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List of notable ports

10,390 bytes added, 6 May
Console versions of games superior to PC counterparts
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
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|NBA Live 06<br/>NBA Live 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.
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|NHL 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
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|NHL 08<br/>NHL 09
|PlayStation 3<br/>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|Crazy Taxi|Dreamcast<br>GameCubeAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360FM Towns<br>Xbox OnePC Engine CD<br>Android<br>iOSSega Genesis|style="text-align:left;"|Every time Crazy Taxi has been updated, '''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the music has been redonedeveloper's other game, and it is considered to be worst than the originalAsuka 120%. '''PlayStation 2/GameCube/WindowsFM Towns:''': lower quality A port, with control issuesupdated graphics and remixed music.
'''PlayStation Portable'''PC Engine CD: ''Crazy Taxi: Fare War'' is uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen supportcheat code), but missing 3 songs and has bad controls. It has custom soundtrack supporta fully-voiced Story Mode.
'''Android'''Sega Genesis: Titled ''Crazy Taxi Classic'Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, with widescreen support. Control is a bit wonkysimplified graphics.
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio TangramGenocide|Dreamcast<br>Xbox 360<br>Xbox OnePC Engine<br>FM Towns|style="text-align:left;"|'''DreamcastPC Engine:''': Original Soundtrack Inferior graphics and not sound with worse gameplay than the Naomi OSToriginal.
'''Xbox 360FM Towns:''': XBLAreleased as part of the ''Genocide Square'' compilation. Improved controls, texturesFeatures updated graphics, lightingsound, and glowing effects. Added new characters, widescreen support, online, lobby systemcutscenes, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the Naomi OSTrevised gameplay.
|-
|Dead or Alive Genocide 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|OutRun 2Master of the Dark Communion|style="white-space: nowrap;"|Xbox[[Super Nintendo emulators|Super Family Computer]]<br>PlayStation 2FM Towns<br>PlayStation Portable<br>Microsoft WindowsDOS|style="text-align:left;"|'''XBOX PAL versionSFC:''' Time Trial Route Scores are not saved in Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the PAL Sharp X68000 version due to . Released only in Japan despite being developed by a bug in that versionBritish development team.
'''XBOX NTSCFM-J versionTowns:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect)Same as Genocide above. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsDOS:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracksBased on the FM-Towns version. The Windows Uses the Sharp X68000 version is missing lens flare & bloom effects 's cutscenes but can be fixed with modshas higher quality Redbook audio music.|-|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part Released only in Korea but most of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissagame's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsmenus are in English.|}
'''PS2 NTSC==Arcade=={| class="wikitable" style="text-Jalign:''' Titled center;"OutRun 2 SP! scope=" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.col"|Name! scope="col"|Platforms'''PS3/XBOX 360:''' Titled ! scope="OutRun Online Arcadecol". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.|Notes
|-
|Sky TargetChaos Field|Sega SaturnDreamcast<br>Microsoft WindowsGameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''SaturnGameCube:''' Inferior-looking Enhanced port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking ModeAvailable in English.
''PC'Wii:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan onlyPart of ''Ultimate Shooting Collection'' with official English translation.
|-
|Virtua Cop 2Crazy Taxi|Sega SaturnDreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Sega DreamcastXbox 360<br>Xbox One<br>Android<br>PlayStation 2iOS|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other charactersEvery time Crazy Taxi has been updated, select of your gunthe music has been redone, auto-reload and use "Virtua Cop 1" targeting systemit is considered to be worse than the original.
''' PC:PlayStation 2/GameCube/Windows''' Based on the Saturn : lower quality port but , with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OScontrol issues.
'''DreamcastPlayStation Portable''':''Crazy Taxi: Fare War' Better graphic than the PC version (still not good as the arcade)' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. All the extra features from the Saturn returns, including extra easter eggsIt has custom soundtrack support.
'''PS2Android''':Titled ''Crazy Taxi Classic'' titled: "Virtua Cop Re-Birth". Remake , with different art style (hit or miss) running at 60 FPS, released only in Japan but supports Englishwidescreen support. Including "Virtua Cop 1"Control is a bit wonky.
|-
|Virtua Fighter 2style="white-space: nowrap;"|Sega SaturnCyber Troopers Virtual On:<br>Microsoft WindowsOratorio Tangram|Dreamcast<br>PlayStation 2Xbox 360<br>Xbox 360One<br>PlayStation 3|style="text-align:left;"|'''PC:Dreamcast''' Contemporary to the Saturn port. Contains : Original Soundtrack and not the same extra plus online multiplayer. Might be hard to run on a modern OSNAOMI OST.
'''PS2:Xbox 360''' Sega Ages 2500 release is a direct port of the arcade version: XBLA. Improved controls, textures, lighting, and glowing effects. Runs in 640x480 Added new characters, widescreen support, online, lobby system, and 60 FPS (the arcade version ran slightly slower at 57replay leaderboards.5 FPS)Local multiplayer was removed. Missing extras from Saturn & PC releases Original Soundtrack and has minor graphical glitchesnot the NAOMI OST. Released only in Japan|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
'''360/PS3Xbox:''' Very similar to the PS2 release. Runs Remake with better graphics, included in HD but it's pillboxed. Includes online play'Dead or Alive: Ultimate''.|}-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
==NES==NES games sometimes suffered from '''GameCube:''' Some slowdownissues, and sprite flickeringslightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
{| class="wikitable" style="text-align'''Steam: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Babel no Tou<br>(aka Mystery Tower)|Arcade<br>GB<br>PS1<br>J2ME<br>X68|Arcade: Unknown changes (ROMs are undumped)''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. Japan-onlyThe select screen was altered.
GB'''Xbox 360: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-onlyAnalog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
PS1'''Switch: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''Analog control support compressed audio but has online multiplayer. Japan-onlyThe select screen was altered.
J2ME'''Arcade: Released ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for mobile phones through Jplayers to choose from 3-Sky button control scheme (button 3 for releasing homing laser) and Vodafone Live serviceslegacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). Japan|-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
X68'''Wii: Remake ''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the game made by an entity known as final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="Gamma AVCtext-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Not licensed by Namco. Japan-onlyCapcom: Origins''.
|-
|CrystalisMarvel vs. Capcom:<br>Clash of Super Heroes|GBCDreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|GBCstyle="text-align:left;"|'''X360/PS3: Adds some extras like one dungeon''' part of ''Marvel vs. Horrible port though (sound, graphics, narrow field of vision)Capcom: Origins''.
|-
|Digital Devil StoryMarvel vs. Capcom 2: Megami Tensei<br/>Digital Devil Story: Megami Tensei IINew Age of Heroes|SNESDreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|SFCstyle="text-align: Compilation titled left;"|'''X360/PS3:'Kyūyaku Megami Tensei''Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums. Improved graphics, updated musicshoryuken. Extra features and alteredcom/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/added areas. Japan only75488 some bugs].
|-
|Dragon Quest IOutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br/>Dragon Quest II|SNESPlayStation Portable<br>GBCMicrosoft Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.SFC'''XBOX NTSC-J version: Compilation''' Fixed slowdown, fixed bugs with the driver's view. Includes UScud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect).S. NES enhancements. Updated graphics Japanese only (The Voice acting and game balance. Japan only.some of the menus are still in English)
GBC'''PS2/Xbox/PSP/Windows: Compilation''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods. Improved |-|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics from NES versiondoesn't feature the ending scenes, SFC PS2 versionrequires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's game balance design is censored. Adds several cars and eventsthe ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
Mobile'''PS2 NTSC-J: Based on ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3Rarcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. No battle animationsClarissa's design has also been reverted to her original arcade appearance. Japan onlyEnglish patch is available, but most of the game is still in Japanese.
Android'''PS3/iOSXBOX 360: New English translation''' Titled "OutRun Online Arcade". Based on Updated graphics in order to match the mobile versionarcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.|-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Dragon Quest IIIRadirgy|SNESDreamcast<br>GBCGameCube<br>PlayStation 2<br>Nintendo Wii|SFCstyle="text-align: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBCleft;"|'''GameCube: Improved graphics from the NES version with the SFC version's game balance and events'' Enhanced port. GBC-exclusive additions (extra dungeon, medal quest, events)Japanese only.
Mobile'''PlayStation 2: Based on the SFC version''' Enhanced port. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan Japanese only.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on the mobile version.
|-
|Dragon Quest IVSky Target|PS1Sega Saturn<br>NDSMicrosoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.|-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>iOSSega Dreamcast<br>AndroidPlayStation 2|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.PS1''' PC: Updated graphics''' Based on the Saturn port but with a better graphic, all the extra features were removed. Japan Multiplayer is onlyonline. Might be hard to run on a modern OS.
NDS'''Dreamcast: Port of PS1 ''' Better graphic than the PC version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusivestill not good as the arcade). New Multi-5 localizationsAll the extra features from the Saturn returns, including extra easter eggs.
iOS/Android'''PS2: Direct port of DS version''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English-only localization. Party chat translatedIncluding "Virtua Cop 1".
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|DuckTalesVirtua Fighter 2|PS3Sega Saturn<br>Microsoft Windows<br>Xbox360PlayStation 2<br>Wii UXbox 360<br>PCPlayStation 3|Remade in HD as style="text-align:left;"|''DuckTales Remastered'PC:' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from '' Contemporary to the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockablesSaturn port. Altered progression forces Contains the player to traverse all parts of all levelssame extra plus online multiplayer. A patch was released Might be hard to allow cutscenes to be skippedrun on a modern OS.|-|Final Fantasy 1 + 2|PS1<br>GBA (R)<br>PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PS2: Updated graphics ''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and sound, most bugs fixed, new music added for minibosses, Fiends 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and Chaos, HP of all bosses doubled, easy mode addedhas minor graphical glitches. Released only in Japan.
GBA, PSP'''360/PS3: Original difficulty level removed''' Very similar to the PS2 release. Runs in HD, bonus dungeonsbut it's pillarboxed. Includes online play.
|-
|Final Fantasy 3Virtua Tennis 2|Dreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.|} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|NDSPlayStation 3<br>PSPXbox 360|Full 3D remakestyle="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightNCAA March Madness 07|SNES, NDS (R)Xbox 360|SFCstyle="text-align: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storylineleft;"|Xbox 360 version is graphically superior to PlayStation 2 version.|}
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.|-|Kirby's Adventure===NES===|GBA (R)NES games sometimes suffered from slowdown, 3DS|GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physicssprite flickering.
3DS{| class="wikitable" style="text-align: Slowdown and flickering fixed, 3D feature addedcenter;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend of ZeldaBabel no Tou<br>(aka Mystery Tower)|Satallaview, Gamecube (E), GBAArcade<br>GB<br>PS1<br>J2ME<br>X68
|
SatallaviewArcade: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timerUnknown changes (ROMs are undumped). Japan -only.
GC & GBAGB: Emulated versionsIncluded as part of ''Namco Gallery Vol. Improved grammar3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only. X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.
|-
|Mega Man 1Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Mega Man 2<brDigital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5added areas. Japan only.|-|Dragon Quest I<br/>Mega Man 6Dragon Quest II|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4SNES<br>Xbox One<br>3DS<br>PC<br>PSP (R)GBC
|
MDSFC: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three gamesCompilation. Includes updated audio and an inconsistent 16-bit graphical overhaulU. Has a manual saving system along with passwordsS. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight)enhancements. Was later re-released on the Sega Genesis Mini Updated graphics and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasegame balance. Japan only.
PS1GBC: Compilation. Improved graphics from NES version, SFC version''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration s game balance and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan onlyevents.
PS2/GC/XboxMobile: ''Mega Man Anniversary Collection'', a U.S. compilation of Based on the Complete Works GBC versions minus some features. Includes other Mega Man games not released on NES. The Xbox with the improved sprites from the SFC versions include arranged music and controller configuration options. The GC version has inverted Aof DQ6/B buttonsDQ3R. The PS2 version has input lagNo battle animations. Each version has different exclusive video extrasJapan only.
PS4Android/XB1/3DS/PCiOS: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six gamesNew English translation. Includes Based on the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US mobile version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts. PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidDragon Quest III|Gamecube (E)SNES<br>GBA (R)GBC
|
GCSFC: EmulatedFull remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
GBAGBC: Remade as Improved graphics from the NES version with the SFC version''Metroids game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events). Mobile: Zero Mission'' using Based on the SFC version. Uses the engine from ''Metroidthe mobile versions of DQ1/DQ2. No battle animations. Japan only. Android/iOS: Fusion''. Updated graphics and sound, cutscenes, expanded story and worldNew English translation. The original NES Metroid is also included as an unlockable which also saves Based on the player's passwordmobile version.
|-
|Ninja GaidenDragon Quest IV|PCEPS1<br>SNESNDS<br>iOS<br>Android
|
PCEPS1: Updated graphics (but poor use . Japan only. NDS: Port of scrolling)PS1 version, optimized for dual screen. Updated graphics, expanded story, new music; scenario & playable character. Party chat added (officially Japan onlyexclusive). New Multi-5 localizations.
SNESiOS/Android: Increased palettes, updated music based on OSTDirect port of DS version. English-only localization. Party chat translated.
|-
|Ninja Gaiden II: The Dark Sword of ChaosDuckTales|SNESPS3<br>Xbox360<br>Wii U<br>PC|SNES: Increased palettesRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, updated both newly arranged and original NES music based on OST, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Ninja Gaiden III: The Ancient Ship of DoomFinal Fantasy 1 + 2|SNESPS1<br>GBA (R)<br>PSP (R)
|
SNESMSX: Increased palettesUpdated graphics (FF1 only) PS1: Updated graphics and sound, removal of parallax scrolling most bugs fixed, new music added for minibosses, Fiends and other effectsChaos, updated music based on OSTHP of all bosses doubled, difficulty based on Japanese version|-|River City Ransomeasy mode added
(Downtown Nekketsu Monogatari)GBA, PSP: Original difficulty level removed, bonus dungeons|-|Final Fantasy 3|PCENDS<br>GBAPSP|Full 3D remake.|-|Fire Emblem: Shadow Dragon and the Blade of Light|SNES, NDS (R)
|
PCESFC: Improved Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics, updated musicand improved balance. The remake also continues the storyline. Japan only
GBANDS: Improved graphicsThe SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, updated musicsome balance improvements and DS-exclusive content hidden behind stupid requirements. Save feature and various Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus featurescontent accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|SolomonKirby's KeyAdventure|SMS<br>FDS<br>GB<br>PCEGBA (R), 3DS
|
SMSGBA: Improved graphic palette, optional FM Sound Unit supportFull remake with updated graphics and sound. Includes new features and, password systemseemingly, extra rooms, and music addeddifferent physics. Japan-only
FDS3DS: Same as NES, but with Loading screens. PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay Slowdown and stages are based on the NES version. GB: Known as ''Solomon's Club''. Colors are limited up to 4flickering fixed, item shop, password, and new music 3D feature added. Original music and mazes from the NES version are slightly different.
|-
|Super Mario Bros./The Lost LevelsLegend of Zelda|Arcade<br>FDS<br>SNES<br>GBCSatallaview, Gamecube (E), GBA
|
ArcadeSatallaview: Known as Titled ''Vs. Super Mario Bros.BS Legend of Zelda'' Stages are slightly different. Updated graphics, smaller overworld map, new music track added for the Name Entry screentimer.Japan only
FDSGC & GBA: Features most changes from Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)|MD: ''Mega Man: The Wily Wars''Vs, a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Super Mario BrosAreas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight).'' Not Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to be confused with fix some of the slow down that occurred in the original The Lost Levels release.
SNESPS1: Improved graphics''Rockman Complete Works'', sampleindividually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only. PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras. PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-based musicrate issues whereas the Japanese Rockman 5 does not have this problem, savinghowever, inaccurate physicsthe Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
GBCPSP: Saving''Mega Man Powered-Up (PSP)'', Vsa full remake of Mega Man in 2. multiplayer5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a large suite of bonus new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, a smaller screen sizeand moves from later games in the series.
|-
|Super Mario Bros. 2Metroid|SNES Gamecube (E)<br>GBA(R)
|
Improved graphics, sample-based music, savingGC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
GBA Only: Decreased difficultyRemade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, extra gameplay modecutscenes, smaller screen sizeexpanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|Super Mario Bros. 3Ninja Gaiden|PCE<br>SNES, GBA
|
Improved PCE: Updated graphics(but poor use of scrolling), sample-based new music, saving; Japan only
GBA OnlySNES: e-Reader supportIncreased palettes, replays, smaller screen sizeupdated music based on OST
|-
|Zelda Ninja Gaiden II: The Adventure Dark Sword of LinkChaos|Gamecube (E)SNES|Potentially seizure-inducing effects replaced|} ==Sharp X68000==May be easier to emulate ports than the original versions. {| class="wikitable" style="text-alignSNES:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesIncreased palettes, updated music based on OST
|-
|Akumajo X68000<br>(Castlevania Chronicles)Ninja Gaiden III: The Ancient Ship of Doom|PlayStationSNES|style="text-alignSNES:left;"|Includes both the original game Increased palettes, removal of parallax scrolling and a remixed version with remixed other effects, updated musicbased on OST, slightly altered level layouts, and an altered art direction difficulty based on the more recent games in the series.Japanese version
|-
|Mad Stalker:<br>Fullmetal Force|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.River City Ransom
'''FM Towns(Downtown Nekketsu Monogatari)|PCE<br>GBA|PCE:''' A port with Improved graphics, updated graphics and remixed music.Japan only
'''PC Engine CDGBA:''' uses Improved graphics from the FM Towns version with remixed Redbook audio , updated music, more playable characters for VS. Mode (done through a cheat code), Save feature and a fully-voiced Story Mode. '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphicsvarious bonus features.
|-
|GenocideSolomon's Key|PC EngineSMS<br>FM TownsFDS<br>GB<br>PCE|style="textSMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-alignonly FDS:left;"|'''PC EngineSame as NES, but with Loading screens. PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''' Inferior graphics s aesthetics. The gameplay and sound with worse gameplay than stages are based on the originalNES version.
'''FM TownsGB:Known as ''Solomon' released as part of the s Club''Genocide Square'' compilation. Features updated graphicsColors are limited up to 4, sounditem shop, password, and new cutscenes, music added. Original music and revised gameplaymazes from the NES version are slightly different.
|-
|Genocide 2: Master of the Dark CommunionSuper Mario Bros./The Lost Levels|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]Arcade<br>FDS<br>FM TownsSNES<br>DOSGBC|style="text-alignArcade:left;"|Known as ''Vs. Super Mario Bros.'SFC:''' Lower sound quality and altered graphics. Level order Stages are slightly different, new music track added for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamName Entry screen.
FDS: Features most changes from '''FM-Towns:'Vs. Super Mario Bros.'' Same as Genocide aboveNot to be confused with the original The Lost Levels release.
'''DOSSNES:''' Based on the FMImproved graphics, sample-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio based music. Released only in Korea but most of the game's menus are in English.|}, saving, inaccurate physics
==Sega Master System=={| class="wikitable" style="text-alignGBC:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesSaving, Vs. multiplayer, a large suite of bonus features, a smaller screen size
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle WorldSuper Mario Bros. 2|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)SNES <br>Xbox One(R)<br>Microsoft Windows (R)GBA|style="textImproved graphics, sample-alignbased music, saving GBA Only:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.Decreased difficulty, extra gameplay mode, smaller screen size
|-
|Hokuto no KenSuper Mario Bros. 3|PlayStation 2 (R)|style="text-align:left;"|2SNES,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. GBA|-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="textImproved graphics, sample-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features based music only in FM Sound Unit as streamed data files. Japan-only., saving
'''PlayStation 2''': Budget remake known as ''Phantasy Star: GenerationGBA Only:1''. Features updated graphics and sounds. Japane-only. Fan translation is available. '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. '''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.Reader support, replays, smaller screen size
|-
|style="white-space: nowrap;"|Wonder Boy IIIZelda II:<br>The Dragon's TrapAdventure of Link|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android Gamecube (R)<br>Amazon Luna (RE)|style="textPotentially seizure-align:left;"inducing effects replaced|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.}
'''Game Gear''': Slightly different maps and prices around shops. Released only ===SNES===Some SNES games suffered from slowdown which may be fixed in Europe and Japanports.
'''J2ME:''' Released Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for FOMA mobile phones whatever reason (designated as part "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the ''Puyo Puyo! SEGA'' labeloriginal GBA display. Changes are unknownTo have these games display as intended, a shader or a palette patch is needed. Japan-onlyAdditionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game known as ''Wonder Boy: The Dragon's Trap''ROM image on the disc, with the rest of the programming being original work.|-|}
==Sega Genesis==
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"ActRaiser|Castle of IllusionWindows<br>Starring Mickey Mouse|Windows (R)Nintendo Switch<br>PlayStation 3 (R)4<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)One|style="text-align:left;"|HD A remake with updated graphics Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and retreated gameplayremastered OST.
|-
|Earthworm JimChrono Trigger|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)Nintendo DS<br>iOS (R)<br>Sega Saturn (R)Android<br>Windows (R)|style="text-align:left;"|'''PlayStationPS1:''' Remake with increased difficultyExtra content including FMV & bestiary, longer load times.
'''PlayStation PortableNDS:''' Based on ps1 but PS1 extra content (with longer load timesfixed) plus more extra content, touch controls, more literal translation, French translation added.
'''iOS/Android:''' Based Translation based on PS1 has widescreen support but NDS with additional languages, touch controlcontrols, mostly unchanged graphics.
'''Sega Saturn/WindowsPC:''' Based on PS1. Is not available in EnglishWas a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Pac-AttackClock Tower|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)Windows<br>PlayStation 3<br>Xbox 360<br>WonderSwan|style="text-align:left;"|'''PlayStationPS1/PC:''' Partial emulation of the game plus a Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new whole remake included as part of ''Namco Anthology Vol. 2''weapon, enemy, & location.
'''GBAWonderSwan:''' Included as part of ''Pac-Man Collection''greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-'''PS2/GC/Xbox/PC|Contra III:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.The Alien Wars|Game Boy Advance'''PS3/X360/PC|style="text-align:left;"|Titled "Contra Advance:''' Emulated version of the game included as part of ''Pac-Man Museum''The Alien Wars EX". PC version was been delisted Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from Steam in July 9, 2020 in favor of ''Pac-Man Museum+''"Contra: Hard Corps", which includes emulation of the SNES version insteadworse audio.
|-
|Phantasy Star IIDonkey Kong Country|PlayStation 2 (R)<br>GBAGame Boy Color<br>Game Boy Advance|style="text-align:left;"|'''PlayStation 2GBC:''' Titled Weaker graphics & audio, new stage, longer version of "Phantasy Star: Generation:2Winky's Walkway". Remake with updated graphics. Japan, mini-only. Fan translation is availablegames, time trial.
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Phantasy Star IIIDonkey Kong Country 2:<br>Diddy's Kong Quest|GBAGame Boy Advance|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|PowerballDonkey Kong Country 3:<br>Dixie's Double Trouble|style="white-space: nowrap;"|PlayStation (R)Game Boy Advance|style="text-align:left;"|Partial emulation of the game plus a Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new whole remake included as part of ''Namco Anthology Vol. 1''soundtrack by David Wise; mini-games, time trial.
|-
|Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.|-|Shadow of the BeastQuest V|PlayStation 4 2 (R)|style="text-align:left;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 Nintendo DS (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (ER)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>AndroidAndoid<br>iOS|style="text-align:left;"|To many '''PS2:''' Full 3D remake with party enhancements. Only released in Japan. '''DS:''' Remake done in a similar vein to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive featuresDQIV remakes. The best version is Has the iOS/Android version, which features widescreen support, runs at 60 FPS (even in same mechanics perks as the Special Stages)PS2 remake, remastered audio, and new along with some unique content. An unofficial PC port of the iOS/Android version is available.
'''PCiOS/PS4/PS5/XOne/XSX/NSAndroid:''' Part Port of Sonic Originsthe DS version.
|-
|Sonic the Hedgehog 2Dragon Quest VI|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 Nintendo DS (ER)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as Remake done in a similar vein to the first Sonic remakes of the Hedgehog gameprevious two games'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsFeatures some core gameplay changes.
|-
|Sonic 3 & KnucklesEarthBound|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchGame Boy Advance|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracksWorse audio. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsJapan only.
|-
|Sonic CDFinal Fantasy IV|Windows<br>PlayStation 2<br>GameCubeWonderSwan Color<br>Xbox 360Game Boy Advance<br>PlayStation 3Portable<br>PlayStation 4Nintendo DS (R)<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchiOS (R)<br>Android(R)<br>iOSWindows (R)|style="text-align:left;"|'''PC:Original Version''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
'''PlayStation 2PS1:''' Based on the PC version with even better FMVs FMV opening and the Special Stages run at 30 FPS instead of 20ending, but some effects are brokennew features, and was only released in Japan and Europedifferent translation, longer load times.
'''GameCubeWonderSwan Color:''' Is available in North AmericaLacks Mode 7 effects (replaced by scaling effects), limited palette, but is blurrier compared to poorer audio. Japan-only. '''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the PS2 WonderSwan Color version.New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes'''
'''PC/X360/PS3NDS:''' Remade Very different 3D remake following Final Fantasy III on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made DS (no PSP release unlike it onto PC, among other improvements).
'''PCiOS/PS4Android/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC DS version port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used followed by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget 3D remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;The After Years"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.
'''TurboDuoPC:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US HD version also has tons of grammatical errorsDS remake.
|-
|}Final Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' First official English release.
==Sega Saturn=={| class="wikitable" style="text-align'''GBA:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:Titled ''Final Fantasy V Advance'' Japan only. New translation. Extra content, has widescreen optionworse audio.
'''PS1iOS/Android:''' Japan onlyRedone sprites (RPG Maker art style), has extra content, but no widescreen support. Has an English fan translation patchtouch controls.
'''PS2PC:''' Remake with a different Redone sprites (RPG Maker art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Black / MatrixFinal Fantasy VI|Sega Dreamcast (R)PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>PlayStation Windows|style="text-align:left;"|'''SaturnGBA:''' OriginalTitled "Final Fantasy VI Advance". New translation. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsExtra content, worse audio.
'''DC:iOS/Android''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easierTranslation based on GBA version, added many anime cutscenes redone sprites and new anime Mode-7 sections (RPG Maker art style for the characters), reworked Cyan Bushido, the ending was expanded with 2 extra chapterstouch controls.
'''PS1PC:''' a demake of the Dreamcast version titled Same as previous, no touch control.|-|Front Mission|PlayStation<br>Nintendo DS (R)|style="Black/Matrix +text-align:left;", anime cutscenes were removed, the original art style was restored|'''DS:''' Only official English release.
|-
|Culdceptstyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|PlayStation Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.|-|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.|-|Kirby Super Star|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-|The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>PlayStation 2Linux (U)<br>Android (U)|style="text-align:left;"|'''PS1GBA:''' Some cards are deleted and it becomes other cardsExtra dungeon reliant on "Four Swords" game. More accurate translation, abolish a negotiation rulemore shops, new enemies. Addition Link voice clips from "Ocarina of some mapsTime". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''DSPC/Switch:''' Based on PS1, fan translation is availableUnoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''PS2:Android''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"[https://github.com/Waterdish/zelda3-android Android version]
|-
|Cyber Troopers Virtual-On"Mega Man & Bass" /<br>"Rockman & Forte"|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 Only official English release. Changed graphics with a different art style, 60 FPS, Japanese releaseWorse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Daytona USAMega Man X|Microsoft WindowsDOS<br>GameCube<br>PlayStation 2<br>PlayStation 3Portable (R)<br>Xbox 360iOS|style="text-align:left;"|'''SaturnDOS:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new coursesDifferent aspect ratio, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheelworse audio, and a ghost modebuggy wall climbing.
'''PCGC/PS2:''' both Saturn versions were ported to pc as "Daytona USA" SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardwareart gallery.
'''PS3/360PSP:''' Based Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the arcade version best graphics 60 FPS and widescreen supportoriginal game.|-|Die Hard Arcade'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.|PlayStation 2|style="text-align:left;"|'''PS2PS4/PC/Switch/XB1:''' Sega Ages 2500 release. Changed graphics SNES and SFC versions are included in "Mega Man X Legacy Collection" with a different extra content including achievements, music player, art style. Japanese onlygallery, challenges, and more.
|-
|Devil SummonerMega Man X2|GameCube<br>PlayStation Portable2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PSPGC/PS2:''' Widescreen Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra contentincluding achievements, Japanese releasemusic player, art gallery, challenges, and more.
|-
|style="white-space: nowrap;"|Devil Summoner - Soul HackersMega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo 3DSSwitch<br>Xbox One<br>Windows|style="text-align:left;"|'''PS1SNES:''' Extra content, Japanese releaseHas a ROM hack that makes Zero a fully playable character and quality of life changes.
'''3DS:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''/Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best versionRemixed soundtrack and progress can be saved via memory card/RAM cart.
'''PS1PC:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgroundsPort of PS1 version. Initial localizationCannot be directly installed on 64-bit OSes; you must extract the files manually. Has more romhacking support (undubs, hard mode balance mods)Files fail to save after reboot if this is done.
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "GRANDIA HD RemasterMega Man X Legacy Collection". Port based on the PS1 versionwith extra content including achievements, with an [[Texture filtering|xBR]]music player, a prettier fontart gallery, different non-English translationschallenges, and a buggy Japanese audio option lifted from the PS1 undub romhackmore.
|-
|Guardian HeroesMetal Max 2: Kai|Xbox 360Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''Xbox 360GBA:''' Enhanced Average port with 16a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled. '''DS:9 ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect ratio, optional HD graphics, and filled to the brim with new gameplay options, and expanded multiplayer modescontent. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Manx TT Super BikeOgre Battle:<br>The March of the Black Queen|Microsoft WindowsPlayStation|style="text-align:left;"|'''SaturnTitled "Ogre Battle:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedLimited Edition"'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals Slightly enhanced graphics and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSsound.
|-
|Panzer DragoonRomancing SaGa|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)WonderSwan Color<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2WonderSwan:''' Both versions differ from the Saturn original Enhanced graphics, new story scenario & side quest (PS2 being a slight updateJapan only). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''SwitchPS2:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox oneEnhanced 3D graphics.
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|PowerSlave/ExhumedSecret of Mana|Microsoft WidowsiOS<br>Android<br>PlayStationWindows (R)<br>PlayStation 4(R)<br>Xbox OnePlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''PCAndroid/iOS:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4Partially enhanced graphics, Switchenhanced fonts & menus, and PCtouch controls.
'''Saturn (US Version)PC/PS4/Vita:''' comes Full 3D remake with an exclusive mini-game called "Death Tank" that isn't in any other versionanimated cutscenes, voice acting, and remixed soundtrack.
'''PSXSwitch:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers SNES version included in between for the majority ''Collection of Mana'' with borders around the game.
|-
|Princess CrownShin Megami Tensei|PlayStation 4<br>PlayStation PortableSega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SaturnSNES:''' Japan onlyUse the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, has and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an increased resolution hack to 22English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:15 aspect ratio''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.
'''PSP/PS4iOS:''' Japan only, runs Based on the GBA version. Interface has been adapted for touch screens. Delisted in a letterbox retaining the original aspect ratio2014 due to not being compatible with newer versions of iOS.
|-
|Nights into Dreams...Shin Megami Tensei II|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3Game Boy Advance|style="text-align:left;"|'''PS2/360/PS3/PCSNES:''' Features both the original game and Has an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan onlyEnglish patch by Aeon Genesis.
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesSame deal as its predecessor. Not translated into English.
'''PS1 (USA version)GBA:''' Based on the PlayStation Japanese versionSame deal as its predecessor. Has censored the religious names and difficulty was increasedNot translated into English.
|-
|Sonic RSuper Mario World|Microsoft Game Boy Advance<br>Switch (U)<br>Windows(U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PCSNES:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style=The version in "textSuper Mario All-align:left;Stars + Super Mario World"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English supportcompilation has unique sprites for Luigi.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Many PS1 games were ported to WindowsSlight additions, worse audio, Mario voice clips. However, some of these PC ports are difficult to run on modern Windows operating systemsDifferent Luigi sprites from either SNES version.
{| class="wikitable" style="text-align'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https:left;"! scope="col" style="width//github.com/snesrev/smw], [https: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes//github.com/qurious-pixel/SMAS_Launcher].
|-
|Breath of Fire IIISuper Mario World 2:<br>Yoshi's Island|Game Boy Advance||style="text-align:left;"|||✓|* Titled "Yoshi'''PSPs Island:''' Adds widescreen support, quality of life changesSuper Mario Advance 3". New levels, and an extra minigamedifferent audio.
|-
|Breath of Fire IVSuper Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||style="text-align:left;"||||* '''PC/Switch:''' Has shorter load times and includes an option for sprite smoothingUnofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github. The only version to be localized in Traditional Chinese (Taiwan)com/RadzPrower/Super-Metroid-Launcher].
|-
|Crash Bandicoot Trilogy and Crash Team Racing Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"||||* '''PS1Titled "Star Ocean:''' OriginalFirst Departure".* '''PS4/Xbox One/PC/Switch:''' HD RemakesOnly official English release.
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|Chrono CrossSuper Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|style="text-align:left;"|||||* '''PS1:''' OriginalSlowdown removed.* '''PS4/PC/SwitchGBA:''' Emulated version with New levels, worse performance than the originalaudio.
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|CastlevaniaTactics Ogre: Symphony of the Night<br>Let Us Cling Together|PlayStation<br>PlayStation Portable||||style="text-align:left;"||* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the First English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, Slightly enhanced music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive versionVery enhanced, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionmore features.
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|Dino CrisisTales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|||✓||style="text-align:left;"|* '''PS1:''' OriginalCleaner graphics, different sprites, new effects, partial voice acting, food system, skits.* '''PCGBA:''' Many Problems Based on modern systemsPS1 version but scaled down, additional content, worse audio, using Dino Crisis [httpsdecreased framerate. '''PSP (Full Voice Edition)://classicrebirth''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.com/index.php/dino-crisis-classic '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-rebirth/ Classic REbirth] makes it the definitive versionoff. * '''DCiOS/Android:''' Enhanced F2P port with of ToP X. Sub-par translation. At least GBA one had better graphicscontrols and interface than this. No longer available.
|-
|Dino Crisis 2|✓|||||"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-|Final Fantasy VIIalign:left;"|||||||* '''Switch/PC(remake):''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instrumentsTitled "Trials of Mana". The music can be fixed Full 3D remake with a modanimated cutscenes and remixed soundtrack. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of initially came with the recent PC release have been releasedreviled DENUVO anti-tamper, later followed by Switch but it was removed on August 2020 and Xbox portsDRM-free as a result.
A full remake '''Switch (SNES port):''' An official translated port of the original game was first released on the PS4, and came later to PCis included in "Collection of Mana" as "Trials of Mana" internationally.
|-
|Final Fantasy VIIIUmihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports. '''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).Notes
|-
|Final Fantasy IXBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||Same stance as FFVII Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and FFVIII's Steam releasesBolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
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|Final Fantasy TacticsBanjo-Tooie|Xbox 360<br>Xbox One|||||✓style="text-align:left;"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, Generally better framerate and new game modesdraw distance. Suffers from stretched aspect ratio Ice Key and slowdown; these can be fixed with unofficial patchessecret eggs collected in BK are available here. It also has a new translation. * '''iOS/Android:''' Based on the PSP versionRemoved Nintendo references, with redone sprite worksome of which were endearing. Many consider this the definitive XBLA versionalso included in "Rare Replay".
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|Legend of ManaBlast Corps|Xbox One (E)||style="text-align:left;"||||* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone musicImproved graphics, and the option to turn off random encountersbetter framerate.
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|MediEvil style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||||✓style="text-align:left;"|* '''PSPXbox:''' Titled "MediEvilConker: ResurrectionLive and Reloaded" . It's censored but has extra content not avilable in any other versionmuch better graphics and updated multiplayer.  * '''PS4Xbox One:''' Titled "MediEvil RemakeRare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and has slightly better graphics than the best graphicsoriginal.
|-
|Mega Man 8Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].||||* '''SaturnXbox One/PlayStation 4/Switch/PC:''' Original releaseOfficially ported in 2020 by Doom EX's developer and other Doom modders. Initially intended as The official port is more faithful to the only version because original game compared to EX with has some quality-of corporate politics and SCEA's anti-2D stancelife improvements. It has broken stock shaders with DirectX 11 API, though but the developer has pointed out some fixes for it ended up releasing on PS1 as well. Saturn version has exclusive content not included in See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the PS1 version, or any future versions (as those were based on -official-remaster this list] for differences between EX and the PS1 official 2020 port.|-|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U) such as: a Bonus Mode <br>Linux (artwork gallery of official art and fan submissions, sound test, watchable FMVsU), more music tracks, additional bosses <br>Switch (Cut Man, Wood ManU). Has slightly different music <br>Wii U (sequenced PCM audioU) and worse FMV quality <br>Android (Cinepack compression vs MPEG on PS1U)* |style="text-align:left;"|'''GC/PS2GameCube:''' Released as part of an anthology compilationBoth, the original game and the Master Quest are emulated at 480p. '''Mega Man Anniversary Collection3DS:''. Port based on ' port is a remake with a better framerate, the blood and some of the PS1 versionviolence was censored and it is missing some rumble features.* '''PS4/XOnePC/Switch/PCWii U:''' Featured as part An unofficial port of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation N64 versionmade by fans. Completely removed loading times[https://github.com/HarbourMasters/Shipwright] * A spin-off, Rockman & Forte, was released on the '''SNES/GBAAndroid:''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels[https://github. com/Waterdish/Shipwright-Android Android version]
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|Mega Man LegendsThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"||||✓|* '''PCGameCube:''' Music doesn't loop. Cutscenes don't sync up with has audio properly. Requires a mapping program to play comfortably with an XInput controllerglitches when moving between areas in Clock Town, framerate issues, and random crashes.* '''N643DS:''' Simultaneously better and worse features enhancements similar to those in the graphics department. The sound is compressed so it can fit Ocarina of Time 3D, as well as manual camera control when played on a cartridgeNew Nintendo 3DS, missing some rumble features. Released as Mega Man 64 However, it changes some key gameplay mechanics in North Americaways that fans of the original might not prefer. * '''PSPA mod to restore those changes [https:''' Japan-only//restoration. Standard port with widescreen support and minor additional contentzora. Lock-on is done by holding L and R simultaneouslyre exists].
|-
|Mega Man Legends 2Jet Force Gemini|Xbox One (E)|||||✓style="text-align:left;"|* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in JapanImproved graphics, better framerate.
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|Mega Man X4Killer Instinct Gold|||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Xbox One (can be fixed with emulatorE)* '''PC|style="text-align:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSesleft; you must extract the files manually. Files fail to save after reboot if this is done"|Improved graphics, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesbetter framerate.
|-
|Mega Man X5Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)||style="text-align:left;"||✓||* '''PS1Xbox:''' OriginalImproved graphics, better framerate, online multiplayer. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesXBLA version is also included in "Rare Replay".* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2 A unofficial port is [https://GC:''' same as the other games in ''Mega Man X Collection''github.* '''PS4/XOnecom/Switchfgsfdsfgs/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesperfect_dark WIP].
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|Mega Man X6Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|||✓||* '''PS1Windows:''' Original. Has some excellent ROM hacking support port of the N64 version and is known to reimplement missing content, add quality of life changes (sorely needed for this game), have issues running on modern Windows and a retranslationit's capped at 30 FPS.* '''PCDreamcast:''' Released only in Korea various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and some other parts replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of Asiathe game.* '''PS2/GCN:''' same as Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other games versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly''Mega Man X Collection''s bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. Some To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the voice-acting game, it still uses manual saves. This is missing also the only version in this which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone.* '''PS4[https:/XOne/Switchwww.youtube.com/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on the PlayStation version. Completely removed loading timesPCSX2].
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|Metal Gear SolidSin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|* '''PS1Nintendo DS:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes Remake has three more playable characters and then some extra features but has poorer controls, mixed graphical changes (they look more content"accurate" but have fewer polygons and worse textures), and altered progression. Some of this content was sold separately as "VR Missions"may prefer it, others not so much.* '''PC/WebAssembly:''' Port of Unoffical native port made by fans using the ''Integral'' version, with some altered content (Psycho Mantis boss, TGSSM64 decompilation project.[https://E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOGgithub.com release./sm64pc/sm64pc] * '''GCAndroid:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at Unoffical native port made by fans using the behest of Hideo KojimaSM64 decompilation project. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change[https://github. Lacks the VR Missions. The tone is a complete facecom/VDavid003/sm64-port-android-heel turn, having much less realism than the original game.base] 
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|Moon Remix RPG Adventure Star Fox 64|Nintendo 3DS (R)|||||style="text-align:left;"|* '''Switch/PC:''' Official translationThe 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
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|PaRappa the RapperTurok: Dinosaur Hunter|Windows||style="text-align:left;"|||✓|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal Remastered for those who played the original releasePC.
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|Persona Turok 2: Eternal PunishmentSeeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
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|✓
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* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|Persona 2Turok 3: Innocent SinShadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} ===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.Notes
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|RaymanBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||*Too many changes '''PC:''' Same as Xbox, needs fan mods in order to list herefix some graphical bugs on modern hardware, doesn't support controller.The definitive version is a fan remake called '''RaymanPS3/360: Redemption''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Resident EvilDonkey Kong Jungle Beat|✓ (R)Wii|style="text-align:left;"|||✓ (R)||* Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PS1:''' Original. Japanese version included auto-aiming s movement and uncut graphicsits motion detection feature to clap. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged modeTo accommodate the more traditional control scheme, auto aiming from the Japanese releaselevel designs were altered to include more obstacles, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard players do not have to collect crests to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSesprogress. The only English version of It also replaces the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classicbanana-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port based health meter with a Classic mode that is faithful to the original PlayStation experience more traditional life system and adds a Rebirth boss rush mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD and support for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions havewidescreen television displays.
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|Resident Evil 2The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"||✓|✓||* HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''PS1:''' Later re-released on s touchscreen, with no need to pause the system with DualShock support and a new game mode.* '''N64:''' Compressed assetssome items, such as the Wind Waker, varies between 240p and 480i. New features.* '''Dreamcast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSesare permanently mapped to certain buttons as opposed to being equipped to the three-item slots. Has a JapanFirst-only release in 2006 that person aiming of items is somewhat more playable on modern OSes, has achieved through either the right analog stick or the highest quality FMVs, and combines Leon and Clairegamepad's games into one similarly gyroscope, though there is an option to disable the N64 versiongyroscope. Using Resident Evil 2 [https://classicrebirthSome cutscenes where Link makes a facial expression silently have voices added to match the expressions.com/indexThe ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster.php/downloads/residentHowever, the smooth transition effects from the original cutscenes have been replaced by fade-evilto-2-classic-rebirth/ Classic REbirth] makes it white effects, presumably due to the definitive version while translating difficulty of implementing the game into Englishoriginal cutscenes' transitions in real-time rendering.* A HD remake was released for PCThe intro cutscene, PS4 and Xbox. Includes some content inspired from which plays upon the prototype version Resident Evil 1.5 start of a new file, is skippable, but then cuts some more. Positive receptionno other cutscenes are.
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|Resident Evil 3The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||✓|✓|style="text-align:left;"|* '''Dreamcast/GCWii:''' 480pThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, more featuressince Link would otherwise wield his sword left-handed.* This port was actually released to retail ''before'PC:''' 2000 PC the original GameCube version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a except in Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 releasewhere they released both versions simultaneously). Using Resident Evil 3  '''Wii U:''' HD Remaster with [https://classicrebirthzeldawiki.comwiki/index.phpwiki/downloads/resident-evil-3-classic-rebirth/ Classic REbirthThe_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here] on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released for PC, PS4 and Xbox.
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|Revelations: PersonaKiller 7|Windows<br>PlayStation 2|||||✓style="text-align:left;"|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PC[https:''' Released only in Japan//www. Very far from a technical achievementspeedrun.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many com/Killer7/guide/vrviv Full list of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.]
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| Spyro the Dragon TrilogyMario Power Tennis|Wii|||||style="text-align:left;"|* '''PS116:''' Original9 widescreen mode.* '''PS4Players can choose to play with the Wii Remote only, or with the Wii Remote/Xbox One/PC/Switch:''' HD RemakesNunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|SuikodenMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"|||✓|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn[https:''' Japan-only//metroid. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removedfandom.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone com/wiki/List_of_version_differences Too many changes to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.list here]
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|Suikoden IITales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows||||style="text-align:left;"||* '''PS1PS2:Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' Originalwings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. NTSCThe Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-U has some glitched lines fixed in of her face appears on the PAL version or via romhacksscreen. Save compatibility with Suikoden 1There are more post-battle animations.* '''PC:''' TaiwanThe dark rooms in the Temple of Lightning went from slightly visible to pitch-onlyblack. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. Compatibility issues with modern PCsThere are two new events that will allow the player to gain more insight into the ancient hero Mithos.* '''PSP:''' As ''Gensou Suikoden I & II'The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. Adds widescreen support (although maps After completely restoring Luin, a chat with Pietro can trigger a scene where both he and scenes are not redone the village residents thank the group by allowing one of them to accommodate for become honorary mayor. Whoever takes this role is the larger screen area) player's choice, and fixes whoever out of the group is chosen will gain a couple point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of glitchesthe GameCube edition. Adds a couple Additionally, three of morethe five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. Released only in Japan PS3/PC: Based on the PS2 version.
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|Vandal HeartsViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2||||||* '''PS1:''' Original* '''Saturn:''' Japanstyle="text-only. It is an enhanced port including extra content. Fan translation is available.* '''PCalign:''' Korean-onlyleft;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
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|Wipeout 2097Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.||'''PS2:''' Inferior looking.||These ports feature a different OST from the original release'''Xbox:''' Widescreen option is just 4:3 stretched. Released in North America as  '''PC:'Wipeout XL''The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.|}
==Dreamcast==Since '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the system died early, many font of its games were ported the logo has been changed to other consolesmatch that of Rayman Origins.{| class=The original version opened with a gameplay trailer cut to Groove Armada's "wikitable" style="text-align:left;Madder". This has been removed and replaced with a new trailer featuring new music.! scope="col" style="width: 14em;"|NameThe intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.! scope="col" |GameCubeRayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. ! scope="col" |PS2! scope="colThe bonus section of the game contains an " |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" |PSP! scope="col" style="text-align: left"|Notes|-|Crazy Taxi 2|||||||||✓|"Crazy Taxi: Fare Warextra" which is a compilation gallery of "Crazy Taxi" the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and "Crazy Taxi 2" games with widescreen supportinstead, but missing 3 songs appear directly beneath the caster. The jewels and has bad controlsRed Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. It has custom soundtrack supportThe game now features subtitles for the cutscenes and some other in-game dialogue.
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|Ecco the Dolphin: Defender of the FutureResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||style="text-align:left;"||||||'''PlayStation 2[https:''' Lower quality texture and resolution, but better visual effects and some models//residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|HeadhunterSuper Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"||||||||'''PS2:''' lower quality portEmulated version with widescreen support.
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|Hundred SwordsSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.||'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.|✓||||'''DCXbox:''' Japanese Onlyhas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''':Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn'' Available t enable full dual-analog. contains HUD textures with fewer compression artifacts than those in Englishother versions. Dialogue options The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some plot points were cut so visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the "Person/king" mechanic is missingTeam Select screen upon being selected.
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|Jet Set Radiostyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.|✓|✓'''Xbox:''' Lacks projected shadows.||||Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)'''PC/Switch:''' HD Remastered. Lacks projected shadows.
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|Maken X||✓||||||||'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.|-|Marvel vs. Capcom 1 & 2||✓ (2 Only)|✓|✓ (2 Only)|✓|||||'''Dreamcast:''' is the most identical to the arcade version.}
'''PS2/Xbox===Nintendo Wii==={| class="wikitable" style="text-align:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.center;"! scope="col"|Game! scope="col"|Platforms'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].! scope="col"|Notes
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|MDK2style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||✓|||style="text-align:left;"|''' PCDS:''' Added Difficulty levels and the ability to save everywhereA full-fledged demake - 2D platformer with 3D graphics.
'''PS2PlayStation Portable:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sectionsmost downgraded graphics, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlslack of cooperative multiplayer.
'''WiiPlayStation 2:''' Based on the PS2 version but the audio has been compresseddowngraded graphics, and graphically, shadows have been removedCarbon Crash as playable character for second player instead of Coco Bandicoot.
'''MDK2 HDXbox 360:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesenhanced graphics.
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|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Muramasa: The Demon Blade|Vita||||||||style="text-align:left;"|'''GCTitled "Muramasa:''' Enhanced port of RadirgyRebirth", the Vita version has exclusive story DLC expansions, Chaos Field. only Chaos Field so it is available in English.'''PS2:''' Enhanced port the more complete version of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final bossgame.
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|Shenmue 1 & 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||✓ (2 Only)||✓|||style="text-align:left;"|'''XboxPS3/X360:''' omissions A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of visual references [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the Virgin Maryplayer has beaten any of them at least once.More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''PC/PS4/Xbox OneSwitch:''' HD remasters with widescreen support, based Based on the Xbox Wii version. Ability to save anywhere in both games, some minors changes to the town, [https://www"Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control.shenmuedojoA retry option was added.com/forum/index '''Windows:''' Based on the Switch version.php?threads/shenmue-i-ii-issues-bugs-threadDoes not support mouse and keyboard -shenmue-dojo-part-2.594 a lot of bugs]controller only.
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|Space Channel 5 Part No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows||✓||✓|✓|||style="text-align:left;"|'''DreamcastWii:''': Japanese only, fan translation NA and PAL versions have different music. The PAL version is available. runs at 25fpsalso censored.
'''PS2Switch:''' Runs at 29.97fps, Lower resolution, Uncensored and lower 2D assets resolutionhas the PAL music.
'''PCWindows:''' HD remasters with widescreen support, Based on the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59Switch version.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedDoes not support mouse and keyboard - controller only''PS3/360:''' HD remasters Poor porting with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedmany crashes.
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|Skies of Arcadia|✓Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|||Updated with style="newtext-align:left;" features |HD Remaster and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some compilation of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from gametwo games, titled "Resident Evil: Chronicles HD Collection". Doesn's main menu)t require motion control. Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini|-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD|Rodea -DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GDThe Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta|''s Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube3DS/Wii U:'s port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite The 3DS is a bit on most characters', vehicles, ships'downgrade of the Wii version, and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot Wii U version is just a significant difference from port of the original Dreamcast release3DS. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this The game other than the creator said very first original Japanese release on to only play the Dreamcast and later Gamecube ports of it)Wii version.
|-
|IkarugaSonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||||✓|✓||✓|style="text-align:left;"|'''DreamcastPC/PS4/Xbox One:''' most faithful port to the arcadeTitled "Sonic Colors: Ultimate". Adds 60 FPS, Japanese Subtitles only.'''GameCube:''' some slowdown issuesmore gameplay modes, slightly poorer better graphicsand new soundtrack, Conquest mode which is not in any other port considered worse (select stage + specific sectionPC has a mod to restore the original one) but it is also the only version without subtitles.
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same Same as the Steam versionabove, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)but 30 FPS.
|-
|Grandia II||✓||||✓The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"||The PS2 version is technically inferiorHD Remaster. The original PC version has a plethora of bugsImproved Motion control. The newest PC release is based on the DC version but suffers from its own bugsDoesn't require motion control anymore.
|-
|Phantasy Star OnlineXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|||✓||✓||||All the ports are based on style="Phantasy Star Online ver 2text-align:left;" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are |'''3DS:''' Inferior looking port. uses the only job that can use Reverser, Grants, and Megiddual-screen. New Collection Mode and Various balancing of items powers and removal of certain itemsAmiibo compatibility.
'''XboxSwitch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A decent portnew epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|}
'''GC===Sega Master System==={| class="wikitable" style="text-align:''' A decent port. has another version Titled center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="Phantasy Star Online Episode I & II Pluswhite-space: nowrap;". it adds challenge mode and some missions that were only available in online mode can now be played |Alex Kidd in offline mode. Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX'PC:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English and probably Chinese.
|-
|Power Stone 1 & 2Hokuto no Ken|PlayStation 2 (R)||||||||style="text-align:left;"|2,5D reimagination of the game released as '''PSPSEGA AGES 2500 Series Vol.11:Hokuto no Ken''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: VeronicaPhantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.||✓'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.|||||Titled ''Resident Evil Code'GBA: Veronica X'' ' Emulated version included as part of ''Phantasy Star Collection''. Features additional cutscenesseveral arrangements on UI. PS2 Version doesn't support progressive scanDoes not feature FM Sound Unit music. Not released inside Japan.  '''PS3/360J2ME:''' Changes Full remake of the Lights and Shadows (Hit or miss game released for some people) HD resolution, and 16:9 aspect ratiomobile phones. Available only in Chinese. Fan translations of the game do exist.
|-
|Rentstyle="white-A-Hero No. 1space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||||'''DCJ2ME:''' Japanese OnlyReleased for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label.Changes are unknown. Japan-only. '''XboxPS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlineDragon's Trap''.
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|REZ}||✓===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|||||'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4. Notes
|-
|Sonic Adventurestyle="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"||✓|✓||||Titled ''Sonic Adventure DX: Director's Cut''. Features HD remake with updated character models graphics and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)retreated gameplay.
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|Sonic Adventure 2Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|||✓|✓||||Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, HD remake with updated graphics and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMUretreated gameplay. The GameCube version features GBA connectivity for Missing the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate extra levels from the multiplayer content as paid DLCSega CD version.
|-
|Virtua Tennis 2Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||'''PlayStation Portable:''' Based on ps1 but with longer load times.||||'''PS2iOS:''' lower quality port in 30 FPSBased on PS1 has widescreen support but touch control.|}
==PlayStation 2=={| class="wikitable" style="text-align'''Sega Saturn/Windows:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GCN! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|DS! scope="col"|PS3! scope="col"|360! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes''' Based on PS1. Is not available in English.
|-
|BullyPac-Attack|style="white-space: nowrap;"|||✓||✓PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (UR)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓||||||✓|✓||Wii'''GBA: Cropped widescreen''' Included as part of ''Pac-Man Collection''.360'''PS2/GC/Xbox/PC: Cropped widescreen''' Remake from ''Namco Anthology Vol. Explosions and punching noises are completely different. Edward2'' included in ''Pac-Man World 2''s glasses are now gold. The gnomes show up as soon the game startsunlockable extra.
Vita: [https:'''PS3/X360/githubPC:''' Emulated version of the game included as part of ''Pac-Man Museum''.com/TheOfficialFloW/bully_vita Unofficial port]PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
|-
|Chaos LegionPhantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"||||||||||||||||PC'''PlayStation 2: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions'' Titled "Phantasy Star: Generation:2". Notorious for its broken DRM Remake with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://wwwupdated graphics.vogonsJapan-only.org/viewtopicFan translation is available.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https '''GBA://robpol86.com/imagecfg.html ImageCFG] on ''' Port of the fixed executable to make it use a single CPU core)game available as part of ''Phantasy Star Collection''.
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|Crash Bandicoot: The Wrath of CortexPhantasy Star III|GBA||✓||style="text-align:left;"|||||||||||||The Xbox version Port of the game features reduced loading times and improved graphics (extra effects)available as part of ''Phantasy Star Collection''.
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|Devil May Cry 1-3Powerball||||style="white-space: nowrap;"||||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects PlayStation (like motion blur, depth of fieldR) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. DMC3SE PC: Poor port from a third|style="text-party developer. the port in the HD collection is superior. DMC HD Collection PCalign: Direct port left;"|Partial emulation of the console HD Collection. Has bugs such game plus a new whole remake included as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port part of the console HD Collection''Namco Anthology Vol. DMC 3 has an Official Style Switcher mode1''.
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|Disgaea: Hour of DarknessShining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.|-|||✓||Shadow of the Beast|||✓||||||PC: Has content from the PSP version, but suffers from poor porting issues PlayStation 4 (e.g. locked internal resolution, bugs not present in other versionsR). A mod exist to fix many of these issues and beyond.Switch|style="text-align: Improved version left;"|Different game with HD sprites and QoL changesdifferent gameplay.
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|Disgaea 2: Cursed MemoriesSonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||||✓||||||||||||style="text-align:left;"|To many to list here, but most consoles and the PC: Features content from the PlayStation 2 and PSP versionsare emulated, higher resolution graphics than with some newer ports having exclusive features. The best version is the previous versionsiOS/Android version, which features widescreen support, keyboard shortcutsruns at 60 FPS (even in the Special Stages), updated UIremastered audio, and characters previously removed from new content. An unofficial PC port of the overseas versionsiOS/Android version is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|Dragon Ball Z: Budokai 1,3Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|||||✓|✓|||||||||GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3'''PC/PS4/PS5/XOne/XSX/360NS: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty '' Part of plagiarism. Widescreen supportSonic Origins.
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|Dragon Ball Z: Budokai Tenkaichi 2,Sonic 3& Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|✓||||||||||||||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
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|Dragon Quest VIII: Journey of the Cursed KingSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. ||'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.||||✓||||✓|✓||3DS'''PC/X360/PS3: Include extra ''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content , the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but inferior graphicsthe Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.Android'''PC/PS4/PS5/XOne/XSX/iOSNS: no voice acting nor orchestrated soundtrack''' Part of Sonic Origins.
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|Fatal Frame 1Sonic 3D Blast|Windows|style="text-align:left;"||||||||||||||||Xbox'''PC: Titled "''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the directorof the game has released a "Director's Cut", has extra things added such as ROM hack that adds a first-person modepassword save system, a survival Time Attack mode, a new endingan overworld map with completion progress, bug fixes and more costumes to unlockother tweaks.
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|Fatal Frame 2Space Harrier II|||✓|✓||style="white-space: nowrap;"|Sega Genesis (R)|||||||||||Xbox: Titled "The director's Cutstyle=", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead |New reimagination of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several included as part of the cutscenes from the original have been Mega Drive / Genesis Mini 2. Uses an extended as well. The game VRAM mode that is no longer determined (canonically) only used by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission ModeTeraDrive-only software.
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|Final Fantasy X, Final Fantasy X-2Target Earth||style="white-space: nowrap;"||||✓||✓||||✓|✓|✓||||Based on the international version. Redone character models. Rerecorded soundtrack PlayStation 4 (optional for PS4 and R)<br>PC versions(R) is hit|style="text-or-missalign:left;"|Budget remake of ''Assault Suit Leynos''.
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|God of War, God of War IIWonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.|✓||✓||||||||||Stable framerate, screen tearing fixed'''TurboDuo:''' Released as ''The Dynastic Hero''. added bloom effectFeatures different sprites and music due to ownership of certain elements by Sega. Cropped widescreen, stretched HUDThe US version also has tons of grammatical errors.
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|Grand Theft Auto III|✓/✓(R)||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.}
XOne/Switch: Definitive Edition.===Sega Saturn=== PS4: Original one as {| class="wikitable"PS2 Classicstyle=", emulated. Definitive Edition is also available. iOS/Androidtext-align: Added checkpoint mechanism.center;"! scope="col"|-Game! scope="col"|Grand Theft Auto San AndreasPlatforms! scope="col"|✓/✓(R)Notes|-|Baroque|||✓(U)||✓/✓(E)|✓|||✓PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|✓(E)/✓(R)style="text-align:left;"|✓(E)/✓(R)|✓|✓|✓|PC: [https'''Saturn://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port''' Japan only, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionwidescreen option.
X360'''PS1: Based on iOS/Android''' Japan only, has extra content, but no widescreen support. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of HydraHas an English fan translation patch.
PS3'''PS2: PS3 native one is ''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the same as X360PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 backward compatible version , has widescreen and progressive scan support, the Japanese dub hack is also available.
PS Vita'''Switch: [https://github''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.com|-|Black /TheOfficialFloW/gtasa_vita Unofficial port]Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Same as mobile versionHas a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
PS4'''DC: As ''' a remake titled "PS2 ClassicBlack/Matrix AD"with many gameplay changes in order to make the game easier, emulated. Definitive Edition is also availableadded many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
XOne'''PS1: Definitive Edition''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored. X360 version is also available via backward compatibility|-|Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
Switch'''DS: Definitive Edition''' Based on PS1, fan translation is available.
iOS/Android/Windows Phone'''PS2: Added checkpoint mechanism. Some game mechanisms are ''' Despite being altered such as called "Culdcept" this is actually the thruster angle adjustment of Hydra. Multiplayer functionality was removedsequel "Culdcept 2".
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|Grand Theft Auto Vice CityCyber Troopers Virtual-On|✓/✓(R)PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓|style="text-align:left;"|PC'''Saturn: Besides ''' inferior looking port of the original portarcade running at 20 FPS, New an enhanced version titled "Definitive Daytona USA: Championship Circuit Edition" has been was also released which is made with Unreal 4 engineon the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with enhanced graphics but introduced more bugs and issues. Some game contents the Saturn's 3D analog control pad and mechanisms has been changed in Definitive EditionArcade Racer steering wheel, such as the mission "Shakedown" and bike handlinga ghost mode.
PS4'''PC: As ''' both Saturn versions were ported to pc as "PS2 ClassicDaytona USA"and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, emulated. Definitive Edition is also availablemight have issues with modern hardware.
XOne'''PS3/Switch360: Definitive Edition''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
iOS/Android'''3DS: Added checkpoint mechanism''' Based on PS1, widescreen support, available in English.
|-
|IcoDragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).||||||||Runs in full 1080p and is '''PC:''' "GRANDIA HD Remaster". Port based on the PAL PS1 version, so with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the extra content from that version is included. Supports Stereoscopic 3DPS1 undub romhack.
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|Jak and DaxterGuardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"||✓Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (ER)|style="text-align:left;"||PS3'''Xbox/PS2: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting'' Both versions differ from the Saturn original (PS2 being a slight update).The Day Sun and the Night Green Sun are no longer Also a modified PC build on Xbox as an unlockable in the skyPanzer Dragoon Orta.
Vita'''Switch: same as above''' HD Remake, suffers hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a massive slowdown3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, making it unplayableand PC.
PS4/PS5'''Saturn (US Version): Emulated''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
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|Jak IIPrincess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.||'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|||||||✓(E)||style="text-align:left;"|'''PS2/360/PS3/PC: Sub-HD, cropped widescreen, Many in-''' Features both the original game explosions retain the white screen effect for a prolonged amount of timeand an enhanced graphics mode.Sig The port to 360, PS3 and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music PC is missing some notesa few effects. For exampleAll re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Haven City music while on a zoomer will miss some notesHedgehog into Dreams".In the cutscene |-|Silhouette Mirage|PlayStation|style="The Secret to Making a Bombtext-align:left;"|'''Saturn:''' Original, when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This Japan only happens the first time that the system plays the cutscene.
Vita'''PS1 (Japanese version): same as above''' Missing background graphics, suffers from a massive slowdown, making it unplayablemissing 2D parallax effects but has 2 extra bossesPS4/PS5: Emulated
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|Sonic R
|Microsoft Windows
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
| Jak 3Radiant Silvergun|Xbox 360|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''Xbox 360: Sub''' HD Port with optional high-HD, cropped widescreenres effects and graphics, Many in-game explosions retain the white screen effect for a prolonged amount of timeand English support.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.|}
Vita: same as above===Sega Dreamcast===Since the system died early, suffers from a massive slowdown, making it unplayablemany of its games were ported to other consoles.
PS4/PS5{| class="wikitable" style="text-align: Emulatedcenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
|-
|Jet Set Radio /<br>Jet Grind Radio
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIMaken X|PlayStation 2||||style="text-align:left;"|||✓|||||✓|✓||||16:9 aspect ratio support. Altered character models, music. Based on Remake that changes the updated Final Mix versions. PS3 Suffers game from increased load timefirst-person view to third-person. 60fps support in PS4/Xbox ONE and PCPAL release only (50 Hz). Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA gameNo English dub.
|-
|Klonoa 2: Lunatea's VeilMDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.|||||✓|||||✓|✓||||PC/PS4/Xbox One/Switch'''PlayStation 2:''' Titled "MDK2: a remake Armageddon", features bigger switches, wider ledges in unity engine platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using the same engine with better lightningbig red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
|-
|ManhuntShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One||style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||||||✓(E)|||'''PC/PS4/XboxOne: Stretched by default''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, missing visuals effectsPC: Based based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, missing even more visual effects has [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues with modern hardware Which can be patched-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Mega Man X7Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||||||'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.|||✓|✓|✓||||'''PC: A direct port from ''' HD remasters with widescreen support. Frame rate is capped at half the PlayStation 2 versionrefresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not  '''PS3/360:''' HD remasters with widescreen support controller despite using PlayStation 2 button prompts. May not work on modern operating systems[[RPCS3]] has an option to set the frame rate to the accurate 29. Released only in Korea97 (VBlank NTSC Fixup). A much better port was released as part of Mega Man X Legacy Collection 2Some Speech lines aren't being played.
|-
|Mega Man X8Skies of Arcadia|GameCube|style="text-align:left;"||||||||||✓|✓|✓||||PC: Features mouseUpdated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-supported interface, higher resolution modes defunct official website connection performed from game's main menu). Sound samples (up music for the entire game and all other sounds alike) has been heavily compressed to 1280x1024) but no antifit on one mini-aliasing optionsDVD disc, and supports gamepads drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (XInput actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is not 100% supportedtruly huge due to it being absolutely raw samples for each and every sound in the game). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multiDue to lack of VMU functionality an entire separate mini-lingual versions game (English"Pinta's Quest") was completely removed, Spanishwhich, Frenchconsidering that Pinta was a fully developed separate 3D character model in the original game, Italianessentially means Gamecube's port completely lacks the said character (however, German, Japaneseto somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and Koreanfake pirate trio for example). The PS2 version served as Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the basis of untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port featured also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the Mega Man X Legacy Collection 2 with said very first original Japanese release on the smoother performance Dreamcast and later Gamecube ports of the PC versionit).
|-
|Metal Gear Solid 2Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.|||✓||✓|✓|||||||||Missing some visual effects, HD ports '''PC:''' original version has a plethora of bugs. The newest PC release is based on Substance. Missing the skateboarding mini-gameDreamcast version, but suffers from its own bugs.
|-
|Metal Gear Solid 3Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"||||✓||✓|✓|||||||||PS2All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: OriginalEpisode I & II". 60 fps Containing a new "Episode 2" and widescreen support three new playable classes. Forces are via hacksthe only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.PS3/360/Vita'''Xbox: HD ports based on Subsistence''' A decent port.60 FPS '''GameCube:''' A decent port. Widescreen support. Missing Metal Gear Has another version, titled "Phantasy Star Online, Secret Theater, Snake vs: Episode I & II Plus". Monkey, It adds challenge mode and Guy Savagesome missions that were only available in online mode. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rainCan be played in offline mode.3DS'''PC:[https''' Has another version, titled "Phantasy Star Online://metalgearBlue Burst".fandomHas a new episode with extra content. This version is also available in English and probably Chinese.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SphereResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"||||✓||✓||||||||||The Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original game"Code: re-released digitally through PlayStation Network for PlayStation 3Veronica".
Odin Sphere Leifthrasir'''PS2: an HD remaster (''' Doesn't support progressive scan. '''PS3/360:''' Changes the original game with updated graphics) lights and remake shadows (updated mechanics and new contenthit-or-miss for some people) for PS3, PS4, HD resolution and Vita16:9 aspect ratio.
|-
|OkamiRent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.||✓'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||'''360:''' HD Port with widescreen support.|✓|✓'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. |-|Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Original PS2 versionTitled ''Sonic Adventure DX: Director's ending song ("Reset" by Ayaka Hirahara) is missing from all other versionsCut''. Features updated character models and a new mission mode. All versions are locked Doesn't include Chao Adventure due to 30fpsa lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, but there is a 60fps hack each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PS2 versionPC release(s).
|-
|OnimushaSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align: Warlordsleft;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|A superior port, titled Genma Onimusha, '''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was released for discarded in the XboxEnglish version. The Xbox Japanese Greatest Hits version contains many updates to , as well as the game including enhanced graphicsJPN PSN release, new 5reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen.1 Dolby Digital audioInferior performance (more slowdown, longer loading times) Added some content (new explorable areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a new boss), new costumes and body armorhowever, changes in enemy placementsKoji Igarashi hated those additions, and a three-tier charge attack they're admittedly low quality compared to each weaponthe rest. '''Xbox 360''': Direct port of the PlayStation version. AdditionallyRemoves loading times, and also FMVs for the inclusion of green souls adds a new dimension to North American version (Japanese version strangely retained the gameFMVs).Remastered '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version , based on PC as well as PS4 and Xbox Onethe latest PS1 Japanese version. Has higher resolution The script for the English version was rewritten and updated models. But retains a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original SD backgrounds, and doesnvoice acting. Didn't include any update material from the Xbox Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics.
|-
|Phantom BraveDino Crisis 2|PC
|
|-||✓||||||Final Fantasy VII|PC<br>Steam||||||Wii'''PC: Enhanced port ''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existenta mod.
PSP'''Steam: Based ''' The recent PC release on Steam fixes all issues, making it the Wii current definitive version with extra recruitable characters. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.
PC: Features content from both Wii and PSP ports, higher resolution graphics than A full remake of the game was first released on the previous console portsPS4, and optional higher quality UIcame later to PC.
|-
|Persona 3Final Fantasy VIII|Pc||||✓|✓||||||||||||PS3: As "PS2 Classic", emulated.PSP: Titled Persona 3 Portable. Option to play Same stance as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4FFVII's Steam release. Lacks "The Answer" recent Steam release even includes Chocobo World from Persona 3 FES. No FMVsthe Japanese release (via PocketStation).
|-
|Persona 4Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. ||✓|'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil |PSP<br>||PS3'''PSP: As ''' Titled "PS2 ClassicMediEvil: Resurrection", emulatedhas extra content not avilable in any other version.Vita/PC '''PS4: Enhanced port with extra content. Some voices have changed in ''' Titled "MediEvil Remake" and has the English dubbest graphics.
|-
|Ratchet & ClankMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|||||✓||✓||||||||||PS3/Vita'''Saturn: cropped widescreen, In-level movies and infobot cutscenes can be skipped''' Original release. Some weapon Initially intended as the only version because of corporate politics and Gadgetron vendor graphics are vertically compressed. Big AlSCEA's character model has numerous visible holesanti-2D stance, most notably in his tongue and shirtthough it ended up releasing on PS1 as well. The memory card that was used to save and load icons Saturn version has exclusive content not included in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks PS1 version, or any future versions (as those were based on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release PS1 port) such as: a Bonus Mode (artwork gallery of Ratchet & Clank. Howeverofficial art and fan submissions, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets test, watchable FMVs), more music tracks, additional bosses (such as the Metal DetectorCut Man, Wood Man) have a . Has slightly different sound when used compared to the original music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2 release:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. In Port based on the bargain snagglebeast fight PS1 version. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on Umbris, when the beast triggers its shield, it will be greenPlayStation version. Completely removed loading times. On Quartu A spin-off, after Ratchet finds out Drek is going to destroy his homeRockman & Forte, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek was released on Veldin (which was left out of the North American PlayStation 2 release due '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a bug, but restored in the PAL release) is normally missingPlayStation". After beating the It reuses Mega Man 7's gameengine, when the HelpDesk Girl appears at the endMega Man 8's graphics, no dialogue from her playsand includes completely new levels.
|-
|Ratchet & Clank: Going CommandoMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||||✓||✓||||||||||PS3/Vita'''N64: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled ''' Simultaneously better and worse in the PlayStation 3 versiongraphics department. Subtitles The sound is compressed so it can still be activated from the settings fit on the main menu screen in the PS Vita versiona cartridge. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame Released as Mega Man 64 in the original, it is still visible in the remasterNorth America. Abercrombie Fizzwidget '''PSP:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesJapan-only. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films Standard port with the one used as light reflection effect (on Tabora lakes, Dobbo acid, widescreen support and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effectminor additional content. The Abercrombie Fizzwidget robot Lock-on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointis done by holding L and R simultaneously.
|-
|Ratchet & Clank: Up Your ArsenalMega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. ||'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.|-|Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||||||||||PS3/Vita'''Saturn: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such ''' Developed as Saturn exclusive but ended up released simultaneously with the Ninja and Sumo Ratchet skinsPS1 version. the Santa Ratchet skin has different graphical effects and Pipo-Saru Ratchet skin (These two skins were previously heat effects exclusive to the Japanese version)it but worse transparency (can be accessible by cheatsfixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Any of the skins above cannot Cannot be obtained in directly installed on 64-bit OSes; you must extract the PS Vita versionfiles manually. Files fail to save after reboot if this is done, and in addition, the Constructobot skin it also won't unlock after collecting all the trophies.The Holoshield Gloveplay music & won's V1 version (and not t show the others) shoots out rotating rectanglescutscenes, rather than unless the expected oval with original CD is in the proper texturesdisc drive. Some  '''PS2/GC:''' re-released as part of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in ''Mega Man X Collection'' for the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of DoomGameCube. Some particle effects are missing, such as some bloom particles and loading screen effects Based on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different orderPlayStation version.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with tyhrranoids, there some new challenge stages from this game but is no variation in based on the key tone regardless of which button is pressed during the rhythm game.In the Vita PlayStation version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedCompletely removed loading times.
|-
|Ratchet: DeadlockedMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.||✓'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|||||||though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2'''PS1:''' Original. Players have noted a few issues with the cinematics, with Has some full-motion video cinematics being improperly rescaledexcellent ROM hacking support to reimplement missing content, in-add quality of life changes (sorely needed for this game cinematics sometimes suffering camera and graphical glitches), and the inability to turn on subtitlesa retranslation. There are also  '''PC:''' Released only in Korea and some framerate and technical glitches reported other parts of Asia. '''PS2/GCN:''' same as the other games in the gameplay''Mega Man X Collection''. The port features PlayStation Network multiplayer functionality, though Some of the fourvoice-player local play acting is no longer supported and missing in this version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is limited to two-player local play, and eight-player multiplayer is limited to sixbased on the PlayStation version. Completely removed loading times.
|-
|Red FactionMetal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].|||'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.|||||||'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC version lacks some visual effects that are only on ps2:''' Official translation.
|-
|Shadow of PaRappa the ColossusRapper|PSP|||||||✓|||||✓ (R)|||||PS3'''PSP: Stable frame'''Adds widescreen support, ad-rate (30 FPS locked)hoc multiplayer, and song remixes as DLC. runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable Might suffer from slight input lag, which can be fatal for those video modes. Based on who played the PAL original release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake
|-
|Shin Megami TenseiPersona 2: NocturneEternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||||||||||✓|✓|||||PS2'''PS1: Original''' Available in Japanese and English. "Hardtype" Hack for an increased challengeRetains save compatibility with Innocent Sin to unlock content, in all versions.Switch/PS4'''PSP: Redone character models''' Available only in Japanese. Better Visual effectsFan translation project in development hell. Has the ability to choose which skills to transfer to demons. New easy modeEnhanced port: widescreen support, a revamped UI, updated cutscenes, A blur will appear on the sides of the screen every time there is FMVan optional updated OST, in order to fill the screenand selectable difficulty levels. still uses compressed audio.
|-
|Silent Hill Persona 2: Innocent Sin|PS1<br>PSP||✓|||||✓|✓|||||||||Windows: Port based on the Xbox versionPart one of ''Persona 2''. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16Also known as ''Persona 2:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionTsumi.''
Xbox'''PS1: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default''' Available only in Japanese. Can run at 480pA fan translation is available.
Windows'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, Xboxa revamped UI, updated cutscenes, an optional updated OST, and PS2 "Directors Cut (EU)selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|PC/Sega Saturn/Greatest Hits (US)" versions contain bonus materialN64|Too many changes to list here.
PS3/360: HD The definitive version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or is a new redub done by a different cast made for this version... though results may vary. Stay far awayfan remake called ''Rayman: Redemption''.
|-
|Silent Hill 3Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||✓'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.|✓|'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|||||PS3/360'''PS1: HD version based ''' Later re-released on unfinished code, the system with DualShock support and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new castgame mode. Same issues as Silent Hill 2 HD '''N64:''' Compressed assets, but even worsevaries between 240p and 480i. New features. '''Dreamcast:''' 480p. Again; stay far awayEven more features.Windows'''PC: The ''' 1999 PC version adds improved flashlight lightinghas poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the ability highest quality FMVs, and combines Leon and Claire's games into one similarly to save at any time during the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the gameinto English. A HD remake was released for PC, PS4 and 60 FPS gameplayXbox. however, there are Includes some points where content inspired from the game will drop to 30prototype version Resident Evil 1. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated 5 but can be fixed with modsthen cuts some more. Positive reception.
|-
|Silent Hill 4: The RoomResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.|✓|||||||||||||||Windows'''PC: Frame rate is capped at 30 FPS in ''' 2000 PC version has improved pre-rendered backgrounds and the retail ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and digital releases, while cutscenes are at 15 FPS compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the physical releasehighest quality FMVs, but can be changed to 30fps using mods.Some carries many of the "hauntings" from same problems as the console version are missingoriginal 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index. GoGphp/downloads/resident-version is a port of evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the inferior European PC-definitive version.A HD remake was released for PC, PS4 and Xbox: Just as good as the PS2 version, but with 480p support.
|-
|SirenRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||'''PC:''' Released only in Japan. Very far from a technical achievement.||||✓ (R)||||||||||PS3'''PSP: ''' Titled "Siren''Shin Megami Tensei: Blood Curse"Persona''. It has additional content as well as widescreen support, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scenerevamped UI, updated cutscenes and OST, where a ceremonial stabbing is obscured by excessive camera shakinessand selectable difficulty levels.The European English release reverts many of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via original localization changes to be more faithful to the Japanese script. It also reinstates the PlayStation 3's XMB Video menuSnow Queen quest.
|-
|Sly CooperSpyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP||||||||||| PS3/ Vita'''PS1: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped upOriginal. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobSave compatibility with Suikoden 2.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.|-|Sly 2||||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesnSaturn:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first goJapan-aroundonly. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This It is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the gamean enhanced port including new locations, at the start of the dialoguenew enemies, it is quiet, gets louderenhanced colors, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are takennew opening full-motion video, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus but with longer load times and screen some visual effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerbeing removed.
The Japanese version has every dialogue re'''PC:''' Japan-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overonly. However, some Japanese voice actors were changed for othersCompatibility issues with modern PCs.
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Sly 3Suikoden II|PS1<br>PC<br>PSP|||||✓||✓|||||||||| PS3/ Vita'''PS1: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there)''' Original. The Vita does not support either version of 3NTSC-D. The music glitch U has some glitched lines fixed in the "Hungry Croc" mission was fixedPAL version or via romhacks. In the original, the music never playedSave compatibility with Suikoden 1. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green '''PC:''' Taiwan-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, Compatibility issues with characters freezing mid-speech and looping until the game catches upmodern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. A way to fix this is simply powering the system off Adds widescreen support (although maps and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable scenes are not redone to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music accommodate for the fight between Carmelita larger screen area) and Mugshot doesn't play. Additionally, after the mission is over, the rest fixes a couple of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Camglitches. European Sly fans can finally watch The Evolution Adds a couple of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomwell. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can Released only the L button for one power-up at a timein Japan. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in|-game. As in Sly 2|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreasedJapan-only. This It is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is differentan enhanced port including extra content. The Vita version does not support any of the two-player minigames. The entire game Fan translation is not available on the physical release of the PS Vita version and is instead only available via digital download.
'''PC:''' Korean-only.
|-
|Tales of The AbyssWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}||||||||✓|===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|||3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).Notes
|-
|Tekken 5style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS||✓|||✓|||||||style="text-align:center;"|'''Wii:''' Cropped widescreen.||PSP'''360/PS3PC: Titled "Tekken 5 Dark Resurrection"''' Cropped widescreen. Changed IntroExplosions and punching noises are completely different. More Balanced Gameplay. added movesEdward's glasses are now gold. The gnomes show up as soon the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conquerorgame starts.many new stages'''Vita:''' [https://github. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo"com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Yakuza 1,2Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|✓ (R)-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|✓ (R) (Only Devil May Cry 1)-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (Rlike motion blur, depth of field)and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (Japansuch as motion blur, ghosting, and depth of field)and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.|✓|✓'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|PS3'''PC: HD Remake "Yakuza Kiwami" ''' Has content from the PSP version, but suffers from poor porting issues (Japan Onlye.g. locked internal resolution, bugs not present in other versions).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" A mod exist to fix many of these issues and "Yakuza Kiwami 2"beyond.
WiiU'''Switch: ''' Improved version with HD Remake (Japan Only)sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Zone of the EndersDragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||||||✓|✓||||||'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.Wii
|-
|Zone Dragon Quest VIII: Journey of the Enders: The Second Runner|✓||||||Cursed King|3DS<br> Android + IOS||||||||||Ps2 Pal'''3DS: has exclusive ''' Include extra content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsbut inferior graphics.)
PS3'''Android/360iOS: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version ''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.|XboxPC/PS4|'''Xbox: A remaster with updated textures''' Titled "The director's Cut", 4K supporthas extra things added such as a first-person mode, a survival mode, a new control style, various graphics settingsending, and the ability more costumes to play in VR from the view of the cockpitunlock. However, Positive and Negative responses don|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director't work alsos Cut", it does not feature dualhas extra things added such as a first-audio language support due person mode, a survival mode, a new ending, and more costumes to licensing restrictionsunlock.|}
=='''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox==Most Xbox ports Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for PC are decent portsthis change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and most multi-platform games on consoles several of the six generation were superior on cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the Xboxgame.The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. {| class="wikitable" style="text-align:center;"! scope="col"|GameFinal Fantasy X, Final Fantasy X-2! scope="col"|PlatformsWindows<br>Vita<br>PS3/4<br>Switch<br>Xbox One! scope="col"|NotesBased on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|Advent RisingGod of War, God of War II|WindowsVita<br>PS3|style="text-align:left;"|Missing some cutscenesStable framerate, can be screen tearing fixed by using mods. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Cel DamageGrand Theft Auto III|style="white-space: nowrap;"|GameCubePC<br>PlayStation 2Xbox<br>Nintendo SwitchXbox One<br>PlayStation VitaSwitch<br>PlayStation 3PS4<br>PlayStation 4<br>Xbox 360<br>Xbox OneAndroid + IOS|style='''PC:''' Besides the original port, New "text-align:left;Definitive Edition"|has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues. '''GCXbox One/Switch:''' Inferior-looking portDefinitive Edition.
'''PS2PS4:''' Titled Original one as "Cel Damage OverdrivePS2 Classic", emulated. The difficulty and the speed of the cars Definitive Edition is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not also available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''SwitchiOS/Vita/PS3/PS4/360/Xbox OneAndroid:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesAdded checkpoint mechanism.
|-
|Dead to RightsGrand Theft Auto San Andreas|PlayStation 2PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>GameCubeSwitch<br>Android + IOS|style'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "text-align:left;Definitive Edition"|PS2 has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and GameCube versions added hotkeys for weapons issues, and drastically tweaked some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the difficulty to result in a much more approachable same as mobile version. '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game than mechanisms are being altered such as the original Xbox titlethruster angle adjustment of Hydra.|-|Dennou Taisen'''PS3: DroneZ''' PS3 native one is the same as X360. PS2 backward compatible version is also available. |Windows|style="text-align'''PS Vita:''' [https:left;"|Started //github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCmobile version.
There are 2 PC versions'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
1'''XOne:''' Definitive Edition. An extended X360 version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ"is also available via backward compatibility.
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanicsDefinitive Edition.
Better Graphics, enemies gush more blood. '''iOS/Android/Windows Phone:''' Added a few more save points. The ability to jump while shooting arrows was addedcheckpoint mechanism. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters Some game mechanisms are being altered such as Rachelthe thruster angle adjustment of Hydra. The underwater segment Multiplayer functionality was significantly shortenedremoved.
|-
|Prince of Persia:Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>The Sands of Time Prince of Persia:Switch<br>Warrior WithinAndroid + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GCPS4:''' inferior-looking PortsAs "PS2 Classic", emulated. Definitive Edition is also available.
'''PCXOne/Switch:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systemsDefinitive Edition.
'''PS3iOS/Android:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionAdded checkpoint mechanism.
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|Spider-Man 2Ico|PlayStation 2<br>GameCube<br>WindowsPS3|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port. '''PC:''' Completely different gameRuns in full 1080p and is based on the PAL version, developed by a different studioso the extra content from that version is included. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplaySupports Stereoscopic 3D.
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|style="whiteJak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-space: nowrap;"|Tom ClancyHD, cropped widescreen, The Eco meter doesn's Splinter Cellt flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky.
Tom Clancy's Splinter Cell''Vita:<br>Pandora Tomorrow''' same as above, suffers from a massive slowdown, making it unplayable.
Tom Clancy's Splinter Cell''PS4/PS5:<br>Chaos Theory''' Emulated.|-|Jak II|Windows<br>GameCubePS3<br>PlayStation 2Vita<br>PlayStation 3PS4/5|style="text-align:left;"|'''PCPS3:''' Best looking versionSub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. Has DLC levels Sig and 60 FPSMetal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. Has problems with modern hardwareFor example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", but can be fixed with modswhen Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
'''GC/PS2Vita:''' Inferior-looking ports. Altered level designsame as above, suffers from a massive slowdown, making it unplayable.
'''PS3PS4/PS5:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fpsEmulated.
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|Tom Clancy's Splinter Cell:<br>Double AgentJak 3|GameCubePS3<br>PlayStation 2Vita<br>Windows<br>PlayStation 3<br>Xbox 360PS4/5|style='''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection"text, when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-align:left;"|game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. '''GC/PS2Vita:''' inferior-looking ports. Altered level designsame as above, suffers from a massive slowdown, making it unplayable.
'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/3604<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re:''' completely different Chain of Memories is a remake of the GBA game.
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|Halo 1Klonoa 2: Lunatea's Veil|PC<br>Halo 2|WindowsPS4<br>Xbox One<br>Switch|style="text-align:left;"|'''PC/PS4/Xbox One/Switch:''' Part of the "Master Chief Collection". Halo 1 is a remake in unity engine using the same engine with optional updated graphics. Supports widescreenbetter lightning.
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|}Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
=='''PC:''' Based on the Xbox 360==version, missing even more visual effects has issues with modern hardware Which can be patched{| class="wikitable" style="text-align:center;"! scope="col"|GameMega Man X7! scope="col"|PlatformsPC<br>Switch<br>PS4<br>Xbox One! scope="col"|Notes'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|BayonettaMega Man X8|PlayStation 3PC<br>PlayStation 4Switch<br>WindowsPS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>Wii UPS3/4<br>Xbox 306/One<br>Switch|style="textMissing some visual effects, HD ports based on Substance. Missing the skateboarding mini-align:left;"|'''PS3:''' Terrible frame rategame.
'''PS4PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox <br>Vita<br>PS3/4<br>Xbox 306/One/PC<br>Switch<br>3DS|'''PS2:''' Decent portsOriginal. 60 fps and widescreen support are via hacks.
'''SwitchPS3/Wii U360/Vita:''' Has exclusive costumesHD ports based on Subsistence.60 FPS.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop"Widescreen support. Motion controlMissing Metal Gear Online, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by OtisSecret Theater, BradSnake vs. Monkey, and Jessie; others see him rescuing the various survivors of the outbreakGuy Savage. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas Certain visual effects are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind reduced to the shoulder camera, locked at 30 FPS, point where they are seemingly missing such as depth of field and a muddy red/green color filter over everythingrain.
'''PS3PC Master Collection:''' Extra non-canon scenesBased on the HD Collection, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)use this [https://github.com/Lyall/MGSHDFix mod] to improve.
'''PC3DS:''' Has the improvements [https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of the Changes]|-|Odin Sphere|Vita<br>PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals|The original game: re-released digitally through PlayStation Network for PlayStation 3.
'''SwitchOdin Sphere Leifthrasir:''' Has the improvements of an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3 version but doesn't have the no non-Canon cutscenes, Some additional FXPS4, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)and Vita.
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|Halo 3Okami|PC<br>Halo Wii<br>PS3/4|Windows<br>Switch<br>Xbox One|style=Original PS2 version's ending song ("text-align:left;Reset"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filterby Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, Tech suits in Halo 3, and Halo 4 Squad Battle changesbut there is a 60fps hack for the PS2 version.
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|Ninja Gaiden IIOnimusha: Warlords|WindowsPC<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS4|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2"Entitled Genma Onimusha. This version lessened the enemy count drastically while making the enemies much more difficult contains many updates to use the "delimbing" mechanicgame, including improved graphics, new 5. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon 1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to Type 20; same shapeenemy placement, different texture) were removed. Some ranged weapons have been removedand a three-stage charge attack for each weapon. Keys have been completely removedIn addition, doors simply popping open now. It's no longer needed the introduction of Green Souls adds a new dimension to spend points on upgrading weapons. Infinite arrowsthe game.
Five new bosses were added, replacing two old boss encountersRemastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. Enma's Fang is a new melee weaponBut retains the original SD backgrounds, a greatsword. You can walk while shooting. Itand doesn's no longer needed to watch t include any update from the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseXbox version.
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|Ninja Gaiden IIIPhantom Brave|Windows<br>Xbox OnePC<br>PlayStation 4Wii<br>PlayStation 3<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Wii:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI Enhanced port with updated graphics and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One content (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 versionextra story chapter, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchynew characters, shadows are simpler (and sometimes missingnew items), and textures appear more basic and low resolution'''PS4/Switch:''' released on August 17 2023, runs at higher resolutionsLoading times are nearly non-existent.
'''Xbox OnePSP:''' actually just Based on the 360 Wii version running through [[Fission]]with extra recruitable characters.
A fan [https'''PC://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve ''' Features content from both Wii and PSP ports, higher resolution graphics than the game and is available for 360 previous console ports, and Switchoptional higher quality UI.
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|}Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
==SNES==Some SNES games suffered '''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from slowdown which may be fixed in portsPersona 3 FES. No FMVs.
Many SNES games were ported to the GBA'''PC/Switch:''' Remake titled Persona 3 Reload. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as |-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "worse audioPS2 Classic"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsemulated.
Several SNES games were ported '''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the PlayStationmenu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. More often than not The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the PS1 ports offer more featuresPlatinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the CD format creates loading timesbeast triggers its shield, it will be green. Contrary On Quartu, after Ratchet finds out Drek is going to popular beliefdestroy his home, most the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of these ports are not emulatedthe North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. They simply take the text and graphical assets from After beating the SNES game ROM image on the disc, with when the rest of HelpDesk Girl appears at the programming being original workend, no dialogue from her plays.  {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|ActRaiserRatchet & Clank: Going Commando|WindowsPS3<br>Nintendo Switch<br>PlayStation 4<br>Xbox OneVita|style="text'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-align:leftgame) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones;"|A remake Titled "ActRaiser Renaissance" at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which has changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a completely new art stylemissing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, new gameplay mechanics, new bossesDobbo acid, and remastered OSTGrelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Chrono TriggerRatchet & Clank: Up Your Arsenal|PlayStationPS3<br>Nintendo DS<br>iOS<br>Android<br>WindowsVita|style="text-align:left;"|'''PS1PS3/Vita:''' cropped widescreen, Extra content including FMV & bestiaryskins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer load timessupported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''NDSPS3:''' PS1 extra content Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (with load times fixed960x1080) plus more extra if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus contentfrom that version. Due to some questionable changes on the climbing physics, touch controls, more literal translation, French translation addedseveral of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''iOS/AndroidPS4:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphicsRemake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
'''PCSwitch/PS4:''' Was a broken PC port at firstRedone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, as it was directly based off from A blur will appear on the sides of the mobile version with no effortscreen every time there is FMV, but was eventually fixed officially due in order to negative reception fill the PC version gotscreen. still uses compressed audio.
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|Clock TowerSilent Hill 2|WindowsPC<br>Xbox<br>PlayStationPS3<br>WonderSwanXbox 360|style="text-align'''Windows:left;"|'''PS1Port based on the Xbox version. Buggy, but the [https:/PC/enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. ''' Titled "Clock TowerXbox: The First Fear"''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. FMV Windows, minor graphical changes; additional new weaponXbox, enemy, & locationand PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
'''WonderSwanPS3/360:''' greyscale colorsHD version based on unfinished code, poorer resulting in an uncountable number of bugs and graphical/audio, lower graphical quality, slightly reduced screen sizemistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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|Contra III: The Alien WarsSilent Hill 3|Game Boy AdvancePC<br>PS3<br>Xbox 360|style="text-align'''PS3/360:left''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again;"|Titled "Contra Advancestay far away. '''Windows: ''' The Alien Wars EX"PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. Removed dual wielding and mega bombsIf you are running in HD, the DoF effects are rendered in native resolution, added lock aimmaking them look pixelated. Fortunately, Mode 7 levels replaced with levels from "Contrafan patches available on [https: Hard Corps", worse audio//www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Donkey Kong CountrySilent Hill 4: The Room|Game Boy ColorPC<br>Game Boy AdvanceXbox|style="text-align:left;"|'''GBCWindows:''' Weaker graphics & audioFrame rate is capped at 30 FPS in the retail and digital releases, new stagewhile cutscenes are at 15 FPS in the physical release, longer version but can be changed to 30fps using mods.Some of the "Winky's Walkwayhauntings", minifrom the console version are missing. GoG-version is a port of the inferior European PC-games, time trialversion.
'''GBAXbox:''' Increased brightnessJust as good as the PS2 version, worse contrast, color saturation, and audio; mini-games, time trialbut with 480p support.
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|Donkey Kong Country 2:<br>Diddy's Kong QuestSiren|Game Boy AdvancePS3 (R)|style="text-align'''PS3:left;"|''' Titled "Donkey Kong Country 2Siren: Blood Curse", it is a remake of the original ps2 version. Increased brightnessThe American release of Blood Curse contains a slightly edited introductory scene, worse contrast, color saturation, and audio; miniwhere a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-gamesof documentary titled Behind the Curtain of Terror, time trialwhich is accessed via the PlayStation 3's XMB Video menu.
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|Donkey Kong Country 3:Sly Cooper|PS3<br>DixieVita| '''PS3/ Vita:''' The player can now invert the game's Double Trouble|Game Boy Advance|style=camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist"textis one example. Some voice acting is also impacted by de-align:left;synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo,"|Titled a small trail of coins were added to the path that leads to the "Donkey Kong Country 3Piranha Lake"mission. Increased brightnessAt the end of "Duel by the Dragon," if the player hits the fireworks clockwise, worse contrasta glitch occurs where Carmelita does not speak, color saturation; new soundtrack but the dragon head still falls, followed by David Wisethe player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; minithe original starting music is heard throughout the entire job. The Japanese version has every dialogue re-gamesrecorded from the ground up, time trialwhich the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Dragon Quest VSly 2|PlayStation 2 (R)<br>Nintendo DS (R)<br>AndoidPS3<br>iOSVita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "text-alignThe Black Chateau" (Sly Cooper:left;The Second Season) and "Anatomy for Disaster"|(the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn'PS2:t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn' Full 3D remake t happen when playing the game in the original 4:3 display mode (such as with party enhancementsan older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. Only released However, in this remaster, the transition doesn't work as intended, flipping the entire image in Japana single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
 
'''iOS/Android:''' Port of the DS version.
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|Dragon Quest VISly 3|Nintendo DS PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (Rbut despite this, the cutscenes that play before that menu popped up are still there)|style=. The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel,"textthe green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-align:left;speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast"|Remake done mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a similar vein double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the remakes digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the previous two games-player minigames. Features some core gameplay changesThe entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
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|EarthBoundTales of The Abyss|Game Boy Advance3DS|style="text-align'''3DS:left;"|Worse audio''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
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|Final Fantasy IVTekken 5|PlayStationPS3<br>WonderSwan Color<br>Game Boy AdvancePSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PlayStation PortablePS3/4<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)WiiU|style="text-align: left;"|'''Original VersionPS3:'''HD Remake "Yakuza Kiwami" (Japan Only).
'''PS1PS4/Xbox One/PC:''' FMV opening HD Remake titled "Yakuza Kiwami" and ending, new features, different translation, longer load times"Yakuza Kiwami 2".
'''WonderSwan ColorWiiU:''' Lacks Mode 7 effects HD Remake (replaced by scaling effectsJapan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, limited palettePS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, poorer audionew difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Japan-onlySome answers can give the player extra challenge or other little things.)
'''GBAPS3/360:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color PS2 PAL versionof the game. Higher quality FMV. New translationXbox 360 and PS3 version 1. Extra content0 suffer from heavy performance issues, updated graphics, worse audioPS3 version 2.0 fixed the performance issue.
'''PSPPC/PS4:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in-between "Interlude"VR from the view of the cockpit. Includes all GBA content. Enhanced graphicsHowever, choice between original Positive and enhanced Negative responses don't work also, it does not feature dual-audiolanguage support due to licensing restrictions.|}
'''3D Remakes'''===PlayStation 3=== '''NDS{| class="wikitable" style="text-align:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).center;"! scope="col"|Game'''iOS/Android/PC:''' DS version port, followed by 3D remake of ! scope="The After Yearscol".|Platforms '''PC:''' HD version of DS remake.! scope="col"|Notes
|-
|Final Fantasy VDark Souls|PlayStationWindows<br>Game Boy AdvancePlayStation 4<br>iOSXbox One<br>Android<br>WindowsSwitch|style="text-align:left;"|Titled '''PS1:Dark Souls Remastered''' First official English release'''GBABased on "Prepare to Die Edition". Can be played at 60 FPS, [https:''' Titled ''Final Fantasy V Advance''//www. New translationyoutube. Extra content, worse audiocom/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-'''iOS/Android|style="white-space:nowrap;"|Demon''' Redone sprites (RPG Maker art s Souls|PlayStation 5|style), touch controls="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''PC:God of War III Remastered''' Redone sprites (RPG Maker art style). 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
|-
|Final Fantasy VINieR|PlayStationstyle="white-space: nowrap;"|Windows (R)<br>Game Boy Advance<br>AndoidPlayStation 4 (R)<br>iOSXbox 360<br>WindowsXbox One (R)|style="text-align:left;"|'''GBAPlayStation 3 (Japan):''' Titled "Final Fantasy VI Advance"The protagonist is a kid. New translation. Extra content, worse audio'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
'''iOSWindows/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PCPlayStation 4/Xbox One:''' Same as previousRemake with enhanced gameplay, no touch controlthe protagonist is a kid.
|-
|Front MissionThe Last of Us|PlayStation4<br>Nintendo DS PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|'''DS:''' Only official English release60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
|-
|style="white-space: nowrap;"|"Ganbare Goemon Uncharted 1<br>Yuki-Hime's Disappearance" /Uncharted 2<br>"The Legend of the Mystical Ninja"Uncharted 3|Game Boy AdvancePlayStation 4|style="text-align:left;"|Worse audio60 FPS, no multiplayer/co-opresolution is increased to 1080p. Better lighting, more save slots than the Super Famicom releasetextures and models; a new mode called "Speed Run", can change character any time2 new weapons. Japan onlyMultiplayer was removed. Bundled with Ganbare Goemon 1Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Ganbare Goemon 2:Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Kiteretsu Shōgun Magginesu|Game Boy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2Xbox One:''' Improved resolution and FPS.
|-
|Kirby Super StarYakuza 0|Nintendo DSPC<br>PS4<br>Xbox One|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
|-
|The Legend of Zelda:<br>A Link to the PastYakuza Kiwami|Game Boy AdvancePC<br>Switch (U)PS4<br>Windows (U)<br>MacOS (U)<br>Linux (U)Xbox One|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead Remake of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]Yakuza 1
|-
|"Mega Man & Bass" /Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>"Rockman & Forte"|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Only official English releaseRemastered versions. Worse audioAllows games to run at higher resolutions and up to 60fps. No dash button. Smaller screen resolution makes Re-localised and restores content that was removed in the game borderline unplayableoriginal western versions.
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|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.}
'''GC/PS2===PlayStation 4==={| class="wikitable" style="text-align:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.center;"! scope="col"|Game'''PSP:''' Titled ! scope="col"|Platforms! scope="Mega Man Maverick Hunter Xcol". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.|Notes|-'''iOS|style="white-space:''' Touch controls, nowrap;"redrawn" graphics (actually smeared versions |God of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.War|PlayStation 5<br>Windows'''PS4/PC/Switch/XB1|style="text-align:''' SNES and SFC versions are included in "Mega Man X Legacy Collectionleft;" with extra content including achievements, music player, art gallery, challenges, and more.|
|-
|Mega Man X2style="white-space: nowrap;"|Horizon: Zero Dawn|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
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|Mega style="white-space: nowrap;"|Marvel's Spider-Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One5<br>Windows|style="text-align:left;"|Titled "Marvel'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 version. Cannot be directly installed on 64s Spider-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy CollectionRemastered" with extra content including achievements, music player, art gallery, challenges, and more.
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|Metal Max 2style="white-space: nowrap;"|Yakuza 6: KaiThe Song of Life|Game Boy AdvancePC<br>Nintendo DS (R)Xbox One|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled. '''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
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|Ogre Battle:Yakuza Kiwami 2|PC<br>The March of the Black QueenXbox One|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.Remake of Yakuza 2
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|Romancing SaGaJudgment|WonderSwan ColorPC<br>PlayStation 2PS5<br>Xbox Series X/S||style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).Lost Judgment|PC'''PS2:''' Enhanced 3D graphics.|
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|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.}
'''===Xbox===Most Xbox ports for PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice actingare decent ports, and remixed soundtrackmost multi-platform games on consoles of the six generation were superior on the Xbox.
'''Switch{| class="wikitable" style="text-align:''' SNES version included in ''Collection of Mana'' with borders around the gamecenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.
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|Shin Megami TenseiCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation3<br>Sega CDPlayStation 4<br>Game Boy AdvanceXbox 360<br>iOSXbox One|style="text-align:left;"|'''SNESGC:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by AtlusInferior-looking port.
'''PS1PS2:''' Redrawn graphicsTitled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, remixed musicthe player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, dungeons which are rendered in 3Dearned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, interface similar to its sequelcheckmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has an English patchextra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''Sega CDSwitch/Vita/PS3/PS4/360/Xbox One:''' Redrawn graphics, remixed music, cutscenes Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with voiceintroduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-oversalign:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows'''GBA|style="text-align:''' Redrawn graphics. Has an English patch based left;"|Started as a 2001 tech demo but became a full retail game on the official localization used Xbox in the iOS portJapan region later ported to PC.
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer There are 2 PC versions of iOS.|-|Shin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.
'''PS11. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' Same deal as its predecessor. Not translated into EnglishDroneZ".
'''GBA:''' Same deal as its predecessor2. Not translated into EnglishA port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
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|Super Mario WorldNinja Gaiden Black|Game Boy AdvanceWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''SNESPS3/Xbox One/PC/Switch/PS4:''' The version in Titled "Super Mario All-Stars + Super Mario WorldNinja Gaiden Sigma" compilation has unique sprites for Luigi. FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2"Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. Slight additions, worse audio, Mario voice clips3 new chapters as Rachel. Different Luigi sprites from either SNES versionThe underwater segment was significantly shortened.
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|Super Mario World 2Prince of Persia:<br>Yoshi's IslandThe Sands of Time|Game Boy Advance|style="text-alignPrince of Persia:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br>Warrior Within|-|Super MetroidPrince of Persia:<br>The Two Thrones|Switch (U)PlayStation 2<br>Windows (U)GameCube<br>MacOS (U)Windows<br>Linux (U)PlayStation 3|style="text-align:left;"|'''PCPS2/SwitchGC:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]|inferior-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English releaselooking Ports.|-|Super Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''PS1PC:''' Slowdown removedBest looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
'''GBAPS3:''' New levelscropped widescreen, 60 FPS, sound mix quality is worse audio. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
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|Tactics Ogre:Spider-Man 2|PlayStation 2<br>Let Us Cling Together|PlayStationGameCube<br>PlayStation PortableWindows|style="text-align:left;"|'''PS1PS2/GC:''' First English release. Slightly enhanced musicInferior-looking port.
'''PSPPC:''' Very enhancedCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more featuressimplistic and less challenging gameplay.
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|Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="textwhite-alignspace:leftnowrap;"|Tom Clancy'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.s Splinter Cell
Tom Clancy'''GBAs Splinter Cell:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PSP (Full Voice Edition):PC''' port of PS1 edition including GBA additional content plus full voice actingBest looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, new spritesbut can be fixed with mods.
'''PSP ("Tales of Phantasia X Narikiri Dungeon")GC/PS2:''' PSP version with even more additional content (Grade shop) and a remade spinInferior-offlooking ports. Altered level design.
'''iOS/AndroidPS3:''' F2P port of ToP X. SubBased on the PC version, HD textures, a new menu interface, and HUD, a manual quick-par translation. At least GBA one had better controls save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and interface than thisChaos Theory, nor does it include DLC levels. No longer availableChaos Theory is locked at 35fps.
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|"Trials of Mana" /Tom Clancy's Splinter Cell:<br>"Seiken Densetsu 3"Double Agent|GameCube<br>PlayStation 2<br>Windows (R)<br>Nintendo Switch & (R)PlayStation 3<br>Xbox 360|style="text-align:left;"|'''SwitchGC/PC (remake)PS2:''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrackinferior-looking ports. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a resultAltered level design.
'''Switch (SNES port)PS3/360/PC:''' An official translated port completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the original game is included in "Master Chief Collection of Mana" as "Trials of Mana" internationally. Halo 1 is a remake with optional updated graphics. Supports widescreen.
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|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64=Xbox 360===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieBayonetta|Xbox 360PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie'''PS3: Nuts and Bolts"''' Terrible frame rate. Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>'''PS4/Xbox One/PC:''' Decent ports.|style="text-align'''Switch/Wii U:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay"''' Has exclusive costumes.
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|Blast CorpsDead Rising|Xbox One (E)Wii|style="text-align:left;"|Improved graphicsTitled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, better frameratebut Frank can't jump and some areas are now smaller.
|-
|Deadly Premonition|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)PlayStation 3<br>Windows<br>Xbox One (E)Nintendo Switch|style="text-align:left;"|'''Xbox360:''' Titled "Conker: Live and Reloaded". It's censored Most stable version, but has much better graphics tank controls, behind the shoulder camera, locked at 30 FPS, and updated multiplayera muddy red/green color filter over everything.
'''Xbox OnePS3:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates Extra non-canon scenes, vastly superior camera and slightly controls, better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreencolors, higher frame rateno muddy filter, keyboardmany improved textures, and mouse support. Some bugs are left unaddressed in the unofficial portsome improved models, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]runs at about 20 FPS (Locked 60 FPS when using emulation).
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to Has the original game compared to EX with has some quality-improvements of-life improvements. It has broken stock shaders with DirectX 11 APIthe PS3 version, heavy crashing issue (GOG version is better but the developer has pointed out some fixes for still suffers from it), missing voice acting in mission 20. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.|-|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS A mod called DPfix (R)<br>cannot be played on Windows (U7 or lower)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)|style="text-align:left;"|'''GameCube:''' Bothcan increase the resolution, the original game and lock the Master Quest are emulated frame rate at 480p. '''3DS:''' port is a remake with a better framerate60 FPS, the blood fix bugs not mentioned here and some of improve the violence was censored and it is missing some rumble featuresvisuals.
'''PC/Switch/Wii U:''' An unofficial port Has the improvements of the N64 PS3 version made by fansbut doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version).[https://githubRuns at 40–20 FPS (Locked 60 FPS when using emulation).com/HarbourMasters/Shipwright]
|-
|The Legend of ZeldaHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC: Majora's Mask'' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|GameCube (E)Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo 3DS (R)Switch|style="text-align:left;"|'''GameCubePS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has audio glitches when moving between areas in Clock Townbeen greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, framerate issuesreplacing two old boss encounters. Enma's Fang is a new melee weapon, and random crashesa greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restorationwww.zoranexusmods.re existscom/ninjagaidenmastercollection/mods/37 mod for PC]called "NGS2 Black" for difficulty increase.
|-
|Jet Force GeminiNinja Gaiden III|Windows<br>Xbox One (E)<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved graphics, better framerateenemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Killer Instinct Gold|Xbox One (E)|style="textwhite-alignspace:leftnowrap;"|Improved graphics, better framerate. |-|Perfect DarkRed Dead Redemption|Xbox 360PlayStation 3<br>Xbox One(E)<br>PlayStation 4<br>PC (U)Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' Improved graphicsreleased on August 17, better framerate2023, online multiplayerruns at higher resolutions. XBLA  '''Xbox One:''' actually just the 360 version is also included in "Rare Replay"running through [[Fission]].
'''PC:''' A unofficial port is fan [https://githubgtaforums.com/fgsfdsfgstopic/perfect_dark WIP989469-rel-wip-rdr-reality-redemption-overhaul-project project]aims to improve the game and is available for 360 and Switch.
|-
|Rayman 2WWE SmackDown vs. Raw 2007|Windows<br>DreamcastPlayStation Portable</br>PlayStation 2 (R)|style="text-align:left;"|'''WindowsPS2:''' port of the N64 runs significantly lower graphical fidelity compared to newer generation Xbox 360 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
'''DreamcastPSP:''' various changes from the Nintendo 64 and Microsoft Windows versionsplaceholder text, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also [[#PlayStation_Portable|previous game has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors features for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the gamePSP]].
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. See [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc#Multiplatform_games_exclusive_to_home_consoles_across_generations'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base|-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worseother WWE SmackDown vs Raw! games.
|-
|Turok: Dinosaur Hunter
|Windows
|style="text-align:left;"|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCubeHandhelds=====Game Boy===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & Evilstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PlayStation 2Switch (R)<br>XboxWindows (U)|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windowsas well.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>PlayStation 3<br>Xbox 360Nintendo Switch (E)|style="text-align:left;"|'''PS2WSC:''' Inferior-looking Colorized enhanced port, wrong aspect ratiowith restored content'''Xbox:''' Was developed by another team so there are some minor changes to the environmentJapan-only<br>'''PCNintendo Switch:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controllerBare-bones emulation.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestCensored.
|-
|Billy Hatcher and the Giant EggSaGa 2 / Final Fantasy Legends 2|WindowsNintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Inferior to the original GameCube version in several ways '''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare- including poor optimization, improper sound mixing, severe screen tearing and poor controller supportbones emulation. Censored.
|-
|Donkey Kong Jungle BeatSaGa 3 / Final Fantasy Legends 3|WiiNintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap''Nintendo DS:''' 3D remake. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progressJapan-only. It also replaces the banana<br>'''Nintendo Switch:''' Bare-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysbones emulation. Censored.
|-
|Shiren The Legend of Zelda:Wanderer GB|Microsoft Windows (R)<br>The Wind Waker|Wii UMobile Phones|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three''Windows: ''' Remake using 16-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in bit graphics from the original SNES game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in realSubtitled "Tsukikage-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but mura no other cutscenes areKaibutsu".
|-
|Shiren The Legend of Zelda:<br>The Twilight PrincessWanderer GB2|Wii<br>Wii UNintendo DS (R)|style="text-align:left;"|'''WiiNintendo DS:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for rightRemake. Subtitled "DS2 Sabaku no Majō". Japan-handed players only. <br>(since Link would otherwise wield his sword left-handed). Western markets actually The West got a DS remake of the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]SNES game instead.)
|-
|Killer 7Kirby's Star Stackers|Windows<br>PlayStation 2SNES (R)|style="text-align:left;"|[https'''SNES://www''' Remake.speedrunJapan-only.com/Killer7/guide/vrviv Full list of changes]
|-
|Mario Power TennisMedarot 2 / Medabots|WiiGame Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|16'''GBA:9 widescreen mode''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA. Players can choose to play with <br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the Wii Remote remake (Medarot 2 Core) were rereleased. Japan-only, or with the Wii Remote/Nunchuk combination for advanced control unlikely to change because of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchestrademark issue.
|-
|Metroid Prime 1<br>Metroid Prime 2Final Fantasy Adventure|style="white-space: nowrap;"|WiiGame Boy Advance (R)<br>Wii UCell phones (R)<br>Nintendo Switch Android (R) <br>PlayStation Vita (Metroid Prime OnlyR)|style="text-align:left;"|[httpsFirst game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita://metroid''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art.fandomStill worthwhile.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of SymphoniaBalloon Kid|PlayStation 2NES<br>PlayStation 3<br>WindowsGame Boy Color|style="text-align:left;"|PS2'''Original: Japanese only''' Titled Balloon Kid. Battles at 30fps, Loading times were increasedNA/Europe exclusive. The game's theme song A Japanese release was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, planned (as well as some enemies, has a mystic arteBalloon Kids) but cancelled. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters<br>'''NES:''' emotions. When a character is about to enter Over Limit, their portrait will start to glowTitled Hello Kitty World. In the GameCube Colorized version, with the characters flash redHello Kitty license. When the Unison Attack gauge fills up, it glowsJapan-only. Most of the angels<br>'''Game Boy Color:' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choiceTitled Balloon Fight GB, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratoscolorized enhanced port, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 versionJapan-exclusive.
|-
|Viewtiful Joe 1Dragon Quest Monsters<br>Viewtiful Joe Dragon Quest Monsters 2|PlayStation 2(R)<br>Nintendo 3DS (R)|style="text-align:left;"|Inferior lookingRemade twice, but for the PlayStation (as DQM1+2) and the first game has Dante from 3DS as separate games. Furthermore, the Devil May Cry series cameoremakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|Rayman 3Last Bible|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360Game Gear|style="text-align:left;"|'''GameCube:''' best shadows Game Gear version has monsters and water effectscontent not found in the later Game Boy Color port. Has an exclusive mini|-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2|Devil Children:''' Inferior looking.Black Book & Red Book|PlayStation (R)'''Xbox|style="text-align:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called left;"Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.| |-'''PS3/360|Tales of Phantasia:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.Narikiri DungeonThe original version opened with a gameplay trailer cut to Groove Armada's |style="Madderwhite-space: nowrap;". This has been removed and replaced with a new trailer featuring new music.|PlayStation Portable (R)The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an |style="extratext-align:left;" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue|Vastly improved remake.
|-
|Resident Evil 4Pokémon Red & Blue|WindowsGame Boy Advance (R)<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360Nintendo Switch (R)|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario SunshinePokémon Gold & Silver|Nintendo Switch DS (ER)|style="text-align:left;"|Emulated version with widescreen support.
|-
|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.}
===Game Boy Advance==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''PlayStation 2DS:''' 30 FPS, no progressive scan support, slower loading timesFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has texture layering issues re-appeared in certain places, Certain texture animations are missing resulting in a decidedly unclean imageall subsequent ports of the first game. offers the audio language selection Playable in its Language Settings menuJapanese, Team Dark’s Chaos Control lasts 5 seconds on PS2English, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen howeverFrench, German, the NTSC PS2 versions do play music after you load up a save Spanish and head back to switch filesItalian.
'''Xbox''Trilogy HD'' (Wii/3DS/iOS/Android):''' has frequent performance issues that are heavier than Not to be confused with the PS2 versionlater and much-improved ''Trilogy'' remake, Certain texture animations are missing. FMVs at a higher resolution which also released on 3DS and bitratemobile. faster loading times, lacking a Language Settings menu, instead sets the language based on While ''Trilogy HD'' does have nicer graphics than the system's own settingDS ports, has rougher analog controls during the main stages but handles well in the special stagesit performs noticeably worse, and the energy indirect textures are brighteranimation is horribly over-simplified. contains a brightness setting. The audio files in Also, the Xbox Android version have a sample rate of 48000 Hzis Japan-exclusive. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 HzPlayable in Japanese and English only.
'''PC''Trilogy''(3DS/PC/Switch/PS4/Xbox One/iOS/Android): Based on the GameCube Version's, faster loading times, A Free Camera mode was added to '' Easily the Windows definitive version howeverof the original trilogy, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game the best graphics, the best audio clips, and some visual effects are missing, both these issues can be patched back the best controls. Playable in.In Team BattlesJapanese, Speed characters (SonicEnglish, ShadowFrench, AmyGerman, Korean and Espio) do not enter a hurt animation when hit, making them harder to defeatMandarin. In the Japanese PC version, Tails switches |-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to a higher poly model on make the Team Select screen upon being selectedgame easier.
|-
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|Windows<br>PlayStation 24<br>XboxOne<br>WindowsNintendo DS<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2GBA:''' Inferior-looking portUncensored hacks are available for western releases.
'''XboxDS:''' Lacks projected shadowsBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
'''Switch/PC/SwitchPS4/Xbox One:''' HD RemasteredBased on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. Lacks projected shadowsPC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|}
===Nintendo WiiDS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|CrashMario & Luigi: Mind Over Mutant<br>Bowser's Inside Story|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 3603DS (R)|style="text-align:left;"|Titled: '''DSMario & Luigi:Bowser''' A full-fledged demake - 2D platformer with 3D graphicss Inside Story + Bowser Jr. '''PlayStation Portable:s Journey''' most downgraded graphics, lack of cooperative multiplayer'''PlayStation 2[https:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot//www.mariowiki'''Xbox 360com/Mario_%26_Luigi:''' enhanced graphics_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|No More HeroesRadiant Historia|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows3DS|style="text-align:left;"|Titled: '''PS3/X360Radiant Historia:Perfect Chronology''' A [https://nomoreheroes.fandomHas difficulty options. New characters' portraits.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51A new timeline was added.fandomA new training ground.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in originalcharacters can also learn Support Skills. Doesn't require motion controlFive new tracks. "Heavenly Star" song and Ubisoft trailer Mini Map was removedadded. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least onceNew translation. More traffic and pedestrians in Santa Destroysave slots. Northern section of Santa Destroy was blocked off, with any collectibles Weapon and missions located in that area moved to the rest of the maparmor stats have been modified slightly'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer Some life quality improvements were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.
|-
|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.}
'''Switch===Nintendo 3DS==={| class="wikitable" style="text-align:''' Uncensored and has the PAL music.center;"! scope="col"|Game'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.! scope="col"|Platforms! scope="col"|Notes
|-
|Pandora's TowerAzure Striker Gunvolt|Windows|style="text-align:left;"|'''Wii:''' NA Used to feel like an emulated version has put on PC as it sometimes plays using a lot of bugsdual screen setup. Some keys cannot be remapped at all for keyboard, which and certain modes do not presented retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PAL PC versionon May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Resident Evil:Revelations|style="white-space: nowrap;"|Windows<br>The Darkside ChroniclesPlayStation 3<br>Resident Evil:Xbox 360<br>The Umbrella Chronicles|PlayStation 3Wii U|style="text-align:left;"|All ported versions are in HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.
|-
|Rodea - The Sky SoliderLegend of Dark Witch|Nintendo 3DS<br>Nintendo Wii UWindows|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is Higher resolution artwork and revised UI utilizing a downgrade of single screen as opposed to the Wii version, and Wii U version is just a port dual screen set-up of the 3DS. The game creator said to only play the Wii version.
|-
|Sonic Colorsstyle="white-space: nowrap;"|The Legend of Dark Witch 2|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate"Same as the above. Adds 60 FPS, more gameplay modes, better graphics |} ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and new soundtrack, which is considered worst (PC has a mod to restore the original one)glitches.
'''Switch{| class="wikitable" style="text-align:''' Same as above, but 30 FPS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of Zeldathe Final Mix version.|-|Metal Gear Solid: Skyward SwordPeace Walker|Nintendo SwitchPlayStation 3<br>Xbox 360|style="text-align:left;"|HD Remasterremaster. Improved Motion controlVOCALOID has been removed from Metal Gear ZEKE. Doesn't require motion control anymoreSome dialogues were re-recorded.
|-
|Xenoblade ChroniclesWWE SmackDown! vs. Raw 2006|Nintendo 3DS<br>Nintendo Switch (R)PlayStation 2|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified ChinesePlayStation Portable has exclusive features, and Traditional Chinese. A new epilogue story called Xenoblade Chroniclessee [[Wikipedia: Future ConnectedWWE_SmackDown!_vs. Time Attack is a new feature_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|}
==Game Boy=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening Persona 4<br>Golden|Switch (R)Windows|style="text-align:left;"|HD Remake The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with dungeon creating modethe controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri DungeonTearaway|style="white-space: nowrap;"|PlayStation Portable 4 (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in JapaneseRemake, English, French, German, Korean and Mandarin.|-|style=titled "whiteTearaway -space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style=Unfolded"text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always Many gameplay sections have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminalcourse, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed overhauled to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake work with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation DualShock 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last instead of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recordedVita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
{{NEL}}
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