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List of notable ports

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PlayStation 4
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
|-
|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
|-
|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
|-
|Sudeki
|Xbox
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham KnightAsylum|style="text-align:left;"|''''60s-themed Bat-tankPlay As The Joker Challenge Map'''- allow to play as the Joker in eight challenge map remakes.<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skinPrey In The Darkness Map Pack'''- add 2 new Challenge maps.|{{✓}}
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|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"||{{✓}}
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed sound with mods. '''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of worse gameplay than the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
'''PS3/XBOX 360FM Towns:''' Titled "OutRun Online Arcade"released as part of the ''Genocide Square'' compilation. Updated Features updated graphics in order to match the arcade, fixes bugssound, new cutscenes, and adds online features and modes from Coast 2 Coast. Clarissa's design is censoredrevised gameplay.
|-
|Sky TargetGenocide 2: Master of the Dark Communion|Sega Saturnstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>Microsoft WindowsDOS|style="text-align:left;"|'''SaturnSFC:''' Inferior-looking port locked 30 FPSLower sound quality and altered graphics. The port retains Level order for the gameplay of first few levels is re-arranged from the original but has completely redone cutscenes, a difficulty select option, and Sharp X68000 version. Released only in Japan despite being developed by a new Ranking ModeBritish development team.
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.|FM-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-alignTowns:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such Same as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting systemGenocide above.
''' PCDOS:''' Based on the Saturn port but with a better graphic, all the extra features were removedFM-Towns version. Multiplayer is only online. Might be hard to run on a modern OS. '''Dreamcast:''' Better graphic than Uses the PC Sharp X68000 version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs. '''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan s cutscenes but supports English. Including "Virtua Cop 1".|-|style="white-space: nowrap;"|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.  '''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitcheshigher quality Redbook audio music. Released only in Japan.  '''360/PS3:''' Very similar to Korea but most of the PS2 release. Runs in HD but itgame's pillboxed. Includes online playmenus are in English.
|}
==NESArcade==NES games sometimes suffered from slowdown, and sprite flickering. 
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Notes
|-
|Babel no TouChaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>(aka Mystery Tower)Nintendo Wii|Arcade, GB, PS1, J2ME, X68style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.|Arcade'''Wii: Unknown changes (ROMs are undumped)''' Part of ''Ultimate Shooting Collection'' with official English translation. Japan|-only|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
GB: Included as part of ''Namco Gallery Vol. 3'PlayStation 2/GameCube/Windows'''. Features Super Game Boy enhancements. Japan-only: lower quality port, with control issues.
PS1'''PlayStation Portable''': Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1Crazy Taxi: Fare War''is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. Japan-onlyIt has custom soundtrack support.
J2ME'''Android''': Released for mobile phones through JTitled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.|-|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Xbox 360<br>Xbox One<br>|style="text-Sky align:left;"|'''Dreamcast''': Original Soundtrack and Vodafone Live services. Japan-onlynot the NAOMI OST.
X68'''Xbox 360''': Remake of the game made by an entity known as "Gamma AVC"XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Not licensed by NamcoLocal multiplayer was removed. Japan-onlyOriginal Soundtrack and not the NAOMI OST.
|-
|CrystalisDead or Alive 2|GBCDreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|GBCstyle="text-align:left;"|'''PlayStation 2: Adds some extras like ''' Higher quality port than Dreamcast's one dungeonwith more visual effects. Horrible port though (sound,  '''Xbox:''' Remake with better graphics, narrow field of vision)included in ''Dead or Alive: Ultimate''.
|-
|Digital Devil StoryIkaruga|style="white-space: Megami Tenseinowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br/>Digital Devil Story: Megami Tensei IIXbox 360<br>Nintendo Switch|SNESstyle="text-align:left;"|SFC'''Dreamcast: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNESmost faithful port to the arcade, GBC|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan Japanese subtitles only.
GBC'''GameCube: Compilation. Improved ''' Some slowdown issues, slightly poorer graphics from NES version, SFC Conquest mode which is not in any other port (select stage + specific section) but it is also the only version's game balance and eventswithout subtitles.
Mobile'''Steam: Based on ''' Analog control support, has the GBC versions with the improved sprites from the SFC versions of DQ6most achievements, customizable options, and some graphics/DQ3R. No battle animationscutscene enhancements not in any other homeport. Japan onlyThe select screen was altered.
Android/iOS'''Xbox 360: New English translation. Based on the mobile version.|-|Dragon Quest III|SNES''' Analog control support, not very faithful port, GBC|SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan onlysome enemy patterns are completely different but have online multiplayer, the select screen was altered.
GBC'''Switch: Improved graphics from the NES version with the SFC version's game balance and events'' Analog control support compressed audio but has online multiplayer. GBC-exclusive additions (extra dungeon, medal quest, events)The select screen was altered.
Mobile'''Arcade: Based ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the SFC Steam version, with achievements and Internet ranking functionalities, and altered select screen. Uses the engine An extra selection is added for players to choose from the mobile versions of DQ1/DQ23-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). No battle animations. Japan |-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the mobile versionstart, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Dragon Quest IVOutRun 2|PS1, NDS, iOS, Androidstyle="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|PS1style="text-align:left;"|'''XBOX PAL version: Updated graphics. Japan only''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
NDS'''XBOX NTSC-J version: Port of PS1 version''' Fixed slowdown, optimized for dual screenfixed bugs with the driver's view. Updated graphicsScud race & Daytona 2 tracks have been polished, expanded story, new scenario & playable characterto be more accurate to the arcade original (still not perfect). Party chat added Japanese only (officially Japan exclusiveThe Voice acting and some of the menus are still in English). New Multi-5 localizations.
iOS'''PS2/AndroidXbox/PSP/Windows: Direct port ''' Part of DS OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version. English-only localization. Party chat translatedis missing lens flare & bloom effects but can be fixed with mods.
|-
|DuckTalesOutRun 2 SP|PS3, Xbox360, Wii U, PCPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|Remade in HD as style="text-align:left;"|'''PS2/Xbox/PSP/Windows:'DuckTales Remastered'' for PS3Part of OutRun 2006 Coast 2 Coast, 360Downgraded graphics doesn't feature the ending scenes, Wii U, and PCPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, Adds several cars and the other unlockables. Altered progression forces ability for the player to traverse all parts of all levelschoose a passenger. A patch was released to allow cutscenes to The Windows version is missing lens flare & bloom effects but can be skippedfixed with mods.|-|Final Fantasy 1 + 2|PS1, GBA (R), PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PS2 NTSC-J: Updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics and soundof the arcade original, most fixes bugs fixed, new music added adds force feedback support for minibossescertain steering wheels, Fiends and Chaosadds some extra music. It also removes PlayStation Portable connectivity, HP of meaning all bosses doubledvehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, easy mode addedbut most of the game is still in Japanese.
GBA'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, PSP: Original difficulty level removedfixes bugs, bonus dungeonsand adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|-
|Final Fantasy 3Power Stone<br>Power Stone 2|NDS, PSPDreamcast<br>PlayStation Portable|Full 3D remakestyle="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightRadirgy|SNES, NDS (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only. SFC: Remade as the first chapter of ''Fire Emblem'PlayStation 2: Mystery of the Emblem'' with upgraded graphics and improved balance' Enhanced port. The remake also continues the storylineJapanese only.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Wii: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DS, covering the rest of the storyline as well as including the Ultimate Shooting Collection''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customizationwith official English translation.
|-
|Kirby's AdventureSky Target|GBA (R), 3DSSega Saturn<br>Microsoft Windows|GBAstyle="text-align:left;"|'''Saturn: Full remake with updated graphics and sound''' Inferior-looking port locked 30 FPS. Includes new features andThe port retains the gameplay of the original but has completely redone cutscenes, seeminglya difficulty select option, different physicsand a new Ranking Mode3DS''PC: Slowdown and flickering fixed''' Based on the Saturn version, better graphic (still not good as the arcade), 3D feature addedJapan only.
|-
|The Legend of ZeldaVirtua Cop 2|Satallaview, Gamecube (E), GBASega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda' Saturn:'''. Updated graphicsinferior looking port, running at 30 FPS, including extra options such as play as other characters, smaller overworld mapselect of your gun, timerauto-reload and use "Virtua Cop 1" targeting system. Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, ''' PC, PSP (R)|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced Based on the Saturn port of Mega Man 1-3 plus but with a new set of levels unlocked after beating better graphic, all the three gamesextra features were removed. Includes updated audio and an inconsistent 16-bit graphical overhaulMultiplayer is only online. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''Dreamcast: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music Better graphic than the PC version (still not good as the earlier games have less arranged tracksarcade). Slowdown removed. Officially released in Japan onlyAll the extra features from the Saturn returns, including extra easter eggs.
'''PS2/GC/:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox360<br>PlayStation 3|style="text-align: left;"|'''PC:'Mega Man Anniversary Collection'', a U.SContemporary to the Saturn port. compilation of Contains the Complete Works versions minus some featuressame extra plus online multiplayer. Includes other Mega Man games not released Might be hard to run on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasa modern OS.
PS4/XB1/3DS/PC'''PS2: ''Mega Man Legacy Collection'', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filtershas minor graphical glitches. Some versions may have input lag. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''Metroid: Fusion'' is connected to the systemLower than Dreamcast quality port in 30 FPS.|}
GBA==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[: Remade as ''MetroidCategory: Zero MissionSeventh-generation_video_game_consoles|seventh-gen home consoles]] '' using the engine from '[[#PC_ports|but not on PC]]'Metroid: Fusion''. Updated graphics and soundWhen editing this section, cutscenesif a multiplatform game released on multiple console generations, expanded story and world. The original NES Metroid this is also included as an unlockable which also saves the player's passwordsection for mentioning its differences across those generations.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, updated music based on OSTleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden IIINCAA March Madness 07|Xbox 360|style="text-align: The Ancient Ship of Doomleft;"|Xbox 360 version is graphically superior to PlayStation 2 version.|SNES}|SNES: Increased palettes===NES===NES games sometimes suffered from slowdown, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese versionsprite flickering. {| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
River City RansomArcade: Unknown changes (ROMs are undumped). Japan-only.
(Downtown Nekketsu Monogatari)GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.|PCEPS1: Includes an emulated version of the game alongside a full 2, GBA5D remake as part of ''Namco Anthology Vol 1''. Japan-only.|PCEJ2ME: Improved graphics, updated musicReleased for mobile phones through J-Sky and Vodafone Live services. Japan -only.
GBAX68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Save feature Extra features and various bonus featuresaltered/added areas. Japan only.
|-
|Solomon's KeyDragon Quest I<br/>Dragon Quest II|SMS, FDS, GB, PCESNES<br>GBC
|
SMSSFC: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, Compilation. Includes U.S. NES enhancements. Updated graphics and music addedgame balance. Japan-only.
FDSGBC: Same as Compilation. Improved graphics from NESversion, but with Loading screensSFC version's game balance and events.
PCEMobile: Now a licensed title based Based on the [https://en.wikipedia.orgGBC versions with the improved sprites from the SFC versions of DQ6/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous)DQ3R. Graphics and music were remade in order to fit the movie's aestheticsNo battle animations. The gameplay and stages are based on the NES versionJapan only.
GBAndroid/iOS: Known as ''Solomon's Club''New English translation. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from Based on the NES mobile version are slightly different.
|-
|Super Mario Bros./The Lost LevelsDragon Quest III|Arcade, FDS, SNES, <br>GBC
|
ArcadeSFC: Known as ''VsFull remake. Super Mario BrosUpdated graphics and game balance.'' Stages are slightly different, new music track added for the Name Entry screenIncludes U.S. NES enhancements. Japan only.
FDSGBC: Features most changes Improved graphics from the NES version with the SFC version''Vss game balance and events. Super Mario Bros.'' Not to be confused with the original The Lost Levels releaseGBC-exclusive additions (extra dungeon, medal quest, events).
SNESMobile: Improved graphics, sample-based music, saving, inaccurate physicsBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBCAndroid/iOS: Saving, VsNew English translation. Based on the mobile version. multiplayer, a large suite of bonus features, a smaller screen size
|-
|Super Mario Bros. 2Dragon Quest IV|SNES, GBAPS1<br>NDS<br>iOS<br>Android
|
Improved PS1: Updated graphics. Japan only. NDS: Port of PS1 version, sampleoptimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-based music, saving5 localizations.
GBA OnlyiOS/Android: Decreased Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficultyoption, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, extra gameplay modean art gallery, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: eOriginal difficulty level removed, bonus dungeons|-Reader support, replays, smaller screen size|Final Fantasy 3|NDS<br>PSP|Full 3D remake.
|-
|Zelda IIFire Emblem: The Adventure Shadow Dragon and the Blade of LinkLight|Gamecube SNES, NDS (ER)|Potentially seizure-inducing effects replaced|} ==Sharp X68000==May be easier to emulate ports than SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the original versionsstoryline.
{| class="wikitable" style="textNDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-alignonly ''Fire Emblem:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesNew Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Akumajo X68000<br>Kirby's Adventure|GBA (Castlevania ChroniclesR), 3DS|PlayStation|style="text-alignGBA:left;"|Full remake with updated graphics and sound. Includes both the original game new features and a remixed version with remixed music, slightly altered level layoutsseemingly, different physics. 3DS: Slowdown and an altered art direction based on the more recent games in the series.flickering fixed, 3D feature added
|-
|Mad Stalker:<br>Fullmetal ForceThe Legend of Zelda|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega GenesisSatallaview, Gamecube (E), GBA|style="text-alignSatallaview:left;"|'Titled ''PlayStation:BS Legend of Zelda''' A remake with sub-par . Updated graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%smaller overworld map, timer.Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)|MD: '''FM TownsMega Man:The Wily Wars''' A , a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with updated graphics passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and remixed musicre-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: ''Rockman Complete Works'PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VSindividually released ports of all six NES games. Mode Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (done through a cheat codethe earlier games have less arranged tracks), and a fully-voiced Story Mode. Slowdown removed. Officially released in Japan only.
PS2/GC/Xbox: ''Mega Man Anniversary Collection'Sega Genesis', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras. PS4/XB1/3DS/PC:''Mega Man Legacy Collection'' Previously unreleased port that was scrapped until it was completed as , a limited physical release compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in 2020 by Opera House after acquiring the rights to 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the developerUS version. The release is a port/emulation hybrid of sorts. PSP: ''Mega Man Powered-Up (PSP)''s back catalog , a full remake of gamesMega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Missing parallax scrollingUnlockable playable characters, features, simplified graphicsand moves from later games in the series.
|-
|GenocideMetroid|PC EngineGamecube (E)<br>FM TownsGBA (R)|style="text-alignGC:left;"|Emulated. Unlocked in ''Metroid Prime''if a GBA with ''PC EngineMetroid:Fusion''' Inferior graphics and sound with worse gameplay than is connected to the original.system
GBA: Remade as '''FM TownsMetroid:Zero Mission''' released as part of using the engine from ''Genocide SquareMetroid: Fusion'' compilation. Features updated Updated graphics, and sound, new cutscenes, expanded story and revised gameplayworld. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|Genocide 2: Master of the Dark CommunionNinja Gaiden|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM TownsPCE<br>DOSSNES|style="text-alignPCE:leftUpdated graphics (but poor use of scrolling), new music;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released Japan only in Japan despite being developed by a British development team.
'''FM-TownsSNES:''' Same as Genocide above. '''DOS:''' Based Increased palettes, updated music based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Master System=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesOST
|-
|style="white-spaceNinja Gaiden II: nowrap;"The Dark Sword of Chaos|Alex Kidd in Miracle WorldSNES|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>PC (R)|style="text-alignSNES:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.Increased palettes, updated music based on OST
|-
|style="white-spaceNinja Gaiden III: nowrap;"The Ancient Ship of Doom|Hokuto no KenSNES|PlayStation 2 (R)|style="text-alignSNES:left;"|2Increased palettes,5D reimagination removal of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|style="white-space: nowrap;"|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GBA<br>J2ME|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.River City Ransom
'''PlayStation 2'''(Downtown Nekketsu Monogatari)|PCE<br>GBA|PCE: Budget remake known as ''Phantasy Star: Generation:1''. Features Improved graphics, updated graphics and soundsmusic. Japan-only. Fan translation is available.
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UIImproved graphics, updated music. Does not Save feature FM Sound Unit music. Not released inside Japan. '''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do existand various bonus features.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The DragonSolomon's TrapKey|TurboGrafx-16<br>Game Gear<br>J2ME<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)SMS<br>PC (R)FDS<br>iOS (R)GB<br>Android (R)<br>Amazon Luna (R)PCE|style="text-alignSMS:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphicsImproved graphic palette, optional FM Sound Unit support, password system, musicextra rooms, and soundmusic added.Japan-only
'''Game Gear'''FDS: Slightly different maps and prices around shops. Released only in Europe and JapanSame as NES, but with Loading screens.
'''J2MEPCE: Now a licensed title based on the [https:''' Released for FOMA mobile phones as part of //en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''Puyo Puyo! SEGA'' labels aesthetics. Changes The gameplay and stages are unknown. Japan-onlybased on the NES version.
'''PS4/NSW/XBO/PC/iOS/AND/LunaGB:''' Full remake of the game known Known as ''Wonder Boy: The DragonSolomon's TrapClub''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|}Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC|Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.
==Sega Genesis=={| class="wikitable" style="text-alignFDS:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels Features most changes from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:Vs. Super Mario Bros.''' Remake Not to be confused with increased difficultythe original The Lost Levels release.
'''PlayStation PortableSNES:''' Based on ps1 but with longer load times.Improved graphics, sample-based music, saving, inaccurate physics
'''iOSGBC:''' Based on PS1 has widescreen support but touch controlSaving, Vs.multiplayer, a large suite of bonus features, a smaller screen size|-|Super Mario Bros. 2|SNES <br>GBA|Improved graphics, sample-based music, saving
'''Sega Saturn/WindowsGBA Only:''' Based on PS1. Is not available in English.Decreased difficulty, extra gameplay mode, smaller screen size
|-
|Pac-AttackSuper Mario Bros. 3|style="white-space: nowrap;"|PlayStation (R)<br>SNES, GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="textImproved graphics, sample-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.based music, saving
'''GBAOnly:''' Included as part e-Reader support, replays, smaller screen size|-|Zelda II: The Adventure of ''PacLink|Gamecube (E)|Potentially seizure-Man Collection''.inducing effects replaced|}
'''PS2/GC/Xbox/PC:''' Remake ===SNES===Some SNES games suffered from ''Namco Anthology Volslowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. 2'' included The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in ''Pac-Man World 2'' some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as unlockable extra"worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''PS3/X360/PC:''' Emulated version of Several SNES games were ported to the PlayStation. More often than not the game included as part of ''Pac-Man Museum''PS1 ports offer more features. PC version was been delisted from Steam in July 9However, 2020 in favor of ''Pac-Man Museum+''the CD format creates loading times. Contrary to popular belief, which includes emulation most of these ports are not emulated. They simply take the text and graphical assets from the SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake game ROM image on the disc, with updated graphics. Japan-only. Fan translation is availablethe rest of the programming being original work.
'''GBA{| class="wikitable" style="text-align:''' Port of the game available as part of ''Phantasy Star Collection''.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Phantasy Star IIIActRaiser|GBAWindows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|PowerballChrono Trigger|style="white-space: nowrap;"|PlayStation (R)<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|Partial emulation of the game '''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus a new whole remake included as part of more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:'''Namco Anthology VolTranslation based on NDS with additional languages, touch controls, mostly unchanged graphics. 1 '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Shining ForceClock Tower|Game Boy Advance (R)Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|Remake titled '''PS1/PC:''' Titled "Shining ForceClock Tower: Resurrection of the Dark DragonThe First Fear". The FMV, minor graphical changes included an expanded plot, three new playable characters, three ; additional new battlesweapon, ramping difficulty systemenemy, and some tweaks in the gameplay and ramping difficulty system& location. '''WonderSwan:''' greyscale colors, however worse graphic and poorer audio , lower graphical quality compare to the original, slightly reduced screen size.
|-
|Shadow of the BeastContra III: The Alien Wars|PlayStation 4 (R)Game Boy Advance|style="text-align:left;"|Different game Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with different gameplaylevels from "Contra: Hard Corps", worse audio.
|-
|Sonic the HedgehogDonkey Kong Country|Windows (E)Game Boy Color<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSGame Boy Advance|style="text-align:left;"|To many to list here'''GBC:''' Weaker graphics & audio, but most consoles and the PC versions are emulatednew stage, with some newer ports having exclusive features. The best version is the iOS/Android longer versionof "Winky's Walkway", which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audiomini-games, and new content. An unofficial PC port of the iOS/Android version is availabletime trial.
'''PC/PS4/PS5/XOne/XSX/NSGBA:''' Part of Sonic OriginsIncreased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Sonic the Hedgehog Donkey Kong Country 2|Windows (E):<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSDiddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Same deal as the first Sonic the Hedgehog gameTitled "Donkey Kong Country 2"'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsIncreased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Sonic Donkey Kong Country 3 & Knuckles|Windows<br>Steam (E):<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (ER)<br>PlayStation 3 Nintendo DS (ER)<br>PlayStation 4Andoid<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchiOS|style="text-align:left;"|'''PCPS2:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music Full 3D remake with different tracksparty enhancements. Only released in Japan. Music playback is replaced by synthesized MIDI, which is  '''DS:''' Remake done in poor quality thanks a similar vein to the stock Windows wavetable synthDQIV remakes. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, howeverHas the same mechanics perks as the PS2 remake, an unofficial port for the Steam version that's on par along with the iOS/Android versions of Sonic 1/2/CD is availablesome unique content.
'''PCiOS/PS4/PS5/XOne/XSX/NSAndroid:''' Part Port of Sonic Originsthe DS version.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.
|-
|Sonic CDFinal Fantasy IV|Windows<br>PlayStation 2<br>GameCubeWonderSwan Color<br>Xbox 360Game Boy Advance<br>PlayStation 3Portable<br>PlayStation 4Nintendo DS (R)<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchiOS (R)<br>Android(R)<br>iOSWindows (R)|style="text-align:left;"|'''PC:Original Version''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
'''PlayStation 2PS1:''' Based on the PC version with even better FMVs FMV opening and the Special Stages run at 30 FPS instead of 20ending, but some effects are brokennew features, and was only released in Japan and Europedifferent translation, longer load times.
'''GameCubeWonderSwan Color:''' Is available in North AmericaLacks Mode 7 effects (replaced by scaling effects), but is blurrier compared to the PS2 versionlimited palette, poorer audio. Japan-only.
'''PC/X360/PS3GBA:''' Remade Titled ''Final Fantasy IV Advance''. Based on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2WonderSwan Color version. Features widescreen support, 60 FPS presentation, new New translation. Extra content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PCupdated graphics, among other improvementsworse audio.
'''PC/PS4/PS5/XOne/XSX/NSPSP:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|Titled '''PCFinal Fantasy IV:The Complete Collection''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. Includes "The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a After Years"Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses well as an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;between "|Sega Master System<br>TurboDuo (R)|style=Interlude"text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save featureall GBA content. Enhanced graphics, choice between original and enhanced audio.
'''TurboDuo:3D Remakes''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.|-|}
==Sega Saturn=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''SaturnNDS:''' Japan only, has widescreen optionVery different 3D remake following Final Fantasy III on DS (no PSP release unlike it).
'''PS1iOS/Android/PC:''' Japan onlyDS version port, has extra content, but no widescreen support. Has an English fan translation patchfollowed by 3D remake of "The After Years".
'''PS2PC:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content HD version of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacksDS remake. |-|Final Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''WiiPS1:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is availableFirst official English release.
'''SwitchGBA:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|Titled ''Final Fantasy V Advance'Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsNew translation. Extra content, worse audio.
'''DCiOS/Android:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime Redone sprites (RPG Maker art style for the characters), the ending was expanded with 2 extra chapterstouch controls.
'''PS1PC:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original Redone sprites (RPG Maker art style was restored).
|-
|CuldceptFinal Fantasy VI|PlayStation 1<br>Nintendo DSGame Boy Advance<br>PlayStation 2Andoid<br>iOS<br>Windows|style="text-align:left;"|'''PS1GBA:''' Some cards are deleted and it becomes other cardsTitled "Final Fantasy VI Advance". New translation. Extra content, abolish a negotiation rule. Addition of some mapsworse audio.
'''DS:iOS/Android''' Based Translation based on PS1GBA version, fan translation is availableredone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
'''PS2PC:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"Same as previous, no touch control.
|-
|Cyber Troopers Virtual-OnFront Mission|PlayStation 2<br>Nintendo DS (R)|style="text-align:left;"|'''PS2DS:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese Only official English release.
|-
|Daytona USAstyle="white-space: nowrap;"|Microsoft Windows"Ganbare Goemon 1<br>PlayStation 3Yuki-Hime's Disappearance" /<br>Xbox 360"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPSWorse audio, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2no multiplayer/co-player modeop, compatibility with more save slots than the Saturn's 3D analog control pad and Arcade Racer steering wheelSuper Famicom release, and a ghost modecan change character any time. Japan only'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues Bundled with modern hardware. '''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen supportGanbare Goemon 1.
|-
|Die Hard ArcadeGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Changed graphics Bundled with a different art style. Japanese onlyGanbare Goemon 2.
|-
|Devil SummonerKirby Super Star|PlayStation PortableNintendo DS|style="text-align:left;"|'''PSP:''' Widescreen and extra contentTitled "Kirby Super Star Ultra". Extra games, Japanese releaseenhanced graphics.
|-
|style="white-spaceThe Legend of Zelda: nowrap;"|Devil Summoner - Soul Hackers<br>A Link to the Past|PlayStationGame Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Nintendo 3DSAndroid (U)|style="text-align:left;"|'''PS1GBA:''' Extra contentdungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Japanese releaseIce Dungeon layout).'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''3DS:Android''' Based on PS1, widescreen support, available in English[https://github.com/Waterdish/zelda3-android Android version]
|-
|Dragon Force"Mega Man & Bass" /<br>"Rockman & Forte"|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 Only official English release. Changed graphics with a different art styleWorse audio. No dash button. Japanese onlySmaller screen resolution makes the game borderline unplayable.
|-
|GrandiaMega Man X|DOS<br>GameCube<br>PlayStation2<br>Microsoft WindowsPlayStation Portable (R)<br>iOS|style="text-align:left;"|'''SaturnDOS:''' Original. Japan-exclusiveDifferent aspect ratio, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museumworse audio, a Saturn-exclusive bonus discbuggy wall climbing. Overall best  '''GC/PS2:''' SNES versionincluded in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
'''PS1PSP:''' Massively downgraded port, missing texturesTitled "Mega Man Maverick Hunter X". Full 3D remake, animation frames and has horribly stretched battle backgrounds. Initial localizationdifferent Sigma stages. Has more romhacking support (undubs, hard mode balance mods)Serves as an alternate take on the original game.
'''PCiOS:''' Touch controls, "GRANDIA HD Remasterredrawn". Port based on graphics (actually smeared versions of the PS1 versionSNES graphics), with an [[Texture filtering|xBR]]much slower gameplay, a prettier font, different non-English translationslevel movement restrictions, and no stage changes after beating Mavericks in a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratiocertain order, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedmicrotransactions.
'''PS4/PC/Switch/XB1:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals SNES and gameplay modes. Full bike shadows instead of the mesh effect shadow SFC versions are included in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 "Mega Man X Legacy Collection" with extra content including achievements, music player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSart gallery, challenges, and more.
|-
|Panzer DragoonMega Man X2|style="white-space: nowrap;"|Microsoft Windows & (R)GameCube<br>XboxPlayStation 2<br>Xbox One (R)Windows<br>PlayStation 24<br>PlayStation 4 (R)Xbox One<br>Nintendo Switch (R)|style="text-align:left;"|'''XboxGC/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update)Included in ''Mega Man X Collection''. Also a modified PC build on Xbox as an unlockable in Panzer Dragoon OrtaThe collection also includes extra content like music player and art gallery.
'''PS4/PC/Switch/XB1:''' HD RemakeSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, hit or miss for some people. Was later ported to PC/PS4 and Xbox onemore.
|-
|PowerSlave/ExhumedMega Man X3|Microsoft WidowsPlayStation<br>Sega Saturn<br>GameCube<br>PlayStation2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Nintendo SwitchWindows|style="text-align:left;"|'''PCSNES:''' A completely different game while the PC is Has a ROM hack that makes Zero a straightforward FPS get from point A to point B, while Sega fully playable character and quality of life changes. '''PS1/Saturn :''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 versions are closer to being a 3D metroidvaniaversion. The console versions served as a basis for Cannot be directly installed on 64-bit OSes; you must extract the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCfiles manually. Files fail to save after reboot if this is done.
'''Saturn (US Version)GC/PS2:''' comes with an exclusive mini-game called PS1 version included in "Death TankMega Man X Collection" that isn't in any other version. Loading times are eliminated.
'''PSXPC/PS4/Switch/XB1:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrelySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, so tight platforming is much easier to do. You even pick up ammo drops more frequentlymusic player, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPSart gallery, but it can also go down to 20 FPSchallenges, and usually wavers in between for the majority of the gamemore.
|-
|Princess CrownMetal Max 2: Kai|PlayStation 4Game Boy Advance<br>PlayStation PortableNintendo DS (R)|style="text-align:left;"|'''SaturnGBA:''' Japan only, has an increased resolution hack Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to 22:15 aspect ratiobe recalled.
'''PSP/PS4DS:''' Japan only, runs Full 3D remake with animated NPC sprites and much better graphics. Improved in a letterbox retaining every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the original aspect ratioNintendo DS.
|-
|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2Ogre Battle:<br>The March of the Black Queen|PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PCTitled "Ogre Battle:''' Features both the original game and an Limited Edition". Slightly enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams"sound.
|-
|Silhouette MirageRomancing SaGa|WonderSwan Color<br>PlayStation2|style="text-align:left;"|'''SaturnWonderSwan:''' OriginalEnhanced graphics, new story scenario & side quest (Japan only).
'''PS1 (Japanese version)PS2:''' Missing background Enhanced 3D graphics, missing 2D parallax effects but has 2 extra bosses. '''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|Sonic RSecret of Mana|Microsoft iOS<br>Android<br>Windows(R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/Vita:''' Enhanced port Full 3D remake with better graphics animated cutscenes, voice acting, and extra contentremixed soundtrack. Some reprints  '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Radiant SilvergunShin Megami Tensei|Xbox 360PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''Xbox 360SNES:''' HD Port Use the English patch by Orden as it fixes some issues with optional high-res effects the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, and remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English supportpatch.|}'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows'''GBA:''' Redrawn graphics. However, some of these PC ports are difficult to run Has an English patch based on modern Windows operating systemsthe official localization used in the iOS port.
{| class="wikitable" style="text-align'''iOS:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Breath of Fire IIIShin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.||'''PS1:''' Same deal as its predecessor. Not translated into English.|✓|* '''PSPGBA:''' Adds widescreen support, quality of life changes, and an extra minigameSame deal as its predecessor. Not translated into English.
|-
|Breath of Fire IVSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.|||'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version. |* '''PC/Switch:''' Has shorter load times and includes an option for sprite smoothingUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github. The only version to be localized in Traditional Chinese (Taiwan)com/qurious-pixel/SMAS_Launcher].
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|Crash Bandicoot Trilogy and Crash Team Racing Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|||||* ''Titled "Yoshi'PS1s Island:''' OriginalSuper Mario Advance 3".* '''PS4/Xbox One/PC/Switch:''' HD RemakesNew levels, different audio.
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|Chrono CrossSuper Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|||||* '''PS1PC/Switch:''' OriginalUnofficial native port made by fans by decompilation: [https://github.* '''PS4com/PCsnesrev/Switchsm], [https:''' Emulated version with worse performance than the original//github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Castlevania: Symphony of the Night||✓||||✓Star Ocean|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japanstyle="white-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360space:''' Direct port of the nowrap;"|PlayStation version. Removes loading times, and also FMVs for the North American version Portable (Japanese version strangely retained the FMVsR).* '''PSP|style="text-align:''' Included in ''Castlevanialeft;"|Titled "Star Ocean: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese versionFirst Departure". The script for the Only official English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionrelease.
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|Dino CrisisSuper Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|||✓||style="text-align:left;"|* '''PS1:''' OriginalSlowdown removed.* '''PCGBA:''' Many Problems on modern systemsNew levels, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port with better graphicsworse audio.
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|Dino Crisis 2Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable||style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.|||'''PSP:''' Very enhanced, more features.
|-
|Final Fantasy VIITales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||||* '''PCGBA:''' Backgrounds/FMVs are the same resolutions as the Based on PS1 versionbut scaled down, additional content, worse audio, decreased framerate. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''SteamPSP (Full Voice Edition):''' The recent PC release on Steam fixes all issuesport of PS1 edition including GBA additional content plus full voice acting, making it the current definitive versionnew sprites. PS4 and iOS ports  '''PSP ("Tales of the recent PC release have been released, later followed by Switch Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and Xbone portsa remade spin-off.
A full remake '''iOS/Android:''' F2P port of the game was first released on the PS4, ToP X. Sub-par translation. At least GBA one had better controls and came later to PCinterface than this. No longer available.
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|Final Fantasy VIII"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release ''Switch (via PocketStationSNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
|-
|Final Fantasy IXUmihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|Same stance as FFVII -|Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, generally better framerate and FFVIII's Steam releasesdraw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
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|Final Fantasy TacticsBanjo-Tooie|Xbox 360<br>Xbox One|||||✓style="text-align:left;"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, Generally better framerate and new game modesdraw distance. Suffers from stretched aspect ratio Ice Key and slowdown; these can be fixed with unofficial patchessecret eggs collected in BK are available here. It also has a new translation. * '''iOS/Android:''' Based on the PSP versionRemoved Nintendo references, with redone sprite worksome of which were endearing. Many consider this the definitive XBLA versionalso included in "Rare Replay".
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|Legend of ManaBlast Corps|Xbox One (E)||style="text-align:left;"||||* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone musicImproved graphics, and the option to turn off random encountersbetter framerate.
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|MediEvil style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||||✓style="text-align:left;"|* '''PSPXbox:''' Titled "MediEvilConker: ResurrectionLive and Reloaded" . It's censored but has extra content not avilable in any other versionmuch better graphics and updated multiplayer.  * '''PS4Xbox One:''' Titled "MediEvil RemakeRare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and has slightly better graphics than the best graphicsoriginal.
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|Mega Man 8Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|||||* '''SaturnPC:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antiUnofficial fan-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in made port by the PS1 version, or any future versions (as those were based developer that went on to remaster the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissionsTurok games. Features widescreen, sound testhigher frame rate, watchable FMVs)keyboard, more music tracksand mouse support. Some bugs are left unaddressed in the unofficial port, additional bosses (Cut Man, Wood Man)however. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* Requires extracting data from the game'''GCs ROM to play. Can be found [https://PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''doom64ex.wordpress. Port based on the PS1 versioncom here].* '''PS4Xbox One/XOnePlayStation 4/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'Officially ported in 2020 by Doom EX' s developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some new challenge stages from this game quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but is based on the PlayStation versiondeveloper has pointed out some fixes for it. See [https://doom64ex. Completely removed loading timeswordpress.* A spincom/2020/03/24/differences-between-doom-64-ex-2-5-versus-off, Rockman & Forte, was released on the '''SNES/GBA''' -official-remaster this list] for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, differences between EX and includes completely new levelsthe official 2020 port.
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|Mega Man LegendsThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|||✓'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.|* '''PC/Switch/Wii U:''' Music doesn't loopAn unofficial port of the N64 version made by fans. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller[https://github.com/HarbourMasters/Shipwright] * '''N64Android:''' Simultaneously better and worse in the graphics department[https://github. com/Waterdish/Shipwright-Android Android version]|-|The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in North AmericaClock Town, framerate issues, and random crashes. * '''PSP3DS:''' Japan-onlyfeatures enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration. Standard port with widescreen support and minor additional contentzora. Lock-on is done by holding L and R simultaneouslyre exists].
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|Mega Man Legends 2Jet Force Gemini|Xbox One (E)|||||✓style="text-align:left;"|* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in JapanImproved graphics, better framerate.
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|Mega Man X4Killer Instinct Gold|||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Xbox One (can be fixed with emulatorE)* '''PC|style="text-align:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSesleft; you must extract the files manually. Files fail to save after reboot if this is done"|Improved graphics, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesbetter framerate.
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|Mega Man X5Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)||style="text-align:left;"||✓||* '''PS1Xbox:''' OriginalImproved graphics, better framerate, online multiplayer. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesXBLA version is also included in "Rare Replay".* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2 A unofficial port is [https://GC:''' same as the other games in ''Mega Man X Collection''github.* '''PS4/XOnecom/Switchfgsfdsfgs/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesperfect_dark WIP].
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|Mega Man X6Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|||✓||* '''PS1Windows:''' Original. Has some excellent ROM hacking support port of the N64 version and is known to reimplement missing content, add quality of life changes (sorely needed for this game), have issues running on modern Windows and a retranslationit's capped at 30 FPS.* '''PCDreamcast:''' Released only in Korea various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and some other parts replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of Asiathe game.* '''PS2/GCN:''' same as Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other games versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly''Mega Man X Collection''s bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. Some To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the voice-acting game, it still uses manual saves. This is missing also the only version in this which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone.* '''PS4[https:/XOne/Switchwww.youtube.com/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on the PlayStation version. Completely removed loading timesPCSX2].
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|Metal Gear SolidSin & Punishment|style="white-space: nowrap;"||||✓ Wii (E)<br/>Nintendo Switch (RE)|style="text-align:left;"|* '''PS1:''' Original. A later Japanese version re-release called Wii''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".* '''PC:''' Port of the ''Integral'' Emulated version, with some altered content (Psycho Mantis boss, TGSofficial English subtitles.<br/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '>''GC:'Switch'' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest Part of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameNintendo Switch Online service.
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|Moon Remix RPG Adventure Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.|||'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]|* '''Switch/PCAndroid:''' Official translationUnoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|PaRappa the RapperTurok: Dinosaur Hunter|Windows||style="text-align:left;"|||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal Remastered for those who played the original releasePC.
|-
|Persona Turok 2: Eternal PunishmentSeeds of Evil|Windows||style="text-align:left;"|Remastered for PC.
|
|✓
|
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|Persona 2Turok 3: Innocent SinShadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} ===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.Notes
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|RaymanBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||*Too many changes '''PC:''' Same as Xbox, needs fan mods in order to list herefix some graphical bugs on modern hardware, doesn't support controller.The definitive version is a fan remake called '''RaymanPS3/360: Redemption''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.
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|Resident EvilBilly Hatcher and the Giant Egg|✓ (R)Windows|||style="text-align:left;"|✓ (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard Inferior to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive GameCube version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting several ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release- including poor optimization, improper sound mixing, as well as on most modern HD consoles. The PC version plays at 60 FPS severe screen tearing and lacks minor stability issues that the other HD versions havepoor controller support.
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|Resident Evil 2Donkey Kong Jungle Beat|Wii||✓|✓|✓||* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assets, varies between 240p and 480i. left;"|Titled "Donkey Kong Jungle Beat New features.* '''Dreamcast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSesPlay Control!", has controlled using the highest quality FMVsWii Remote, and combines Leon and Claireusing its Nunchuk accessory to control Donkey Kong's games into one similarly movement and its motion detection feature to the N64 versionclap. Using Resident Evil 2 Classic REbirth makes it To accommodate the definitive version while translating more traditional control scheme, the game into English.* A HD remake was released for PClevel designs were altered to include more obstacles, PS4 and the Xboneplayers do not have to collect crests to progress. Includes some content inspired from It also replaces the prototype version Resident Evil 1.5 but then cuts some banana-based health meter with a more. Positive receptiontraditional life system and adds a boss rush mode and support for widescreen television displays.
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|Resident Evil 3The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"||✓|✓||* HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''Dreamcast/GC:''' 480ps touchscreen, with no need to pause the game. some items, such as the Wind Waker, more featuresare permanently mapped to certain buttons as opposed to being equipped to the three-item slots.* '''PC:''' 2000 PC version has improved preFirst-rendered backgrounds and person aiming of items is achieved through either the right analog stick or the ability gamepad's gyroscope, though there is an option to skip door transitions, but has worse FMVs, disable the gyroscope. Some cutscenes where Link makes a bizarre (but easily fixable) rendering issue on modern hardwarefacial expression silently have voices added to match the expressions. The ending cutscene and staff credits, wobbly 3D modelswhich were prerendered in the original game, and compatibility on modern OSes. Has a Japanare now fully real-only re-release time cutscenes in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVsremaster. However, but carries many of the same problems as smooth transition effects from the original 2000 release. Using Resident Evil 3 Classic REbirth on cutscenes have been replaced by fade-to-white effects, presumably due to the Japanese Sourcenext release makes it difficulty of implementing the definitive versionoriginal cutscenes' transitions in real-time rendering.* A HD remake was released for PCThe intro cutscene, PS4 and which plays upon the Xbonestart of a new file, is skippable, but no other cutscenes are.
|-
|RevelationsThe Legend of Zelda: Persona<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"||||✓|* '''PS1Wii:''' Original English script includes Americanized names The two biggest changes are the addition of motion controls, and a removed Snow Queen questthe entire game world being mirrored to make said motion controls work better for right-handed players, but isn't that far from the originalsince Link would otherwise wield his sword left-handed.* 'This port was actually released to retail ''PC:before''' Released only the original GameCube version (except in Japan, where they released both versions simultaneously). Very far from a technical achievement.* '''PSPWii U:''' Titled ''Shin Megami TenseiHD Remaster with [https: Persona''//zeldawiki. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questlist here].
|-
| Spyro the Dragon TrilogyKiller 7|Windows<br>PlayStation 2|style="text-align:left;"|||||* '''PS1[https:''' Original//www.speedrun.* '''PS4com/Xbox OneKiller7/PCguide/Switch:''' HD Remakes.vrviv Full list of changes]
|-
|SuikodenMario Power Tennis|Wii|style="text-align:left;"||||✓|* '''PS116:''' Original9 widescreen mode. Save compatibility Players can choose to play with Suikoden 2.* '''Saturn:''' Japan-the Wii Remote only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but or with longer load times and some visual effects being removed.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate the Wii Remote/Nunchuk combination for the larger screen area) and fixes a couple advanced control of glitchesplayable character participants. Adds It also adds a couple of more, as well. Released only in Japannew gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|Suikoden IIMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)||||✓style="text-align:left;"|* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PC[https:''' Taiwan-only//metroid. Compatibility issues with modern PCsfandom.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone com/wiki/List_of_version_differences Too many changes to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.list here]
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|Vandal HeartsTales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|||||* '''PS1PS2:Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' Original* '''Saturn:''wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa' Japans House, and the second can be watched by speaking with Yuan Ka-onlyFai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. It Whoever takes this role is the player's choice, and whoever out of the group is an enhanced port including extra contentchosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Fan translation is availableAdditionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.* '''PS3/PC:''' Korean-onlyBased on the PS2 version.
|-
|Wipeout 2097Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|These ports feature a different OST from the original release'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. Released in North America as  ''Wipeout XL'PS2:''' Inferior looking.|}
==Dreamcast==Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes|-|Crazy Taxi 1 & 2|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PCXbox:'''Widescreen option is just 4: lower quality port of Crazy Taxi 1, with control issues3 stretched.
'''PSP'''PC: titled ''Crazy Taxi: Fare War'' is The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a collection of 2 games with widescreen support but missing mod called "Better Rayman 3 songs ". The PC version is also available in Czech, Hebrew, Polish, Russian, and has bad controls. It has custom soundtrack supportSlovak languages.
'''AndroidPS3/360:''': Titled HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?'Crazy Taxi ClassicIn Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with widescreen supportthe collector's edition. Control The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is a bit wonkynow transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Cyber Troopers Virtual-On Oratorio TangramResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||||✓|||style="text-align:left;"|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed[https://residentevil. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTfandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Dead or Alive 2Super Mario Sunshine||✓ ||✓ Nintendo Switch (RE)||style="text-align:left;"|||'''PS2:''' higher quality port with more visual effects. '''Xbox:''' Remake Emulated version with better graphicswidescreen support.
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|Ecco the Dolphin: Defender of the FutureSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.||||'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.||'''PS2Xbox:''' lower quality has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and resolutionbitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but better handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and some modelsEspio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|Headhunterstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.||'''Xbox:''' Lacks projected shadows.||'''PS2PC/Switch:''' lower quality portHD Remastered. Lacks projected shadows.
|-
|Hundred Swords}||===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms|✓|||'''DC:''' Japanese Only.'''PC:''' Available in English. Dialogue options and some plot points were cut so the ! scope="Person/kingcol" mechanic is missing.|Notes
|-
|Jet Set Radio|||✓||✓|✓|style="white-space: nowrap;"|Crash: Mind Over Mutant|Based on the style="De la Jet Set Radiowhite-space: nowrap;" (The definitive Dreamcast release), Widescreen support, Missing |Nintendo DS<br>PlayStation Portable<br>PlayStation 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).<br>Xbox 360|style="text-|Maken X||✓||||||align:left;"|'''PS2DS:''' Remake that changes the game from firstA full-person view to thirdfledged demake -person2D platformer with 3D graphics. PAL release only (50HZ). No English dub.|-|Marvel vs. Capcom 1 & 2||✓ (2 Only)|✓|✓ (2 Only)|✓||||'''DreamcastPlayStation Portable:''' is the most identical to the arcade versiondowngraded graphics, lack of cooperative multiplayer.
'''PS2/XboxPlayStation 2:''' Sprites are the wrong resolutiondowngraded graphics, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screensCarbon Crash as playable character for second player instead of Coco Bandicoot.
'''PS3/Xbox 360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]enhanced graphics.
|-
|MDK2Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||style="text-align:left;"|''' PCPS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added Difficulty levels new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the ability player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to save everywherethe rest of the map.
'''PS2Switch:''' Titled Based on the Wii version. "MDK2: ArmageddonHeavenly Star" features bigger switches, weaker song and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bossesUbisoft trailer were removed. Doesn't require motion control. The game also features fully customizable controlsA retry option was added.
'''WiiWindows:''' Based on the PS2 Switch version but the audio has been compressed, . Does not support mouse and graphically, shadows have been removed. '''MDK2 HD:''' features highkeyboard -definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchescontroller only.
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|Milestone Shooting Games (Radirgy, Chaos Field, Karous)No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|||||||style="text-align:left;"|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.'''PS2:''' Enhanced port of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.|-|Shenmue 1 & 2||||✓ (2 Only)||✓|||'''Xbox:''' omissions of visual references to the Virgin MaryNA and PAL versions have different music.'''PC/PS4/Xbox One:''' HD remasters with widescreen support, based on the Xbox The PAL version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Space Channel 5 Part 2||✓|✓||✓|✓|||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fpsalso censored.
'''PS2Switch:''' Runs at 29.97fps, Lower resolution, Uncensored and lower 2D assets resolutionhas the PAL music.
'''PCWindows:''' HD remasters with widescreen support, Based on the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59Switch version.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedDoes not support mouse and keyboard - controller only''PS3/360:''' HD remasters Poor porting with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedmany crashes.
|-
|Skies of Arcadia|✓Pandora's Tower
|
|||||||Updated with style="new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via nowtext-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta|'s Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the DreamcastWii:'s release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot NA version has a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed toolot of bugs, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, presented in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)PAL version.
|-
|IkarugaResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U||✓style="text-align:left;"|'''Dreamcast3DS/Wii U:''' most faithful The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the arcade, Japanese Subtitles onlyWii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GameCubePC/PS4/Xbox One:''' some slowdown issuesTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, slightly poorer better graphicsand new soundtrack, Conquest mode which is not in any other port considered worse (select stage + specific sectionPC has a mod to restore the original one) but it is also the only version without subtitles.
'''SteamSwitch:''' Analog control support, has the most achievementsSame as above, customizable options, and some graphics/cutscene enhancements not in any other homeportbut 30 FPS. |-|The select Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen was altered. New Collection Mode and Amiibo compatibility.
'''360Switch:''' Analog control support, not very faithful port, HD Remake. Redefines graphics in high-definition quality and some enemy patterns redesigns key characters. Most music tracks are completely different but have online multiplayerremastered with new recordings, and the user interface and the select menu screen was alteredare also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|}
'''Switch===Sega Master System==={| class="wikitable" style="text-align:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.center;"! scope="col"|Name! scope="col"|Platforms'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).! scope="col"|Notes
|-
|Grandia IIstyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|The PS2 version is technically inferior. The original PC version has a plethora 2,5D reimagination of bugsthe game released as ''SEGA AGES 2500 Series Vol. The newest PC release is based on the DC version but suffers from its own bugs11: Hokuto no Ken''.
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|Phantasy Star Online|✓|||✓||✓||Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition| All the ports are based on style="Phantasy Star Online ver 2" and titled text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the Collection''. Features music only job that can use Reverser, Grants, and Megidin FM Sound Unit as streamed data files. and Various balancing of items powers and removal of certain itemsJapan-only.
'''XboxPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' A decent port. Features updated graphics and sounds. Japan-only. Fan translation is available.
'''GCGBA:''' A decent port. has another Emulated version Titled "included as part of ''Phantasy Star Online Episode I & II Plus"Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. it adds challenge mode and some missions that were only available in online mode can now be played in offline modeNot released inside Japan.
'''PCJ2ME:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available Full remake of the game released for mobile phones. Available only in English and probably Chinese. Fan translations of the game do exist.
|-
|Power Stone 1 & 2style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.||'''PSPPS4/NSW/XBO/WIN/iOS/AND/Luna:''' "Power Stone Collection" is a collection Full remake of both games with widescreen supportthe game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Resident Evil Code: Veronica}|✓|✓===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.Notes
|-
|Rentstyle="white-A-Hero No. 1space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"||||||'''DC:''' Japanese Only.'''Xbox:''' The Intro was Improved, HD remake with updated graphics and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlineretreated gameplay.
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|REZEarthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|||✓|✓|||'''PS2:''' lower quality port.'''360:''' HD Port remake with widescreen supportupdated graphics and retreated gameplay.'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new Missing the extra levels made in UE4from the Sega CD version.
|-
|Sonic AdventureLunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.|✓|✓'''PlayStation Portable:''' Based on ps1 but with longer load times.|||Titled ''Sonic Adventure DX'iOS: Director's Cut''Based on PS1 has widescreen support but touch control. Features updated character models and a new mission mode. Doesn '''Sega Saturn/Windows:'''t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao GardensBased on PS1. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)Is not available in English.
|-
|Sonic Adventure 2Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|✓'''GBA:''' Included as part of ''Pac-Man Collection''.|||Titled ''Sonic Adventure 2'PS2/GC/Xbox/PC: Battle''' Remake from ''Namco Anthology Vol. Features slightly better character models, a more 2'' included in''Pac-depth multiplayer mode, and a new Chao minigameMan World 2'' as unlockable extra. Doesn '''PS3/X360/PC:''t include Chao Adventure 2 due to a lack ' Emulated version of the game included as part of VMU''Pac-Man Museum''. The GameCube PC version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:was been delisted from Steam in July 9 aspect ratio but separate , 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the multiplayer content as paid DLCSNES version instead.
|-
|Virtua Tennis 2Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|||||||style="text-align:left;"|'''PS2PlayStation 2:''' lower quality port in 30 FPSTitled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.|}
==PlayStation 2=='''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.{| class="wikitable" style="text-align:center;"! scope="col"|NamePhantasy Star III! scope="col"|WindowsGBA! scope="col"|GC! scopestyle="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="coltext-align:left;"|NotesPort of the game available as part of ''Phantasy Star Collection''.
|-
|BullyPowerball||style="white-space: nowrap;"||✓||✓PlayStation (UR)|||✓style="text-align:left;"||||||✓|✓||Wii: Cropped widescreen.360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon Partial emulation of the game startsplus a new whole remake included as part of ''Namco Anthology VolVita: [https://github.com/TheOfficialFloW/bully_vita Unofficial port]1''.
|-
|Chaos LegionShining Force|Game Boy Advance (R)||||||||||||||||style="text-align:left;"|PCRemake titled "Shining Force: A port based on the international versions Resurrection of the game which altered gameplay elementsDark Dragon". The changes included an expanded plot, nerfed the player characterthree new playable characters, added three new enemies while tweaking existing onesbattles, ramping difficulty system, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copiessome tweaks in the gameplay and ramping difficulty system, and however it has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) worse graphic and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on audio quality compared to the fixed executable to make it use a single CPU core)original.
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|Crash Bandicoot: The Wrath Shadow of Cortexthe Beast|PlayStation 4 (R)||✓||||||||||||||style="text-align:left;"|The Xbox version of the Different game features reduced loading times and improved graphics (extra effects)with different gameplay.
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|Devil May Cry 1-3Sonic the Hedgehog||||||||✓|✓|||✓|✓|✓||||PS3/Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360/PS4/(E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align: Widescreen Supportleft;"|To many to list here, but most consoles and the PC versions are emulated, Devil May Cry 1 is missing with some video effects (like motion blur, depth of field) and has audio bugsnewer ports having exclusive features. Devil May Cry 3 The best version is based on the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Edition but Various effects are broken (such as motion blurStages), ghostingremastered audio, and depth new content. An unofficial PC port of field) and textures lack transparencythe iOS/Android version is available. Some updates have been released for  '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox one but not everything was fixedSeries X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
DMC3SE '''PC/PS4/PS5/XOne/XSX/NS: Poor ''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port from also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a thirdfan-party developermade wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the port in Steam version that's on par with the HD collection iOS/Android versions of Sonic 1/2/CD is superioravailable.
DMC HD Collection '''PC/PS4/PS5/XOne/XSX/NS: Direct port ''' Part of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeSonic Origins.
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|Disgaea: Hour of DarknessSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||✓'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. ||✓'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.||'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|||style="text-align:left;"|'''PC: Has content from ''' The 1997 PC port is based on the PSP Saturn version, but suffers from poor porting issues (eis missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows.gCan be fixed with a fan-made wrapper. locked internal resolutionThe 2010 re-release is the Genesis version ran through an emulator, bugs not present in other versions). A mod exist to fix many however, the director of these issues the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and beyondother tweaks.Switch|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align: Improved version with HD sprites and QoL changesleft;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|Disgaea 2: Cursed MemoriesTarget Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|||✓|||||||style="text-align:left;"||||||PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versionsBudget remake of ''Assault Suit Leynos''.
|-
|Dragon Ball Z: Budokai 1,3Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|||||✓|✓|||||||||GC'''Sega Master System: Port ''' Demake of Dragon Ball Z: Budokai 1 with cel Shaded Graphicsthe original. Includes a password system over a battery backup save feature.PS3/360'''TurboDuo: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)'' Released as ''The Dynastic Hero''. Reuses Features different sprites and music from other Dragon Ball Z games due to the original Budokai composer being guilty ownership of plagiarismcertain elements by Sega. Widescreen supportThe US version also has tons of grammatical errors.
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|Dragon Ball Z: Budokai Tenkaichi 2,3}||||✓||||||||||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Dragon Quest VIII: Journey of the Cursed KingBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.| |'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. ||✓'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||3DS'''DC: Include ''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra content but inferior graphicschapters.Android'''PS1:''' a demake of the Dreamcast version titled "Black/iOS: no voice acting nor orchestrated soundtrackMatrix +", anime cutscenes were removed, the original art style was restored.
|-
|Fatal Frame 1Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.||'''DS:''' Based on PS1, fan translation is available.|||||||||||||Xbox'''PS2: Titled ''' Despite being called "The director's CutCuldcept" this is actually the sequel "Culdcept 2", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
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|Fatal Frame 2Cyber Troopers Virtual-On|PlayStation 2||✓|✓||||||||||||||Xbox: Titled "The director's Cutstyle=", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''PS2: Wii Edition" Based on Xbox Version''' Sega Ages 2500 release. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided Changed graphics with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted Housedifferent art style, has been added60 FPS, replacing Mission ModeJapanese release.
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|Final Fantasy X, Final Fantasy X-2Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.||'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.|✓|'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable||style="text-align:left;"|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 '''PSP:''' Widescreen and PC versions) is hit-or-missextra content, Japanese release.
|-
|God of War, God of War IIstyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||✓'''3DS:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"||||||||Stable framerate, screen tearing fixed'''PS2:''' Sega Ages 2500 release. added bloom effectChanged graphics with a different art style. Cropped widescreen, stretched HUDJapanese only.
|-
|Grand Theft Auto IIIGrandia|✓/✓(R)PlayStation<br>Microsoft Windows||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓style="text-align:left;"||PC'''Saturn: Besides the original port''' Original. Japan-exclusive, New "Definitive Edition" but has been released which is made fan translation. Best graphical effects out of all versions. Save compatibility with Unreal 4 engineGrandia Digital Museum, with enhanced graphics but introduced more bugs and issuesa Saturn-exclusive bonus disc. Overall best version.
XOne/Switch'''PS1: Definitive Edition''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
PS4'''PC: Original one as ''' "PS2 ClassicGRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, emulated. Definitive Edition is also available. iOS/Android: Added checkpoint mechanismdifferent non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Grand Theft Auto San AndreasGuardian Heroes|✓/✓(R)Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|✓(U)Microsoft Windows|style="text-align:left;"|✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC: [https'''Saturn://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original '''inferior looking port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as of the thruster angle adjustment of Hydra. UWP (Windows Store) version is also availablearcade running at 30 FPS, which is the same as mobile version8 player multiplayer was removed.
X360'''PC: Based ''' The PC conversion, based on iOS/Androidthe Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer functionality removed, like the arcade game. Newer voices. Added checkpoint mechanismMight have issues with modern OS. Some game mechanisms are |-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being altered such a slight update). Also a modified PC build on Xbox as the thruster angle adjustment of Hydraan unlockable in Panzer Dragoon Orta.
PS3'''Switch: PS3 native ''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one .|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the same as X360. PS2 backward compatible version is also available2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
PS Vita'''Saturn (US Version): [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile ''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
PS4'''PSX: As "PS2 Classic"''' auto-aim doesn’t work as well, emulatedwhich makes hitting the smaller enemies more irritating. Definitive Edition Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also availablego down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
XOne: Definitive Edition. X360 version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android'''PSP/Windows PhonePS4: Added checkpoint mechanism. Some game mechanisms are being altered such as ''' Japan only, runs in a letterbox retaining the thruster angle adjustment of Hydra. Multiplayer functionality was removedoriginal aspect ratio.
|-
|Grand Theft Auto Vice CityNights into Dreams...|✓/✓(R)Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.||||✓(R)|✓(E)/✓'''PS1 (RJapanese version)|✓(R)|✓|✓||PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine''' Missing background graphics, with enhanced graphics missing 2D parallax effects but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling2 extra bosses.
PS4'''PS1 (USA version): As ''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="PS2 Classictext-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, emulatedbut can be fixed with mods. Definitive Edition is also available|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}
XOne/Switch: Definitive Edition===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles.
iOS/Android{| class="wikitable" style="text-align: Added checkpoint mechanism.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|IcoCrazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|Runs in full 1080p and is based style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the PAL version"De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, so missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the extra content from that Dreamcast's PAL version is included. Supports Stereoscopic 3D).
|-
|Jak and DaxterMaken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"||||||||✓(E)|||PS3'''PC: Sub''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another -titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, cropped widescreenimproved lighting, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the skyremastered music tracks but suffers from frame rate issues and glitches.
Vita'''PlayStation 2: same as above''' Titled "MDK2: Armageddon", features bigger switches, suffers from a massive slowdownwider ledges in platforming sections, making it unplayableweaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/PS5Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox: Emulated''' Omissions of visual references to the Virgin Mary.
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Jak IISpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''Dreamcast:''': Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"Japanese only, when Kor reveals his true identity, his face fan translation is texture-less and defaults to a solid blackavailable. This only happens the first time that the system plays the cutsceneruns at 25 FPS.
Vita'''PS2: same as above''' Runs at 29.97 FPS, suffers from a massive slowdownlower resolution, making it unplayableand lower 2D assets resolution.
PS4/PS5'''PC: Emulated''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
| Jak 3Skies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.|✓|'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|✓(E)|'''Xbox:''' A decent port.||PS3'''GameCube: Sub-HD''' A decent port. Has another version, cropped widescreen, Many titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in-game explosions retain the white screen effect for a prolonged amount of timeoffline mode.Metal heads have a shiny'''PC:''' Has another version, silver armor texture as opposed to the original muddy brown texture. In the cutscene titled "Power of ProtectionPhantasy Star Online: Blue Burst", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star Has a new episode with extra content. This version is not visible also available inEnglish and probably Chinese.|-game, only in the cutscenes in which it is featured. Light Jak|Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''s hair retains JakResident Evil Code: Veronica X's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removedFeatures additional cutscenes. The box It was also released on Dreamcast after the photo itself is found in is still presentoriginal "Code: Veronica".
Vita'''PS2: same as above, suffers from a massive slowdown, making it unplayable''' Doesn't support progressive scan.
PS4'''PS3/PS5360: Emulated''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||'''360:''' HD Port with widescreen support.|||✓|||||✓|✓||||16'''PC/PS4:9 aspect ratio support. Altered character models''' Titled ''Rez Infinite'', musicbased on X360 port with new levels. Based Made on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA gameUE4.
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|Klonoa 2: Lunatea's VeilSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||||✓|||||✓|✓||||PC/PS4/Xbox One/SwitchTitled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a remake in unity engine using lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the same engine with better lightninglast. Unofficial patches to fix many issues exist for the PC release(s)
|-
|ManhuntSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3||style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}||===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||||✓(E)|||Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patchedNotes
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|Mega Man X7|✓|||||||Breath of Fire III|PSP|||✓|✓|✓||||PC'''PSP''': A direct port from the PlayStation 2 version. Lacks basic PC functionalityAdds widescreen support, no video options, inferior graphics, no remapable keyboard inputsquality of life changes, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2an extra minigame.
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|Mega Man X8Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.|'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.|✓'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.||PC'''Saturn''': Features mouseJapan-supported interfaceexclusive. Ugly stretched screen. Inferior performance (more slowdown, higher resolution modes longer loading times) Added some content (up to 1280x1024new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss) but no anti-aliasing options, however, Koji Igarashi hated those additions, and supports gamepads (XInput is not 100% supported)they're admittedly low quality compared to the rest. Compatible on modern operating system '''Xbox 360''': Direct port of the PlayStation version. Limited Removes loading times, and also FMVs for the North American release although some retail Asian versions are available version (Japanese version strangely retained the FMVs). '''PSP''': Included in 2''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-disc multi-lingual versions (English, Spanish, French, Italian, Germanwise the definitive version, based on the latest PS1 Japanese, and Korean)version. The PS2 script for the English version served as was rewritten and a Multi-5 translation was made, to the basis dismay of the port featured some fans most interested in the Mega Man X Legacy Collection 2 with memetic original voice acting. Didn't include any material from the smoother performance Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC <br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics.
|-
|Metal Gear Solid Dino Crisis 2|||✓|||✓PC
|
|✓
|✓
|
|
|
|
|
|
|
|
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
|-
|Metal Gear Solid 3Final Fantasy VII|PC<br>Steam|||||✓||✓|✓|||||||||PS2'''PC: Original''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. 60 fps and widescreen support are via hacksThe music can be fixed with a mod.PS3/360/Vita'''Steam: HD ports based ''' The recent PC release on Subsistence.60 FPS. Widescreen support. Missing Metal Gear OnlineSteam fixes all issues, Secret Theater, Snake vsmaking it the current definitive version. MonkeyPS4 and iOS ports of the recent PC release have been released, later followed by Switch and Guy SavageXbox ports. Certain visual effects are reduced to  A full remake of the game was first released on the point where they are seemingly missing such as depth of field PS4, and raincame later to PC.3DS:[https://metalgear|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release.fandomThe recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin Sphere||||||✓||✓||||Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The original War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game: re-released digitally through PlayStation Network for PlayStation 3modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
Odin Sphere Leifthrasir'''iOS/Android: an HD remaster (''' Based on the original game PSP version, with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vitaredone sprite work. Many consider this the definitive version.
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|OkamiLegend of Mana|Switch/PS4/PC|||✓||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, but there is a 60fps hack for and the PS2 versionoption to turn off random encounters.
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|Onimusha: WarlordsMediEvil |PSP<br>||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as '''PS4 :''' Titled "MediEvil Remake" and Xbox One. Has higher resolution and updated models. But retains has the original SD backgrounds, and doesn't include any update from the Xbox versionbest graphics.
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|Phantom BraveMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|||✓|✓|||||||||||||Wii'''Saturn: Enhanced port with updated graphics ''' Original release. Initially intended as the only version because of corporate politics and new SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (extra story chapteras those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, new characterssound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and new itemsworse FMV quality (Cinepack compression vs MPEG on PS1'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Loading times are nearly non-existentPort based on the PS1 version.
PSP'''PS4/Xbox One/Switch/PC: Based ''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the Wii PlayStation version with extra recruitable characters. Completely removed loading times.
PC: Features content from both Wii and PSP portsA spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, higher resolution Mega Man 8's graphics than the previous console ports, and optional higher quality UIincludes completely new levels.
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|Persona 3Mega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. |✓|✓'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|||||||||PS3'''PC: As "PS2 Classic", emulated''' Exclusive to Japan and Taiwan. Does not work on modern video cards'''PSP: Titled Persona 3 Portable''' Standard port with widescreen support and minor additional content. Option to play as a female protagonist. Let you control other party members Released only in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVsJapan.
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|Persona 4Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)||✓|'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.|✓||||||||||PS3'''PS2/GC: As "PS2 Classic", emulated''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.Vita'''PS4/XOne/Switch/PC: Enhanced port ''' Featured as part of ''Mega Man X Legacy Collection'' with extra contentsome new challenge stages from this game but is based on the PlayStation version. Some voices have changed in the English dubCompletely removed loading times.
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|Ratchet & ClankMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|||||✓||✓||||||||||PS3/Vita'''PS1: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt'' Original. The memory card that was used Has some excellent ROM hacking support to save reimplement missing content and load icons in the menu was replaced by a brain with eyes in a containeradd quality of life changes. The Shady Salesman '''PC:'s character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot '' Uses a different font for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum rein-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as game text from the Metal Detector) have a different sound when used compared to the original PS2 releasePlayStation version. In the bargain snagglebeast fight May not run properly on Umbris, when the beast triggers its shield, it will be greenWindows 8 or later. On Quartu, after Ratchet finds out Drek is going to destroy his home,  '''PS2/GC:''' same as the lighting other games in the cutscene ''Mega Man X Collection''. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is darker than usual. The music that plays while fighting Chairman Drek based on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missingversion. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsCompletely removed loading times.
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|Ratchet & Clank: Going CommandoMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||✓'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||✓'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||||||PS3/Vita'''PC: cropped widescreen''' Port of the ''Integral'' version, In the options menu with some altered content (either main menu or in-gamePsycho Mantis boss, TGS/E3 bonus videos removed, worse music) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the main menu screen resources needed for .ddv video files. Many issues were fixed in the PS Vita GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. In Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the initial screen, Ratchet only plays one demo instead behest of multiple ones; at Hideo Kojima. Uses the end of any demoMGS2 engine, the game goes but not properly balanced to accommodate for the main menuengine change. When arriving at any destination, Lacks the cutscene where Ratchet & Clank exit the ship VR Missions. The tone is sometimes missing. In cutscenesa complete face-heel turn, the camera is more zoomed out compared to having much less realism than the original PS2 releasegame. This is notable on Tabora, where after Ratchet throws his OmniWrench off|-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesOfficial translation. The slot machines on Maktar Resort have a missing texture bug where |-|PaRappa the entire piece surrounding the slot display is pure white instead of metallic.Rapper|PSPWater graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes|'''PSP:'''Adds widescreen support, Dobbo acidad-hoc multiplayer, and Grelbin water in the factory) in the original version now consist of only the one film used song remixes as the reflection effectDLC. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving Might suffer from slight input lag, which can be fatal for those who played the tour. This greatly increases the ease at earning the "You're My Hero" skill pointoriginal release.
|-
|Ratchet & ClankPersona 2: Up Your ArsenalEternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||✓'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||||||||PS3/Vita'''PS1: cropped widescreen, Extra skins are purchasable ''' Available only in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophiesA fan translation is available.The Holoshield Glove'''PSP:'''s V1 version (Available in Japanese and not the others) shoots out rotating rectangles, rather than the expected oval with the proper texturesEnglish. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for exampleEnhanced port: widescreen support, used a reticle with a series of segmentedrevamped UI, spinning ringsupdated cutscenes, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missingan optional updated OST, such as some bloom particles and loading screen effects on Aquatosselectable difficulty levels.The sound effects Criticized for when the ship is flying from planet some mild censorship and losing its tone compared to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menuoriginal.When using the Tyhrra|-Guise |Rayman|PC/Sega Saturn/N64|Too many changes to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm gamelist here.In the Vita The definitive version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accesseda fan remake called ''Rayman: Redemption''.
|-
|Ratchet: DeadlockedResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||✓'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||though there are no new textures or model refinements '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and graphics match Claire's games into one similarly to the native texture resolution on PlayStation N64 version. Using Resident Evil 2[https://classicrebirth.com/index. Players have noted a few issues with php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the cinematicsgame into English. A HD remake was released for PC, with PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some fullmore. Positive reception. |-motion video cinematics being improperly rescaled|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, inmore features. '''PC:''' 2000 PC version has improved pre-game cinematics sometimes suffering camera rendered backgrounds and graphical glitchesthe ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and the inability to turn compatibility on subtitlesmodern OSes. There are also some framerate Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and technical glitches reported in has the gameplay. The port features PlayStation Network multiplayer functionalityhighest quality FMVs, though but carries many of the same problems as the fouroriginal 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-player local play is no longer supported and is limited to twoevil-3-classic-player local playrebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and eight-player multiplayer is limited to sixXbox.
|-
|Red FactionRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||||'''PC:''' Released only in Japan. Very far from a technical achievement.||||||||||||PC version lacks some visual effects that are only on ps2'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
|Shadow of Spyro the Colossus||||||||✓|||||✓ (R)Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch||||PS3'''PS1: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled''' Original'''PS4/Xbox One/PC/Switch:Remake''' HD Remakes.
|-
|Shin Megami Tensei: NocturneSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||||||||✓|✓|||||PS2'''PC: Original''' Japan-only. "Hardtype" Hack for an increased challengeCompatibility issues with modern PCs.Switch/PS4'''PSP: Redone character models''' As ''Gensou Suikoden I & II''. Better Visual effects. Has Adds widescreen support (although maps and scenes are not redone to accommodate for the ability to choose which skills to transfer to demonslarger screen area) and fixes a couple of glitches. New easy mode, A blur will appear on the sides Adds a couple of the screen every time there is FMVmore, as well. Released only in order to fill the screen. still uses compressed audioJapan.
|-
|Silent Hill 2|✓||✓|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||✓|✓|||||||||Windows'''PC: Port based on the Xbox version''' Taiwan-only. Buggy, but the enhanced edition mod fixes all of the Compatibility issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionwith modern PCs.
Xbox'''PSP: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues ''' As ''Gensou Suikoden I & II''. Adds widescreen support (albeit less noticeable due although maps and scenes are not redone to accommodate for the lower resolutionlarger screen area)and fixes a couple of glitches. Adds a couple of more, poor audio, and the same relatively low-quality FMVs by defaultas well. Can run at 480pReleased only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
PS3/360'''PC: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away''' Korean-only.
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|Silent Hill 3Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}||===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||PS3'''360/360PC: HD version based on unfinished code, ''' Cropped widescreen. Explosions and punching noises are completely removed different. Edward's glasses are now gold. The gnomes show up as soon the original voice acting in favor of a new (subjectively worse) redub by a new castgame starts. Same issues as Silent Hill 2 HD, but even worse '''Vita:''' [https://github. Again; stay far awaycom/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC: The PC version adds improved flashlight lighting, ''' A port based on the ability to save at any time during international versions of the gamewhich altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and 60 FPS gameplayinflated EXP cost for Sieg's Legions. howeverNotorious for its broken DRM with earlier copies, there are some points where the game will drop to 30and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but php?p=672925#p672925 can be fixed with mods]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Silent Hill 4Crash Bandicoot: The RoomWrath of Cortex|GCN<br>Xbox||✓|||||||||||||||Windows'''Xbox: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console ''' This version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p supportgame features reduced loading times and improved graphics (extra effects).
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|Siren||||||||✓ (R)||||||||Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One: Titled "Siren: Blood Curse"''' Widescreen Support, it Devil May Cry 1 is a remake missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the original ps2 versionSpecial Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.The American release of Blood Curse contains '''DMC3SE PC:''' Poor port from a slightly edited introductory scene, where a ceremonial stabbing third-party developer. the port in the HD collection is obscured by excessive camera shakinesssuperior.The European release '''DMC HD Collection PC:''' Direct port of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher. '''Switch:''' Direct port of Terror, which is accessed via the PlayStation console HD Collection. DMC 3's XMB Video menuhas an Official Style Switcher mode.
|-
|Sly CooperDisgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|||||✓||✓|||||||||| PS3/ Vita'''PC: The player can now invert the game's camera controls.Developer commentaries in '' Has content from the physical PSP version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music but suffers from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertakingpoor porting issues (e." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one exampleg. Some voice acting is also impacted by de-synchronizationslocked internal resolution, especially Carmelita bugs not present in both "Police Headquarters" and "Duel by the Dragonother versions)." In main hub A mod exist to fix many of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" missionthese issues and beyond. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move '''Switch:''' Improved version with HD sprites and QoL changes. The player must hit the fireworks counter|-clockwise to avoid this. For |Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation Vita release2 and PSP versions, Matt Olsen had to re-voice higher resolution graphics than the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vitaprevious versions, Bentley instead sayskeyboard shortcuts, "to bring the camera behind youupdated UI, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages and characters previously removed from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screenoverseas versions. Some of the glitches (mostly speed|-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission|Dragon Ball Z: Budokai 1, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the 3|Gamecube<br>PS3 version <br>Xbox 360|'''GC:''' Port of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobDragon Ball Z: Budokai 1 with cel Shaded Graphics.
The Japanese version has every dialogue re-recorded '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overoriginal Budokai composer being guilty of plagiarism. However, some Japanese voice actors were changed for othersWidescreen support.
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|Sly Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn3DS:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerInclude extra content but inferior graphics.
'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The Japanese version director's Cut", has every dialogue reextra things added such as a first-recorded from the ground upperson mode, which the voice actors for Slya survival mode, Bentleya new ending, Murray, Carmelita and the Panda King are taking overmore costumes to unlock. However|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, some Japanese voice actors were changed for othersa survival mode, a new ending, and more costumes to unlock.
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Sly 3Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|||||✓||✓|||||||||| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection Based on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either international version of 3-D. The music glitch in the "Hungry Croc" mission was fixedRedone character models. In the original, the music never played. Though some of the PS2 versions Rerecorded soundtrack (most likely the PAL optional for PS4 and PC versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to rehit-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigamesmiss. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download 
|-
|Tales God of The AbyssWar, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.||'''Xbox One/Switch:''' Definitive Edition.||'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.|✓|||||||3DS'''iOS/Android: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)'' Added checkpoint mechanism.
|-
|Tekken 5Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.||'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.|✓||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. |✓||||||||'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||PSP/PS3'''PS4: Titled ''' As "Tekken 5 Dark ResurrectionPS2 Classic", emulated. Changed IntroDefinitive Edition is also available. More Balanced Gameplay '''XOne:''' Definitive Edition. added movesX360 version is also available via backward compatibility. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one '''Switch: Conqueror''' Definitive Edition.many new stages'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. These stages were actually modified versions of Some game mechanisms are being altered such as the originals that contained different textures, details, and stage music that make most thruster angle adjustment of them unrecognizableHydra.In the PSP version, there is a new mode called "Tekken Dojo"Multiplayer functionality was removed.
|-
|Yakuza 1,2Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.|✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3'''PS4: HD Remake ''' As "Yakuza KiwamiPS2 Classic" (Japan Only), emulated. Definitive Edition is also available.PS4/Xbox One'''XOne/PCSwitch: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' Definitive Edition.
WiiU'''iOS/Android: HD Remake (Japan Only)''' Added checkpoint mechanism.
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|Zone of the Enders||||||||✓|✓|||||||Ico|PS3|Xbox 360 Runs in full 1080p and PS3 is based on the PAL version 1.0 suffer , so the extra content from heavy performance issues, PS3 that version 2is included.0 fixed the performance issue and is considered to be the best versionSupports Stereoscopic 3D.
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|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||Jak and Daxter|PS3<br>Vita<br>PS4/5|||||Ps2 Pal'''PS3: has exclusive content such as new cutscenes, new battles during the campaign''' Sub-HD, new difficulty modescropped widescreen, more Extra Missions, and more Positive and Negative responses The Eco meter doesn't flash white when its level of it is depleting.(Whenever anyone talks to the player, The player can respond to it with Day Sun and the L3 or R3 buttons. Some answers can give Night Green Sun are no longer in the player extra challenge or other little thingssky.)
PS3/360'''Vita: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer ''' same as above, suffers from heavy performance issuesa massive slowdown, PS3 version 2.0 fixed the performance issuemaking it unplayable.
PC'''PS4/PS5:''' Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5|'''PS3: A remaster with updated textures''' Sub-HD, 4K supportcropped widescreen, Many in-game explosions retain the white screen effect for a new control styleprolonged amount of time.Sig and Metal heads have a shiny, various graphics settings, and the ability silver armor texture as opposed to play in VR from the view original muddy brown texture.Some of the cockpitmusic is missing some notes. HoweverFor example, Positive and Negative responses don't work the Haven City music while on a zoomer will miss some notes.alsoIn the cutscene "The Secret to Making a Bomb", it does not feature dualwhen Kor reveals his true identity, his face is texture-audio language support due less and defaults to licensing restrictionsa solid black. This only happens the first time that the system plays the cutscene.|}
==Xbox==Most Xbox ports for PC are decent ports'''Vita:''' same as above, and most multi-platform games on consoles of the six generation were superior on the Xboxsuffers from a massive slowdown, making it unplayable.
{| class="wikitable" style="text-align'''PS4/PS5:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Emulated.
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|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.Jak 3|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2PS3<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OnePS4/5|style="text-align:left;"|'''GCPS3:''' InferiorSub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-looking portgame, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
'''PS2Vita:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available as above, suffers from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Modemassive slowdown, A boost meter is added. Health-barmaking it unplayable.
'''Switch/VitaPS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/PS4/360/4<br>Xbox One|16:''' 9 aspect ratio support. Altered character models, music. Based on The PS2 version with widescreen the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support but the opening theme on the main menu is removedin PS4/Xbox ONE and PC. The menu interface Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a new look. A lot remake of sound effects are missing. Taunt voices are switched with introduction/death voicesthe GBA game.
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|Dead to RightsKlonoa 2: Lunatea's Veil|PlayStation 2PC<br>PS4<br>Xbox One<br>GameCubeSwitch|style="text-align'''PC/PS4/Xbox One/Switch:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result ''' a remake in a much more approachable game than unity engine using the original Xbox titlesame engine with better lightning.
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|Dennou Taisen: DroneZManhunt|WindowsPC<br>Xbox<br>GCN|style="text-align'''Xbox:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.''' Stretched by default, missing visuals effects
There are 2 '''PC versions:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One1|'''PC:''' A direct port from the PlayStation 2 version. An extended version of the 2001 tech demo has a completely different level design Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and some changes does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in the game mechanicsKorea. Titled "Dennou Taisen: DroneZ"A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). A port The PS2 version served as the basis of the Xbox realized only port featured in Russia region, requires Windows XP to run the game. Titled "DroneZ XL"Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|Ninja Gaiden BlackMetal Gear Solid 2|WindowsPC<br>Xbox<br>PlayStation 3Vita<br>PlayStation PS3/4<br>Xbox 306/One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, Missing some costumesvisual effects, and some cutscenesHD ports based on Substance. Changed some music, reworked a lot of Missing the mechanicsskateboarding mini-game.
Better Graphics'''PC Master Collection:''' Based on the HD Collection, enemies gush more blooduse this [https://github. Added a few more save points. The ability com/Lyall/MGSHDFix mod] to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedimprove.
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|Prince of Persia:Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>The Sands of Time3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks.
Prince '''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of Persia:<br>Warrior Withinfield and rain.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GCPC Master Collection:''' inferior-looking PortsBased on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
'''PC3DS:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version[https://metalgear. Mods should be used for modern systemsfandom'''PS3com/wiki/Metal_Gear_Solid:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version._Snake_Eater_3D#Changes Full list of Changes]
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|Spider-Man 2Odin Sphere|PlayStation 2<br>GameCubeVita<br>WindowsPS3|style="text-alignThe original game:left;"|'''PS2/GC:''' Inferiorre-looking portreleased digitally through PlayStation Network for PlayStation 3.
'''PCOdin Sphere Leifthrasir:''' Completely different an HD remaster (the original gamewith updated graphics) and remake (updated mechanics and new content) for PS3, PS4, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayVita.
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|style=Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("whiteReset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-space|Onimusha: nowrap;"Warlords|PC<br>Xbox<br>PS4|Tom Clancy's Splinter Cell''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
Tom ClancyRemastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn's Splinter Cell:t include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>Pandora TomorrowPSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent. '''PSP:''' Based on the Wii version with extra recruitable characters.
Tom Clancy's Splinter Cell''PC:<br>Chaos Theory''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|WindowsPS3<br>GameCubePSP<br>PlayStation 2PC(R)<br>PlayStation 3Switch|style="text-align:left;"|'''PCPS3:''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardwareAs "PS2 Classic", but can be fixed with modsemulated.
'''GC/PS2PSP:''' Inferior-looking portsTitled Persona 3 Portable. Altered level designOption to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
'''PS3PC/Switch:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fpsRemake titled Persona 3 Reload.
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|Tom Clancy's Splinter Cell:<br>Double AgentPersona 4|GameCubePC<br>PlayStation 2PS3<br>Windows<br>PlayStation 3<br>Xbox 360PSP|style="text-align:left;"|'''GC/PS2PS3:''' inferior-looking ports. Altered level designAs "PS2 Classic", emulated.
'''PS3/360Vita/PC:''' completely different gameEnhanced port with extra content. Some voices have changed in the English dub.
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|Halo 1<br>Halo 2Ratchet & Clank|WindowsPS3<br>Xbox OneVita|style="text-align:left;"|'''PCPS3/Xbox OneVita:''' Part cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the "Master Chief Collection"original PS2 release. Halo 1 In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a remake with optional updated graphicsbug, but restored in the PAL release) is normally missing. Supports widescreenAfter beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|}Ratchet & Clank: Going Commando|PS3<br>Vita==Xbox 360=={| class="wikitable" style="text'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-align:centergame) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones;"at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.! scope=Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "colYou're My Hero"|Game! scope="col"|Platforms! scope="col"|Notesskill point.
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|BayonettaRatchet & Clank: Up Your Arsenal|PlayStation 3PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 4<br>Windows2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>Xbox One<br>Wii U<br>SwitchPS4(R)|style="text-align:left;"|'''PS3:''' Terrible Stable frame -rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-ratetanks even lower than it does on the PS2 version with it enabled.
'''PS4/Xbox One/PC:''' Decent portsRemake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
'''Switch/Wii UPS4:''' Redone character models. Better Visual effects. Has exclusive costumesthe ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
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|Dead RisingSilent Hill 2|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3PC<br>Xbox<br>WindowsPS3<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''Xbox 360Windows:''' Most stable Port based on the Xbox version. Buggy, but has tank controlsthe [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, behind the shoulder camera60fps, locked at 30 FPShigher quality FMV, and a muddy red/green color filter over everythingmore, making it the definitive version.
'''PS3Xbox:''' Extra nonHas the same lighting as the PC version but with the PS2-canon scenesstyle soft shadows left intact, vastly superior camera and controlsfog issues (albeit less noticeable due to the lower resolution), better colorspoor audio, no muddy filter, many improved textures, some improved models, runs and the same relatively low-quality FMVs by default. Can run at about 20 FPS (Locked 60 FPS when using emulation)480p.
'''PC:''' Has the improvements of the PS3 versionWindows, heavy crashing issue Xbox, and PS2 "Directors Cut (GOG version is better but still suffers from itEU), missing voice acting in mission 20. A mod called DPfix /Greatest Hits (cannot be played on windows 7 or lowerUS) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals" versions contain bonus material.
'''SwitchPS3/360:''' Has HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the improvements original voicework of the PS3 game or a new redub done by a different cast made for this version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).. though results may vary. Stay far away.
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|Halo Silent Hill 3|PC<br>Halo 4|WindowsPS3<br>Xbox One360|style="text-align:left;"|'''Xbox OnePS3/PC360:''' HD Remaster with version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new features such cast. Same issues as Profanity filterSilent Hill 2 HD, Tech suits but even worse. Again; stay far away. '''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in Halo 3HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, and Halo 4 Squad Battle changesfan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Ninja Gaiden IISilent Hill 4: The Room|WindowsPC<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Windows:''' Titled "Ninja Gaiden Sigma 2". This version lessened Frame rate is capped at 30 FPS in the enemy count drastically retail and digital releases, while making cutscenes are at 15 FPS in the enemies much more difficult physical release, but can be changed to use 30fps using mods.Some of the "delimbinghauntings" mechanicfrom the console version are missing. Almost all GoG-version is a port of the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrowsinferior European PC-version.
Five new bosses '''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added, replacing two old boss encountersback in for the digital release. EnmaThere is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's Fang feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a new melee weaponsmall trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a greatswordglitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. You |-|Sly 2|PS3<br>Vita| '''PS3/ Vita:''' The player can walk now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while shootingSly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. ItThe level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer needed use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to watch "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the mission description every L button for one power-up at a time . In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the player diesGadget Grid is different. added It uses the same portrait as the one in Sly 3 levels . When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when you playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the girls' side charactersinterior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Better Texture QualityHowever, some Japanese voice actors were changed for others.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
|-
|Ninja Gaiden IIISly 3|Windows<br>Xbox OnePS3<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchVita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "textBeauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-alignCam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:left;recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:'''Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/Xbox One/PC/Switch/PS4PS3:''' Titled "Ninja Gaiden 3 Razor's EdgeTekken 5 Dark Resurrection". More blood and goreChanged Intro. More enemy variationsBalanced Gameplay. More weaponsadded moves. improved enemy AI the Arcade Battle has been upgraded by adding twelve more ranking titles and attacksremoving one: Conqueror.many new stages. New gameplay mechanics These stages were actually modified versions of the originals that contained different textures, details, and improvementsstage music that make most of them unrecognizable. 2 In the PSP version, there is a new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialscalled "Tekken Dojo".
|-
|style="white-space: nowrap;"|Red Dead RedemptionYakuza 1,2|PlayStation 3PC<br>Xbox One (E)<br>PlayStation PS3/4<br>Nintendo SwitchWiiU|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler HD Remake "Yakuza Kiwami" (and sometimes missingJapan Only), and textures appear more basic and low resolution.
'''PS4/SwitchXbox One/PC:''' released on August 17 2023, runs at higher resolutionsHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''Xbox OneWiiU:''' actually just the 360 version running through [[Fission]]HD Remake (Japan Only).
|-
|}Zone of the Enders|Xbox 360<br>PS3==SNES==|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some SNES games suffered from slowdown which may be fixed in portsanswers can give the player extra challenge or other little things.)
Many SNES games were ported to '''PS3/360:''' Based on the GBA. These versions may have extra features, but at the cost PS2 PAL version of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES gamesgame. This leads to a smaller visible playing area, which can be devastating in some casesHigher quality FMV. The audio is much lower quality than the SNES Xbox 360 and almost always uses inferior instrument samples for whatever reason (designated as "worse audio")PS3 version 1. Also0 suffer from heavy performance issues, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA displayPS3 version 2. To have these games display as intended, a shader or a palette patch is needed. Additionally, 0 fixed the GBA has two fewer buttons, leading to compromised control layoutsperformance issue.
Several SNES games were ported '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the PlayStation. More often than not view of the PS1 ports offer more featurescockpit. However, the CD format creates loading times. Contrary to popular beliefPositive and Negative responses don't work also, most of these ports are it does not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original workfeature dual-audio language support due to licensing restrictions. |}
===PlayStation 3===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserDark Souls|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|A remake Titled '''Dark Souls Remastered'''. Based on "ActRaiser RenaissancePrepare to Die Edition" which has a completely . Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new art bugs and glitches.|-|style, new gameplay mechanics, new bosses, ="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and remastered OSTlife quality improvements.
|-
|Chrono TriggerGod of War III|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows4|style="text-align:left;"|Titled '''PS1:God of War III Remastered''' Extra content including FMV & bestiary, longer load times'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added1080p support targeted at 60 frames per second and features a photo mode'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it All of the DLC that was directly based off from the mobile version released is included with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock TowerNieR|style="white-space: nowrap;"|Windows(R)<br>PlayStation4 (R)<br>Xbox 360<br>WonderSwanXbox One (R)|style="text-align:left;"|'''PS1PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PCPlayStation 3 (North America):''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & locationprotagonist is an adult.
'''WonderSwanWindows/PlayStation 4/Xbox One:''' greyscale colorsRemake with enhanced gameplay, poorer audiothe protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", lower graphical quality2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, slightly reduced screen sizeunfortunately.
|-
|Contra III: The Alien WarsVanquish|Game Boy AdvanceWindows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|Titled "Contra Advance'''Xbox 360: The Alien Wars EX"''' Decent port. Removed dual wielding '''Windows/PlayStation 4/Xbox One:''' Improved resolution and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audioFPS.
|-
|Donkey Kong CountryYakuza 0|Game Boy ColorPC<br>Game Boy AdvancePS4<br>Xbox One|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2:Yakuza Kiwami|PC<br>PS4<br>Diddy's Kong Quest|Game Boy AdvanceXbox One|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.Remake of Yakuza 1
|-
|Donkey Kong Country Yakuza 3:<br>Dixie's Double TroubleYakuza 4<br>Yakuza 5<br>|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Titled "Donkey Kong Country 3"Remastered versions. Allows games to run at higher resolutions and up to 60fps. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; miniRe-games, time triallocalised and restores content that was removed in the original western versions.
|-
|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.}
===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel'''DSs Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique contents Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One'''iOS/Android|style="text-align:''' Port left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of the DS versionYakuza 2.
|-
|Dragon Quest VIJudgment|Nintendo DS (R)PC<br>PS5<br>Xbox Series X/S|style="text-align'''PS5:left;"|Remake done in a similar vein to ''' Graphical enhancements.<br>'''PC:''' Based on the remakes of the previous two games. Features some core gameplay changesPS5 version.
|-
|EarthBoundLost Judgment|Game Boy AdvancePC|style="text-align:left;"|Worse audio. Japan only.
|-
|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''}
'''PS1:''' FMV opening ===Xbox===Most Xbox ports for PC are decent ports, and ending, new features, different translation, longer load timesmost multi-platform games on consoles of the six generation were superior on the Xbox.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''WonderSwan ColorGC:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. JapanInferior-onlylooking port.
'''GBAPS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn'Final Fantasy IV Advancet need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Based Instead, checkmarks are used on the WonderSwan Color versionStage Selection screen. New translationTaunts and the horn now use the same button. Extra contentHas extra stage and the weapons, updated graphicsand new features such as Stunt Mode, worse audioA boost meter is added. Health-bar.
'''PSPSwitch/Vita/PS3/PS4/360/Xbox One:''' Titled ''Final Fantasy IV: Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The Complete Collection''menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices. Includes |-|Dead to Rights|PlayStation 2<br>GameCube|style="The After Yearstext-align:left;" as well as an |PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result ina much more approachable game than the original Xbox title.|-between |Dennou Taisen: DroneZ|Windows|style="Interludetext-align:left;". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''3D Remakes'''There are 2 PC versions:
'''NDS1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it)DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''iOSPS3/AndroidXbox One/PC/Switch/PS4:''' DS version portTitled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, followed by 3D remake reworked a lot of "The After Years"the mechanics.
'''PC:''' HD version of DS remakeBetter Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Final Fantasy VPrince of Persia:<br>The Sands of Time |PlayStationPrince of Persia:<br>Game Boy AdvanceWarrior Within Prince of Persia:<br>iOSThe Two Thrones|PlayStation 2<br>AndroidGameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS1PS2/GC:''' First official English releaseinferior-looking Ports.
'''GBAPC:''' Titled ''Final Fantasy V Advance''Best looking version, 60 FPS. New translationA remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Extra content, worse audioMods should be used for modern systems.
'''iOSPS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/AndroidGC:''' Redone sprites (RPG Maker art style), touch controlsInferior-looking port.
'''PC:''' Redone sprites (RPG Maker art style)Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Final Fantasy VIstyle="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow |PlayStationTom Clancy's Splinter Cell:<br>Game Boy AdvanceChaos Theory|Windows<br>AndoidGameCube<br>iOSPlayStation 2<br>WindowsPlayStation 3|style="text-align:left;"|'''GBA:PC''' Titled "Final Fantasy VI Advance"Best looking version. New translationHas DLC levels and 60 FPS. Extra contentHas problems with modern hardware, worse audiobut can be fixed with mods.
'''iOSGC/AndroidPS2:''' Translation based on GBA version, redone sprites and ModeInferior-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlslooking ports. Altered level design.
'''PCPS3:''' Same as previousBased on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, no touch controlnor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Front MissionTom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation2<br>Windows<br>Nintendo DS (R)PlayStation 3<br>Xbox 360|style="text-align:left;"|'''DSGC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' Only official English releasecompletely different game.
|-
|style="white-space: nowrap;"|"Ganbare Goemon Halo 1<br>Yuki-Hime's Disappearance" /Halo 2|Windows<br>"The Legend of the Mystical Ninja"|Game Boy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''PC/co-op, more save slots than Xbox One:''' Part of the Super Famicom release, can change character any time"Master Chief Collection". Japan onlyHalo 1 is a remake with optional updated graphics. Bundled with Ganbare Goemon 1Supports widescreen.
|-
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu} |Game Boy Advance===Xbox 360==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.Platforms! scope="col"|Notes
|-
|Kirby Super StarBayonetta|Nintendo DSPlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled "Kirby Super Star Ultra"'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. Extra games, enhanced graphics '''Switch/Wii U:''' Has exclusive costumes.
|-
|The Legend of Zelda:<br>A Link to the PastDead Rising|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)Wii|style="text-align:left;"|'''GBATitled "Dead Rising: '''Extra dungeon reliant on "Four SwordsChop Till You Drop" game. More accurate translationMotion control, more shops, new enemies. Link voice clips Frank now operates from "Ocarina out of Time". Simplified difficulty (20 digs like PAL SNES version instead the mall's security room and that he advances the main plot of 25 in digging minigamethe game by completing missions given to him by Otis, Brad, Ice Dungeon layout)and Jessie; others see him rescuing the various survivors of the outbreak. '''PC/Switch:''' Unoffical native port made by fans by decompilationNew Zombies.[https://githubNew mini-games.com/snesrev/zelda3][https://githubCostume blood color, but Frank can't jump and some areas are now smaller.com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy AdvanceDeadly Premonition|style="textwhite-alignspace:leftnowrap;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 23<br>PlayStation Portable (R)Windows<br>iOSNintendo Switch|style="text-align:left;"|'''DOSXbox 360:''' Different aspect ratioMost stable version, but has tank controls, behind the shoulder camera, worse audiolocked at 30 FPS, buggy wall climbingand a muddy red/green color filter over everything.
'''GC/PS2PS3:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player Extra non-canon scenes, vastly superior camera and art gallerycontrols, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''PSPPC:''' Titled "Mega Man Maverick Hunter X". Full 3D remakeHas the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), different Sigma stagesmissing voice acting in mission 20. Serves as an alternate take A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the original gamevisuals.
'''iOSSwitch:''' Touch controlsHas the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="redrawntext-align:left;" graphics (actually smeared versions of |'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the SNES graphics), enemies much slower gameplaymore difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, level movement restrictionsdifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no stage changes after beating Mavericks in a certain order, optional microtransactionslonger needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music s no longer needed to watch the mission description every time the player, art gallery, challenges, and moredies.|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection'Added 3 levels when you play as the girls'side characters. The collection also includes extra content like music player and art galleryBetter Texture Quality.
'''PS4A [https://www.nexusmods.com/PCninjagaidenmastercollection/Switchmods/XB1:''' SNES and SFC versions are included in 37 mod for PC] called "Mega Man X Legacy CollectionNGS2 Black" with extra content including achievements, music player, art gallery, challenges, and morefor difficulty increase.
|-
|Mega Man X3Ninja Gaiden III|PlayStationWindows<br>Sega Saturn<br>GameCubeXbox One<br>PlayStation 24<br>PlayStation 43<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One(E)<br>PlayStation 4<br>WindowsNintendo Switch|style="text-align:left;"|'''SNESPS3:''' Has runs at a ROM hack that makes Zero a fully playable character significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and quality of life changeslow resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
'''PS1/SaturnXbox One:''' Remixed soundtrack and progress can be saved via memory card/RAM cartactually just the 360 version running through [[Fission]].
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PCPS2:''' Port of PS1 runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
'''GC/PS2PSP:''' PS1 version included in "Mega Man X Collection". Loading times are eliminatedplaceholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Metal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.}
'''DS==Handhelds=====Game Boy==={| class="wikitable" style="text-align:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Ogre Battlestyle="white-space:<br>nowrap;"|The March Legend of the Black QueenZelda: Link's Awakening |PlayStationSwitch (R)<br>Windows (U)|style="text-align:left;"|Titled "Ogre Battle: Limited Edition"HD Remake with dungeon creating mode. Slightly enhanced graphics and sound<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
|-
|Romancing SaGa/ Final Fantasy Legends|WonderSwan Color<br>PlayStation 2Nintendo Switch (E)|style="text-align:left;"|'''WonderSwanWSC:''' Enhanced graphics, new story scenario & side quest (Colorized enhanced port with restored content. Japan -only)<br>'''PS2Nintendo Switch:''' Enhanced 3D graphicsBare-bones emulation. Censored.
|-
|Secret of ManaSaGa 2 / Final Fantasy Legends 2|iOS<br>Android<br>Windows Nintendo DS (R)<br>PlayStation 4 Nintendo Switch (RE)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/VitaNintendo DS:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrackJapan-only.<br>'''Nintendo Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameBare-bones emulation. Censored.
|-
|Shin Megami TenseiSaGa 3 / Final Fantasy Legends 3|PlayStationNintendo DS (R)<br>Sega CD<br>Game Boy Advance<br>iOSNintendo Switch (E)|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1Nintendo DS:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequelremake. Has an English patchJapan-only<br>'''Sega CDNintendo Switch:''' Redrawn graphics, remixed music, cutscenes with voiceBare-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screensbones emulation. Delisted in 2014 due to not being compatible with newer versions of iOSCensored.
|-
|Shin Megami Tensei IIShiren The Wanderer GB|PlayStationMicrosoft Windows (R)<br>Game Boy AdvanceMobile Phones|style="text-align:left;"|'''SNESWindows:''' Has an English patch by Aeon GenesisRemake using 16-bit graphics from the SNES game'''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into EnglishSubtitled "Tsukikage-mura no Kaibutsu".
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|Super Mario WorldShiren The Wanderer GB2|Game Boy AdvanceNintendo DS (R)|style="text-align:left;"|'''SNESNintendo DS:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for LuigiRemake'''GBA:''' Titled Subtitled "Super Mario World: Super Mario Advance 2DS2 Sabaku no Majō". Slight additions, worse audio, Mario voice clipsJapan-only. Different Luigi sprites from either <br>(The West got a DS remake of the first SNES versiongame instead.)
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|Super Mario World 2:<br>YoshiKirby's IslandStar Stackers|Game Boy AdvanceSNES (R)|style="text-align:left;"|Titled "Yoshi's Island''SNES: Super Mario Advance 3"''' Remake. New levels, different audioJapan-only.
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|Super MetroidMedarot 2 / Medabots|Switch Game Boy Advance (UR)<br>Windows 3DS, Switch (U)<br>MacOS (U)<br>Linux (UE)|style="text-align:left;"|'''PC/SwitchGBA:''' Unoffical native port made by fans by decompilationRemake.[https://githubCalled Medarot 2 Core in Japan and simply Medabots in NA.com/snesrev/sm][https<br>'''3DS, Switch://github''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased.com/RadzPrower/SuperJapan-Metroid-Launcher]only, unlikely to change because of a trademark issue.
|-
|Star OceanFinal Fantasy Adventure|style="white-space: nowrap;"|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Portable Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled "Star OceanSword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita: First Departure"''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Only official English releaseStill worthwhile.
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|Super Ghouls 'n GhostsBalloon Kid|PlayStationNES<br>Game Boy AdvanceColor|style="text-align:left;"|'''PS1Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Slowdown removedTitled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only<br>'''GBAGame Boy Color:''' New levelsTitled Balloon Fight GB, worse audiocolorized enhanced port, Japan-exclusive.
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|Tactics Ogre:Dragon Quest Monsters<br>Let Us Cling TogetherDragon Quest Monsters 2|PlayStation(R)<br>PlayStation PortableNintendo 3DS (R)|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced musicRemade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games'''PSP:''' Very enhancedFurthermore, more featuresthe remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
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|Tales of PhantasiaLast Bible|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOSGear|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 Game Gear version but scaled down, additional has monsters and content, worse audio, decreased framerate. '''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/Android:''' F2P not found in the later Game Boy Color port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|Devil Children: Black Book & Red Book|PlayStation (R)|style="Trials text-align:left;"| |-|Tales of ManaPhantasia: Narikiri Dungeon|style=" /<br>white-space: nowrap;"|PlayStation Portable (R)|style="Seiken Densetsu 3text-align:left;"|Vastly improved remake.|Windows -|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti|-tamper, but it was removed on August 2020 and DRM-free as a result.|Pokémon Gold & Silver'''Switch |Nintendo DS (SNES portR)|style="text-align:''' An official translated port of the original game is included in left;"Collection of Mana" as "Trials of Mana" internationally.|
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|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64=Game Boy Advance===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Xbox 360Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|Added widescreen mode'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, generally better framerate and draw distancehas re-appeared in all subsequent ports of the first game. Ice Key Playable in Japanese, English, French, German, Spanish and Secret Eggs are available if Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the user later and much-improved ''Trilogy'' remake, which also has a savefile for "Banjoreleased on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-Tooie" or "Banjosimplified. Also, the Android version is Japan-Kazooie: Nuts exclusive. Playable in Japanese and Bolts"English only. Removed Nintendo references '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, some of which were endearingwith the best graphics, the best audio and the best controls. XBLA version is also included Playable in "Rare Replay"Japanese, English, French, German, Korean and Mandarin.
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|Banjostyle="white-Tooiespace: nowrap;"|Mario and Luigi: Superstar Saga|Xbox 360<br>Xbox One3DS|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some A lot of which changes were endearing. XBLA version also included made in "Rare Replay"order to make the game easier.
|-
|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)Windows<br>PlayStation 4<br>Xbox One (E)<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''XboxGBA:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayerUncensored hacks are available for western releases.
'''Xbox OneDS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "Rare Replaykill" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;die"|'''PC:''' Unofficial fan-made port by the developer that went on were changed to remaster make the Turok games. Features widescreen, higher frame rate, keyboardmore kids-friendly, and mouse support. Some bugs are left unaddressed but spelling errors in the unofficial port, howeverGBA release were fixed. Requires extracting data from the game's ROM to playA new Easy Scenario Mode. Can be found [https://doom64exPicture gallery with 80 unlockable images.wordpress.com here]Button mapping to the X and Y face buttons.
'''Xbox OneSwitch/PlayStation 4PC/SwitchPS4/PCXbox One:''' Officially ported in 2020 by Doom EX's developer Based on the DS Zero Collection. Comes with multiple screen layouts and other Doom modders. The official port is more faithful to scaling for the original Zero and ZX games, Japanese and international versions of each game compared to EX with has some quality-of-life improvements, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. It PC version has broken stock shaders with DirectX 11 APIbad keyboard controls, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 porta modding community thanks to these games being native ports instead of emulation.
|-
|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.}
'''3DS===Nintendo DS==={| class="wikitable" style="text-align:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.center;"! scope="col"|Game! scope="col"|Platforms'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]! scope="col"|Notes
|-
|The Legend of ZeldaShin Megami Tensei: Majora's Mask|GameCube (E)<br>Nintendo Strange journey|3DS (R)|style="text-align:left;"|Titled: '''GameCube:Strange Journey Redux''' has audio glitches when moving between areas in Clock Town. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, framerate issuesExpert, and random crashesImpossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.  '''3DS:''' features enhancements similar The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to those save anywhere in Ocarina the dungeon without the use of Time 3D, as well as manual camera control when played on a New Nintendo 3DSterminal, missing some rumble featureswas added. However, it changes some key gameplay mechanics Various new sub-apps related to combat and dungeon crawling were added in ways that fans of order to make the original might not prefergame easier but cannot be developed on Impossible. A mod to restore those changes [https://restoration.zora.re exists]Commander Skills have been added.
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|Jet Force Geministyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|Xbox One style="white-space: nowrap;"|3DS (ER)|style="text-align:left;"|Improved graphics, better framerateTitled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
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|Killer Instinct GoldRadiant Historia|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
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|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".}
'''===Nintendo 3DS==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC:''' as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A unofficial new port is [https://githubof the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system.com/fgsfdsfgs/perfect_dark WIP]A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
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|Rayman 2Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>DreamcastPlayStation 3<br>PlayStation 2 (R)Xbox 360<br>Wii U|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows All ported versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, are in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]HD.
|-
|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part The Legend of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur HunterDark Witch
|Windows
|style="text-align:left;"|Remastered for PCHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
|-
|Turok 2style="white-space: Seeds nowrap;"|The Legend of EvilDark Witch 2
|Windows
|style="text-align:left;"|Remastered for PCSame as the above.
|}
==GameCube=PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilFinal Fantasy Type-0|PlayStation 2<br>Xbox<br>style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 34<br>Xbox 360One|style="text-align:left;"|'''PS2PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' Inferior-looking portbetter graphics, wrong aspect ratiolocked resolution at 1280x720 and locked at 30fps.
'''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PCSteam:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratioabove, but displays in 16can be [https:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best//github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|Billy Hatcher and the Giant Eggstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|WindowsPlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|Inferior to the original GameCube version '''PlayStation 2:''' Better textures and geometry in several ways - including poor optimizationplaces, better lighting, visual effects, improper sound mixingand draw distance.'''Mobiles:''' Reworked textures, severe screen tearing lighting and poor controller supportvisual effects.
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|Donkey Kong Jungle BeatKingdom Hearts: Birth By Sleep|WiiWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using HD remaster of the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysFinal Mix version.
|-
|The Legend of ZeldaMetal Gear Solid:Peace Walker|PlayStation 3<br>The Wind Waker|Wii UXbox 360|style="text-align:left;"|HD Remasterremaster. Additional control methods have been added. The Inventory VOCALOID has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscoperemoved from Metal Gear ZEKE. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which dialogues were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fadere-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes arerecorded.
|-
|The Legend of Zelda:<br>The Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]WWE SmackDown! vs.Raw 2006|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, Portable has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|see [[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2Wikipedia:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"WWE_SmackDown! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom_vs.com/wiki/No_More_Heroes:_Heroes%27_Paradise_Raw_2006#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"PlayStation_Portable_exclusive_features|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changespage]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|}
===PlayStation PortableVita===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation Persona 4<br>Xbox OneGolden|Windows|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now availableon PC.'''PlayStation 4/Xbox One:It may be worth getting if you're computer can'' better graphics, locked resolution at 1280x720 t handle running a PS2 emulator (if you wanted to play the original instead) and locked at 30fps. '''Steam:''' Same as above, but can be especially considering the [https://githubwww.youtube.com/Banz99/Finalwatch?v=28rb1omrJ-Fantasys current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-Typetamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-0-Hd-Unlocker patched]end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS4 (R)|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in placesRemake, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style=titled "textTearaway -align:left;Unfolded"|HD remaster. VOCALOID has Many gameplay sections have, of course, been removed from Metal Gear ZEKE. Some dialogues were re-recordedoverhauled to work with a DualShock 4 instead of a Vita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4|style="text-align:left;"|Titled "Tearaway - Unfolded". Remake that changes the gameplay section that requires the vita's unique control like camera, touch screen, etc.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
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