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List of notable ports

11,091 bytes added, 6 May
Console versions of games superior to PC counterparts
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|The FMVs don't work on modern PCs and lack blur effects. However, the broken FMVs have been fixed in the GOG.com version, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.
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|NBA Live 06<br/>NBA Live 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.
|-
|NHL 07
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].
|-
|NHL 08<br/>NHL 09
|PlayStation 3<br/>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sound with worse gameplay than the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsoriginal.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most released as part of the game is still in Japanese. ''Genocide Square'PS3/XBOX 360:''' Titled "OutRun Online Arcade"compilation. Updated Features updated graphics in order to match the arcade, fixes bugssound, new cutscenes, and adds online features and modes from Coast 2 Coast. Clarissa's design is censoredrevised gameplay.
|-
|Sky TargetGenocide 2: Master of the Dark Communion|Sega Saturnstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>Microsoft WindowsDOS|style="text-align:left;"|'''SaturnSFC:''' Inferior-looking port locked 30 FPSLower sound quality and altered graphics. The port retains Level order for the gameplay of first few levels is re-arranged from the original but has completely redone cutscenes, a difficulty select option, and Sharp X68000 version. Released only in Japan despite being developed by a new Ranking ModeBritish development team.
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.|FM-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-alignTowns:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such Same as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting systemGenocide above.
''' PCDOS:''' Based on the Saturn port but with a better graphic, all the extra features were removedFM-Towns version. Multiplayer is only online. Might be hard to run on a modern OS. '''Dreamcast:''' Better graphic than Uses the PC Sharp X68000 version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs. '''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan s cutscenes but supports English. Including "Virtua Cop 1".|-|style="white-space: nowrap;"|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.  '''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitcheshigher quality Redbook audio music. Released only in Japan.  '''360/PS3:''' Very similar to Korea but most of the PS2 release. Runs in HD but itgame's pillboxed. Includes online playmenus are in English.
|}
==NESArcade==NES games sometimes suffered from slowdown, and sprite flickering. 
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Notes
|-
|Babel no Tou<br>(aka Mystery Tower)Chaos Field|ArcadeDreamcast<br>GBGameCube<br>PS1PlayStation 2<br>J2ME<br>X68Nintendo Wii|Arcadestyle="text-align:left;"|'''GameCube: Unknown changes (ROMs are undumped)''' Enhanced port. Japan-onlyAvailable in English.
GB'''Wii: Included as part ''' Part of ''Namco Gallery Vol. 3Ultimate Shooting Collection''with official English translation. Features Super Game Boy enhancements. Japan|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-onlyalign:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
PS1: Includes an emulated version of the game alongside a full '''PlayStation 2,5D remake as part of /GameCube/Windows''Namco Anthology Vol 1''. Japan-only: lower quality port, with control issues.
J2ME'''PlayStation Portable''': Released for mobile phones through J-Sky ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and Vodafone Live serviceshas bad controls. Japan-onlyIt has custom soundtrack support.
X68'''Android''': Remake of the game made by an entity known as "Gamma AVC"Titled ''Crazy Taxi Classic'', with widescreen support. Not licensed by Namco. Japan-onlyControl is a bit wonky.
|-
|Crystalisstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|GBCDreamcast<br>Xbox 360<br>Xbox One<br>|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. Horrible port though (sound '''Xbox 360''': XBLA. Improved controls, graphicstextures, narrow field of vision)lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
|-
|Digital Devil Story: Megami TenseiDead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br/>Digital Devil Story: Megami Tensei IIXbox (R)|SNESstyle="text-align:left;"|SFC'''PlayStation 2: Compilation titled ''Kyūyaku Megami Tensei'Higher quality port than Dreamcast's one with more visual effects. Improved  '''Xbox:''' Remake with better graphics, updated music. Extra features and altered/added areas. Japan onlyincluded in ''Dead or Alive: Ultimate''.
|-
|Dragon Quest IIkaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br/>Dragon Quest II|SNESSteam [Windows]<br>Xbox 360<br>GBCNintendo Switch|SFCstyle="text-align:left;"|'''Dreamcast: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan ''' most faithful port to the arcade, Japanese subtitles only.
GBC'''GameCube: Compilation. Improved ''' Some slowdown issues, slightly poorer graphics from NES version, SFC Conquest mode which is not in any other port (select stage + specific section) but it is also the only version's game balance and eventswithout subtitles.
Mobile'''Steam: Based on ''' Analog control support, has the GBC versions with the improved sprites from the SFC versions of DQ6most achievements, customizable options, and some graphics/DQ3R. No battle animationscutscene enhancements not in any other homeport. Japan onlyThe select screen was altered.
Android/iOS'''Xbox 360: New English translation. Based on ''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the mobile version.|-|Dragon Quest III|SNES<br>GBC|SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan onlyselect screen was altered.
GBC'''Switch: Improved graphics from the NES version with the SFC version's game balance and events'' Analog control support compressed audio but has online multiplayer. GBC-exclusive additions (extra dungeon, medal quest, events)The select screen was altered.
Mobile'''Arcade: Based ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the SFC Steam version, with achievements and Internet ranking functionalities, and altered select screen. Uses the engine An extra selection is added for players to choose from the mobile versions of DQ1/DQ23-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). No battle animations. Japan |-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on Missing the mobile versionfinal boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|-
|Dragon Quest IVMarvel vs. Capcom 2:<br>New Age of Heroes|PS1Dreamcast<br>NDSPlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>AndroidMicrosoft Windows|PS1style="text-align:left;"|'''XBOX PAL version: Updated graphics. Japan only''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
NDS'''XBOX NTSC-J version: Port of PS1 version''' Fixed slowdown, optimized for dual screenfixed bugs with the driver's view. Updated graphicsScud race & Daytona 2 tracks have been polished, expanded story, new scenario & playable characterto be more accurate to the arcade original (still not perfect). Party chat added Japanese only (officially Japan exclusiveThe Voice acting and some of the menus are still in English). New Multi-5 localizations.
iOS'''PS2/AndroidXbox/PSP/Windows: Direct port ''' Part of DS OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version. English-only localization. Party chat translatedis missing lens flare & bloom effects but can be fixed with mods.
|-
|DuckTalesOutRun 2 SP|PS3PlayStation 2<br>Xbox360Xbox<br>Wii UPlayStation Portable<br>PCMicrosoft Windows<br>PlayStation 3<br>Xbox 360|Remade in HD as style="text-align:left;"|'''PS2/Xbox/PSP/Windows:'DuckTales Remastered'' for PS3Part of OutRun 2006 Coast 2 Coast, 360Downgraded graphics doesn't feature the ending scenes, Wii U, and PCPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, Adds several cars and the other unlockables. Altered progression forces ability for the player to traverse all parts of all levelschoose a passenger. A patch was released to allow cutscenes to The Windows version is missing lens flare & bloom effects but can be skippedfixed with mods.|-|Final Fantasy 1 + 2|PS1<br>GBA (R)<br>PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PS2 NTSC-J: Updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics and soundof the arcade original, most fixes bugs fixed, new music added adds force feedback support for minibossescertain steering wheels, Fiends and Chaosadds some extra music. It also removes PlayStation Portable connectivity, HP of meaning all bosses doubledvehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, easy mode addedbut most of the game is still in Japanese.
GBA'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, PSP: Original difficulty level removedfixes bugs, bonus dungeonsand adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|-
|Final Fantasy 3Power Stone<br>Power Stone 2|NDSDreamcast<br>PSPPlayStation Portable|Full 3D remakestyle="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightRadirgy|SNES, NDS (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only. SFC: Remade as the first chapter of ''Fire Emblem'PlayStation 2: Mystery of the Emblem'' with upgraded graphics and improved balance' Enhanced port. The remake also continues the storylineJapanese only.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Wii: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DS, covering the rest of the storyline as well as including the Ultimate Shooting Collection''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customizationwith official English translation.
|-
|Kirby's AdventureSky Target|GBA (R), 3DSSega Saturn<br>Microsoft Windows|GBAstyle="text-align:left;"|'''Saturn: Full remake with updated graphics and sound''' Inferior-looking port locked 30 FPS. Includes new features andThe port retains the gameplay of the original but has completely redone cutscenes, seeminglya difficulty select option, different physicsand a new Ranking Mode3DS''PC: Slowdown and flickering fixed''' Based on the Saturn version, better graphic (still not good as the arcade), 3D feature addedJapan only.
|-
|The Legend of ZeldaVirtua Cop 2|Satallaview, Gamecube (E), GBASega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda' Saturn:'''. Updated graphicsinferior looking port, running at 30 FPS, including extra options such as play as other characters, smaller overworld mapselect of your gun, timerauto-reload and use "Virtua Cop 1" targeting system. Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, ''' PC, PSP (R)|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced Based on the Saturn port of Mega Man 1-3 plus but with a new set of levels unlocked after beating better graphic, all the three gamesextra features were removed. Includes updated audio and an inconsistent 16-bit graphical overhaulMultiplayer is only online. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''Dreamcast: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music Better graphic than the PC version (still not good as the earlier games have less arranged tracksarcade). Slowdown removed. Officially released in Japan onlyAll the extra features from the Saturn returns, including extra easter eggs.
'''PS2/GC/:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox360<br>PlayStation 3|style="text-align: left;"|'''PC:'Mega Man Anniversary Collection'', a U.SContemporary to the Saturn port. compilation of Contains the Complete Works versions minus some featuressame extra plus online multiplayer. Includes other Mega Man games not released Might be hard to run on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasa modern OS.
PS4/XB1/3DS/PC'''PS2: ''Mega Man Legacy Collection'', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filtershas minor graphical glitches. Some versions may have input lag. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''MetroidLower than Dreamcast quality port in 30 FPS.|} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category: FusionSixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '' '[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is connected to the systemsection for mentioning its differences across those generations.
GBA{| class="wikitable" style="text-align: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroidcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's passwordleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja GaidenNCAA March Madness 07|PCE, SNESXbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.|}PCE: Updated graphics (but poor use of scrolling)===NES===NES games sometimes suffered from slowdown, new music; Japan onlyand sprite flickering.
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosBabel no Tou<br>(aka Mystery Tower)|SNESArcade<br>GB<br>PS1<br>J2ME<br>X68
|
SNESArcade: Increased palettes, updated music based on OSTUnknown changes (ROMs are undumped). Japan-only.|-|Ninja Gaiden IIIGB: The Ancient Ship Included as part of Doom''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.|SNES|SNESPS1: Increased palettesIncludes an emulated version of the game alongside a full 2, removal 5D remake as part of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version|''Namco Anthology Vol 1''. Japan-|River City Ransomonly.
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEJ2ME: Improved graphics, updated musicReleased for mobile phones through J-Sky and Vodafone Live services. Japan -only.
GBAX68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Save feature Extra features and various bonus featuresaltered/added areas. Japan only.
|-
|Solomon's KeyDragon Quest I<br/>Dragon Quest II|SMS, FDS, GB, PCESNES<br>GBC
|
SMSSFC: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, Compilation. Includes U.S. NES enhancements. Updated graphics and music addedgame balance. Japan-only.
FDSGBC: Same as Compilation. Improved graphics from NESversion, but with Loading screensSFC version's game balance and events.
PCEMobile: Now a licensed title based Based on the [https://en.wikipedia.orgGBC versions with the improved sprites from the SFC versions of DQ6/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous)DQ3R. Graphics and music were remade in order to fit the movie's aestheticsNo battle animations. The gameplay and stages are based on the NES versionJapan only.
GBAndroid/iOS: Known as ''Solomon's Club''New English translation. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from Based on the NES mobile version are slightly different.
|-
|Super Mario Bros./The Lost LevelsDragon Quest III|Arcade, FDS, SNES, <br>GBC
|
ArcadeSFC: Known as ''VsFull remake. Super Mario BrosUpdated graphics and game balance.'' Stages are slightly different, new music track added for the Name Entry screenIncludes U.S. NES enhancements. Japan only.
FDSGBC: Features most changes Improved graphics from the NES version with the SFC version''Vss game balance and events. Super Mario Bros.'' Not to be confused with the original The Lost Levels releaseGBC-exclusive additions (extra dungeon, medal quest, events).
SNESMobile: Improved graphics, sample-based music, saving, inaccurate physicsBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBCAndroid/iOS: Saving, VsNew English translation. Based on the mobile version. multiplayer, a large suite of bonus features, a smaller screen size
|-
|Super Mario Bros. 2Dragon Quest IV|SNES, GBAPS1<br>NDS<br>iOS<br>Android
|
Improved PS1: Updated graphics. Japan only. NDS: Port of PS1 version, sampleoptimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-based music, saving5 localizations.
GBA OnlyiOS/Android: Decreased Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3<br>Xbox360<br>Wii U<br>PC|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficultyoption, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, extra gameplay modean art gallery, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: e-Reader support, replaysOriginal difficulty level removed, smaller screen sizebonus dungeons
|-
|Zelda IIFinal Fantasy 3|NDS<br>PSP|Full 3D remake.|-|Fire Emblem: The Adventure Shadow Dragon and the Blade of LinkLight|Gamecube SNES, NDS (ER)|Potentially seizure-inducing effects replaced|}SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
==Sharp X68000==May be easier NDS: The SFC remake was divided to emulate ports than two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the original versionsrest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS|GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
{| class="wikitable" style="text-align3DS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesSlowdown and flickering fixed, 3D feature added
|-
|Akumajo X68000<br>The Legend of Zelda|Satallaview, Gamecube (Castlevania ChroniclesE), GBA|PlayStation|style="text-alignSatallaview:left;"|Includes both the original game and a remixed version with remixed musicTitled ''BS Legend of Zelda''. Updated graphics, slightly altered level layoutssmaller overworld map, and an altered art direction based on the more recent games in the seriestimer. Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Mad Stalker:Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Fullmetal ForceMega Man 6|PlayStationPS1<br>FM TownsPS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC Engine CD<br>Sega GenesisPSP (R)|style="text-alignMD:left;"|'''PlayStationMega Man:The Wily Wars''' A remake with sub, a compilation/enhanced port of Mega Man 1-par graphics 3 plus a new set of levels unlocked after beating the three games. Includes updated audio and musican inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Borrows gameplay elements from Was later re-released on the developer's other gameSega Genesis Mini and re-printed by Retro-Bit, Asuka 120%the latter of which attempted to fix some of the slow down that occurred in the original releasePS1: ''Rockman Complete Works''FM Towns, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only. PS2/GC/Xbox:''Mega Man Anniversary Collection'' , a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A port with updated graphics and remixed music/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
'''PS4/XB1/3DS/PC Engine CD:''Mega Man Legacy Collection' uses graphics ', a compilation of the NES versions of all six games. Includes the Museum and Database features from the FM Towns Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version with remixed Redbook audio musichas frame-rate issues whereas the Japanese Rockman 5 does not have this problem, more playable characters for VShowever, the Challenge mode uses the US version. Mode (done through The release is a cheat code), and a fully-voiced Story Modeport/emulation hybrid of sorts.
PSP: '''Sega Genesis:Mega Man Powered-Up (PSP)''' Previously unreleased port that was scrapped until it was completed as , a limited physical release full remake of Mega Man in 2020 by Opera House after acquiring the rights 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to the developer's back catalog of gamesplay with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Missing parallax scrollingUnlockable playable characters, features, simplified graphicsand moves from later games in the series.
|-
|GenocideMetroid|PC EngineGamecube (E)<br>FM TownsGBA (R)|style="text-alignGC:left;"|Emulated. Unlocked in ''Metroid Prime''if a GBA with ''PC EngineMetroid:Fusion''' Inferior graphics and sound with worse gameplay than is connected to the original.system
GBA: Remade as '''FM TownsMetroid:Zero Mission''' released as part of using the engine from ''Genocide SquareMetroid: Fusion'' compilation. Features updated Updated graphics, and sound, new cutscenes, expanded story and revised gameplayworld. The original NES Metroid is also included as an unlockable which also saves the player's password.
|-
|Genocide 2: Master of the Dark CommunionNinja Gaiden|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM TownsPCE<br>DOSSNES|style="text-alignPCE:leftUpdated graphics (but poor use of scrolling), new music;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released Japan only in Japan despite being developed by a British development team.
'''FM-TownsSNES:''' Same as Genocide above. '''DOS:''' Based Increased palettes, updated music based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.OST|}- ==Sega Master System=={| class="wikitable" style="text-alignNinja Gaiden II:center;"The Dark Sword of Chaos! scope="col"|NameSNES! scope="col"|Platforms! scope="col"|NotesSNES: Increased palettes, updated music based on OST
|-
|style="white-spaceNinja Gaiden III: nowrap;"The Ancient Ship of Doom|Alex Kidd in Miracle WorldSNES|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>PC (R)|style="text-alignSNES:left;"|Full remake Increased palettes, removal of the game known as ''Alex Kidd in Miracle World DX''.parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|style="white-space: nowrap;"|Hokuto no Ken|PlayStation 2 River City Ransom (RDowntown Nekketsu Monogatari)|style="text-alignPCE<br>GBA|PCE:left;"|2Improved graphics,5D reimagination of the game released as ''SEGA AGES 2500 Series Volupdated music.11Japan only GBA: Hokuto no Ken''Improved graphics, updated music. Save feature and various bonus features.
|-
|style="white-space: nowrap;"|Phantasy StarSolomon's Key|Sega SaturnSMS<br>PlayStation 2 (R)FDS<br>GBAGB<br>J2MEPCE|style="text-alignSMS:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in Improved graphic palette, optional FM Sound Unit as streamed data filessupport, password system, extra rooms, and music added. Japan-only.
'''PlayStation 2'''FDS: Budget remake known Same as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is availableNES, but with Loading screens.
'''GBAPCE: Now a licensed title based on the [https:''' Emulated version included as part of ''Phantasy Star Collection''//en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Features several arrangements on UIProgrammed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Does not feature FM Sound Unit Graphics and musicwere remade in order to fit the movie's aesthetics. Not released inside JapanThe gameplay and stages are based on the NES version.
GB: Known as ''Solomon'J2ME:'s Club'' Full remake of the game released for mobile phones. Available only in ChineseColors are limited up to 4, item shop, password, and new music added. Fan translations of Original music and mazes from the game do existNES version are slightly different.
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>Super Mario Bros./The Dragon's TrapLost Levels|TurboGrafx-16<br>Game Gear<br>J2ME<br>Nintendo Switch (R)<br>PlayStation 4 (R)Arcade<br>Xbox One (R)FDS<br>PC (R)SNES<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)GBC|style="text-align:left;"|'''TurboGrafx-16'''Arcade: Known as ''DragonVs. Super Mario Bros.'s Curse'Stages are slightly different, new music track added for the Name Entry screen. FDS: Features most changes from ' in US and 'Vs. Super Mario Bros.'Adventure Island'' in JapanNot to be confused with the original The Lost Levels release. Features updated  SNES: Improved graphics, sample-based music, and sound.saving, inaccurate physics
'''Game Gear'''GBC: Slightly different maps and prices around shopsSaving, Vs. Released only in Europe and Japanmultiplayer, a large suite of bonus features, a smaller screen size|-|Super Mario Bros.2|SNES <br>GBA|Improved graphics, sample-based music, saving
'''J2MEGBA Only:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' labelDecreased difficulty, extra gameplay mode, smaller screen size|-|Super Mario Bros. Changes are unknown. Japan3|SNES, GBA|Improved graphics, sample-only.based music, saving
'''PS4/NSW/XBO/PC/iOS/AND/LunaGBA Only:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.e-Reader support, replays, smaller screen size
|-
|Zelda II: The Adventure of Link
|Gamecube (E)
|Potentially seizure-inducing effects replaced
|}
==Sega Genesis=SNES===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"ActRaiser|Castle of IllusionWindows<br>Starring Mickey Mouse|Windows (R)Nintendo Switch<br>PlayStation 3 (R)4<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)One|style="text-align:left;"|HD A remake with updated graphics Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and retreated gameplayremastered OST.
|-
|Earthworm JimChrono Trigger|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)Nintendo DS<br>iOS (R)<br>Sega Saturn (R)Android<br>Windows (R)|style="text-align:left;"|'''PlayStationPS1:''' Remake with increased difficultyExtra content including FMV & bestiary, longer load times.
'''PlayStation PortableNDS:''' Based on ps1 but PS1 extra content (with longer load timesfixed) plus more extra content, touch controls, more literal translation, French translation added.
'''iOS/Android:''' Based Translation based on PS1 has widescreen support but NDS with additional languages, touch controlcontrols, mostly unchanged graphics.
'''Sega Saturn/WindowsPC:''' Based on PS1. Is not available in EnglishWas a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Pac-AttackClock Tower|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)Windows<br>PlayStation 3<br>Xbox 360<br>WonderSwan|style="text-align:left;"|'''PlayStationPS1/PC:''' Partial emulation of the game plus a Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new whole remake included as part of ''Namco Anthology Vol. 2''weapon, enemy, & location.
'''GBAWonderSwan:''' Included as part of ''Pac-Man Collection''. '''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra. '''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9greyscale colors, poorer audio, 2020 in favor of ''Pac-Man Museum+''lower graphical quality, which includes emulation of the SNES version insteadslightly reduced screen size.
|-
|Phantasy Star IIContra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|PlayStation 2 (R)<br>GBA-|Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="text-align:left;"|'''PlayStation 2GBC:''' Titled Weaker graphics & audio, new stage, longer version of "Phantasy Star: Generation:2Winky's Walkway". Remake with updated graphics. Japan, mini-only. Fan translation is availablegames, time trial.
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Phantasy Star IIIDonkey Kong Country 2:<br>Diddy's Kong Quest|GBAGame Boy Advance|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|PowerballDonkey Kong Country 3:<br>Dixie's Double Trouble|style="white-space: nowrap;"|PlayStation (R)Game Boy Advance|style="text-align:left;"|Partial emulation of the game plus a Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new whole remake included as part of ''Namco Anthology Vol. 1''soundtrack by David Wise; mini-games, time trial.
|-
|Shining ForceDragon Quest V|Game Boy Advance PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan. '''DS:''' Remake titled "Shining Force: Resurrection of done in a similar vein to the Dark Dragon"DQIV remakes. The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty systemHas the same mechanics perks as the PS2 remake, and along with some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to unique content. '''iOS/Android:''' Port of the originalDS version.
|-
|Shadow of the BeastDragon Quest VI|PlayStation 4 Nintendo DS (R)|style="text-align:left;"|Different game with different Remake done in a similar vein to the remakes of the previous two games. Features some core gameplaychanges.
|-
|Sonic the HedgehogEarthBound|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOSGame Boy Advance|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered Worse audio, and new content. An unofficial PC port of the iOS/Android version is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsJapan only.
|-
|Sonic the Hedgehog 2Final Fantasy IV|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)WonderSwan Color<br>PlayStation 4 (E)Game Boy Advance<br>PlayStation 5Portable<br>Xbox 360 Nintendo DS (ER)<br>Xbox One<br>Xbox Series X/S<br>Nintendo SwitchiOS (R)<br>Android(R)<br>iOSWindows (R)|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.'''Original Version'''
'''PC/PS4/PS5/XOne/XSX/NSPS1:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & KnucklesFMV opening and ending, and Blue Spheresnew features, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDItranslation, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablelonger load times.
'''PC/PS4/PS5/XOne/XSX/NSWonderSwan Color:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD versionLacks Mode 7 effects (replaced by scaling effects), but runs at half the speedlimited palette, loading timespoorer audio. A newer 1996 version runs better, but introduced some new bugs and Japan-only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
'''PlayStation 2GBA:''' Titled ''Final Fantasy IV Advance''. Based on the PC WonderSwan Color version with even better FMVs and the Special Stages run at 30 FPS instead of 20. New translation. Extra content, but some effects are brokenupdated graphics, and was only released in Japan and Europeworse audio.
'''GameCubePSP:''' Is available Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in North America-between "Interlude". Includes all GBA content. Enhanced graphics, but is blurrier compared to the PS2 versionchoice between original and enhanced audio.
'''PC/X360/PS33D Remakes''' '''NDS:''' Remade Very different 3D remake following Final Fantasy III on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2DS (no PSP release unlike it). Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There '''s an unofficial port that implements newer updates from iOS/Android versions that never made it onto /PC:''' DS version port, among other improvementsfollowed by 3D remake of "The After Years".
'''PC/PS4/PS5/XOne/XSX/NS:''' Part HD version of Sonic OriginsDS remake.
|-
|Sonic 3D BlastFinal Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PCPS1:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-First official English release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos'GBA:'.|-|Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|''Titled 'Sega Master System:'Final Fantasy V Advance'' Demake of the original. Includes a password system over a battery backup save featureNew translation. Extra content, worse audio.
'''TurboDuoiOS/Android:''' Released as ''The Dynastic Hero''. Features different Redone sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors(RPG Maker art style), touch controls.|-|}
==Sega Saturn=={| class="wikitable" '''PC:''' Redone sprites (RPG Maker art style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes).
|-
|BaroqueFinal Fantasy VI|PlayStation 1<br>PlayStation 2 (R)Game Boy Advance<br>Andoid<br>Nintendo WiiiOS<br>Nintendo Switch.Windows|style="text-align:left;"|'''SaturnGBA:''' Japan onlyTitled "Final Fantasy VI Advance". New translation. Extra content, has widescreen optionworse audio.
'''PS1:iOS/Android''' Japan onlyTranslation based on GBA version, has extra contentredone sprites and Mode-7 sections (RPG Maker art style), but no widescreen support. Has an English fan translation patchreworked Cyan Bushido, touch controls.
'''PS2PC:''' Remake with a different art style and music, available in English, features a new save system, difficulty optionsSame as previous, includes the extra content of the PS1 version and moreno touch control. Has removed blur, 60fps, and |-|Front Mission|PlayStation<br>Nintendo DS (albeit brokenR) Japanese dub hacks. '''Wii|style="text-align:left;"|''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  '''SwitchDS:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remakeOnly official English release.
|-
|Black style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" / Matrix|Sega Dreamcast (R)<br>PlayStation "The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions. '''DC:''' a remake titled "BlackWorse audio, no multiplayer/Matrix AD" with many gameplay changes in order to make the game easierco-op, added many anime cutscenes and new anime art style for more save slots than the charactersSuper Famicom release, the ending was expanded can change character any time. Japan only. Bundled with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restoredGanbare Goemon 1.
|-
|CuldceptGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.|PlayStation 1-|Kirby Super Star|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-|The Legend of Zelda:<br>Nintendo DSA Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>PlayStation 2Android (U)|style="text-align:left;"|'''PS1GBA:''' Some cards are deleted and it becomes other cardsExtra dungeon reliant on "Four Swords" game. More accurate translation, abolish a negotiation rulemore shops, new enemies. Link voice clips from "Ocarina of Time". Addition Simplified difficulty (20 digs like PAL SNES version instead of some maps25 in digging minigame, Ice Dungeon layout). '''DSPC/Switch:''' Based on PS1, fan translation is availableUnoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''PS2:Android''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"[https://github.com/Waterdish/zelda3-android Android version]
|-
|Cyber Troopers Virtual-On"Mega Man & Bass" /<br>"Rockman & Forte"|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 Only official English release. Changed graphics with a different art style, 60 FPS, Japanese releaseWorse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Daytona USAMega Man X|Microsoft WindowsDOS<br>GameCube<br>PlayStation 2<br>PlayStation 3Portable (R)<br>Xbox 360iOS|style="text-align:left;"|'''SaturnDOS:''' inferior looking port of the arcade running at 20 FPSDifferent aspect ratio, worse audio, an enhanced buggy wall climbing. '''GC/PS2:''' SNES version titled "Daytona USA: Championship Circuit Edition" was included in ''Mega Man X Collection''. The collection also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-includes extra content like music player mode, compatibility with the Saturnand art gallery. '''PSP:'''s Titled "Mega Man Maverick Hunter X". Full 3D analog control pad and Arcade Racer steering wheelremake, and a ghost modedifferent Sigma stages. Serves as an alternate take on the original game.
'''PCiOS:''' both Saturn versions were ported to pc as Touch controls, "Daytona USAredrawn" and "Daytona USA: Deluxe" featuring graphical improvements but retaining graphics (actually smeared versions of the frame capSNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, might have issues with modern hardwareoptional microtransactions.
'''PS3PS4/360PC/Switch/XB1:''' Based on the arcade version best graphics 60 FPS SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and widescreen supportmore.
|-
|Die Hard ArcadeMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Sega Ages 2500 releaseIncluded in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. Changed graphics  '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with a different extra content including achievements, music player, art style. Japanese onlygallery, challenges, and more.
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|Devil SummonerMega Man X3|PlayStation Portable<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''PSPSNES:''' Widescreen Has a ROM hack that makes Zero a fully playable character and extra content, Japanese releasequality of life changes.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1/Saturn:''' Extra content, Japanese releaseRemixed soundtrack and progress can be saved via memory card/RAM cart.
'''3DSPC:''' Based on Port of PS1, widescreen support, available in Englishversion.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|Cannot be directly installed on 64-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:leftbit OSes;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus discyou must extract the files manually. Overall best versionFiles fail to save after reboot if this is done.
'''PS1GC/PS2:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localizationPS1 version included in "Mega Man X Collection". Has more romhacking support (undubs, hard mode balance mods)Loading times are eliminated.
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "GRANDIA HD RemasterMega Man X Legacy Collection". Port based on the PS1 versionwith extra content including achievements, with an [[Texture filtering|xBR]]music player, a prettier fontart gallery, different non-English translationschallenges, and a buggy Japanese audio option lifted from the PS1 undub romhackmore.
|-
|Guardian HeroesMetal Max 2: Kai|Xbox 360Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''Xbox 360GBA:''' Enhanced Average port with 16a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled. '''DS:9 ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect ratio, optional HD graphics, and filled to the brim with new gameplay options, and expanded multiplayer modescontent. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Manx TT Super BikeOgre Battle:<br>The March of the Black Queen|Microsoft WindowsPlayStation|style="text-align:left;"|'''SaturnTitled "Ogre Battle:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedLimited Edition"'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals Slightly enhanced graphics and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSsound.
|-
|Panzer DragoonRomancing SaGa|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)WonderSwan Color<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2WonderSwan:''' Both versions differ from the Saturn original Enhanced graphics, new story scenario & side quest (PS2 being a slight updateJapan only). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''SwitchPS2:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox oneEnhanced 3D graphics.
|-
|PowerSlave/ExhumedSecret of Mana|Microsoft WidowsiOS<br>Android<br>PlayStationWindows (R)<br>PlayStation 4(R)<br>Xbox OnePlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''PCAndroid/iOS:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4Partially enhanced graphics, Switchenhanced fonts & menus, and PCtouch controls.
'''Saturn (US Version)PC/PS4/Vita:''' comes Full 3D remake with an exclusive mini-game called "Death Tank" that isn't in any other versionanimated cutscenes, voice acting, and remixed soundtrack.
'''PSXSwitch:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers SNES version included in between for the majority ''Collection of Mana'' with borders around the game.
|-
|Princess CrownShin Megami Tensei|PlayStation 4<br>PlayStation PortableSega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SaturnSNES:''' Japan onlyUse the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, has and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an increased resolution hack to 22English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs. '''GBA:15 aspect ratio''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.
'''PSP/PS4iOS:''' Japan only, runs Based on the GBA version. Interface has been adapted for touch screens. Delisted in a letterbox retaining the original aspect ratio2014 due to not being compatible with newer versions of iOS.
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|Nights into Dreams...Shin Megami Tensei II|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3Game Boy Advance|style="text-align:left;"|'''PS2/360/PS3/PCSNES:''' Features both the original game and Has an enhanced graphics modeEnglish patch by Aeon Genesis. The port to 360, PS3 and PC is missing a few effects '''PS1:''' Same deal as its predecessor. All re-releases include "Christmas Nights Not translated into Dreams", but lack versus mode and "Sonic the Hedgehog English. '''GBA:''' Same deal as its predecessor. Not translated into Dreams"English.
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|Silhouette MirageSuper Mario World|PlayStationGame Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''SaturnSNES:''' Original, Japan onlyThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
'''PS1 (Japanese version)GBA:''' Missing background graphicsTitled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, missing 2D parallax effects but has 2 extra bossesMario voice clips. Different Luigi sprites from either SNES version.
'''PS1 (USA version)PC/Switch:''' Based on the PlayStation Japanese versionUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github. Has censored the religious names and difficulty was increasedcom/qurious-pixel/SMAS_Launcher].
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|Sonic RSuper Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Super Metroid|Microsoft Switch (U)<br>Windows(U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PC/Switch:''' Enhanced Unofficial native port with better graphics and extra contentmade by fans by decompilation: [https://github. Some reprints of the game are missing the musiccom/snesrev/sm], [https://github. Has problems with modern hardware, but can be fixed with modscom/RadzPrower/Super-Metroid-Launcher].|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
|-
|Radiant SilvergunSuper Ghouls 'n Ghosts|Xbox 360PlayStation<br>Game Boy Advance|style="text-align:left;"|'''Xbox 360PS1:''' HD Port with optional high-res effects and graphics, and English supportSlowdown removed.|}
=='''GBA:''' New levels, worse audio.|-|Tactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStationPortable|style==The PS1 has [[PlayStation_emulators#Emulation_issues"text-align:left;"|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many '''PS1 games were ported to Windows:''' First English release. However, some of these PC ports are difficult to run on modern Windows operating systemsSlightly enhanced music.
{| class="wikitable" style="text-align'''PSP:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Very enhanced, more features.
|-
|Breath Tales of Fire IIIPhantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.||✓'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.|* '''PSP("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/Android:''' Adds widescreen support, quality F2P port of life changes, ToP X. Sub-par translation. At least GBA one had better controls and an extra minigameinterface than this. No longer available.
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|Breath "Trials of Fire IVMana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|||style="text-align:left;"|||* '''Switch/PC(remake):''' Has shorter load times Titled "Trials of Mana". Full 3D remake with animated cutscenes and includes an option for sprite smoothingremixed soundtrack. The only PC version to be localized in Traditional Chinese initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. '''Switch (TaiwanSNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Crash Bandicoot Trilogy and Crash Team Racing Umihara Kawase|Nintendo DS<br>PlayStation Vita|||style="text-align:left;"|||* '''PS1DS:''' OriginalAs part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.* '''PS4/Xbox One/PC/SwitchVita:''' HD RemakesAs part of the third game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate itWhile system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Chrono CrossBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||* '''PS1Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie:''' OriginalNuts and Bolts". Removed Nintendo references, some of which were endearing.* '''PS4/PC/Switch:''' Emulated XBLA version with worse performance than the originalis also included in "Rare Replay".
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|Castlevania: Symphony of the NightBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* '''PS1:''' OriginalGenerally better framerate and draw distance. Some items were rearranged Ice Key and some dubbing was discarded secret eggs collected in the English versionBK are available here. The Japanese Greatest Hits version, as well as the JPN PSN releaseRemoved Nintendo references, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restwhich were endearing.* '''Xbox 360:''' Direct port of the PlayStation XBLA version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested included in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version"Rare Replay".
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|Dino CrisisBlast Corps|Xbox One (E)|style="text-align:left;"||✓|||* '''PS1:''' Original.* '''PC:''' Many Problems on modern systemsImproved graphics, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. * '''DC:''' Enhanced port with better graphicsframerate.
|-
|Dino Crisis 2|✓style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. ||'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Final Fantasy VIIDoom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|||||* '''PC:''' Backgrounds/FMVs Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the same resolutions as the PS1 versionunofficial port, however. The original release had Requires extracting data from the music played through terrible MIDI instrumentsgame's ROM to play. The music can Can be fixed with a modfound [https://doom64ex. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive versionwordpress. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox portscom here].
A full remake '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of -life improvements. It has broken stock shaders with DirectX 11 API, but the game was first released on developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the PS4, -official-remaster this list] for differences between EX and came later to PCthe official 2020 port.
|-
|Final Fantasy VIIIThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.||'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.||Same stance as FFVII's Steam release''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)com/HarbourMasters/Shipwright] '''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
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|Final Fantasy IXThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. ||||Same stance '''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as FFVII and FFVIII's Steam releasesmanual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
|-
|Final Fantasy TacticsJet Force Gemini|Xbox One (E)|||||✓|* '''PSPstyle="text-align:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdownleft; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:''' Based on the PSP version"|Improved graphics, with redone sprite work. Many consider this the definitive versionbetter framerate.
|-
|Legend of ManaKiller Instinct Gold|Xbox One (E)||style="text-align:left;"||||* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone musicImproved graphics, and the option to turn off random encountersbetter framerate.
|-
|MediEvil Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||||✓style="text-align:left;"|* '''PSPXbox:''' Titled Improved graphics, better framerate, online multiplayer. XBLA version is also included in "MediEvil: ResurrectionRare Replay" has extra content not avilable in any other version. * '''PS4PC:''' Titled "MediEvil Remake" and has the best graphics A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Mega Man 8Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|||||* '''SaturnWindows:''' Original release. Initially intended as port of the only N64 version because of corporate politics and SCEAis known to have issues running on modern Windows and it's anti-capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D stancesprites being replaced by 3D models, though it ended up releasing on PS1 as wellimproved texture quality, 60fps, and minor level design changes. Saturn The Dreamcast version also has exclusive content not included in mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the PS1 version, or any future versions world map. Michel Ancel (as those were based on the PS1 portDirector) such as: a Bonus Mode (artwork gallery himself has previously stated that he believes that this version is the best version of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)the game. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilationTitled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman''Mega Man Anniversary Collection''. Port based on s abilities, level revisions, new music tracks, the option to switch between the PS1 versiongibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution.* '''PS4/XOne/Switch/PC:''' Featured as part The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly'Mega Man Legacy Collection 2'' with some s bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new challenge stages minigames from this the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game but , it still uses manual saves. This is based on also the PlayStation only versionin which the 1,000th Yellow Lum can be obtained normally. Completely removed loading times.* A spinHowever, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-offconstant 60fps of the Sega Dreamcast version, Rockman & Forteand certain graphical effects from that version, was released on such as the '''SNESblue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/GBA''' for "kids who wanted to play Mega Man 8 but didn't have watch?v=UFNxZEPuF4g But it can reach 60fps through a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelshack on PCSX2].
|-
|Mega Man LegendsSin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|* '''PCNintendo DS:''' Music doesn't loopRemake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controllerSome may prefer it, others not so much.* '''N64PC/WebAssembly:''' Simultaneously better and worse in Unoffical native port made by fans using the graphics departmentSM64 decompilation project. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America[https://github. com/sm64pc/sm64pc] * '''PSPAndroid:''' JapanUnoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-only. Standard port -android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with widescreen support and minor additional contenta misleading name. Lock-on It is done by holding L and R simultaneouslymissing rumble features. It also has redone voices, for better or worse.
|-
|Mega Man Legends 2Turok: Dinosaur Hunter|Windows|||style="text-align:left;"||✓|* '''Remastered for PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
|-
|Mega Man X4Turok 2: Seeds of Evil|Windows|||style="text-align:left;"|Remastered for PC.
|
|
* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Mega Man X5Turok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|}|✓|===GameCube==={|* '''PS1class="wikitable" style="text-align:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.center;"* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.! scope="col"|Game* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.! scope="col"|Platforms* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.! scope="col"|Notes
|-
|Mega Man X6Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|||✓||* '''PS1PS2:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game)Inferior-looking port, and a retranslationwrong aspect ratio.* '''PCXbox:''' Released only in Korea and Was developed by another team so there are some other parts of Asiaminor changes to the environment.* '''PS2/GCNPC:''' same Same as the other games Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn''Mega Man X Collection''. Some of the voice-acting is missing in this versiont support controller.* '''PS4PS3/XOne/Switch/PC360:''' Featured as part A HD remaster of ''Mega Man X Legacy Collection'' with some new challenge stages from the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game but creator said that the GameCube version is based on the PlayStation version. Completely removed loading timesbest.
|-
|Metal Gear SolidBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|✓ (R)Donkey Kong Jungle Beat|Wii|* '''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"|Titled "VR MissionsDonkey Kong Jungle Beat New Play Control!".* '''PC:''' Port of , controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks s movement and its motion blurdetection feature to clap. Patches needed for modern systems. FMVs don't work on XP or newer due to To accommodate the more modern OSes lacking traditional control scheme, the resources needed for .ddv video files. Many issues level designs were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 enginealtered to include more obstacles, but and players do not properly balanced have to accommodate for the engine changecollect crests to progress. Lacks It also replaces the VR Missions. The tone is banana-based health meter with a more traditional life system and adds a complete face-heel turn, having much less realism than the original gameboss rush mode and support for widescreen television displays.
|-
|Moon Remix RPG Adventure The Legend of Zelda:<br>The Wind Waker|Wii U|||||style="text-align:left;"|* '''Switch/PC:HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' Official translationtransitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|PaRappa the RapperThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"||||✓|Adds widescreen support'''Wii:''' The two biggest changes are the addition of motion controls, adand the entire game world being mirrored to make said motion controls work better for right-hoc multiplayerhanded players, and song remixes as DLCsince Link would otherwise wield his sword left-handed. Might suffer from slight input lag, which can be fatal for those who played This port was actually released to retail ''before'' the original releaseGameCube version (except in Japan, where they released both versions simultaneously). '''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Persona 2: Eternal PunishmentKiller 7|Windows<br>PlayStation 2||||style="text-align:left;"||* Part two of ''Persona 2''. Also known as ''Persona 2[https: Batsu//www.''* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsspeedrun.com/Killer7/guide/vrviv Full list of changes]
|-
|Persona 2: Innocent SinMario Power Tennis|Wii|||||✓style="text-align:left;"|* Part one of ''Persona 2''. Also known as ''Persona 216: Tsumi9 widescreen mode.'' * '''PS1:''' Available Players can choose to play with the Wii Remote only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. Enhanced port: widescreen support, It also adds a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to new gauge pointing out the originalcurrent Power Shot energy charge shown below character icons during matches.
|-
|RaymanMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|style="text-align:left;"||||*[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here.The definitive version is a fan remake called ''Rayman: Redemption''.]
|-
|Resident EvilTales of Symphonia|✓ (R)PlayStation 2<br>PlayStation 3<br>Windows|||style="text-align:left;"|✓ (R)||* '''PS1PS2:''' Original. Japanese version included auto-aiming and uncut graphicsonly. Got two English re-releasesBattles at 30fps, Loading times were increased. The poorly-named ''Directorgame's Cut'' is still cuttheme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, but includes better Each playable character models, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an arranged modeextra costume, auto aiming from depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the Japanese release, and an added Beginner difficultytop. The skit portraits shake and move around more to better display the characters''Dual Shock Ver''emotions. includes DualShock support and When a different OST that can only be described as...different. Must be heard character is about to enter Over Limit, their portrait will start to be believedglow.* '''Saturn:''' Worse performanceIn the GameCube version, the characters flash red. Includes an extra game modeWhen the Unison Attack gauge fills up, it glows.* Most of the angels'''PC:''' Has compatibility issues with modern OSeswings became a deeper color. The only English version of GameCube object in the Sylvarant Base was removed and replaced by the original game that includes all uncensored FMVsSony logo. Using Resident Evil [https://classicrebirthThe Sword Dancer appears on the field as a regular white skull.com/indexWhen Sheena summons a spirit, a cut-in of her face appears on the screen.php/downloads/residentThere are more post-evilbattle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-classic-rebirth/ Classic REbirth] on black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the Japanese Mediakite release makes it player to gain more insight into the definitive versionancient hero Mithos.* The first can be watched by talking to Mithos while he is living in Altessa'''DS:''' Enhanced port s House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a Classic mode that scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is faithful to the original PlayStation experience player's choice, and whoever out of the group is chosen will gain a Rebirth mode that uses the touch screen point in interesting waysaffection.* '''GCN:''' As ''Resident Evil HD''The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Full remake. Same on Additionally, three of the Wii. Redone five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in HD for its most recent PC release, the Underworld as well as on most modern HD consoles. The  PS3/PC : Based on the PS2 version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Resident Evil Viewtiful Joe 1<br>Viewtiful Joe 2|||✓|✓|✓|PlayStation 2|* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assetsleft;"|Inferior looking, varies between 240p and 480i. New features.* '''Dreamcast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating but the first game into English.* A HD remake was released for PC, PS4 and Xbox. Includes some content inspired has Dante from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionDevil May Cry series cameo.
|-
|Resident Evil Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.|✓|✓|'''PS2:''' Inferior looking.|* '''Dreamcast/GCXbox:''' 480p, more featuresWidescreen option is just 4:3 stretched.* '''PC:''' 2000 The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has improved pre-rendered backgrounds been removed, and the ability font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to skip door transitionsGroove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, but overlaid against a night sky. This has worse FMVsbeen cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a bizarre (but easily fixable) rendering issue Ludiv originally spoke the line 'Oh my God, what is going on modern hardwarehere?' In Rayman 3 HD, wobbly 3D modelsthis line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and compatibility on modern OSesthe color of the water has undergone strange changes. Has The bonus section of the game contains an "extra" which is a Japan-only re-release gallery of the artworks seen in 2006 that is somewhat more playable on modern OSes the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and has appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the highest quality FMVslight source, and instead, but carries many of appear directly beneath the caster. The jewels and Red Lums now cast light onto the same problems geometry around them, as opposed to the original 2000 releaseversion, where only a glowing texture was placed around them. Using Resident Evil 3 [https://classicrebirth.com/indexThe Grand Minimus's crown is now transparent.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on Level scores are now shown at the Japanese Sourcenext release makes it end of the definitive versionboss battle sections.* A HD remake was released The game now features subtitles for PC, PS4 the cutscenes and Xboxsome other in-game dialogue.
|-
|Revelations: PersonaResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||||✓style="text-align:left;"|* '''PS1[https:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original//residentevil.* '''PC:''' Released only in Japan. Very far from a technical achievementfandom.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts com/wiki/Resident_Evil_4/development Too many of the original localization changes different to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.list here]
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| Spyro the Dragon TrilogySuper Mario Sunshine|Nintendo Switch (E)|||||style="text-align:left;"|* '''PS1:''' Original.* '''PS4/Xbox One/PC/Switch:''' HD RemakesEmulated version with widescreen support.
|-
|SuikodenSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"||||✓|* '''PS1GameCube:''' OriginalL & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Save compatibility with Suikoden 2Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.* '''SaturnPlayStation 2:''' Japan-only. It is an enhanced port including new locations30 FPS, no progressive scan support, new enemiesslower loading times, enhanced colorshas texture layering issues in certain places, and Certain texture animations are missing resulting in a new opening full-motion videodecidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, but with longer the NTSC PS2 versions do play music after you load times up a save and some visual effects being removedhead back to switch files.* '''PCXbox:''' Japan-onlyhas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. Compatibility issues with modern PCsIn all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.* '''PSP:PC''' As ''Gensou Suikoden I & II: Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in. Adds widescreen support In Team Battles, Speed characters (although maps Sonic, Shadow, Amy, and scenes are Espio) do not redone enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to accommodate for a higher poly model on the larger Team Select screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japanupon being selected.
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|Suikoden IIstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|||✓|* '''PS1PlayStation 2:''' Original. NTSCInferior-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1looking port.* '''PCXbox:''' Taiwan-only. Compatibility issues with modern PCsLacks projected shadows.* '''PSPPC/Switch:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as wellHD Remastered. Released only in JapanLacks projected shadows.
|-
|Vandal Hearts
|✓
|✓
|
|
|
|
|
* '''PS1:''' Original
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
* '''PC:''' Korean-only.
|-
|Wipeout 2097
|✓
|✓
|
|
|
|
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
|}
==Dreamcast=Nintendo Wii===Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|NameGame! scope="col" |GameCubePlatforms! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1 & 2style="white-space: nowrap;"|✓ (only 1)Crash: Mind Over Mutant|✓ (only 1)style="white-space: nowrap;"|✓ (only 1)Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PCDS:''': lower quality port of Crazy Taxi 1, A full-fledged demake - 2D platformer with control issues3D graphics.
'''PSP'''PlayStation Portable: titled ''Crazy Taxi: Fare War'' is a collection most downgraded graphics, lack of 2 games with widescreen support but missing 3 songs and has bad controls. It has custom soundtrack supportcooperative multiplayer.
'''AndroidPlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360: Titled ''Crazy Taxi Classic''enhanced graphics.|-|Muramasa: The Demon Blade|Vita|style="text-align:left;"|Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, with widescreen support. Control so it is a bit wonkythe more complete version of the game.
|-
|Cyber Troopers Virtual-On Oratorio TangramNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|||✓||||Xbox 360; improved Controls textures, lighting'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and glowing effectsUbisoft trailer was removed. Added New charactersnew missions and boss fights, widescreen supportvoice acting, onlineunlockable "Very Sweet" mode, lobby systema retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and replay leaderboardspedestrians in Santa Destroy. local multiplayer Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Both Dreamcast and XBLA use Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Original Soundtrack Switch version. Does not support mouse and not the Naomi OSTkeyboard - controller only.
|-
|Dead or Alive No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|||✓ (R)style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.||||'''PS2Switch:''' higher quality port with more visual effectsUncensored and has the PAL music.  '''XboxWindows:''' Remake Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with better graphicsmany crashes.
|-
|Ecco the Dolphin: Defender of the FuturePandora's Tower
|
|||||||style="text-align:left;"|'''PS2Wii:''' lower quality texture and resolutionNA version has a lot of bugs, but better visual effects and some modelswhich not presented in the PAL version.
|-
|HeadhunterResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|||||||'''PS2HD Remaster and compilation of two games, titled "Resident Evil:Chronicles HD Collection". Doesn''' lower quality portt require motion control.
|-
|Hundred SwordsRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|||||✓||style="text-align:left;"|'''DC3DS/Wii U:''' Japanese Only.'''PC:''' Available in EnglishThe 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. Dialogue options and some plot points were cut so The game creator said to only play the "Person/king" mechanic is missingWii version.
|-
|Jet Set RadioSonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||✓||✓|✓style="text-align:left;"|||Based on the '''PC/PS4/Xbox One:''' Titled "De la Jet Set RadioSonic Colors: Ultimate" (The definitive Dreamcast release). Adds 60 FPS, more gameplay modes, Widescreen supportbetter graphics and new soundtrack, Missing 2 songs which is considered worse (Yappie Feet" and PC has a song called "Many Styles" from mod to restore the PAL versionoriginal one). '''Switch:''' Same as above, but 30 FPS.
|-
|Maken XThe Legend of Zelda: Skyward Sword|Nintendo Switch|||||||style="text-align:left;"|'''PS2:''' Remake that changes the game from first-person view to third-personHD Remaster. PAL release only (50HZ)Improved Motion control. No English dubDoesn't require motion control anymore.
|-
|Marvel vs. Capcom 1 & 2Xenoblade Chronicles||✓ Nintendo 3DS<br>Nintendo Switch (2 OnlyR)||✓ (2 Only)|✓|||style="text-align:left;"|'''Dreamcast3DS:''' is Inferior looking port. uses the most identical to the arcade versiondual-screen. New Collection Mode and Amiibo compatibility.
'''PS2/XboxSwitch:''' Sprites HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the wrong resolutionuser interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, audio is low qualitySimplified Chinese, and there are subtle gameplay differencesTraditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. the controller config Time Attack is better and there aren't blue screensa new feature.|-|}
'''PS3/360===Sega Master System==={| class="wikitable" style="text-align:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|MDK2style="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''' PC:Partial emulation used in ''Phantasy Star Collection' Added Difficulty levels and the ability to save everywhere'. Features music only in FM Sound Unit as streamed data files. Japan-only.
'''PS2PlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1' Titled "MDK2: Armageddon" features bigger switches, weaker '. Features updated graphics and repositioned enemies, and wider ledges in platforming sections, the game sounds. Japan-only. Fan translation is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsavailable.
'''WiiGBA:''' Based Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on the PS2 version but the audio has been compressed, and graphically, shadows have been removedUI. Does not feature FM Sound Unit music. Not released inside Japan.
'''MDK2 HDJ2ME:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesFull remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)|✓|✓|||||style="white-space: nowrap;"||'''GCWonder Boy III:<br>The Dragon''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.'''PS2:''' Enhanced port of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.s Trap|TurboGrafx-|Shenmue 1 & 16<br>Game Gear<br>Java 2||||✓ Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (2 OnlyR)||✓||style="text-align:left;"|'''Xbox:TurboGrafx-16''' omissions of visual references to the Virgin Mary.: Known as ''Dragon'PC/PS4/Xbox One:s Curse''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Space Channel 5 Part 2||✓|✓||✓|✓|||US and ''Adventure Island'Dreamcast:''': Japanese onlyin Japan. Features updated graphics, music, fan translation is available. runs at 25fpsand sound.
'''PS2:Game Gear''' Runs at 29: Slightly different maps and prices around shops.97fps, Lower resolution, Released only in Europe and lower 2D assets resolutionJapan.
'''PCJ2ME:''' HD remasters with widescreen support, Released for FOMA mobile phones as part of the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59''Puyo Puyo! SEGA'' label.94hz, Some of the Japanese voices Changes are used even when the game is set to English, Some Speech lines aren't being playedunknown. Japan-only.
''PS3'PS4/NSW/XBO/WIN/iOS/AND/360Luna:''' HD remasters with widescreen support, RPCS3 has an option to set Full remake of the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines arengame known as ''Wonder Boy: The Dragon's Trap''t being played.
|-
|Skies of Arcadia} |✓===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menuR). Sound samples <br>Android (music for the entire game and all other sounds alikeR) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples <br>iOS (actually one of the main reasons why Dreamcast's version had to be cut into two separate GDR)|style="text-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each left;"|HD remake with updated graphics and every sound in the game)retreated gameplay. Due to lack of VMU functionality an entire separate mini|-game |Earthworm Jim|Xbox 360 ("Pinta's Quest"R) was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character <br>PlayStation 3 (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC contentR)|style="text-wise, such as Piastol align:left;"|HD remake with updated graphics and fake pirate trio for example)retreated gameplay. Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by Missing the untrained eye so you have to know exactly where to look to spot a significant difference extra levels from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Sega CD version.
|-
|IkarugaLunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|||✓|✓||✓style="text-align:left;"|'''DreamcastPlayStation:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitlesRemake with increased difficulty.
'''SteamPlayStation Portable:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredBased on ps1 but with longer load times.
'''360iOS:''' Analog control Based on PS1 has widescreen support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredtouch control.
'''SwitchSega Saturn/Windows:''' Analog control support compressed audio but has online multiplayerBased on PS1. The select screen was alteredIs not available in English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
'''ArcadeGBA:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same Included as Naomi version, button 1+2 for releasing homing laser).|-|Grandia II||✓||||✓|||The PS2 version is technically inferior. The original PC version has a plethora part of bugs. The newest PC release is based on the DC version but suffers from its own bugs.|''Pac-|Phantasy Star Online|✓|||✓||✓||| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain itemsMan Collection''.
'''PS2/GC/Xbox/PC:''' A decent portRemake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.
'''GCPS3/X360/PC:''' A decent portEmulated version of the game included as part of ''Pac-Man Museum''. has another PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star Online Episode I & II Plus: Generation:2". it adds challenge mode and some missions that were Remake with updated graphics. Japan-only . Fan translation is available in online mode can now be played in offline mode.
'''PCGBA:''' Has another version titled "Port of the game available as part of ''Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English and probably ChineseCollection''.
|-
|Power Stone 1 & 2Phantasy Star III|GBA|||||||style="text-align:left;"|Port of the game available as part of ''Phantasy Star Collection'PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Resident Evil Code: VeronicaPowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"||✓||||Titled ''Resident Evil Code: Veronica X'Partial emulation of the game plus a new whole remake included as part of ' Features additional cutscenes. PS2 Version doesn't support progressive scanNamco Anthology Vol. 1'''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
|-
|Rent-A-Hero No. 1Shining Force|Game Boy Advance (R)|||✓ ||style="text-align:left;"|||'''DCRemake titled "Shining Force:''' Japanese OnlyResurrection of the Dark Dragon".'''Xbox:''' The Intro was Improvedchanges included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and added online capabilities. an English prototype some tweaks in a complete statethe gameplay and ramping difficulty system, with only minor text errors present, was leaked onlinehowever it has worse graphic and audio quality compared to the original.
|-
|REZShadow of the Beast|PlayStation 4 (R)||style="text-align:left;"||✓|✓|||'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port Different game with new levels made in UE4different gameplay.
|-
|Sonic Adventurethe Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|||✓|✓|||Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models To many to list here, but most consoles and a new mission mode. Doesn't include Chao Adventure due to a lack of VMUthe PC versions are emulated, with some newer ports having exclusive features. The 2003 best version includes unlockable Game Gear games. The GC is the iOS/Android version , which features GBA connectivity for widescreen support, runs at 60 FPS (even in the Chao GardensSpecial Stages), remastered audio, and new content. Unfortunately, each successive An unofficial PC port of the game manages to be more bug-ridden than the lastiOS/Android version is available. Unofficial patches to fix many issues exist for the  '''PC release(s)/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Sonic Adventure the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.||✓|✓|||Titled ''Sonic Adventure 2'PC/PS4/PS5/XOne/XSX/NS: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack Part of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLCSonic Origins.
|-
|Virtua Tennis 2Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|||||||style="text-align:left;"|'''PS2PC:''' lower The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port in 30 FPSfor the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|}
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GCN! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|DS! scope="col"|PS3! scope="col"|360! scope="col"|Wii U! scope="col"|3DS! scope="col"|Switch! scope="col"|'''PC/PS4! scope="col"|/PS5/XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes/XSX/NS:''' Part of Sonic Origins.
|-
|BullySonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.|✓|'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. |✓(U)|||✓||||||✓|✓||Wii'''GameCube: Cropped widescreen''' Is available in North America, but is blurrier compared to the PS2 version.360'''PC/X360/PCPS3: Cropped ''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen. Explosions support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and punching noises Japanese soundtracks, but the Japanese songs are completely differentreplaced with instrumental versions due to licensing issues. EdwardThere's glasses are now gold. The gnomes show up as soon the game startsan unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
Vita: [https:'''PC/PS4/PS5/github.comXOne/TheOfficialFloWXSX/bully_vita Unofficial port]NS:''' Part of Sonic Origins.
|-
|Chaos LegionSonic 3D Blast|Windows||||||||||||||||style="text-align:left;"|'''PC: A ''' The 1997 PC port is based on the international Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the game which altered gameplay elementsGenesis version ran through an emulator, however, nerfed the player characterdirector of the game has released a "Director's Cut" ROM hack that adds a password save system, added new enemies while tweaking existing onesTime Attack mode, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM an overworld map with earlier copiescompletion progress, bug fixes and has issues on modern hardware setups such as texture corruption ([https://wwwother tweaks.vogons.org/viewtopic.php?p|-|Space Harrier II|style=672925#p672925 can be fixed]"white-space: nowrap;"|Sega Genesis (R) and crashes during loading screens (use [https|style="text-align:left;"|New reimagination of the game included as part of Mega Drive //robpol86Genesis Mini 2.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU coreUses an extended VRAM mode that is (canonically)only used by TeraDrive-only software.
|-
|Crash Bandicoot: The Wrath of CortexTarget Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)||||||||||||||style="text-align:left;"||The Xbox version Budget remake of the game features reduced loading times and improved graphics (extra effects)''Assault Suit Leynos''.
|-
|Devil May Cry 1-3Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||||style="text-align:left;"||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''Sega Master System: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth ''' Demake of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyoriginal. Some updates have been released for PS4/Xbox one but not everything was fixedIncludes a password system over a battery backup save feature.
DMC3SE PC'''TurboDuo: Poor port from a third-party developer''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. the port in the HD collection is superiorThe US version also has tons of grammatical errors.|-|}
DMC HD Collection PC===Sega Saturn==={| class="wikitable" style="text-align: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.center;"! scope="col"|Game! scope="col"|PlatformsSwitch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.! scope="col"|Notes
|-
|Disgaea: Hour of DarknessBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||✓||✓||||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.|✓||||||PC'''PS2: Has ''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content from of the PSP PS1 versionand more. Has removed blur, but suffers from poor porting issues 60fps, and (ealbeit broken) Japanese dub hacks.g. locked internal resolution '''Wii:''' Based on the PS2 version, bugs not present in other versions). A mod exist to fix many of these issues has widescreen and beyondprogressive scan support, the Japanese dub hack is available'''Switch: Improved version with HD sprites ''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and QoL changesthe remake.
|-
|Disgaea 2: Cursed MemoriesBlack / Matrix|Sega Dreamcast (R)<br>PlayStation ||||✓||||style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||||||||PC'''DC: Features content from ''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the PlayStation 2 game easier, added many anime cutscenes and PSP versionsnew anime art style for the characters, higher resolution graphics than the previous versionsending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", keyboard shortcutsanime cutscenes were removed, updated UI, and characters previously removed from the overseas versionsoriginal art style was restored.
|-
|Dragon Ball Z: Budokai 1,3Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.||'''DS:''' Based on PS1, fan translation is available.||'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".|-|Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|||||||GC'''PS2: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)'' Sega Ages 2500 release. Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.|✓||'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.||||||||||||'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.
|-
|Dragon Quest VIII: Journey of the Cursed KingDie Hard Arcade|PlayStation 2|||style="text-align:left;"|||||||✓||||✓|✓||3DS'''PS2: Include extra content but inferior ''' Sega Ages 2500 release. Changed graphicswith a different art style. Japanese only.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.|||||||||Xbox'''3DS: Titled "The director's Cut"'' Based on PS1, has extra things added such as a first-person modewidescreen support, a survival mode, a new ending, and more costumes to unlockavailable in English.
|-
|Fatal Frame 2|||✓|✓||||||||||||Dragon Force|PlayStation 2|Xbox: Titled "The director's Cutstyle=", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''PS2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle''' Sega Ages 2500 release. The player is provided Changed graphics with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the originaldifferent art style. A new mode, Haunted House, has been added, replacing Mission ModeJapanese only.
|-
|Final Fantasy X, Final Fantasy X-2Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|✓||✓||||✓|✓|✓||||Based '''PC:''' "GRANDIA HD Remaster". Port based on the international PS1 version. Redone character models. Rerecorded soundtrack (optional for PS4 , with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and PC versions) is hit-or-missa buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|God of War, God of War IIGuardian Heroes|Xbox 360|style="text-align:left;"||||✓||✓||||||||||Stable framerate'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, screen tearing fixed. added bloom effect. Cropped widescreennew gameplay options, stretched HUDand expanded multiplayer modes.
|-
|Grand Theft Auto IIIManx TT Super Bike|✓/✓(R)Microsoft Windows||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓style="text-align:left;"||PC'''Saturn: Besides '''inferior looking port of the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4arcade running at 30 FPS, with enhanced graphics but introduced more bugs and issues8 player multiplayer was removed.
XOne/Switch'''PC: Definitive Edition''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modesPS4: Original one as "PS2 Classic"Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, emulatedlike the arcade game. Definitive Edition is also availableNewer voicesiOS/Android: Added checkpoint mechanismMight have issues with modern OS.
|-
|Grand Theft Auto San AndreasPanzer Dragoon|✓/✓style="white-space: nowrap;"|Microsoft Windows & (R)||✓|||✓(U)||✓/✓(E)|✓|||✓<br>Xbox<br>Xbox One (R)|✓(E)/✓<br>PlayStation 2<br>PlayStation 4 (R)|✓(E)/✓<br>Nintendo Switch (R)||✓style="text-align:left;"||PC: [https:'''Xbox//www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides :''' Both versions differ from the Saturn original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are (PS2 being altered such as the thruster angle adjustment of Hydraa slight update). UWP (Windows Store) version is also available, which is the same Also a modified PC build on Xbox as mobile versionan unlockable in Panzer Dragoon Orta.
X360'''Switch: Based on iOS''' HD Remake, hit or miss for some people. Was later ported to PC/AndroidPS4 and Xbox one. multiplayer functionality removed. Added checkpoint mechanism. Some |-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game mechanisms while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being altered such a 3D metroidvania. The console versions served as a basis for the thruster angle adjustment of Hydra2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
PS3'''Saturn (US Version): PS3 native one is the same as X360. PS2 backward compatible ''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version is also available.
PS Vita'''PSX: [https://github''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas.com/TheOfficialFloW/gtasa_vita Unofficial port]The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game. Same as mobile version|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
'''PSP/PS4: As ''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2 Classic/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", emulatedbut lack versus mode and "Sonic the Hedgehog into Dreams". Definitive Edition is also available|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.
XOne'''PS1 (Japanese version): Definitive Edition. X360 version is also available via backward compatibility''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
Switch'''PS1 (USA version): Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism''' Based on the PlayStation Japanese version. Some game mechanisms are being altered such as Has censored the thruster angle adjustment of Hydra. Multiplayer functionality religious names and difficulty was removedincreased.
|-
|Grand Theft Auto Vice City|✓/✓(Sonic R)|Microsoft Windows|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Xbox 360: Besides the original port, New "Definitive Edition" has been released which is made ''' HD Port with Unreal 4 engine, with enhanced optional high-res effects and graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingEnglish support.|}
PS4: As "PS2 Classic"===Sega Dreamcast===Since the system died early, emulated. Definitive Edition is also availablemany of its games were ported to other consoles.
XOne/Switch{| class="wikitable" style="text-align: Definitive Editioncenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/AndroidWindows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: Added checkpoint mechanism"Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
|-
|IcoMaken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches. '''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||Runs in full 1080p and is '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the PAL Xbox version. Ability to save anywhere in both games, so some minors changes to the extra content from that version is includedtown, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. Supports Stereoscopic 3D594 a lot of bugs].
|-
|Jak and DaxterSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.|||✓||✓|||||||✓(E)|||PS3'''PS2: Sub-HD''' Runs at 29.97 FPS, cropped widescreenlower resolution, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the skylower 2D assets resolution.
Vita'''PC: same as above, suffers from a massive slowdown, making it unplayable''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
PS4'''PS3/PS5360: Emulated''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.|-|Skies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
|-
|Jak IIPhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of timeAll ports are based on "Phantasy Star Online Ver.Sig 2" and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notestitled "Phantasy Star Online: Episode I & II". For example, the Haven City music while on Containing a zoomer will miss some notesnew "Episode 2" and three new playable classes.In Forces are the cutscene "The Secret to Making a Bomb"only job that can use Reverser, when Kor reveals his true identityGrants, his face is texture-less and defaults to a solid blackMegid. This only happens the first time that the system plays the cutsceneVarious balancing of items' powers and removal of certain items.
Vita'''Xbox: same as above, suffers from a massive slowdown, making it unplayable''' A decent port.
PS4/PS5'''GameCube: Emulated''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
| Jak 3Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''PS2:''' Doesn't support progressive scan.|✓||✓|||||||✓'''PS3/360:''' Changes the lights and shadows (Ehit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-||PS3: SubRent-HD, cropped widescreen, Many inA-game explosions retain the white screen effect for a prolonged amount of timeHero No.1|XboxMetal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene |style="Power of Protectiontext-align:left;", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak|'''Dreamcast:'s hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentJapanese only.
Vita'''Xbox: same as above, suffers from ''' The intro was improved and added online capabilities. An English prototype in a massive slowdown, making it unplayablecomplete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.
PS4/PS5'''360: Emulated''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
|-
|Kingdom Hearts, ReSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Chain Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of MemoriesVMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, Kingdom Hearts IIeach successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|16'''PC''':9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased Has shorter load timetimes and includes an option for sprite smoothing. 60fps support The only version to be localized in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA gameTraditional Chinese (Taiwan).
|-
|Klonoa 2: Lunatea's VeilCrash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.||||||✓|||||✓|✓||||PC/'''PS4/Xbox One/PC/Switch''': a remake in unity engine using the same engine with better lightningHD Remakes
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|ManhuntChrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. '''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
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|Xbox: Stretched by default, missing visuals effects
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
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|Mega Man X7Final Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|||✓|✓|✓||||PC: A direct port Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2Japanese release (via PocketStation).
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|Mega Man X8Final Fantasy IX|PC|||||||||||✓|✓|✓||||PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, Same stance as FFVII and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionFFVIII's Steam releases.
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|Metal Gear Solid 2Final Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. |✓|'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC||✓|||||||||Missing some visual effects'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, HD ports based on Substance. Missing and the skateboarding mini-gameoption to turn off random encounters.
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|Metal Gear Solid 3MediEvil |PSP<br>|||||✓||✓|✓|||||||||PS2'''PSP:''' Titled "MediEvil: Original. 60 fps and widescreen support are via hacksResurrection" has extra content not avilable in any other version.PS3/360/Vita '''PS4: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, ''' Titled "MediEvil Remake" and Guy Savage. Certain visual effects are reduced to has the point where they are seemingly missing such as depth of field and rain.3DS:[https://metalgearbest graphics.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.||✓||✓||||||||||The original '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game: re-released digitally through PlayStation Network for but is based on the PlayStation 3version. Completely removed loading times.
Odin Sphere Leifthrasir: an HD remaster (A spin-off, Rockman & Forte, was released on the original '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game with updated engine, Mega Man 8's graphics) and remake (updated mechanics , and includes completely new content) for PS3, PS4, and Vitalevels.
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|OkamiMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||✓'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. ||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. All versions are locked to 30fps, but there Lock-on is a 60fps hack for the PS2 versiondone by holding L and R simultaneously.
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|Onimusha: WarlordsMega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. |✓||'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.|-|Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.|||||||||A superior port, titled Genma Onimusha, was '''Saturn:''' Developed as Saturn exclusive but ended up released for simultaneously with the Xbox. The Xbox PS1 version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes has different graphical effects and body armor, changes in enemy placementsheat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, and a threeport of PS1 version. Cannot be directly installed on 64-tier charge attack bit OSes; you must extract the files manually. Files fail to each weapon. Additionallysave after reboot if this is done, it also won't play music & won't show the cutscenes, unless the inclusion of green souls adds a new dimension to original CD is in the gamedisc drive.Remastered version on PC '''PS2/GC:''' re-released as well as PS4 part of the ''Mega Man X Collection'' for the PlayStation 2 and Xbox OneGameCube. Has higher resolution and updated modelsBased on the PlayStation version. But retains the original SD backgrounds, and doesn '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection''t include any update with some new challenge stages from this game but is based on the Xbox PlayStation version. Completely removed loading times.
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|Phantom BraveMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|||✓|✓|||||||||||||Wii'''PS1: Enhanced port with updated graphics and new ''' Original. Has some excellent ROM hacking support to reimplement missing content (extra story chapter, new characters, and new items)add quality of life changes. Loading times are nearly non '''PC:''' Uses a different font for the in-existentgame text from the PlayStation version. May not run properly on Windows 8 or later.
PSP'''PS2/GC: Based on ''' same as the Wii version with extra recruitable charactersother games in ''Mega Man X Collection''.
'''PS4/Xbox One/Switch/PC: Features content ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from both Wii and PSP ports, higher resolution graphics than this game but is based on the previous console ports, and optional higher quality UIPlayStation version. Completely removed loading times.
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|Persona 3Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|||✓|✓|'''PC:''' Released only in Korea and some other parts of Asia.|||||||||||PS3: As "'''PS2 Classic", emulated.PSP/GCN: Titled Persona 3 Portable. Option to play ''' same as a female protagonistthe other games in ''Mega Man X Collection''. Let you control other party members Some of the voice-acting is missing in battle and guard, similar to Persona 4this version. Lacks "The Answer"  '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Persona 3 FESthis game but is based on the PlayStation version. No FMVsCompletely removed loading times.
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|Persona 4Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].||✓'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.||✓||||||'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.|-|Moon Remix RPG Adventure |Switch/PC|PS3: As "PS2 Classic", emulated.Vita'''Switch/PC: Enhanced port with extra content. Some voices have changed in the English dub''' Official translation.
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|Ratchet & ClankPaRappa the Rapper|PSP|||||✓||✓||||||||||PS3/Vita'''PSP: cropped '''Adds widescreensupport, Inad-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holeshoc multiplayer, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such song remixes as the Metal Detector) have a different sound when used compared to the original PS2 releaseDLC. In the bargain snagglebeast fight on UmbrisMight suffer from slight input lag, when the beast triggers its shield, it will which can be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, fatal for those who played the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL original release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
|-
|Ratchet & ClankPersona 2: Going CommandoEternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||✓'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.|-|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||||||PS3/Vita'''PSP:''' Available in Japanese and English. Enhanced port: cropped widescreensupport, In the options menu (either main menu or in-game) a new option called subtitles appearsrevamped UI, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screenupdated cutscenes, Ratchet only plays one demo instead of multiple ones; at the end of any demoan optional updated OST, the game goes to the main menuand selectable difficulty levels. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out Criticized for some mild censorship and losing its tone compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off|-frame in the original, it |Rayman|PC/Sega Saturn/N64|Too many changes to list here. The definitive version is still visible in the remaster. Abercrombie Fizzwidgeta fan remake called 's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar ResortRayman: Redemption's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|Ratchet & Clank: Up Your ArsenalResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|||||✓||✓||||||||||PS3/Vita'''PS1: cropped widescreen''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, Extra skins are purchasable in Up Your Arsenalan arranged mode, such as auto aiming from the Ninja Japanese release, and Sumo Ratchet skinsan added Beginner difficulty. the Santa Ratchet skin The ''Dual Shock Ver''. includes DualShock support and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)a different OST that can only be accessible by cheatsdescribed as... Any of the skins above cannot different. Must be heard to be obtained in the PS Vita version, and in addition, the Constructobot skin wonbelieved. '''Saturn:'''t unlock after collecting all the trophiesWorse performance. Includes an extra game mode'''PC:''' Has compatibility issues with modern OSes. The Holoshield Glove's V1 only English version (and not of the others) shoots out rotating rectangles, rather than original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the expected oval with Japanese Mediakite release makes it the proper texturesdefinitive version. Some of  '''DS:''' Enhanced port with a Classic mode that is faithful to the display elements in Up Your Arsenal are original PlayStation experience and a slightly different hue from Rebirth mode that uses the orange-brown color touch screen in interesting ways. '''GC:''' As ''Resident Evil HD''. Full remake. Same on the PlayStation 2 versionWii. With the exception of the Miniturret GloveRedone in HD for its most recent PC release, the reticle for certain launcher/glove weapons is differentas well as on most modern HD consoles. The Nitro Launcher PC version plays at 60 FPS and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now lacks minor stability issues that the other HD versions have the cog.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-like reticle from released on the Glove of Doomsystem with DualShock support and a new game mode. Some particle effects are missing '''N64:''' Compressed assets, such as some bloom particles varies between 240p and loading screen effects on Aquatos480i. New features.The sound effects for when the ship is flying from planet to planet plays in a different order'''Dreamcast:''' 480p. Even more features.Exiting the Quick Select option '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the Pause menu will exit highest quality FMVs, and combines Leon and Claire's games into one similarly to the whole pause menuN64 version. Using Resident Evil 2 [https://classicrebirth.com/index.When using the Tyhrraphp/downloads/resident-evil-2-classic-Guise to interact with tyhrranoids, there is no variation in rebirth/ Classic REbirth] makes it the key tone regardless of which button is pressed during definitive version while translating the rhythm gameinto English.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matchesA HD remake was released for PC, there is no longer music while waiting before the startPS4 and Xbox. In addition, multiplayer was taken out altogether in Includes some content inspired from the PS Vita prototype versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedResident Evil 1.5 but then cuts some more. Positive reception.
|-
|Ratchet: DeadlockedResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||||||✓||||||||||though there are no new textures or model refinements '''PC:''' 2000 PC version has improved pre-rendered backgrounds and graphics match the native texture resolution ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on PlayStation 2modern OSes. Players have noted Has a few issues with the cinematics, with some fullJapan-only re-motion video cinematics being improperly rescaled, release in-game cinematics sometimes suffering camera 2006 that is somewhat more playable on modern OSes and graphical glitcheshas the highest quality FMVs, and but carries many of the same problems as the inability to turn on subtitlesoriginal 2000 release. Using Resident Evil 3 [https://classicrebirth. There are also some framerate and technical glitches reported in the gameplaycom/index. The port features PlayStation Network multiplayer functionality, though the fourphp/downloads/resident-evil-3-player local play is no longer supported and is limited to twoclassic-player local playrebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and eight-player multiplayer is limited to sixXbox.
|-
|Red FactionRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||||'''PC:''' Released only in Japan. Very far from a technical achievement.||||||||||||PC version lacks some visual effects that are only on ps2'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
|Shadow of Spyro the ColossusDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original. |'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.|✓|'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓ '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (Ralthough maps and scenes are not redone to accommodate for the larger screen area)and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP||PS3'''PS1: Stable frame''' Original. NTSC-rate (30 FPS locked). runs U has some glitched lines fixed in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that versionor via romhacks. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version Save compatibility with at least one of them practically requiring an exploit to complete its challenge time on hard modeSuikoden 1. Supports stereoscopic 3D but the frame '''PC:''' Taiwan-rate tanks even lower than it does on the PS2 version only. Compatibility issues with it enabledmodern PCs.PS4'''PSP:Remake''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Shin Megami Tensei: NocturneVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original||||||||||✓|✓|||||PS2'''Saturn: Original''' Japan-only. "Hardtype" Hack for It is an increased challengeenhanced port including extra content. Fan translation is available.Switch/PS4'''PC: Redone character models''' Korean-only. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
|-
|Silent Hill 2Wipeout 2097|PC/Saturn||✓|||||✓|✓|||||||||Windows: Port based on These ports feature a different OST from the Xbox versionoriginal release. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionReleased in North America as ''Wipeout XL''.|}
Xbox===PlayStation 2==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: Has the same lighting as the PC version but with the PS2nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low="text-quality FMVs by default. Can run at 480palign:center;"|'''Wii:''' Cropped widescreen.
Windows, Xbox, '''360/PC:''' Cropped widescreen. Explosions and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialpunching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
PS3'''Vita:''' [https:/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakesgithub. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awaycom/TheOfficialFloW/bully_vita Unofficial port].
|-
|Silent Hill 3Chaos Legion||||||||✓|✓Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One: HD version ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on unfinished codethe Special Edition but Various effects are broken (such as motion blur, ghosting, and completely removed the original voice acting in favor depth of a new (subjectively worsefield) redub by a new castand textures lack transparency. Same issues as Silent Hill 2 HD, Some updates have been released for PS4/Xbox one but even worse. Again; stay far awaynot everything was fixed.Windows'''DMC3SE PC: The PC version adds improved flashlight lighting, ''' Poor port from a third-party developer. the ability to save at any time during port in the game, and 60 FPS gameplayHD collection is superior. however, there are some points where  '''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game will drop to 30speed on high refresh displays not seen in other versions. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but Some issues can be fixed with modsand even added Style Switcher. '''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
|-
|Silent Hill 4Disgaea: The RoomHour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.|✓||'''Switch:''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP||||||||||Windows'''PC: Frame rate is capped at 30 FPS in ''' Features content from the retail PlayStation 2 and digital releasesPSP versions, while cutscenes are at 15 FPS in higher resolution graphics than the physical releaseprevious versions, keyboard shortcuts, updated UI, but can be changed to 30fps using mods.Some of the "hauntings" and characters previously removed from the console version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p supportoverseas versions.
|-
|SirenDragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||||||✓ (R)||||||||||'''PS3/360: Titled "Siren''' HD collection (doesn't include widescreen Dragon Ball Z: Blood Curse", it is a remake of Budokai 2). Reuses music from other Dragon Ball Z games due to the original ps2 version.The American release Budokai composer being guilty of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakinessplagiarism.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menuWidescreen support.
|-
|Sly CooperDragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.|✓|'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|||||||| PS3/ Vita'''Xbox: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance.' Titled " The original background music for "Treasure in the Depthsdirector's Cut" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its nonhas extra things added such as a first-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodooperson mode," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwisesurvival mode, a glitch occurs where Carmelita does not speaknew ending, but the dragon head still falls, followed by the player not being able and more costumes to moveunlock. The player must hit the fireworks counter|-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad.|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled " The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshotdirector's TurfCut" , has been sped up. When entering the "At the Dog Track" missionextra things added such as a first-person mode, a survival mode, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the gamea new ending, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire joband more costumes to unlock.
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The Japanese version has every dialogue regame no longer uses fixed camera angles present in the first three games, instead of using the over-recorded from the ground up, which -shoulder angle. The player is provided with a map on the voice actors screen to compensate for Slythis change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, Bentley, Murrayexpanding on the story, Carmelita and several of the Panda King cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are taking overnow determined by how the player plays the game. The game has a new theme song, not in the original. HoweverA new mode, some Japanese voice actors were changed for othersHaunted House, has been added, replacing Mission Mode.
|-
|Sly Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesnPC:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played Besides the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita versionoriginal port, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and New "tap the touch screen to bring up the binocucom.Definitive Edition" This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it been released which is quiet, gets loudermade with Unreal Engine 4, with enhanced graphics but introduced more bugs and then the volume decreases again at the end of a lineissues. Sly ''s portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4Xbox One/Switch:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower'' Definitive Edition.
The Japanese version has every dialogue re-recorded from the ground up'''PS4:''' Original one as "PS2 Classic", which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overemulated. However, some Japanese voice actors were changed for othersDefinitive Edition is also available.
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Sly 3||||||✓||✓|||||||||Grand Theft Auto San Andreas| PC<br>Xbox 360<br>Xbox One<br>PS3/ 4<br>Vita<br>Switch<br>Android + IOS|'''PC: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items'' [https://www. However, it is only a visual glitchyoutube.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audiocom/watch?v=YhA1rjd91p0 Many missing effects, worse textures and the cutscene dialogue will take several minutes to load the dialoguedifferent map geometry, with characters freezing mid-speech and looping until the game catches up. A way compared to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfPS2 version]. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't playSome problems can be fixed by using mods. Additionally, after Besides the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internetoriginal port, as every bonus video is now accessible. When Sly first meets Dimitri in New "Police HQ,Definitive Edition" players can clearly see him even when his back has been released which is turned. This is because the HD port has a different renderingmade with Unreal 4 engine, which causes the lightning to be much with enhanced graphics but introduced more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller bugs and Matt Olsen had to re-voice the waypoint & binocucom controlsissues, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-some game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.mechanisms are being altered such as the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version thruster angle adjustment of the gameHydra. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects UWP (particularly The Guru's hypnosisWindows Store) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita releasealso available, but In which is the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita same as mobile version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
 
'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available.
 
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
 
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
 
'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.
 
'''Switch:''' Definitive Edition.
 
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
 
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
 
'''XOne/Switch:''' Definitive Edition.
 
'''iOS/Android:''' Added checkpoint mechanism.
|-
|Tales of The Abyss||||||||Ico|PS3||✓|||||||3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch Runs in party).|-|Tekken 5|||||✓|||✓||||||||||PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles full 1080p and removing one: Conqueror.many new stages. These stages were actually modified versions of is based on the originals that contained different texturesPAL version, details, and stage music so the extra content from that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo"included. Supports Stereoscopic 3D.
|-
|Yakuza 1,2Jak and Daxter|||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓PS3<br>Vita<br>PS4/5|||||'''PS3: ''' Sub-HD Remake "Yakuza Kiwami" (Japan Only), cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.PS4/Xbox One/PCThe Day Sun and the Night Green Sun are no longer in the sky. '''Vita: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' same as above, suffers from a massive slowdown, making it unplayable.
WiiU'''PS4/PS5: HD Remake (Japan Only)''' Emulated.
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|Zone of the Enders||Jak II|PS3<br>Vita<br>PS4/5|||||✓|✓|||||||||Xbox 360 and '''PS3 version 1.0 suffer from heavy performance issues:''' Sub-HD, cropped widescreen, PS3 version 2Many in-game explosions retain the white screen effect for a prolonged amount of time.0 fixed the performance issue Sig and is considered Metal heads have a shiny, silver armor texture as opposed to be the best versionoriginal muddy brown texture.|-|Zone Some of the Enders: The Second Runner|✓|||||||✓|✓||||||||music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.|Ps2 Pal: has exclusive content such as new cutscenes, new battles during In the campaigncutscene "The Secret to Making a Bomb", new difficulty modeswhen Kor reveals his true identity, more Extra Missions, and more Positive his face is texture-less and Negative responses (Whenever anyone talks defaults to a solid black. This only happens the player, The player can respond to it with first time that the L3 or R3 buttons. Some answers can give system plays the player extra challenge or other little thingscutscene.)
PS3/360'''Vita: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer ''' same as above, suffers from heavy performance issuesa massive slowdown, PS3 version 2.0 fixed the performance issuemaking it unplayable.
PC'''PS4/PS5:''' Emulated.|-| Jak 3|PS3<br>Vita<br>PS4/5|'''PS3: A remaster with updated textures''' Sub-HD, 4K supportcropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a new control styleshiny, various graphics settingssilver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", and when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the ability to play cutscenes in VR from the view which it is featured. Light Jak's hair retains Jak's green color instead of changing to the cockpituniform blue. However, Positive and Negative responses donLight Jak't work also, s shield has a green aura around it does not feature dual-audio language support due to licensing restrictions.|}The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
==Xbox==Most Xbox ports for PC are decent ports'''Vita:''' same as above, and most multi-platform games on consoles of the six generation were superior on the Xboxsuffers from a massive slowdown, making it unplayable.
{'''PS4/PS5:''' Emulated| class="wikitable" style="text-align|Kingdom Hearts, Re:center;"Chain of Memories, Kingdom Hearts II! scope="col"|GamePC<br>PS3/4<br>Xbox One! scope="col"|Platforms16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.! scope="col"|NotesRe: Chain of Memories is a remake of the GBA game.
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|Advent RisingKlonoa 2: Lunatea's Veil|WindowsPC<br>PS4<br>Xbox One<br>Switch|style="text-align'''PC/PS4/Xbox One/Switch:left;"|Missing some cutscenes, can be fixed by ''' a remake in unity engine using modsthe same engine with better lightning.
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|Cel DamageManhunt|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4PC<br>Xbox 360<br>Xbox OneGCN|style="text-align:left;"|'''GCXbox:''' Inferior-looking port.Stretched by default, missing visuals effects
'''PS2PC:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing Based on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag RallyXbox version, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay missing even more visual effects has more gates now. It is changed to a checkpoint race issues with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Healthmodern hardware Which can be patched|-bar.|Mega Man X7'''|PC<br>Switch/Vita/PS3/<br>PS4/360/<br>Xbox One|'''PC:''' Based on The PS2 A direct port from the PlayStation 2 version with widescreen . Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support but the opening theme controller despite using PlayStation 2 button prompts. May not work on the main menu is removedmodern operating systems. The menu interface has a new lookReleased only in Korea. A lot much better port was released as part of sound effects are missing. Taunt voices are switched with introduction/death voicesMega Man X Legacy Collection 2.
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|Dead to RightsMega Man X8|PlayStation 2PC<br>Switch<br>PS4<br>GameCubeXbox One|style="text'''PC:''' Features mouse-align:left;"|PS2 supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and GameCube supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions added hotkeys for weapons are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and drastically tweaked Korean). The PS2 version served as the difficulty to result basis of the port featured in a much more approachable game than the original Xbox titleMega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|Dennou Taisen: DroneZMetal Gear Solid 2|WindowsPC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|style="textMissing some visual effects, HD ports based on Substance. Missing the skateboarding mini-aligngame. '''PC Master Collection:left;"|Started as a 2001 tech demo but became a full retail game ''' Based on Xbox in the Japan region later ported HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks. '''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
There are 2 '''PC versionsMaster Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
1'''3DS:'''[https://metalgear. An extended version fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of the 2001 tech demo has a completely different level design and some changes in the Changes]|-|Odin Sphere|Vita<br>PS3|The original game mechanics. Titled "Dennou Taisen: DroneZ"re-released digitally through PlayStation Network for PlayStation 3.
2. A port of Odin Sphere Leifthrasir: an HD remaster (the Xbox realized only in Russia regionoriginal game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, requires Windows XP to run the gameand Vita. Titled |-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 version's ending song ("DroneZ XLReset"by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
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|Ninja Gaiden BlackOnimusha: Warlords|Windows<br>PlayStation 3<br>PlayStation 4PC<br>Xbox One<br>Nintendo SwitchPS4|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma"Entitled Genma Onimusha. FMV was removedThis version contains many updates to the game, including improved graphics, new 5. It removed the puzzles1 Dolby Digital audio, weaknesses of bossesnew explorable areas, human beheadingsa new boss, some new costumesand armour, changes to enemy placement, and some cutscenesa three-stage charge attack for each weapon. Changed some musicIn addition, reworked the introduction of Green Souls adds a lot of new dimension to the mechanicsgame.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statuesRemastered version on PC as well as PS4 and Xbox One. New enemies for all difficulty levels. New back-flip Has higher resolution and somersault animationsupdated models. Redesigned But retains the original SD backgrounds, and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shorteneddoesn't include any update from the Xbox version.
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|Prince of Persia:Phantom Brave|PC<br>Wii<br>The Sands of TimePSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
Prince of Persia'''PSP:<br>Warrior Within''' Based on the Wii version with extra recruitable characters.
Prince of Persia'''PC:<br>The Two Thrones''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|PlayStation 2PS3<br>GameCubePSP<br>WindowsPC(R)<br>PlayStation 3Switch|style="text-align:left;"|'''PS2/GCPS3:''' inferior-looking PortsAs "PS2 Classic", emulated.
'''PCPSP:''' Best looking versionTitled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, 60 FPSsimilar to Persona 4. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC versionLacks "The Answer" from Persona 3 FES. Mods should be used for modern systemsNo FMVs.
'''PS3PC/Switch:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionRemake titled Persona 3 Reload.
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|Spider-Man 2Persona 4|PlayStation 2PC<br>GameCubePS3<br>WindowsPSP|style="text-align:left;"|'''PS2/GCPS3:''' Inferior-looking portAs "PS2 Classic", emulated.
'''Vita/PC:''' Completely different gameEnhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, developed it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different studiosound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. It On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "dumbed downYou're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a young audience reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and thus featured more simplistic graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and less challenging technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.
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|style="white-spaceShadow of the Colossus|PS3<br>PS4(R)|'''PS3: nowrap;"|Tom Clancy's Splinter Cell'' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
Tom Clancy's Splinter Cell''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>Pandora TomorrowPS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
Tom Clancy's Splinter Cell''Switch/PS4:<br>Chaos Theory''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|WindowsPC<br>GameCubeXbox<br>PlayStation 2PS3<br>PlayStation 3Xbox 360|style="text-align:left;"|'''PCWindows:''' Best looking Port based on the Xbox version. Has DLC levels Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and 60 FPS. Has problems with modern hardwaremore, but can be fixed with modsmaking it the definitive version.
'''GC/PS2Xbox:''' InferiorHas the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-looking portsquality FMVs by default. Altered level designCan run at 480p.
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. '''PS3/360:''' Based HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the PC version, HD textures, original voicework of the game or a new menu interface, and HUD, redub done by a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer different cast made for Pandora Tomorrow and Chaos Theory, nor does it include DLC levelsthis version... though results may vary. Chaos Theory is locked at 35fpsStay far away.
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|Tom Clancy's Splinter Cell:<br>Double AgentSilent Hill 3|GameCubePC<br>PlayStation 2<br>Windows<br>PlayStation 3PS3<br>Xbox 360|style="text-align:left;"|'''GCPS3/PS2360:''' inferior-looking portsHD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Altered level designSame issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''PS3/360/PCWindows:''' completely different The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the gamewill drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Halo 1<br>Halo 2Silent Hill 4: The Room|WindowsPC<br>Xbox One|style="text-align:left;"|'''PC/Xbox OneWindows:''' Part Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "Master Chief Collectionhauntings"from the console version are missing. Halo 1 GoG-version is a remake with optional updated graphics. Supports widescreenport of the inferior European PC-version.|-|}
=='''Xbox 360=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Just as good as the PS2 version, but with 480p support.
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|BayonettaSiren|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>SwitchPS3 (R)|style="text-align:left;"|'''PS3:''' Terrible frame rateTitled "Siren: Blood Curse", it is a remake of the original ps2 version'''PS4/Xbox One/PC:''' Decent portsThe American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness'''Switch/Wii U:''The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3' Has exclusive costumess XMB Video menu.
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|Dead RisingSly Cooper|WiiPS3<br>Vita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist"textis one example. Some voice acting is also impacted by de-align:left;synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo,"|Titled a small trail of coins were added to the path that leads to the "Dead Rising: Chop Till You DropPiranha Lake"mission. Motion At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera controltutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, Frank tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now operates from out been assigned to the touch screen. Some of the mallglitches (mostly speed-running ones) were fixed. The music for "Muggshot's security room and Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that he advances is heard when Sly confronts Muggshot in the boss mission. It then plays the main plot original music once the race begins. In the PS3 version of the game by completing missions given to him by Otis, Brad, and Jessiethe music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; others see him rescuing the various survivors of original starting music is heard throughout the outbreakentire job. New Zombies. New miniThe Japanese version has every dialogue re-gamesrecorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Costume blood colorHowever, but Frank can't jump and some areas are now smallerJapanese voice actors were changed for others.
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|Deadly PremonitionSly 2|style="white-space: nowrap;"|PlayStation 3PS3<br>Windows<br>Nintendo SwitchVita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "text-alignThe Black Chateau" (Sly Cooper:left;The Second Season) and "Anatomy for Disaster"|(the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn'Xbox 360:t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn' t happen when playing the game in the original 4:3 display mode (such as with an older TV). Most stable of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, but mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has tank controlsevery dialogue re-recorded from the ground up, behind which the shoulder cameravoice actors for Sly, Bentley, locked at 30 FPSMurray, Carmelita and a muddy red/green color filter the Panda King are taking over everything. However, some Japanese voice actors were changed for others.
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
 
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
 
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).
|-
|Halo Sly 3<br>Halo 4|WindowsPS3<br>Xbox OneVita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "textBiplane Duel," the green-alignorange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:left;recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves"mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''Xbox OnePSP/PCPS3:''' HD Remaster with Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new features such as Profanity filterstages. These stages were actually modified versions of the originals that contained different textures, Tech suits in Halo 3details, and Halo 4 Squad Battle changesstage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".
|-
|Ninja Gaiden IIYakuza 1,2|WindowsPC<br>Xbox One<br>PlayStation PS3/4<br>PlayStation 3<br>Nintendo SwitchWiiU|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled HD Remake "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbingYakuza Kiwami" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different textureJapan Only) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture QualityPS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
A [https'''WiiU://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase''' HD Remake (Japan Only).
|-
|Ninja Gaiden IIIZone of the Enders|Windows<br>Xbox One360<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS3|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood 360 and gorePS3 version 1. More enemy variations. More weapons. improved enemy AI and attacks0 suffer from heavy performance issues, PS3 version 2. New gameplay mechanics 0 fixed the performance issue and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialsis considered to be the best version.
|-
|style="white-spaceZone of the Enders: nowrap;"|Red Dead RedemptionThe Second Runner|PlayStation 3PC<br>Xbox One (E)<br>PlayStation PS3/4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''PS3Ps2 Pal:''' runs at a significantly lower resolution than has exclusive content such as new cutscenes, new battles during the Xbox 360 versioncampaign, uses simpler visual post-processing effectsnew difficulty modes, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing)Extra Missions, and textures appear more basic Positive and low resolutionNegative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS4PS3/Switch360:''' released Based on August 17 2023the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, runs at higher resolutionsPS3 version 2.0 fixed the performance issue.
'''Xbox OnePC/PS4:''' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|} ==SNES==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra featuresremaster with updated textures, 4K support, a new control style, various graphics settings, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads ability to a smaller visible playing area, which can be devastating play in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for VR from the lack view of contrast in the original GBA displaycockpit. To have these games display as intendedHowever, a shader or a palette patch is needed. AdditionallyPositive and Negative responses don't work also, the GBA has two fewer buttons, leading it does not feature dual-audio language support due to compromised control layoutslicensing restrictionsSeveral SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. |}
===PlayStation 3===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserDark Souls|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|A remake Titled '''Dark Souls Remastered'''. Based on "ActRaiser RenaissancePrepare to Die Edition" which has a completely . Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new art bugs and glitches.|-|style, new gameplay mechanics, new bosses, ="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and remastered OSTlife quality improvements.
|-
|Chrono TriggerGod of War III|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows4|style="text-align:left;"|Titled '''PS1:God of War III Remastered''' Extra content including FMV & bestiary, longer load times'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added1080p support targeted at 60 frames per second and features a photo mode'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it All of the DLC that was directly based off from the mobile version released is included with no effort, but was eventually fixed officially due to negative reception the PC version got.
|-
|Clock TowerNieR|style="white-space: nowrap;"|Windows(R)<br>PlayStation4 (R)<br>Xbox 360<br>WonderSwanXbox One (R)|style="text-align:left;"|'''PS1PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PCPlayStation 3 (North America):''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & locationprotagonist is an adult.
'''WonderSwanWindows/PlayStation 4/Xbox One:''' greyscale colorsRemake with enhanced gameplay, poorer audiothe protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", lower graphical quality2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, slightly reduced screen sizeunfortunately.
|-
|Contra III: The Alien WarsVanquish|Game Boy AdvanceWindows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|Titled "Contra Advance'''Xbox 360: The Alien Wars EX"''' Decent port. Removed dual wielding '''Windows/PlayStation 4/Xbox One:''' Improved resolution and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audioFPS.
|-
|Donkey Kong CountryYakuza 0|Game Boy ColorPC<br>Game Boy AdvancePS4<br>Xbox One|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2:Yakuza Kiwami|PC<br>PS4<br>Diddy's Kong Quest|Game Boy AdvanceXbox One|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.Remake of Yakuza 1
|-
|Donkey Kong Country Yakuza 3:<br>Dixie's Double TroubleYakuza 4<br>Yakuza 5<br>|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Titled "Donkey Kong Country 3"Remastered versions. Allows games to run at higher resolutions and up to 60fps. Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; miniRe-games, time triallocalised and restores content that was removed in the original western versions.
|-
|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.}
===PlayStation 4==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|God of War|PlayStation 5<br>Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel'''DSs Spider-Man|PlayStation 5<br>Windows|style="text-align:left;"|Titled "Marvel''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique contents Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One'''iOS/Android|style="text-align:''' Port left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of the DS version.Yakuza 2
|-
|Dragon Quest VIJudgment|Nintendo DS (R)PC<br>PS5<br>Xbox Series X/S|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBoundLost Judgment|Game Boy AdvancePC|style="text-align:left;"|Worse audio. Japan only.
|-
|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''}
'''PS1:''' FMV opening ===Xbox===Most Xbox ports for PC are decent ports, and ending, new features, different translation, longer load timesmost multi-platform games on consoles of the six generation were superior on the Xbox.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''WonderSwan ColorGC:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. JapanInferior-onlylooking port.
'''GBAPS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn'Final Fantasy IV Advancet need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Based Instead, checkmarks are used on the WonderSwan Color versionStage Selection screen. New translationTaunts and the horn now use the same button. Extra contentHas extra stage and the weapons, updated graphicsand new features such as Stunt Mode, worse audioA boost meter is added. Health-bar.
'''PSPSwitch/Vita/PS3/PS4/360/Xbox One:''' Titled ''Final Fantasy IV: Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The Complete Collection''menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices. Includes |-|Dead to Rights|PlayStation 2<br>GameCube|style="The After Yearstext-align:left;" as well as an |PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result ina much more approachable game than the original Xbox title.|-between |Dennou Taisen: DroneZ|Windows|style="Interludetext-align:left;". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''3D Remakes'''There are 2 PC versions:
'''NDS1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it)DroneZ".
'''iOS/Android/PC:''' DS version 2. A portof the Xbox realized only in Russia region, followed by 3D remake of requires Windows XP to run the game. Titled "The After YearsDroneZ XL". '''PC:''' HD version of DS remake.
|-
|Final Fantasy VNinja Gaiden Black|PlayStationWindows<br>Game Boy AdvancePlayStation 3<br>iOSPlayStation 4<br>AndroidXbox One<br>WindowsNintendo Switch|style="text-align:left;"|'''PS1PS3/Xbox One/PC/Switch/PS4:''' First official English releaseTitled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''GBA:''' Titled ''Final Fantasy V Advance''Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New translationareas. Ticket fetching removed. 3 new chapters as Rachel. Extra content, worse audioThe underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
'''iOS/AndroidPrince of Persia:''' Redone sprites (RPG Maker art style), touch controls.<br>Warrior Within
'''PCPrince of Persia:''' Redone sprites (RPG Maker art style).|-|Final Fantasy VI<br>The Two Thrones|PlayStation2<br>Game Boy AdvanceGameCube<br>AndoidWindows<br>iOS<br>WindowsPlayStation 3|style="text-align:left;"|'''GBAPS2/GC:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audioinferior-looking Ports.
'''iOS/AndroidPC:''' Translation based on GBA Best looking version, redone sprites and Mode-7 sections 60 FPS. A remastered version of Prince of Persia (RPG Maker art style1989)can be unlocked on 6th gen consoles, reworked Cyan Bushido, touch controlsbut not in the PC version. Mods should be used for modern systems.
'''PCPS3:''' Same as previouscropped widescreen, no touch control60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Front MissionSpider-Man 2|PlayStation2<br>GameCube<br>Nintendo DS (R)Windows|style="text-align:left;"|'''DSPS2/GC:''' Inferior-looking port. '''PC:''' Only official English releaseCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-HimeTom Clancy's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.|-|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.|-|Kirby Super Star|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.Splinter Cell|-|The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|Tom Clancy'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][httpss Splinter Cell://github.com/RadzPrower/Zelda-3-Launcher]|-|"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|-|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.Pandora Tomorrow
Tom Clancy'''GC/PS2s Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|''' SNES version included in PC''Mega Man X Collection''Best looking version. The collection also includes extra content like music player Has DLC levels and art gallery60 FPS. Has problems with modern hardware, but can be fixed with mods.
'''PSPGC/PS2:''' Titled "Mega Man Maverick Hunter X"Inferior-looking ports. Full 3D remake, different Sigma stages. Serves as an alternate take on the original gameAltered level design.
'''iOSPS3:''' Touch controls, "redrawn" graphics (actually smeared versions of Based on the SNES graphics)PC version, much slower gameplayHD textures, level movement restrictions, no stage changes after beating Mavericks in a certain ordernew menu interface, optional microtransactions. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievementsHUD, music playera manual quick-save system (carried on from the PC), art gallerycropped widescreen, challengesan option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and moreChaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Mega Man X2Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 43<br>Xbox One<br>Nintendo Switch360|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''inferior-looking ports. The collection also includes extra content like music player and art galleryAltered level design.
'''PS4PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Switch/XB1Xbox One:''' SNES and SFC versions are included in Part of the "Mega Man X Legacy Master Chief Collection" . Halo 1 is a remake with extra content including achievements, music player, art gallery, challenges, and moreoptional updated graphics. Supports widescreen.
|-
|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.}
===Xbox 360==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS1/SaturnPS3:''' Remixed soundtrack and progress can be saved via memory card/RAM cartTerrible frame rate.
'''PS4/Xbox One/PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is doneDecent ports.
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1Wii U:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreHas exclusive costumes.
|-
|Metal Max 2: KaiDead Rising|Game Boy Advance<br>Nintendo DS (R)Wii|style="text-align:left;"|'''GBATitled "Dead Rising:Chop Till You Drop". Motion control, Frank now operates from out of the mall''' Average port with a better font s security room and worse music. You'll want to get that he advances the 1.1 revision because main plot of the initial one is so bugged and unplayable it had game by completing missions given to be recalled. '''DS:''' Full 3D remake with animated NPC sprites him by Otis, Brad, and much better graphics. Improved in every aspect and filled to Jessie; others see him rescuing the brim with new content. Based on the engine various survivors of Metal Max 3 for the Nintendo DSoutbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
|-
|Ogre Battle:<br>The March of the Black Queen|PlayStationDeadly Premonition|style="textwhite-alignspace:leftnowrap;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.|-|Romancing SaGa|WonderSwan ColorPlayStation 3<br>Windows<br>PlayStation 2Nintendo Switch|style="text-align:left;"|'''WonderSwanXbox 360:''' Enhanced graphicsMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, new story scenario & side quest (Japan only)and a muddy red/green color filter over everything.
'''PS2PS3:''' Enhanced 3D graphics.|Extra non-|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (RLocked 60 FPS when using emulation)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenesHas the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice actingin mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and remixed soundtrackimprove the visuals.
'''Switch:''' SNES Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version included in ). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:'Collection of Mana'' HD Remaster with borders around the gamenew features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
|-
|Shin Megami TenseiNinja Gaiden II|PlayStationWindows<br>Xbox One<br>Sega CDPlayStation 4<br>Game Boy AdvancePlayStation 3<br>iOSNintendo Switch|style="text-align:left;"|'''SNESPS3/Xbox One/PC/Switch/PS4:''' Use Titled "Ninja Gaiden Sigma 2". This version lessened the English patch by Orden as it fixes some issues with enemy count drastically while making the original Aeon Genesis translation and changes names of demonsenemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, racesdifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, items, and spells doors simply popping open now. It's no longer needed to match with the official localizations of the later games by Atlusspend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequelside characters. Has an English patchBetter Texture Quality.
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:'''Titled "Ninja Gaiden 3 Razor'Sega CDs Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:'' Redrawn graphics' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, remixed musicshadows are simpler (and sometimes missing), cutscenes with voice-oversand textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
'''GBAXbox One:''' Redrawn graphics. Has an English patch based on actually just the official localization used in the iOS port360 version running through [[Fission]].
'''iOSA fan [https:''' Based on //gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the GBA version. Interface has been adapted game and is available for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS360 and Switch.
|-
|Shin Megami Tensei IIWWE SmackDown vs. Raw 2007|PlayStationPortable</br>Game Boy AdvancePlayStation 2|style="text-align:left;"|'''SNESPS2:''' Has an English patch by Aeon Genesisruns significantly lower graphical fidelity compared to newer generation Xbox 360 version.
'''PS1PSP:''' Same deal as its predecessor. Not translated into Englishplaceholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
'''GBA:''' Same deal as its predecessor. Not translated into EnglishSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Super Mario World|Game Boy Advance|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.}
'''GBA==Handhelds=====Game Boy==={| class="wikitable" style="text-align:''' Titled center;"Super Mario World: Super Mario Advance 2! scope="col"|Game! scope="col"|Platforms! scope="col". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.|Notes
|-
|Super Mario World 2style="white-space: nowrap;"|The Legend of Zelda:<br>YoshiLink's IslandAwakening |Game Boy AdvanceSwitch (R)<br>Windows (U)|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3"HD Remake with dungeon creating mode. New levels, different audio<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
|-
|Super MetroidSaGa / Final Fantasy Legends|Switch (U)WonderSwan Color<br>Windows Nintendo Switch (UE)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>MacOS '''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (UR)<br>Linux Nintendo Switch (UE)|style="text-align:left;"|'''PC/SwitchNintendo DS:''' Unoffical native port made by fans by decompilation3D remake. Japan-only.[https<br>'''Nintendo Switch://github''' Bare-bones emulation.com/snesrev/sm][https://githubCensored.com/RadzPrower/Super-Metroid-Launcher]
|-
|Star OceanSaGa 3 / Final Fantasy Legends 3|style="white-space: nowrap;"|PlayStation Portable Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Titled "Star Ocean'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch: First Departure"''' Bare-bones emulation. Only official English releaseCensored.
|-
|Super Ghouls 'n GhostsShiren The Wanderer GB|PlayStationMicrosoft Windows (R)<br>Game Boy AdvanceMobile Phones|style="text-align:left;"|'''PS1Windows:''' Slowdown removedRemake using 16-bit graphics from the SNES game'''GBA:''' New levels, worse audioSubtitled "Tsukikage-mura no Kaibutsu".
|-
|Tactics Ogre:<br>Let Us Cling TogetherShiren The Wanderer GB2|PlayStation<br>PlayStation PortableNintendo DS (R)|style="text-align:left;"|'''PS1Nintendo DS:''' First English releaseRemake. Subtitled "DS2 Sabaku no Majō". Slightly enhanced musicJapan-only'''PSP:''' Very enhanced, more features<br>(The West got a DS remake of the first SNES game instead.)
|-
|Tales of PhantasiaKirby's Star Stackers|PlayStation<br>Game Boy Advance<br>PlayStation Portable SNES (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. '''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/AndroidSNES:''' F2P port of ToP XRemake. SubJapan-par translation. At least GBA one had better controls and interface than this. No longer availableonly.
|-
|"Trials of Mana" Medarot 2 /<br>"Seiken Densetsu 3"Medabots|Windows Game Boy Advance (R)<br>Nintendo 3DS, Switch & (RE)|style="text-align:left;"|'''Switch/PC (remake)GBA:''' Titled "Trials of Mana"Remake. Full 3D remake with animated cutscenes Called Medarot 2 Core in Japan and remixed soundtracksimply Medabots in NA. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. <br>'''3DS, Switch (SNES port):''' An official translated port of Both the original game is included series in "Collection full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of Mana" as "Trials of Mana" internationallya trademark issue.
|-
|Umihara KawaseFinal Fantasy Adventure|Nintendo DSGame Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita(R)|style="text-align:left;"|First game in the Mana series.<br>'''DSGBA:''' As part Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of the JP-only "Umihara Kawase SE Kanzenban" compilationMana was planned but cancelled. Both games in Best version is the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with Japanese one (less text) followed by the physics properly implemented unlike all other portsAmerican one (no cut content over memory limitations)<br>'''VitaCell phones:''' As part of the third game, but Authentic remake. Japan-only included in its Vita port. Seems like emulation.|} ==Nintendo 64==The Nintendo 64 is a difficult system to emulate<br>'''Android, iOS, and no emulator has a high degree Vita:''' Titled Adventures of game compatibilityMana. Yet another remake. It may be easier to rely upon a port rather than try to emulate it's the cell-phone one but with cheap 3D models instead of pixel art.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playableStill worthwhile{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Banjo-KazooieBalloon Kid|Xbox 360NES<br>Xbox OneGame Boy Color|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Ice Key and Secret Eggs are available if Colorized version with the user also has a savefile for "BanjoHello Kitty license. Japan-Tooie" or "Banjo-Kazooieonly.<br>'''Game Boy Color: Nuts and Bolts". Removed Nintendo references''' Titled Balloon Fight GB, colorized enhanced port, some of which were endearing. XBLA version is also included in "Rare Replay"Japan-exclusive.
|-
|Banjo-TooieDragon Quest Monsters<br>Dragon Quest Monsters 2|Xbox 360PlayStation (R)<br>Xbox OneNintendo 3DS (R)|style="text-align:left;"|Generally better framerate and draw distance. Ice Key Remade twice, for the PlayStation (as DQM1+2) and secret eggs collected in BK are available herethe 3DS as separate games. Removed Nintendo referencesFurthermore, some of which the remakes were endearing. XBLA version also included in "Rare Replay"ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|Blast CorpsLast Bible|Xbox One (E)Game Gear|style="text-align:left;"|Improved graphics, better framerateGame Gear version has monsters and content not found in the later Game Boy Color port.
|-
|style="white-spaceDevil Children: nowrap;"|Conker's Bad Fur DayBlack Book & Red Book|Xbox PlayStation (R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.  '''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Doom 64Tales of Phantasia: Narikiri Dungeon|Windows<br>Xbox One<br>style="white-space: nowrap;"|PlayStation 4<br>Nintendo SwitchPortable (R)|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portVastly improved remake.
|-
|The Legend of Zelda: Ocarina of TimePokémon Red & Blue|GameCube Game Boy Advance (ER)<br>Nintendo 3DS Switch (R)<br>Windows |style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (UR)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|-|}
===Game Boy Advance==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''3DSDS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is a remake with a better frameratenow canon, the blood and some has re-appeared in all subsequent ports of the violence was censored first game. Playable in Japanese, English, French, German, Spanish and it is missing some rumble featuresItalian.
'''PC''Trilogy HD'' (Wii/3DS/SwitchiOS/Wii UAndroid):''' An unofficial port of Not to be confused with the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]|later and much-|The Legend of Zelda: Majoraimproved ''s Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|Trilogy''remake, which also released on 3DS and mobile. While 'GameCube:'Trilogy HD'' has audio glitches when moving between areas in Clock Towndoes have nicer graphics than the DS ports, it performs noticeably worse, framerate issuesand the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and random crashesEnglish only.
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' features enhancements similar to those in Ocarina Easily the definitive version of Time 3Dthe original trilogy, as well as manual camera control when played on a New Nintendo 3DSwith the best graphics, missing some rumble featuresthe best audio and the best controls. HoweverPlayable in Japanese, English, French, German, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists]Korean and Mandarin.
|-
|Jet Force Geministyle="white-space: nowrap;"|Mario and Luigi: Superstar Saga|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateA lot of changes were made in order to make the game easier.
|-
|Killer Instinct Gold|Xbox One (E)Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="textwhite-alignspace:leftnowrap;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360Windows<br>PlayStation 4<br>Xbox One<br>PC (U)Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''XboxGBA:''' Uncensored hacks are available for western releases. '''DS:''' Improved graphics, better framerate, online Better audio. The multiplayermini-games from Mega Man Zero 2 were removed. XBLA version is also included in Some dialogue containing words like "death", "kill" and "Rare Replaydie"were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
'''Switch/PC/PS4/Xbox One:''' A unofficial port is [https://githubBased on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled.com/fgsfdsfgs/perfect_dark WIP]PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
|-
|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.}
'''Dreamcast:''' various changes from the ===Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive miniDS==={| class="wikitable" style="text-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.align:center;"! scope="col"|Game'''PS2:''' Titled ! scope="Rayman Revolutioncol". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v|Platforms! scope=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]."col"|Notes
|-
|Sin & Punishment|style="white-spaceShin Megami Tensei: nowrap;"|Wii (E)<br/>Nintendo Switch (E)Strange journey|3DS|style="text-align:left;"|Titled: '''WiiStrange Journey Redux''': Emulated version with official English subtitles.<br/>'''Switch''The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters'portraits). The introduction of difficulty modes: Part Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the Nintendo Switch Online serviceplayer to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.
|-
|Super style="white-space: nowrap;"|Mario 64& Luigi:<br>Bowser's Inside Story|Nintendo DS style="white-space: nowrap;"|3DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|Titled: '''Nintendo DSMario & Luigi:Bowser''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so muchs Inside Story + Bowser Jr. 's Journey''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://githubwww.mariowiki.com/sm64pc/sm64pc] '''AndroidMario_%26_Luigi:''' Unoffical native port made by fans using the SM64 decompilation project_Bowser%27s_Inside_Story_%2B_Bowser_Jr.[https://github.com/VDavid003/sm64-port-android-base%27s_Journey#List_of_changes Full list of changes
|-
|Star Fox 64Radiant Historia|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading nameTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. It is missing rumble featuresA new training ground. It characters can also has redone voices, for better or worselearn Support Skills.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PCFive new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCube=Nintendo 3DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilAzure Striker Gunvolt|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking portUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, wrong aspect ratioand certain modes do not retain controller remapping changes'''Xbox:''' Was developed by another team so there are Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some minor changes to territories and the environmentStriker Pack compilation rectified this'''PC:''' Same as XboxA new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, needs fan mods in order to fix some graphical bugs on modern hardwarebalance tweaks, doesnand incorporates its sequel't support controllers difficulty system.  '''PS3/360:''' A HD remaster of patch was released for the PC versionon May 2018 that removed dual screen setup and added 60 FPS support, Beyond Good & but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil uses a 4:Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3 image ratio, but displays in 16<br>Xbox 360<br>Wii U|style="text-align:9 letterboxed format. On a native 16:9 screen, this results left;"|All ported versions are in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.
|-
|Billy Hatcher and the Giant EggThe Legend of Dark Witch
|Windows
|style="text-align:left;"|Inferior Higher resolution artwork and revised UI utilizing a single screen as opposed to the original GameCube dual screen set-up of the 3DS version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Donkey Kong Jungle Beatstyle="white-space: nowrap;"|The Legend of Dark Witch 2|WiiWindows|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using Same as the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clapabove. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, |} ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and players do not have to collect crests to progressglitches. It also replaces the banana {| class="wikitable" style="text-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend of Zelda:<br>The Wind Waker|Wii UFinal Fantasy Type-0|style="textwhite-alignspace:leftnowrap;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:Steam [Windows]<br>The Twilight Princess|WiiPlayStation 4<br>Wii UXbox One|style="text-align:left;"|'''WiiPlayStation Portable:''' The two biggest changes are the addition of motion controls60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development targetlocked at 30fps.
'''Wii USteam:''' HD Remaster with Same as above, but can be [https://zelda.gamepediagithub.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list hereBanz99/Final-Fantasy-Type-0-Hd-Unlocker patched].
|-
|Killer 7style="white-space: nowrap;"|WindowsGrand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|[https'''PlayStation 2://www''' Better textures and geometry in places, better lighting, visual effects, and draw distance.speedrun'''Mobiles:''' Reworked textures, lighting and visual effects.com/Killer7/guide/vrviv Full list of changes]
|-
|Mario Power TennisKingdom Hearts: Birth By Sleep|WiiWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control HD remaster of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesFinal Mix version.
|-
|Metroid Prime 1<br>Metroid Prime 2Metal Gear Solid: Peace Walker|style="white-space: nowrap;"|WiiPlayStation 3<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)Xbox 360|style="text-align:left;"|[https://metroidHD remaster. VOCALOID has been removed from Metal Gear ZEKE.fandomSome dialogues were re-recorded.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese onlyWWE SmackDown! vs. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2Raw 2006
|PlayStation 2
|style="text-align:left;"|Inferior lookingPlayStation Portable has exclusive features, but the first game has Dante from the Devil May Cry series cameosee [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.}
'''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation Persona 4<br>Xbox OneGolden|Windows|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now availableon PC.'''PlayStation 4/Xbox One:It may be worth getting if you're computer can'' better graphics, locked resolution at 1280x720 t handle running a PS2 emulator (if you wanted to play the original instead) and locked at 30fps. '''Steam:''' Same as above, but can be especially considering the [https://githubwww.youtube.com/Banz99/Finalwatch?v=28rb1omrJ-Fantasys current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-Typetamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-0-Hd-Unlocker patched]end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS4 (R)|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in placesRemake, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style=titled "textTearaway -align:left;Unfolded"|HD remaster. VOCALOID has Many gameplay sections have, of course, been removed from Metal Gear ZEKE. Some dialogues were re-recordedoverhauled to work with a DualShock 4 instead of a Vita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
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