot, nerfed the player characterthree new playable characters, added three new enemies while tweaking existing onesbattles, ramping difficulty system, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copiessome tweaks in the gameplay and ramping difficulty system, and however it has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) worse graphic and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on audio quality compared to the fixed executable to make it use a single CPU core)original.
|-
|Crash Bandicoot: The Wrath Shadow of Cortexthe Beast|GCN<br>XboxPlayStation 4 (R)|'''Xboxstyle="text-align:''' This version of the left;"|Different game features reduced loading times and improved graphics (extra effects)with different gameplay.
|-
|Devil May Cry 1-3Sonic the Hedgehog|PS3/Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4(E)<br>PlayStation 5<br>Xbox 360/(E)<br>Xbox One<br>WindowsXbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|'''PS3/360/PS4/Xbox Onestyle="text-align:''' Widescreen Supportleft;"|To many to list here, but most consoles and the PC versions are emulated, Devil May Cry 1 is missing with some video effects (like motion blur, depth of field) and has audio bugsnewer ports having exclusive features. Devil May Cry 3 The best version is based on the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Edition but Various effects are broken (such as motion blurStages), ghostingremastered audio, and depth new content. An unofficial PC port of field) and textures lack transparency. Some updates have been released for PS4the iOS/Xbox one but not everything was fixedAndroid version is available.
'''DMC3SE PC/PS4/PS5/XOne/XSX/NS:''' Poor port from a thirdPart of Sonic Origins.|-party developer. |Sonic the port in the HD collection is superior.Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS'''DMC HD Collection PC|style="text-align:''' Direct port of left;"|Same deal as the first Sonic the console HD Collection. Has bugs such as increased Hedgehog game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
'''SwitchPC/PS4/PS5/XOne/XSX/NS:''' Direct port Part of the console HD Collection. DMC 3 has an Official Style Switcher modeSonic Origins.
|-
|Disgaea: Hour of DarknessSonic 3 & Knuckles|PCWindows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>SwitchXbox One<br>PSPXbox Series X/S<br>VitaNintendo Switch|style="text-align:left;"|'''PC:''' Has content from The 1997 PC port also comes standalone versions of Sonic the PSP versionHedgehog 3, Sonic & Knuckles, and Blue Spheres, but suffers from replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor porting issues (equality thanks to the stock Windows wavetable synth.gCan be fixed with a fan-made wrapper and mod loader. locked internal resolutionThe 2011 Steam re-release is ran through an emulator, bugs not present in other however, an unofficial port for the Steam version that's on par with the iOS/Android versions). A mod exist to fix many of these issues and beyondSonic 1/2/CD is available.
'''SwitchPC/PS4/PS5/XOne/XSX/NS:''' Improved version with HD sprites and QoL changesPart of Sonic Origins.
|-
|Disgaea 2: Cursed MemoriesSonic CD|PCWindows<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,<br>GameCube<br>Xbox 360<br>PlayStation 3|Gamecube<br>PS3PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox 360Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''GCPC:''' Port of Dragon Ball Z: Budokai 1 The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with cel Shaded Graphicsa fan-made wrapper.
'''PS3/360PlayStation 2:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to Based on the PC version with even better FMVs and the original Budokai composer being guilty Special Stages run at 30 FPS instead of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 220,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphicssome effects are broken, and was only released in Japan and Europe.
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Androidversions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/iOSAndroid versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' no voice acting nor orchestrated soundtrackPart of Sonic Origins.
|-
|Fatal Frame 1Sonic 3D Blast|XboxWindows|style="text-align:left;"|'''XboxPC:''' Titled "The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the directorof the game has released a "Director's Cut", has extra things added such as ROM hack that adds a first-person modepassword save system, a survival Time Attack mode, a new endingan overworld map with completion progress, bug fixes and more costumes to unlockother tweaks.
|-
|Fatal Frame 2Space Harrier II|Xbox<br>Wii<br>style="white-space: nowrap;"|Sega Genesis (R)|'''Xbox:''' Titled "The director's Cutstyle=", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock. '''Wiialign:''' Titled left;"Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead |New reimagination of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several included as part of the cutscenes from the original have been Mega Drive / Genesis Mini 2. Uses an extended as well. The game VRAM mode that is no longer determined (canonically) only used by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission ModeTeraDrive-only software.
|-
|Final Fantasy X, Final Fantasy XTarget Earth|style="white-2space: nowrap;"|Windows<br>Vita<br>PS3/PlayStation 4(R)<br>Switch<br>Xbox OnePC (R)|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hitstyle="text-or-missalign:left;"|Budget remake of ''Assault Suit Leynos''.
|-
|God of War, God of War IIWonder Boy in<br>Monster World|Vitastyle="white-space: nowrap;"|Sega Master System<br>PS3TurboDuo (R)|Stable framerate, screen tearing fixedstyle="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature. added bloom effect '''TurboDuo:''' Released as ''The Dynastic Hero''. Cropped widescreen, stretched HUDFeatures different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Grand Theft Auto III} ===Sega Saturn==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PCPlayStation 1<br>XboxPlayStation 2 (R)<br>Xbox OneNintendo Wii<br>Nintendo Switch<br>PS4<br>Android + IOS.|style="text-align:left;"|'''PCSaturn:''' Besides the original portJapan only, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issueswidescreen option.
'''Xbox One/SwitchPS1:''' Definitive EditionJapan only, has extra content, but no widescreen support. Has an English fan translation patch.
'''PS4PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Original one as "Based on the PS2 Classic"version, has widescreen and progressive scan support, emulated. Definitive Edition the Japanese dub hack is also available.
'''iOS/AndroidSwitch:''' Added checkpoint mechanismJapan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Grand Theft Auto San AndreasBlack / Matrix|PC<br>Xbox 360<br>Xbox OneSega Dreamcast (R)<br>PS3/4<br>Vita<br>Switch<br>Android + IOSPlayStation |style="text-align:left;"|'''PCSaturn:''' [https://wwwOriginal.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to Has a bug that heals enemies after the PS2 version]. Some problems can be fixed by player is using mods. Besides the original port, New "Definitive Edition" has been released a special attack which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is was fixed in the same as mobile versionother versions.
'''X360DC:''' Based on iOSa remake titled "Black/Android. multiplayer functionality removed. Added checkpoint mechanism. Some Matrix AD" with many gameplay changes in order to make the game mechanisms are being altered such as easier, added many anime cutscenes and new anime art style for the characters, the thruster angle adjustment of Hydraending was expanded with 2 extra chapters.
'''PS3PS1:''' PS3 native one is a demake of the same as X360Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.|-|Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. PS2 backward compatible version is also availableAddition of some maps.
'''PS VitaDS:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile versionBased on PS1, fan translation is available.
'''PS4PS2:''' As Despite being called "PS2 ClassicCuldcept", emulated. Definitive Edition this is also availableactually the sequel "Culdcept 2".|-'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.|Cyber Troopers Virtual-On|PlayStation 2'''Switch|style="text-align:left;"|''' Definitive Edition. '''iOS/Android/Windows PhonePS2:''' Added checkpoint mechanismSega Ages 2500 release. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Grand Theft Auto Vice CityDaytona USA|PCMicrosoft Windows<br>Xbox OnePlayStation 3<br>PS3/4<br>Switch<br>Android + IOSXbox 360|style="text-align:left;"|'''PCSaturn:''' Besides inferior looking port of the original portarcade running at 20 FPS, New an enhanced version titled "Definitive Daytona USA: Championship Circuit Edition" has been was also released which is made with Unreal 4 engineon the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with enhanced graphics but introduced more bugs and issues. Some game contents the Saturn's 3D analog control pad and mechanisms has been changed in Definitive EditionArcade Racer steering wheel, such as the mission "Shakedown" and bike handlinga ghost mode.
'''PS4PC:''' As both Saturn versions were ported to pc as "PS2 ClassicDaytona USA"and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, emulated. Definitive Edition is also availablemight have issues with modern hardware.
'''XOnePS3/Switch360:''' Definitive Edition. '''iOS/Android:''' Added checkpoint mechanismBased on the arcade version best graphics 60 FPS and widescreen support.
|-
|IcoDie Hard Arcade|PS3PlayStation 2|Runs in full 1080p style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D, Japanese release.
|-
|Jak and Daxterstyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PS3<br>VitaPlayStation<br>PS4/5Nintendo 3DS|style="text-align:left;"|'''PS3PS1:''' Sub-HD, cropped widescreenExtra content, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the skyJapanese release.
'''Vita3DS:''' same as aboveBased on PS1, suffers from a massive slowdownwidescreen support, making it unplayableavailable in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS4/PS5PS2:''' EmulatedSega Ages 2500 release. Changed graphics with a different art style. Japanese only.
|-
|Jak IIGrandia|PS3PlayStation<br>Vita<br>PS4/5Microsoft Windows|style="text-align:left;"|'''PS3Saturn:''' Sub-HD, cropped widescreen, Many inOriginal. Japan-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shinyexclusive, silver armor texture as opposed to the original muddy brown texturebut has fan translation.Some Best graphical effects out of the music is missing some notesall versions. For exampleSave compatibility with Grandia Digital Museum, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is textureSaturn-less and defaults to a solid blackexclusive bonus disc. This only happens the first time that the system plays the cutsceneOverall best version.
'''VitaPS1:''' same as aboveMassively downgraded port, suffers from a massive slowdownmissing textures, making it unplayableanimation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
'''PS4/PS5PC:''' Emulated"GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
|-
| Jak 3Manx TT Super Bike|PS3<br>Vita<br>PS4/5Microsoft Windows|style="text-align:left;"|'''PS3Saturn:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount inferior looking port of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield powerarcade running at 30 FPS, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been 8 player multiplayer was removed. The box the photo itself is found in is still present.
'''VitaPC:''' same as aboveThe PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, suffers like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a massive slowdown, making it unplayableslight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''PS4/PS5Switch:''' EmulatedHD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIPowerSlave/Exhumed|PCMicrosoft Widows<br>PlayStation<br>PS3/PlayStation 4<br>Xbox One<br>Nintendo Switch|16style="text-align:left;"|'''PC:9 aspect ratio support. Altered character models''' A completely different game while the PC is a straightforward FPS get from point A to point B, musicwhile Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Based on The console versions served as a basis for the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/2022 remaster for Xbox ONE One, PlayStation 4, Switch, and PC. Kingdom hearts 2 has some minor audio issues '''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.Re'''PSX: Chain of Memories ''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is a remake much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the GBA game.
|-
|Klonoa 2: Lunatea's VeilPrincess Crown|PC<br>PS4<br>Xbox OnePlayStation 4<br>SwitchPlayStation Portable|'''PC/PS4/Xbox One/Switchstyle="text-align:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCNleft;"|'''XboxSaturn:''' Stretched by defaultJapan only, missing visuals effectshas an increased resolution hack to 22:15 aspect ratio.
'''PCPSP/PS4:''' Based on Japan only, runs in a letterbox retaining the Xbox version, missing even more visual effects has issues with modern hardware Which can be patchedoriginal aspect ratio.
|-
|Mega Man X7Nights into Dreams...|PCMicrosoft Windows<br>SwitchXbox 360<br>PS4PlayStation 2<br>Xbox OnePlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' A direct port from Features both the PlayStation 2 versionoriginal game and an enhanced graphics mode. Lacks basic The port to 360, PS3 and PC functionality, no video options, inferior graphics, no remapable keyboard inputsis missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2"Sonic the Hedgehog into Dreams".
|-
|Mega Man X8Silhouette Mirage|PC<br>Switch<br>PS4<br>Xbox OnePlayStation|style="text-align:left;"|'''PCSaturn:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing optionsOriginal, and supports gamepads (XInput is not 100% supported)Japan only. Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions  '''PS1 (English, Spanish, French, Italian, German, Japanese, and Koreanversion). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|:''' Missing some visual background graphics, missing 2D parallax effects, HD ports based on Substance. Missing the skateboarding mini-gamebut has 2 extra bosses.
'''PC Master CollectionPS1 (USA version):''' Based on the HD Collection, use this [https://githubPlayStation Japanese version.com/Lyall/MGSHDFix mod] to fixHas censored the religious names and difficulty was increased.
|-
|Metal Gear Solid 3Sonic R|Microsoft Windows|style="text-align:left;"|'''PC<br>Xbox<br>Vita<br>PS3/4<br>:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 306/One<br>Switch<br>3DS360|style="text-align:left;"|'''PS2Xbox 360:''' Original. 60 fps HD Port with optional high-res effects and graphics, and widescreen English support are via hacks.|}
'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online===Sega Dreamcast===Since the system died early, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced many of its games were ported to the point where they are seemingly missing such as depth of field and rainother consoles.
'''PC Master Collection{| class="wikitable" style="text-align:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.center;"! scope="col"|Game! scope="col"|Platforms'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]! scope="col"|Notes
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|Odin SphereCrazy Taxi 2|Vita<br>PS3style="white-space: nowrap;"|PlayStation Portable|The original gamestyle="text-align: re-released digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasirleft;"|"Crazy Taxi: an HD remaster (the original game Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with updated graphics) and remake (updated mechanics and new content) for PS3, PS4widescreen support, but missing 3 songs and Vitahas bad controls. It has custom soundtrack support.
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|Okamistyle="white-space: nowrap;"|PCEcco the Dolphin:<br>Wii<br>PS3/4<br>Switch<br>Xbox OneDefender of the Future|PlayStation 2|Original PS2 version's ending song (style="Resettext-align:left;" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps|Lower quality texture and resolution, but there is a 60fps hack for the PS2 versionbetter visual effects and some models.
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|OnimushaHeadhunter|PlayStation 2|style="text-align: Warlordsleft;"|Lower quality port.|PC<br>Xbox<br>PS4-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''XboxDreamcast:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the gameJapanese only.
Remastered version on '''PC as well as PS4 and Xbox One:''' Available in English. Has higher resolution Dialogue options and updated modelssome plot points were cut, so the "Person/King" mechanic is missing. But retains |-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the original SD backgroundsdefinitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and doesn't include any update a song called "Many Styles" from the Xbox Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
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|Phantom BraveMDK2|PCMicrosoft Windows<br>WiiPlayStation 2<br>PSPNintendo Wii|style="text-align:left;"|'''WiiPC:''' Enhanced in first port with updated graphics from 2000 year was added difficulty levels and new content (extra story chapterthe ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, new charactersreworked textures, improved lighting, and new items). Loading times are nearly non-existentremastered music tracks but suffers from frame rate issues and glitches.
'''PSPPlayStation 2:''' Based on Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the Wii version with extra recruitable charactersplayer by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''PCWii:''' Features content from both Wii and PSP portsBased on the PS2 version, higher resolution graphics than but the previous console ports, audio has been compressed and optional higher quality UIshadows have been removed.
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|Persona 3Shenmue|PS3Microsoft Windows<br>PSPPlayStation 4<br>Xbox One|style="text-align:left;"|'''PS3PC/PS4/Xbox One:''' As "PS2 Classic"part of compilation, emulated. titled ''Shenmue I & II'PSP:''' Titled Persona 3 Portable. Option HD remaster with widescreen support. Ability to play as a female protagonist. Let you control other party members save anywhere in battle and guardboth games, similar some minors changes to Persona 4the town, [https://www.shenmuedojo.com/forum/index. Lacks "The Answer" from Persona 3 FESphp?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. No FMVs594 a lot of bugs].
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|Persona 4Shenmue 2|PCXbox<br>Microsoft Windows<br>PS3PlayStation 4<br>PSPXbox One|style="text-align:left;"|'''PS3Xbox:''' As "PS2 Classic", emulatedOmissions of visual references to the Virgin Mary.
'''VitaPC/PCPS4/Xbox One:''' Enhanced port As part of compilation, titled ''Shenmue I & II''. HD remaster with extra contentwidescreen support, based on the Xbox version. Some voices have changed Ability to save anywhere in both games, some minors changes to the English dubtown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Ratchet & ClankSpace Channel 5<br>Part 2|PS3PlayStation 2<br>PlayStation 3<br>Xbox 360<br>VitaMicrosoft Windows|style="text-align:left;"|'''PS3/VitaDreamcast:''' cropped widescreen: Japanese only, In-level movies and infobot cutscenes can be skippedfan translation is available. Some weapon and Gadgetron vendor graphics are vertically compressedruns at 25 FPS. Big Al ''s character model has numerous visible holes'PS2:''' Runs at 29.97 FPS, lower resolution, most notably in his tongue and shirtlower 2D assets resolution. The memory card that was used to save and load icons in the menu was replaced by a brain  '''PC:''' HD remasters with eyes in a containerwidescreen support. The Shady Salesman's character model Frame rate is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under capped at half the Hologuise no longer works, per refresh rate so the Platinum re-release of Ratchet & Clank. However, it is still possible monitor needs to access them by using a Decoy Glove be set to force yourself 59.94 Hz. Some of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound Japanese voices are used even when used compared the game is set to the original PS2 releaseEnglish. Some Speech lines aren't being played. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green '''PS3/360:''' HD remasters with widescreen support. On Quartu, after Ratchet finds out Drek is going [[RPCS3]] has an option to destroy his home, set the lighting in frame rate to the cutscene is darker than usualaccurate 29. The music that plays while fighting Chairman Drek on Veldin 97 (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL releaseVBlank NTSC Fixup) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsSome Speech lines aren't being played.
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|Ratchet & Clank: Going CommandoSkies of Arcadia|PS3<br>VitaGameCube|'''PS3/Vitastyle="text-align:''' cropped widescreen, In left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the options menu game in time (either main menu or inthough some of this initially-missing content could be later added to the game) a new via free DLC option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated done via now-defunct official website connection performed from the settings on the game's main menu screen in the PS Vita version). In Sound samples (music for the initial screen, Ratchet only plays entire game and all other sounds alike) has been heavily compressed to fit on one demo instead of multiple ones; at the end of any demomini-DVD disc, drastically diminishing the game goes to 's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main menu. When arriving at any destination, reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the cutscene where Ratchet & Clank exit size of sound files in the ship original is sometimes missing. In cutscenes, the camera is more zoomed out compared truly huge due to it being absolutely raw samples for each and every sound in the original PS2 releasegame). This is notable on TaboraDue to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, where after Ratchet throws his OmniWrench off-frame considering that Pinta was a fully developed separate 3D character model in the originalgame, it is still visible in the remaster. Abercrombie Fizzwidgetessentially means Gamecube's glasses are now dark instead of clearport completely lacks the said character (however, much like Tuxedo Ratchetto somewhat balance this out Gamecube's glasses which changed port added several completely new characters that were never in the same way between Going Commando Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and Up Your Arsenalfake pirate trio for example). The Maktar ResortGamecube's central structure no longer rotates. The slot machines port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on Maktar Resort world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a missing texture bug where significant difference from the entire piece surrounding the slot display is pure white instead of metallicoriginal Dreamcast release.Water graphics Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that consist of two 2D films with renders the one used as light reflection effect (on Tabora lakessaid quest completely uncompletable, Dobbo acidpun not intended, and Grelbin water in the factory) in any versions of this game other than the said very first original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot Japanese release on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointDreamcast and later Gamecube ports of it).
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|Ratchet & Clank: Up Your ArsenalGrandia II|PS3PlayStation 2<br>PlayStation 3<br>VitaMicrosoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS3/VitaPS2:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheatsis technically inferior. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won '''PC:''t unlock after collecting all the trophies.The Holoshield Glove's V1 original version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are has a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception plethora of the Miniturret Glove, the reticle for certain launcher/glove weapons is differentbugs. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects newest PC release is based on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita Dreamcast version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedbut suffers from its own bugs.
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|Ratchet: DeadlockedPhantasy Star Online|PS3GameCube<br>Xbox<br>Microsoft Windows|though there style="text-align:left;"|All ports are no new textures or model refinements and graphics match the native texture resolution based on PlayStation "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Players have noted Containing a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera new "Episode 2" and graphical glitches, and the inability to turn on subtitlesthree new playable classes. There Forces are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionalityonly job that can use Reverser, Grants, though the four-player local play is no longer supported and is limited to two-player local play, Megid. Various balancing of items' powers and eight-player multiplayer is limited to sixremoval of certain items.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2'''Xbox:''' A decent port.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3GameCube:''' Stable frame-rate (30 FPS locked)A decent port. runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modesHas another version, titled "Phantasy Star Online: Episode I & II Plus". Based on the PAL release but is missing It adds challenge mode and some minor bonus content from missions that versionwere only available in online mode. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced Can be played in this version with at least one of them practically requiring an exploit to complete its challenge time on hard offline mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''PS4PC:'''RemakeHas another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
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|Shin Megami TenseiResident Evil<br>Code: NocturneVeronica|SwitchPlayStation 2<br>PS4GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica". '''PS2:''' Original. "Hardtype" Hack for an increased challengeDoesn't support progressive scan.
'''SwitchPS3/PS4360:''' Redone character models. Better Visual effects. Has Changes the ability to choose which skills to transfer to demons. New easy modelights and shadows (hit-or-miss for some people), A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audioHD resolution and 16:9 aspect ratio.
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|Silent Hill 2Rent-A-Hero No. 1|PC<br>Xbox<br>PS3<br>Xbox 360|style="text-align:left;"|'''WindowsDreamcast:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionJapanese only.
'''Xbox:''' Has the same lighting as the PC version but The intro was improved and added online capabilities. An English prototype in a complete state - with the PS2only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style soft shadows ="text-align:left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-;"|'''PS2:''' Lower quality FMVs by default. Can run at 480pport.
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material'''360:''' HD Port with widescreen support.
'''PS3PC/360PS4:''' HD version Titled ''Rez Infinite'', based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a X360 port with new redub done by a different cast made for this versionlevels... though results may vary. Stay far awayMade on UE4.
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|Silent Hill 3Sonic Adventure|PCGameCube<br>PS3Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled '''PS3/360Sonic Adventure DX:Director's Cut'' HD version based on unfinished code, . Features updated character models and completely removed the original voice acting in favor of a new (subjectively worse) redub by mission mode. Doesn't include Chao Adventure due to a new castlack of VMU. Same issues as Silent Hill 2 HD, but even worseThe 2003 version includes unlockable Game Gear games. Again; stay far away. '''Windows:''' The PC GC version adds improved flashlight lighting, features GBA connectivity for the ability to save at any time during the game, and 60 FPS gameplayChao Gardens. howeverUnfortunately, there are some points where each successive port of the game will drop manages to 30. If you are running in HD, be more bug-ridden than the DoF effects are rendered in native resolution, making them look pixelatedlast. Fortunately, fan Unofficial patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page]to fix many issues exist for the PC release(s).
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|Silent Hill 4: The RoomSonic Adventure 2|PCGameCube<br>Microsoft Windows<br>Xbox360<br>PlayStation 3|style="text-align:left;"|Titled '''WindowsSonic Adventure 2:Battle''' Frame rate is capped at 30 FPS in the retail and digital releases. Features slightly better character models, while cutscenes are at 15 FPS a more in the physical release-depth multiplayer mode, but can be changed and a new Chao minigame. Doesn't include Chao Adventure 2 due to 30fps using modsa lack of VMU.Some of The GameCube version features GBA connectivity for the "hauntings" from the console version are missingChao Gardens. GoG-version is The most recent ports have HD resolution and a port of 16:9 aspect ratio but separate the inferior European PC-versionmultiplayer content as paid DLC.|}
'''Xbox:''' Just as good as ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the PS2 versiongames at higher than native resolutions. Many PS1 games were ported to Windows. However, but with 480p supportsome of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|SirenBreath of Fire III|PS3 (R)PSP|'''PS3:PSP''' Titled "Siren: Blood Curse"Adds widescreen support, it is a remake quality of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scenelife changes, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes and an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuextra minigame.
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|Sly CooperBreath of Fire IV|PS3<br>VitaPC| '''PS3/ Vita:PC''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly : Has shorter load times and includes an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music option for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to movesprite smoothing. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had only version to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is localized in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches Traditional Chinese (mostly speed-running onesTaiwan) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Sly 2Crash Bandicoot Trilogy and Crash Team Racing |PS3<br>VitaPS4/Xbox One/PC/Switch| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper''PS1''': The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screenOriginal. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesnPS4/Xbox One/PC/Switch't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerHD Remakes. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. 
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|Sly 3Chrono Cross|PS3<br>VitaPS4/PC/Switch| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use BentleyPS1'''s Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screenOriginal. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru'''PS4/PC/Switch's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita : Emulated version does not support any of with worse performance than the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital downloadoriginal.
|-
|Tales Castlevania: Symphony of The Abyssthe Night|3DSPS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''3DS:PS1''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer: Original. Some stats items were changed for difficulties rearranged and some of NA exclusive mystic arts were added to dubbing was discarded in the English version. The Japanese Greatest Hits version (Japan only), as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)A fan translation exists for those superior versions.|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:Saturn''' Titled "Tekken 5 Dark Resurrection": Japan-exclusive. Changed IntroUgly stretched screen. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve Inferior performance (more ranking titles and removing one: Conqueror.many slowdown, longer loading times) Added some content (new stages. These stages were actually modified versions of the originals that contained different texturesareas, items, detailsmusic, and stage music a playable Maria that make most of them unrecognizable.In the PSP version's a joy for speedrunners, there is as well as her as a new mode called "Tekken Dojo"boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.|-|Yakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:Xbox 360''' HD Remake "Yakuza Kiwami" : Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japan OnlyJapanese version strangely retained the FMVs).
'''PS4/Xbox One/PCPSP''':Included in ''Castlevania: The Dracula X Chronicles'' HD Remake titled "Yakuza Kiwami" . It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and "Yakuza Kiwami 2"a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''WiiUPS4/iOS/Android''':Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA'' HD Remake (Japan Only)s involvement, some consider it even better than the PSP version.
|-
|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second RunnerDino Crisis|PC<br>PS3/4<br>Xbox 360DC|'''Ps2 PalPS1:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsOriginal.)
'''PS3/360PC:''' Based Many Problems on the PS2 PAL version of the gamemodern systems, using Dino Crisis [https://classicrebirth. Higher quality FMVcom/index. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version 2.0 fixed the performance issue.
'''PC/PS4DC:''' A remaster Enhanced port with updated textures, 4K support, a new control style, various better graphics settings, and . |-|Dino Crisis 2|PC||-|Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the ability to play in VR from same resolutions as the view of PS1 version. The original release had the cockpitmusic played through terrible MIDI instruments. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictionsThe music can be fixed with a mod.|}
==PlayStation Portable==Most '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports for PS2 are infamous for bad controls of the recent PC release have been released, later followed by Switch and glitchesXbox ports.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesA full remake of the game was first released on the PS4, and came later to PC.
|-
|Final Fantasy Type-0VIII|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox OnePc|style="text-align:left;"|Same stance as FFVII'''PlayStation Portable:''' 60 FPS hack availables Steam release.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''The recent Steam:''' Same as above, but can be [https://githubrelease even includes Chocobo World from the Japanese release (via PocketStation).com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City StoriesFinal Fantasy IX|PlayStation 2<br>Android<br>iOS<br>Fire OSPC|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, Same stance as FFVII and draw distance.'''Mobiles:''FFVIII' Reworked textures, lighting and visual effectss Steam releases.
|-
|Kingdom Hearts: Birth By SleepFinal Fantasy Tactics|Windows<br>PlayStation 3PSP<br>PlayStation 4<br>Xbox OneiOS/Android|style="text-align'''PSP:left''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown;"|HD remaster of these can be fixed with unofficial patches. It also has a new translation.  '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the Final Mix definitive version.
|-
|Metal Gear Solid: Peace WalkerLegend of Mana|PlayStation 3<br>Xbox 360Switch/PS4/PC|style="text-align'''Switch/PS4/PC:left;"|''' HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recordedRemaster with widescreen support, redone music, and the option to turn off random encounters.
|-
|}MediEvil |PSP<br>==PlayStation 3=={| class='''PSP:''' Titled "wikitable" style="text-alignMediEvil:center;"! scope="colResurrection"|Gamehas extra content not avilable in any other version.! scope="col"|Platforms ! scope='''PS4:''' Titled "colMediEvil Remake"|Notesand has the best graphics.
|-
|Dark SoulsMega Man 8|WindowsSega Saturn<br>PlayStation 4GC/PS2<br>PS4/Xbox One<br>/Switch/PC|style="text'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-align2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as:left;"|Titled a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:'''Released as part of an anthology compilation, 'Dark Souls Remastered'Mega Man Anniversary Collection''. Based Port based on "Prepare to Die Edition"the PS1 version. Can be played at 60 FPS, [https: '''PS4/Xbox One/Switch/wwwPC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version.youtubeCompletely removed loading times.com A spin-off, Rockman & Forte, was released on the '''SNES/watch?v=n2eos3V7jTI inferior looking] GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new bugs and glitcheslevels.
|-
|style="white-space: nowrap;"|Demon's SoulsMega Man Legends|PlayStation 5PC<br>N64<br>PSP|style="text-align'''PC:left;"|Remake ''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and life quality improvementsR simultaneously.
|-
|God of War IIIMega Man Legends 2|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360PC<br>Xbox One (R)PSP|style="text-align:left;"|'''PlayStation 3 (Japan)PC:''' The protagonist is a kidExclusive to Japan and Taiwan.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adultDoes not work on modern video cards.
'''Windows/PlayStation 4/Xbox OnePSP:''' Remake Standard port with enhanced gameplay, the protagonist is a kidwidescreen support and minor additional content. Released only in Japan.
|-
|The Last of UsMega Man X4|PlayStation 4Sega Saturn<br>PlayStation 5 (R)PC<br>PC PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (Rcan be fixed with emulator)|style="text'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-align:leftbit OSes;"|60 FPSyou must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, resolution unless the original CD is increased to 1080pin the disc drive. New photo mode, DLC "Left Behind" is included '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Remake has been ported to Based on the PlayStation version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Uncharted 1Mega Man X5|PS1<br>PC<br>Uncharted 2PS2/GC<br>Uncharted 3PS4/Xbox One/Switch/PC|PlayStation 4|style="text-align'''PS1:left;"|60 FPS, resolution is increased ''' Original. Has some excellent ROM hacking support to 1080preimplement missing content and add quality of life changes. Better lighting, textures and models;  '''PC:''' Uses a new mode called "Speed Run", 2 new weaponsdifferent font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. Multiplayer was removed '''PS2/GC:''' same as the other games in ''Mega Man X Collection''. Gameplay  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is virtually unchanged &mdash; even from based on the first game, unfortunatelyPlayStation version. Completely removed loading times.
|-
|VanquishMega Man X6|WindowsPS1<br>PlayStation 4PC<br>Xbox 360PS2/GC<br>PS4/Xbox One/Switch/PC|style="text-align'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation. '''PC:left;"|'''Xbox 360Released only in Korea and some other parts of Asia. '''PS2/GCN:''' Decent portsame as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version. '''WindowsPS4/PlayStation 4XOne/Switch/Xbox OnePC:''' Improved resolution and FPSFeatured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|}Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions". '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
==PlayStation Vita=={| class="wikitable" style="text'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notesheel turn, having much less realism than the original game.
|-
|style="white-space: nowrap;"|Persona 4<br>GoldenMoon Remix RPG Adventure |WindowsSwitch/PC|style="text-align'''Switch/PC:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded)Official translation.
|-
|TearawayPaRappa the Rapper|style="white-space: nowrap;"|PlayStation 4 (R)PSP|style="text-align'''PSP:left;"|Remake'''Adds widescreen support, titled "Tearaway ad- Unfolded"hoc multiplayer, and song remixes as DLC. Many gameplay sections have, of courseMight suffer from slight input lag, been overhauled to work with a DualShock 4 instead of a Vitawhich can be fatal for those who played the original release.
|-
|}Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.'' '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
==PlayStation 4=={| class="wikitable" style="text-align'''PSP:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
|-
|style="white-spacePersona 2: nowrap;"|Marvel's Spider-ManInnocent Sin|PlayStation 5PS1<br>WindowsPSP|style="text-alignPart one of ''Persona 2''. Also known as ''Persona 2:left;"|Titled "MarvelTsumi.''s Spider-Man Remastered".|-|}
==Xbox==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox'''PS1:''' Available only in Japanese. A fan translation is available.
{| class="wikitable" style="text-align'''PSP:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
|-
|Advent RisingRayman|WindowsPC/Sega Saturn/N64|style="text-alignToo many changes to list here. The definitive version is a fan remake called ''Rayman:left;"|Missing some cutscenes, can be fixed by using modsRedemption''.
|-
|Cel DamageResident Evil|style="white-space: nowrap;"|GameCubePS1<br>PlayStation 2Saturn<br>Nintendo SwitchPC<br>PlayStation VitaDS<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OneGC|style="text-align:left;"|'''GCPS1:''' InferiorOriginal. Japanese version included auto-looking portaiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
'''PS2Saturn:''' Titled "Cel Damage Overdrive"Worse performance. The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has Includes an extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bargame mode.
'''Switch/Vita/PS3/PS4/360/Xbox OnePC:''' Based on Has compatibility issues with modern OSes. The PS2 only English version with widescreen support but of the opening theme on the main menu is removedoriginal game that includes all uncensored FMVs. The menu interface has a new lookUsing Resident Evil [https://classicrebirth. A lot of sound effects are missingcom/index. Taunt voices are switched with introductionphp/downloads/death voices.|resident-|Dead to Rights|PlayStation 2<br>GameCube|style="textevil-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|classic-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game rebirth/ Classic REbirth] on Xbox in the Japan region later ported to PCJapanese Mediakite release makes it the definitive version.
There are 2 PC versions'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen'''GC: DroneZ"''' As ''Resident Evil HD''2Full remake. A port of Same on the Xbox realized only Wii. Redone in Russia regionHD for its most recent PC release, requires Windows XP to run as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the game. Titled "DroneZ XL"other HD versions have.
|-
|Ninja Gaiden BlackResident Evil 2|WindowsPS1<br>PlayStation 3N64<br>PlayStation 4Dreamcast<br>Xbox One<br>Nintendo SwitchPC|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4PS1:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed Later re-released on the puzzles, weaknesses of bosses, human beheadings, some costumes, system with DualShock support and some cutscenes. Changed some music, reworked a lot of the mechanicsnew game mode.
Better Graphics'''N64:''' Compressed assets, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned varies between 240p and new bosses. New weapons480i. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedfeatures.|-|Prince of Persia:<br>The Sands of Time
Prince of Persia'''Dreamcast:<br>Warrior Within''' 480p. Even more features.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GCPC:''' inferior1999 PC version has poor compatibility with modern OSes. Has a Japan-looking Portsonly release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
'''A HD remake was released for PC:''' Best looking version, 60 FPSPS4 and Xbox. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in Includes some content inspired from the PC prototype versionResident Evil 1. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse5 but then cuts some more. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionPositive reception.
|-
|Spider-Man 2Resident Evil 3|PlayStation 2Dreamcast/GC<br>GameCube<br>WindowsPC|style="text-align:left;"|'''PS2Dreamcast/GC:''' Inferior-looking port480p, more features.
'''PC:''' Completely different game2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, developed by a different studiobizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. It Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was "dumbed down" released for a young audience and thus featured more simplistic PC, PS4 and less challenging gameplayXbox.
|-
|style="white-spaceRevelations: nowrap;"Persona|Tom ClancyPS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn's Splinter Cellt that far from the original.
Tom Clancy's Splinter Cell''PC:<br>Pandora Tomorrow''' Released only in Japan. Very far from a technical achievement.
Tom Clancy's Splinter Cell''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-| Spyro the Dragon Trilogy|PS1<br>Chaos TheoryPS4/Xbox One/PC/Switch|Windows'''PS1:''' Original. '''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>GameCubeSega Saturn<br>PlayStation 2PC<br>PlayStation 3PSP|style="text-align'''PS1:left;"|'''PCOriginal. Save compatibility with Suikoden 2. '''Saturn:''' Best looking versionJapan-only. Has DLC levels It is an enhanced port including new locations, new enemies, enhanced colors, and 60 FPS. Has problems with modern hardwarea new opening full-motion video, but can be fixed with modslonger load times and some visual effects being removed.
'''GC/PS2PC:''' InferiorJapan-looking portsonly. Altered level designCompatibility issues with modern PCs.
'''PS3PSP:''' Based on the PC version, HD textures, a new menu interface, As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and HUD, a manual quick-save system (carried on from scenes are not redone to accommodate for the PClarger screen area), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theoryfixes a couple of glitches. Adds a couple of more, nor does it include DLC levelsas well. Chaos Theory is locked at 35fpsReleased only in Japan.
|-
|Tom Clancy's Splinter Cell:<br>Double AgentSuikoden II|GameCube<br>PlayStation 2PS1<br>WindowsPC<br>PlayStation 3<br>Xbox 360PSP|style="text-align:left;"|'''GC/PS2PS1:''' inferiorOriginal. NTSC-looking portsU has some glitched lines fixed in the PAL version or via romhacks. Altered level designSave compatibility with Suikoden 1.
'''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="textTaiwan-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection"only. Halo 1 is a remake Compatibility issues with optional updated graphicsmodern PCs. Supports widescreen.|-|}
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:''' Korean-only.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ==Xbox 360=PlayStation 2===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Bayonettastyle="white-space: nowrap;"|Bully|PlayStation 3style="white-space: nowrap;"|Windows<br>PlayStation 4Wii<br>WindowsPlayStation Vita<br>Xbox One<br>Wii U360<br>SwitchAndroid + IOS|style="text-align:leftcenter;"|'''PS3Wii:''' Terrible frame rate Cropped widescreen.
'''PS4/Xbox One360/PC:''' Decent portsCropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
'''Switch/Wii UVita:''' Has exclusive costumes[https://github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Dead RisingChaos Legion|WiiWindows|style="text-align'''PC:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances '' A port based on the main plot international versions of the game by completing missions given to him by Otiswhich altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, Bradand inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and Jessie; others see him rescuing the various survivors of the outbreakhas issues on modern hardware setups such as texture corruption ([https://www. New Zombiesvogons. New mini-gamesorg/viewtopic. Costume blood color, but Frank php?p=672925#p672925 can't jump be fixed]) and some areas are now smallercrashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Deadly PremonitionCrash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|style="white-space: nowrap;"|PlayStation Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PS3/360/PS4/Xbox 360One:''' Most stable versionWidescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, but depth of field) and has tank controls, behind audio bugs. Devil May Cry 3 is based on the shoulder cameraSpecial Edition but Various effects are broken (such as motion blur, locked at 30 FPSghosting, and a muddy reddepth of field) and textures lack transparency. Some updates have been released for PS4/green color filter over Xbox one but not everythingwas fixed.
'''PS3DMC3SE PC:''' Extra nonPoor port from a third-canon scenes, vastly party developer. the port in the HD collection is superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''DMC HD Collection PC:''' Has the improvements Direct port of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in mission 20other versions. A mod called DPfix (cannot Some issues can be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here fixed with mods and improve the visualseven added Style Switcher.
'''Switch:''' Has the improvements Direct port of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)console HD Collection. Runs at 40-20 FPS (Locked 60 FPS when using emulation)DMC 3 has an Official Style Switcher mode.
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|Halo 3<br>Halo 4Disgaea: Hour of Darkness|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4Switch<br>PlayStation 3PSP<br>Nintendo SwitchVita|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This Has content from the PSP version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced , but suffers from NG2. Costume recolors poor porting issues (Legendary Black Falcon to Type 20; same shape, different texture) were removede. Some ranged weapons have been removedg. Keys have been completely removedlocked internal resolution, doors simply popping open nowbugs not present in other versions). It's no longer needed A mod exist to spend points on upgrading weapons. Infinite arrowsfix many of these issues and beyond.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [httpsSwitch://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' Improved version with HD sprites and QoL changes.
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|Ninja Gaiden IIIDisgaea 2: Cursed Memories|WindowsPC<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood Features content from the PlayStation 2 and gore. More enemy variations. More weapons. improved enemy AI PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialspreviously removed from the overseas versions.
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|style="white-spaceDragon Ball Z: nowrap;"|Red Dead RedemptionBudokai 1,3|PlayStation 3Gamecube<br>Xbox One (E)PS3<br>PlayStation 4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''PS3GC:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas Port of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolutionDragon Ball Z: Budokai 1 with cel Shaded Graphics.
'''PS4PS3/Switch360:''' released on August 17 2023, runs at higher resolutions. HD collection (doesn'''Xbox Onet include widescreen Dragon Ball Z:''' actually just Budokai 2). Reuses music from other Dragon Ball Z games due to the 360 version running through [[Fission]]original Budokai composer being guilty of plagiarism. Widescreen support.|-A fan [https|Dragon Ball Z://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.Budokai Tenkaichi 2,3|Wii
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|}Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.
==SNES==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align'''Android/iOS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' no voice acting nor orchestrated soundtrack
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|ActRaiserFatal Frame 1|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align'''Xbox:left;"|A remake ''' Titled "ActRaiser RenaissanceThe director's Cut" which , has extra things added such as a completely new art stylefirst-person mode, new gameplay mechanicsa survival mode, a new bossesending, and remastered OSTmore costumes to unlock.
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|Chrono TriggerFatal Frame 2|PlayStationXbox<br>Nintendo DSWii<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1Xbox:''' Extra content including FMV & bestiaryTitled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, longer load timesand more costumes to unlock.
'''NDSWii:''' PS1 extra content Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (with load times optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed) plus more extra content. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, touch controlsNew "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more literal translation, French translation addedbugs and issues.
'''iOSXbox One/AndroidSwitch:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphicsDefinitive Edition.
'''PCPS4:''' Was a broken PC port at first, Original one as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First FearPS2 Classic", emulated. FMV, minor graphical changes; additional new weapon, enemy, & locationDefinitive Edition is also available.
'''WonderSwaniOS/Android:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizeAdded checkpoint mechanism.
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|Contra III: The Alien WarsGrand Theft Auto San Andreas|Game Boy AdvancePC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|style="text-align'''PC:left;"|Titled "Contra Advance''' [https: The Alien Wars EX"//www.youtube. Removed dual wielding com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and mega bombsdifferent map geometry, added lock aimcompared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, Mode 7 levels replaced with levels from New "Contra: Hard CorpsDefinitive Edition"has been released which is made with Unreal 4 engine, worse audiowith enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.|-|Donkey Kong Country'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.|Game Boy Color<br>Game Boy Advance|style="text-align'''PS3:left;"|'''GBCPS3 native one is the same as X360. PS2 backward compatible version is also available.  '''PS Vita:''' Weaker graphics & audio, new stage, longer [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version of . '''PS4:''' As "Winky's WalkwayPS2 Classic", mini-games, time trialemulated. Definitive Edition is also available.
'''GBAXOne:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialDefinitive Edition.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in JapanX360 version is also available via backward compatibility.
'''DSSwitch:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique contentDefinitive Edition.
'''iOS/Android/Windows Phone:''' Port Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of the DS versionHydra. Multiplayer functionality was removed.
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|Dragon Quest VIGrand Theft Auto Vice City|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy AdvancePC<br>PlayStation PortableXbox One<br>Nintendo DS (R)PS3/4<br>iOS (R)Switch<br>Android (R)<br>Windows (R)+ IOS|style="text-align: left;"|'''Original VersionPC:'''Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
'''PS1PS4:''' FMV opening and endingAs "PS2 Classic", new features, different translation, longer load timesemulated. Definitive Edition is also available.
'''WonderSwan ColorXOne/Switch:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-onlyDefinitive Edition.
'''GBAiOS/Android:''' Titled ''Final Fantasy IV Advance''Added checkpoint mechanism. Based |-|Ico|PS3|Runs in full 1080p and is based on the WonderSwan Color PAL version, so the extra content from that versionis included. New translationSupports Stereoscopic 3D. Extra content|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, updated graphicscropped widescreen, worse audioThe Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky.
'''PSPVita:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" same as well as an in-between "Interlude". Includes all GBA content. Enhanced graphicsabove, suffers from a massive slowdown, choice between original and enhanced audiomaking it unplayable.
'''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). '''iOSPS4/Android/PC:''' DS version port, followed by 3D remake of "The After Years". '''PCPS5:''' HD version of DS remakeEmulated.
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|Final Fantasy VJak II|PlayStationPS3<br>Game Boy AdvanceVita<br>iOS<br>Android<br>WindowsPS4/5|style="text-align:left;"|'''PS1PS3:''' First official English releaseSub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
'''GBAVita:''' Titled ''Final Fantasy V Advance''. New translation. Extra contentsame as above, suffers from a massive slowdown, worse audiomaking it unplayable.
'''iOSPS4/AndroidPS5:''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style)Emulated.
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|Final Fantasy VIJak 3|PlayStationPS3<br>Game Boy AdvanceVita<br>Andoid<br>iOS<br>WindowsPS4/5|style="text-align:left;"|'''GBAPS3:''' Titled Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Final Fantasy VI AdvancePower of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. New translationThe Day Star is not visible in-game, only in the cutscenes in which it is featured. Extra content, worse audioLight Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''iOS/AndroidVita:''' Translation based on GBA versionsame as above, redone sprites and Mode-7 sections (RPG Maker art style)suffers from a massive slowdown, reworked Cyan Bushido, touch controlsmaking it unplayable.
'''PCPS4/PS5:''' Same as previous, no touch control.Emulated
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|Front MissionKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PlayStationPC<br>PS3/4<br>Nintendo DS (R)Xbox One|style="text-align16:left;"|'''DS9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re:''' Only official English releaseChain of Memories is a remake of the GBA game.
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|style="white-spaceKlonoa 2: nowrap;"Lunatea's Veil|"Ganbare Goemon 1PC<br>PS4<br>Yuki-Hime's Disappearance" /Xbox One<br>"The Legend of the Mystical Ninja"Switch|Game Boy Advance|style="text-align'''PC/PS4/Xbox One/Switch:left;"|Worse audio, no multiplayer/co-op, more save slots than ''' a remake in unity engine using the Super Famicom release, can change character any time. Japan only. Bundled same engine with Ganbare Goemon 1better lightning.
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|Ganbare Goemon 2:Manhunt|PC<br>Xbox<br>Kiteretsu Shōgun MagginesuGCN|Game Boy Advance'''Xbox:''' Stretched by default, missing visuals effects|style="text-align'''PC:left;"|Worse audio, no multiplayer/co-op''' Based on the Xbox version, missing even more save slots, visual effects has issues with modern hardware Which can change character any time. Japan only. Bundled with Ganbare Goemon 2.be patched
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|Kirby Super StarMega Man X7|Nintendo DSPC<br>Switch<br>PS4<br>Xbox One|style="text-align'''PC:left;"|Titled "Kirby Super Star Ultra"''' A direct port from the PlayStation 2 version. Extra gamesLacks basic PC functionality, no video options, enhanced inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|The Legend of Zelda:<br>A Link to the PastMega Man X8|Game Boy AdvancePC<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)PS4<br>Android (U)Xbox One|style="text-align:left;"|'''GBAPC: '''Extra dungeon reliant Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on "Four Swords" gamemodern operating system. More accurate translationLimited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, more shopsSpanish, new enemiesFrench, Italian, German, Japanese, and Korean). Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES The PS2 version instead served as the basis of 25 the port featured in digging minigame, Ice Dungeon layout). '''the Mega Man X Legacy Collection 2 with the smoother performance of the PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://githubversion.com/Waterdish/zelda3-android Android version]
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|"Mega Man & Bass" Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>"Rockman & Forte"Switch|Game Boy AdvanceMissing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.|style="text-align'''PC Master Collection:''' Based on the HD Collection, use this [https:left;"|Only official English release//github. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayablecom/Lyall/MGSHDFix mod] to improve.
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|Mega Man XMetal Gear Solid 3|DOSPC<br>GameCubeXbox<br>PlayStation 2Vita<br>PlayStation Portable (R)PS3/4<br>iOSXbox 306/One<br>Switch<br>3DS|style="text-align:left;"|'''DOSPS2:''' Different aspect ratio, worse audio, buggy wall climbingOriginal. 60 fps and widescreen support are via hacks.
'''GCPS3/PS2360/Vita:''' SNES version included in ''Mega Man X Collection''HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. The collection also includes extra content like music player Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and art galleryrain.
'''PSPPC Master Collection:''' Titled "Mega Man Maverick Hunter X". Full 3D remakeBased on the HD Collection, different Sigma stagesuse this [https://github. Serves as an alternate take on the original gamecom/Lyall/MGSHDFix mod] to improve.
'''iOS3DS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions[https://metalgear.fandom'''PS4/PCcom/Switchwiki/XB1Metal_Gear_Solid:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more._Snake_Eater_3D#Changes Full list of Changes]
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|Mega Man X2Odin Sphere|GameCubeVita<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchPS3|style="textThe original game: re-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art galleryreleased digitally through PlayStation Network for PlayStation 3.
'''PS4/PC/Switch/XB1Odin Sphere Leifthrasir:''' SNES an HD remaster (the original game with updated graphics) and remake (updated mechanics and SFC versions are included in "Mega Man X Legacy Collection" with extra new content including achievements) for PS3, music player, art gallery, challengesPS4, and moreVita.
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|Mega Man X3Okami|PlayStationPC<br>Sega SaturnWii<br>GameCubePS3/4<br>PlayStation 2Switch<br>PlayStation 4Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>Nintendo SwitchXbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>WindowsWii<br>PSP|style="text-align:left;"|'''SNESWii:''' Has a ROM hack that makes Zero a fully playable character Enhanced port with updated graphics and new content (extra story chapter, new characters, and quality of life changesnew items). Loading times are nearly non-existent.
'''PS1/SaturnPSP:''' Remixed soundtrack and progress can be saved via memory card/RAM cartBased on the Wii version with extra recruitable characters.
'''PC:''' Port of PS1 versionFeatures content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI. Cannot be directly installed on 64|-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done|Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
'''GC/PS2PSP:''' PS1 version included Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "Mega Man X CollectionThe Answer"from Persona 3 FES. Loading times are eliminatedNo FMVs.
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreRemake titled Persona 3 Reload.
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|Metal Max 2: KaiPersona 4|Game Boy AdvancePC<br>PS3<br>Nintendo DS (R)PSP|style="text-align:left;"|'''GBAPS3:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalledAs "PS2 Classic", emulated.
'''DSVita/PC:''' Full 3D remake Enhanced port with animated NPC sprites and much better graphicsextra content. Improved Some voices have changed in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSEnglish dub.
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|Ogre Battle:Ratchet & Clank|PS3<br>The March of the Black QueenVita|PlayStation|style="text'''PS3/Vita:''' cropped widescreen, In-align:left;"|Titled "Ogre Battle: Limited Edition"level movies and infobot cutscenes can be skipped. Slightly enhanced Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different soundwhen used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|Romancing SaGaRatchet & Clank: Going Commando|WonderSwan ColorPS3<br>PlayStation 2Vita|style="text-align:left;"|'''WonderSwanPS3/Vita:''' Enhanced graphicscropped widescreen, In the options menu (either main menu or in-game) a new story scenario option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & side quest (Japan only)Clank exit the ship is sometimes missing'''In cutscenes, the camera is more zoomed out compared to the original PS2:release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort' Enhanced 3D s central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphicsthat consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Secret of ManaRatchet & Clank: Up Your Arsenal|iOS<br>AndroidPS3<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''AndroidPS3/iOSVita:''' Partially enhanced graphicscropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, enhanced fonts & menusand in addition, touch controlsthe Constructobot skin won't unlock after collecting all the trophiesThe Holoshield Glove'''PCs V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/PS4/Vita:''' Full 3D remake glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with animated cutscenesa series of segmented, spinning rings, voice actingbut now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and remixed soundtrackloading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.'''Switch:''' SNES Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version included A secret debug menu in ''Collection of Mana'' with borders around the gamewhich unlocks weapons, gadgets, missions, and planets can be accessed.
|-
|Shin Megami TenseiRatchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStationNetwork multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>Sega CD<br>Game Boy Advance<br>iOSPS4(R)|style="text-align:left;"|'''SNESPS3:''' Use Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the English patch by Orden as PS3 so it fixes may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some issues questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with the original Aeon Genesis translation and changes names at least one of demons, races, items, and spells them practically requiring an exploit to match with complete its challenge time on hard mode. Supports stereoscopic 3D but the official localizations of frame-rate tanks even lower than it does on the later games by AtlusPS2 version with it enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
'''PS1Switch/PS4:''' Redrawn graphicsRedone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, remixed musicA blur will appear on the sides of the screen every time there is FMV, dungeons are rendered in 3Dorder to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, interface similar to its sequelbut the [https://enhanced.townofsilenthill. Has an English patchcom/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''Sega CDXbox:''' Redrawn graphicsHas the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), remixed musicpoor audio, cutscenes with voiceand the same relatively low-oversquality FMVs by default. Can run at 480p.
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS portWindows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
'''iOSPS3/360:''' Based HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the GBA game or a new redub done by a different cast made for this version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS. though results may vary. Stay far away.
|-
|Shin Megami Tensei IISilent Hill 3|PlayStationPC<br>Game Boy AdvancePS3<br>Xbox 360|style="text-align:left;"|'''SNESPS3/360:''' Has an English patch HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by Aeon Genesisa new cast'''PS1:''' Same deal issues as its predecessorSilent Hill 2 HD, but even worse. Not translated into EnglishAgain; stay far away.
'''GBAWindows:''' Same deal as its predecessorThe PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. Not translated into Englishhowever, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
|-
|Super Mario WorldSilent Hill 4: The Room|Game Boy Advance<br>Switch (U)<br>Windows (U)PC<br>MacOS (U)<br>Linux (U)Xbox|style="text-align:left;"|'''SNESWindows:''' The version Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings"Super Mario Allfrom the console version are missing. GoG-Stars + Super Mario World" compilation has unique sprites for Luigiversion is a port of the inferior European PC-version.
'''GBAXbox:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES Just as good as the PS2 version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher]but with 480p support.
|-
|Super Mario World 2:<br>Yoshi's IslandSiren|Game Boy AdvancePS3 (R)|style="text-align'''PS3:left;"|''' Titled "Yoshi's IslandSiren: Super Mario Advance 3Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness. New levelsThe European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, different audiowhich is accessed via the PlayStation 3's XMB Video menu.
|-
|Super MetroidSly Cooper|Switch (U)<br>Windows (U)<br>MacOS (U)PS3<br>Linux (U)Vita|style="text-align:left;"|'''PCPS3/SwitchVita:''' Unofficial native port made The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by fans the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by decompilation: [https://githubits non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad.com/snesrev/sm]" The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, [https://githubas that function has now been assigned to the touch screen.com/RadzPrower/SuperSome of the glitches (mostly speed-Metroidrunning ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-Launcher]recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
|Star OceanSly 2|style=PS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom."whiteThis is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-spacegame dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: nowrap;Thunder Beak,"when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |-|Sly 3|PS3<br>Vita|PlayStation Portable PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (Rmost likely the PAL versions)|style=had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ,"textplayers can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-align:left;up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "|Titled Dead Men Tell No Tales,"Star Oceanthough it is never mentioned in-game. As in Sly 2: First Departurerecon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves"mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. Only official English The entire game is not available on the physical releaseof the PS Vita version and is instead only available via digital download.
|-
|Super Ghouls 'n GhostsTales of The Abyss|PlayStation<br>Game Boy Advance3DS|style="text-align:left;"|'''PS13DS:''' Slowdown removedLoading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered'''GBA:''No world map glitch (can' New levels, worse audiot keep Asch in party).
|-
|Tactics Ogre:<br>Let Us Cling TogetherTekken 5|PlayStationPS3<br>PlayStation PortablePSP|style="text-align:left;"|'''PS1PSP/PS3:''' First English releaseTitled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. Slightly enhanced the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage musicthat make most of them unrecognizable'''In the PSP:''' Very enhancedversion, more featuresthere is a new mode called "Tekken Dojo".
|-
|Tales of PhantasiaYakuza 1,2|PlayStation<br>Game Boy AdvancePC<br>PlayStation Portable (R)PS3/4<br>Andoid<br>iOSWiiU|style="text-align:left;"|'''PS1PS3:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skitsHD Remake "Yakuza Kiwami" (Japan Only).
'''GBAPS4/Xbox One/PC:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerateHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''PSP (Full Voice Edition)WiiU:''' port of PS1 edition including GBA additional content plus full voice acting, new spritesHD Remake (Japan Only).|-'''PSP ("Tales |Zone of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.the Enders|Xbox 360<br>PS3'''iOS/Android:''' F2P port of ToP X|Xbox 360 and PS3 version 1. Sub-par translation0 suffer from heavy performance issues, PS3 version 2. At least GBA one had better controls 0 fixed the performance issue and interface than this. No longer availableis considered to be the best version.
|-
|"Trials Zone of Mana" /the Enders: The Second Runner|PC<br>"Seiken Densetsu 3"|Windows (R)PS3/4<br>Nintendo Switch & (R)Xbox 360|style="text-align:left;"|'''Switch/PC (remake)Ps2 Pal:''' Titled "Trials of Mana". Full 3D remake with animated has exclusive content such as new cutscenes , new battles during the campaign, new difficulty modes, more Extra Missions, and remixed soundtrack. PC version initially came with more Positive and Negative responses (Whenever anyone talks to the reviled DENUVO anti-tamperplayer, but The player can respond to it was removed on August 2020 and DRM-free as a resultwith the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''Switch (SNES port)PS3/360:''' An official translated port Based on the PS2 PAL version of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.|-|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilationHigher quality FMV. Xbox 360 and PS3 version 1. Both games in the compilation were ported 0 suffer from scratch with minor enhancements and slightly differently-sounding MIDI musicheavy performance issues, with PS3 version 2.0 fixed the physics properly implemented unlike all other portsperformance issue.
'''VitaPC/PS4:''' As part A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the third gamecockpit. However, Positive and Negative responses don't work also, but only included in its Vita port. Seems like emulationit does not feature dual-audio language support due to licensing restrictions.
|}
==Nintendo 64=PlayStation 3===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieDark Souls|Xbox 360Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distanceTitled '''Dark Souls Remastered'''. Ice Key and Secret Eggs are available if the user also has a savefile for Based on "Banjo-TooiePrepare to Die Edition" or "Banjo-Kazooie. Can be played at 60 FPS, [https: Nuts and Bolts"//www. Removed Nintendo references, some of which were endearingyoutube. XBLA version is also included in "Rare Replay"com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|Banjostyle="white-Tooiespace: nowrap;"|Demon's Souls|Xbox 360<br>Xbox OnePlayStation 5|style="text-align:left;"|Generally Remake with better framerate graphics and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay"life quality improvements.
|-
|Blast CorpsGod of War III|Xbox One (E)PlayStation 4|style="text-align:left;"|Improved graphics, better framerateTitled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
|-
|NieR|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (ER)|style="text-align:left;"|'''XboxPlayStation 3 (Japan):''' Titled "ConkerThe protagonist is a kid.'''Xbox 360/PlayStation 3 (North America): Live and Reloaded". It's censored but has much better graphics and updated multiplayer'' The protagonist is an adult.
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="Rare Replaytext-align:left;" includes an emulated version of the original|60 FPS, resolution is increased to 1080p. Not sure if it's censored or notNew photo mode, DLC "Left Behind" is included. Has more stable framerates and slightly better graphics than the originalRemake is missing Factions multiplayer.
|-
|Doom 64|WindowsUncharted 1<br>Xbox OneUncharted 2<br>Uncharted 3|PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on 60 FPS, resolution is increased to remaster the Turok games1080p. Features widescreen, higher frame rate, keyboardBetter lighting, textures and mouse support. Some bugs are left unaddressed in the unofficial portmodels; a new mode called "Speed Run", however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]2 new weapons'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom moddersMultiplayer was removed. The official port Gameplay is more faithful to virtually unchanged &mdash; even from the original first game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portunfortunately.
|-
|The Legend of Zelda: Ocarina of TimeVanquish|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)PlayStation 4<br>Wii U (U)Xbox 360<br>Android (U)Xbox One|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p. '''3DSXbox 360:''' Decent port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. '''PCWindows/SwitchPlayStation 4/Wii UXbox One:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright] '''Android:''' [https://githubImproved resolution and FPS.com/Waterdish/Shipwright-Android Android version]
|-
|The Legend of Zelda: Majora's MaskYakuza 0|GameCube (E)PC<br>Nintendo 3DS (R)PS4<br>Xbox One|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.  '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Jet Force GeminiYakuza Kiwami|PC<br>PS4<br>Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.Remake of Yakuza 1
|-
|Killer Instinct GoldYakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One (E)|style="text-align:left;"|Improved graphics, better framerateRemastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
|-
|Perfect Dark} ===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|Xbox 360-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Xbox One<br>PC (U)Windows|style="text-align:left;"|'''Xbox|-|style="white-space:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in nowrap;"Rare Replay".|Horizon: Zero Dawn|Windows'''PC|style="text-align:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP]. left;"|
|-
|Rayman 2style="white-space: nowrap;"|Marvel's Spider-Man|WindowsPlayStation 5<br>Dreamcast<br>PlayStation 2 (R)Windows|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play LyMarvel's bonus challenges unlocked by freeing RevolutionSpider-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]Man Remastered".
|-
|Sin & Punishment|style="white-space: nowrap;"|Wii (E)Yakuza 6: The Song of Life|PC<br/>Nintendo Switch (E)Xbox One|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
|-
|Super Mario 64Yakuza Kiwami 2|Nintendo DS (R)<br>WebAssembly (U)PC<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)Xbox One|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation projectof Yakuza 2.[https://github.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64Judgment|Nintendo 3DS (R)PC<br>PS5<br>Xbox Series X/S|style="text-align'''PS5:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name''' Graphical enhancements. It is missing rumble features. It also has redone voices, for better or worse<br>'''PC:''' Based on the PS5 version.
|-
|Turok: Dinosaur HunterLost Judgment|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
|-
|Turok 3: Shadow of Oblivion
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCube=Xbox===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilAdvent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>XboxNintendo Switch<br>WindowsPlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''PS2GC:''' Inferior-looking port, wrong aspect ratio.
'''XboxPS2:''' Was developed Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by another team so there bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are some minor changes to used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the environmentweapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''Switch/Vita/PS3/PS4/360/Xbox One:''' A HD remaster of the PC Based on The PS2 version, Beyond Good & Evil uses a 4:3 image ratio, with widescreen support but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining opening theme on the image. Those were fixed in the HD versionmain menu is removed. The PS3 version menu interface has broken shadowsa new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCubeThe |style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game creator said that than the GameCube version is the bestoriginal Xbox title.
|-
|Billy Hatcher and the Giant EggDennou Taisen: DroneZ
|Windows
|style="text-align:left;"|Inferior Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC. There are 2 PC versions: 1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ". 2. A port of the original GameCube version Xbox realized only in several ways - including poor optimizationRussia region, improper sound mixing, severe screen tearing and poor controller supportrequires Windows XP to run the game. Titled "DroneZ XL".
|-
|Donkey Kong Jungle BeatNinja Gaiden Black|WiiWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Donkey Kong Jungle Beat New Play Control!Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, controlled using the Wii Remoteweaknesses of bosses, human beheadings, some costumes, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clapsome cutscenes. To accommodate Changed some music, reworked a lot of the mechanics. Better Graphics, enemies gush more traditional control scheme, the level designs were altered blood. Added a few more save points. The ability to include jump while shooting arrows was added. Added many more obstacles, and players do not have to collect crests to progressMuaramasa statues. New enemies for all difficulty levels. It also replaces the bananaNew back-based health meter with a more traditional life system flip and adds a boss rush mode somersault animations. Redesigned and support for widescreen television displaysnew bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend Prince of ZeldaPersia:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition Sands of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).Time
'''Wii UPrince of Persia:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].<br>Warrior Within|-|Killer 7Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 23|style="text-align:left;"|[https'''PS2/GC://www''' inferior-looking Ports.speedrun '''PC:''' Best looking version, 60 FPS.com/Killer7/guide/vrviv Full list A remastered version of Prince of changes]Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Mario Power TennisSpider-Man 2|WiiPlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|16'''PS2/GC:9 widescreen mode''' Inferior-looking port. Players can choose to play with the Wii Remote only '''PC:''' Completely different game, or with the Wii Remote/Nunchuk combination for advanced control of playable character participantsdeveloped by a different studio. It also adds was "dumbed down" for a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesyoung audience and thus featured more simplistic and less challenging gameplay.
|-
|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the playerTom Clancy's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.Splinter Cell
PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-alignTom Clancy's Splinter Cell:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2:PC''' Inferior Best lookingversion. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
'''XboxGC/PS2:''' Widescreen option is just 4:3 stretchedInferior-looking ports. Altered level design.
'''PCPS3:''' The ability to skip FMV cutscenes was removedBased on the PC version, some HD textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The new menu interface, and HUD, a manual quick-save system (carried on from the PC version is also available in Czech), Hebrewcropped widescreen, Polishan option to invert the camera was added, Russiandoes not include multiplayer for Pandora Tomorrow and Chaos Theory, and Slovak languagesnor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.
'''PS3/360/PC:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-completely different game dialogue.
|-
|Resident Evil 4|WindowsHalo 1<br>PlayStation Halo 2<br>PlayStation 3|Windows<br>Xbox<br>Xbox 360One|style="text-align:left;"|[https'''PC/Xbox One://residentevil''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics.fandomSupports widescreen.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes}|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} =360=Nintendo Wii==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Crash: Mind Over MutantBayonetta|style="white-space: nowrap;"|Nintendo DSPlayStation 3<br>PlayStation Portable4<br>PlayStation 2Windows<br>Xbox 360One<br>Wii U<br>Switch|style="text-align:left;"|'''DSPS3:''' A full-fledged demake - 2D platformer with 3D graphicsTerrible frame rate.
'''PlayStation PortablePS4/Xbox One/PC:''' most downgraded graphics, lack of cooperative multiplayerDecent ports.
'''Switch/Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 23<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' downgraded graphicsMost stable version, but has tank controls, behind the shoulder camera, Carbon Crash as playable character for second player instead of Coco Bandicootlocked at 30 FPS, and a muddy red/green color filter over everything.
'''Xbox 360PS3:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="textExtra non-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphiccanon scenes, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song vastly superior camera and Ubisoft trailer was removed. Added new missions and boss fightscontrols, better colors, voice actingno muddy filter, unlockable "Very Sweet" modemany improved textures, a retry optionsome improved models, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them runs at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the mapabout 20 FPS (Locked 60 FPS when using emulation).
'''SwitchPC:''' Based on Has the improvements of the Wii PS3 version, heavy crashing issue (GOG versionis better but still suffers from it), missing voice acting in mission 20. "Heavenly Star" song A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and Ubisoft trailer were removed. Doesn't require motion control. A retry option was addedlock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
'''WindowsSwitch:''' Based on Has the improvements of the PS3 version but doesn't have the Switch no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Does not support mouse Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and keyboard - controller onlyHalo 4 Squad Battle changes.
|-
|No More Heroes 2: Desperate StruggleNinja Gaiden II|Nintendo SwitchWindows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>WindowsNintendo Switch|style="text-align:left;"|'''WiiPS3/Xbox One/PC/Switch/PS4:''' NA and PAL versions Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have different musicbeen completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. The PAL version is also censoredInfinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'Switch:''' Uncensored and has the PAL musicside characters. Better Texture Quality.
'''WindowsA [https:''' Based on the Switch version//www. Does not support mouse and keyboard - controller onlynexusmods. Poor porting with many crashescom/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
|-
|Pandora's TowerNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''WiiPS3/Xbox One/PC/Switch/PS4:''' NA version has a lot of bugs, which not presented in the PAL versionTitled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Resident Evilstyle="white-space:nowrap;"|Red Dead Redemption|PlayStation 3<br>The Darkside ChroniclesXbox One (E)<br>Resident Evil:PlayStation 4<br>The Umbrella Chronicles|PlayStation 3Nintendo Switch|style="text-align:left;"|HD Remaster '''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and compilation of two gamessometimes missing), titled "Resident Eviland textures appear more basic and low resolution. '''PS4/Switch: Chronicles HD Collection"''' released on August 17, 2023, runs at higher resolutions. Doesn '''Xbox One:'t require motion control'' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
|-
|Rodea - The Sky SoliderWWE SmackDown vs. Raw 2007|Nintendo 3DSPlayStation Portable<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch2|style="text-align:left;"|'''PC/PS4/Xbox OnePS2:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod runs significantly lower graphical fidelity compared to restore the original one)newer generation Xbox 360 version.
'''SwitchPSP:''' Same as aboveplaceholder text, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.[[#PlayStation_Portable|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibilityprevious game has exclusive features for PSP]].
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new featureSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|}
==Handhelds=====Game Boy===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|}
===Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|}
===Nintendo DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|}
===Nintendo 3DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
|style="text-align:left;"|Same as the above.
|}
 
===PlayStation Portable===
Most ports for PS2 are infamous for bad controls and glitches.
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Final Fantasy Type-0
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
 
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
|PlayStation 2<br>Android<br>iOS<br>Fire OS
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Kingdom Hearts: Birth By Sleep
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|HD remaster of the Final Mix version.
|-
|Metal Gear Solid: Peace Walker
|PlayStation 3<br>Xbox 360
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|WWE SmackDown! vs. Raw 2006
|PlayStation 2
|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|}
 
===PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
|-
|}
 
==See also==
*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]
 
==External links==
*Reddit thread: [https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]
*Reddit thread: [https://old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''non-PC multi-platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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