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List of notable ports

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PlayStation 4
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|<abbr title="The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it is very has limited leagues content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.
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|FIFA 08</br>FIFA 09</br>FIFA 10
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|NHL 08<br/>NHL 09
|PlayStation 3<br/>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 3607th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
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|Prince of Persia: The Forgotten Sands
|Wii
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
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|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Pro Evolution Soccer 2017
|PlayStation 4 (Pro)<br>Xbox One (X/S)
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|UEFA Champions League 2006–2007
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Chaos Field|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Available Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translationthe series.
|-
|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3Mad Stalker:<br>Fullmetal Force|PlayStation Portable<br>Microsoft WindowsFM Towns<br>Xbox 360PC Engine CD<br>Xbox One<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worst than the originalAsuka 120%.
'''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio TangramGenocide|Dreamcast<br>Xbox 360<br>Xbox OnePC Engine<br>FM Towns|style="text-align:left;"|'''DreamcastPC Engine:''': Original Soundtrack Inferior graphics and not sound with worse gameplay than the Naomi OSToriginal.
'''Xbox 360FM Towns:''': XBLAreleased as part of the ''Genocide Square'' compilation. Improved controls, texturesFeatures updated graphics, lightingsound, and glowing effects. Added new characters, widescreen support, online, lobby systemcutscenes, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OSTrevised gameplay.
|-
|Dead or Alive Genocide 2: Master of the Dark Communion|Dreamcast<br>PlayStation 2style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>PlayStation 3FM Towns<br>Xbox (R)DOS|style="text-align:left;"|'''PlayStation 2SFC:''' Higher Lower sound quality port than Dreamcast's one with more visual effectsand altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="textFM-align:left;"|'''DreamcastTowns:''' most faithful port to the arcade, Japanese subtitles onlySame as Genocide above.
'''GameCubeDOS:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in any other port (select stage + specific section) Korea but it is also most of the only version without subtitlesgame's menus are in English.|}
'''Steam==Arcade=={| class="wikitable" style="text-align:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Chaos Field|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''Xbox 360GameCube:''' Analog control support, not very faithful Enhanced port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. Available in English.
'''SwitchWii:''' Analog Part of ''Ultimate Shooting Collection'' with official English translation.|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''PlayStation 2/GameCube/Windows''': lower quality port, with control issues. '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support compressed audio , but missing 3 songs and has online multiplayerbad controls. The select screen was alteredIt has custom soundtrack support.
'''ArcadeAndroid''':Titled ''Crazy Taxi Classic'' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screenwidescreen support. An extra selection Control is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)a bit wonky.
|-
|Karousstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Nintendo WiiXbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast:''' Japanese only: Original Soundtrack and not the NAOMI OST.
'''Wii:Xbox 360''' Part of ''Ultimate Shooting Collection'' with official English translation: XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Missing Original Soundtrack and not the final bossNAOMI OST.
|-
|Marvel Super HeroesDead or Alive 2|PlayStationDreamcast<br>Sega SaturnPlayStation 2<br>PlayStation 3<br>Xbox 360(R)|style="text-align:left;"|'''X360/PS3PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' part of Remake with better graphics, included in ''Marvel vs. CapcomDead or Alive: OriginsUltimate''.
|-
|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. '''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).|-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|-
|Marvel vs. Capcom 2:<br>New Age of Heroes
|}
==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.|-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|} ===NES===
NES games sometimes suffered from slowdown, and sprite flickering.
|}
==Sharp X68000=SNES===May Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be easier devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to emulate compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports than offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original versionswork.
{| class="wikitable" style="text-align:center;"
! scope="col"|Notes
|-
|Akumajo X68000ActRaiser|Windows<br>Nintendo Switch<br>(Castlevania Chronicles)|PlayStation4<br>Xbox One|style="text-align:left;"|Includes both the original game and A remake Titled "ActRaiser Renaissance" which has a remixed version with remixed musiccompletely new art style, new gameplay mechanics, slightly altered level layoutsnew bosses, and an altered art direction based on the more recent games in the seriesremastered OST.
|-
|Mad Stalker:Chrono Trigger|PlayStation<br>Fullmetal Force|PlayStationNintendo DS<br>FM TownsiOS<br>PC Engine CDAndroid<br>Sega GenesisWindows|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other gameExtra content including FMV & bestiary, Asuka 120%longer load times.
'''FM TownsNDS:''' A port PS1 extra content (with updated graphics and remixed musicload times fixed) plus more extra content, touch controls, more literal translation, French translation added.
'''PC Engine CDiOS/Android:''' uses graphics from the FM Towns version Translation based on NDS with remixed Redbook audio musicadditional languages, more playable characters for VS. Mode (done through a cheat code)touch controls, and a fully-voiced Story Modemostly unchanged graphics.
'''Sega GenesisPC:''' Previously unreleased Was a broken PC port that was scrapped until at first, as it was completed as a limited physical release in 2020 by Opera House after acquiring directly based off from the rights mobile version with no effort, but was eventually fixed officially due to negative reception the developer's back catalog of games. Missing parallax scrolling, simplified graphicsPC version got.
|-
|GenocideClock Tower|PC EngineWindows<br>PlayStation<br>FM TownsWonderSwan|style="text-align:left;"|'''PS1/PC Engine:''' Inferior graphics and sound with worse gameplay than the originalTitled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
'''FM TownsWonderSwan:''' released as part of the ''Genocide Square'' compilation. Features updated graphicsgreyscale colors, soundpoorer audio, new cutsceneslower graphical quality, and revised gameplayslightly reduced screen size.
|-
|Genocide 2Contra III: Master of the Dark CommunionThe Alien Wars|Game Boy Advance|style="whitetext-spacealign: nowrapleft;"|[[Super Nintendo emulatorsTitled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Super Family Computer]]Game Boy Color<br>FM Towns<br>DOSGame Boy Advance|style="text-align:left;"|'''SFCGBC:''' Lower sound quality and altered Weaker graphics. Level order for the first few levels is re& audio, new stage, longer version of "Winky's Walkway", mini-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamgames, time trial.
'''FMGBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-Townsgames, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Same as Genocide aboveFull 3D remake with party enhancements. Only released in Japan.
'''DOSDS:''' Based on Remake done in a similar vein to the FM-Towns versionDQIV remakes. Uses Has the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of same mechanics perks as the game's menus are in EnglishPS2 remake, along with some unique content.|}
==Sega Master System=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space'''iOS/Android: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''Port of the DS version.
|-
|Hokuto no KenDragon Quest VI|PlayStation 2 Nintendo DS (R)|style="text-align:left;"|2,5D reimagination Remake done in a similar vein to the remakes of the game released as ''SEGA AGES 2500 Series Volprevious two games.11Features some core gameplay changes.|-|EarthBound|Game Boy Advance|style="text-align: Hokuto no Ken''left;"|Worse audio. Japan only.
|-
|Phantasy StarFinal Fantasy IV|Sega SaturnPlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation 2 Portable<br>Nintendo DS (R)<br>iOS (R)<br>GameBoy AdvanceAndroid (R)<br>Java 2 Micro EditionWindows (R)|style="text-align:left;"|'''Sega Saturn''Original Version': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
'''PlayStation 2'''PS1: Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics FMV opening and sounds. Japan-only. Fan ending, new features, different translation is available, longer load times.
'''GBAWonderSwan Color:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit musicLacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Not released inside Japan-only.
'''J2MEGBA:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.|-|style="white-space: nowrap;"|Wonder Boy III:<br>The DragonTitled 's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'Final Fantasy IV Advance''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features Based on the WonderSwan Color version. New translation. Extra content, updated graphics, music, and soundworse audio.
'''Game GearPSP:'''Titled ''Final Fantasy IV: Slightly different maps and prices around shopsThe Complete Collection''. Released only Includes "The After Years" as well as an in Europe -between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and Japanenhanced audio.
'''J2ME:3D Remakes''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
'''PS4/NSW/XBO/WIN/iOS/AND/LunaNDS:''' Full Very different 3D remake of the game known as ''Wonder Boy: The Dragon's Trap''following Final Fantasy III on DS (no PSP release unlike it).|-|}
==Sega Genesis=={| class="wikitable" style="text-align'''iOS/Android/PC:center;''' DS version port, followed by 3D remake of "! scope=The After Years"col"|Name.! scope="col"|Platforms! scope="col"|Notes'''PC:''' HD version of DS remake.
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey MouseFinal Fantasy V|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)Game Boy Advance<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)Android<br>Windows (R)|style="text-align:left;"|'''PlayStationPS1:''' Remake with increased difficultyFirst official English release.
'''PlayStation PortableGBA:''' Based on ps1 but with longer load timesTitled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
'''iOS/Android:''' Based on PS1 has widescreen support but Redone sprites (RPG Maker art style), touch controlcontrols.
'''Sega Saturn/WindowsPC:''' Based on PS1. Is not available in EnglishRedone sprites (RPG Maker art style).
|-
|Pac-AttackFinal Fantasy VI|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)Game Boy Advance<br>Xbox (R)Andoid<br>PC (R)<br>PlayStation 3<br>Xbox 360iOS<br>Windows|style="text-align:left;"|'''PlayStationGBA:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology VolTitled "Final Fantasy VI Advance". New translation. 2''Extra content, worse audio.
'''GBA:iOS/Android''' Included as part of ''PacTranslation based on GBA version, redone sprites and Mode-Man Collection''7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' Same as unlockable extra. '''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+''previous, which includes emulation of the SNES version insteadno touch control.
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|Phantasy Star IIFront Mission|PlayStation 2 <br>Nintendo DS (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. '''GBADS:''' Port of the game available as part of ''Phantasy Star Collection''Only official English release.
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|Phantasy Star IIIstyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|GBAGame Boy Advance|style="text-align:left;"| Port of Worse audio, no multiplayer/co-op, more save slots than the game available as part of ''Phantasy Star Collection''Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|PowerballGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|style="white-space: nowrap;"|PlayStation (R)Game Boy Advance|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology VolWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. 1''Bundled with Ganbare Goemon 2.
|-
|Shining ForceKirby Super Star|Game Boy Advance (R)Nintendo DS|style="text-align:left;"|Remake titled Titled "Shining Force: Resurrection of the Dark DragonKirby Super Star Ultra". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty systemExtra games, however worse graphic and audio quality compare to the originalenhanced graphics.
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|Shadow The Legend of the Beast|PlayStation 4 (R)|style="text-alignZelda:left;"|Different game with different gameplay.|-|Sonic <br>A Link to the HedgehogPast|Windows (E)Game Boy Advance<br>PlayStation 2 Switch (EU)<br>PlayStation 3 Windows (EU)<br>PlayStation 4 MacOS (EU)<br>PlayStation 5<br>Xbox 360 Linux (EU)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS(U)|style="text-align:left;"|To many to list here'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, but most consoles and the PC versions are emulatedmore shops, with some newer ports having exclusive featuresnew enemies. Link voice clips from "Ocarina of Time". The best Simplified difficulty (20 digs like PAL SNES version is the iOS/Android version, which features widescreen supportinstead of 25 in digging minigame, runs at 60 FPS (even in the Special StagesIce Dungeon layout), remastered audio, and new content. An unofficial '''PC /Switch:''' Unoffical native port of the iOSmade by fans by decompilation.[https://github.com/snesrev/zelda3][https://Android version is availablegithub.com/RadzPrower/Zelda-3-Launcher]
'''PCAndroid''' [https:/PS4/PS5github.com/XOneWaterdish/XSX/NS:''' Part of Sonic Origins.zelda3-android Android version]
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|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X"Mega Man & Bass" /S<br>Nintendo Switch<br>Android<br>iOS"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|Same deal as the first Sonic Only official English release. Worse audio. No dash button. Smaller screen resolution makes the Hedgehog game. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Originsborderline unplayable.
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|Sonic 3 & KnucklesMega Man X|WindowsDOS<br>Steam (E)GameCube<br>PlayStation 2 (E)<br>PlayStation 3 Portable (ER)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchiOS|style="text-align:left;"|'''PCDOS:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulatorDifferent aspect ratio, howeverworse audio, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablebuggy wall climbing.
'''PCGC/PS4/PS5/XOne/XSX/NSPS2:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|SNES version included in '''PC:'Mega Man X Collection'' . The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs collection also includes extra content like music player and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperart gallery.
'''PlayStation 2PSP:''' Based Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europeoriginal game.
'''GameCubeiOS:''' Is available Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in North Americaa certain order, but is blurrier compared to the PS2 versionoptional microtransactions.
'''PS4/PC/X360Switch/PS3XB1:''' Remade on a new fan-made engine which would later be used SNES and SFC versions are included in the iOS/Android versions of Sonic 1 and 2. Features widescreen support"Mega Man X Legacy Collection" with extra content including achievements, 60 FPS presentationmusic player, new contentart gallery, the ability to use the Sonic 2 Spin Dashchallenges, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issuesmore. There|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'s an unofficial port that implements newer updates from iOS''GC/Android versions that never made it onto PC, among other improvementsPS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
'''PC/PS4/PS5/XOnePC/XSXSwitch/NSXB1:''' Part of Sonic OriginsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
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|Sonic 3D BlastMega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''PCSNES:''' The 1997 PC port is based on the Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, :''' Remixed soundtrack and runs poorly on modern versions progress can be saved via memory card/RAM cart. '''PC:''' Port of WindowsPS1 version. Can Cannot be fixed with a fandirectly installed on 64-made wrapperbit OSes; you must extract the files manually. The 2010 re-release Files fail to save after reboot if this is the Genesis done. '''GC/PS2:''' PS1 version ran through an emulator, however, the director of the game has released a included in "Mega Man X Collection"Director. Loading times are eliminated. 's Cut''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" ROM hack that adds a password save systemwith extra content including achievements, music player, Time Attack modeart gallery, an overworld map with completion progresschallenges, bug fixes and other tweaksmore.
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|Space Harrier IIMetal Max 2: Kai|style="white-space: nowrap;"|Sega Genesis Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|New reimagination of '''GBA:''' Average port with a better font and worse music. You'll want to get the game included as part of Mega Drive / Genesis Mini 21. Uses an extended VRAM mode that 1 revision because the initial one is (canonically) only used by TeraDrive-only softwareso bugged and unplayable it had to be recalled. '''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
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|Target Earth|style="white-spaceOgre Battle: nowrap;"|PlayStation 4 (R)<br>PC (R)The March of the Black Queen|PlayStation|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
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|Wonder Boy in<br>Monster WorldRomancing SaGa|style="white-space: nowrap;"|Sega Master SystemWonderSwan Color<br>TurboDuo (R)PlayStation 2|style="text-align:left;"|'''Sega Master SystemWonderSwan:''' Demake of the original. Includes a password system over a battery backup save featureEnhanced graphics, new story scenario & side quest (Japan only).
'''TurboDuoPS2:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errorsEnhanced 3D graphics.
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|}Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.
==Sega Saturn=={| class="wikitable" style="text-align'''Switch:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' SNES version included in ''Collection of Mana'' with borders around the game.
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|BaroqueShin Megami Tensei|PlayStation 1<br>PlayStation 2 (R)Sega CD<br>Nintendo WiiGame Boy Advance<br>Nintendo Switch.iOS|style="text-align:left;"|'''SaturnSNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Japan onlyRedrawn graphics, remixed music, dungeons are rendered in 3D, has widescreen optioninterface similar to its sequel. Has an English patch.
'''PS1Sega CD:''' Japan onlyRedrawn graphics, has extra contentremixed music, but no widescreen support. Has an English fan translation patchcutscenes with voice-overs.
'''PS2GBA:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and moreRedrawn graphics. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based an English patch based on the PS2 version, has widescreen and progressive scan support, official localization used in the Japanese dub hack is availableiOS port.
'''SwitchiOS:''' Japan only, based Based on the Saturn original, includes the contents GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakeiOS.
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|Black / MatrixShin Megami Tensei II|Sega Dreamcast (R)PlayStation<br>PlayStation Game Boy Advance|style="text-align:left;"|'''SaturnSNES:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsan English patch by Aeon Genesis.
'''DCPS1:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chaptersSame deal as its predecessor. Not translated into English.
'''PS1GBA:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredSame deal as its predecessor. Not translated into English.
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|CuldceptSuper Mario World|PlayStation 1Game Boy Advance<br>Nintendo DSSwitch (U)<br>PlayStation 2Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PS1SNES:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some mapsThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
'''DSGBA:''' Based on PS1Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, fan translation is availableMario voice clips. Different Luigi sprites from either SNES version.
'''PS2PC/Switch:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
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|Cyber Troopers Virtual-OnSuper Mario World 2:<br>Yoshi's Island|PlayStation 2Game Boy Advance|style="text-align:left;"|Titled "Yoshi'''PS2s Island:''' Sega Ages 2500 releaseSuper Mario Advance 3". Changed graphics with a New levels, different art style, 60 FPS, Japanese releaseaudio.
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|Daytona USASuper Metroid|Microsoft Switch (U)<br>Windows(U)<br>PlayStation 3MacOS (U)<br>Xbox 360Linux (U)|style="text-align:left;"|'''SaturnPC/Switch:''' inferior looking Unofficial native port of the arcade running at 20 FPS, an enhanced version titled "Daytona USAmade by fans by decompilation: [https: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS//github.com/snesrev/sm], a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode. '''PC[https:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware//github'''PS3com/RadzPrower/360:''' Based on the arcade version best graphics 60 FPS and widescreen supportSuper-Metroid-Launcher].
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|Die Hard ArcadeStar Ocean|style="white-space: nowrap;"|PlayStation 2Portable (R)|style="text-align:left;"|'''PS2Titled "Star Ocean:''' Sega Ages 2500 First Departure". Only official English release. Changed graphics with a different art style. Japanese only.
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|Devil SummonerSuper Ghouls 'n Ghosts|PlayStation Portable<br>Game Boy Advance|style="text-align:left;"|'''PSPPS1:''' Slowdown removed. '''GBA:''' Widescreen and extra contentNew levels, Japanese releaseworse audio.
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|style="white-spaceTactics Ogre: nowrap;"|Devil Summoner - Soul Hackers<br>Let Us Cling Together|PlayStation<br>Nintendo 3DSPlayStation Portable|style="text-align:left;"|'''PS1:''' Extra content, Japanese First English release. Slightly enhanced music.
'''3DSPSP:''' Based on PS1Very enhanced, widescreen support, available in Englishmore features.
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|Dragon ForceTales of Phantasia|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|<br>Game Boy Advance<br>PlayStationPortable (R)<br>Andoid<br>Microsoft WindowsiOS|style="text-align:left;"|'''SaturnPS1:''' Original. Japan-exclusiveCleaner graphics, different sprites, but has fan translation. Best graphical new effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionpartial voice acting, food system, skits.
'''PS1GBA:''' Massively downgraded portBased on PS1 version but scaled down, missing texturesadditional content, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubsworse audio, hard mode balance mods)decreased framerate.
'''PCPSP (Full Voice Edition):''' "GRANDIA HD Remaster". Port based on the port of PS1 versionedition including GBA additional content plus full voice acting, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhacknew sprites.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360PSP ("Tales of Phantasia X Narikiri Dungeon"):''' Enhanced port PSP version with 16:9 aspect ratio, optional HD graphics, new gameplay options, even more additional content (Grade shop) and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="texta remade spin-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedoff.
'''PCiOS/Android:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead F2P port of the mesh effect shadow in the Saturn versionToP X. Perspective correction to remove polygon warpingSub-par translation. Increased draw distance. Higher resolution At least GBA one had better controls and interface than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voicesthis. Might have issues with modern OSNo longer available.
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|Panzer Dragoon|style="white-space: nowrap;Trials of Mana"|Microsoft Windows & (R)/<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 "Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''XboxSwitch/PS2PC (remake):''' Both versions differ from the Saturn original (PS2 being a slight update)Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. Also a modified PC build version initially came with the reviled DENUVO anti-tamper, but it was removed on Xbox August 2020 and DRM-free as an unlockable in Panzer Dragoon Ortaa result.
'''Switch(SNES port):''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox oneAn official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|PowerSlave/ExhumedUmihara Kawase|Microsoft WidowsNintendo DS<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchVita|style="text-align:left;"|'''PCDS:''' A completely different game while As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the PC is a straightforward FPS get compilation were ported from point A to point Bscratch with minor enhancements and slightly differently-sounding MIDI music, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for with the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCphysics properly implemented unlike all other ports.
'''Saturn (US Version)Vita:''' comes with an exclusive mini-As part of the third game called "Death Tank" that isn't , but only included in any other versionits Vita port. Seems like emulation.|}
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming ===Nintendo 64===The Nintendo 64 is much easier a difficult system to do. You even pick up ammo drops more frequentlyemulate, ensuring you’re always stockedand no emulator has a high degree of game compatibility. Levels have been redesigned to various degrees It may be easier to make for more enclosed areas. The frame rate was increased rely upon a port rather than try to 60 FPS, but emulate it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan onlyN64 Virtual Console]] releases on the Wii results in more accurate emulation, has an increased resolution hack to 22:15 aspect ratioeven making some unplayable games playable.
'''PSP/PS4{|class="wikitable" style="text-align:''' Japan only, runs in a letterbox retaining the original aspect ratio.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Nights into Dreams...Banjo-Kazooie|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3Xbox One|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game Added widescreen mode, generally better framerate and an enhanced graphics modedraw distance. The port to 360, PS3 Ice Key and PC is missing Secret Eggs are available if the user also has a few effects. All resavefile for "Banjo-releases include Tooie" or "Christmas Nights into DreamsBanjo-Kazooie: Nuts and Bolts". Removed Nintendo references, but lack versus mode and some of which were endearing. XBLA version is also included in "Sonic the Hedgehog into DreamsRare Replay".
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|Silhouette MirageBanjo-Tooie|PlayStationXbox 360<br>Xbox One|style="text-align:left;"|'''Saturn:''' Original, Japan onlyGenerally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here'''PS1 (Japanese version):''' Missing background graphicsRemoved Nintendo references, missing 2D parallax effects but has 2 extra bossessome of which were endearing'''PS1 (USA XBLA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedalso included in "Rare Replay".
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|Sonic RBlast Corps|Microsoft WindowsXbox One (E)|style="text-align:left;"|'''PC:''' Enhanced port with better Improved graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsbetter framerate.
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|Radiant Silvergunstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox 360(R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects Titled "Conker: Live and Reloaded". It's censored but has much better graphics, and English supportupdated multiplayer.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating '''Xbox One:''' "Rare Replay" includes an emulated version of the games at higher than native resolutionsoriginal. Many PS1 games were ported to WindowsNot sure if it's censored or not. However, some of these PC ports are difficult to run on modern Windows operating systemsHas more stable framerates and slightly better graphics than the original.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
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|Breath of Fire IIIDoom 64|PSPWindows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PSPPC:''': Adds Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen , higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality -of -life changesimprovements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and an extra minigamethe official 2020 port.
|-
|Breath The Legend of Zelda: Ocarina of Fire IVTime|PCGameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:'''PCBoth, the original game and the Master Quest are emulated at 480p. '''3DS: Has shorter load times ''' port is a remake with a better framerate, the blood and some of the violence was censored and includes an option for sprite smoothingit is missing some rumble features. The only  '''PC/Switch/Wii U:''' An unofficial port of the N64 version to be localized in Traditional Chinese (Taiwan)made by fans.[https://github.com/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
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|Crash Bandicoot Trilogy and Crash Team Racing The Legend of Zelda: Majora's Mask|PS4/Xbox One/PC/SwitchGameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''PS1GameCube:''': Originalhas audio glitches when moving between areas in Clock Town, framerate issues, and random crashes'''3DS:''PS4' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].|-|Jet Force Gemini|Xbox One/PC/Switch'''(E)|style="text-align: HD Remakesleft;"|Improved graphics, better framerate.
|-
|Chrono CrossKiller Instinct Gold|PS4/PC/SwitchXbox One (E)|'''PS1'''style="text-align: Original.'''PS4/PC/Switch''': Emulated version with worse performance than the originalleft;"|Improved graphics, better framerate.
|-
|Castlevania: Symphony of the NightPerfect Dark|PS1<br>Sega Saturn<br>Xbox 360<br>PSPXbox One<br>PS4/iOS/AndroidPC (U)|style="text-align:left;"|'''PS1Xbox:''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits versionImproved graphics, as well as the JPN PSN releasebetter framerate, reintroduced some of the English bugfixes and fixed the Nocturne easter eggonline multiplayer. A fan translation exists for those superior versionsXBLA version is also included in "Rare Replay".
'''SaturnPC:''' A unofficial port is [https: Japan-exclusive//github. Ugly stretched screencom/fgsfdsfgs/perfect_dark WIP]. Inferior performance |-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (more slowdown, longer loading timesR) Added some content (new areas, items, music, |style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and a playable Maria thatit's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restcapped at 30 FPS.
'''Xbox 360Dreamcast:''': Direct port of various changes from the PlayStation Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version. Removes loading timesalso has exclusive mini-games, six hidden Glob Crystal collectibles, and also FMVs replaces The Hall of Doors with The Isle of Doors for the North American world map. Michel Ancel (the Director) himself has previously stated that he believes that this version (Japanese is the best version strangely retained of the FMVs)game.
'''PSPPS2:''': Included in Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox'Castlevania: s House, and The Dracula X Chronicles'Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. It To date, Revolution is the only edition of Rayman 2 that lets players save when a level has a few very minor porting issues been only partially completed, but like all versions of the game, it still uses manual saves. This is content-wise also the definitive only versionin which the 1, based on the latest PS1 Japanese version000th Yellow Lum can be obtained normally. The script for However, despite the English version was rewritten numerous improvements and a Multi-5 translation was madeenhancements to the gameplay, to the dismay frame rate is not as smooth as the near-constant 60fps of some fans most interested in the memetic original voice acting. Didn't include any material Sega Dreamcast version, and certain graphical effects from that version, such as the Saturn version besides blue ring trails that accompany a redone Maria boss fightfully charged gold fist orb, and a playable Maria inspired from her ''Rondo of Blood'' movesetare also gone'''PS4[https:/iOS/Android''': Based on the PSP version as a standalone gamewww. Maria's gameplay was tweaked furtheryoutube. While made without IGA's involvement, some consider com/watch?v=UFNxZEPuF4g But it even better than the PSP versioncan reach 60fps through a hack on PCSX2].
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|Dino CrisisSin & Punishment|PCstyle="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>DCLinux (U)|style="text-align:left;"|'''PS1Nintendo DS:''' OriginalRemake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]
'''PCAndroid:''' Many Problems on modern systems, Unoffical native port made by fans using Dino Crisis the SM64 decompilation project.[https://classicrebirthgithub.com/index.phpVDavid003/dinosm64-crisisport-classicandroid-rebirth/ Classic REbirthbase] makes it the definitive version.
'''DC:''' Enhanced port with better graphics.
|-
|Dino Crisis 2Star Fox 64|PCNintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Final Fantasy VIITurok: Dinosaur Hunter|PC<br>SteamWindows|'''PCstyle="text-align:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.  '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.  A full remake of the game was first released on the PS4, and came later to left;"|Remastered for PC.
|-
|Final Fantasy VIIITurok 2: Seeds of Evil|PcWindows|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)style="text-align:left;"|Remastered for PC.|
|-
|Final Fantasy IXTurok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} ===GameCube==={|Same stance as FFVII and FFVIII's Steam releases.class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Final Fantasy TacticsBeyond Good & Evil|PSPPlayStation 2<br>iOS/AndroidXbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PSPPS2:''' Titled Inferior-looking port, wrong aspect ratio. '''Final Fantasy TacticsXbox: The War of ''' Was developed by another team so there are some minor changes to the Lionsenvironment. '''PC:'''Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. Includes extra content '''PS3/360:''' A HD remaster of the PC version, multiplayer supportBeyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, redone cutscenesthis results in black bars around the entire screen, and new game modesneedlessly constraining the image. Suffers from stretched aspect ratio and slowdown; these can be Those were fixed with unofficial patchesin the HD version. It also The PS3 version has a new translationbroken shadows.
'''iOS/Android:''' Based on The game creator said that the PSP GameCube version, with redone sprite work. Many consider this is the definitive versionbest.
|-
|Legend of ManaBilly Hatcher and the Giant Egg|Switch/PS4/PCWindows|'''Switch/PS4/PCstyle="text-align:''' HD Remaster with widescreen supportleft;"|Inferior to the original GameCube version in several ways - including poor optimization, redone musicimproper sound mixing, severe screen tearing and the option to turn off random encounterspoor controller support.
|-
|MediEvil Donkey Kong Jungle Beat|PSP<br>Wii|'''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version. '''PS4:''' |Titled "MediEvil RemakeDonkey Kong Jungle Beat New Play Control!" , controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and has its motion detection feature to clap. To accommodate the best graphicsmore traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|Mega Man 8|Sega SaturnThe Legend of Zelda:<br>GC/PS2<br>PS4/Xbox One/Switch/PCThe Wind Waker|Wii U|'''Saturnstyle="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad''' Original releases touchscreen, with no need to pause the game. Initially intended some items, such as the only version because Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of corporate politics and SCEAitems is achieved through either the right analog stick or the gamepad's anti-2D stancegyroscope, though it ended up releasing on PS1 as wellthere is an option to disable the gyroscope. Saturn version has exclusive content not included in Some cutscenes where Link makes a facial expression silently have voices added to match the PS1 versionexpressions. The ending cutscene and staff credits, or any future versions (as those which were based on prerendered in the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissionsoriginal game, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)are now fully real-time cutscenes in the remaster. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of an anthology compilationHowever, ''Mega Man Anniversary Collection''. Port based on the PS1 version. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages smooth transition effects from this game but is based on the PlayStation version. Completely removed loading times. A spinoriginal cutscenes have been replaced by fade-to-offwhite effects, Rockman & Fortepresumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, was released on which plays upon the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have start of a PlayStation". It reuses Mega Man 7's game enginenew file, Mega Man 8's graphicsis skippable, and includes completely new levelsbut no other cutscenes are.
|-
|Mega Man Legends|PCThe Legend of Zelda:<br>N64Twilight Princess|Wii<br>PSPWii U|style="text-align:left;"| '''PCWii:''' Music doesnThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controllerthe original GameCube version (except in Japan, where they released both versions simultaneously).
'''N64Wii U:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridgeHD Remaster with [https://zeldawiki. Released as Mega Man 64 in North America.  '''PSPwiki/wiki/The_Legend_of_Zelda:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Mega Man Legends Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|PCstyle="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>PSPWindows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'PC:wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player'' Exclusive to Japan s choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and TaiwanMithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Does not work on modern video cardsAdditionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PSPPS3/PC:''' Standard port with widescreen support and minor additional contentBased on the PS2 version. Released only in Japan|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
|-
|Mega Man X4Rayman 3|Sega SaturnPlayStation 2<br>PCXbox<br>PS2/GCWindows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS1GameCube:''' Originalbest shadows and water effects. Has an undub ROM hack exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that replaces the hilariously bad English dub with the Japanese voices and has can be accessed by using cheats. Has an optional retranslation versionHD Texture Pack.
'''SaturnPS2:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 versionInferior looking. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
'''PCXbox:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this Widescreen option is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drivejust 4:3 stretched.
'''PS2/GCPC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubeThe ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". Based on the PlayStation The PC versionis also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''PS4PS3/XOne/Switch/PC360:''' Featured as part HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?'Mega Man X Legacy CollectionIn Rayman 3 HD, this line is censored to 'What is going on here?' . Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some new challenge stages from this other in-game but is based on the dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version. Completely removed loading timeswith widescreen support.
|-
|Mega Man X5Sonic Heroes|PS1PlayStation 2<br>PC<br>PS2/GCXbox<br>PS4/Xbox One/Switch/PCWindows|style="text-align:left;"|'''PS1GameCube:''' OriginalL & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Has some excellent ROM hacking support Sound mixing is very poor, as the sound effects are loud enough to reimplement missing content and add quality of life changesdrown out the voices. The Chao in the special stages is way less audible.
'''PCPlayStation 2:''' Uses 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a different font for decidedly unclean image. offers the audio language selection in-game text from its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the PlayStation versionenergy indirect textures are brighter. May not run properly on Windows 8 or laterThe NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
'''PS2/GCXbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same as reason, the other games in ''Mega Man X Collection''audio is downsampled to 32000 Hz.
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection: Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn' t enable full dual-analog. contains HUD textures with some new challenge stages from this fewer compression artifacts than those in other versions. The shading in-game but is based also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the PlayStation version. Completely removed loading timesTeam Select screen upon being selected.
|-
|Mega Man X6style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PS1PlayStation 2<br>PCXbox<br>PS2/GCWindows<br>PS4/Xbox One/Nintendo Switch/PC|style="text-align:left;"|'''PS1PlayStation 2:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslationInferior-looking port.
'''PCXbox:''' Released only in Korea and some other parts of AsiaLacks projected shadows.
'''PS2PC/GCNSwitch:''' same as the other games in ''Mega Man X Collection''HD Remastered. Lacks projected shadows. Some of the voice|-acting is missing in this version.|}
'''PS4/XOne/Switch/PC===Nintendo Wii==={| class="wikitable" style="text-align:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Metal Gear Solidstyle="white-space: nowrap;"|Crash: Mind Over Mutant|PS1style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PCPlayStation 2<br>GC (R)Xbox 360|style="text-align:left;"|'''PS1DS:''' Original. A later Japanese version refull-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions"fledged demake - 2D platformer with 3D graphics.
'''PCPlayStation Portable:''' Port most downgraded graphics, lack of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]cooperative multiplayer.
'''PC Master Collection (E)PlayStation 2:':'' Offers both og and integral versiondowngraded graphics, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this versionCarbon Crash as playable character for second player instead of Coco Bandicoot.
'''GC (R)Xbox 360:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gameenhanced graphics.
|-
|Moon Remix RPG Adventure Muramasa: The Demon Blade|Switch/PCVita|'''Switch/PCstyle="text-align:left;"|Titled "Muramasa:''' Official translationRebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.
|-
|PaRappa the RapperNo More Heroes|PSPPlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PSPPS3/X360:'''Adds widescreen supportA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, adability to warp straight to any Side-hoc multiplayerJob or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song remixes as DLCand Ubisoft trailer were removed. Doesn't require motion control. Might suffer from slight input lag, which can be fatal for those who played A retry option was added. '''Windows:''' Based on the original releaseSwitch version. Does not support mouse and keyboard - controller only.
|-
|Persona No More Heroes 2: Eternal PunishmentDesperate Struggle|PS1Nintendo Switch<br>PSPWindows|Part two of style="text-align:left;"|''Persona 2'Wii:'. Also known as ''Persona 2: BatsuNA and PAL versions have different music. The PAL version is also censored.''
'''PS1Switch:''' Available in Japanese Uncensored and English. Retains save compatibility with Innocent Sin to unlock content, in all versionshas the PAL music.
'''PSPWindows:''' Available only in JapaneseBased on the Switch version. Fan translation project in development hell. Enhanced port: widescreen Does not support, a revamped UI, updated cutscenes, an optional updated OST, mouse and selectable difficulty levelskeyboard - controller only. Poor porting with many crashes.
|-
|Persona 2: Innocent SinPandora's Tower|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2style="text-align: Tsumi.''  left;"|'''PS1Wii:''' Available only in Japanese. A fan translation is available. '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, NA version has a revamped UIlot of bugs, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to which not presented in the originalPAL version.
|-
|RaymanResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PC/Sega Saturn/N64PlayStation 3|Too many changes to list herestyle="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection"The definitive version is a fan remake called ''Rayman: Redemption'Doesn't require motion control.
|-
|Resident EvilRodea - The Sky Solider|PS1Nintendo 3DS<br>SaturnNintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PCPlayStation 4<br>DSXbox One<br>GCNintendo Switch|style="text-align:left;"|'''PS1PC/PS4/Xbox One:''' OriginalTitled "Sonic Colors: Ultimate". Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cutAdds 60 FPS, more gameplay modes, but includes better character modelsgraphics and new soundtrack, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and which is considered worse (PC has a different OST that can only be described as...different. Must be heard mod to be believedrestore the original one).
'''SaturnSwitch:''' Worse performanceSame as above, but 30 FPS. Includes an extra game mode|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
'''PCSwitch:''' Has compatibility issues with modern OSesHD Remake. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/residentRedefines graphics in high-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive versiondefinition quality and redesigns key characters'''DS:''' Enhanced port Most music tracks are remastered with a Classic mode that is faithful to new recordings, and the original PlayStation experience user interface and a Rebirth mode that uses the touch menu screen in interesting waysare also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese'''GCA new epilogue story called Xenoblade Chronicles:''' As ''Resident Evil HD''Future Connected. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveTime Attack is a new feature.
|-
|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.}
'''N64===Sega Master System==={| class="wikitable" style="text-align:''' Compressed assets, varies between 240p and 480i. New features.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-'''Dreamcast|style="white-space:''' 480p. Even more features.nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)'''PC|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English. A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Resident Evil 3Hokuto no Ken|Dreamcast/GC<br>PCPlayStation 2 (R)|'''Dreamcast/GCstyle="text-align:left;"|2,5D reimagination of the game released as ''' 480p, more featuresSEGA AGES 2500 Series Vol'''PC11:Hokuto no Ken''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and Xbox.
|-
|Revelations: PersonaPhantasy Star|PS1Sega Saturn<br>PCPlayStation 2 (R)<br>PSPGameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn'''PS1:Partial emulation used in ''Phantasy Star Collection' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original. Features music only in FM Sound Unit as streamed data files. Japan-only.
'''PCPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' Released . Features updated graphics and sounds. Japan-only in Japan. Very far from a technical achievementFan translation is available.
'''PSPGBA:''' Titled Emulated version included as part of ''Shin Megami Tensei: PersonaPhantasy Star Collection''. It has additional content as well as widescreen support, a revamped Features several arrangements on UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questDoes not feature FM Sound Unit music.|-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' OriginalNot released inside Japan.
'''PS4/Xbox One/PC/SwitchJ2ME:''' HD RemakesFull remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
|-
|Suikodenstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|PS1TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>Sega SaturniOS (R)<br>PCAndroid (R)<br>PSPAmazon Luna (R)|style="text-align:left;"|'''PS1TurboGrafx-16''':Known as ''Dragon' Originals Curse'' in US and ''Adventure Island'' in Japan. Save compatibility with Suikoden 2Features updated graphics, music, and sound.
'''Saturn:Game Gear''' Japan-: Slightly different maps and prices around shops. Released only. It is an enhanced port including new locations, new enemies, enhanced colors, in Europe and a new opening full-motion video, but with longer load times and some visual effects being removedJapan.
'''PCJ2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Compatibility issues with modern PCs.
'''PSPPS4/NSW/XBO/WIN/iOS/AND/Luna:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for Full remake of the larger screen area) and fixes a couple of glitches. Adds a couple of more, game known as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1. '''PCWonder Boy:The Dragon's Trap'' Taiwan-only. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Vandal Hearts
|PS1<br>Saturn<br>PC
|'''PS1:''' Original
 
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
 
'''PC:''' Korean-only.
|-
|Wipeout 2097
|PC/Saturn
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Dreamcast=Sega Genesis===Since the system died early, many of its games were ported to other consoles. 
{| class="wikitable" style="text-align:center;"
! scope="col"|GameName
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi 2|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation Portable3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games HD remake with widescreen support, but missing 3 songs updated graphics and has bad controls. It has custom soundtrack supportretreated gameplay.
|-
|style="white-space: nowrap;"Earthworm Jim|Ecco the Dolphin:Xbox 360 (R)<br>Defender of the Future|PlayStation 23 (R)|style="text-align:left;"|Lower quality texture HD remake with updated graphics and resolution, but better visual effects and some modelsretreated gameplay. Missing the extra levels from the Sega CD version.
|-
|HeadhunterLunar: The Silver Star|style="white-space: nowrap;"|PlayStation 2(R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|Lower quality port'''PlayStation:''' Remake with increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. '''iOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
|-
|Hundred SwordsPac-Attack|Microsoft Windowsstyle="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''DreamcastPlayStation:''' Japanese onlyPartial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
'''PCGBA:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:'Included as part of '' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another Pac- titled '''MDK2 HD'Man Collection'' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
'''PlayStation 2PS2/GC/Xbox/PC:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges Remake from ''Namco Anthology Vol. 2'' included in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls''Pac-Man World 2'' as unlockable extra.
'''WiiPS3/X360/PC:''' Based on Emulated version of the PS2 game included as part of ''Pac-Man Museum''. PC versionwas been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', but which includes emulation of the audio has been compressed and shadows have been removedSNES version instead.
|-
|ShenmuePhantasy Star II|Microsoft WindowsPlayStation 2 (R)<br>PlayStation 4GBA<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox OnePlayStation 2:''' As part of compilation, titled Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. '''GBA:'Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to Port of the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-game available as part-2.594 a lot of bugs]''Phantasy Star Collection''.
|-
|Shenmue 2Phantasy Star III|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox OneGBA|style="text-align:left;"|'''Xbox:''' Omissions Port of visual references to the Virgin Mary. '''PC/PS4/Xbox One:''' As game available as part of compilation, titled ''Shenmue I & IIPhantasy Star Collection''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5<br>Part 2Powerball|style="white-space: nowrap;"|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows(R)|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of '''Dreamcast:'Namco Anthology Vol. 1'': Japanese only, fan translation is available. runs at 25 FPS.|-'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.|Shining Force|Game Boy Advance (R)'''PC|style="text-align:left;"|Remake titled "Shining Force:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some Resurrection of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being playedDark Dragon"'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has The changes included an option to set expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the frame rate gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being playedoriginal.
|-
|Skies Shadow of Arcadiathe Beast|GameCubePlayStation 4 (R)|style="text-align:left;"|Updated Different game with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)different gameplay.
|-
|Grandia IISonic the Hedgehog|Windows (E)<br>PlayStation 2(E)<br>PlayStation 3(E)<br>PlayStation 4 (E)<br>Microsoft WindowsPlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PS2:''' To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is technically inferioravailable.
'''PC/PS4/PS5/XOne/XSX/NS:''' original version has a plethora Part of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugsSonic Origins.
|-
|Phantasy Star OnlineSonic the Hedgehog 2|GameCubeWindows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox360 (E)<br>Microsoft WindowsXbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are Same deal as the first Sonic the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain itemsHedgehog game.
'''XboxPC/PS4/PS5/XOne/XSX/NS:''' A decent portPart of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''GameCubePC:''' A decent The 1997 PC port. Has another versionalso comes standalone versions of Sonic the Hedgehog 3, titled "Phantasy Star Online: Episode I Sonic & II Plus"Knuckles, and Blue Spheres, but replaces a number of music with different tracks. It adds challenge mode and some missions that were only available Music playback is replaced by synthesized MIDI, which is in online modepoor quality thanks to the stock Windows wavetable synth. Can be played in offline modefixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
'''PC/PS4/PS5/XOne/XSX/NS:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably ChinesePart of Sonic Origins.
|-
|Resident EvilSonic CD|Windows<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Titled ''Resident Evil Code'PC: Veronica X''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. Features additional cutscenesA newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. It was also released on Dreamcast after the original "Code: Veronica"Can be fixed with a fan-made wrapper.
'''PS2PlayStation 2:''' Doesn't support progressive scanBased on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.
'''PS3/360GameCube:''' Changes Is available in North America, but is blurrier compared to the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese onlyPS2 version.
'''XboxPC/X360/PS3:''' The intro was improved Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and added online capabilities2. An English prototype in a complete state - Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with only minor text errors present - was leaked onlineinstrumental versions due to licensing issues.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|There'''PS2:''' Lower quality s an unofficial portthat implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
'''360:''' HD Port with widescreen support. '''PC/PS4/PS5/XOne/XSX/NS:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4Part of Sonic Origins.
|-
|Sonic Adventure3D Blast|GameCubeWindows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>Microsoft WindowsPC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Xbox 360Monster World|style="white-space: nowrap;"|Sega Master System<br>PlayStation 3TurboDuo (R)|style="text-align:left;"|Titled ''Sonic Adventure DX'Sega Master System: Director's Cut''Demake of the original. Features updated character models and Includes a password system over a new mission modebattery backup save feature. Doesn '''TurboDuo:''' Released as ''The Dynastic Hero''t include Chao Adventure . Features different sprites and music due to a lack ownership of VMU. The 2003 version includes unlockable Game Gear gamescertain elements by Sega. The GC US version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port also has tons of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)grammatical errors.
|-
|Sonic Adventure 2
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|}
==PlayStation 2=Sega Saturn===
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame! scope="col"|Windows! scope="col"|GCN! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|DS! scope="col"|PS3! scope="col"|360! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows PhonePlatforms
! scope="col"|Notes
|-
|BullyBaroque||||✓||✓PlayStation 1<br>PlayStation 2 (UR)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.|✓||||||✓|✓||Wii'''PS1: Cropped ''' Japan only, has extra content, but no widescreensupport. Has an English fan translation patch.360/PC'''PS2: Cropped widescreen''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Explosions Has removed blur, 60fps, and punching noises are completely different(albeit broken) Japanese dub hacks. Edward 's glasses are now gold. The gnomes show up as soon ''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the game startsJapanese dub hack is available.
Vita'''Switch: [https://github.com/TheOfficialFloW/bully_vita Unofficial ''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port]and the remake.
|-
|Chaos LegionBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.|||||||||||||||PC'''DC: A port based on the international versions of ''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game which altered gameplay elements, nerfed the player charactereasier, added many anime cutscenes and new enemies while tweaking existing onesanime art style for the characters, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM the ending was expanded with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www2 extra chapters.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https '''PS1:''' a demake of the Dreamcast version titled "Black//robpol86.com/imagecfg.html ImageCFG] on Matrix +", anime cutscenes were removed, the fixed executable to make it use a single CPU core)original art style was restored.
|-
|Crash Bandicoot: The Wrath of CortexCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2||✓|||||||||||||||The Xbox version of the game features reduced loading times and improved graphics (extra effects).|style="text-|Devil May Cry 1-3|✓|||||||✓|✓|||✓|✓|✓|||align:left;"|PS3/360/PS4/Xbox One'''PS1: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur''' Some cards are deleted and it becomes other cards, depth of field) and has audio bugsabolish a negotiation rule. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth Addition of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixedsome maps.
DMC3SE PC'''DS: Poor port from a third-party developer. the port in the HD collection ''' Based on PS1, fan translation is superioravailable.
DMC HD Collection PC'''PS2: Direct port of ''' Despite being called "Culdcept" this is actually the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modesequel "Culdcept 2".
|-
|Disgaea: Hour of DarknessCyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|||||✓||||||PC'''Saturn: Has content from ''' inferior looking port of the PSP arcade running at 20 FPS, an enhanced versiontitled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, but suffers from poor porting issues (ecompatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.g. locked internal resolution, bugs not present in other  '''PC:''' both Saturn versions). A mod exist were ported to fix many of these pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues and beyondwith modern hardware.Switch'''PS3/360: Improved ''' Based on the arcade version with HD sprites best graphics 60 FPS and QoL changeswidescreen support.
|-
|Disgaea 2: Cursed MemoriesDie Hard Arcade|PlayStation 2||||✓|||||||style="text-align:left;"||||||PC'''PS2: Features content from the PlayStation 2 and PSP versions, higher resolution ''' Sega Ages 2500 release. Changed graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versionswith a different art style. Japanese only.
|-
|Dragon Ball Z: Budokai 1,3Devil Summoner|PlayStation Portable|style="text-align:left;"||||||✓|✓|||||||||GC'''PSP: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. '' Widescreen supportand extra content, Japanese release.
|-
|Dragon Ball Zstyle="white-space: Budokai Tenkaichi 2,3nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||||||||||||||'''3DS:''' Based on PS1, widescreen support, available in English.
|-
|Dragon Quest VIII: Journey of the Cursed KingForce|PlayStation 2|||style="text-align:left;"|||||||✓||||✓|✓||3DS'''PS2: Include extra content but inferior ''' Sega Ages 2500 release. Changed graphicswith a different art style. Japanese only.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|||||||style="text-align:left;"|'''Xbox360: Titled "The director's Cut"'' Enhanced port with 16:9 aspect ratio, has extra things added such as a first-person modeoptional HD graphics, a survival mode, a new endinggameplay options, and more costumes to unlockexpanded multiplayer modes.
|-
|Fatal Frame 2Manx TT Super Bike|Microsoft Windows|style="text-align:left;"||✓||||||||||||||Xbox'''Saturn: Titled "The director's Cut"''inferior looking port of the arcade running at 30 FPS, has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock8 player multiplayer was removed.Wii'''PC: Titled "Project Zero 2: Wii Edition" Based ''' The PC conversion, based on Xbox Version. The the Saturn game no longer uses fixed camera angles present in , offered enhancements to the first three games, visuals and gameplay modes. Full bike shadows instead of using the over-mesh effect shadow in the-shoulder angleSaturn version. The player is provided with a map on the screen Perspective correction to compensate for this changeremove polygon warping. A minor two-player mode is also supported in the main storyIncreased draw distance. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from Higher resolution than the original have been extended as wellarcade version. The game is no longer determined by what difficulty has been selected3dfx compatibility for filtered textures. Instead8 player multiplayer, endings are now determined by how the player plays like the arcade game. The game has a new theme song, not in the originalNewer voices. A new mode, Haunted House, has been added, replacing Mission ModeMight have issues with modern OS.
|-
|Final Fantasy X, Final Fantasy X-2Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|||✓||✓||||✓|✓|✓||||Based on '''Xbox/PS2:''' Both versions differ from the international versionSaturn original (PS2 being a slight update). Redone character modelsAlso a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta. Rerecorded soundtrack (optional  '''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and PC versions) is hit-or-missXbox one.
|-
|God of War, God of War IIPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||✓||✓||||||||||Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|style="text-|Grand Theft Auto III|✓/✓(R)||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓|align:left;"|'''PC: Besides ''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the original port2022 remaster for Xbox One, New "Definitive Edition" has been released which is made with Unreal Engine PlayStation 4, with enhanced graphics but introduced more bugs Switch, and issuesPC.
XOne/Switch'''Saturn (US Version): Definitive Edition''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
PS4'''PSX: Original one ''' auto-aim doesn’t work as "PS2 Classic"well, emulatedwhich makes hitting the smaller enemies more irritating. Definitive Edition Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also availablego down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
iOS'''PSP/AndroidPS4: Added checkpoint mechanism''' Japan only, runs in a letterbox retaining the original aspect ratio.
|-
|Grand Theft Auto San AndreasNights into Dreams...|✓/✓(R)Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||||✓(U)||✓'''PS2/✓(E)|✓|||✓(R)|✓(E)360/✓(R)|✓(E)PS3/✓(R)|✓|✓|✓|PC: [https://www''' Features both the original game and an enhanced graphics mode.youtube.com/watch?v=YhA1rjd91p0 Many The port to 360, PS3 and PC is missing a few effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New All re-releases include "Definitive EditionChristmas Nights into Dreams" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs lack versus mode and issues, and some game mechanisms are being altered such as "Sonic the thruster angle adjustment of HydraHedgehog into Dreams". UWP (Windows Store) version is also available|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, which is the same as mobile versionJapan only.
X360'''PS1 (Japanese version): Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
PS3'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="text-align:left;"|'''PC: PS3 native one is ''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the same as X360music. PS2 backward compatible version is also availableHas problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support. |}
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles.
PS4{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: As nowrap;"PS2 Classic|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, emulatedbut missing 3 songs and has bad controls. Definitive Edition is also availableIt has custom soundtrack support.|-XOne|style="white-space: Definitive Edition. X360 version is also available via backward compatibility.nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2Switch|style="text-align: Definitive Editionleft;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2iOS/Android/Windows Phone|style="text-align: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedleft;"|Lower quality port.
|-
|Grand Theft Auto Vice CityHundred Swords|✓/✓(R)Microsoft Windows||✓|||||✓style="text-align:left;"||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Dreamcast: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling''' Japanese only.
PS4'''PC: As ''' Available in English. Dialogue options and some plot points were cut, so the "PS2 ClassicPerson/King", emulated. Definitive Edition mechanic is also available. XOne/Switch: Definitive Edition. iOS/Android: Added checkpoint mechanismmissing.
|-
|IcoJet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|||||||||||Runs in full 1080p and is based on Remake that changes the game from first-person view to third-person. PAL version, so the extra content from that version is includedrelease only (50 Hz). Supports Stereoscopic 3DNo English dub.
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|Jak and DaxterMDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''PC: Sub''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another -titled '''MDK2 HD''' - features high-definition 3D models, cropped widescreenreworked textures, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun improved lighting, and remastered music tracks but suffers from frame rate issues and the Night Green Sun are no longer in the skyglitches.
Vita'''PlayStation 2: same as above''' Titled "MDK2: Armageddon", features bigger switches, suffers from a massive slowdownwider ledges in platforming sections, making it unplayableweaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/PS5Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox: Emulated''' Omissions of visual references to the Virgin Mary.
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|Jak IISpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.|✓|'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.|✓|'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.|-|Skies of Arcadia|GameCube|style="text-align:left;"||✓Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (Emusic for the entire game and all other sounds alike)|||PS3has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: Subthe size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-HDgame ("Pinta's Quest") was completely removed, cropped widescreenwhich, Many considering that Pinta was a fully developed separate 3D character model in-the original game explosions retain , essentially means Gamecube's port completely lacks the white screen effect said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a prolonged amount of time.Sig bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and Metal heads rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a shiny, silver armor texture as opposed to significant difference from the original muddy brown textureDreamcast release.Some of Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the music is missing some notes. For examplesaid quest completely uncompletable, pun not intended, in any versions of this game other than the Haven City music while said very first original Japanese release on a zoomer will miss some notesthe Dreamcast and later Gamecube ports of it).In the cutscene |-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The Secret to Making a Bombnewest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style=", when Kor reveals his true identity, his face is texturetext-less align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and defaults to titled "Phantasy Star Online: Episode I & II". Containing a solid blacknew "Episode 2" and three new playable classes. This Forces are the only happens the first time job that the system plays the cutscenecan use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
Vita'''Xbox: same as above, suffers from a massive slowdown, making it unplayable''' A decent port.
PS4/PS5'''GameCube: Emulated''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
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| Jak 3Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|||||✓||✓|||||||✓(E)|||PS3style="text-align: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene left;"Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak|Titled ''s hair retains JakResident Evil Code: Veronica X's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removedFeatures additional cutscenes. The box It was also released on Dreamcast after the photo itself is found in is still presentoriginal "Code: Veronica".
Vita'''PS2: same as above, suffers from a massive slowdown, making it unplayable''' Doesn't support progressive scan.
PS4'''PS3/PS5360: Emulated''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||'''360:''' HD Port with widescreen support.|||✓|||||✓|✓||||16'''PC/PS4:9 aspect ratio support. Altered character models''' Titled ''Rez Infinite'', musicbased on X360 port with new levels. Based Made on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA gameUE4.
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|Klonoa 2: Lunatea's VeilSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||||✓|||||✓|✓||||PC/PS4/Xbox One/SwitchTitled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a remake in unity engine using lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the same engine with better lightninglast. Unofficial patches to fix many issues exist for the PC release(s)
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|ManhuntSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}||||===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|✓(E)Breath of Fire III|PSP||Xbox'''PSP''': Stretched by defaultAdds widescreen support, missing visuals effectsPC: Based on the Xbox versionquality of life changes, missing even more visual effects has issues with modern hardware Which can be patchedand an extra minigame.
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|Mega Man X7|✓|||Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.||✓|✓|✓||||'''PS4/Xbox One/PC/Switch''': A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2HD Remakes.
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|Mega Man X8|✓|||||Chrono Cross|PS4/PC/Switch|'''PS1''': Original.||||✓|✓|✓||||'''PS4/PC/Switch''': Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 Emulated version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother worse performance of than the PC versionoriginal.
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|Metal Gear Solid 2Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. '''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
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|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
PC Master Collection: Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.
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|Metal Gear Solid 3Final Fantasy VII|PC<br>Steam|||||✓||✓|✓|||||||||PS2'''PC: Original''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. 60 fps and widescreen support are via hacksThe music can be fixed with a mod.PS3/360/Vita'''Steam: HD ports based ''' The recent PC release on Subsistence.60 FPS. Widescreen support. Missing Metal Gear OnlineSteam fixes all issues, Secret Theater, Snake vsmaking it the current definitive version. Monkey, PS4 and Guy Savage. Certain visual effects are reduced to iOS ports of the point where they are seemingly missing such as depth of field recent PC release have been released, later followed by Switch and rainXbox ports.PC Master Collection: Based A full remake of the game was first released on the HD CollectionPS4, use this [https://github.com/Lyall/MGSHDFix mod] and came later to fixPC.3DS:[https://metalgear|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release.fandomThe recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin Sphere||||||✓||✓||||Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The original War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game: re-released digitally through PlayStation Network for PlayStation 3modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
Odin Sphere Leifthrasir'''iOS/Android: an HD remaster (''' Based on the original game PSP version, with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vitaredone sprite work. Many consider this the definitive version.
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|OkamiLegend of Mana|Switch/PS4/PC|||✓||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, but there is a 60fps hack for and the PS2 versionoption to turn off random encounters.
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|Onimusha: WarlordsMediEvil |PSP<br>||✓|||||||||||||||A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as '''PS4 :''' Titled "MediEvil Remake" and Xbox One. Has higher resolution and updated models. But retains has the original SD backgrounds, and doesn't include any update from the Xbox versionbest graphics.
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|Phantom BraveMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||✓'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.|✓|'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.||A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |-|Mega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||||||Wii'''N64: Enhanced port with updated ''' Simultaneously better and worse in the graphics and new content (extra story chapter, new characters, and new items)department. The sound is compressed so it can fit on a cartridge. Loading times are nearly non-existentReleased as Mega Man 64 in North America.
'''PSP: Based ''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on the Wii version with extra recruitable charactersis done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.
PC'''PSP: Features ''' Standard port with widescreen support and minor additional content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI. Released only in Japan.
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|Persona 3Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)|✓|✓'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.||'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.||'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||PS3: As "'''PS2 Classic", emulated.PSP/GC: Titled Persona 3 Portable. Option to play ''' same as a female protagonist. Let you control the other party members games in battle and guard, similar to Persona 4''Mega Man X Collection''. Lacks "The Answer"  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Persona 3 FESthis game but is based on the PlayStation version. No FMVsCompletely removed loading times.
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|Persona 4Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||✓'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||✓'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|||||||PS3'''PS1: As ''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "PS2 ClassicVR Missions", emulated.Vita/'''PC: Enhanced port ''' Port of the ''Integral'' version, with extra some altered content(Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Some voices have changed Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the English dubGOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
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|Ratchet & ClankMoon Remix RPG Adventure |Switch/PC|||||✓||✓||||||||||PS3'''Switch/VitaPC: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays' Official translation.
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|Ratchet & Clank: Going CommandoPaRappa the Rapper|PSP|||||✓||✓||||||||||PS3/Vita'''PSP: cropped '''Adds widescreensupport, In the options menu (either main menu or inad-game) a new option called subtitles appearshoc multiplayer, but can never be toggled in the PlayStation 3 versionand song remixes as DLC. Subtitles Might suffer from slight input lag, which can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to fatal for those who played the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Ratchet & ClankPersona 2: Up Your Arsenal||||||✓||✓|||||||Eternal Punishment|PS1<br>PSP||PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These Part two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation Persona 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom''. Some particle effects are missing, such Also known as some bloom particles and loading screen effects on Aquatos''Persona 2: Batsu.''The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option '''PS1:''' Available in the Pause menu will exit the whole pause menuJapanese and English.When using the Tyhrra-Guise Retains save compatibility with Innocent Sin to interact with tyhrranoidsunlock content, there is no variation in the key tone regardless of which button is pressed during the rhythm gameall versions.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues'''PSP:''' Available only in Japanese.In offline or online multiplayer matches, there is no longer music while waiting before the startFan translation project in development hell. In additionEnhanced port: widescreen support, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weaponsa revamped UI, gadgetsupdated cutscenes, missionsan optional updated OST, and planets can be accessedselectable difficulty levels.
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|RatchetPersona 2: DeadlockedInnocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||||✓||||||||||though there are no new textures or model refinements '''PSP:''' Available in Japanese and graphics match the native texture resolution on PlayStation 2English. Players have noted Enhanced port: widescreen support, a few issues with the cinematicsrevamped UI, with some full-motion video cinematics being improperly rescaledupdated cutscenes, in-game cinematics sometimes suffering camera and graphical glitchesan optional updated OST, and the inability to turn on subtitlesselectable difficulty levels. There are also Criticized for some framerate mild censorship and technical glitches reported in losing its tone compared to the gameplayoriginal. The port features PlayStation Network multiplayer functionality, though the four|-player local play is no longer supported and is limited |Rayman|PC/Sega Saturn/N64|Too many changes to two-player local play, and eight-player multiplayer list here. The definitive version is limited to sixa fan remake called ''Rayman: Redemption''.
|-
|Red FactionResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||||||||||'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks some visual effects minor stability issues that are only on ps2the other HD versions have.
|-
|Shadow of the ColossusResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||||✓|||||✓ (R)|'''Dreamcast:''' 480p. Even more features.||||PS3'''PC: Stable frame-rate (30 FPS locked)''' 1999 PC version has poor compatibility with modern OSes. runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look Has a little off unless you disable those video modes. Based on the PAL Japan-only release but in 2006 that is missing some minor bonus content from that version. Due to some questionable changes somewhat more playable on modern OSes, has the climbing physicshighest quality FMVs, several of and combines Leon and Claire's games into one similarly to the time attack fights are imbalanced in this N64 version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frameUsing Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rate tanks even lower than rebirth/ Classic REbirth] makes it does on the PS2 definitive version with it enabledwhile translating the game into EnglishA HD remake was released for PC, PS4:Remakeand Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Shin Megami Tensei: NocturneResident Evil 3|Dreamcast/GC<br>PC|||||||||||✓|✓|||||PS2'''Dreamcast/GC: Original. "Hardtype" Hack for an increased challenge''' 480p, more features.Switch/PS4'''PC: Redone character models. Better Visual effects. Has ''' 2000 PC version has improved pre-rendered backgrounds and the ability to choose which skills to transfer to demonsskip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. New easy mode, A blur will appear Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the sides highest quality FMVs, but carries many of the screen every time there is FMV, in order to fill same problems as the screenoriginal 2000 release. Using Resident Evil 3 [https://classicrebirth. still uses compressed audiocom/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version. A HD remake was released for PC, PS4 and Xbox.
|-
|Silent Hill 2|✓||✓|||||✓|✓|||||||Revelations: Persona|PS1<br>PC<br>PSP|Windows'''PS1: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues ''' Original English script includes Americanized names and adds a 16:9 aspect ratioremoved Snow Queen quest, 60fps, higher quality FMV, and more, making it but isn't that far from the definitive versionoriginal.
Xbox'''PC: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default''' Released only in Japan. Can run at 480pVery far from a technical achievement.
Windows'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, Xboxa revamped UI, updated cutscenes and OST, and PS2 "Directors Cut (EU)selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Greatest Hits (US)" versions contain bonus materialSwitch|'''PS1:''' Original.
PS3'''PS4/360Xbox One/PC/Switch: ''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayRemakes.
|-
|Silent Hill 3Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓|✓'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.|||||PS3/360'''PC: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast''' Taiwan-only. Same Compatibility issues as Silent Hill 2 HD, but even worse. Again; stay far awaywith modern PCs.Windows'''PSP: The PC version adds improved flashlight lighting, the ability ''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to save at any time during accommodate for the game, larger screen area) and 60 FPS gameplayfixes a couple of glitches. howeverAdds a couple of more, there are some points where the game will drop to 30as well. If you are running Released only in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsJapan.
|-
|Silent Hill 4: The RoomVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original|✓|'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.||'''PC:''' Korean-only.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}||||===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.PlatformsSome of the ! scope="hauntingscol" from the console version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p support.|Notes
|-
|Sirenstyle="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.|✓ (R)|'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox||PS3'''Xbox: Titled "Siren: Blood Curse", it is a remake of the original ps2 ''' This version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menugame features reduced loading times and improved graphics (extra effects).
|-
|Sly Cooper||||||✓||✓||||||||Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch| '''PS3/ Vita360/PS4/Xbox One: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There '' Widescreen Support, Devil May Cry 1 is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound missing some video effects (like motion blur, depth of Sly's feet field) and the sneaky musichas audio bugs. It has been increased to Devil May Cry 3 is based on the point where Sly will make the sneaking sound almost all the time unless all nearby enemies Special Edition but Various effects are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizationsbroken (such as motion blur, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubberghosting," and the music from "A Ghastly Voyage" was put into "A Grave Undertakingdepth of field) and textures lack transparency." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is updates have been released for PS4/Xbox one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to moveeverything was fixed. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re '''DMC3SE PC:''' Poor port from a third-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Groundsparty developer." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is port in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members HD collection is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedsuperior.The music for "Muggshot'''DMC HD Collection PC:'''s Turf" has been sped up. When entering the "At Direct port of the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss missionconsole HD Collection. It then plays the original music once the race begins. In the PS3 version of the Has bugs such as increased game, the music that plays during the prologue has been changedspeed on high refresh displays not seen in other versions. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobSome issues can be fixed with mods and even added Style Switcher.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and '''Switch:''' Direct port of the Panda King are taking overconsole HD Collection. However, some Japanese voice actors were changed for othersDMC 3 has an Official Style Switcher mode.
|-
|Sly 2Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper''PC: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace Has content from the NorthPSP version, eh!" was fixedbut suffers from poor porting issues (e. The first few seconds of each level's soundtracks are cut off each time they are played the first go-aroundg. This includes all soundtracks except the intro levellocked internal resolution, as well as alternative soundtracks for boss battles or bugs not present in other missionsversions). The player can no longer use the USB Headset feature A mod exist to distract the guardsfix many of these issues and beyond. For the PS Vita  '''Switch:''' Improved version, Kevin Miller with HD sprites and Matt Olsen had to reQoL changes.|-voice |Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" PlayStation 2 and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita versionPSP versions, so higher resolution graphics than the player can use only the L button for one power-up at a time. In the digital version of the gameprevious versions, at the start of the dialoguekeyboard shortcuts, it is quiet, gets louderupdated UI, and then characters previously removed from the volume decreases again at the end of a lineoverseas versions. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly |-|Dragon Ball Z: Budokai 1,3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical |Gamecube<br>PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn<br>Xbox 360|'''t happen when playing the game in the original 4GC:3 display mode (such as with an older TV). Most ''' Port of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "OperationDragon Ball Z: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerBudokai 1 with cel Shaded Graphics.
The Japanese version has every dialogue re-recorded '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the ground uporiginal Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2, which the voice actors for Sly, Bentley, Murray, Carmelita and 3|Wii|-|Dragon Quest VIII: Journey of the Panda Cursed King are taking over. However, some Japanese voice actors were changed for others|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.
'''Android/iOS:''' no voice acting nor orchestrated soundtrack
|-
|Sly 3Fatal Frame 1|Xbox|||||✓||✓|||||||||| PS3/ Vita'''Xbox: ''' Titled "The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Crocdirector's Cut" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the greenhas extra things added such as a first-orange targeting beacon doesn't appear to be locked on to the person when using special items. Howevermode, it is only a visual glitch.When starting the gamesurvival mode, there is a chance a random bug will happen where the music will begin looping five seconds of the audionew ending, and the cutscene dialogue will take several minutes more costumes to load the dialogue, with characters freezing midunlock.|-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use BentleyTitled "The director's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in Cut"Police HQ," players can clearly see him even when his back is turned. This is because the HD port has extra things added such as a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to refirst-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita versionperson mode, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Talessurvival mode," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2new ending, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is differentmore costumes to unlock. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Tales of The Abyss|||||||||||✓|||||Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to Based on the Japanese international version (Japan only). Only four save slots per game cardRedone character models. Some sidequest cut-offs have been altered. No world map glitch Rerecorded soundtrack (can't keep Asch in partyoptional for PS4 and PC versions)is hit-or-miss.
|-
|Tekken 5God of War, God of War II|Vita<br>PS3||||✓|||✓||||||||||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced GameplayStable framerate, screen tearing fixed. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizablebloom effect.In the PSP versionCropped widescreen, there is a new mode called "Tekken Dojo"stretched HUD.
|-
|Yakuza 1,2Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3'''PC: HD Remake ''' Besides the original port, New "Yakuza KiwamiDefinitive Edition" (Japan Only)has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.PS4/'''Xbox One/PCSwitch:''' Definitive Edition. '''PS4: HD Remake titled ''' Original one as "Yakuza Kiwami" and "Yakuza Kiwami 2PS2 Classic", emulated. Definitive Edition is also available.
WiiU'''iOS/Android: HD Remake (Japan Only)''' Added checkpoint mechanism.
|-
|Zone Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the Enderssame as mobile version.||'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.||✓'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.|✓|'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.||'''Switch:''' Definitive Edition.||'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.|-|Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|Xbox 360 '''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and PS3 version 1issues.0 suffer from heavy performance issuesSome game contents and mechanisms has been changed in Definitive Edition, PS3 version 2.0 fixed such as the performance issue mission "Shakedown" and bike handling. '''PS4:''' As "PS2 Classic", emulated. Definitive Edition is considered to be the best versionalso available. '''XOne/Switch:''' Definitive Edition. '''iOS/Android:''' Added checkpoint mechanism.
|-
|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||Ico|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|Ps2 Pal'''PS3: has exclusive content such as new cutscenes''' Sub-HD, new battles during the campaigncropped widescreen, new difficulty modes, more Extra Missions, and more Positive and Negative responses The Eco meter doesn't flash white when its level of it is depleting.(Whenever anyone talks to the player, The player can respond to it with Day Sun and the L3 or R3 buttons. Some answers can give Night Green Sun are no longer in the player extra challenge or other little thingssky.)
PS3/360'''Vita: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer ''' same as above, suffers from heavy performance issuesa massive slowdown, PS3 version 2.0 fixed the performance issuemaking it unplayable.
PC'''PS4/PS5:''' Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5|'''PS3: A remaster with updated textures''' Sub-HD, 4K supportcropped widescreen, Many in-game explosions retain the white screen effect for a new control styleprolonged amount of time.Sig and Metal heads have a shiny, various graphics settings, and the ability silver armor texture as opposed to play in VR from the view original muddy brown texture.Some of the cockpitmusic is missing some notes. HoweverFor example, Positive and Negative responses don't work the Haven City music while on a zoomer will miss some notes.alsoIn the cutscene "The Secret to Making a Bomb", it does not feature dualwhen Kor reveals his true identity, his face is texture-audio language support due less and defaults to licensing restrictionsa solid black. This only happens the first time that the system plays the cutscene.|}
==Xbox==Most Xbox ports for PC are decent ports'''Vita:''' same as above, and most multi-platform games on consoles of the six generation were superior on the Xboxsuffers from a massive slowdown, making it unplayable.
{| class="wikitable" style="text-align'''PS4/PS5:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Emulated.
|-
|Advent RisingJak 3|WindowsPS3<br>Vita<br>PS4/5|style='''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "textPower of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulated|-align|Kingdom Hearts, Re:left;"Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One|Missing 16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some cutscenes, can be fixed by minor audio issues.Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using modsthe same engine with better lightning.
|-
|Cel DamageManhunt|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4PC<br>Xbox 360<br>Xbox OneGCN|style="text-align:left;"|'''GCXbox:''' Inferior-looking port.Stretched by default, missing visuals effects
'''PS2PC:''' Titled "Cel Damage Overdrive". The difficulty and Based on the speed of Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the cars is loweredPlayStation 2 version. There are Lacks basic PC functionality, no video options, inferior graphics, no instant killsremapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. The death animations are now all the sameReleased only in Korea. Car parts now glitch through the groundA much better port was released as part of Mega Man X Legacy Collection 2. The ability |-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to swing on vines is removed. Unlock Mode 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is removed. The primary weapon will not give the player Smack points100% supported). The AI players do not use the boost featureCompatible on modern operating system. The 6 main characters' intro videos Limited North American release although some retail Asian versions are not available from the startin 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The AI players can not use PS2 version served as the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, basis of the player doesn't need to bring 4 flags at port featured in the same time to Mega Man X Legacy Collection 2 with the Winner's Circle to win smoother performance of the matchPC version. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, checkmarks are used HD ports based on the Stage Selection screenSubstance. Taunts and Missing the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Healthskateboarding mini-bargame.
'''Switch/Vita/PS3/PS4/360/Xbox OnePC Master Collection:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removedHD Collection, use this [https://github. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introductioncom/Lyall/death voicesMGSHDFix mod] to improve.
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|Dead to RightsMetal Gear Solid 3|PlayStation 2PC<br>Xbox<br>GameCubeVita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|style="text-align'''PS2:left;"|PS2 ''' Original. 60 fps and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCwidescreen support are via hacks.
There '''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are 2 PC versions:reduced to the point where they are seemingly missing such as depth of field and rain.
1. An extended version of '''PC Master Collection:''' Based on the 2001 tech demo has a completely different level design and some changes in the game mechanicsHD Collection, use this [https://github. Titled "Dennou Taisen: DroneZ"com/Lyall/MGSHDFix mod] to improve.
2'''3DS:'''[https://metalgear. A port fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".Changes]
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|Ninja Gaiden BlackOdin Sphere|WindowsVita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>PlayStation Wii<br>PS3/4<br>Xbox OneSwitch<br>Nintendo SwitchXbox One|style=Original PS2 version's ending song ("textReset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-align|Onimusha:left;"Warlords|PC<br>Xbox<br>PS4|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma"Entitled Genma Onimusha. FMV was removedThis version contains many updates to the game, including improved graphics, new 5. It removed the puzzles1 Dolby Digital audio, weaknesses of bossesnew explorable areas, human beheadingsa new boss, some new costumesand armour, changes to enemy placement, and some cutscenesa three-stage charge attack for each weapon. Changed some musicIn addition, reworked the introduction of Green Souls adds a lot of new dimension to the mechanicsgame.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statuesRemastered version on PC as well as PS4 and Xbox One. New enemies for all difficulty levels. New back-flip Has higher resolution and somersault animationsupdated models. Redesigned But retains the original SD backgrounds, and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shorteneddoesn't include any update from the Xbox version.
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|Prince of Persia:Phantom Brave|PC<br>Wii<br>The Sands of TimePSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
Prince of Persia'''PSP:<br>Warrior Within''' Based on the Wii version with extra recruitable characters.
Prince of Persia'''PC:<br>The Two Thrones''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|PlayStation 2PS3<br>GameCubePSP<br>WindowsPC(R)<br>PlayStation 3Switch|style="text-align:left;"|'''PS2/GCPS3:''' inferior-looking PortsAs "PS2 Classic", emulated.
'''PCPSP:''' Best looking versionTitled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, 60 FPSsimilar to Persona 4. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC versionLacks "The Answer" from Persona 3 FES. Mods should be used for modern systemsNo FMVs.
'''PS3PC/Switch:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionRemake titled Persona 3 Reload.
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|Spider-Man 2Persona 4|PlayStation 2PC<br>GameCubePS3<br>WindowsPSP|style="text-align:left;"|'''PS2/GCPS3:''' Inferior-looking portAs "PS2 Classic", emulated.
'''Vita/PC:''' Completely different gameEnhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, developed it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different studiosound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. It The music that plays while fighting Chairman Drek on Veldin (which was "dumbed down" for left out of the North American PlayStation 2 release due to a young audience and thus featured more simplistic and less challenging gameplaybug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
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|style="whiteRatchet & Clank: Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-space: nowrapgame) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones;at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "|Tom ClancyYou's Splinter Cellre My Hero" skill point.|-Tom Clancy's Splinter Cell|Ratchet & Clank:Up Your Arsenal|PS3<br>Pandora TomorrowVita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.Tom ClancyThe Holoshield Glove's Splinter CellV1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet:<br>Chaos TheoryDeadlocked|PS3|Windows<br>GameCube<br>though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PlayStation 3PS4(R)|style="text-align:left;"|'''PCPS3:''' Best looking Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Has DLC levels and 60 FPSDue to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Has problems with modern hardware, Supports stereoscopic 3D but can be fixed the frame-rate tanks even lower than it does on the PS2 version with modsit enabled.
'''GC/PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Inferior-looking portsOriginal. Altered level design"Hardtype" Hack for an increased challenge.
'''PS3Switch/PS4:''' Based on Redone character models. Better Visual effects. Has the PC version, HD textures, a new menu interface, and HUDability to choose which skills to transfer to demons. New easy mode, a manual quick-save system (carried A blur will appear on from the PC), cropped widescreensides of the screen every time there is FMV, an option in order to invert fill the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levelsscreen. Chaos Theory is locked at 35fpsstill uses compressed audio.
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|Tom Clancy's Splinter Cell:<br>Double AgentSilent Hill 2|GameCubePC<br>PlayStation 2<br>WindowsXbox<br>PlayStation 3PS3<br>Xbox 360|style="text-align:left;"|'''GC/PS2Windows:''' inferior-looking portsPort based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill. Altered level designcom/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''PS3/360/PCXbox:''' completely different gameHas the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.|-|Halo 1<br>Halo 2|Windows<br>, Xbox One|style=, and PS2 "text-align:left;Directors Cut (EU)/Greatest Hits (US)"|versions contain bonus material. '''PCPS3/Xbox One360:''' Part HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the "Master Chief Collection"game or a new redub done by a different cast made for this version... Halo 1 is a remake with optional updated graphicsthough results may vary. Supports widescreenStay far away.
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|}Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
==Xbox 360=={| class="wikitable" style="text-align'''Windows:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|BayonettaSilent Hill 4: The Room|PlayStation 3<br>PlayStation 4<br>WindowsPC<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3Windows:''' Terrible frame Frame rateis capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
'''PS4/Xbox One/PC:''' Decent portsJust as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''Switch/Wii UPS3:''' Has Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive costumesmaking-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
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|Dead RisingSly Cooper|WiiPS3<br>Vita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist"textis one example. Some voice acting is also impacted by de-align:left;synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo,"|Titled a small trail of coins were added to the path that leads to the "Dead Rising: Chop Till You DropPiranha Lake"mission. Motion At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera controltutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, Frank tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now operates from out been assigned to the touch screen. Some of the mallglitches (mostly speed-running ones) were fixed. The music for "Muggshot's security room and Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that he advances is heard when Sly confronts Muggshot in the boss mission. It then plays the main plot original music once the race begins. In the PS3 version of the game by completing missions given to him by Otis, Brad, and Jessiethe music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; others see him rescuing the various survivors of original starting music is heard throughout the outbreakentire job. New Zombies. New miniThe Japanese version has every dialogue re-gamesrecorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Costume blood colorHowever, but Frank can't jump and some areas are now smallerJapanese voice actors were changed for others.
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|Deadly PremonitionSly 2|style="white-space: nowrap;"|PlayStation 3<br>WindowsPS3<br>Nintendo SwitchVita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "text-alignThe Black Chateau" (Sly Cooper:left;The Second Season) and "|Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn'Xbox 360:t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level'' Most stable s soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, but Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has tank controlslowered for the PS Vita version, behind so the shoulder cameraplayer can use only the L button for one power-up at a time. In the digital version of the game, locked at 30 FPSthe start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a muddy red/green color filter over everythinglineSly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn''PS3t happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation:Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn''' Extra nont work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-canon scenesrecorded from the ground up, vastly superior camera and controlswhich the voice actors for Sly, better colorsBentley, no muddy filterMurray, many improved texturesCarmelita and the Panda King are taking over. However, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)Japanese voice actors were changed for others.
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
 
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).
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|Halo Sly 3<br>Halo 4|WindowsPS3<br>Xbox OneVita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "textBiplane Duel," the green-alignorange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:left;recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves"mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''Xbox OnePSP/PCPS3:''' HD Remaster with Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new features such as Profanity filterstages. These stages were actually modified versions of the originals that contained different textures, Tech suits in Halo 3details, and Halo 4 Squad Battle changesstage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".
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|Ninja Gaiden IIYakuza 1,2|WindowsPC<br>Xbox One<br>PlayStation PS3/4<br>PlayStation 3<br>Nintendo SwitchWiiU|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled HD Remake "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbingYakuza Kiwami" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different textureJapan Only) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture QualityPS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
A [https'''WiiU://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' HD Remake (Japan Only).
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|Ninja Gaiden IIIZone of the Enders|Windows<br>Xbox One360<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS3|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood 360 and gorePS3 version 1. More enemy variations. More weapons. improved enemy AI and attacks0 suffer from heavy performance issues, PS3 version 2. New gameplay mechanics 0 fixed the performance issue and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialsis considered to be the best version.
|-
|style="white-spaceZone of the Enders: nowrap;"|Red Dead RedemptionThe Second Runner|PlayStation 3PC<br>Xbox One (E)<br>PlayStation PS3/4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''PS3Ps2 Pal:''' runs at a significantly lower resolution than has exclusive content such as new cutscenes, new battles during the Xbox 360 versioncampaign, uses simpler visual post-processing effectsnew difficulty modes, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing)Extra Missions, and textures appear more basic Positive and low resolutionNegative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS4PS3/Switch360:''' released Based on August 17 2023the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, runs at higher resolutionsPS3 version 2.0 fixed the performance issue.
'''Xbox OnePC/PS4:''' actually just A remaster with updated textures, 4K support, a new control style, various graphics settings, and the 360 version running through [[Fission]]ability to play in VR from the view of the cockpit.However, Positive and Negative responses don't work  A fan [https://gtaforums.com/topic/989469-relalso, it does not feature dual-wip-rdr-reality-redemption-overhaul-project project] aims audio language support due to improve the game and is available for 360 and Switchlicensing restrictions.|-
|}
==SNES=PlayStation 3===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms
! scope="col"|Notes
|-
|ActRaiserDark Souls|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|A remake Titled '''Dark Souls Remastered'''. Based on "ActRaiser RenaissancePrepare to Die Edition" which has a completely new art style. Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new gameplay mechanics, new bosses, bugs and remastered OSTglitches.
|-
|Chrono Triggerstyle="white-space: nowrap;"|Demon's Souls|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows5|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS Remake with additional languages, touch controls, mostly unchanged better graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version gotand life quality improvements.
|-
|Clock TowerGod of War III|Windows<br>PlayStation<br>WonderSwan4|style="text-align:left;"|Titled '''PS1/PC:God of War III Remastered''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location1080p support targeted at 60 frames per second and features a photo mode'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizeAll of the DLC that was released is included with.
|-
|Contra IIINieR|style="white-space: The Alien Warsnowrap;"|Game Boy AdvanceWindows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|Titled "Contra Advance'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America): ''' The Alien Wars EX"protagonist is an adult. Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced  '''Windows/PlayStation 4/Xbox One:''' Remake with levels from "Contra: Hard Corps"enhanced gameplay, worse audiothe protagonist is a kid.
|-
|Donkey Kong CountryThe Last of Us|Game Boy ColorPlayStation 4<br>Game Boy AdvancePlayStation 5 (R)<br>PC (R)|style="text-align:left;"|'''GBC:''' Weaker graphics & audio60 FPS, new stageresolution is increased to 1080p. New photo mode, longer version of DLC "Winky's WalkwayLeft Behind", mini-games, time trialis included'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialRemake is missing Factions multiplayer.
|-
|Donkey Kong Country Uncharted 1<br>Uncharted 2:<br>Diddy's Kong QuestUncharted 3|Game Boy AdvancePlayStation 4|style="text-align:left;"|Titled 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run"Donkey Kong Country , 2"new weapons. Multiplayer was removed. Increased brightness, worse contrast, color saturation, and audioGameplay is virtually unchanged &mdash; mini-gameseven from the first game, time trialunfortunately.
|-
|Donkey Kong Country 3:Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Dixie's Double Trouble|Game Boy AdvanceXbox One|style="text-align:left;"|Titled "Donkey Kong Country 3"'''Xbox 360:''' Decent port. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|Dragon Quest VYakuza 0|PlayStation 2 (R)PC<br>Nintendo DS (R)PS4<br>AndoidXbox One||-|Yakuza Kiwami|PC<br>PS4<br>iOSXbox One|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One'''DS|style="text-align:''' Remake done in a similar vein left;"|Remastered versions. Allows games to run at higher resolutions and up to the DQIV remakes60fps. Has the same mechanics perks as Re-localised and restores content that was removed in the PS2 remake, along with some unique contentoriginal western versions.|-|}
===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel''iOS/Androids Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:''' Port left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of the DS versionYakuza 2.
|-
|Dragon Quest VIJudgment|Nintendo DS (R)PC<br>PS5<br>Xbox Series X/S|style="text-align'''PS5:left;"|Remake done in a similar vein to ''' Graphical enhancements.<br>'''PC:''' Based on the remakes of the previous two games. Features some core gameplay changesPS5 version.
|-
|EarthBoundLost Judgment|Game Boy AdvancePC|style="text-align:left;"|Worse audio. Japan only.
|-
|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''}
'''PS1:''' FMV opening ===Xbox===Most Xbox ports for PC are decent ports, and ending, new features, different translation, longer load timesmost multi-platform games on consoles of the six generation were superior on the Xbox.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''WonderSwan ColorGC:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. JapanInferior-onlylooking port.
'''GBAPS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn'Final Fantasy IV Advancet need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Based Instead, checkmarks are used on the WonderSwan Color versionStage Selection screen. New translationTaunts and the horn now use the same button. Extra contentHas extra stage and the weapons, updated graphicsand new features such as Stunt Mode, worse audioA boost meter is added. Health-bar.
'''PSPSwitch/Vita/PS3/PS4/360/Xbox One:''' Titled ''Final Fantasy IV: Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The Complete Collection''menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices. Includes |-|Dead to Rights|PlayStation 2<br>GameCube|style="The After Yearstext-align:left;" as well as an |PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result ina much more approachable game than the original Xbox title.|-between |Dennou Taisen: DroneZ|Windows|style="Interludetext-align:left;". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''3D Remakes'''There are 2 PC versions:
'''NDS1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it)DroneZ".
'''iOS/Android/PC:''' DS version 2. A portof the Xbox realized only in Russia region, followed by 3D remake of requires Windows XP to run the game. Titled "The After YearsDroneZ XL". '''PC:''' HD version of DS remake.
|-
|Final Fantasy VNinja Gaiden Black|PlayStationWindows<br>Game Boy AdvancePlayStation 3<br>iOSPlayStation 4<br>AndroidXbox One<br>WindowsNintendo Switch|style="text-align:left;"|'''PS1PS3/Xbox One/PC/Switch/PS4:''' First official English releaseTitled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''GBA:''' Titled ''Final Fantasy V Advance''Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New translationareas. Ticket fetching removed. 3 new chapters as Rachel. Extra content, worse audioThe underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
'''iOS/AndroidPrince of Persia:''' Redone sprites (RPG Maker art style), touch controls.<br>Warrior Within
'''PCPrince of Persia:''' Redone sprites (RPG Maker art style).|-|Final Fantasy VI<br>The Two Thrones|PlayStation2<br>Game Boy AdvanceGameCube<br>AndoidWindows<br>iOS<br>WindowsPlayStation 3|style="text-align:left;"|'''GBAPS2/GC:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audioinferior-looking Ports.
'''iOS/AndroidPC:''' Translation based on GBA Best looking version, redone sprites and Mode-7 sections 60 FPS. A remastered version of Prince of Persia (RPG Maker art style1989)can be unlocked on 6th gen consoles, reworked Cyan Bushido, touch controlsbut not in the PC version. Mods should be used for modern systems.
'''PCPS3:''' Same as previouscropped widescreen, no touch control60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Front MissionSpider-Man 2|PlayStation2<br>GameCube<br>Nintendo DS (R)Windows|style="text-align:left;"|'''DSPS2/GC:''' Inferior-looking port. '''PC:''' Only official English releaseCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Yuki-HimePandora Tomorrow Tom Clancy's Disappearance" /Splinter Cell:<br>"The Legend of the Mystical Ninja"Chaos Theory|Game Boy AdvanceWindows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|Worse audio'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, no multiplayerbut can be fixed with mods. '''GC/coPS2:''' Inferior-oplooking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, more a manual quick-save slots than system (carried on from the Super Famicom releasePC), can change character any time. Japan onlycropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Bundled with Ganbare Goemon 1Chaos Theory is locked at 35fps.
|-
|Ganbare Goemon 2Tom Clancy's Splinter Cell:<br>Kiteretsu Shōgun MagginesuDouble Agent|Game Boy AdvanceGameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|Worse audio, no multiplayer'''GC/coPS2:''' inferior-op, more save slots, can change character any timelooking ports. Japan onlyAltered level design. Bundled with Ganbare Goemon 2 '''PS3/360/PC:''' completely different game.
|-
|Kirby Super StarHalo 1<br>Halo 2|Nintendo DSWindows<br>Xbox One|style="text-align:left;"|Titled '''PC/Xbox One:''' Part of the "Kirby Super Star UltraMaster Chief Collection". Extra games, enhanced Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]}
'''Android''' [https://github.com/Waterdish/zelda3-android Android version]|-===Xbox 360==={|class="Mega Man & Basswikitable" /<br>style="Rockman & Fortetext-align:center;"! scope="col"|Game Boy Advance! scope="col"|stylePlatforms! scope="text-align:left;col"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.Notes
|-
|Mega Man XBayonetta|DOSPlayStation 3<br>GameCubePlayStation 4<br>PlayStation 2Windows<br>Xbox One<br>PlayStation Portable (R)Wii U<br>iOSSwitch|style="text-align:left;"|'''DOSPS3:''' Different aspect ratio, worse audio, buggy wall climbingTerrible frame rate.
'''GCPS4/PS2Xbox One/PC:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art galleryDecent ports.
'''PSPSwitch/Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Mega Man Maverick Hunter XDead Rising: Chop Till You Drop". Full 3D remakeMotion control, different Sigma stagesFrank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. Serves as an alternate take on New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the original gameshoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
'''iOSPS3:''' Touch Extra non-canon scenes, vastly superior camera and controls, "redrawn" graphics (actually smeared versions of the SNES graphics)better colors, much slower gameplayno muddy filter, level movement restrictionsmany improved textures, no stage changes after beating Mavericks in a certain ordersome improved models, optional microtransactionsruns at about 20 FPS (Locked 60 FPS when using emulation).
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievementsHas the improvements of the PS3 version, music playerheavy crashing issue (GOG version is better but still suffers from it), art gallerymissing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, challengesand lock the frame rate at 60 FPS, fix bugs not mentioned here and more.|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art galleryimprove the visuals.
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievementsHas the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, music playerSome additional FX, art gallery, challenges, and moreminor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Mega Man X3Halo 3<br>Halo 4|PlayStationWindows<br>Sega SaturnXbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>GameCubeXbox One<br>PlayStation 24<br>PlayStation 43<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNESPS3/Xbox One/PC/Switch/PS4:''' Has Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a ROM hack that makes Zero new melee weapon, a fully playable character and quality of life changesgreatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS1PS3/SaturnXbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space:nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|''' Remixed soundtrack PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and progress can be saved via memory card/RAM carttextures appear more basic and low resolution.
'''PCPS4/Switch:''' Port of PS1 version. Cannot be directly installed released on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is doneAugust 17, 2023, runs at higher resolutions.
'''GC/PS2Xbox One:''' PS1 actually just the 360 version included in "Mega Man X Collection". Loading times are eliminatedrunning through [[Fission]].
'''PCA fan [https:/PS4/Switchgtaforums.com/topic/XB1:''' SNES 989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, is available for 360 and moreSwitch.
|-
|Metal Max 2: KaiWWE SmackDown vs. Raw 2007|Game Boy AdvancePlayStation Portable</br>Nintendo DS (R)PlayStation 2|style="text-align:left;"|'''GBAPS2:''' Average port with a better font and worse musicruns significantly lower graphical fidelity compared to newer generation Xbox 360 version. You '''PSP:'ll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled'' placeholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for the Nintendo DSother WWE SmackDown vs Raw! games.
|-
|Ogre Battle:<br>The March of the Black Queen} ==Handhelds==|PlayStation===Game Boy==={|class="wikitable" style="text-align:leftcenter;"|Titled ! scope="Ogre Battle: Limited Editioncol". Slightly enhanced graphics and sound.|-Game! scope="col"|Romancing SaGaPlatforms|WonderSwan Color<br>PlayStation 2|style! scope="text-align:left;col"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.Notes
|-
|Secret style="white-space: nowrap;"|The Legend of ManaZelda: Link's Awakening |iOS<br>Android<br>Windows Switch (R)<br>PlayStation 4 Windows (RU)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/Vita:''' Full 3D remake HD Remake with animated cutscenes, voice acting, and remixed soundtrackdungeon creating mode'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
|-
|Shin Megami TenseiSaGa / Final Fantasy Legends|PlayStationWonderSwan Color<br>Sega CD<br>Game Boy Advance<br>iOSNintendo Switch (E)|style="text-align:left;"|'''SNESWSC:''' Use the English patch by Orden as it fixes some issues Colorized enhanced port with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlusrestored content'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequelJapan-only. Has an English patch. <br>'''Sega CDNintendo Switch:''' Redrawn graphics, remixed music, cutscenes with voiceBare-oversbones emulation'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOSCensored.
|-
|Shin Megami Tensei IISaGa 2 / Final Fantasy Legends 2|PlayStationNintendo DS (R)<br>Game Boy AdvanceNintendo Switch (E)|style="text-align:left;"|'''SNESNintendo DS:''' Has an English patch by Aeon Genesis3D remake'''PS1:''' Same deal as its predecessorJapan-only. Not translated into English. <br>'''GBANintendo Switch:''' Same deal as its predecessorBare-bones emulation. Not translated into EnglishCensored.
|-
|Super Mario WorldSaGa 3 / Final Fantasy Legends 3|Game Boy AdvanceNintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''SNESNintendo DS:''' The version in "Super Mario All3D remake. Japan-Stars + Super Mario World" compilation has unique sprites for Luigionly<br>'''GBANintendo Switch:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clipsBare-bones emulation. Different Luigi sprites from either SNES versionCensored.
|-
|Super Mario World 2:Shiren The Wanderer GB|Microsoft Windows (R)<br>Yoshi's Island|Game Boy AdvanceMobile Phones|style="text-align:left;"|Titled "Yoshi's Island''Windows: Super Mario Advance 3''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu". New levels, different audio.
|-
|Super MetroidShiren The Wanderer GB2|Switch Nintendo DS (U)<br>Windows (U)<br>MacOS (U)<br>Linux (UR)|style="text-align:left;"|'''PC/SwitchNintendo DS:''' Unoffical native port made by fans by decompilationRemake. Subtitled "DS2 Sabaku no Majō".[https://githubJapan-only.com/snesrev/sm][https://github<br>(The West got a DS remake of the first SNES game instead.com/RadzPrower/Super-Metroid-Launcher])
|-
|Kirby's Star OceanStackers|style="white-space: nowrap;"|PlayStation Portable SNES (R)|style="text-align:left;"|Titled "Star Ocean'''SNES: First Departure"''' Remake. Only official English releaseJapan-only.
|-
|Super Ghouls 'n GhostsMedarot 2 / Medabots|PlayStationGame Boy Advance (R)<br>Game Boy Advance3DS, Switch (E)|style="text-align:left;"|'''PS1GBA:''' Slowdown removedRemake. Called Medarot 2 Core in Japan and simply Medabots in NA<br>'''GBA3DS, Switch:''' New levelsBoth the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, worse audiounlikely to change because of a trademark issue.
|-
|Tactics Ogre:Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Let Us Cling Together|PlayStationAndroid (R)<br>PlayStation PortableVita (R)|style="text-align:left;"|First game in the Mana series.<br>'''PS1GBA:''' First English releaseTitled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Slightly enhanced musicBest version is the Japanese one (less text) followed by the American one (no cut content over memory limitations)<br>'''PSPCell phones:''' Very enhancedAuthentic remake. Japan-only.<br>'''Android, more featuresiOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
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|Tales of PhantasiaBalloon Kid|PlayStationNES<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOSColor|style="text-align:left;"|'''PS1Original:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skitsTitled Balloon Kid'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerateNA/Europe exclusive'''PSP A Japanese release was planned (Full Voice Editionas Balloon Kids):''' port of PS1 edition including GBA additional content plus full voice acting, new spritesbut cancelled<br>'''PSP ("Tales of Phantasia X Narikiri Dungeon")NES:''' PSP Titled Hello Kitty World. Colorized version with even more additional content (Grade shop) and a remade spinthe Hello Kitty license. Japan-offonly<br>'''iOS/AndroidGame Boy Color:''' F2P Titled Balloon Fight GB, colorized enhanced port of ToP X. Sub, Japan-par translation. At least GBA one had better controls and interface than this. No longer availableexclusive.
|-
|"Trials of Mana" /Dragon Quest Monsters<br>"Seiken Densetsu 3"Dragon Quest Monsters 2|Windows PlayStation (R)<br>Nintendo Switch & 3DS (R)|style="text-align:left;"|'''Switch/PC Remade twice, for the PlayStation (remakeas DQM1+2):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrackthe 3DS as separate games. PC version initially came with Furthermore, the reviled DENUVO antiremakes were ported to cell-tamper, but it was removed on August 2020 phones (PS1 DQM1+2) and DRMAndroid phones (DQM1 3DS).|-free as a result|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book'''Switch |PlayStation (SNES portR)|style="text-align:''' An official translated port left;"| |-|Tales of the original game is included in Phantasia: Narikiri Dungeon|style="Collection of Manawhite-space: nowrap;" as |PlayStation Portable (R)|style="Trials of Manatext-align:left;" internationally|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"|
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64=Game Boy Advance===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Xbox 360Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|Added widescreen mode'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, generally better framerate and draw distancehas re-appeared in all subsequent ports of the first game. Ice Key Playable in Japanese, English, French, German, Spanish and Secret Eggs are available if Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the user later and much-improved ''Trilogy'' remake, which also has a savefile for "Banjoreleased on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-Tooie" or "Banjosimplified. Also, the Android version is Japan-Kazooie: Nuts exclusive. Playable in Japanese and Bolts"English only. Removed Nintendo references '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, some of which were endearingwith the best graphics, the best audio and the best controls. XBLA version is also included Playable in "Rare Replay"Japanese, English, French, German, Korean and Mandarin.
|-
|Banjostyle="white-Tooiespace: nowrap;"|Mario and Luigi: Superstar Saga|Xbox 360<br>Xbox One3DS|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some A lot of which changes were endearing. XBLA version also included made in "Rare Replay"order to make the game easier.
|-
|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)Windows<br>PlayStation 4<br>Xbox One (E)<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''XboxGBA:''' Uncensored hacks are available for western releases. '''DS:''' Titled Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill"Conker: Live and Reloaded"die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. It's censored but has much better graphics A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and updated multiplayerY face buttons.
'''Switch/PC/PS4/Xbox One:''' "Rare Replay" includes Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an emulated version of the originaloptional Save Assist (i. Not sure if it's censored or note. Has more stable framerates checkpoint) system, artwork gallery, and slightly better music gallery. CG cutscene graphics than the originalsadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].}
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality===Nintendo DS==={| class="wikitable" style="text-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [httpsalign://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend of ZeldaShin Megami Tensei: Ocarina of Time|GameCube (E)<br>Nintendo Strange journey|3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|Titled: '''GameCube:Strange Journey Redux''' Both. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the original game characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the Master Quest are emulated at 480pnumber of sub-apps equipped'''3DS:''' port is The ability to sprint in dungeons by holding down the B button. a remake with single-save file that allows the player to save anywhere in the dungeon without the use of a better framerateterminal, the blood and some of the violence was censored and it is missing some rumble featuresadded'''PC/Switch/Wii U:''' An unofficial port of Various new sub-apps related to combat and dungeon crawling were added in order to make the N64 version made by fans.[https://githubgame easier but cannot be developed on Impossible.com/HarbourMasters/Shipwright] '''Android:''' [https://githubCommander Skills have been added.com/Waterdish/Shipwright-Android Android version]
|-
|The Legend of Zeldastyle="white-space: nowrap;"|Mario & Luigi: Majora<br>Bowser's MaskInside Story|GameCube (E)<br>Nintendo style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''GameCubeMario & Luigi:Bowser''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashess Inside Story + Bowser Jr.  '''3DS:s Journey''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restorationwww.mariowiki.zoracom/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.re exists%27s_Journey#List_of_changes Full list of changes].
|-
|Jet Force GeminiRadiant Historia|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|Killer Instinct Gold}|Xbox One (E)===Nintendo 3DS==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Improved graphics, better framerate. Notes
|-
|Perfect DarkAzure Striker Gunvolt|Xbox 360<br>Xbox One<br>PC (U)Windows|style="text-align:left;"|'''Xbox:''' Improved graphicsUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, better framerate, online multiplayerand certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. XBLA This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version is also included received a patch in "Rare Replay"some territories and the Striker Pack compilation rectified this'A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Rayman 2Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>DreamcastPlayStation 3<br>PlayStation 2 (R)Xbox 360<br>Wii U|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows All ported versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, are in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]HD.
|-
|Sin & PunishmentThe Legend of Dark Witch|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)Windows|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the Nintendo Switch Online service3DS version.
|-
|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="textwhite-alignspace:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:leftnowrap;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur HunterLegend of Dark Witch 2
|Windows
|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.||-|Turok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PCSame as the above.
|}
==GameCube=PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilFinal Fantasy Type-0|PlayStation 2<br>Xbox<br>style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 34<br>Xbox 360One|style="text-align:left;"|'''PS2PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' Inferior-looking portbetter graphics, wrong aspect ratiolocked resolution at 1280x720 and locked at 30fps.
'''XboxSteam:''' Was developed by another team so there are some minor changes to the environmentSame as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PCPlayStation 2:''' Same as XboxBetter textures and geometry in places, better lighting, needs fan mods in order to fix some graphical bugs on modern hardwarevisual effects, doesn't support controllerand draw distance.  '''PS3/360Mobiles:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratioReworked textures, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestlighting and visual effects.
|-
|Billy Hatcher and the Giant EggKingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Inferior to HD remaster of the original GameCube Final Mix version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Donkey Kong Jungle BeatMetal Gear Solid: Peace Walker|WiiPlayStation 3<br>Xbox 360|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clapHD remaster. VOCALOID has been removed from Metal Gear ZEKE. To accommodate the more traditional control scheme, the level designs Some dialogues were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the bananare-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysrecorded.
|-
|The Legend of Zelda:<br>The Wind WakerWWE SmackDown! vs. Raw 2006|Wii UPlayStation 2|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory PlayStation Portable has been made accessible through the GamePad's touchscreenexclusive features, with no need to pause the gamesee [[Wikipedia:WWE_SmackDown!_vs. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously). '''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)<br>Windows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches.
===PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation Persona 4<br>Xbox OneGolden|Windows|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now availableon PC.'''PlayStation 4/Xbox One:It may be worth getting if you're computer can'' better graphics, locked resolution at 1280x720 t handle running a PS2 emulator (if you wanted to play the original instead) and locked at 30fps. '''Steam:''' Same as above, but can be especially considering the [https://githubwww.youtube.com/Banz99/Finalwatch?v=28rb1omrJ-Fantasys current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-Typetamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-0-Hd-Unlocker patched]end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS4 (R)|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in placesRemake, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style=titled "textTearaway -align:left;Unfolded"|HD remaster. VOCALOID has Many gameplay sections have, of course, been removed from Metal Gear ZEKE. Some dialogues were re-recordedoverhauled to work with a DualShock 4 instead of a Vita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
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