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List of notable ports

17,685 bytes added, 6 May
Console versions of games superior to PC counterparts
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
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|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sudeki
|Xbox
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|}
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|Batman: Arkham Asylum|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.|{{✓}}|style="background: #A2A9B1;"||style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"|
|{{✓}}
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
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|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sound with worse gameplay than the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsoriginal.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coastreleased as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, Outrun 2 and Outrun 2 SPrevised gameplay.Downgraded graphics |-|Genocide 2: Master of the arcade original, fixes bugs, adds force feedback support Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for certain steering wheels, and adds some extra musicthe first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally '''DOS:''' Based on the FM-Towns version. ClarissaUses the Sharp X68000 version's design cutscenes but has also been reverted to her original arcade appearancehigher quality Redbook audio music. English patch is available, Released only in Korea but most of the game is still 's menus are in JapaneseEnglish.|}
'''PS3/XBOX 360==Arcade=={| class="wikitable" style="text-align:''' Titled center;"! scope="col"OutRun Online Arcade|Name! scope="col"|Platforms! scope="col". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.|Notes
|-
|Sky TargetChaos Field|Sega SaturnDreamcast<br>Microsoft WindowsGameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''SaturnGameCube:''' Inferior-looking Enhanced port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking ModeAvailable in English.
''PC'Wii:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan onlyPart of ''Ultimate Shooting Collection'' with official English translation.
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|Virtua Cop 2Crazy Taxi|Sega SaturnDreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Sega DreamcastXbox 360<br>Xbox One<br>Android<br>PlayStation 2iOS|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other charactersEvery time Crazy Taxi has been updated, select of your gunthe music has been redone, auto-reload and use "Virtua Cop 1" targeting systemit is considered to be worse than the original.
''' PC:PlayStation 2/GameCube/Windows''' Based on the Saturn : lower quality port but , with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OScontrol issues.
'''DreamcastPlayStation Portable''':''Crazy Taxi: Fare War' Better graphic than the PC version (still not good as the arcade)' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. All the extra features from the Saturn returns, including extra easter eggsIt has custom soundtrack support.
'''PS2Android''':Titled ''Crazy Taxi Classic'' titled: "Virtua Cop Re-Birth". Remake , with different art style (hit or miss) running at 60 FPS, released only in Japan but supports Englishwidescreen support. Including "Virtua Cop 1"Control is a bit wonky.
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|style="white-space: nowrap;"|Virtua Fighter 2|Sega SaturnCyber Troopers Virtual On:<br>Microsoft WindowsOratorio Tangram|Dreamcast<br>PlayStation 2Xbox 360<br>Xbox 360One<br>PlayStation 3|style="text-align:left;"|'''PC:Dreamcast''' Contemporary to the Saturn port. Contains : Original Soundtrack and not the same extra plus online multiplayer. Might be hard to run on a modern OSNAOMI OST.
'''PS2:Xbox 360''' Sega Ages 2500 release is a direct port of the arcade version: XBLA. Improved controls, textures, lighting, and glowing effects. Runs in 640x480 Added new characters, widescreen support, online, lobby system, and 60 FPS (the arcade version ran slightly slower at 57replay leaderboards.5 FPS)Local multiplayer was removed. Missing extras from Saturn & PC releases Original Soundtrack and has minor graphical glitchesnot the NAOMI OST. Released only in Japan|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
'''360/PS3Xbox:''' Very similar to the PS2 release. Runs Remake with better graphics, included in HD but it's pillboxed. Includes online play'Dead or Alive: Ultimate''.|}-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
==NES==NES games sometimes suffered from '''GameCube:''' Some slowdownissues, and sprite flickeringslightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story'''Steam: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphicsAnalog control support, has the most achievements, customizable options, updated music. Extra features and alteredsome graphics/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNES, GBC|SFC: Compilation. Includes U.S. NES cutscene enhancementsnot in any other homeport. Updated graphics and game balance. Japan onlyThe select screen was altered.
GBC'''Xbox 360: Compilation. Improved graphics from NES version''' Analog control support, not very faithful port, SFC version's game balance and eventssome enemy patterns are completely different but have online multiplayer, the select screen was altered.
Mobile'''Switch: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R''' Analog control support compressed audio but has online multiplayer. No battle animations. Japan onlyThe select screen was altered.
Android/iOS'''Arcade: New English translation''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Based on Basically the same as the mobile Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
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|Dragon Quest IIIKarous|SNES, GBCDreamcast<br>Nintendo Wii|SFCstyle="text-align:left;"|'''Dreamcast: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan ''' Japanese only.
GBC'''Wii: Improved graphics from the NES version ''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the SFC versionfinal boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''s game balance and events. GBC|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-exclusive additions (extra dungeonalign:left;"|'''X360/PS3:''' Widescreen support, medal questonline multiplayer, events)all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
Mobile'''XBOX NTSC-J version: Based on ''' Fixed slowdown, fixed bugs with the SFC versiondriver's view. Uses the engine from Scud race & Daytona 2 tracks have been polished, to be more accurate to the mobile versions of DQ1/DQ2. No battle animationsarcade original (still not perfect). Japan Japanese only.(The Voice acting and some of the menus are still in English)
Android'''PS2/iOSXbox/PSP/Windows: New English translation''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. Based on the mobile The Windows versionis missing lens flare & bloom effects but can be fixed with mods.
|-
|Dragon Quest IVOutRun 2 SP|PS1, NDS, iOS, AndroidPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|PS1style="text-align:left;"|'''PS2/Xbox/PSP/Windows: Updated ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphicsdoesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. Japan onlyThe Windows version is missing lens flare & bloom effects but can be fixed with mods.
NDS'''PS2 NTSC-J: Port ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of PS1 versionthe arcade original, fixes bugs, optimized adds force feedback support for dual screencertain steering wheels, and adds some extra music. Updated graphics, expanded storyIt also removes PlayStation Portable connectivity, new scenario & playable charactermeaning all vehicles can be unlocked normally. Party chat added (officially Japan exclusive)Clarissa's design has also been reverted to her original arcade appearance. New Multi-5 localizationsEnglish patch is available, but most of the game is still in Japanese.
iOS'''PS3/AndroidXBOX 360: Direct port of DS version''' Titled "OutRun Online Arcade". English-only localizationUpdated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Party chat translatedClarissa's design is censored.
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|DuckTalesPower Stone<br>Power Stone 2|PS3, Xbox360, Wii U, PCDreamcast<br>PlayStation Portable|Remade in HD as style="text-align:left;"|''DuckTales Remastered'PSP:' for PS3, 360, Wii U, and PC. Features '' "Power Stone Collection" is a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted collection of both games with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedwidescreen support.
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|Final Fantasy 1 + Radirgy|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|PS1, GBA (R), PSP (R)style="text-align:left;"|MSX'''GameCube: Updated graphics (FF1 ''' Enhanced port. Japanese only).
PS1'''PlayStation 2: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added''' Enhanced port. Japanese only.
GBA, PSP'''Wii: Original difficulty level removed, bonus dungeons''' Part of ''Ultimate Shooting Collection'' with official English translation.
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|Final Fantasy 3Sky Target|NDSSega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, PSPa difficulty select option, and a new Ranking Mode.|Full 3D remake''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
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|Fire Emblem: Shadow Dragon and the Blade of LightVirtua Cop 2|SNES, NDS (R)Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|SFCstyle="text-align:left;"|''' Saturn: Remade ''' inferior looking port, running at 30 FPS, including extra options such as the first chapter play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system. ''Fire Emblem' PC: Mystery of ''' Based on the Saturn port but with a better graphic, all the Emblemextra features were removed. Multiplayer is only online. Might be hard to run on a modern OS. '''Dreamcast:'' with upgraded graphics and improved balance' Better graphic than the PC version (still not good as the arcade). The remake also continues All the storylineextra features from the Saturn returns, including extra easter eggs.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblemtitled: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi"Virtua Cop Re-Fi Birth". Remake with different art style (content is actually on-cartridgehit or miss)running at 60 FPS, released only in Japan but supports English. Introduces character customizationIncluding "Virtua Cop 1".
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|Kirby's AdventureVirtua Fighter 2|GBA (R), 3DSSega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|GBAstyle="text-align:left;"|'''PC: Full remake with updated graphics and sound''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Includes new features and, seemingly, different physicsMight be hard to run on a modern OS.
3DS'''PS2: Slowdown ''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube 60 FPS (Ethe arcade version ran slightly slower at 57.5 FPS), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timerMissing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
GC & GBA'''360/PS3: Emulated versions''' Very similar to the PS2 release. Improved grammarRuns in HD, but it's pillarboxed. Includes online play.
|-
|Mega Man 1Virtua Tennis 2|Dreamcast<br/>Mega Man PlayStation 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'PS2: The Wily Wars'', a compilation/enhanced ' Lower than Dreamcast quality port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release30 FPS.|}
PS1==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[: Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'Rockman Complete Works''. When editing this section, individually if a multiplatform game released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (on multiple console generations, this is the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan onlysection for mentioning its differences across those generations.
PS2/GC/{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Raw 2008~2011|PlayStation 3<br>Xbox360|style="text-align: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works left;"|Seventh-gen versions are graphically superior to prior generation versions minus some features. Includes other Mega Man games not released on NES. The |-|NCAA March Madness 07|Xbox 360|style="text-align:left;"|Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 360 version has input lag. Each is graphically superior to PlayStation 2 version has different exclusive video extras.|}
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the ===NES===NES versions of all six games. Includes the Museum and Database features sometimes suffered from the Complete Works versions. Also includes various overlays slowdown, and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortssprite flickering.
PSP: ''Mega Man Powered{| class="wikitable" style="text-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4align:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|MetroidBabel no Tou<br>(aka Mystery Tower)|Gamecube (E), GBA (R)Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
GCArcade: EmulatedUnknown changes (ROMs are undumped). Unlocked in Japan-only. GB: Included as part of ''Metroid PrimeNamco Gallery Vol. 3'' if . Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a GBA with full 2,5D remake as part of ''Metroid: FusionNamco Anthology Vol 1'' is connected to the system. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.
GBAX68: Remade Remake of the game made by an entity known as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''"Gamma AVC". Updated graphics and sound, cutscenes, expanded story and worldNot licensed by Namco. The original NES Metroid is also included as an unlockable which also saves the player's passwordJapan-only.
|-
|Ninja GaidenCrystalis|PCE, SNESGBC|PCEGBC: Updated Adds some extras like one dungeon. Horrible port though (sound, graphics (but poor use , narrow field of scrollingvision), new music; Japan only SNES: Increased palettes, updated music based on OST.
|-
|Ninja Gaiden Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II: The Dark Sword of Chaos
|SNES
|SNESSFC: Increased palettesCompilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music based on OST. Extra features and altered/added areas. Japan only.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
SNESSFC: Increased palettesCompilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, removal of parallax scrolling SFC version's game balance and other effects, updated music based events. Mobile: Based on OST, difficulty based the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only. Android/iOS: New English translation. Based on Japanese the mobile version.
|-
|Dragon Quest III
|SNES<br>GBC
|
River City RansomSFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEMobile: Improved graphics, updated musicBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBAAndroid/iOS: Improved graphics, updated musicNew English translation. Save feature and various bonus featuresBased on the mobile version.
|-
|Super Mario Bros./The Lost LevelsDragon Quest IV|SNES, GBCPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Improved Updated graphics. Japan only. NDS: Port of PS1 version, sample-based musicoptimized for dual screen. Updated graphics, savingexpanded story, inaccurate physicsnew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
GBCiOS/Android: Saving, VsDirect port of DS version. English-only localization. Party chat translated. multiplayer, a large suite of bonus features, smaller screen size
|-
|Super Mario Bros. 2DuckTales|SNES, GBAPS3<br>Xbox360<br>Wii U<br>PC|Improved graphicsRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, samplevoice-based actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, saving GBA Only: Decreased difficultyan art gallery, extra gameplay mode, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: eOriginal difficulty level removed, bonus dungeons|-Reader support, replays, smaller screen size|Final Fantasy 3|NDS<br>PSP|Full 3D remake.
|-
|Zelda IIFire Emblem: The Adventure Shadow Dragon and the Blade of LinkLight|Gamecube SNES, NDS (ER)|Potentially seizure-inducing effects replaced|}SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
==Sharp X68000==May be easier NDS: The SFC remake was divided to emulate ports than two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the original versions. {| class="wikitable" style="textJapan-alignonly ''Fire Emblem:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesNew Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Akumajo X68000<br>Kirby's Adventure|GBA (Castlevania ChroniclesR), 3DS|PlayStation|style="text-alignGBA:left;"|Full remake with updated graphics and sound. Includes both the original game new features and a remixed version with remixed music, slightly altered level layoutsseemingly, different physics. 3DS: Slowdown and an altered art direction based on the more recent games in the seriesflickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Mad Stalker:Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Fullmetal ForceMega Man 6|PlayStationPS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>FM Towns3DS<br>PC Engine CD<br>Sega GenesisPSP (R)|style="text-alignMD:left;"|'''PlayStationMega Man:The Wily Wars''' A remake with sub, a compilation/enhanced port of Mega Man 1-par graphics 3 plus a new set of levels unlocked after beating the three games. Includes updated audio and musican inconsistent 16-bit graphical overhaul. Borrows gameplay elements from Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the developer's other gameSega Genesis Mini and re-printed by Retro-Bit, Asuka 120%the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: ''Rockman Complete Works'FM Towns:''' A port with updated graphics , individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and remixed PocketStation support. Automatic saving. Arranged music in addition to original music(the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PS2/GC/Xbox: ''Mega Man Anniversary Collection'PC Engine CD:''' uses graphics from , a U.S. compilation of the FM Towns Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version with remixed Redbook audio music, more playable characters for VShas input lag. Mode (done through a cheat code), and a fully-voiced Story ModeEach version has different exclusive video extras.
PS4/XB1/3DS/PC: '''Sega Genesis:Mega Man Legacy Collection''' Previously unreleased port that was scrapped until it was completed as , a limited physical release in 2020 by Opera House after acquiring the rights to compilation of the developer's back catalog NES versions of all six games. Missing parallax scrolling, simplified graphicsIncludes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag.|The US version of Mega Man V in the 3DS version has frame-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the originalUS version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'FM Towns:''' released as part , a full remake of the ''Genocide Square'' compilationMega Man in 2. Features updated graphics5D with a chibi artstyle, soundremixed music, and voice acting. Includes two new cutscenesRobot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and revised gameplaymoves from later games in the series.
|-
|Genocide 2: Master of the Dark CommunionMetroid|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM TownsGamecube (E)<br>DOSGBA (R)|style="text-alignGC:left;"|Emulated. Unlocked in ''Metroid Prime''if a GBA with ''SFCMetroid:Fusion''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from connected to the Sharp X68000 version. Released only in Japan despite being developed by a British development team.system
GBA: Remade as ''Metroid: Zero Mission''FM-Townsusing the engine from ''Metroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Same as Genocide aboves password.|-|Ninja Gaiden|PCE<br>SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
'''DOSSNES:''' Based Increased palettes, updated music based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesOST
|-
|style="white-spaceNinja Gaiden II: nowrap;"|Castle The Dark Sword of Illusion<br>Starring Mickey MouseChaos|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, updated graphics and retreated gameplay.music based on OST
|-
|Earthworm JimNinja Gaiden III: The Ancient Ship of Doom|Xbox 360 (R)<br>PlayStation 3 (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, removal of parallax scrolling and other effects, updated graphics and retreated gameplay. Missing the extra levels from the Sega CD music based on OST, difficulty based on Japanese version.
|-
|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation River City Ransom (RDowntown Nekketsu Monogatari)|PCE<br>PlayStation Portable (R)GBA|PCE: Improved graphics, updated music. Japan only GBA: Improved graphics, updated music. Save feature and various bonus features.|-|Solomon's Key|SMS<br>iOS (R)FDS<br>Sega Saturn (R)GB<br>Windows (R)PCE|style="text-alignSMS:left;"|'''PlayStation:''' Remake with increased difficultyImproved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added.Japan-only
'''PlayStation PortableFDS:''' Based on ps1 Same as NES, but with longer load timesLoading screens.
'''iOSPCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''' Based s aesthetics. The gameplay and stages are based on PS1 has widescreen support but touch controlthe NES version.
GB: Known as ''Solomon'Sega Saturn/Windows:'s Club'' Based on PS1. Is not available in EnglishColors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Phantasy Star 1Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>Phantasy Star 2GBC|PlayStation 2 (R)|style="text-alignArcade:left;"|TitledKnown as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen. FDS: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2"Features most changes from ''Vs. Super Mario Bros. Remake '' Not to be confused with updated the original The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs. Japan only. Fan translation is available.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Shining ForceSuper Mario Bros. 2|Game Boy Advance (R)SNES <br>GBA|style="textImproved graphics, sample-align:left;"|Remake titled "Shining Forcebased music, saving GBA Only: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping Decreased difficulty system, and some tweaks in the extra gameplay and ramping difficulty systemmode, however worse graphic and audio quality compare to the original.smaller screen size
|-
|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplaySuper Mario Bros.3|-SNES, GBA|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textImproved graphics, sample-align:left;"|To many to list here, but most consoles and the PC versions are emulatedbased music, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.saving
'''PC/PS4/PS5/XOne/XSX/NSGBA Only:''' Part of Sonic Origins.e-Reader support, replays, smaller screen size
|-
|Sonic the Hedgehog 2Zelda II: The Adventure of Link|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 Gamecube (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textPotentially seizure-align:left;"inducing effects replaced|Same deal as the first Sonic the Hedgehog game.}
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch===SNES===|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, Some SNES games suffered from slowdown which is in poor quality thanks to the stock Windows wavetable synth. Can may be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablein ports.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsMany SNES games were ported to the GBA.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port These versions may have extra features better FMVs than the Sega CD version, but runs at half the speed, loading timescost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. A newer 1996 version runs betterThis leads to a smaller visible playing area, but introduced which can be devastating in some new bugs cases. The audio is much lower quality than the SNES and only includes almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the US soundtrack for all regionslack of contrast in the original GBA display. Can be fixed with To have these games display as intended, a shader or a fan-made wrapperpalette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''Several SNES games were ported to the PlayStation 2:''' Based . More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the PC version disc, with even better FMVs and the Special Stages run at 30 FPS instead rest of 20, but some effects are broken, and was only released in Japan and Europethe programming being original work.
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|} ==Sega Saturn=={| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|BaroqueActRaiser|Windows<br>Nintendo Switch<br>PlayStation 14<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation 2 (R)<br>Nintendo WiiDS<br>iOS<br>Nintendo Switch.Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyExtra content including FMV & bestiary, has widescreen optionlonger load times.
'''PS1NDS:''' Japan only, has PS1 extra content (with load times fixed) plus more extra content, but no widescreen support. Has an English fan touch controls, more literal translation, French translation patchadded.
'''PS2iOS/Android:''' Remake Translation based on NDS with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 versionadditional languages, has widescreen and progressive scan supporttouch controls, the Japanese dub hack is availablemostly unchanged graphics.
'''SwitchPC:''' Japan onlyWas a broken PC port at first, as it was directly based on the Saturn original, includes off from the contents of Baroque Report, screen resolution optionsmobile version with no effort, and added openings from the PlayStation port and but was eventually fixed officially due to negative reception the remakePC version got.
|-
|Black / MatrixClock Tower|Sega Dreamcast (R)Windows<br>PlayStation <br>WonderSwan|style="text-align:left;"|'''SaturnPS1/PC:''' OriginalTitled "Clock Tower: The First Fear". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsFMV, minor graphical changes; additional new weapon, enemy, & location.
'''DCWonderSwan:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easiergreyscale colors, poorer audio, added many anime cutscenes and new anime art style for the characterslower graphical quality, the ending was expanded with 2 extra chaptersslightly reduced screen size.|-'''PS1|Contra III: The Alien Wars|Game Boy Advance|style="text-align:''' a demake of the Dreamcast version titled left;"|Titled "Black/Matrix +Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, anime cutscenes were removedadded lock aim, the original art style was restoredMode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|CuldceptDonkey Kong Country|PlayStation 1Game Boy Color<br>Nintendo DS<br>PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS1GBC:''' Some cards are deleted and it becomes other cardsWeaker graphics & audio, abolish a negotiation rule. Addition new stage, longer version of some maps"Winky's Walkway", mini-games, time trial.
'''DSGBA:''' Based on PS1Increased brightness, fan translation is available. '''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2"worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Cyber Troopers Virtual-OnDonkey Kong Country 2:<br>Diddy's Kong Quest|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseTitled "Donkey Kong Country 2". Changed graphics with a different art styleIncreased brightness, worse contrast, color saturation, 60 FPSand audio; mini-games, Japanese releasetime trial.
|-
|Daytona USADonkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|Microsoft Windowsstyle="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>PlayStation 3Andoid<br>Xbox 360iOS|style="text-align:left;"|'''SaturnPS2:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also Full 3D remake with party enhancements. Only released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modeJapan.
'''PCDS:''' both Saturn versions were ported Remake done in a similar vein to pc the DQIV remakes. Has the same mechanics perks as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame capPS2 remake, might have issues along with modern hardwaresome unique content.
'''PS3iOS/360Android:''' Based on Port of the arcade DS version best graphics 60 FPS and widescreen support.
|-
|Die Hard ArcadeDragon Quest VI|PlayStation 2Nintendo DS (R)|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with Remake done in a different art stylesimilar vein to the remakes of the previous two games. Japanese onlyFeatures some core gameplay changes.
|-
|Devil SummonerEarthBound|PlayStation PortableGame Boy Advance|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese releaseWorse audio. Japan only.
|-
|style="white-space: nowrap;"|Devil Summoner - Soul HackersFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo 3DSDS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align:left;"|'''Original Version''' '''PS1:''' Extra contentFMV opening and ending, new features, different translation, Japanese releaselonger load times.
'''3DSWonderSwan Color:''' Based on PS1Lacks Mode 7 effects (replaced by scaling effects), widescreen supportlimited palette, available in Englishpoorer audio.|Japan-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
'''PS1GBA:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgroundsTitled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. Initial localizationNew translation. Has more romhacking support (undubsExtra content, updated graphics, hard mode balance mods)worse audio.
'''PCPSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "GRANDIA HD RemasterThe After Years". Port based on the PS1 version, with as well as an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|in-|Guardian Heroes|Xbox 360|style=between "text-align:left;Interlude"|'''Xbox 360:''' . Includes all GBA content. Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, choice between original and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedenhanced audio.
'''PC:3D Remakes''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
'''SwitchNDS:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely Very different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PCremake following Final Fantasy III on DS (no PSP release unlike it).
'''Saturn (US Version)iOS/Android/PC:''' comes with an exclusive mini-game called DS version port, followed by 3D remake of "Death TankThe After Years" that isn't in any other version.
'''PSXPC:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority HD version of the gameDS remake.
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|Princess CrownFinal Fantasy V|PlayStation 4<br>PlayStation PortableGame Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyFirst official English release. '''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, has an increased resolution hack to 22worse audio. '''iOS/Android:15 aspect ratio''' Redone sprites (RPG Maker art style), touch controls.
'''PSP/PS4PC:''' Japan only, runs in a letterbox retaining the original aspect ratioRedone sprites (RPG Maker art style).
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|Nights into Dreams...Final Fantasy VI|Microsoft WindowsPlayStation<br>Game Boy Advance<br>Xbox 360Andoid<br>PlayStation 2iOS<br>PlayStation 3Windows|style="text-align:left;"|'''PS2/360/PS3/PCGBA:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include Titled "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into DreamsFinal Fantasy VI Advance".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' OriginalNew translation. Extra content, Japan onlyworse audio.
'''PS1 (Japanese version):iOS/Android''' Missing background graphicsTranslation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, missing 2D parallax effects but has 2 extra bossestouch controls.
'''PS1 (USA version)PC:''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increasedSame as previous, no touch control.
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|Sonic RFront Mission|Microsoft WindowsPlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''PCDS:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with modsOnly official English release.
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|Radiant Silvergun|Xbox 360|style="textwhite-alignspace:leftnowrap;"|"Ganbare Goemon 1<br>Yuki-Hime'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ==PlayStation==s Disappearance" /<br>"The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating Legend of the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.Mystical Ninja"|Game Boy Advance{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |NotesWorse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Breath of Fire IIIGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"||||✓|* '''PSP:''' Adds widescreen supportWorse audio, no multiplayer/co-op, quality of life changesmore save slots, and an extra minigamecan change character any time. Japan only. Bundled with Ganbare Goemon 2.
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|Breath of Fire IVKirby Super Star|Nintendo DS|||||style="text-align:left;"|* '''PC:''' Has shorter load times and includes an option for sprite smoothingTitled "Kirby Super Star Ultra". The only version to be localized in Traditional Chinese (Taiwan)Extra games, enhanced graphics.
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|Crash Bandicoot Trilogy and Crash Team Racing The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)|||||style="text-align:left;"|* '''PS1GBA:''' OriginalExtra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).* '''PS4PC/Switch:''' Unoffical native port made by fans by decompilation.[https://Xbox Onegithub.com/PCsnesrev/Switchzelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android' HD Remakes'' [https://github.com/Waterdish/zelda3-android Android version]
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|Chrono Cross"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|||||* '''PS1:''' OriginalOnly official English release. Worse audio. No dash button.* '''PS4/PC/Switch:''' Emulated version with worse performance than Smaller screen resolution makes the originalgame borderline unplayable.
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|Castlevania: Symphony of the NightMega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS||||style="text-align:left;"||* '''PS1DOS:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits versionDifferent aspect ratio, as well as the JPN PSN releaseworse audio, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsbuggy wall climbing.* '''SaturnGC/PS2:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria thatSNES version included in 's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360:'Mega Man X Collection'' Direct port of the PlayStation version. Removes loading times, The collection also includes extra content like music player and also FMVs for the North American version (Japanese version strangely retained the FMVs)art gallery.* '''PSP:''' Included in ''Castlevania: The Dracula Titled "Mega Man Maverick Hunter X Chronicles''". It has a few very minor porting issues but is content-wise the definitive versionFull 3D remake, based different Sigma stages. Serves as an alternate take on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' movesetgame.* '''PS4/iOS/Android:''' Based on Touch controls, "redrawn" graphics (actually smeared versions of the PSP version as SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvementcertain order, some consider it even better than the PSP versionoptional microtransactions.|-|Dino Crisis|✓|||✓|||* '''PS1:''' Original.* '''PS4/PC/Switch/XB1:''' Many Problems on modern systemsSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port with better graphicsand more.
|-
|Dino Crisis 2|✓|||||Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-|Final Fantasy VII|✓||||align:left;"||* '''PCGC/PS2:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * Included in '''Steam:'Mega Man X Collection'' . The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch collection also includes extra content like music player and Xbone portsart gallery.
A full remake of the game was first released on the '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and came later to PCmore.
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|Final Fantasy VIIIMega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.|-|Metal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.|Same stance as FFVII'''DS:'''s Steam releaseFull 3D remake with animated NPC sprites and much better graphics. The recent Steam release even includes Chocobo World from Improved in every aspect and filled to the Japanese release (via PocketStation)brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
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|Final Fantasy IXOgre Battle:<br>The March of the Black Queen|PlayStation|||||style="text-align:left;"|Same stance as FFVII Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and FFVIII's Steam releasessound.
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|Final Fantasy TacticsRomancing SaGa|WonderSwan Color<br>PlayStation 2|||||✓style="text-align:left;"|* '''PSPWonderSwan:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra contentEnhanced graphics, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationstory scenario & side quest (Japan only). * '''iOS/AndroidPS2:''' Based on the PSP version, with redone sprite work. Many consider this the definitive versionEnhanced 3D graphics.
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|Legend Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|||style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.||* '''SwitchPC/PS4/PCVita:''' HD Remaster Full 3D remake with widescreen supportanimated cutscenes, redone musicvoice acting, and remixed soundtrack. '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the option to turn off random encountersgame.
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|MediEvil Shin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||✓'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.|* '''PSPGBA:''' Titled "MediEvil: Resurrection" has extra content not avilable Redrawn graphics. Has an English patch based on the official localization used in any other versionthe iOS port. * '''PS4iOS:''' Titled "MediEvil Remake" and Based on the GBA version. Interface has the best graphicsbeen adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Mega Man 8Shin Megami Tensei II|PlayStation<br>Game Boy Advance|||||style="text-align:left;"|* '''SaturnSNES:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 versionEnglish patch by Aeon Genesis.* '''PS4/XOne/Switch/PCPS1:''' Featured Same deal as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation versionits predecessor. Completely removed loading timesNot translated into English.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA:''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation"Same deal as its predecessor. It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levelsNot translated into English.
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|Mega Man LegendsSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||✓|||✓style="text-align:left;"|* '''PCSNES:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controllerThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.* '''N64GBA:''' Simultaneously better and Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse in the graphics departmentaudio, Mario voice clips. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North AmericaDifferent Luigi sprites from either SNES version. * '''PSPPC/Switch:''' Japan-onlyUnofficial native port made by fans by decompilation: [https://github. Standard port with widescreen support and minor additional contentcom/snesrev/smw], [https://github. Lockcom/qurious-on is done by holding L and R simultaneouslypixel/SMAS_Launcher].
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|Mega Man Legends Super Mario World 2:<br>Yoshi's Island|Game Boy Advance||||style="text-align:left;"||* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * 'Titled "Yoshi''PSPs Island:''' Standard port with widescreen support and minor additional contentSuper Mario Advance 3". Released only in JapanNew levels, different audio.
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|Mega Man X4Super Metroid|||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Switch (U)<br>Windows (can be fixed with emulatorU)* '''PC:''' Same as ''Mega Man X3''<nowikibr>'MacOS (U)</nowikibr>s PC port, a port of PS1 version. Cannot be directly installed on 64Linux (U)|style="text-bit OSesalign:left; you must extract the files manually. Files fail to save after reboot if this is done, it also won"|'t play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2PC/GCNSwitch:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubeUnofficial native port made by fans by decompilation: [https://github. Based on the PlayStation version.* '''PS4com/snesrev/XOnesm], [https:/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versiongithub. Completely removed loading timescom/RadzPrower/Super-Metroid-Launcher].
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|Mega Man X5Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.* '''PC:''' Uses a different font for the instyle="text-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GCalign:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PCleft;"|Titled "Star Ocean:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionFirst Departure". Completely removed loading timesOnly official English release.
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|Mega Man X6Super Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|style="text-align:left;"|||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslationSlowdown removed.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCNGBA:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesNew levels, worse audio.
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|Metal Gear SolidTactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable||||✓ (R)|style="text-align:left;"|* '''PS1:''' Original. A later Japanese version re-First English release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions"Slightly enhanced music.* '''PCPSP:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis bossVery enhanced, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gamefeatures.
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|Moon Remix RPG Adventure Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.||'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.||'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.|* '''SwitchiOS/PCAndroid:''' Official F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|PaRappa the Rapper"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"||||✓|Adds widescreen support, ad'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-hoc multiplayertamper, but it was removed on August 2020 and song remixes DRM-free as DLCa result. Might suffer from slight input lag, which can be fatal for those who played  '''Switch (SNES port):''' An official translated port of the original releasegame is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Persona 2: Eternal PunishmentUmihara Kawase|Nintendo DS<br>PlayStation Vita|||style="text-align:left;"||✓|* Part two of ''Persona 2'DS:'. Also known as ''Persona 2: BatsuAs part of the JP-only "Umihara Kawase SE Kanzenban" compilation.''* '''PS1:''' Available Both games in Japanese the compilation were ported from scratch with minor enhancements and English. Retains save compatibility slightly differently-sounding MIDI music, with Innocent Sin to unlock content, in the physics properly implemented unlike all versionsother ports.* '''PSPVita:''' Available As part of the third game, but only included in Japaneseits Vita port. Fan translation project in development hellSeems like emulation. Enhanced port: widescreen support|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a revamped UIhigh degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, updated cutscenes, an optional updated OSTemulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, and selectable difficulty levelseven making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Persona 2: Innocent SinBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* Part one of ''Persona 2''Added widescreen mode, generally better framerate and draw distance. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is Ice Key and Secret Eggs are available.* '''PSPif the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie:''' Available in Japanese Nuts and EnglishBolts". Enhanced port: widescreen supportRemoved Nintendo references, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelssome of which were endearing. Criticized for some mild censorship and losing its tone compared to the originalXBLA version is also included in "Rare Replay".
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|RaymanBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||*Too many changes to list Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here.The definitive Removed Nintendo references, some of which were endearing. XBLA version is a fan remake called ''Rayman: Redemption''also included in "Rare Replay".
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|Resident EvilBlast Corps|Xbox One (RE)||||✓ (R)|style="text-align:left;"|* '''PS1:''' Original. Japanese version included auto-aiming and uncut Improved graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveframerate.
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|Resident Evil 2style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"||✓||* '''PS1Xbox:''' Later re-released on the system with DualShock support Titled "Conker: Live and a new game modeReloaded".* It'''N64:''' Compressed assets, varies between 240p s censored but has much better graphics and 480i. New featuresupdated multiplayer.* '''Dreamcast:''' 480p. Even more features.* '''PCXbox One:''' 1999 PC "Rare Replay" includes an emulated version has poor compatibility with modern OSesof the original. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and ClaireNot sure if it's games into one similarly to the N64 versioncensored or not. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released for PC, PS4 Has more stable framerates and slightly better graphics than the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionoriginal.
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|Resident Evil 3Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|||✓|✓|style="text-align:left;"|* '''Dreamcast/GCPC:''' 480pUnofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, more featureshigher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].* '''Xbox One/PlayStation 4/Switch/PC:''' 2000 PC version has improved pre-rendered backgrounds Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the ability original game compared to skip door transitions, but EX with has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japansome quality-only reof-release in 2006 that is somewhat more playable on modern OSes and life improvements. It has the highest quality FMVsbroken stock shaders with DirectX 11 API, but carries many of the same problems as the original 2000 releasedeveloper has pointed out some fixes for it. See [https://doom64ex.wordpress. Using Resident Evil 3 Classic REbirth on com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the Japanese Sourcenext release makes it the definitive version.* A HD remake was released -official-remaster this list] for PC, PS4 differences between EX and the Xboneofficial 2020 port.
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|RevelationsThe Legend of Zelda: PersonaOcarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)||||style="text-align:left;"||* '''PS1GameCube:''' Original English script includes Americanized names and a removed Snow Queen questBoth, but isn't that far from the originalgame and the Master Quest are emulated at 480p.* '''PC3DS:''' Released only in Japan. Very far from port is a remake with a technical achievementbetter framerate, the blood and some of the violence was censored and it is missing some rumble features.* '''PSPPC/Switch/Wii U:''' Titled An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright] '''Shin Megami TenseiAndroid: Persona''' [https://github. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.com/Waterdish/Shipwright-Android Android version]
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| Spyro the Dragon TrilogyThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|||||style="text-align:left;"|* '''PS1GameCube:''' Originalhas audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.* '''PS4/Xbox One/PC/Switch3DS:''' HD Remakesfeatures enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
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|Suikoden|✓|✓||Jet Force Gemini|Xbox One (E)||* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Japanstyle="text-only. Compatibility issues with modern PCs.* '''PSPalign:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of moreleft;"|Improved graphics, as well. Released only in Japanbetter framerate.
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|Suikoden II|Killer Instinct Gold|Xbox One (E)||||✓|* '''PS1:''' Original. NTSCstyle="text-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PCalign:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of moreleft;"|Improved graphics, as well. Released only in Japanbetter framerate.
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|Vandal HeartsPerfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||||style="text-align:left;"|* '''PS1Xbox:''' Original* '''Saturn:''' Japan-onlyImproved graphics, better framerate, online multiplayer. It XBLA version is an enhanced port including extra content. Fan translation is availablealso included in "Rare Replay".* '''PC:''' Korean-only A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
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|Wipeout 2097Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Dreamcast:'''various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|}
==Dreamcast==Since '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the system died earlygibberish from other versions, many newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of its games were ported Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to other consoleseach level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally.{| class="wikitable" style="textHowever, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-alignconstant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https:left;"! scope//www.youtube.com/watch?v="col" style="width: 14em;"|NameUFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].! scope="col" |GameCube-! scope="col" |PS2Sin & Punishment! scope="col" |PS3! scopestyle="colwhite-space: nowrap;" |XboxWii (E)<br/>Nintendo Switch (E)! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left;"|Notes'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
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|Crazy Taxi 1 & 2Super Mario 64|Nintendo DS (only 1R)|✓ <br>WebAssembly (only 1U)|✓ <br>Android (only 1U)|✓ <br>Windows (only 1U)|✓ <br>MacOS (only 1U)|✓ <br>Linux (only 1U)|✓ (only 1)style="text-align:left;"||Every time Crazy Taxi '''Nintendo DS:''' Remake has three more playable characters and some extra features but has been updatedpoorer controls, the music has been redonemixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it is considered to be worst than the original, others not so much. '''PS2PC/GC/PCWebAssembly:'''Unoffical native port made by fans using the SM64 decompilation project.[https: lower quality port of Crazy Taxi 1, with control issues//github.com/sm64pc/sm64pc]
'''PSP'''Android: titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controlsUnoffical native port made by fans using the SM64 decompilation project. It has custom soundtrack support[https://github.com/VDavid003/sm64-port-android-base]
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Cyber Troopers Virtual-On Oratorio TangramStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows||style="text-align:left;"|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTRemastered for PC.
|-
|Dead or Alive Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
|
|✓
|
|✓ (R)
|
|
|
|
|'''PS2:''' higher quality port with more visual effects.
'''Xbox:''' Remake with better graphics.
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|Ecco the DolphinTurok 3: Defender Shadow of the FutureOblivion|Windows|style="text-align:left;"|Remastered for PC.|}||===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.Notes
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|HeadhunterBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. ||'''PS2PS3/360:''' lower quality portA HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
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|Hundred SwordsDonkey Kong Jungle Beat|Wii|||||✓||style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''DC:''' Japanese Onlys movement and its motion detection feature to clap.'''PC:''' Available in EnglishTo accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. Dialogue options It also replaces the banana-based health meter with a more traditional life system and some plot points were cut so the "Person/king" mechanic is missingadds a boss rush mode and support for widescreen television displays.
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|Jet Set Radio|The Legend of Zelda:<br>The Wind Waker|Wii U|||✓|✓|||Based on the style="De la Jet Set Radiotext-align:left;" (|HD Remaster. Additional control methods have been added. The definitive Dreamcast release)Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, Widescreen supportsuch as the Wind Waker, Missing 2 songs (Yappie Feet" are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and a song called "Many Styles" staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the PAL version)original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
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|Maken XThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||||||style="text-align:left;"|'''PS2Wii:''' Remake that The two biggest changes are the addition of motion controls, and the entire game from first-person view world being mirrored to thirdmake said motion controls work better for right-person. PAL release only (50HZ). No English dub.|handed players, since Link would otherwise wield his sword left-|Marvel vshanded. Capcom 1 & 2||✓ (2 Only)|✓|✓ (2 Only)|✓||||''This port was actually released to retail 'Dreamcast:'before'' is the most identical to the arcade original GameCube version. '''PS2/Xbox:''' Sprites are the wrong resolution(except in Japan, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screenswhere they released both versions simultaneously).
'''PS3/360Wii U:''' Widescreen support, online multiplayer, all characters unlocked from the start, HD Remaster with [https://forums.shoryukenzeldawiki.comwiki/twiki/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugsThe_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|MDK2Killer 7|Windows<br>PlayStation 2|||||✓|||''' PC:''' Added Difficulty levels and the ability to save everywhere '''PS2:''' Titled style="MDK2text-align: Armageddonleft;" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. '''Wii|[https:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed//www'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesspeedrun.com/Killer7/guide/vrviv Full list of changes]
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|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Mario Power Tennis|Wii|||||||style="text-align:left;"|'''GC16:''' Enhanced port of Radirgy, Chaos Field9 widescreen mode. Players can choose to play with the Wii Remote only Chaos Field is available in English.'''PS2:''' Enhanced port , or with the Wii Remote/Nunchuk combination for advanced control of Radirgy. Japanese release onlyplayable character participants.'''Wii:''' Official English translation of all 3 games, Karous is missing It also adds a new gauge pointing out the final bosscurrent Power Shot energy charge shown below character icons during matches.
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|Shenmue Metroid Prime 1 & <br>Metroid Prime 2|style="white-space: nowrap;"|||✓ Wii<br>Wii U<br>Nintendo Switch (R) (2 Metroid Prime Only)||✓|style="text-align:left;"||'''Xbox:''' omissions of visual references to the Virgin Mary.'''PC/PS4/Xbox One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://wwwmetroid.shenmuedojofandom.com/forumwiki/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugsList_of_version_differences Too many changes to list here].
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|Space Channel 5 Part 2Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows||✓||✓|✓||style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'Dreamcast:'wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player': Japanese onlys choice, fan translation and whoever out of the group is availablechosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. runs at 25fpsAdditionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played. ''PS3/360PC:''' HD remasters with widescreen support, RPCS3 has an option to set Based on the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedPS2 version.
|-
|Skies of ArcadiaViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2||||||||Updated with style="new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initiallytext-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta's Quest") was completely removed|Inferior looking, which, considering that Pinta was a fully developed separate 3D character model in but the original first game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference has Dante from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Devil May Cry series cameo.
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|IkarugaRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||||✓|✓||✓style="text-align:left;"|'''DreamcastGameCube:''' most faithful port best shadows and water effects. Has an exclusive mini-game by connecting GBA to the arcade, Japanese Subtitles onlyGameCube and another minigame called "2D Nightmare" that can be accessed by using cheats.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitlesHas an HD Texture Pack.
'''SteamPS2:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredInferior looking.
'''360Xbox:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredWidescreen option is just 4:3 stretched.
'''SwitchPC:''' Analog control support compressed audio but has online multiplayerThe ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The select screen was alteredPC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''ArcadePS3/360:''' Re-released HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on Taito NesicaxLive arcade platformhere?' In Rayman 3 HD, powered by Taito Type X2 hardwarethis line is censored to 'What is going on here?'. Basically Parts of the same as sky above the Steam versionClearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with achievements the collector's edition.The shadows of objects and Internet ranking functionalitiescharacters have been known to glitch up, often passing directly through surfaces and altered select screenappearing/disappearing at random. An extra selection is added for players The shadows also sometimes are not cast according to choose from 3-button control scheme (button 3 for releasing homing laser) the location of the light source, and instead, appear directly beneath the caster. The jewels and legacy 2-button control scheme (same Red Lums now cast light onto the geometry around them, as Naomi opposed to the original version, button 1+where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2 for releasing homing laser)<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Grandia IISuper Mario Sunshine|Nintendo Switch (E)|||||✓||style="text-align:left;"|The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC Emulated version but suffers from its own bugswith widescreen support.
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|Phantasy Star OnlineSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"||✓||✓||| All '''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the ports are based on "Phantasy Star Online ver 2" File Select screen and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2in the options menu. Sound mixing is very poor, Three new playable classes, Forces as the sound effects are loud enough to drown out the only job that can use Reverser, Grants, and Megidvoices. and Various balancing of items powers and removal of certain itemsThe Chao in the special stages is way less audible.
'''XboxPlayStation 2:''' A decent port30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
'''GCXbox:''' A decent port. has another frequent performance issues that are heavier than the PS2 version Titled "Phantasy Star Online Episode I & II Plus", Certain texture animations are missing. it adds challenge mode FMVs at a higher resolution and some missions that were only available bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in online mode can now be played the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in offline modethe Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
'''PC:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra contentBased on the GameCube Version's, faster loading times, this A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also available somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in English .In Team Battles, Speed characters (Sonic, Shadow, Amy, and probably ChineseEspio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|Power Stone 1 & 2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.||'''Xbox:''' Lacks projected shadows.|||'''PSPPC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ===Nintendo Wii==={| class="Power Stone Collectionwikitable" is a collection of both games with widescreen support.style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Resident Evil Codestyle="white-space: Veronicanowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.||Titled ''Resident Evil Code'PlayStation 2: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scandowngraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.  '''PS3/Xbox 360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioenhanced graphics.
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|Rent-A-Hero No. 1Muramasa: The Demon Blade|Vita||style="text-align:left;"||||||'''DCTitled "Muramasa:''' Japanese Only.'''Xbox:''' The Intro was ImprovedRebirth", the Vita version has exclusive story DLC expansions, and added online capabilities. an English prototype in a so it is the more complete state, with only minor text errors present, was leaked onlineversion of the game.
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|REZNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||style="text-align:left;"||✓|||'''PS2PS3/X360:''' lower quality portA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''360Switch:''' HD Port with widescreen supportBased on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''PC/PS4Windows:''' Titled ''REZ Infinite'', based Based on 360 port with new levels made in UE4the Switch version. Does not support mouse and keyboard - controller only.
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|Sonic AdventureNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|||✓|✓|||Titled ''Sonic Adventure DX'Wii: Director's Cut''. Features updated character models NA and a new mission mode. Doesn't include Chao Adventure due to a lack of VMUPAL versions have different music. The 2003 PAL version includes unlockable Game Gear gamesis also censored. The GC version features GBA connectivity for  '''Switch:''' Uncensored and has the Chao GardensPAL music. Unfortunately, each successive port of  '''Windows:''' Based on the game manages to be more bugSwitch version. Does not support mouse and keyboard -ridden than the lastcontroller only. Unofficial patches to fix Poor porting with many issues exist for the PC release(s)crashes.
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|Sonic Adventure 2|✓Pandora's Tower
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|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|Titled style="text-align:left;"|'''3DS/Wii U:'''The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Adventure 2Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One: Battle''' Titled "Sonic Colors: Ultimate". Features slightly better character modelsAdds 60 FPS, a more in-depth multiplayer modegameplay modes, better graphics and new soundtrack, which is considered worse (PC has a new Chao minigamemod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't include Chao Adventure 2 due to a lack of VMUrequire motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. The GameCube version features GBA connectivity for uses the Chao Gardensdual-screen. New Collection Mode and Amiibo compatibility. The most recent ports have  '''Switch:''' HD resolution Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and a 16:9 aspect ratio but separate the multiplayer content menu screen are also improved and adjusted to be easy to play. new language options such as paid DLCKorean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
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|Virtua Tennis 2
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|✓
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|'''PS2:''' lower quality port in 30 FPS.
|}
==PlayStation 2=Sega Master System===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows PhonePlatforms
! scope="col"|Notes
|-
|Bullystyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"||✓||✓Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (UR)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|Wii'''Sega Saturn''': Cropped widescreenPartial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.360/PC'''PlayStation 2''': Cropped widescreenBudget remake known as ''Phantasy Star: Generation:1''. Explosions Features updated graphics and punching noises are completely differentsounds. Japan-only. Fan translation is available. Edward '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''s glasses are now gold. The gnomes show up as soon the game startsFeatures several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
Vita'''J2ME: [https://github''' Full remake of the game released for mobile phones. Available only in Chinese.com/TheOfficialFloW/bully_vita Unofficial port]Fan translations of the game do exist.
|-
|Chaos Legionstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||||||||||||PC'''J2ME: A port based on the international versions ''' Released for FOMA mobile phones as part of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions'Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https: '''PS4/NSW/www.vogons.orgXBO/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:WIN/iOS/robpol86.comAND/imagecfg.html ImageCFG] on Luna:''' Full remake of the fixed executable to make it use a single CPU core)game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Crash Bandicoot: The Wrath of Cortex}||✓===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|||||||The Xbox version of the game features reduced loading times HD remake with updated graphics and improved graphics (extra effects)retreated gameplay.
|-
|Devil May Cry 1-3Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)||✓|||✓|✓|✓|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||PS3/360/PS4/Xbox One'''PlayStation Portable: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based ''' Based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one ps1 but not everything was fixedwith longer load times.
DMC3SE PC'''iOS: Poor port from a third-party developer. the port in the HD collection is superior''' Based on PS1 has widescreen support but touch control.
DMC HD Collection PC'''Sega Saturn/Windows: Direct port of the console HD Collection''' Based on PS1. Has bugs such as increased game speed on high refresh displays Is not seen available in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeEnglish.
|-
|Disgaea: Hour of DarknessPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|'''GBA:''' Included as part of ''Pac-Man Collection''.|✓|'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.||||✓||||||'''PS3/X360/PC: Has content from ''' Emulated version of the PSP game included as part of ''Pac-Man Museum''. PC version, but suffers was been delisted from poor porting issues (e.g. locked internal resolutionSteam in July 9, bugs not present 2020 in other versions). A mod exist to fix many favor of ''Pac-Man Museum+'', which includes emulation of these issues and beyond.Switch: Improved the SNES version with HD sprites and QoL changesinstead.
|-
|Disgaea 2: Cursed MemoriesPhantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.||✓'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA|style="text-align:left;"|||||||||PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from Port of the overseas versionsgame available as part of ''Phantasy Star Collection''.
|-
|Dragon Ball Z: Budokai 1,3Powerball|style="white-space: nowrap;"|PlayStation (R)||||||✓|✓|||||style="text-align:left;"||||GC: Port Partial emulation of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty game plus a new whole remake included as part of plagiarism''Namco Anthology Vol. Widescreen support1''.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.|-|Shadow of the Beast|PlayStation 4 (R)|||||||||||style="text-align:left;"|Different game with different gameplay.
|-
|Dragon Quest VIII: Journey of Sonic the Cursed KingHedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|||||||||✓||||✓|✓||3DS: Include extra To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content but inferior graphics.An unofficial PC port of the iOS/Android version is available. Android'''PC/PS4/PS5/XOne/XSX/iOSNS: no voice acting nor orchestrated soundtrack''' Part of Sonic Origins.
|-
|Fatal Frame 1Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|||||||||||||||Xbox'''PC/PS4/PS5/XOne/XSX/NS: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock'' Part of Sonic Origins.
|-
|Fatal Frame 2|||✓|✓|||||||||||Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||Xbox: Titled style="The director's Cut", has extra things added such as a firsttext-person mode, a survival mode, a new ending, and more costumes to unlock.Wiialign: Titled left;"Project Zero 2|'''PC: Wii Edition" Based on Xbox Version. ''' The game no longer uses fixed camera angles present in 1997 PC port also comes standalone versions of Sonic the first three gamesHedgehog 3, instead Sonic & Knuckles, and Blue Spheres, but replaces a number of using the over-the-shoulder anglemusic with different tracks. The player Music playback is provided with a map on the screen to compensate for this change. A minor two-player mode replaced by synthesized MIDI, which is also supported in poor quality thanks to the main storystock Windows wavetable synth. Many new cutscenes have been added to the game, expanding on the story, Can be fixed with a fan-made wrapper and several of the cutscenes from the original have been extended as wellmod loader. The game 2011 Steam re-release is no longer determined by what difficulty has been selected. Insteadran through an emulator, however, endings are now determined by how an unofficial port for the player plays Steam version that's on par with the gameiOS/Android versions of Sonic 1/2/CD is available. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Final Fantasy X, Final Fantasy X-2Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. |✓|'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.|✓|'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|||Based '''PC:''' The 1997 PC port is based on the international Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version. Redone character models. Rerecorded soundtrack (optional for PS4 , and PC runs poorly on modern versions) is hitof Windows. Can be fixed with a fan-ormade wrapper. The 2010 re-missrelease is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
|-
|God of War, God of War Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|||✓||✓||||||||||Stable framerate, screen tearing fixed. added bloom effectNew reimagination of the game included as part of Mega Drive / Genesis Mini 2. Cropped widescreen, stretched HUDUses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
|-
|Grand Theft Auto IIITarget Earth|✓/✓style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.|-|Wonder Boy in<br>Monster World|||✓|||style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|✓(E)/✓(R)|✓(R)|✓style="text-align:left;"|||PC'''Sega Master System: Besides ''' Demake of the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Includes a password system over a battery backup save feature.
XOne/Switch'''TurboDuo: Definitive Edition''' Released as ''The Dynastic Hero''.Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.|-|}
PS4===Sega Saturn==={| class="wikitable" style="text-align: Original one as center;"PS2 Classic! scope=", emulated. Definitive Edition is also available.col"|Game! scope="col"|PlatformsiOS/Android: Added checkpoint mechanism.! scope="col"|Notes
|-
|Grand Theft Auto San AndreasBaroque|✓/✓PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.||✓|style="text-align:left;"||✓(U)||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓|PC'''Saturn: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects''' Japan only, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionwidescreen option.
X360'''PS1: Based on iOS/Android''' Japan only, has extra content, but no widescreen support. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of HydraHas an English fan translation patch.
PS3'''PS2: PS3 native one is ''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the same as X360PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 backward compatible version , has widescreen and progressive scan support, the Japanese dub hack is also available.
PS Vita'''Switch: [https://github''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.com|-|Black /TheOfficialFloW/gtasa_vita Unofficial port]Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Same as mobile versionHas a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
PS4'''DC: As ''' a remake titled "PS2 ClassicBlack/Matrix AD"with many gameplay changes in order to make the game easier, emulated. Definitive Edition is also availableadded many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
XOne'''PS1: Definitive Edition''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored. X360 version is also available via backward compatibility|-|Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
Switch'''DS: Definitive Edition''' Based on PS1, fan translation is available.
iOS/Android/Windows Phone'''PS2: Added checkpoint mechanism. Some game mechanisms are ''' Despite being altered such as called "Culdcept" this is actually the thruster angle adjustment of Hydrasequel "Culdcept 2".|-|Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Multiplayer functionality was removedChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Grand Theft Auto Vice CityDaytona USA|✓/✓(R)Microsoft Windows<br>PlayStation 3<br>Xbox 360||✓|||||✓||||✓(R)style="text-align:left;"|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Saturn: Besides ''' inferior looking port of the original portarcade running at 20 FPS, New an enhanced version titled "Definitive Daytona USA: Championship Circuit Edition" has been was also released which is made with Unreal 4 engineon the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with enhanced graphics but introduced more bugs the Saturn's 3D analog control pad and issues. Some game contents and mechanisms has been changed in Definitive EditionArcade Racer steering wheel, such as the mission "Shakedown" and bike handlinga ghost mode.
PS4'''PC: As ''' both Saturn versions were ported to pc as "PS2 ClassicDaytona USA"and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, emulated. Definitive Edition is also availablemight have issues with modern hardware.
XOne'''PS3/Switch360: Definitive Edition''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
iOS/Android'''3DS: Added checkpoint mechanism''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
|-
|IcoGrandia|PlayStation<br>Microsoft Windows|||||||✓||||||||||Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|style="text-align:left;"|Jak and Daxter||||||✓||✓|||||||✓(E)|||PS3'''Saturn: Sub''' Original. Japan-HDexclusive, cropped widescreenbut has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, The Eco meter doesn't flash white when its level of it is depletinga Saturn-exclusive bonus disc.The Day Sun and the Night Green Sun are no longer in the skyOverall best version.
Vita'''PS1: same as above''' Massively downgraded port, suffers from a massive slowdownmissing textures, making it unplayableanimation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
PS4/PS5'''PC: Emulated''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|Jak IIPanzer Dragoon|style="white-space: nowrap;"|||||✓||✓|||||||✓Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (ER)||style="text-align:left;"|PS3'''Xbox/PS2: Sub-HD, cropped widescreen, Many in-game explosions retain ''' Both versions differ from the white screen effect for Saturn original (PS2 being a prolonged amount of timeslight update).Sig and Metal heads have Also a shiny, silver armor texture modified PC build on Xbox as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscenean unlockable in Panzer Dragoon Orta.
Vita'''Switch: same as above''' HD Remake, suffers hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a massive slowdown3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, making it unplayableand PC.
PS4/PS5'''Saturn (US Version): Emulated''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
|-
| Jak 3Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''Saturn: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield Japan only, has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentan increased resolution hack to 22:15 aspect ratio.
Vita'''PSP/PS4: same as above''' Japan only, suffers from runs in a massive slowdownletterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, making it unplayableJapan only.
PS4/PS5'''PS1 (Japanese version): Emulated''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|Sonic R
|Microsoft Windows
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIRadiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}||===Sega Dreamcast===|Since the system died early, many of its games were ported to other consoles.|✓{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|16"Crazy Taxi:9 aspect ratio Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE but missing 3 songs and PChas bad controls. Kingdom hearts 2 It has some minor audio issuescustom soundtrack support.Re|-|style="white-space: Chain of Memories is a remake nowrap;"|Ecco the Dolphin:<br>Defender of the GBA gameFuture|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
|-
|Klonoa 2: Lunatea's VeilHeadhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"||||||✓|✓||||PC/PS4/Xbox One/Switch'''Dreamcast: a remake in unity engine using the same engine with better lightning''' Japanese only.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
|-
|Jet Set Radio /<br>Jet Grind Radio
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
|-
|ManhuntMaken X|PlayStation 2|style="text-align:left;"|||||||||||||✓Remake that changes the game from first-person view to third-person. PAL release only (E50 Hz)|||Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched. No English dub.
|-
|Mega Man X7MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.||'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.||'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One||✓|✓|✓|||style="text-align:left;"|'''PC/PS4/Xbox One: A direct port from the PlayStation 2 version''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Lacks basic PC functionalityAbility to save anywhere in both games, no video optionssome minors changes to the town, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts[https://www. May not work on modern operating systemsshenmuedojo. Released only in Koreacom/forum/index. A much better port was released as php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part -2.594 a lot of Mega Man X Legacy Collection 2bugs].
|-
|Mega Man X8Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.|||||||||✓|✓|✓||||'''PC/PS4/Xbox One: Features mouse-supported interface''' As part of compilation, higher resolution modes (up to 1280x1024) but no anti-aliasing optionstitled ''Shenmue I & II''. HD remaster with widescreen support, and supports gamepads (XInput is not 100% supported). Compatible based on modern operating systemthe Xbox version. Limited North American release although some retail Asian versions are available Ability to save anywhere in 2-disc multi-lingual versions (Englishboth games, Spanishsome minors changes to the town, French, Italian, German, Japanese, and Korean)[https://www.shenmuedojo.com/forum/index. The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2 with the smoother performance .594 a lot of the PC versionbugs].
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|Metal Gear Solid Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.|✓|'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.|✓|✓|||||||||Missing some visual effects, '''PS3/360:''' HD ports based on Substanceremasters with widescreen support. Missing [[RPCS3]] has an option to set the skateboarding mini-gameframe rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Metal Gear Solid 3Skies of Arcadia|GameCube|style="text-align:left;"||||✓||✓|✓|||||||||PS2: Original. 60 fps Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and widescreen support are inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via hacksnow-defunct official website connection performed from game's main menu).PS3Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/360/VitaCD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: HD ports based on Subsistencethe size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game).60 FPSDue to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Widescreen support. Missing Metal Gear OnlineGamecube's port also improves quite a bit on most characters', vehicles, Secret Theaterships', Snake vs. Monkeyand locations' models sheer polygon count-wise, adding more details and Guy Savagerounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Certain visual effects are reduced Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the point where they are seemingly missing such as depth said quest completely uncompletable, pun not intended, in any versions of field this game other than the said very first original Japanese release on the Dreamcast and rainlater Gamecube ports of it).3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items. '''Xbox:''' A decent port. '''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode. '''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.|-|Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica". |'''PS2:''' Doesn't support progressive scan.||'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No. 1|Xbox|style="text-align:left;"|The original game'''Dreamcast: re-released digitally through PlayStation Network for PlayStation 3''' Japanese only.
Odin Sphere Leifthrasir'''Xbox: an HD remaster (the original game ''' The intro was improved and added online capabilities. An English prototype in a complete state - with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vitaonly minor text errors present - was leaked online.
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|OkamiRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.|✓|'''360:''' HD Port with widescreen support.|||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. All versions are locked to 30fps, but there is a 60fps hack for the PS2 versionMade on UE4.
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|Onimusha: WarlordsSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||||||||||||||A superior port, titled Genma Onimusha, was released for the XboxTitled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The Xbox GC version contains many updates to features GBA connectivity for the game including enhanced graphics, new 5Chao Gardens.1 Dolby Digital audioUnfortunately, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, successive port of the inclusion of green souls adds a new dimension game manages to be more bug-ridden than the gamelast.Remastered version on Unofficial patches to fix many issues exist for the PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox versionrelease(s).
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|Phantom BraveSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|Wii'''PS1''': Original.'''PS4/PC/Switch''': Enhanced port Emulated version with updated graphics worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and new some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (extra story chapternew areas, items, new charactersmusic, and new itemsa playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. Loading  '''Xbox 360''': Direct port of the PlayStation version. Removes loading times are nearly non-existent, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
'''PSP''': Based Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the Wii latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version with extra recruitable charactersbesides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
PC'''PS4/iOS/Android''': Features content from both Wii and Based on the PSP portsversion as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, higher resolution graphics some consider it even better than the previous console ports, and optional higher quality UIPSP version.
|-
|Persona 3|Dino Crisis|PC<br>DC|'''PS1:''' Original.||✓|✓||||||||||||PS3'''PC: As "PS2 Classic"''' Many Problems on modern systems, emulated.PSPusing Dino Crisis [https: Titled Persona 3 Portable//classicrebirth. Option to play as a female protagonistcom/index. Let you control other party members in battle and guard, similar to Persona 4php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version. Lacks "The Answer" from Persona 3 FES. No FMVs '''DC:''' Enhanced port with better graphics.
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|Persona 4|✓|||||✓||✓|||||||Dino Crisis 2|PC
|
|PS3: As "PS2 Classic", emulated.
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.
|-
|Ratchet & ClankFinal Fantasy VII|PC<br>Steam|||||✓||✓||||||||||PS3'''PC:''' Backgrounds/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics FMVs are vertically compressedthe same resolutions as the PS1 version. Big Al's character model has numerous visible holes, most notably in his tongue and shirtThe original release had the music played through terrible MIDI instruments. The memory card that was used to save and load icons in the menu was replaced by a brain music can be fixed with eyes in a containermod. The Shady Salesman '''Steam:'''s character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks recent PC release on foot for the infinite bolt glitch by entering the race under the Hologuise no longer worksSteam fixes all issues, per making it the Platinum re-release of Ratchet & Clankcurrent definitive version. However, it is still possible to access them by using a Decoy Glove to force yourself PS4 and iOS ports of bounds. Most sound-emitting gadgets (such as the Metal Detector) recent PC release have a different sound when used compared to the original PS2 releasebeen released, later followed by Switch and Xbox ports. In  A full remake of the bargain snagglebeast fight game was first released on Umbris, when the beast triggers its shieldPS4, it will be greenand came later to PC. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 recent Steam release due to a bug, but restored in even includes Chocobo World from the PAL Japanese release(via PocketStation) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays|-|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.
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|Ratchet & Clank: Going CommandoFinal Fantasy Tactics|PSP<br>iOS/Android|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. ||'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |'''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|PS3/Vita'''Saturn: cropped widescreen, In ''' Original release. Initially intended as the options menu (either main menu or inonly version because of corporate politics and SCEA's anti-game) a new option called subtitles appears2D stance, but can never be toggled in the PlayStation 3 though it ended up releasing on PS1 as well. Saturn version. Subtitles can still be activated from the settings on the main menu screen has exclusive content not included in the PS Vita PS1 version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at or any future versions (as those were based on the end PS1 port) such as: a Bonus Mode (artwork gallery of any demoofficial art and fan submissions, the game goes to the main menu. When arriving at any destinationsound test, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutsceneswatchable FMVs), the camera is more zoomed out compared to the original PS2 release. This is notable on Taboramusic tracks, where after Ratchet throws his OmniWrench off-frame in the originaladditional bosses (Cut Man, it is still visible in the remasterWood Man). Abercrombie FizzwidgetHas slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) 's glasses are now dark instead ''GC/PS2:''' Released as part of clearan anthology compilation, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesMega Man Anniversary Collection''. The slot machines Port based on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicPS1 version.Water graphics that consist '''PS4/Xbox One/Switch/PC:''' Featured as part of two 2D films ''Mega Man Legacy Collection 2'' with the one used as light reflection effect (some new challenge stages from this game but is based on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original PlayStation version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot Completely removed loading times. A spin-off, Rockman & Forte, was released on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the '''SNES/GBA''' for "Youkids who wanted to play Mega Man 8 but didn're My Herot have a PlayStation" skill point. It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Ratchet & Clank: Up Your ArsenalMega Man Legends|PC<br>N64<br>PSP|'''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.||'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. ||✓'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. ||'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.|-|Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||PS3/Vita'''Saturn: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such ''' Developed as Saturn exclusive but ended up released simultaneously with the Ninja and Sumo Ratchet skinsPS1 version. the Santa Ratchet skin has different graphical effects and Pipo-Saru Ratchet skin (These two skins were previously heat effects exclusive to the Japanese version)it but worse transparency (can be accessible by cheatsfixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Any of the skins above cannot Cannot be obtained in directly installed on 64-bit OSes; you must extract the PS Vita version, and in additionfiles manually. Files fail to save after reboot if this is done, the Constructobot skin it also won't unlock after collecting all the trophies.The Holoshield Gloveplay music & won's V1 version (and not t show the others) shoots out rotating rectanglescutscenes, rather than unless the expected oval with original CD is in the proper texturesdisc drive. Some  '''PS2/GC:''' re-released as part of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in ''Mega Man X Collection'' for the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of DoomGameCube. Some particle effects are missing, such as some bloom particles and loading screen effects Based on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different orderPlayStation version.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with tyhrranoids, there some new challenge stages from this game but is no variation in based on the key tone regardless of which button is pressed during the rhythm game.In the Vita PlayStation version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedCompletely removed loading times.
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|Ratchet: DeadlockedMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes. '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.||'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|though there are no new textures or model refinements '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and graphics match the native texture resolution on PlayStation 2then some more content. Some of this content was sold separately as "VR Missions". Players have noted a few issues with  '''PC:''' Port of the cinematics''Integral'' version, with some full-altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video cinematics being improperly rescaled, files. Many issues were fixed in-game cinematics sometimes suffering camera the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and graphical glitchesintegral version, and changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the inability MGS2 engine, but not properly balanced to turn on subtitlesaccommodate for the engine change. There are also some framerate and technical glitches reported in Lacks the gameplayVR Missions. The port features PlayStation Network multiplayer functionality, though the four-player local play tone is no longer supported and is limited to twoa complete face-player local playheel turn, and eight-player multiplayer is limited to sixhaving much less realism than the original game.
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|Red Faction|✓|||Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translation.|-|PaRappa the Rapper|PSP|||||||||PC version lacks some visual effects that are only on ps2'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
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|Shadow of the ColossusPersona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||||||✓|||'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.||✓ (R)|||||PS3'''PSP: Stable frame-rate (30 FPS locked)''' Available only in Japanese. runs Fan translation project in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look development hell. Enhanced port: widescreen support, a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physicsrevamped UI, updated cutscenes, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modeoptional updated OST, and selectable difficulty levels. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake
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|Shin Megami TenseiPersona 2: Nocturne||||||||||||✓|✓|||Innocent Sin|PS1<br>PSP|PS2: Original. "Hardtype" Hack for an increased challenge.Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides Part one of the screen every time there is FMV, in order to fill the screen''Persona 2''. still uses compressed audio. |-|Silent Hill Also known as ''Persona 2|✓||✓|||||✓|✓|||||||||Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionTsumi.''
Xbox'''PS1: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default''' Available only in Japanese. Can run at 480pA fan translation is available.
Windows'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, Xboxa revamped UI, updated cutscenes, an optional updated OST, and PS2 "Directors Cut (EU)selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|PC/Sega Saturn/Greatest Hits (US)" versions contain bonus materialN64|Too many changes to list here.
PS3/360: HD The definitive version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or is a new redub done by a different cast made for this version... though results may vary. Stay far awayfan remake called ''Rayman: Redemption''.
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|Silent Hill 3Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||✓'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.|✓|'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|||||PS3/360'''PS1: HD version based ''' Later re-released on unfinished code, the system with DualShock support and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new castgame mode. Same issues as Silent Hill 2 HD '''N64:''' Compressed assets, but even worsevaries between 240p and 480i. New features. '''Dreamcast:''' 480p. Again; stay far awayEven more features.Windows'''PC: The ''' 1999 PC version adds improved flashlight lightinghas poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the ability highest quality FMVs, and combines Leon and Claire's games into one similarly to save at any time during the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the gameinto English. A HD remake was released for PC, PS4 and 60 FPS gameplayXbox. however, there are Includes some points where content inspired from the game will drop to 30prototype version Resident Evil 1. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated 5 but can be fixed with modsthen cuts some more. Positive reception.
|-
|Silent Hill 4: The RoomResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.|✓|||||||||||||||Windows'''PC: Frame rate is capped at 30 FPS in ''' 2000 PC version has improved pre-rendered backgrounds and the retail ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and digital releases, while cutscenes are at 15 FPS compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the physical releasehighest quality FMVs, but can be changed to 30fps using mods.Some carries many of the "hauntings" from same problems as the console version are missingoriginal 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index. GoGphp/downloads/resident-version is a port of evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the inferior European PC-definitive version.A HD remake was released for PC, PS4 and Xbox: Just as good as the PS2 version, but with 480p support.
|-
|SirenRevelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||'''PC:''' Released only in Japan. Very far from a technical achievement.||||✓ (R)||||||||||PS3'''PSP: ''' Titled "Siren''Shin Megami Tensei: Blood Curse"Persona''. It has additional content as well as widescreen support, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scenerevamped UI, updated cutscenes and OST, where a ceremonial stabbing is obscured by excessive camera shakinessand selectable difficulty levels.The European English release reverts many of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via original localization changes to be more faithful to the Japanese script. It also reinstates the PlayStation 3's XMB Video menuSnow Queen quest.
|-
|Sly CooperSpyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.|||||||||| PS3/ Vita'''Saturn: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music' Japan-only. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizationsan enhanced port including new locations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubbernew enemies," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizationsenhanced colors, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speaknew opening full-motion video, but the dragon head still falls, followed by the player not with longer load times and some visual effects being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins''PC:''' Japan-only. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobCompatibility issues with modern PCs.
The Japanese version has every dialogue re-recorded from '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita larger screen area) and the Panda King are taking overfixes a couple of glitches. HoweverAdds a couple of more, some Japanese voice actors were changed for othersas well. Released only in Japan.
|-
|Sly 2Suikoden II|PS1<br>PC<br>PSP|||||✓||✓|||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper''PS1: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymoreOriginal. This was probably changed, because NTSC-U has some glitched lines fixed in the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the ratingPAL version or via romhacks. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select ScreenSave compatibility with Suikoden 1. This doesn '''PC:''t apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first goTaiwan-aroundonly. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missionsCompatibility issues with modern PCs. The player can no longer use the USB Headset feature to distract the guards '''PSP:''' As ''Gensou Suikoden I & II''. For the PS Vita version, Kevin Miller Adds widescreen support (although maps and Matt Olsen had scenes are not redone to re-voice accommodate for the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch larger screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, area) and then the volume decreases again at the end of fixes a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead couple of zooming outglitches. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses Adds a different font. The in-game dialogue is slightly delayed on the physical PS3 version couple of the gamemore, as well. This problem does not occur Released only in the digital or PS Vita versionsJapan. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''t happen when playing the game in the original 4PS1:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.'' Original
The Japanese version has every dialogue re'''Saturn:''' Japan-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overonly. However, some Japanese voice actors were changed for othersIt is an enhanced port including extra content. Fan translation is available.
'''PC:''' Korean-only.
|-
|Sly 3Wipeout 2097|PC/Saturn|||||✓||✓|||||||||| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In These ports feature a different OST from the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't playrelease. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri Released in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, North America as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. MurrayWipeout XL''s bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download|}
===PlayStation 2===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Tales of The Abyssstyle="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.||'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox||3DS'''Xbox: Loading times are shortened. Slightly more lag sometimes. Removal ''' This version of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch features reduced loading times and improved graphics (can't keep Asch in partyextra effects).
|-
|Tekken 5Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch||||✓|||✓||||||||||PSP'''PS3/360/PS4/PS3Xbox One: Titled "Tekken 5 Dark Resurrection"''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Changed IntroDevil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. More Balanced GameplaySome updates have been released for PS4/Xbox one but not everything was fixed. added moves '''DMC3SE PC:''' Poor port from a third-party developer. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conquerorport in the HD collection is superior.many new stages'''DMC HD Collection PC:''' Direct port of the console HD Collection. These stages were actually modified Has bugs such as increased game speed on high refresh displays not seen in other versions of the originals that contained different textures, details, . Some issues can be fixed with mods and stage music that make most of them unrecognizableeven added Style Switcher.In '''Switch:''' Direct port of the PSP version, there is a new console HD Collection. DMC 3 has an Official Style Switcher mode called "Tekken Dojo".
|-
|Yakuza 1,2Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3'''PC: HD Remake "Yakuza Kiwami" ''' Has content from the PSP version, but suffers from poor porting issues (Japan Onlye.g. locked internal resolution, bugs not present in other versions).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" A mod exist to fix many of these issues and "Yakuza Kiwami 2"beyond.
WiiU'''Switch: ''' Improved version with HD Remake (Japan Only)sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
|-
|Zone of the EndersDragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.|||'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox 360 and PS3 version 1.0 suffer from heavy performance issues:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, PS3 version 2.0 fixed the performance issue and is considered more costumes to be the best versionunlock.
|-
|Zone of the Enders: The Second Runner|✓||||||Fatal Frame 2|Xbox<br>Wii<br>||||||||||Ps2 Pal'''Xbox: ''' Titled "The director's Cut", has exclusive content extra things added such as new cutscenesa first-person mode, new battles during the campaigna survival mode, a new difficulty modes, more Extra Missionsending, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond costumes to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingsunlock.)
PS3/360'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the PS2 PAL version story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The gamehas a new theme song, not in the original. Higher quality FMVA new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox 360 One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3 version 1|Stable framerate, screen tearing fixed. added bloom effect.0 suffer from heavy performance issuesCropped widescreen, PS3 version 2stretched HUD.0 fixed |-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the performance issueoriginal port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
PC'''Xbox One/PS4Switch: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions'' Definitive Edition.|}
==Xbox==Most Xbox ports for PC are decent ports'''PS4:''' Original one as "PS2 Classic", and most multi-platform games on consoles of the six generation were superior on the Xboxemulated. Definitive Edition is also available.
{| class="wikitable" style="text-align'''iOS/Android:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Added checkpoint mechanism.
|-
|Advent RisingGrand Theft Auto San Andreas|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCubePC<br>PlayStation 2Xbox 360<br>Nintendo SwitchXbox One<br>PlayStation VitaPS3/4<br>PlayStation 3Vita<br>PlayStation 4<br>Xbox 360Switch<br>Xbox OneAndroid + IOS|style="text-align:left;"|'''GCPC:''' Inferior-looking [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
'''PS2X360:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing Based on vines is removediOS/Android. Unlock Mode is multiplayer functionality removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a Added checkpoint race with 8 lapsmechanism. The progress screen is removed. Instead, checkmarks Some game mechanisms are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features being altered such as Stunt Mode, A boost meter is added. Health-barthe thruster angle adjustment of Hydra.
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS3 native one is the same as X360. PS2 backward compatible version with widescreen support but the opening theme on the main menu is removedalso available. The menu interface has a new look '''PS Vita:''' [https://github. A lot of sound effects are missingcom/TheOfficialFloW/gtasa_vita Unofficial port]. Taunt voices are switched with introduction/death voicesSame as mobile version.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align'''PS4:left;''' As "|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox titleClassic", emulated.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCDefinitive Edition is also available.
There are 2 PC versions'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen'''Switch: DroneZ"''' Definitive Edition.
2'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. A port Some game mechanisms are being altered such as the thruster angle adjustment of the Xbox realized only in Russia region, requires Windows XP to run the gameHydra. Titled "DroneZ XL"Multiplayer functionality was removed.
|-
|Ninja Gaiden BlackGrand Theft Auto Vice City|WindowsPC<br>PlayStation 3Xbox One<br>PlayStation PS3/4<br>Xbox OneSwitch<br>Nintendo SwitchAndroid + IOS|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled Besides the original port, New "Ninja Gaiden SigmaDefinitive Edition". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumeshas been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and some cutscenesissues. Changed some musicSome game contents and mechanisms has been changed in Definitive Edition, reworked a lot of such as the mechanicsmission "Shakedown" and bike handling.
Better Graphics'''PS4:''' As "PS2 Classic", enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removedemulated. 3 new chapters as RachelDefinitive Edition is also available. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
Prince of Persia'''XOne/Switch:<br>Warrior Within''' Definitive Edition.
Prince of Persia'''iOS/Android:<br>The Two Thrones''' Added checkpoint mechanism.|-|Ico|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PlayStation 2PS3<br>GameCubeVita<br>Windows<br>PlayStation 3PS4/5|style="text-align:left;"|'''PS2/GCPS3:''' inferiorSub-looking PortsHD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky.
'''PCVita:''' Best looking versionsame as above, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consolessuffers from a massive slowdown, but not in the PC version. Mods should be used for modern systemsmaking it unplayable.
'''PS3PS4/PS5:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionEmulated.
|-
|Spider-Man 2Jak II|PlayStation 2PS3<br>GameCubeVita<br>WindowsPS4/5|style='''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"text, when Kor reveals his true identity, his face is texture-align:left;"|less and defaults to a solid black. This only happens the first time that the system plays the cutscene. '''PS2/GCVita:''' Inferior-looking portsame as above, suffers from a massive slowdown, making it unplayable.
'''PCPS4/PS5:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayEmulated.
|-
|style=Jak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-space: nowrap;"|Tom Clancygame, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's Splinter Cellshield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
Tom Clancy's Splinter Cell''Vita:<br>Pandora Tomorrow''' same as above, suffers from a massive slowdown, making it unplayable.
Tom Clancy's Splinter Cell''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re:<br>Chaos TheoryChain of Memories, Kingdom Hearts II|WindowsPC<br>GameCube<br>PlayStation 2PS3/4<br>PlayStation 3Xbox One|style="text-align16:left;"|'''PC''' Best looking version9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. Has DLC levels 60fps support in PS4/Xbox ONE and 60 FPSPC. Has problems with modern hardware, but can be fixed with modsKingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.'''GC/PS2|-|Klonoa 2:Lunatea''' Inferior-looking ports. Altered level design.s Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PS3PC/PS4/Xbox One/Switch:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from remake in unity engine using the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fpssame engine with better lightning.
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|Tom Clancy's Splinter Cell:<br>Double AgentManhunt|GameCubePC<br>PlayStation 2<br>Windows<br>PlayStation 3Xbox<br>Xbox 360GCN|style="text-align:left;"|'''GC/PS2Xbox:''' inferior-looking ports. Altered level design.Stretched by default, missing visuals effects
'''PS3/360/PC:''' completely different game.Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
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|Halo 1Mega Man X7|PC<br>Switch<br>Halo 2|WindowsPS4<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of A direct port from the "Master Chief Collection"PlayStation 2 version. Halo 1 is a remake with optional updated Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. Supports widescreenMay not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|}Mega Man X8 ==|PC<br>Switch<br>PS4<br>Xbox 360==One{| class="wikitable" style="text'''PC:''' Features mouse-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notessupported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
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|BayonettaMetal Gear Solid 2|PlayStation 3PC<br>PlayStation 4Xbox<br>WindowsVita<br>Xbox OnePS3/4<br>Wii UXbox 306/One<br>Switch|style="textMissing some visual effects, HD ports based on Substance. Missing the skateboarding mini-align:left;"|'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent portsgame.
'''Switch/Wii UPC Master Collection:''' Has exclusive costumesBased on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
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|Dead RisingMetal Gear Solid 3|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3PC<br>Xbox<br>Vita<br>PS3/4<br>WindowsXbox 306/One<br>Nintendo Switch<br>3DS|style="text-align:left;"|'''Xbox 360PS2:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, Original. 60 fps and a muddy red/green color filter over everythingwidescreen support are via hacks.
'''PS3/360/Vita:''' Extra non-canon scenes, vastly superior camera and controlsHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, better colorsSecret Theater, no muddy filterSnake vs. Monkey, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
'''PCMaster Collection:''' Has Based on the improvements of the PS3 versionHD Collection, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20use this [https://github. A com/Lyall/MGSHDFix mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and ] to improve the visuals.
'''Switch3DS:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)[https://metalgear. Runs at 40-20 FPS (Locked 60 FPS when using emulation)fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Halo 3<br>Halo 4Odin Sphere|WindowsVita<br>Xbox OnePS3|style="textThe original game: re-align:left;"|'''Xbox One/PCreleased digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir:''' an HD Remaster remaster (the original game with updated graphics) and remake (updated mechanics and new features such as Profanity filtercontent) for PS3, Tech suits in Halo 3PS4, and Halo 4 Squad Battle changesVita.
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|Ninja Gaiden IIOkami|WindowsPC<br>Xbox OneWii<br>PlayStation PS3/4<br>PlayStation 3Switch<br>Nintendo SwitchXbox One|style=Original PS2 version's ending song ("textReset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-align|Onimusha:left;"Warlords|PC<br>Xbox<br>PS4|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2"Entitled Genma Onimusha. This version lessened the enemy count drastically while making the enemies much more difficult contains many updates to use the "delimbing" mechanicgame, including improved graphics, new 5. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon 1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to Type 20; same shapeenemy placement, different texture) were removedand a three-stage charge attack for each weapon. Some ranged weapons have been removed. Keys have been completely removedIn addition, doors simply popping open now. It's no longer needed the introduction of Green Souls adds a new dimension to spend points on upgrading weapons. Infinite arrowsthe game.
Five new bosses were added, replacing two old boss encountersRemastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. Enma's Fang is a new melee weaponBut retains the original SD backgrounds, a greatsword. You can walk while shooting. Itand doesn's no longer needed to watch t include any update from the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseXbox version.
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|Ninja Gaiden IIIPhantom Brave|WindowsPC<br>Xbox OneWii<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Wii:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics Enhanced port with updated graphics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One content (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 versionextra story chapter, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchynew characters, shadows are simpler (and sometimes missingnew items), and textures appear more basic and low resolution. Loading times are nearly non-existent.
'''PS4/SwitchPSP:''' released Based on August 17 2023, runs at higher resolutionsthe Wii version with extra recruitable characters.
'''Xbox OnePC:''' actually just Features content from both Wii and PSP ports, higher resolution graphics than the 360 version running through [[Fission]]previous console ports, and optional higher quality UI.
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|}Persona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.
==SNES==Some SNES games suffered '''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from slowdown which may be fixed in portsPersona 3 FES. No FMVs.
Many SNES games were ported to the GBA'''PC/Switch:''' Remake titled Persona 3 Reload. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as |-|Persona 4|PC<br>PS3<br>PSP|'''PS3:''' As "worse audioPS2 Classic"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsemulated.
Several SNES games were ported '''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the PlayStationmenu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. More often than not The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the PS1 ports offer more featuresPlatinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the CD format creates loading timesbeast triggers its shield, it will be green. Contrary On Quartu, after Ratchet finds out Drek is going to popular beliefdestroy his home, most the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of these ports are not emulatedthe North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. They simply take the text and graphical assets from After beating the SNES game ROM image on the disc, with when the rest of HelpDesk Girl appears at the programming being original workend, no dialogue from her plays.  {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|ActRaiserRatchet & Clank: Going Commando|WindowsPS3<br>Nintendo SwitchVita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 4<br>Xbox One2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |style="text-align|Ratchet:left;"Deadlocked|PS3|A remake Titled "ActRaiser Renaissance" which has though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a completely new art stylefew issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, new and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay mechanics. The port features PlayStation Network multiplayer functionality, new bossesthough the four-player local play is no longer supported and is limited to two-player local play, and remastered OSTeight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.
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|Chrono TriggerShadow of the Colossus|PlayStationPS3<br>Nintendo DS<br>iOS<br>Android<br>WindowsPS4(R)|style="text-align:left;"|'''PS1PS3:''' Extra Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content including FMV & bestiaryfrom that version. Due to some questionable changes on the climbing physics, longer load timesseveral of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''NDSPS4:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation addedRemake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''iOS/AndroidPS2:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphicsOriginal. "Hardtype" Hack for an increased challenge.
'''PCSwitch/PS4:''' Was a broken PC port at firstRedone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, as it was directly based off from A blur will appear on the sides of the mobile version with no effortscreen every time there is FMV, but was eventually fixed officially due in order to negative reception fill the PC version gotscreen. still uses compressed audio.
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|Clock TowerSilent Hill 2|WindowsPC<br>Xbox<br>PlayStationPS3<br>WonderSwanXbox 360|style="text-align:left;"|'''PS1/PCWindows:''' Titled "Clock TowerPort based on the Xbox version. Buggy, but the [https: The First Fear"//enhanced. townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, minor graphical changes; additional new weapon, enemyand more, & locationmaking it the definitive version.
'''WonderSwanXbox:''' greyscale colorsHas the same lighting as the PC version but with the PS2-style soft shadows left intact, poorer fog issues (albeit less noticeable due to the lower resolution), poor audio, lower graphical and the same relatively low-qualityFMVs by default. Can run at 480p. Windows, Xbox, slightly reduced screen sizeand PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. '''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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|Contra III: The Alien WarsSilent Hill 3|Game Boy AdvancePC<br>PS3<br>Xbox 360|style="text-align'''PS3/360:left''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again;"|Titled "Contra Advancestay far away. '''Windows: ''' The Alien Wars EX"PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. Removed dual wielding and mega bombsIf you are running in HD, the DoF effects are rendered in native resolution, added lock aimmaking them look pixelated. Fortunately, Mode 7 levels replaced with levels from "Contrafan patches available on [https: Hard Corps", worse audio//www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Donkey Kong CountrySilent Hill 4: The Room|Game Boy ColorPC<br>Game Boy AdvanceXbox|style="text-align:left;"|'''GBCWindows:''' Weaker graphics & audioFrame rate is capped at 30 FPS in the retail and digital releases, new stagewhile cutscenes are at 15 FPS in the physical release, longer version but can be changed to 30fps using mods.Some of the "Winky's Walkwayhauntings", minifrom the console version are missing. GoG-version is a port of the inferior European PC-games, time trialversion.
'''GBAXbox:''' Increased brightnessJust as good as the PS2 version, worse contrast, color saturation, and audio; mini-games, time trialbut with 480p support.
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|Donkey Kong Country 2:<br>Diddy's Kong QuestSiren|Game Boy AdvancePS3 (R)|style="text-align'''PS3:left;"|''' Titled "Donkey Kong Country 2Siren: Blood Curse", it is a remake of the original ps2 version. Increased brightnessThe American release of Blood Curse contains a slightly edited introductory scene, worse contrast, color saturation, and audio; miniwhere a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-gamesof documentary titled Behind the Curtain of Terror, time trialwhich is accessed via the PlayStation 3's XMB Video menu.
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|Donkey Kong Country 3:Sly Cooper|PS3<br>DixieVita| '''PS3/ Vita:''' The player can now invert the game's Double Trouble|Game Boy Advance|style=camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist"textis one example. Some voice acting is also impacted by de-align:left;synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo,"|Titled a small trail of coins were added to the path that leads to the "Donkey Kong Country 3Piranha Lake"mission. Increased brightnessAt the end of "Duel by the Dragon," if the player hits the fireworks clockwise, worse contrasta glitch occurs where Carmelita does not speak, color saturation; new soundtrack but the dragon head still falls, followed by David Wisethe player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; minithe original starting music is heard throughout the entire job. The Japanese version has every dialogue re-gamesrecorded from the ground up, time trialwhich the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Dragon Quest VSly 2|PlayStation 2 (R)PS3<br>Nintendo DS (R)<br>Andoid<br>iOSVita|style="text-align:left;"|'''PS2PS3/ Vita:''' Full 3D remake with party enhancementsThe player can now invert the game's camera controls. Only released the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in JapanMonacoInstead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level'DS:s soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn' Remake done t work as intended, flipping the entire image in a similar vein single frame before cutting to the DQIV remakesinterior of the water tower. Has The Japanese version has every dialogue re-recorded from the ground up, which the same mechanics perks as voice actors for Sly, Bentley, Murray, Carmelita and the PS2 remakePanda King are taking over. However, along with some unique contentJapanese voice actors were changed for others.
'''iOS/Android:''' Port of the DS version.
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|Dragon Quest VISly 3|Nintendo DS PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (Rmost likely the PAL versions)|style=had the music played correctly. In the multiplayer game "Biplane Duel,"textthe green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-align:left;speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast"|Remake done mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a similar vein different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the remakes waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the previous two games-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download. Features |-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some core gameplay changesof NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
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|EarthBoundTekken 5|Game Boy AdvancePS3<br>PSP|style='''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection"text-align. Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one:left;Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo"|Worse audio. Japan only.
|-
|Final Fantasy IVYakuza 1,2|PlayStationPC<br>WonderSwan ColorPS3/4<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)WiiU|style="text-align: left;"|'''Original VersionPS3:'''HD Remake "Yakuza Kiwami" (Japan Only).
'''PS1PS4/Xbox One/PC:''' FMV opening HD Remake titled "Yakuza Kiwami" and ending, new features, different translation, longer load times"Yakuza Kiwami 2".
'''WonderSwan ColorWiiU:''' Lacks Mode 7 effects HD Remake (replaced by scaling effectsJapan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, limited palette, poorer audioPS3 version 2.0 fixed the performance issue and is considered to be the best version. Japan|-only.|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''GBAPs2 Pal:''' Titled ''Final Fantasy IV Advance''. Based on has exclusive content such as new cutscenes, new battles during the WonderSwan Color version. New translation. campaign, new difficulty modes, more Extra contentMissions, updated graphicsand more Positive and Negative responses (Whenever anyone talks to the player, worse audioThe player can respond to it with the L3 or R3 buttons.Some answers can give the player extra challenge or other little things.)
'''PSPPS3/360:''' Titled ''Final Fantasy IV: The Complete Collection''Based on the PS2 PAL version of the game. Includes "The After Years" as well as an in-between "Interlude"Higher quality FMV. Includes all GBA contentXbox 360 and PS3 version 1. Enhanced graphics0 suffer from heavy performance issues, choice between original and enhanced audioPS3 version 2.0 fixed the performance issue.
'''3D RemakesPC/PS4:'''A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|}
'''NDS===PlayStation 3==={| class="wikitable" style="text-align:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''iOS/Android/PC:Dark Souls Remastered''' DS version port, followed by 3D remake of . Based on "The After YearsPrepare to Die Edition". '''PCCan be played at 60 FPS, [https:''' HD version of DS remake//www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|Final Fantasy Vstyle="white-space: nowrap;"|Demon's Souls|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows5|style="text-align:left;"|'''PS1:''' First official English release. '''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio. '''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style)Remake with better graphics and life quality improvements.
|-
|Final Fantasy VIGod of War III|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows4|style="text-align:left;"|Titled '''GBA:God of War III Remastered''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''iOS/Android''' Translation based on GBA version, redone sprites 1080p support targeted at 60 frames per second and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlsfeatures a photo mode'''PC:''' Same as previous, no touch controlAll of the DLC that was released is included with.
|-
|Front MissionNieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation4 (R)<br>Xbox 360<br>Nintendo DS Xbox One (R)|style="text-align:left;"|'''DSPlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Only official English releaseRemake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
|-
|style="white-space: nowrap;"|"Ganbare Goemon Uncharted 1<br>Yuki-Hime's Disappearance" /Uncharted 2<br>"The Legend of the Mystical Ninja"Uncharted 3|Game Boy AdvancePlayStation 4|style="text-align:left;"|Worse audio60 FPS, no multiplayer/co-opresolution is increased to 1080p. Better lighting, more save slots than the Super Famicom releasetextures and models; a new mode called "Speed Run", can change character any time2 new weapons. Japan onlyMultiplayer was removed. Bundled with Ganbare Goemon 1Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
|-
|Ganbare Goemon 2:Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Kiteretsu Shōgun Magginesu|Game Boy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''Xbox 360:''' Decent port.'''Windows/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|Kirby Super StarYakuza 0|Nintendo DSPC<br>PS4<br>Xbox One|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
|-
|The Legend of Zelda:<br>A Link to the PastYakuza Kiwami|Game Boy AdvancePC<br>Switch (U)PS4<br>Windows (U)<br>MacOS (U)<br>Linux (U)Xbox One|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead Remake of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]Yakuza 1
|-
|"Mega Man & Bass" /Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>"Rockman & Forte"|Game Boy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Only official English releaseRemastered versions. Worse audioAllows games to run at higher resolutions and up to 60fps. No dash button. Smaller screen resolution makes Re-localised and restores content that was removed in the game borderline unplayableoriginal western versions.
|-
|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.}
'''GC/PS2===PlayStation 4==={| class="wikitable" style="text-align:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.center;" '''PSP:''' Titled ! scope="Mega Man Maverick Hunter Xcol". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.|Game '''iOS:''' Touch controls, ! scope="redrawncol" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.|Platforms '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in ! scope="Mega Man X Legacy Collectioncol" with extra content including achievements, music player, art gallery, challenges, and more.|Notes
|-
|Mega Man X2style="white-space: nowrap;"|God of War|GameCube<br>PlayStation 25<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3style="white-space: nowrap;"|Horizon: Zero Dawn|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2style="white-space: Kainowrap;"|Marvel's Spider-Man|Game Boy AdvancePlayStation 5<br>Nintendo DS (R)Windows|style="text-align:left;"|Titled "Marvel'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalleds Spider-Man Remastered".|-'''DS|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine left;"||-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Metal Max 3 for the Nintendo DS.Yakuza 2
|-
|Ogre Battle:Judgment|PC<br>PS5<br>The March of the Black Queen|PlayStationXbox Series X/S|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
|-
|Romancing SaGaLost Judgment|WonderSwan Color<br>PlayStation 2PC|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.
|-
|Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.}
'''===Xbox===Most Xbox ports for PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice actingare decent ports, and remixed soundtrackmost multi-platform games on consoles of the six generation were superior on the Xbox.
'''Switch{| class="wikitable" style="text-align:''' SNES version included in ''Collection of Mana'' with borders around the game.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Shin Megami TenseiAdvent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStationVita<br>Sega CDPlayStation 3<br>Game Boy AdvancePlayStation 4<br>iOSXbox 360<br>Xbox One|style="text-align:left;"|'''SNESGC:''' Inferior-looking port. '''PS2:''' Use Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the English patch by Orden as it fixes some issues with start. The AI players can not use the original Aeon Genesis translation and changes names of demonsstunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, racesthe player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, itemsthe player needs 10 points to win, and spells which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to match a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the official localizations of horn now use the same button. Has extra stage and the later games by Atlusweapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''PS1Switch/Vita/PS3/PS4/360/Xbox One:''' Redrawn graphics, remixed music, dungeons Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are rendered switched with introduction/death voices.|-|Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in 3D, interface similar a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to its sequel. Has an English patchPC.
'''Sega CDThere are 2 PC versions:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
'''GBA:''' Redrawn graphics1. Has an English patch based on An extended version of the official localization used 2001 tech demo has a completely different level design and some changes in the iOS portgame mechanics. Titled "Dennou Taisen: DroneZ".
'''iOS:''' Based on 2. A port of the GBA version. Interface has been adapted for touch screens. Delisted Xbox realized only in 2014 due Russia region, requires Windows XP to not being compatible with newer versions of iOSrun the game. Titled "DroneZ XL".
|-
|Shin Megami Tensei IINinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation4<br>Xbox One<br>Game Boy AdvanceNintendo Switch|style="text-align:left;"|'''SNESPS3/Xbox One/PC/Switch/PS4:''' Has an English patch by Aeon GenesisTitled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''PS1:''' Same deal Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as its predecessorRachel. Not translated into EnglishThe underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time
Prince of Persia:<br>Warrior Within Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports. '''GBAPC:''' Same deal as its predecessorBest looking version, 60 FPS. Not translated A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into Englishthe Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Super Mario WorldSpider-Man 2|Game Boy AdvancePlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''SNESPS2/GC:''' The version in "Super Mario AllInferior-Stars + Super Mario World" compilation has unique sprites for Luigilooking port.
'''GBAPC:''' Titled Completely different game, developed by a different studio. It was "Super Mario World: Super Mario Advance 2dumbed down". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES versionfor a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="textwhite-alignspace:leftnowrap;"|Titled "YoshiTom Clancy's Splinter Cell Tom Clancy's IslandSplinter Cell: Super Mario Advance 3". New levels, different audio.<br>Pandora Tomorrow|-|Super MetroidTom Clancy's Splinter Cell:<br>Chaos Theory|Switch (U)Windows<br>Windows (U)GameCube<br>MacOS (U)PlayStation 2<br>Linux (U)PlayStation 3|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilationBest looking version. Has DLC levels and 60 FPS.[https://githubHas problems with modern hardware, but can be fixed with mods.com/snesrev '''GC/sm][httpsPS2://github''' Inferior-looking ports. Altered level design.com/RadzPrower/Super-Metroid-Launcher]|-|Star Ocean|style="white'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-space: nowrap;"|PlayStation Portable save system (Rcarried on from the PC)|style="text-align:left;"|Titled "Star Ocean: First Departure", cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Only official English releaseChaos Theory is locked at 35fps.
|-
|Super Ghouls Tom Clancy'n Ghostss Splinter Cell:<br>Double Agent|GameCube<br>PlayStation2<br>Game Boy AdvanceWindows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS1GC/PS2:''' Slowdown removedinferior-looking ports. Altered level design.
'''GBAPS3/360/PC:''' New levels, worse audiocompletely different game.
|-
|Tactics Ogre:Halo 1<br>Let Us Cling TogetherHalo 2|PlayStationWindows<br>PlayStation PortableXbox One|style="text-align:left;"|'''PS1PC/Xbox One:''' First English releasePart of the "Master Chief Collection". Slightly enhanced musicHalo 1 is a remake with optional updated graphics'''PSP:''' Very enhanced, more featuresSupports widescreen.
|-
|Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.}
'''GBA===Xbox 360==={| class="wikitable" style="text-align:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PSP (Full Voice Edition)PS3:''' port of PS1 edition including GBA additional content plus full voice acting, new spritesTerrible frame rate.
'''PSP ("Tales of Phantasia X Narikiri Dungeon")PS4/Xbox One/PC:''' PSP version with even more additional content (Grade shop) and a remade spin-offDecent ports.
'''iOSSwitch/AndroidWii U:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer availableHas exclusive costumes.
|-
|"Trials of Mana" /<br>"Seiken Densetsu 3"Dead Rising|Windows (R)<br>Nintendo Switch & (R)Wii|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of ManaDead Rising: Chop Till You Drop". Full 3D remake with animated cutscenes Motion control, Frank now operates from out of the mall's security room and remixed soundtrack. PC version initially came with that he advances the main plot of the reviled DENUVO anti-tampergame by completing missions given to him by Otis, Brad, but it was removed on August 2020 and DRMJessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-free as a resultgamesCostume blood color, but Frank can'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationallyt jump and some areas are now smaller.
|-
|Umihara KawaseDeadly Premonition|Nintendo DSstyle="white-space: nowrap;"|PlayStation 3<br>Windows<br>PlayStation VitaNintendo Switch|style="text-align:left;"|'''DSXbox 360:''' As part of Most stable version, but has tank controls, behind the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements shoulder camera, locked at 30 FPS, and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other portsa muddy red/green color filter over everything.
'''VitaPS3:''' As part of the third gameExtra non-canon scenes, but only included in its Vita port. Seems like vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).|}
==Nintendo 64==The Nintendo 64 '''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is a difficult system to emulatebetter but still suffers from it), and no emulator has a high degree of game compatibilitymissing voice acting in mission 20. It may A mod called DPfix (cannot be easier to rely upon a port rather than try to emulate itplayed on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
While system requirements '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are substantially simpler (and sometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higherresolutions. '''Xbox One:''' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. '''PSP:''' placeholder text, emulating the [[Nintendo 64 emulators#Virtual Console games in DolphinPlayStation_Portable|N64 Virtual Consoleprevious game has exclusive features for PSP]] releases on the Wii results in more accurate emulation, even making some unplayable . See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games playable.|-|} ==Handhelds=====Game Boy==={|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjostyle="white-Kazooiespace: nowrap;"|The Legend of Zelda: Link's Awakening |Xbox 360Switch (R)<br>Xbox OneWindows (U)|style="text-align:left;"|Added widescreen HD Remake with dungeon creating mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has <br>Also there is a savefile [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay"Windows as well.
|-
|Banjo-TooieSaGa / Final Fantasy Legends|Xbox 360WonderSwan Color<br>Xbox OneNintendo Switch (E)|style="text-align:left;"|Generally better framerate and draw distance'''WSC:''' Colorized enhanced port with restored content. Ice Key and secret eggs collected in BK are available hereJapan-only. Removed <br>'''Nintendo references, some of which were endearingSwitch:''' Bare-bones emulation. Censored. XBLA version also included in |-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="Rare Replaytext-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|Blast CorpsSaGa 3 / Final Fantasy Legends 3|Xbox One Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Improved graphics, better framerate'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
|-
|style="white-space: nowrap;"|Conker's Bad Fur DayShiren The Wanderer GB|Xbox Microsoft Windows (R)<br>Xbox One (E)Mobile Phones|style="text-align:left;"|'''XboxWindows:''' Titled "Conker: Live and Reloaded". It's censored but has much better Remake using 16-bit graphics and updated multiplayerfrom the SNES game.  '''Xbox One:''' Subtitled "Rare ReplayTsukikage-mura no Kaibutsu" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
|-
|Doom 64Shiren The Wanderer GB2|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo SwitchDS (R)|style="text-align:left;"|'''PCNintendo DS:''' Unofficial fan-made port by the developer that went on to remaster the Turok gamesRemake. Features widescreen, higher frame rate, keyboard, and mouse supportSubtitled "DS2 Sabaku no Majō". Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom moddersJapan-only. <br>(The official port is more faithful to West got a DS remake of the original first SNES game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portinstead.)
|-
|The Legend of Zelda: Ocarina of TimeKirby's Star Stackers|GameCube (E)<br>Nintendo 3DS SNES (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)|style="text-align:left;"|'''GameCubeSNES:''' Both, the original game and the Master Quest are emulated at 480pRemake'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. '''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://githubJapan-only.com/HarbourMasters/Shipwright]
|-
|The Legend of Zelda: Majora's MaskMedarot 2 / Medabots|GameCube Game Boy Advance (ER)<br>Nintendo 3DS , Switch (RE)|style="text-align:left;"|'''GameCubeGBA:''' has audio glitches when moving between areas Remake. Called Medarot 2 Core in Clock Town, framerate issues, Japan and random crashessimply Medabots in NA.  <br>'''3DS, Switch:''' features enhancements similar to those Both the original series in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble featuresfull (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. HoweverJapan-only, it changes some key gameplay mechanics in ways that fans unlikely to change because of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists]a trademark issue.
|-
|Jet Force GeminiFinal Fantasy Adventure|Xbox One Game Boy Advance (ER)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|Improved graphicsFirst game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, better framerateVita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
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|Killer Instinct GoldBalloon Kid|Xbox One (E)NES<br>Game Boy Color|style="text-align:left;"|Improved graphics'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, better frameratecolorized enhanced port, Japan-exclusive.
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|Perfect DarkDragon Quest Monsters<br>Dragon Quest Monsters 2|Xbox 360PlayStation (R)<br>Xbox OneNintendo 3DS (R)|style="text-align:left;"|Improved graphicsRemade twice, better frameratefor the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, online multiplayer. XBLA version is also included in "Rare Replay"the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
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|Rayman 2Last Bible|Windows<br>Dreamcast<br>PlayStation 2 (R)Game Gear|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast Game Gear version also has exclusive mini-games, six hidden Glob Crystal collectibles, monsters and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, content not found in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]later Game Boy Color port.
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|Sin Devil Children: Black Book & PunishmentRed Book|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch PlayStation (ER)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
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|Super Mario 64Tales of Phantasia: Narikiri Dungeon|Nintendo DS style="white-space: nowrap;"|PlayStation Portable (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://githubVastly improved remake.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo 3DS Switch (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
|-
|Turok: Dinosaur HunterPokémon Gold & Silver|WindowsNintendo DS (R)|style="text-align:left;"|Remastered for PC.
|-
|Turok 2: Seeds of Evil
|Windows
|style="text-align:left;"|Remastered for PC.
|}
==GameCube=Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 24<br>XboxOne<br>DS<br>3DS<br>WindowsWii<br>Wii U<br>Switch<br>PlayStation 3Android<br>Xbox 360iOS|style="text-align:left;"|'''PS2DS:''' InferiorFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-looking portappeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, wrong aspect ratioSpanish and Italian.
'''Xbox''Trilogy HD'' (Wii/3DS/iOS/Android):''' Was developed by another team so there are some minor changes Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the environmentAndroid version is Japan-exclusive. Playable in Japanese and English only.
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Same as XboxEasily the definitive version of the original trilogy, with the best graphics, needs fan mods the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to fix some graphical bugs on modern hardware, doesnmake the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:'''t support controllerUncensored hacks are available for western releases.
'''PS3/360DS:''' A HD remaster of Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the PC version, Beyond Good & Evil uses a 4:3 image ratiogames more kids-friendly, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results spelling errors in black bars around the entire screen, needlessly constraining the image. Those GBA release were fixed in . A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the HD version. The PS3 version has broken shadowsX and Y face buttons.
The '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game creator said , an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that the GameCube can't be disabled. PC version is the besthas bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
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|Billy Hatcher and the Giant Egg}|Windows===Nintendo DS==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.Game! scope="col"|Platforms! scope="col"|Notes
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|Donkey Kong Jungle BeatShin Megami Tensei:<br>Strange journey|Wii3DS|style="text-align:left;"|Titled : '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "Donkey Kong Jungle Beat New Play Control!de-shine"was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, controlled using the Wii RemoteStandard, Expert, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature Impossible. Impossible is only available on New Game. Macca is no longer required to clapheal in the sickbay. There is no limit on the number of sub-apps equipped. To accommodate The ability to sprint in dungeons by holding down the more traditional control scheme, B button. a single-save file that allows the level designs were altered player to include more obstaclessave anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and players do not dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have to collect crests to progressbeen added. It also replaces the banana|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysalign:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
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|The Legend of Zelda:<br>The Wind WakerRadiant Historia|Wii U3DS|style="text-align:left;"|HD RemasterTitled: '''Radiant Historia: Perfect Chronology'''. Additional control methods have been Has difficulty options. New characters' portraits. A new timeline was added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the gameA new training ground. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slotscharacters can also learn Support Skills. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscopeFive new tracks. Some cutscenes where Link makes a facial expression silently have voices Mini Map was added to match the expressions. The ending cutscene New translation. More save slots. Weapon and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes armor stats have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time renderingmodified slightly. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areSome life quality improvements were added.
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|The Legend of Zelda:<br>The Twilight Princess|Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target.}
'''Wii U===Nintendo 3DS==={| class="wikitable" style="text-align:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Killer 7Azure Striker Gunvolt|Windows<br>PlayStation 2|style="text-align:left;"|[https://wwwUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks.speedrunThis used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this.com/Killer7/guide/vrviv Full list A new port of changes]the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
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|Mario Power TennisResident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>WiiU|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesAll ported versions are in HD.
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|Metroid Prime 1<br>Metroid Prime 2The Legend of Dark Witch|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)Windows|style="text-align:left;"|[https://metroidHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.fandom.com/wiki/List_of_version_differences Too many changes to list here]
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|Tales style="white-space: nowrap;"|The Legend of SymphoniaDark Witch 2|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well Same as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glowsabove. |} ===PlayStation Portable===Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There ports for PS2 are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read infamous for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, bad controls and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as wellglitches.
PS3/PC{| class="wikitable" style="text-align: Based on the PS2 version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2Final Fantasy Type-0|style="textwhite-alignspace:leftnowrap;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Steam [Windows]<br>PlayStation 34<br>Xbox 360One|style="text-align:left;"|'''GameCubePlayStation Portable:''' best shadows and water effects60 FPS hack available. Has an exclusive mini-game by connecting GBA to GameCube '''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Packlocked at 30fps.
'''PS2Steam:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removedSame as above, some textures are missing, both issues but can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages[https://github'''PS3com/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearingBanz99/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other inFinal-Fantasy-Type-0-Hd-game dialogue.Unlocker patched]
|-
|Resident Evil 4style="white-space: nowrap;"|WindowsGrand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>PlayStation 3Android<br>XboxiOS<br>Xbox 360Fire OS|style="text-align:left;"|[https'''PlayStation 2://residentevil''' Better textures and geometry in places, better lighting, visual effects, and draw distance.fandom'''Mobiles:''' Reworked textures, lighting and visual effects.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Super Mario SunshineKingdom Hearts: Birth By Sleep|Nintendo Switch (E)Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Emulated HD remaster of the Final Mix version with widescreen support.
|-
|Sonic HeroesMetal Gear Solid: Peace Walker|PlayStation 23<br>Xbox<br>Windows360|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missingHD remaster. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, VOCALOID has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analogbeen removed from Metal Gear ZEKE. contains HUD textures with fewer compression artifacts than those in other versions. The shading inSome dialogues were re-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selectedrecorded.
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|style="white-space: nowrap;"|Sphinx and the Cursed MummyWWE SmackDown! vs. Raw 2006|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2Portable has exclusive features, see [[Wikipedia:''' Inferior-looking portWWE_SmackDown!_vs'''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows_Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|}
==Nintendo Wii=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DSPersona 4<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can''DSt handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https:''' A full//www.youtube.com/watch?v=28rb1omrJ-fledged demake s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti- 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphicstamper, lack of cooperative multiplayer. ''but there is a cracked version that doesn'PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoott use Denuvo floating around'''Xbox 360:''' enhanced graphicsOne problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-Tearaway|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS PlayStation 4 (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style=titled "textTearaway -align:left;Unfolded"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always Many gameplay sections have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislikecourse, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} ==Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare overhauled to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake work with better graphics and life quality improvements.|-|God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation DualShock 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last instead of Us|PlayStation 4<br>PlayStation 5 (R)<br> PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC. |Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.|-|} ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recordedVita.
|-
|}
==PlayStation VitaSee also=={| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulationRecommendations]]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).|-|Tearaway|style="white-space: nowrap;"|PlayStation 4|style="text-align:left;"|Titled "Tearaway - Unfolded". Remake that changes the gameplay section that requires the vita's unique control like camera, touch screen, etc.|-|}
==PlayStation 4External links=={| class="wikitable" style="text-align*Reddit thread: [https:center;"//old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space*Reddit thread: [https: nowrap;"|Marvel//old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s Spidernon-Man|PlayStation 5<br>Windows|style="textPC multi-align:left;"|Titled "Marvelplatform'''s Spider-Man Remastered".|-|}games]
==References==
{{Reflist}}
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