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List of notable ports

18,299 bytes added, 6 May
Console versions of games superior to PC counterparts
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.
|-
|2006 FIFA World Cup/FIFA World Cup: Germany 2006
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
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|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
|-
|Sonic Adventure DX
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.
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|Sudeki
|Xbox
|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
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|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>Microsoft WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%. '''FM Towns:''' A port with updated graphics and remixed music.
'''XBOX NTSC-J versionPC Engine CD:''' Fixed slowdown, fixed bugs uses graphics from the FM Towns version with the driver's view. Scud race & Daytona 2 tracks have been polishedremixed Redbook audio music, to be more accurate to the arcade original playable characters for VS. Mode (still not perfectdone through a cheat code), and a fully-voiced Story Mode. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsSega Genesis:''' Part Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of OutRun 2006 Coast 2 Coastgames. Missing parallax scrolling, Downgraded simplified graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|OutRun 2 SPGenocide|PlayStation 2PC Engine<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360FM Towns|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPC Engine:''' Part of OutRun 2006 Coast 2 Coast, Downgraded Inferior graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and sound with worse gameplay than the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsoriginal.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most released as part of the game is still in Japanese. ''Genocide Square'PS3/XBOX 360:''' Titled "OutRun Online Arcade"compilation. Updated Features updated graphics in order to match the arcade, fixes bugssound, new cutscenes, and adds online features and modes from Coast 2 Coast. Clarissa's design is censoredrevised gameplay.
|-
|Sky TargetGenocide 2: Master of the Dark Communion|Sega Saturnstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>Microsoft WindowsDOS|style="text-align:left;"|'''SaturnSFC:''' Inferior-looking port locked 30 FPSLower sound quality and altered graphics. The port retains Level order for the gameplay of first few levels is re-arranged from the original but has completely redone cutscenes, a difficulty select option, and Sharp X68000 version. Released only in Japan despite being developed by a new Ranking ModeBritish development team.
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.|FM-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-alignTowns:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such Same as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting systemGenocide above.
''' PCDOS:''' Based on the Saturn port but with a better graphic, all the extra features were removedFM-Towns version. Multiplayer is only online. Might be hard to run on a modern OS. '''Dreamcast:''' Better graphic than Uses the PC Sharp X68000 version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs. '''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan s cutscenes but supports English. Including "Virtua Cop 1".|-|style="white-space: nowrap;"|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.  '''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitcheshigher quality Redbook audio music. Released only in Japan.  '''360/PS3:''' Very similar to Korea but most of the PS2 release. Runs in HD but itgame's pillboxed. Includes online playmenus are in English.
|}
==NESArcade==NES games sometimes suffered from slowdown, and sprite flickering. 
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Notes
|-
|CrystalisChaos Field|GBCDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''GameCube:''' Enhanced port. Available in English. '''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Horrible |-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. '''PlayStation 2/GameCube/Windows''': lower quality port though (sound, graphicswith control issues. '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, narrow field of vision)but missing 3 songs and has bad controls. It has custom soundtrack support. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Digital Devil Storystyle="white-space: nowrap;"|Cyber Troopers Virtual On: Megami Tensei<br/>Digital Devil Story: Megami Tensei IIOratorio Tangram|SNESDreamcast<br>Xbox 360<br>Xbox One<br>|SFCstyle="text-align:left;"|'''Dreamcast''': Compilation titled Original Soundtrack and not the NAOMI OST. '''Xbox 360'Kyūyaku Megami Tensei'': XBLA. Improved graphicscontrols, textures, updated musiclighting, and glowing effects. Extra features Added new characters, widescreen support, online, lobby system, and altered/added areasreplay leaderboards. Local multiplayer was removed. Japan onlyOriginal Soundtrack and not the NAOMI OST.
|-
|Dragon Quest IDead or Alive 2|Dreamcast<br>PlayStation 2<br/>Dragon Quest IIPlayStation 3<br>Xbox (R)|SNES, GBCstyle="text-align:left;"|SFC'''PlayStation 2: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only''' Higher quality port than Dreamcast's one with more visual effects.
GBC'''Xbox: Compilation. Improved ''' Remake with better graphics from NES version, SFC versionincluded in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'s game balance and events''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
Mobile'''GameCube: Based on ''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan onlyversion without subtitles.
Android/iOS'''Steam: New English translation. Based on ''' Analog control support, has the mobile version.|-|Dragon Quest III|SNESmost achievements, customizable options, GBC|SFC: Full remake. Updated and some graphics and game balance. Includes U.S. NES /cutscene enhancementsnot in any other homeport. Japan onlyThe select screen was altered.
GBC'''Xbox 360: Improved graphics from the NES version with the SFC version's game balance '' Analog control support, not very faithful port, and events. GBC-exclusive additions (extra dungeonsome enemy patterns are completely different but have online multiplayer, medal quest, events)the select screen was altered.
Mobile'''Switch: Based on the SFC version''' Analog control support compressed audio but has online multiplayer. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan onlyThe select screen was altered.
Android/iOS'''Arcade: New English translation''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Based on Basically the same as the mobile Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
|-
|Dragon Quest IVKarous|PS1, NDS, iOS, AndroidDreamcast<br>Nintendo Wii|PS1style="text-align:left;"|'''Dreamcast: Updated graphics. Japan ''' Japanese only.
NDS'''Wii: Port ''' Part of PS1 ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version. '''XBOX NTSC-J version:''' Fixed slowdown, optimized for dual screenfixed bugs with the driver's view. Updated graphicsScud race & Daytona 2 tracks have been polished, expanded story, new scenario & playable characterto be more accurate to the arcade original (still not perfect). Party chat added Japanese only (officially Japan exclusiveThe Voice acting and some of the menus are still in English). New Multi-5 localizations.
iOS'''PS2/AndroidXbox/PSP/Windows: Direct port ''' Part of DS OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version. English-only localization. Party chat translatedis missing lens flare & bloom effects but can be fixed with mods.
|-
|DuckTalesOutRun 2 SP|PS3, Xbox360, Wii U, PCPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|Remade in HD as style="text-align:left;"|'''PS2/Xbox/PSP/Windows:'DuckTales Remastered'' for PS3Part of OutRun 2006 Coast 2 Coast, 360Downgraded graphics doesn't feature the ending scenes, Wii U, and PCPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, Adds several cars and the other unlockables. Altered progression forces ability for the player to traverse all parts of all levelschoose a passenger. A patch was released to allow cutscenes to The Windows version is missing lens flare & bloom effects but can be skippedfixed with mods.|-|Final Fantasy 1 + 2|PS1, GBA (R), PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PS2 NTSC-J: Updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics and soundof the arcade original, most fixes bugs fixed, new music added adds force feedback support for minibossescertain steering wheels, Fiends and Chaosadds some extra music. It also removes PlayStation Portable connectivity, HP of meaning all bosses doubledvehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, easy mode addedbut most of the game is still in Japanese.
GBA'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, PSP: Original difficulty level removedfixes bugs, bonus dungeonsand adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|-
|Final Fantasy 3Power Stone<br>Power Stone 2|NDS, PSPDreamcast<br>PlayStation Portable|Full 3D remakestyle="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightRadirgy|SNES, NDS (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only. SFC: Remade as the first chapter of ''Fire Emblem'PlayStation 2: Mystery of the Emblem'' with upgraded graphics and improved balance' Enhanced port. The remake also continues the storylineJapanese only.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Wii: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DS, covering the rest of the storyline as well as including the Ultimate Shooting Collection''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customizationwith official English translation.
|-
|KirbySky Target|Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:'''s AdventureInferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.|GBA ''PC:''' Based on the Saturn version, better graphic (Rstill not good as the arcade), 3DSJapan only.|-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2GBA|style="text-align:left;"|''' Saturn: Full remake with updated graphics ''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and sounduse "Virtua Cop 1" targeting system. Includes new  ''' PC:''' Based on the Saturn port but with a better graphic, all the extra features and, seemingly, different physicswere removed. Multiplayer is only online. Might be hard to run on a modern OS.
3DS'''Dreamcast: Slowdown and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''Better graphic than the PC version (still not good as the arcade). Updated graphics, smaller overworld mapAll the extra features from the Saturn returns, timerincluding extra easter eggs. Japan only
GC & GBA'''PS2: Emulated versions''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Improved grammarIncluding "Virtua Cop 1".
|-
|Mega Man 1<br/>Mega Man Virtua Fighter 2|Sega Saturn<br/>Mega Man 3Microsoft Windows<br/>Mega Man 4PlayStation 2<br/>Mega Man 5Xbox 360<br/>Mega Man 6PlayStation 3|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'PC: The Wily Wars'', a compilation/enhanced ' Contemporary to the Saturn port of Mega Man 1-3 . Contains the same extra plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwordsonline multiplayer. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''PS2: ''Rockman Complete Works'', individually released ports Sega Ages 2500 release is a direct port of all six NES gamesthe arcade version. Extra gameplay modes added. Museum and Database options. Vibration Runs in 640x480 and PocketStation support. Automatic saving. Arranged music in addition to original music 60 FPS (the earlier games have less arranged tracksarcade version ran slightly slower at 57.5 FPS). Slowdown removedMissing extras from Saturn & PC releases and has minor graphical glitches. Officially released Released only in Japan only.
PS2'''360/GC/XboxPS3: ''Mega Man Anniversary Collection'Very similar to the PS2 release. Runs in HD, but it', a U.S. compilation of the Complete Works versions minus some featuress pillarboxed. Includes other Mega Man games not released on NESonline play. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The |-|Virtua Tennis 2|Dreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2 version has input lag. Each version has different exclusive video extras:''' Lower than Dreamcast quality port in 30 FPS.|}
PS4/XB1/3DS/PC==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category: Seventh-generation_video_game_consoles|seventh-gen home consoles]] ''Mega Man Legacy Collection'[[#PC_ports|but not on PC]]''', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have When editing this problemsection, howeverif a multiplatform game released on multiple console generations, this is the Challenge mode uses the US version. The release is a port/emulation hybrid of sortssection for mentioning its differences across those generations.
PSP{| class="wikitable" style="text-align: ''Mega Man Poweredcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-Up (PSP)'', a full remake of Mega Man in 2|WWE SmackDown vs.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option Raw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the seriesprior generation versions.|-|MetroidNCAA March Madness 07|Gamecube (E), GBA (R)Xbox 360|GCstyle="text-align: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' left;"|Xbox 360 version is connected graphically superior to the systemPlayStation 2 version.|} ===NES===NES games sometimes suffered from slowdown, and sprite flickering.
GBA{| class="wikitable" style="text-align: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Ninja GaidenBabel no Tou<br>(aka Mystery Tower)|PCE, SNESArcade<br>GB<br>PS1<br>J2ME<br>X68
|
PCEArcade: Updated graphics Unknown changes (but poor use ROMs are undumped). Japan-only. GB: Included as part of scrolling)''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2, new music; 5D remake as part of ''Namco Anthology Vol 1''. Japan-only. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan -only.
SNESX68: Increased palettesRemake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, updated music based on OSTnarrow field of vision).
|-
|Ninja Gaiden Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II: The Dark Sword of Chaos
|SNES
|SNESSFC: Increased palettesCompilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music based on OST. Extra features and altered/added areas. Japan only.
|-
|Ninja Gaiden III: The Ancient Ship of DoomDragon Quest I<br/>Dragon Quest II|SNES<br>GBC
|
SNESSFC: Increased palettesCompilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphics from NES version, removal of parallax scrolling SFC version's game balance and other effects, updated music based events. Mobile: Based on OST, difficulty based the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only. Android/iOS: New English translation. Based on Japanese the mobile version.
|-
|Dragon Quest III
|SNES<br>GBC
|
River City RansomSFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
(Downtown Nekketsu Monogatari)|PCE, GBA|PCEMobile: Improved graphics, updated musicBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
GBAAndroid/iOS: Improved graphics, updated musicNew English translation. Save feature and various bonus featuresBased on the mobile version.
|-
|Super Mario Bros./The Lost LevelsDragon Quest IV|SNES, GBCPS1<br>NDS<br>iOS<br>Android
|
SNESPS1: Improved Updated graphics. Japan only. NDS: Port of PS1 version, sample-based musicoptimized for dual screen. Updated graphics, savingexpanded story, inaccurate physicsnew scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
GBCiOS/Android: Saving, VsDirect port of DS version. English-only localization. Party chat translated. multiplayer, a large suite of bonus features, smaller screen size
|-
|Super Mario Bros. 2DuckTales|SNES, GBAPS3<br>Xbox360<br>Wii U<br>PC|Improved graphicsRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, samplevoice-based actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, saving GBA Only: Decreased difficultyan art gallery, extra gameplay mode, smaller screen sizeand the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Super Mario Bros. 3Final Fantasy 1 + 2|SNES, PS1<br>GBA(R)<br>PSP (R)
|
Improved MSX: Updated graphics(FF1 only) PS1: Updated graphics and sound, most bugs fixed, sample-based new musicadded for minibosses, Fiends and Chaos, HP of all bosses doubled, savingeasy mode added
GBA Only, PSP: eOriginal difficulty level removed, bonus dungeons|-Reader support, replays, smaller screen size|Final Fantasy 3|NDS<br>PSP|Full 3D remake.
|-
|Zelda IIFire Emblem: The Adventure Shadow Dragon and the Blade of LinkLight|Gamecube SNES, NDS (ER)|Potentially seizure-inducing effects replaced|}SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
==Sharp X68000==May be easier NDS: The SFC remake was divided to emulate ports than two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the original versions. {| class="wikitable" style="textJapan-alignonly ''Fire Emblem:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesNew Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Akumajo X68000<br>Kirby's Adventure|GBA (Castlevania ChroniclesR), 3DS|PlayStation|style="text-alignGBA:left;"|Full remake with updated graphics and sound. Includes both the original game new features and a remixed version with remixed music, slightly altered level layoutsseemingly, different physics. 3DS: Slowdown and an altered art direction based on the more recent games in the seriesflickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Mad Stalker:Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Fullmetal ForceMega Man 6|PlayStationPS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>FM Towns3DS<br>PC Engine CD<br>Sega GenesisPSP (R)|style="text-alignMD:left;"|'''PlayStationMega Man:The Wily Wars''' A remake with sub, a compilation/enhanced port of Mega Man 1-par graphics 3 plus a new set of levels unlocked after beating the three games. Includes updated audio and musican inconsistent 16-bit graphical overhaul. Borrows gameplay elements from Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the developer's other gameSega Genesis Mini and re-printed by Retro-Bit, Asuka 120%the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: ''Rockman Complete Works'FM Towns:''' A port with updated graphics , individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and remixed PocketStation support. Automatic saving. Arranged music in addition to original music(the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PS2/GC/Xbox: ''Mega Man Anniversary Collection'PC Engine CD:''' uses graphics from , a U.S. compilation of the FM Towns Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version with remixed Redbook audio music, more playable characters for VShas input lag. Mode (done through a cheat code), and a fully-voiced Story ModeEach version has different exclusive video extras.
PS4/XB1/3DS/PC: '''Sega Genesis:Mega Man Legacy Collection''' Previously unreleased port that was scrapped until it was completed as , a limited physical release in 2020 by Opera House after acquiring the rights to compilation of the developer's back catalog NES versions of all six games. Missing parallax scrolling, simplified graphicsIncludes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag.|The US version of Mega Man V in the 3DS version has frame-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the originalUS version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'FM Towns:''' released as part , a full remake of the ''Genocide Square'' compilationMega Man in 2. Features updated graphics5D with a chibi artstyle, soundremixed music, and voice acting. Includes two new cutscenesRobot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and revised gameplaymoves from later games in the series.
|-
|Genocide 2: Master of the Dark CommunionMetroid|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM TownsGamecube (E)<br>DOSGBA (R)|style="text-alignGC:left;"|Emulated. Unlocked in ''Metroid Prime''if a GBA with ''SFCMetroid:Fusion''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from connected to the Sharp X68000 version. Released only in Japan despite being developed by a British development team.system
GBA: Remade as ''Metroid: Zero Mission''FM-Townsusing the engine from ''Metroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Same as Genocide aboves password.|-|Ninja Gaiden|PCE<br>SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
'''DOSSNES:''' Based Increased palettes, updated music based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesOST
|-
|style="white-spaceNinja Gaiden II: nowrap;"|Castle The Dark Sword of Illusion<br>Starring Mickey MouseChaos|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, updated graphics and retreated gameplay.music based on OST
|-
|Earthworm JimNinja Gaiden III: The Ancient Ship of Doom|Xbox 360 (R)<br>PlayStation 3 (R)SNES|style="text-alignSNES:left;"|HD remake with Increased palettes, removal of parallax scrolling and other effects, updated graphics and retreated gameplay. Missing the extra levels from the Sega CD music based on OST, difficulty based on Japanese version.
|-
|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation River City Ransom (RDowntown Nekketsu Monogatari)|PCE<br>PlayStation Portable (R)GBA|PCE: Improved graphics, updated music. Japan only GBA: Improved graphics, updated music. Save feature and various bonus features.|-|Solomon's Key|SMS<br>iOS (R)FDS<br>Sega Saturn (R)GB<br>Windows (R)PCE|style="text-alignSMS:left;"|'''PlayStation:''' Remake with increased difficultyImproved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added.Japan-only
'''PlayStation PortableFDS:''' Based on ps1 Same as NES, but with longer load timesLoading screens.
'''iOSPCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie''' Based s aesthetics. The gameplay and stages are based on PS1 has widescreen support but touch controlthe NES version.
GB: Known as ''Solomon'Sega Saturn/Windows:'s Club'' Based on PS1. Is not available in EnglishColors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|Phantasy Star 1Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>Phantasy Star 2GBC|PlayStation 2 (R)|style="text-alignArcade:left;"|TitledKnown as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen. FDS: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2"Features most changes from ''Vs. Super Mario Bros. Remake '' Not to be confused with updated the original The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs. Japan only. Fan translation is available.multiplayer, a large suite of bonus features, a smaller screen size
|-
|Shining ForceSuper Mario Bros. 2|Game Boy Advance (R)SNES <br>GBA|style="textImproved graphics, sample-align:left;"|Remake titled "Shining Forcebased music, saving GBA Only: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping Decreased difficulty system, and some tweaks in the extra gameplay and ramping difficulty systemmode, however worse graphic and audio quality compare to the original.smaller screen size
|-
|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplaySuper Mario Bros.3|-SNES, GBA|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textImproved graphics, sample-align:left;"|To many to list here, but most consoles and the PC versions are emulatedbased music, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.saving
'''PC/PS4/PS5/XOne/XSX/NSGBA Only:''' Part of Sonic Origins.e-Reader support, replays, smaller screen size
|-
|Sonic the Hedgehog 2Zelda II: The Adventure of Link|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 Gamecube (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="textPotentially seizure-align:left;"inducing effects replaced|Same deal as the first Sonic the Hedgehog game.}
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch===SNES===|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, Some SNES games suffered from slowdown which is in poor quality thanks to the stock Windows wavetable synth. Can may be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablein ports.
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic OriginsMany SNES games were ported to the GBA.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port These versions may have extra features better FMVs than the Sega CD version, but runs at half the speed, loading timescost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. A newer 1996 version runs betterThis leads to a smaller visible playing area, but introduced which can be devastating in some new bugs cases. The audio is much lower quality than the SNES and only includes almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the US soundtrack for all regionslack of contrast in the original GBA display. Can be fixed with To have these games display as intended, a shader or a fan-made wrapperpalette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''Several SNES games were ported to the PlayStation 2:''' Based . More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the PC version disc, with even better FMVs and the Special Stages run at 30 FPS instead rest of 20, but some effects are broken, and was only released in Japan and Europethe programming being original work.
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|} ==Sega Saturn=={| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|BaroqueActRaiser|Windows<br>Nintendo Switch<br>PlayStation 14<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation 2 (R)<br>Nintendo WiiDS<br>iOS<br>Nintendo Switch.Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyExtra content including FMV & bestiary, has widescreen optionlonger load times.
'''PS1NDS:''' Japan only, has PS1 extra content (with load times fixed) plus more extra content, but no widescreen support. Has an English fan touch controls, more literal translation, French translation patchadded.
'''PS2iOS/Android:''' Remake Translation based on NDS with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 versionadditional languages, has widescreen and progressive scan supporttouch controls, the Japanese dub hack is availablemostly unchanged graphics.
'''SwitchPC:''' Japan onlyWas a broken PC port at first, as it was directly based on the Saturn original, includes off from the contents of Baroque Report, screen resolution optionsmobile version with no effort, and added openings from the PlayStation port and but was eventually fixed officially due to negative reception the remakePC version got.
|-
|Black / MatrixClock Tower|Sega Dreamcast (R)Windows<br>PlayStation <br>WonderSwan|style="text-align:left;"|'''SaturnPS1/PC:''' OriginalTitled "Clock Tower: The First Fear". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsFMV, minor graphical changes; additional new weapon, enemy, & location.
'''DCWonderSwan:''' a remake titled greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"Black/Matrix AD|Titled " Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with many gameplay changes in order to make the game easierlevels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, added many anime cutscenes and new anime art style for the charactersstage, longer version of "Winky's Walkway", mini-games, the ending was expanded with 2 extra chapterstime trial.
'''PS1GBA:''' a demake of the Dreamcast version titled Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="Black/Matrix +text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, anime cutscenes were removedand audio; mini-games, the original art time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style was restored="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|CuldceptDragon Quest V|PlayStation 12 (R)<br>Nintendo DS(R)<br>Andoid<br>PlayStation 2iOS|style="text-align:left;"|'''PS1PS2:''' Some cards are deleted and it becomes other cards, abolish a negotiation ruleFull 3D remake with party enhancements. Addition of some mapsOnly released in Japan.
'''DS:''' Based on PS1Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, fan translation is availablealong with some unique content.
'''PS2iOS/Android:''' Despite being called "Culdcept" this is actually Port of the sequel "Culdcept 2"DS version.
|-
|Cyber Troopers VirtualDragon Quest VI|Nintendo DS (R)|style="text-Onalign:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseWorse audio. Changed graphics with a different art style, 60 FPS, Japanese releaseJapan only.
|-
|Daytona USAFinal Fantasy IV|Microsoft WindowsPlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation 3Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Xbox 360Windows (R)|style="text-align:left;"|'''SaturnOriginal Version''' '''PS1:''' FMV opening and ending, new features, different translation, longer load times. '''WonderSwan Color:''' inferior looking port of the arcade running at 20 FPSLacks Mode 7 effects (replaced by scaling effects), limited palette, an enhanced version titled "Daytona USApoorer audio. Japan-only. '''GBA: Championship Circuit Edition" was also released ''' Titled ''Final Fantasy IV Advance''. Based on the SaturnWonderSwan Color version. New translation. Extra content, featuring a drastic reduction updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in popup, 30 FPS, a new selection of cars, two new courses, a 2-player modebetween "Interlude". Includes all GBA content. Enhanced graphics, compatibility with the Saturnchoice between original and enhanced audio. '''3D Remakes''' '''NDS:'''s Very different 3D analog control pad and Arcade Racer steering wheel, and a ghost moderemake following Final Fantasy III on DS (no PSP release unlike it).
'''iOS/Android/PC:''' both Saturn versions were ported to pc as DS version port, followed by 3D remake of "Daytona USAThe After Years" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.
'''PS3/360PC:''' Based on the arcade HD version best graphics 60 FPS and widescreen supportof DS remake.
|-
|Die Hard ArcadeFinal Fantasy V|PlayStation 2<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS2PS1:''' Sega Ages 2500 First official English release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align'''GBA:left;"|'''PSP:Titled ''Final Fantasy V Advance'' Widescreen and extra . New translation. Extra content, Japanese releaseworse audio.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1iOS/Android:''' Extra contentRedone sprites (RPG Maker art style), Japanese releasetouch controls.
'''3DSPC:''' Based on PS1, widescreen support, available in EnglishRedone sprites (RPG Maker art style).
|-
|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|GrandiaFinal Fantasy VI|PlayStation<br>Microsoft Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''SaturnGBA:''' OriginalTitled "Final Fantasy VI Advance". Japan-exclusive, but has fan New translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital MuseumExtra content, a Saturn-exclusive bonus disc. Overall best versionworse audio.
'''PS1:iOS/Android''' Massively downgraded portTranslation based on GBA version, missing textures, animation frames redone sprites and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support Mode-7 sections (undubsRPG Maker art style), reworked Cyan Bushido, hard mode balance mods)touch controls.
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 versionSame as previous, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhackno touch control.
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|Guardian HeroesFront Mission|Xbox 360PlayStation<br>Nintendo DS (R)|style="text-align:left;"|'''Xbox 360DS:''' Enhanced port Only official English release.|-|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with 16Ganbare Goemon 1.|-|Ganbare Goemon 2:9 aspect ratio<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|Worse audio, optional HD graphicsno multiplayer/co-op, new gameplay optionsmore save slots, and expanded multiplayer modescan change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Manx TT Kirby Super BikeStar|Microsoft WindowsNintendo DS|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed. '''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modesTitled "Kirby Super Star Ultra". Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayerExtra games, like the arcade game. Newer voices. Might have issues with modern OSenhanced graphics.
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|Panzer DragoonThe Legend of Zelda:<br>A Link to the Past|style="white-space: nowrap;"|Microsoft Windows & (R)Game Boy Advance<br>XboxSwitch (U)<br>Xbox One Windows (RU)<br>PlayStation 2MacOS (U)<br>PlayStation 4 Linux (RU)<br>Nintendo Switch Android (RU)|style="text-align:left;"|'''Xbox/PS2GBA:''' Both versions differ Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from the Saturn original "Ocarina of Time". Simplified difficulty (PS2 being a slight update20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). Also a modified '''PC build on Xbox as an unlockable in Panzer Dragoon Orta/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''Switch:Android''' HD Remake, hit or miss for some people[https://github. Was later ported to PCcom/PS4 and Xbox one.Waterdish/zelda3-android Android version]
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|PowerSlave"Mega Man & Bass" /Exhumed<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.|Microsoft Widows-|Mega Man X|DOS<br>PlayStationGameCube<br>PlayStation 42<br>Xbox OnePlayStation Portable (R)<br>Nintendo SwitchiOS|style="text-align:left;"|'''PCDOS:''' A completely different game while the PC is a straightforward FPS get from point A to point BDifferent aspect ratio, worse audio, while Sega Saturn and PS1 versions are closer to being a 3D metroidvaniabuggy wall climbing. '''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, collection also includes extra content like music player and PCart gallery.
'''Saturn (US Version)PSP:''' comes with Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an exclusive mini-alternate take on the original game called . '''iOS:''' Touch controls, "Death Tankredrawn" that isn't graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in any other versiona certain order, optional microtransactions.
'''PSXPS4/PC/Switch/XB1:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrelySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, so tight platforming is much easier to do. You even pick up ammo drops more frequentlymusic player, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPSart gallery, but it can also go down to 20 FPSchallenges, and usually wavers in between for the majority of the gamemore.
|-
|Princess CrownMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>PlayStation PortableXbox One<br>Nintendo Switch|style="text-align:left;"|'''SaturnGC/PS2:''' Japan only, has an increased resolution hack to 22:15 aspect ratioIncluded in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
'''PSPPS4/PS4PC/Switch/XB1:''' Japan onlySNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, runs in a letterbox retaining the original aspect ratiomusic player, art gallery, challenges, and more.
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|Nights into Dreams...Mega Man X3|Microsoft WindowsPlayStation<br>Sega Saturn<br>Xbox 360GameCube<br>PlayStation 2<br>PlayStation 34<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''PS2/360/PS3/PCSNES:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing Has a ROM hack that makes Zero a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode fully playable character and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan onlyquality of life changes.
'''PS1 (Japanese version)/Saturn:''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesRemixed soundtrack and progress can be saved via memory card/RAM cart.
'''PC:''' Port of PS1 (USA version). Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' Based on the PlayStation Japanese PS1 versionincluded in "Mega Man X Collection". Loading times are eliminated. Has censored the religious names  '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and difficulty was increasedmore.
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|Sonic RMetal Max 2: Kai|Microsoft WindowsGame Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''PCGBA:''' Enhanced Average port with a better graphics font and extra contentworse music. Some reprints of You'll want to get the game are missing 1.1 revision because the music. Has problems with modern hardware, but can initial one is so bugged and unplayable it had to be fixed with modsrecalled.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems '''DS:''' Full 3D remake with 3D]] which become more noticeable when emulating the games at higher than native resolutionsanimated NPC sprites and much better graphics. Many PS1 games were ported Improved in every aspect and filled to Windowsthe brim with new content. However, some Based on the engine of these PC ports are difficult to run on modern Windows operating systemsMetal Max 3 for the Nintendo DS{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes
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|Breath Ogre Battle:<br>The March of Fire IIIthe Black Queen|PlayStation|style="text-align:left;"||||✓|* '''PSPTitled "Ogre Battle:''' Adds widescreen support, quality of life changes, Limited Edition". Slightly enhanced graphics and an extra minigamesound.
|-
|Breath of Fire IVRomancing SaGa|WonderSwan Color<br>PlayStation 2||||style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).|* '''PCPS2:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan)Enhanced 3D graphics.
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|Crash Bandicoot 1-3 and Crash Team Racing Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.||||* '''PS1PC/PS4/Vita:''' OriginalFull 3D remake with animated cutscenes, voice acting, and remixed soundtrack.* '''PS4/Xbox One/PC/Switch:''' HD RemakesSNES version included in ''Collection of Mana'' with borders around the game.
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|Chrono CrossShin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.|* '''PS1GBA:''' OriginalRedrawn graphics. Has an English patch based on the official localization used in the iOS port.* '''PS4/PC/SwitchiOS:''' Emulated Based on the GBA version . Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with worse performance than the originalnewer versions of iOS.
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|Castlevania: Symphony of the NightShin Megami Tensei II|PlayStation<br>Game Boy Advance||||style="text-align:left;"||* '''PS1SNES:''' Original. Some items were rearranged and some dubbing was discarded in the Has an English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionspatch by Aeon Genesis.* '''SaturnPS1:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, Same deal as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the restits predecessor.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs)Not translated into English.* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/AndroidGBA:''' Based on the PSP version Same deal as a standalone gameits predecessor. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionNot translated into English.
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|Dino CrisisSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||style="text-align:left;"||||* '''PS1SNES:''' OriginalThe version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.* '''PCGBA:''' Many Problems on modern systemsTitled "Super Mario World: Super Mario Advance 2". Slight additions, using Dino Crisis Classic REbirth makes it the definitive worse audio, Mario voice clips. Different Luigi sprites from either SNES version. * '''DCPC/Switch:''' Enhanced Unofficial native port with better graphicsmade by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
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|Dino Crisis Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
|-
|Final Fantasy VIISuper Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|||||style="text-align:left;"|* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone portsSlowdown removed.
A full remake of the game was first released on the PS4'''GBA:''' New levels, and came later to PCworse audio.
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|Final Fantasy VIIITactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)''PSP:''' Very enhanced, more features.
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|Final Fantasy IXTales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. |'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.||Same stance as FFVII '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and FFVIIIa remade spin-off. 's Steam releases''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|Final Fantasy Tactics"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result. '''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.|-|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|* '''PSPDS:''' Titled ''Final Fantasy Tactics: The War As part of the Lions''JP-only "Umihara Kawase SE Kanzenban" compilation. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers Both games in the compilation were ported from stretched aspect ratio scratch with minor enhancements and slowdown; these can be fixed slightly differently-sounding MIDI music, with unofficial patches. It also has a new translationthe physics properly implemented unlike all other ports. * '''iOS/AndroidVita:''' Based on As part of the PSP versionthird game, but only included in its Vita port. Seems like emulation.|} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, with redone sprite workand no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. Many consider this  While system requirements are substantially higher, emulating the definitive version[[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Legend of ManaBanjo-Kazooie|Xbox 360<br>Xbox One|||style="text-align:left;"|||* '''Switch/PS4/PC:''' HD Remaster with Added widescreen support, redone musicmode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the option to turn off random encountersuser also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
|-
|MediEvil Banjo-Tooie|Xbox 360<br>Xbox One|||||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable |Generally better framerate and draw distance. Ice Key and secret eggs collected in any other BK are available here. Removed Nintendo references, some of which were endearing. XBLA version* '''PS4:''' Titled also included in "MediEvil RemakeRare Replay" and has the best graphics.
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|Mega Man 8Blast Corps|Xbox One (E)||||||* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antistyle="text-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for left;"kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's |Improved graphics, and includes completely new levelsbetter framerate.
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|Mega Man Legendsstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||style="text-align:left;"||✓|* '''PCXbox:''' Music doesn't loopTitled "Conker: Live and Reloaded". Cutscenes donIt't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controllers censored but has much better graphics and updated multiplayer.* '''N64Xbox One:''' Simultaneously better and worse in "Rare Replay" includes an emulated version of the graphics departmentoriginal. The sound is compressed so Not sure if it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Japan-onlys censored or not. Standard port with widescreen support Has more stable framerates and minor additional content. Lock-on is done by holding L and R simultaneouslyslightly better graphics than the original.
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|Mega Man Legends 2Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|||||✓style="text-align:left;"|* '''PC:''' Exclusive Unofficial fan-made port by the developer that went on to Japan remaster the Turok games. Features widescreen, higher frame rate, keyboard, and Taiwanmouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Does not work on modern video cardsCan be found [https://doom64ex.wordpress.com here]. * '''PSPXbox One/PlayStation 4/Switch/PC:''' Standard Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with widescreen support has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and minor additional content. Released only in Japanthe official 2020 port.
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|Mega Man X4The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|||✓||* '''PS1GameCube:''' Original. Has an undub ROM hack that replaces Both, the hilariously bad English dub with original game and the Japanese voices and has an optional retranslation versionMaster Quest are emulated at 480p.* '''Saturn3DS:''' Developed as Saturn exclusive but ended up released simultaneously port is a remake with a better framerate, the PS1 version. has different graphical effects blood and heat effects exclusive to it but worse transparency (can be fixed with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port some of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, violence was censored and it also won't play music & won't show the cutscenes, unless the original CD is in the disc drivemissing some rumble features.* '''PS2PC/GCNSwitch/Wii U:''' re-released as part An unofficial port of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation N64 versionmade by fans.* '''PS4[https:/XOne/Switchgithub.com/HarbourMasters/PC:Shipwright] ''' Featured as part of Android:''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation [https://github.com/Waterdish/Shipwright-Android Android version. Completely removed loading times.]
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|Mega Man X5The Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)||||✓|style="text-align:left;"|* '''PS1GameCube:''' Original. Has some excellent ROM hacking support to reimplement missing content has audio glitches when moving between areas in Clock Town, framerate issues, and add quality of life changesrandom crashes.* '''PC3DS:''' Uses features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a different font for the New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in-game text from ways that fans of the PlayStation version. May original might not run properly on Windows 8 or laterprefer.* '''PS2/GCA mod to restore those changes [https:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versionrestoration.zora. Completely removed loading timesre exists].
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|Mega Man X6Jet Force Gemini|||||✓||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes Xbox One (sorely needed for this gameE), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice|style="text-acting is missing in this version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesleft;"|Improved graphics, better framerate.
|-
|Metal Gear SolidKiller Instinct Gold|||||✓ Xbox One (RE)||* '''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"VR Missions".* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved |Improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original gamebetter framerate.
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|Moon Remix RPG Adventure Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".||||* '''Switch/PC:''' Official translation A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
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|PaRappa the RapperRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.||'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|✓|Adds widescreen support'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, adplay Ly's bonus challenges unlocked by freeing Revolution-hoc multiplayerexclusive prisoners called Familiar Spirits, and song remixes as DLCpurchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. Might suffer from slight input lagTo date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be fatal for those who played obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the original releaseNintendo Switch Online service.
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|Persona 2: Eternal PunishmentSuper Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||style="text-align:left;"|||✓|* Part two of ''Persona 2'Nintendo DS:'. Also known as ''Persona 2: BatsuRemake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.''* '''PS1PC/WebAssembly:''' Available in Japanese and EnglishUnoffical native port made by fans using the SM64 decompilation project. Retains save compatibility with Innocent Sin to unlock content, in all versions[https://github.com/sm64pc/sm64pc] * '''PSPAndroid:''' Available only in Japanese. Fan translation Unoffical native port made by fans using the SM64 decompilation project in development hell. Enhanced port[https: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels//github.com/VDavid003/sm64-port-android-base] 
|-
|Persona 2: Innocent SinStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"||||✓|* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen supportThe 3DS remake has updated graphics, a revamped UIslightly different instrumentation, updated cutscenesmultiplayer, and some token 3DS features including an optional updated OSTeasy mode with a misleading name. It is missing rumble features. It also has redone voices, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalbetter or worse.
|-
|RaymanTurok: Dinosaur Hunter|Windows||✓|||style="text-align:left;"|*Too many changes to list here.The definitive version is a fan remake called ''Rayman: Redemption''Remastered for PC.
|-
|Resident Turok 2: Seeds of Evil|✓ (R)Windows|style="text-align:left;"|Remastered for PC.
|
|
|✓ (R)
|
|
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
* '''Saturn:''' Worse performance. Includes an extra game mode.
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.
* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Resident Evil 2Turok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|}|✓|===GameCube==={|* '''PS1:''' Later reclass="wikitable" style="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assets, varies between 240p and 480i. New features.center;"* '''Dreamcast:''' 480p. Even more features.! scope="col"|Game* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.! scope="col"|Platforms* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. ! scope="col"|Notes
|-
|Resident Beyond Good & Evil 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|✓|✓|'''Xbox:''' Was developed by another team so there are some minor changes to the environment.|* '''Dreamcast/GCPC:''' 480pSame as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, more featuresdoesn't support controller.* '''PCPS3/360:''' 2000 A HD remaster of the PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVsBeyond Good & Evil uses a 4:3 image ratio, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSesdisplays in 16:9 letterboxed format. Has On a Japan-only re-release native 16:9 screen, this results in 2006 that is somewhat more playable on modern OSes and has black bars around the highest quality FMVsentire screen, but carries many of needlessly constraining the same problems as image. Those were fixed in the original 2000 releaseHD version. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive The PS3 versionhas broken shadows.* A HD remake was released for PC, PS4 and The game creator said that the GameCube version is the Xbonebest.
|-
|Revelations: PersonaBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"||||✓|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from Inferior to the original.* '''PC:''' Released only GameCube version in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen supportseveral ways - including poor optimization, a revamped UIimproper sound mixing, updated cutscenes severe screen tearing and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen questpoor controller support.
|-
| Spyro the Dragoon 1, 2, 3 Donkey Kong Jungle Beat|Wii|style="text-align:left;"|||||* Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PS1:''' Originals movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress.* '''PS4/Xbox One/PC/Switch:''' HD RemakesIt also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|SuikodenThe Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"||||✓|* HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''PS1:''' Original. Save compatibility s touchscreen, with Suikoden 2no need to pause the game.* '''Saturn:''' Japansome items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-onlyitem slots. It First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an enhanced port including new locationsoption to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, new enemieswhich were prerendered in the original game, enhanced colorsare now fully real-time cutscenes in the remaster. However, and a new opening fullthe smooth transition effects from the original cutscenes have been replaced by fade-to-motion videowhite effects, but with longer load times and some visual effects being removed.* presumably due to the difficulty of implementing the original cutscenes'''PC:''' Japantransitions in real-onlytime rendering. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for The intro cutscene, which plays upon the larger screen area) and fixes a couple start of glitches. Adds a couple of morenew file, is skippable, as well. Released only in Japanbut no other cutscenes are.
|-
|Suikoden IIThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||style="text-align:left;"||✓|* '''PS1Wii:''' Original. NTSCThe two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-U has some glitched lines fixed in the PAL version or via romhackshanded. Save compatibility with Suikoden 1.* 'This port was actually released to retail ''PC:before''' Taiwan-only. Compatibility issues with modern PCsthe original GameCube version (except in Japan, where they released both versions simultaneously).* '''PSPWii U:''' As ''Gensou Suikoden I & II''HD Remaster with [https://zeldawiki. Adds widescreen support (although maps and scenes are not redone wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japanlist here].
|-
|Vandal HeartsKiller 7|Windows<br>PlayStation 2|||||style="text-align:left;"|* '''PS1[https:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content//www. Fan translation is available.* '''PC:''' Korean-onlyspeedrun.com/Killer7/guide/vrviv Full list of changes]
|-
|Wipeout 2097Mario Power Tennis|Wii||||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ==Dreamcast==Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align16: left"|Notes9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Crazy Taxi Metroid Prime 1, <br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (only 1R)|✓ (only 1Metroid Prime Only)|✓ (only 1)style="text-align:left;"|✓ (only 1)[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|✓ (only 1)-|✓ (only 1)Tales of Symphonia|✓ (only 1)PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|Every time Crazy Taxi has been updatedPS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the music Triet Ruins, Each playable character, as well as some enemies, has been redonea mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it is considered glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be worst than read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the originalancient hero Mithos.The first can be watched by talking to Mithos while he is living in Altessa'''PS2/GC/PC''': lower quality port of Crazy Taxi 1s House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with control issuesPietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor'''PSP''': titled ''Crazy Taxi: Fare War'Whoever takes this role is the player' s choice, and whoever out of the group is chosen will gain a collection point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of 2 games with widescreen support but missing 3 songs the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and has bad controlsPronyma—can be challenged in the Underworld as well.
'''Android'''PS3/PC: Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonkyBased on the PS2 version.
|-
|Cyber Troopers Virtual-On Oratorio TangramViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2||||✓|||style="text-align:left;"|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby systemInferior looking, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use but the Original Soundtrack and not first game has Dante from the Naomi OSTDevil May Cry series cameo.
|-
|Dead or Alive 2Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.|✓ (R)|'''PS2:''' Inferior looking.||'''Xbox:''' Widescreen option is just 4:3 stretched.||'''PS2PC:''' higher quality port The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with more visual effectsa mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.  '''XboxPS3/360:''' Remake HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with better graphicsa new trailer featuring new music.|-The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.|Ecco Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the Dolphin: Defender color of the Futurewater has undergone strange changes. |The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.|✓The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||style="text-align:left;"||'''PS2[https:''' lower quality texture and resolution, but better visual effects and some models//residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|HeadhunterSuper Mario Sunshine|Nintendo Switch (E)||||style="text-align:left;"||||'''PS2:''' lower quality portEmulated version with widescreen support.
|-
|Hundred SwordsSonic Heroes|PlayStation 2<br>Xbox<br>Windows|||||✓||style="text-align:left;"|'''DCGameCube:''' Japanese OnlyL & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter.'''PC:''' Available has no music in English. Dialogue options the File Select screen and some plot points were cut so in the "Person/king" mechanic options menu. Sound mixing is missingvery poor, as the sound effects are loud enough to drown out the voices.|-|Jet Set Radio|||✓||✓|✓|||Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from Chao in the PAL version)special stages is way less audible.|-|Maken X||✓|||||||'''PS2PlayStation 2:''' Remake that changes 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the game from first-person view to third-personaudio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. PAL release only (50HZ)the energy indirect textures are brighter. No English dub.|-|Marvel vs Capcom 1The NTSC PS2 has no music in the File Select screen however, 2||✓ (Only 2)|✓|✓ (Only 2)|✓||||'''Dreamcast:''' is the most identical NTSC PS2 versions do play music after you load up a save and head back to the arcade versionswitch files.
'''PS2/Xbox:''' Sprites has frequent performance issues that are heavier than the wrong PS2 version, Certain texture animations are missing. FMVs at a higher resolutionand bitrate. faster loading times, audio is low qualitylacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and there the energy indirect textures are subtle gameplay differencesbrighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the controller config audio is better and there aren't blue screensdownsampled to 32000 Hz.
'''PS3/360:PC''': Based on the GameCube Version' Widescreen supports, online multiplayerfaster loading times, all characters unlocked from A Free Camera mode was added to the startWindows version however, [https://forumsit doesn't enable full dual-analog.shoryuken contains HUD textures with fewer compression artifacts than those in other versions.com/t/mvc2The shading in-xboxgame is also somewhat improved.Silenced many in-360-ps3-bug-database-reporting-thread/75488 game audio clips, and some bugs]visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|MDK2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||||✓||style="text-align:left;"|''' PCPlayStation 2:''' Added Difficulty levels and the ability to save everywhereInferior-looking port.
'''PS2Xbox:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsLacks projected shadows.
'''WiiPC/Switch:''' Based on the PS2 version but the audio has been compressed, and graphically, HD Remastered. Lacks projected shadows have been removed.|-|}
'''MDK2 HD===Nintendo Wii==={| class="wikitable" style="text-align:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''GCPlayStation Portable:''' Enhanced port most downgraded graphics, lack of Radirgy, Chaos Field. only Chaos Field is available in Englishcooperative multiplayer. '''PS2PlayStation 2:''' Enhanced port downgraded graphics, Carbon Crash as playable character for second player instead of Radirgy. Japanese release onlyCoco Bandicoot. '''WiiXbox 360:''' Official English translation of all 3 games, Karous is missing the final bossenhanced graphics.
|-
|Shenmue 1, 2Muramasa: The Demon Blade|Vita|||✓ (Only 2)||✓||style="text-align:left;"|'''XboxTitled "Muramasa:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen supportRebirth", based on the Xbox Vita version. Ability to save anywhere in both gameshas exclusive story DLC expansions, some minors changes to so it is the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot more complete version of bugs]the game.
|-
|Space Channel 5 Part 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||✓||✓|✓||style="text-align:left;"|'''DreamcastPS3/X360:'''A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: Japanese onlydifferent art style with enhanced graphic, fan translation is availablebut 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. runs Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at 25fpsleast once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
'''PS2Switch:''' Runs at 29Based on the Wii version.97fps, Lower resolution, "Heavenly Star" song and lower 2D assets resolutionUbisoft trailer were removed. Doesn't require motion control. A retry option was added.
'''PCWindows:''' HD remasters with widescreen Based on the Switch version. Does not support, the Frame rate mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is capped at half the refresh rate so the monitor needs to be set to 59also censored.94hz, Some of the Japanese voices are used even when  '''Switch:''' Uncensored and has the game is set to English, Some Speech lines aren't being playedPAL music.
''PS3/360'Windows:''' HD remasters with widescreen Based on the Switch version. Does not support, RPCS3 has an option to set the frame rate to the accurate 29mouse and keyboard - controller only.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedPoor porting with many crashes.
|-
|Skies of Arcadia|✓Pandora's Tower
|
|||||||Updated with style="new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via nowtext-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta|'s Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the DreamcastWii:'s release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot NA version has a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed toolot of bugs, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, presented in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)PAL version.
|-
|IkarugaResident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U||✓style="text-align:left;"|'''Dreamcast3DS/Wii U:''' most faithful The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the arcade, Japanese Subtitles onlyWii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GameCubePC/PS4/Xbox One:''' some slowdown issuesTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, slightly poorer better graphicsand new soundtrack, Conquest mode which is not in any other port considered worse (select stage + specific sectionPC has a mod to restore the original one) but it is also the only version without subtitles.
'''SteamSwitch:''' Analog control support, has the most achievementsSame as above, customizable options, and some graphics/cutscene enhancements not in any other homeportbut 30 FPS. |-|The select Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen was altered. New Collection Mode and Amiibo compatibility.
'''360Switch:''' Analog control support, not very faithful port, HD Remake. Redefines graphics in high-definition quality and some enemy patterns redesigns key characters. Most music tracks are completely different but have online multiplayerremastered with new recordings, and the user interface and the select menu screen was alteredare also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|}
'''Switch===Sega Master System==={| class="wikitable" style="text-align:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-'''Arcade|style="white-space:''' Renowrap;"|Alex Kidd in Miracle World|style="white-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (button 3 for releasing homing laserR) and legacy 2|style="text-button control scheme (same align:left;"|Full remake of the game known as Naomi version, button 1+2 for releasing homing laser)''Alex Kidd in Miracle World DX''.
|-
|Grandia IIHokuto no Ken|PlayStation 2 (R)|style="text-align:left;"||||✓|||The PS2 version is technically inferior. The original PC version has a plethora 2,5D reimagination of bugsthe game released as ''SEGA AGES 2500 Series Vol. The newest PC release is based on the DC version but suffers from its own bugs11: Hokuto no Ken''.
|-
|Phantasy Star Online|✓|||✓||✓||Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition| All the ports are based on style="Phantasy Star Online ver 2" and titled text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the Collection''. Features music only job that can use Reverser, Grants, and Megidin FM Sound Unit as streamed data files. and Various balancing of items powers and removal of certain itemsJapan-only.
'''XboxPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' A decent port. Features updated graphics and sounds. Japan-only. Fan translation is available.
'''GCGBA:''' A decent port. has another Emulated version Titled "included as part of ''Phantasy Star Online Episode I & II Plus"Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. it adds challenge mode and some missions that were only available in online mode can now be played in offline modeNot released inside Japan.
'''PCJ2ME:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available Full remake of the game released for mobile phones. Available only in English and probably Chinese. Fan translations of the game do exist.
|-
|Power Stone 1, 2style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.||'''PSPPS4/NSW/XBO/WIN/iOS/AND/Luna:''' "Power Stone Collection" is a collection Full remake of both games with widescreen supportthe game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Resident Evil Code: Veronica}|✓|✓===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.Notes
|-
|Rentstyle="white-A-Hero No. 1space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"||||||'''DC:''' Japanese Only.'''Xbox:''' The Intro was Improved, HD remake with updated graphics and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlineretreated gameplay.
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|REZEarthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|||✓|✓|||'''PS2:''' lower quality port.'''360:''' HD Port remake with widescreen supportupdated graphics and retreated gameplay.'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new Missing the extra levels made in UE4from the Sega CD version.
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|Sonic AdventureLunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.|✓|✓'''PlayStation Portable:''' Based on ps1 but with longer load times.|||Titled ''Sonic Adventure DX'iOS: Director's Cut''Based on PS1 has widescreen support but touch control. Features updated character models and a new mission mode. Doesn '''Sega Saturn/Windows:'''t include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao GardensBased on PS1. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)Is not available in English.
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|Sonic Adventure 2Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|✓'''GBA:''' Included as part of ''Pac-Man Collection''.|||Titled ''Sonic Adventure 2'PS2/GC/Xbox/PC: Battle''' Remake from ''Namco Anthology Vol. Features slightly better character models, a more 2'' included in''Pac-depth multiplayer mode, and a new Chao minigameMan World 2'' as unlockable extra. Doesn '''PS3/X360/PC:''t include Chao Adventure 2 due to a lack ' Emulated version of the game included as part of VMU''Pac-Man Museum''. The GameCube PC version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:was been delisted from Steam in July 9 aspect ratio but separate , 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the multiplayer content as paid DLCSNES version instead.
|-
|Virtual Tennis 2Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|||||||style="text-align:left;"|'''PS2PlayStation 2:''' lower quality port in 30 FPSTitled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.|}
==PlayStation 2=='''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.{| class="wikitable" style="text-align:center;"! scope="col"|NamePhantasy Star III! scope="col"|WindowsGBA! scope="col"|GC! scopestyle="coltext-align:left;"|XboxPort of the game available as part of ''Phantasy Star Collection''.! scope="col"|Wii-! scope="col"|PSPPowerball! scope="col"|Vita! scopestyle="colwhite-space: nowrap;"|NDSPlayStation (R)! scope="col"|PS3! scopestyle="coltext-align:left;"|360Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.! scope="col"|WiiU-! scope="col"|3DSShining Force! scope="col"|SwitchGame Boy Advance (R)! scope="col"|PS4! scopestyle="coltext-align:left;"|XOne! scope=Remake titled "col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope=Shining Force: Resurrection of the Dark Dragon"col"|Notes. The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
|-
|BullyShadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (UE)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.|✓|'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||✓||Wii: Cropped widescreen.360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up Same deal as soon the first Sonic the Hedgehog game starts.
Vita: [https:'''PC/PS4/PS5/github.comXOne/TheOfficialFloWXSX/bully_vita Unofficial port]NS:''' Part of Sonic Origins.
|-
|Chaos LegionSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. ||'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.||||'''PC/X360/PS3: A port based ''' Remade on a new fan-made engine which would later be used in the international iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the game which altered gameplay elementsSonic 2 Spin Dash, nerfed the player character, added new enemies while tweaking existing onesbest quality FMVs, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM comes with earlier copiesthe US and Japanese soundtracks, and has but the Japanese songs are replaced with instrumental versions due to licensing issues on modern hardware setups such as texture corruption ([https:. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/www.vogons.orgPS4/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:PS5/XOne/robpol86.comXSX/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)NS:''' Part of Sonic Origins.
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|Crash Bandicoot: The Wrath of CortexSonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|||style="text-align:left;"||The Xbox version Budget remake of the game features reduced loading times and improved graphics (extra effects)''Assault Suit Leynos''.
|-
|Devil May Cry 1-3Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||||style="text-align:left;"||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''Sega Master System: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth ''' Demake of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyoriginal. Some updates have been released for PS4/Xbox one but not everything was fixedIncludes a password system over a battery backup save feature.
DMC3SE PC'''TurboDuo: Poor port from a third-party developer''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. the port in the HD collection is superiorThe US version also has tons of grammatical errors.|-|}
DMC HD Collection PC===Sega Saturn==={| class="wikitable" style="text-align: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.center;"! scope="col"|Game! scope="col"|PlatformsSwitch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.! scope="col"|Notes
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|Disgaea: Hour of DarknessBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||✓||✓||||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.|✓||||||PC'''PS2: Has ''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content from of the PSP PS1 versionand more. Has removed blur, but suffers from poor porting issues 60fps, and (ealbeit broken) Japanese dub hacks.g. locked internal resolution '''Wii:''' Based on the PS2 version, bugs not present in other versions). A mod exist to fix many of these issues has widescreen and beyondprogressive scan support, the Japanese dub hack is available'''Switch: Improved version with HD sprites ''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and QoL changesthe remake.
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|Disgaea 2: Cursed MemoriesBlack / Matrix|Sega Dreamcast (R)<br>PlayStation ||||✓||||style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||||||||PC'''DC: Features content from ''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the PlayStation 2 game easier, added many anime cutscenes and PSP versionsnew anime art style for the characters, higher resolution graphics than the previous versionsending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", keyboard shortcutsanime cutscenes were removed, updated UI, and characters previously removed from the overseas versionsoriginal art style was restored.
|-
|Dragon Ball Z: Budokai 1,3Culdcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.|||||✓|✓|||||||||GC'''DS: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics''' Based on PS1, fan translation is available.PS3/360'''PS2: HD collection (doesn't include widescreen Dragon Ball Z: Budokai '' Despite being called "Culdcept" this is actually the sequel "Culdcept 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support".
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|Dragon Ball Z: Budokai Tenkaichi 2,3Cyber Troopers Virtual-On|PlayStation 2|||✓|||||||||||||style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
|-
|Dragon Quest VIII: Journey of the Cursed KingDaytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.||||||||✓||||✓|✓||3DS'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Include extra content Deluxe" featuring graphical improvements but inferior graphicsretaining the frame cap, might have issues with modern hardware.Android'''PS3/iOS360: no voice acting nor orchestrated soundtrack''' Based on the arcade version best graphics 60 FPS and widescreen support.
|-
|Fatal Frame 1Die Hard Arcade|PlayStation 2|style="text-align:left;"||||||||||||||||Xbox'''PS2: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, '' Sega Ages 2500 release. Changed graphics with a new ending, and more costumes to unlockdifferent art style. Japanese only.
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|Fatal Frame 2Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"||||||||||Xbox'''PS1: Titled "The director's Cut", has extra things added such as a first-person mode'' Extra content, a survival mode, a new ending, and more costumes to unlockJapanese release.Wii'''3DS: Titled "Project Zero 2: Wii Edition" ''' Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the gamePS1, expanding on the storywidescreen support, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not available in the original. A new mode, Haunted House, has been added, replacing Mission ModeEnglish.
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|Final Fantasy X, Final Fantasy X-2Dragon Force|PlayStation 2||style="text-align:left;"|||✓||✓||||✓|✓|✓||||Based on the international version'''PS2:''' Sega Ages 2500 release. Redone character modelsChanged graphics with a different art style. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missJapanese only.
|-
|God of War, God of War IIGrandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|✓'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering||✓||||||||||Stable frameratexBR]], a prettier font, screen tearing fixed. added bloom effect. Cropped widescreendifferent non-English translations, stretched HUDand a buggy Japanese audio option lifted from the PS1 undub romhack.
|-
|Grand Theft Auto IIIGuardian Heroes|✓/✓(R)Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows||✓||style="text-align:left;"||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Saturn: Besides '''inferior looking port of the original portarcade running at 30 FPS, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues8 player multiplayer was removed.
XOne'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/SwitchPS2: Definitive Edition''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
PS4'''Switch: Original one as "PS2 Classic"''' HD Remake, emulated. Definitive Edition is also availablehit or miss for some peopleiOSWas later ported to PC/Android: Added checkpoint mechanismPS4 and Xbox one.
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|Grand Theft Auto San Andreas|✓PowerSlave/✓(R)Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||||✓(U)||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓style="text-align:left;"|'''PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects''' A completely different game while the PC is a straightforward FPS get from point A to point B, worse textures while Sega Saturn and different map geometry, compared PS1 versions are closer to the PS2 version]being a 3D metroidvania. Some problems can be fixed by using mods. Besides The console versions served as a basis for the original port2022 remaster for Xbox One, New "Definitive Edition" has been released which is made with Unreal PlayStation 4 engine, with enhanced graphics but introduced more bugs and issuesSwitch, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionPC.
X360'''Saturn (US Version): Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some ''' comes with an exclusive mini-game mechanisms are being altered such as the thruster angle adjustment of Hydracalled "Death Tank" that isn't in any other version.
PS3'''PSX: PS3 native one is ''' auto-aim doesn’t work as well, which makes hitting the same as X360smaller enemies more irritating. PS2 backward compatible version Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also availablego down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
PS Vita'''PSP/PS4: [https''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PS2/360/PS3/githubPC:''' Features both the original game and an enhanced graphics mode.com/TheOfficialFloW/gtasa_vita Unofficial The port]to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams". Same as mobile version|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.
PS4'''PS1 (Japanese version): As "PS2 Classic"''' Missing background graphics, emulated. Definitive Edition is also availablemissing 2D parallax effects but has 2 extra bosses.
XOne'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="text-align: Definitive Editionleft;"|'''PC:''' Enhanced port with better graphics and extra content. X360 version is also available via backward compatibilitySome reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}
Switch: Definitive Edition===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles.
iOS/Android/Windows Phone{| class="wikitable" style="text-align: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of Hydra"Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. Multiplayer functionality was removedIt has custom soundtrack support.
|-
|Grand Theft Auto Vice Citystyle="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|✓/✓(R)PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only. '''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|✓(R)PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|✓(E)style="text-align:left;"|'''PlayStation 3/Xbox 360/✓(RWindows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (R50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC: Besides ''' in first port from 2000 year was added difficulty levels and the original portability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, New "Definitive Edition" has been released which is made with Unreal 4 engineimproved lighting, with enhanced graphics and remastered music tracks but introduced more bugs and suffers from frame rate issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingglitches.
PS4'''PlayStation 2: As ''' Titled "PS2 ClassicMDK2: Armageddon", emulatedfeatures bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. Definitive Edition The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also availablefeatures fully customizable controls.
XOne'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/SwitchXbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox: Definitive Edition''' Omissions of visual references to the Virgin Mary.
iOS'''PC/AndroidPS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https: Added checkpoint mechanism//www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|IcoSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.||'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.|✓|'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.|-|Skies of Arcadia|GameCube|style="text-align:left;"|||||Runs Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in full 1080p time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and is based all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the PAL main reasons why Dreamcast's versionhad to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the extra content original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that version is included. Supports Stereoscopic 3Drenders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Jak and DaxterGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''PS2: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it '' version is depleting.The Day Sun and the Night Green Sun are no longer in the skytechnically inferior.
Vita'''PC: same as above''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a massive slowdownnew "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, making it unplayableand Megid. Various balancing of items' powers and removal of certain items.
PS4/PS5'''Xbox: Emulated''' A decent port.
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
 
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
|-
|Jak IIResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||'''PS2:''' Doesn't support progressive scan.|✓||✓|||||||✓'''PS3/360:''' Changes the lights and shadows (Ehit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-||PS3: SubRent-HD, cropped widescreen, Many inA-game explosions retain the white screen effect for a prolonged amount of timeHero No.1Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.|XboxSome of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene |style="The Secret to Making a Bombtext-align:left;", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This |'''Dreamcast:''' Japanese only happens the first time that the system plays the cutscene.
Vita'''Xbox: same as above, suffers from ''' The intro was improved and added online capabilities. An English prototype in a massive slowdown, making it unplayablecomplete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.
PS4/PS5'''360: Emulated''' HD Port with widescreen support.
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
|-
|Sonic Adventure
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
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| Jak Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (ETaiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|PS3'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': Sub-HD, cropped widescreen, Many inRemakes.|-game explosions retain |Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the white screen effect for a prolonged amount of timeoriginal.Metal heads have a shiny, silver armor texture as opposed to |-|Castlevania: Symphony of the original muddy brown textureNight|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. In Some items were rearranged and some dubbing was discarded in the cutscene "Power of Protection"English version. The Japanese Greatest Hits version, when Jak receives his Light Shield poweras well as the JPN PSN release, his eyes are blue instead reintroduced some of whitethe English bugfixes and fixed the Nocturne easter egg. The Day Star is not visible in-game, only in the cutscenes in which it is featuredA fan translation exists for those superior versions. Light Jak '''Saturn''s hair retains Jak's green color instead of changing to the uniform blue: Japan-exclusive. Ugly stretched screen. Light JakInferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's shield has a green aura around it. The Naughty Dog team photo easter egg found via joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the Light Flight glitch has been removed. The box the photo itself is found in is still presentrest.
Vita'''Xbox 360''': same as aboveDirect port of the PlayStation version. Removes loading times, suffers from a massive slowdown, making it unplayableand also FMVs for the North American version (Japanese version strangely retained the FMVs).
PS4/PS5'''PSP''': EmulatedIncluded in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|Kingdom HeartsDino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, Reusing Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC: Chain of Memories, Kingdom Hearts II''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
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|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's VeilFinal Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||||||✓|||||✓|✓||||'''Steam:''' The recent PC/release on Steam fixes all issues, making it the current definitive version. PS4/XBOX One/and iOS ports of the recent PC release have been released, later followed by Switch: a remake in unity engine using the same engine with better lightningand Xbox ports.
A full remake of the game was first released on the PS4, and came later to PC.
|-
|ManhuntFinal Fantasy VIII|Pc||||||||||||||✓Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (Evia PocketStation)|||Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched.
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|Mega Man X7Final Fantasy IX|PC|||||||||||✓|✓|✓||||PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, Same stance as FFVII and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2FFVIII's Steam releases.
|-
|Mega Man X8Final Fantasy Tactics|PSP<br>iOS/Android|||||||||||✓|✓|✓||||PC'''PSP:''' Titled ''Final Fantasy Tactics: Features mouse-supported interfaceThe War of the Lions''. Includes extra content, multiplayer support, higher resolution modes (up to 1280x1024) but no anti-aliasing optionsredone cutscenes, and supports gamepads (XInput is not 100% supported)new game modes. Compatible on modern operating systemSuffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean)It also has a new translation. The PS2  '''iOS/Android:''' Based on the PSP version served as the basis of the port featured in the Mega Man X Legacy Collection 2 , with redone sprite work. Many consider this the smoother performance of the PC definitive version.
|-
|Metal Gear Solid 2Legend of Mana|Switch/PS4/PC||✓|||✓||✓|✓|||||||||Missing some visual effects'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, HD ports based on Substance. Missing and the skateboarding mini-gameoption to turn off random encounters.
|-
|Metal Gear Solid 3MediEvil |PSP<br>|||||✓||✓|✓|||||||||PS2'''PSP:''' Titled "MediEvil: Original. 60 fps and widescreen support are via hacksResurrection" has extra content not avilable in any other version.PS3/360/Vita '''PS4: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, ''' Titled "MediEvil Remake" and Guy Savage. Certain visual effects are reduced to has the point where they are seemingly missing such as depth of field and rain.3DS:[https://metalgearbest graphics.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SphereMega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||||✓||✓||||||||||The original game'''GC/PS2: re-released digitally through PlayStation Network for PlayStation 3''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
Odin Sphere Leifthrasir'''PS4/Xbox One/Switch/PC: an HD remaster (''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the original '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |-|Mega Man Legends|PC<br>N64<br>PSP| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with updated an XInput controller. '''N64:''' Simultaneously better and worse in the graphics) and remake (updated mechanics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Standard port with widescreen support and new minor additional content) for PS3, PS4, . Lock-on is done by holding L and VitaR simultaneously.
|-
|OkamiMega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. ||✓||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions''PSP:''' Standard port with widescreen support and minor additional content. All versions are locked to 30fps, but there is a 60fps hack for the PS2 versionReleased only in Japan.
|-
|Onimusha: WarlordsMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.|✓|||||||||||||||A superior port, titled Genma Onimusha, was '''Saturn:''' Developed as Saturn exclusive but ended up released for simultaneously with the Xbox. The Xbox PS1 version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes has different graphical effects and body armorheat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, changes in enemy placements, and a threeport of PS1 version. Cannot be directly installed on 64-tier charge attack bit OSes; you must extract the files manually. Files fail to each weapon. Additionallysave after reboot if this is done, it also won't play music & won't show the cutscenes, unless the inclusion of green souls adds a new dimension to original CD is in the gamedisc drive.Remastered version on PC '''PS2/GC:''' re-released as well as PS4 part of the ''Mega Man X Collection'' for the PlayStation 2 and Xbox OneGameCube. Has higher resolution and updated modelsBased on the PlayStation version. But retains the original SD backgrounds, and doesn '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection''t include any update with some new challenge stages from this game but is based on the Xbox PlayStation version. Completely removed loading times.
|-
|Phantom BraveMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|||✓|✓|||||||||||||Wii'''PS1: Enhanced port with updated graphics and new ''' Original. Has some excellent ROM hacking support to reimplement missing content (extra story chapter, new characters, and new items)add quality of life changes. Loading times are nearly non '''PC:''' Uses a different font for the in-existentgame text from the PlayStation version. May not run properly on Windows 8 or later.
PSP'''PS2/GC: Based on ''' same as the Wii version with extra recruitable charactersother games in ''Mega Man X Collection''.
'''PS4/Xbox One/Switch/PC: Features content ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from both Wii and PSP ports, higher resolution graphics than this game but is based on the previous console ports, and optional higher quality UIPlayStation version. Completely removed loading times.
|-
|Persona 3Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|||✓|✓|'''PC:''' Released only in Korea and some other parts of Asia.|||||||||||PS3: As "'''PS2 Classic", emulated.PSP/GCN: Titled Persona 3 Portable. Option to play ''' same as a female protagonistthe other games in ''Mega Man X Collection''. Let you control other party members Some of the voice-acting is missing in battle and guard, similar to Persona 4this version. Lacks "The Answer"  '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from Persona 3 FESthis game but is based on the PlayStation version. No FMVsCompletely removed loading times.
|-
|Persona 4|✓|||||✓||✓|||Metal Gear Solid|PS1<br>PC<br>GC (R)||||||PS3'''PS1: As ''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "PS2 ClassicVR Missions", emulated.Vita/'''PC: Enhanced port ''' Port of the ''Integral'' version, with extra some altered content(Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Some voices have changed Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the English dubGOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Ratchet & ClankMoon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translation.|-|PaRappa the Rapper|PSP|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-||Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|||||||PS3/Vita'''PS1: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably '' Available in his tongue Japanese and shirtEnglish. The memory card that was used to Retains save and load icons in the menu was replaced by a brain compatibility with eyes Innocent Sin to unlock content, in a containerall versions. The Shady Salesman '''PSP:'''s character model is missing its eyesAvailable only in Japanese. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & ClankFan translation project in development hell. HoweverEnhanced port: widescreen support, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbrisrevamped UI, when the beast triggers its shieldupdated cutscenes, it will be green. On Quartuan optional updated OST, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsand selectable difficulty levels.
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|Ratchet & ClankPersona 2: Going CommandoInnocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.||✓'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|PC/Sega Saturn/N64|Too many changes to list here.||The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|||PS3/Vita'''PS1: cropped widescreen''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, In auto aiming from the options menu (either main menu or in-game) Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a new option called subtitles appears, but different OST that can never only be toggled in the PlayStation 3 versiondescribed as...different. Subtitles can still Must be heard to be activated from the settings on the main menu screen in the PS Vita versionbelieved. '''Saturn:''' Worse performance. Includes an extra game mode. '''PC:''' Has compatibility issues with modern OSes. In the initial screen, Ratchet The only plays one demo instead English version of multiple ones; at the end of any demo, the original game goes to the main menuthat includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index. When arriving at any destination, php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the cutscene where Ratchet & Clank exit Japanese Mediakite release makes it the ship is sometimes missingdefinitive version. In cutscenes, the camera  '''DS:''' Enhanced port with a Classic mode that is more zoomed out compared faithful to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in PlayStation experience and a Rebirth mode that uses the original, it is still visible touch screen in the remasterinteresting ways. Abercrombie Fizzwidget '''GC:''' As ''Resident Evil HD's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesFull remake. The slot machines Same on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicWii.Water graphics that consist of two 2D films with the one used Redone in HD for its most recent PC release, as well as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effectmost modern HD consoles. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease PC version plays at earning 60 FPS and lacks minor stability issues that the "You're My Hero" skill pointother HD versions have.
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|Ratchet & Clank: Up Your ArsenalResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||✓'''Dreamcast:''' 480p. Even more features.||✓||||||||||PS3/Vita'''PC: cropped widescreen, Extra skins are purchasable ''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in Up Your Arsenal2006 that is somewhat more playable on modern OSes, such as has the Ninja highest quality FMVs, and Sumo Ratchet skins. the Santa Ratchet skin combines Leon and Pipo-Saru Ratchet skin (These two skins were previously exclusive Claire's games into one similarly to the Japanese N64 version)can be accessible by cheats. Any of Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the skins above cannot be obtained in definitive version while translating the PS Vita versiongame into English. A HD remake was released for PC, PS4 and in addition, Xbox. Includes some content inspired from the Constructobot skin wonprototype version Resident Evil 1.5 but then cuts some more. Positive reception. |-|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:'''t unlock after collecting all the trophies480p, more features.The Holoshield Glove'''PC:'''s V1 2000 PC version (has improved pre-rendered backgrounds and not the othersability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) shoots out rotating rectanglesrendering issue on modern hardware, wobbly 3D models, rather than the expected oval with the proper texturesand compatibility on modern OSes. Some of the display elements in Up Your Arsenal are Has a slightly different hue from the orangeJapan-only re-brown color release in 2006 that is somewhat more playable on modern OSes and has the PlayStation 2 version. With the exception highest quality FMVs, but carries many of the Miniturret Glove, same problems as the reticle for certain launcheroriginal 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/glove weapons is differentClassic REbirth] on the Japanese Sourcenext release makes it the definitive version. The Nitro Launcher and Bouncer, A HD remake was released for examplePC, used a reticle with PS4 and Xbox. |-|Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a series of segmented, spinning ringsremoved Snow Queen quest, but now have the cog-like reticle isn't that far from the Glove of Doomoriginal. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos '''PC:''' Released only in Japan.The sound effects for when the ship is flying Very far from planet to planet plays in a different ordertechnical achievement.Exiting the Quick Select option in the Pause menu will exit the whole pause menu'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels.When using The English release reverts many of the Tyhrra-Guise original localization changes to be more faithful to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during Japanese script. It also reinstates the rhythm gameSnow Queen quest.In the Vita version, the unnamed Qwark vid|-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before | Spyro the startDragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed'''PS4/Xbox One/PC/Switch:''' HD Remakes.
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|Ratchet: DeadlockedSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||✓'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||'''PC:''' Taiwan-only. Compatibility issues with modern PCs.||||though there '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are no new textures or model refinements not redone to accommodate for the larger screen area) and graphics match the native texture resolution on PlayStation 2fixes a couple of glitches. Players have noted Adds a few issues with the cinematics, with some full-motion video cinematics being improperly rescaledcouple of more, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitlesas well. There are also some framerate and technical glitches reported Released only in the gameplayJapan. The port features PlayStation Network multiplayer functionality, though the four|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-player local play only. It is no longer supported and an enhanced port including extra content. Fan translation is limited to twoavailable. '''PC:''' Korean-player local play, and eight-player multiplayer is limited to sixonly.
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|Red FactionWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|}||===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||||||||||PC version lacks some visual effects that are only on ps2.Notes
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|Shadow of the Colossusstyle="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.|||✓|||||✓ (R)|||||PS3'''360/PC: Stable frame-rate (30 FPS locked)''' Cropped widescreen. runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that versionExplosions and punching noises are completely different. Due to some questionable changes on the climbing physics, several of the time attack fights Edward's glasses are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard modenow gold. Supports stereoscopic 3D but The gnomes show up as soon the frame-rate tanks even lower than it does on the PS2 version with it enabledgame starts.PS4'''Vita:''' [https:Remake//github.com/TheOfficialFloW/bully_vita Unofficial port].
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|Shin Megami Tensei: NocturneChaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.||✓|✓|||'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||PS2'''DMC HD Collection PC: Original''' Direct port of the console HD Collection. "Hardtype" Hack for an Has bugs such as increased challengegame speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher'''Switch/PS4: Redone character models. Better Visual effects. Has ''' Direct port of the ability to choose which skills to transfer to demonsconsole HD Collection. New easy DMC 3 has an Official Style Switcher mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
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|Silent Hill 2|✓||✓|||||✓|✓||||Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita||||Windows'''PC: Port based on ''' Has content from the Xbox PSP version, but suffers from poor porting issues (e. Buggyg. locked internal resolution, but the enhanced edition bugs not present in other versions). A mod fixes all exist to fix many of the these issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionbeyond.
Xbox'''Switch: Has the same lighting as the PC ''' Improved version but with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PS2-style soft shadows left intactPlayStation 2 and PSP versions, fog issues (albeit less noticeable due to higher resolution graphics than the lower resolution)previous versions, keyboard shortcuts, poor audioupdated UI, and characters previously removed from the same relatively lowoverseas versions.|-quality FMVs by default. Can run at 480p|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
Windows, Xbox, and PS2 "Directors Cut (EU)'''PS3/Greatest Hits 360:''' HD collection (USdoesn't include widescreen Dragon Ball Z: Budokai 2)" versions contain bonus material. Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.
PS3'''Android/360iOS: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. ''' no voice acting nor orchestrated soundtrack
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|Silent Hill 3Fatal Frame 1|Xbox|||||||✓|✓|||||||||PS3/360'''Xbox: HD version based on unfinished code''' Titled "The director's Cut", has extra things added such as a first-person mode, and completely removed the original voice acting in favor of a new (subjectively worse) redub by survival mode, a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the gameending, and 60 FPS gameplay. however, there are some points where the game will drop more costumes to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsunlock.
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|Silent Hill 4: The RoomFatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|✓|'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. |The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3||||||Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical releaseStable framerate, but can be changed to 30fps using modsscreen tearing fixed.Some of the "hauntings" from the console version are missingadded bloom effect. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 versionCropped widescreen, but with 480p supportstretched HUD.
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|SirenGrand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.||'''Xbox One/Switch:''' Definitive Edition.||||✓ (R)||||||||||PS3'''PS4: Titled ''' Original one as "Siren: Blood CursePS2 Classic", it emulated. Definitive Edition is a remake of the original ps2 versionalso available.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu''iOS/Android:''' Added checkpoint mechanism.
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|Sly Cooper||||||✓||✓|||||||||Grand Theft Auto San Andreas| PC<br>Xbox 360<br>Xbox One<br>PS3/ 4<br>Vita<br>Switch<br>Android + IOS|'''PC: The player can now invert the game's camera controls'' [https://www.Developer commentaries in the physical version of the game have been removedyoutube. They were added back in for the digital release. There is a drastic increase in the distance between Sly com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and an enemy required different map geometry, compared to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixedPS2 version]. Some background music is impacted problems can be fixed by de-synchronizations, most notably during "A Deadly Danceusing mods." The Besides the original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubberport,New " and the music from Definitive Edition"A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting has been released which is also impacted by de-synchronizationsmade with Unreal 4 engine, especially Carmelita in both "Police Headquarters" with enhanced graphics but introduced more bugs and "Duel by the Dragon." In main hub of "Vicious Voodooissues," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not and some game mechanisms are being able to move. The player must hit altered such as the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front thruster angle adjustment of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screenHydra. Some of the glitches UWP (mostly speed-running onesWindows Store) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" missionversion is also available, it first plays which is the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 as mobile version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.
The Japanese version has every dialogue re-recorded from '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersthruster angle adjustment of Hydra.|-|Sly 2||||||✓||✓|||||||||| '''PS3/ Vita: The player can now invert ''' PS3 native one is the game's camera controlssame as X360. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are PS2 backward compatible version is also available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn '''PS Vita:'t show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore[https://github. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the ratingcom/TheOfficialFloW/gtasa_vita Unofficial port]. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select ScreenSame as mobile version. This doesn '''PS4:'t apply to Episode 1 for some reason. The level reset glitch in '' As "Menace from the North, eh!PS2 Classic" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guardsemulated. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This Definitive Edition is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a timeavailable. '''XOne:''' Definitive Edition. In the digital X360 version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a linealso available via backward compatibility. Sly '''Switch:'''s portrait in the Gadget Grid is differentDefinitive Edition. It uses the same portrait as the one in Sly 3 '''iOS/Android/Windows Phone:''' Added checkpoint mechanism. When recon photos Some game mechanisms are taken, they take up being altered such as the entire screen instead thruster angle adjustment of zooming outHydra. The Sly logo that appears while the game is loading is missingMultiplayer functionality was removed. The Sony Computer Entertainment presents screen uses a different font. The in|-game dialogue is slightly delayed on the physical |Grand Theft Auto Vice City|PC<br>Xbox One<br>PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn/4<br>Switch<br>Android + IOS|'''PC:'''t happen when playing the game in Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4:3 display mode (such as engine, with an older TV)enhanced graphics but introduced more bugs and issues. Most of the UI is fixed Some game contents and mechanisms has been changed in the physical northern European version. Some menu sound effects are quite differentDefinitive Edition, mainly such as the ones which play when, for example, manually saving the game. The mission "transitionShakedown" sound effect that plays when entering or exiting a level is also slightly differentand bike handling. During "Operation '''PS4: Thunder Beak,''' As " when Bentley enters the water tower in the original PS2 version of the gameClassic", there emulated. Definitive Edition is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water toweralso available.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others'''XOne/Switch:''' Definitive Edition.
'''iOS/Android:''' Added checkpoint mechanism.
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|Sly 3Ico|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.|The Day Sun and the Night Green Sun are no longer in the sky.|✓|'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.|||||'''PS4/PS5:''' Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5| '''PS3/ Vita: The few missions that supported 3''' Sub-D no longer ask the player if they want to enable 3HD, cropped widescreen, Many in-D because game explosions retain the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version white screen effect for a prolonged amount of 3-Dtime. The music glitch in the "Hungry Croc" mission was fixed. In Sig and Metal heads have a shiny, silver armor texture as opposed to the original, the music never playedmuddy brown texture. Though some Some of the PS2 versions (most likely the PAL versions) had the music played correctlyis missing some notes. In the multiplayer game "Biplane DuelFor example," the green-orange targeting beacon doesn't appear to be locked Haven City music while on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue zoomer will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and miss some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfnotes. During In the cutscene "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having Secret to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in Making a Bomb"Police HQ," players can clearly see him even when Kor reveals his back is turned. This true identity, his face is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to retexture-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint less and tap the touch screen defaults to bring up the binocucoma solid black. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only happens the L button for one power-up at a first time. In that the PS Vita version, you can use the motion sensors of the PS Vita system to steer plays the galleon in "Dead Men Tell No Tales," though it is never mentioned in-gamecutscene. As in Sly 2 '''Vita: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita releasesame as above, but In the "Dark Caves" missionsuffers from a massive slowdown, when exploring the second cave, the lighting is differentmaking it unplayable. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''PS4/PS5:''' Emulated.
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|Tales of The AbyssJak 3|PS3<br>Vita<br>PS4/5|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.|Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.||'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.||'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3/4<br>Xbox One||||||||3DS16: Loading times are shortened9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. Slightly more lag sometimesPS3 Suffers from increased load time. Removal of Multiplayer60fps support in PS4/Xbox ONE and PC. Some stats were changed for difficulties Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per GBA game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
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|Tekken 5Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch||||✓|||✓||||||||||PSP'''PC/PS4/Xbox One/PS3Switch: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of ''' a remake in unity engine using the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo"same engine with better lightning.
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|Yakuza 1,2|✓Manhunt|PC<br>Xbox<br>GCN|✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3: HD Remake "Yakuza Kiwami" (Japan Only).PS4/'''Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".''' Stretched by default, missing visuals effects
WiiU'''PC: HD Remake (Japan Only)''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
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|Zone of the EndersMega Man X8|PC<br>Switch<br>PS4<br>Xbox One|||||||✓|✓|||||||||Xbox 360 '''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and PS3 version 1supports gamepads (XInput is not 100% supported). Compatible on modern operating system.0 suffer from heavy performance issuesLimited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, PS3 and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2.0 fixed with the smoother performance issue and is considered to be of the best PC version.
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|Zone of the Enders: The Second Runner|✓|||||||✓|✓|||Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|||||Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra MissionsMissing some visual effects, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttonsHD ports based on Substance. Some answers can give Missing the player extra challenge or other little thingsskateboarding mini-game.)
PS3/360'''PC Master Collection: ''' Based on the PS2 PAL version of the gameHD Collection, use this [https://github. Higher quality FMVcom/Lyall/MGSHDFix mod] to improve. |-|Metal Gear Solid 3|PC<br>Xbox 360 and <br>Vita<br>PS3 version 1/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue60 fps and widescreen support are via hacks.
PC'''PS3/360/PS4Vita: A remaster with updated textures, 4K ''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, a new control styleSecret Theater, various graphics settingsSnake vs. Monkey, and the ability Guy Savage. Certain visual effects are reduced to play in VR from the view point where they are seemingly missing such as depth of the cockpit. However, Positive field and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictionsrain.|}
==Xbox==Most Xbox ports for '''PC are decent ports, and most multi-platform games Master Collection:''' Based on consoles of the six generation were superior on the XboxHD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
{| class="wikitable" style="text-align'''3DS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Advent RisingOdin Sphere|WindowsVita<br>PS3|style="textThe original game: re-alignreleased digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir:left;"|Missing some cutscenesan HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, can be fixed by using modsand Vita.
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|Cel DamageOkami|style="white-space: nowrap;"|GameCubePC<br>PlayStation 2Wii<br>Nintendo SwitchPS3/4<br>PlayStation VitaSwitch<br>PlayStation 3Xbox One|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.|-|Onimusha: Warlords|PC<br>PlayStation 4Xbox<br>PS4|'''Xbox 360<br>:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game. Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|style="text-align:left;"|Phantom Brave|PC<br>Wii<br>PSP|'''GCWii:''' InferiorEnhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-looking portexistent.
'''PS2PSP:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing Based on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race Wii version with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-barrecruitable characters.
'''Switch/Vita/PS3/PS4/360/Xbox OnePC:''' Based on The PS2 version with widescreen support but Features content from both Wii and PSP ports, higher resolution graphics than the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesprevious console ports, and optional higher quality UI.
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|Dead to RightsPersona 3|PlayStation 2PS3<br>GameCubePSP<br>PC(R)<br>Switch|style="text-align'''PS3:left;''' As "|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style=Classic"text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC, emulatedThere are 2 PC versions:
1'''PSP:''' Titled Persona 3 Portable. An extended version of the 2001 tech demo has Option to play as a completely different level design female protagonist. Let you control other party members in battle and some changes in the game mechanicsguard, similar to Persona 4. Titled Lacks "Dennou Taisen: DroneZThe Answer"from Persona 3 FES. No FMVs.
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL"'''PC/Switch:''' Remake titled Persona 3 Reload.
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|Ninja Gaiden BlackPersona 4|WindowsPC<br>PlayStation 3<br>PlayStation 4PS3<br>Xbox One<br>Nintendo SwitchPSP|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled As "Ninja Gaiden SigmaPS2 Classic". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanicsemulated.
Better Graphics, enemies gush more blood'''Vita/PC:''' Enhanced port with extra content. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedSome voices have changed in the English dub.
|-
|Prince Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of Persiathe North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank:Going Commando|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Sands Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of Timethe skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
Prince '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of Persia:the screen every time there is FMV, in order to fill the screen. still uses compressed audio.|-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Warrior WithinXbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GCXbox:''' inferiorHas the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-looking Portsquality FMVs by default. Can run at 480p.
'''PC:''' Best looking versionWindows, 60 FPS. A remastered version of Prince of Persia Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (1989US) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems" versions contain bonus material.
'''PS3/360:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censoredHD version based on unfinished code, The Dark Prince's golden markings are nowhere to be seen resulting in The Two Thrones an uncountable number of bugs and when the final collision against graphical/audio mistakes. Let you choose between the Dark Prince original voicework of the sun goes down with each strike against him that doesn't happen in game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Spider-Man 2Silent Hill 3|PlayStation 2PC<br>GameCubePS3<br>WindowsXbox 360|style="text-align:left;"|'''PS2PS3/GC360:''' Inferior-looking portHD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''PCWindows:''' Completely different The PC version adds improved flashlight lighting, the ability to save at any time during the game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
|-
|style="white-spaceSilent Hill 4: nowrap;"The Room|PC<br>Xbox|Tom Clancy's Splinter Cell''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell'Xbox:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC''' Best looking Just as good as the PS2 version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods480p support.|-|Siren|PS3 (R)|'''GC/PS2PS3:''' InferiorTitled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-looking ports. Altered level designof documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita| '''PS3/ Vita:''' Based on The player can now invert the game's camera controls. Developer commentaries in the PC physical versionof the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, HD texturesespecially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo, " a new menu interfacesmall trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon, and HUD" if the player hits the fireworks clockwise, a manual quickglitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-save system (carried voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on from the PC)Vita, cropped widescreenBentley instead says, an option "to invert bring the camera was addedbehind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, does not include multiplayer as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for Pandora Tomorrow and Chaos Theory"Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, nor does it include DLC levelsfirst plays the same music that is heard when Sly confronts Muggshot in the boss mission. Chaos Theory It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is locked at 35fpsheard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-
|Tom Clancy's Splinter Cell:<br>Double AgentSly 2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3PS3<br>Xbox 360Vita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau"text-align(Sly Cooper:left;The Second Season) and "|Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn'GC/PS2:t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly' inferiors portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-looking portsgame dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Altered Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level designis also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
'''PS3/360/PC:''' completely different game.
|-
|Halo 1<br>Halo 2Sly 3|WindowsPS3<br>Xbox OneVita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "textHungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-align:left;orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast"|mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley'PC/Xbox Ones Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray' Part of s bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Master Chief CollectionDark Caves"mission, when exploring the second cave, the lighting is different. Halo 1 The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is a remake with optional updated graphics. Supports widescreeninstead only available via digital download.
|-
|}Tales of The Abyss|3DS==Xbox 360==|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).{| class="wikitable" style="text-align:center;"! scope="col"|GameTekken 5|PS3<br>PSP! scope=|'''PSP/PS3:''' Titled "colTekken 5 Dark Resurrection"|Platforms. Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.! scope=In the PSP version, there is a new mode called "colTekken Dojo"|Notes.
|-
|BayonettaYakuza 1,2|PlayStation 3PC<br>PlayStation PS3/4<br>Windows<br>Xbox One<br>Wii U<br>SwitchWiiU|style="text-align:left;"|'''PS3:''' Terrible frame rateHD Remake "Yakuza Kiwami" (Japan Only).
'''PS4/Xbox One/PC:''' Decent portsHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''Switch/Wii UWiiU:''' Has exclusive costumesHD Remake (Japan Only).
|-
|Dead RisingZone of the Enders|WiiXbox 360<br>PS3|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop"Xbox 360 and PS3 version 1. Motion control0 suffer from heavy performance issues, Frank now operates from out of PS3 version 2.0 fixed the mall's security room performance issue and that he advances the main plot of the game by completing missions given is considered to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of be the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallerbest version.
|-
|Deadly PremonitionZone of the Enders: The Second Runner|style="white-space: nowrap;"|PlayStation 3PC<br>WindowsPS3/4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''Xbox 360Ps2 Pal:''' Most stable version, but has tank controlsexclusive content such as new cutscenes, behind new battles during the shoulder cameracampaign, locked at 30 FPSnew difficulty modes, more Extra Missions, and a muddy red/green color filter over everythingmore Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PS3/360:''' Extra non-canon scenes, vastly superior camera Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and controls, better colors, no muddy filter, many improved textures, some improved modelsPS3 version 1.0 suffer from heavy performance issues, runs at about 20 FPS (Locked 60 FPS when using emulation)PS3 version 2.0 fixed the performance issue.
'''PC/PS4:''' Has A remaster with updated textures, 4K support, a new control style, various graphics settings, and the improvements ability to play in VR from the view of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20cockpit. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolutionHowever, Positive and lock the frame rate at 60 FPSNegative responses don't work also, fix bugs it does not mentioned here and improve the visualsfeature dual-audio language support due to licensing restrictions.|}
'''Switch===PlayStation 3==={| class="wikitable" style="text-align:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Halo 3Dark Souls|Windows<br>Halo PlayStation 4|Windows<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Xbox One/PC:Dark Souls Remastered''' HD Remaster with . Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new features such as Profanity filter, Tech suits in Halo 3, bugs and Halo 4 Squad Battle changesglitches.
|-
|Ninja Gaiden IIstyle="white-space: nowrap;"|Demon's Souls|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch5|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseRemake with better graphics and life quality improvements.
|-
|Ninja Gaiden God of War III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|Titled '''PS3/Xbox One/PC/Switch/PS4:God of War III Remastered''' Titled "Ninja Gaiden 3 Razor's Edge". More blood 1080p support targeted at 60 frames per second and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge features a photo mode. New missions on Ninja TrialsAll of the DLC that was released is included with.
|-
|NieR|style="white-space: nowrap;"|Red Dead Redemption|Windows (R)<br>PlayStation 34 (R)<br>Xbox 360<br>Xbox One(R)|style="text-align:left;"|'''PS3PlayStation 3 (Japan):''' runs at The protagonist is a significantly lower resolution than the kid.'''Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler /PlayStation 3 (and sometimes missingNorth America), and textures appear more basic and low resolution:''' The protagonist is an adult.
'''Windows/PlayStation 4/Xbox One:''' backward compatibilityRemake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
|-
|}Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style==SNES==Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features"text-align:left;"|60 FPS, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed increased to the usual 256 x 224 of SNES games1080p. This leads to a smaller visible playing areaBetter lighting, which can be devastating in some cases. The audio is much lower quality than the SNES textures and almost always uses inferior instrument samples for whatever reason (designated as models; a new mode called "worse audioSpeed Run"), 2 new weapons. Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA displayMultiplayer was removed. To have these games display as intended, a shader or a palette patch Gameplay is needed. Additionally, virtually unchanged &mdash; even from the GBA has two fewer buttonsfirst game, leading to compromised control layoutsunfortunately.|-Several SNES games were ported to the |Vanquish|Windows<br>PlayStation4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port. More often than not the PS1 ports offer more features'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS. However, the CD format creates loading times|-|Yakuza 0|PC<br>PS4<br>Xbox One||-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Contrary Allows games to popular belief, most of these ports are not emulatedrun at higher resolutions and up to 60fps. They simply take the text Re-localised and graphical assets from the SNES game ROM image on the disc, with the rest of restores content that was removed in the programming being original workwestern versions. |-|}
===PlayStation 4===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserstyle="white-space: nowrap;"|God of War|WindowsPlayStation 5<br>Nintendo SwitchWindows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>PlayStation 4Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2|-|Judgment|PC<br>PS5<br>Xbox Series X/S||-|Lost Judgment|PC|
|-
|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.}
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content===Xbox===Most Xbox ports for PC are decent ports, touch controls, more literal translation, French translation addedand most multi-platform games on consoles of the six generation were superior on the Xbox.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''iOS/AndroidGC:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphicsInferior-looking port.
'''PCPS2:''' Was a broken PC port at first, as it was directly based off from Titled "Cel Damage Overdrive". The difficulty and the speed of the mobile version with cars is lowered. There are no effort, but was eventually fixed officially due instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to negative reception swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the PC version gotplayer Smack points.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner'PS1/PC:s Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner''' Titled "Clock Tower: s Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The First Fear"progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. FMVHas extra stage and the weapons, minor graphical changes; additional and new weaponfeatures such as Stunt Mode, enemy, & locationA boost meter is added. Health-bar.
'''WonderSwanSwitch/Vita/PS3/PS4/360/Xbox One:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizeBased on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Contra III: The Alien WarsDead to Rights|Game Boy AdvancePlayStation 2<br>GameCube|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding PS2 and mega bombs, GameCube versions added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audiohotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
|-
|Donkey Kong CountryDennou Taisen: DroneZ|Game Boy Color<br>Game Boy AdvanceWindows|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trialStarted as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''GBAThere are 2 PC versions:''' Increased brightness, worse contrast, color saturation,  1. An extended version of the 2001 tech demo has a completely different level design and audio; mini-gamessome changes in the game mechanics. Titled "Dennou Taisen: DroneZ". 2. A port of the Xbox realized only in Russia region, time trialrequires Windows XP to run the game. Titled "DroneZ XL".
|-
|Donkey Kong Country 2:Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Diddy's Kong Quest|Game Boy AdvanceNintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Donkey Kong Country 2Ninja Gaiden Sigma". Increased brightnessFMV was removed. It removed the puzzles, worse contrastweaknesses of bosses, color saturationhuman beheadings, some costumes, and audio; minisome cutscenes. Changed some music, reworked a lot of the mechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-games, time trialflip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Donkey Kong Country 3Prince of Persia:<br>Dixie's Double TroubleThe Sands of Time|Game Boy Advance|style="text-alignPrince of Persia:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br>Warrior Within|-|Dragon Quest VPrince of Persia:<br>The Two Thrones|PlayStation 2 (R)<br>Nintendo DS (R)GameCube<br>AndoidWindows<br>iOSPlayStation 3|style="text-align:left;"|'''PS2/GC:''' Full 3D remake with party enhancements. Only released in Japaninferior-looking Ports.
'''DSPC:''' Remake done Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in a similar vein to the DQIV remakesPC version. Has the same mechanics perks as the PS2 remake, along with some unique contentMods should be used for modern systems.
'''iOS/AndroidPS3:''' Port of cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the DS Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Dragon Quest VISpider-Man 2|Nintendo DS (R)PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|Remake done in '''PS2/GC:''' Inferior-looking port. '''PC:''' Completely different game, developed by a similar vein to the remakes of the previous two gamesdifferent studio. Features some core It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay changes.
|-
|EarthBound|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="textwhite-alignspace: leftnowrap;"|Tom Clancy'''Original Version'''s Splinter Cell
Tom Clancy'''PS1s Splinter Cell:''' FMV opening and ending, new features, different translation, longer load times.<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|''WonderSwan Color:'PC''' Lacks Mode 7 effects (replaced by scaling effects)Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, limited palette, poorer audio. Japan-onlybut can be fixed with mods.
'''GBAGC/PS2:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translationInferior-looking ports. Extra content, updated graphics, worse audioAltered level design.
'''PSPPS3:''' Titled Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''Final Fantasy IVGC/PS2: The Complete Collection''. Includes "The After Years" as well as an in' inferior-between "Interlude". Includes all GBA contentlooking ports. Enhanced graphics, choice between original and enhanced audioAltered level design.
'''3D RemakesPS3/360/PC:'''completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''NDSPC/Xbox One:''' Very different 3D Part of the "Master Chief Collection". Halo 1 is a remake following Final Fantasy III on DS (no PSP release unlike it)with optional updated graphics. Supports widescreen.|-|} ===Xbox 360==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate.
'''iOSPS4/AndroidXbox One/PC:''' DS version port, followed by 3D remake of "The After Years"Decent ports.
'''PCSwitch/Wii U:''' HD version Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of DS remakethe game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
|-
|Final Fantasy VDeadly Premonition|style="white-space: nowrap;"|PlayStation3<br>Game Boy Advance<br>iOS<br>AndroidWindows<br>WindowsNintendo Switch|style="text-align:left;"|'''PS1Xbox 360:''' First official English releaseMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
'''GBAPS3:''' Titled ''Final Fantasy V Advance''. New translation. Extra contentnon-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, worse audioruns at about 20 FPS (Locked 60 FPS when using emulation).
'''iOS/AndroidPC:''' Redone sprites Has the improvements of the PS3 version, heavy crashing issue (RPG Maker art styleGOG version is better but still suffers from it), touch controlsmissing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
'''PCSwitch:''' Redone sprites Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (RPG Maker art styleLocked 60 FPS when using emulation).
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|Final Fantasy VIHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|PlayStationWindows<br>Game Boy AdvanceXbox One<br>AndoidPlayStation 4<br>iOSPlayStation 3<br>WindowsNintendo Switch|style="text-align:left;"|'''GBAPS3/Xbox One/PC/Switch/PS4:''' Titled "Final Fantasy VI AdvanceNinja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing"mechanic. New translationAlmost all the gore has been removed. Extra contentThe throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, worse audiodifferent texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlsside characters. Better Texture Quality.
'''A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC:''' Same as previous, no touch control] called "NGS2 Black" for difficulty increase.
|-
|Front MissionNinja Gaiden III|Windows<br>Xbox One<br>PlayStation4<br>PlayStation 3<br>Nintendo DS (R)Switch|style="text-align:left;"|'''DSPS3/Xbox One/PC/Switch/PS4:''' Only official English releaseTitled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>Yuki-Hime's Disappearance" /PlayStation 4<br>"The Legend of the Mystical Ninja"|Game Boy AdvanceNintendo Switch|style="text-align:left;"|Worse audio'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, no multiplayer/couses simpler visual post-opprocessing effects, has missing objects throughout the game, areas of grass are more save slots than patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions. '''Xbox One:''' actually just the Super Famicom release, can change character any time360 version running through [[Fission]]. Japan only A fan [https://gtaforums. Bundled with Ganbare Goemon 1com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
|-
|Ganbare Goemon 2:WWE SmackDown vs. Raw 2007|PlayStation Portable</br>Kiteretsu Shōgun Magginesu|Game Boy AdvancePlayStation 2|style="text-align:left;"|Worse audio'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version. '''PSP:''' placeholder text, no multiplayer/co-op, more save slots, can change character any time[[#PlayStation_Portable|previous game has exclusive features for PSP]]. Japan only. Bundled with Ganbare Goemon 2 See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Kirby Super Star}|Nintendo DS==Handhelds=====Game Boy==={|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Titled Platforms! scope="Kirby Super Star Ultracol". Extra games, enhanced graphics.|Notes
|-
|style="white-space: nowrap;"|The Legend of Zelda:<br>A Link to the Past's Awakening |Game Boy Advance<br>Switch (UR)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''GBA: '''Extra HD Remake with dungeon reliant on "Four Swords" gamecreating mode. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native <br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github] for Windows as well.com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" SaGa /Final Fantasy Legends|WonderSwan Color<br>"Rockman & Forte"|Game Boy AdvanceNintendo Switch (E)|style="text-align:left;"|Only official English release'''WSC:''' Colorized enhanced port with restored content. Worse audioJapan-only. No dash button<br>'''Nintendo Switch:''' Bare-bones emulation. Smaller screen resolution makes the game borderline unplayableCensored.
|-
|Mega Man XSaGa 2 / Final Fantasy Legends 2|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable Nintendo DS (R)<br>iOSNintendo Switch (E)|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing. '''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PSPNintendo DS:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original gameJapan-only<br>'''iOSNintendo Switch:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactionsBare-bones emulation'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreCensored.
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|Mega Man X2SaGa 3 / Final Fantasy Legends 3|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox OneNintendo DS (R)<br>Nintendo Switch(E)|style="text-align:left;"|'''GC/PS2Nintendo DS:''' Included in ''Mega Man X Collection''3D remake. The collection also includes extra content like music player and art galleryJapan-only<br>'''PS4/PC/Nintendo Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreBare-bones emulation. Censored.
|-
|Mega Man X3Shiren The Wanderer GB|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2Microsoft Windows (R)<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>WindowsMobile Phones|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PCWindows:''' Port of PS1 version. Cannot be directly installed on 64Remake using 16-bit OSes; you must extract graphics from the files manuallySNES game. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in Subtitled "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy CollectionTsukikage-mura no Kaibutsu" with extra content including achievements, music player, art gallery, challenges, and more.
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|Metal Max 2: KaiShiren The Wanderer GB2|Game Boy Advance<br>Nintendo DS (R)|style="text-align:left;"|'''GBANintendo DS:''' Average port with a better font and worse musicRemake. You'll want to get the 1Subtitled "DS2 Sabaku no Majō".1 revision because the initial one is so bugged and unplayable it had to be recalledJapan-only'''<br>(The West got a DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DSfirst SNES game instead.)
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|Ogre BattleKirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>The March of the Black Queen|PlayStation3DS, Switch (E)|style="text-align:left;"|Titled "Ogre Battle'''GBA: Limited Edition"''' Remake. Slightly enhanced graphics Called Medarot 2 Core in Japan and soundsimply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
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|Romancing SaGaFinal Fantasy Adventure|WonderSwan ColorGame Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation 2Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''WonderSwanGBA:''' Enhanced graphicsTitled Sword of Mana. Good game, new story scenario & side quest controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan -only)<br>'''PS2Android, iOS, Vita:''' Enhanced Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D graphicsmodels instead of pixel art. Still worthwhile.
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|Secret of ManaBalloon Kid|iOSNES<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo SwitchGame Boy Color|style="text-align:left;"|'''Android/iOSOriginal:''' Partially enhanced graphics, enhanced fonts & menus, touch controlsTitled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled<br>'''PC/PS4/VitaNES:''' Full 3D remake Titled Hello Kitty World. Colorized version with animated cutscenes, voice acting, and remixed soundtrackthe Hello Kitty license. Japan-only<br>'''SwitchGame Boy Color:''' SNES version included in ''Collection of Mana'' with borders around the gameTitled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
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|Shin Megami TenseiDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation(R)<br>Sega CD<br>Game Boy Advance<br>iOSNintendo 3DS (R)|style="text-align:left;"|'''SNES:''' Use Remade twice, for the English patch by Orden PlayStation (as it fixes some issues with the original Aeon Genesis translation DQM1+2) and changes names of demons, races, items, and spells to match with the official localizations of the later 3DS as separate games by Atlus'''PS1:''' Redrawn graphicsFurthermore, remixed music, dungeons are rendered in 3D, interface similar the remakes were ported to its sequel. Has an English patch. '''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voicecell-overs. '''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOSphones (PS1 DQM1+2) and Android phones (DQM1 3DS).
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|Shin Megami Tensei IILast Bible|PlayStation<br>Game Boy AdvanceGear|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis. '''PS1:''' Same deal as its predecessor. Not translated into English. '''GBA:''' Same deal as its predecessor. Not translated into EnglishGame Gear version has monsters and content not found in the later Game Boy Color port.
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|Super Mario WorldDevil Children: Black Book & Red Book|Game Boy AdvancePlayStation (R)|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi. '''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
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|Super Mario World 2Tales of Phantasia:<br>Yoshi's IslandNarikiri Dungeon|Game Boy Advancestyle="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audioVastly improved remake.
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|Super MetroidPokémon Red & Blue|Switch Game Boy Advance (UR)<br>Windows (U)<br>MacOS (U)<br>Linux Nintendo Switch (UR)|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]
|-
|Star OceanPokémon Gold & Silver|style="white-space: nowrap;"|PlayStation Portable Nintendo DS (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
|-
|Super Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''PS1:''' Slowdown removed.}
'''GBA===Game Boy Advance==={| class="wikitable" style="text-align:''' New levels, worse audio.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Tactics Ogre:Ace Attorney 1<br>Ace Attorney 2<br>Let Us Cling TogetherAce Attorney 3|Windows<br>PlayStation4<br>Xbox One<br>DS<br>3DS<br>PlayStation PortableWii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''PS1DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English release, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. Slightly enhanced musicWhile ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.
'''PSP''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Very enhancedEasily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, more featuresKorean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.
|-
|Tales of PhantasiaMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|PlayStationstyle="white-space: nowrap;"|Windows<br>Game Boy AdvancePlayStation 4<br>PlayStation Portable (R)Xbox One<br>AndoidNintendo DS<br>iOSNintendo Switch|style="text-align:left;"|'''PS1GBA:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skitsUncensored hacks are available for western releases.
'''GBADS:''' Based on PS1 version but scaled downBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", additional content"kill" and "die" were changed to make the games more kids-friendly, worse audio, decreased frameratebut spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
'''PSP (Full Voice Edition)Switch/PC/PS4/Xbox One:''' port Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of PS1 edition including GBA additional content plus full voice actingeach game, new spritesan optional Save Assist (i'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shope. checkpoint) system, artwork gallery, and a remade spin-offmusic gallery'''iOS/Android:''CG cutscene graphics sadly always have an ugly smoothing filter that can' F2P port of ToP Xt be disabled. Sub-par translation. At least GBA one had better PC version has bad keyboard controls and interface than this. No longer available, but has a modding community thanks to these games being native ports instead of emulation.
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|"Trials of Mana" /<br>"Seiken Densetsu 3"
|Windows (R)<br>Nintendo Switch & (R)
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.
 
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
===Nintendo 64DS===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-Kazooie|Xbox 360Shin Megami Tensei:<br>Xbox OneStrange journey|3DS|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distanceTitled: '''Strange Journey Redux'''. Ice Key and Secret Eggs are available if The game includes new artwork for the user also has characters (which some people dislike, a savefile for mod called "Banjode-Tooieshine" or "Banjo-Kazooiewas created for fixing the characters' portraits). The introduction of difficulty modes: Nuts Casual, Standard, Expert, and Bolts"Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. Removed Nintendo referencesa single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, some of which was added.Various new sub-apps related to combat and dungeon crawling were endearingadded in order to make the game easier but cannot be developed on Impossible. XBLA version is also included in "Rare Replay"Commander Skills have been added.
|-
|Banjostyle="white-Tooiespace: nowrap;"|Xbox 360Mario & Luigi:<br>Xbox OneBowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Generally better framerate and draw distanceTitled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr. Ice Key and secret eggs collected in BK are available here's Journey'''. Removed Nintendo references, some of which were endearing[https://www.mariowiki. XBLA version also included in "Rare Replay"com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Blast CorpsRadiant Historia|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. }
'''Xbox One===Nintendo 3DS==={| class="wikitable" style="text-align:''' center;"! scope="col"|Game! scope="col"|Platforms! scope="Rare Replaycol" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|Notes
|-
|Doom 64Azure Striker Gunvolt|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''Used to feel like an emulated version put on PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok gamesas it sometimes plays using a dual screen setup. Features widescreen, higher frame rate, Some keys cannot be remapped at all for keyboard, and mouse supportcertain modes do not retain controller remapping changes. Some bugs are left unaddressed in Has new modes the unofficial port, however3DS version lacks. Requires extracting data This used to be only way to enjoy the full story cut from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported overseas release up until the 3DS version received a patch in 2020 by Doom EX's developer some territories and other Doom moddersthe Striker Pack compilation rectified this. The official A new port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes Striker Pack for itthe Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-A patch was released for the-official-remaster this list] for differences between EX PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the official 2020 portgame's Speedrun and Other Modes on PC.
|-
|The Legend of ZeldaResident Evil: Ocarina of TimeRevelations|GameCube (E)<br>Nintendo 3DS (R)<br>style="white-space: nowrap;"|Windows (U)<br>MacOS (U)PlayStation 3<br>Linux (U)Xbox 360<br>Switch (Wii U)<br>WiiU (U)|style="text-align:left;"|'''GameCubeAll ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:''' Both, left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the original game and 3DS version.|-|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the Master Quest are emulated at 480pabove.|}
'''3DS:''' port is a remake with a better framerate, the blood ===PlayStation Portable===Most ports for PS2 are infamous for bad controls and some of the violence was censored and it is missing some rumble featuresglitches.
'''PC/Switch/Wii U{| class="wikitable" style="text-align:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend of ZeldaFinal Fantasy Type-0|style="white-space: Majora's Masknowrap;"|GameCube (E)Steam [Windows]<br>Nintendo 3DS (R)PlayStation 4<br>Xbox One|style="text-align:left;"|'''GameCubePlayStation Portable:''' has audio glitches when moving between areas in Clock Town, framerate issues60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and random crasheslocked at 30fps.
'''3DSSteam:''' features enhancements similar to those in Ocarina of Time 3D, Same as well as manual camera control when played on a New Nintendo 3DSabove, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes but can be [https://restorationgithub.zora.re existscom/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched].
|-
|Jet Force Geministyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|Xbox One (E)PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|Improved graphics'''PlayStation 2:''' Better textures and geometry in places, better frameratelighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Killer Instinct GoldKingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One (E)|style="text-align:left;"|Improved graphics, better framerateHD remaster of the Final Mix version.
|-
|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS. '''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. '''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|-|Sin & Punishment|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.|-|Super Mario 64|Nintendo DS (R)<br>WebAssembly(U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[httpsMetal Gear Solid://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.|} ==GameCube=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesPeace Walker|-|Beyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio. '''Xbox:''' Was developed by another team so there are some minor changes to the environment. '''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version VOCALOID has broken shadows. The game creator said that the GameCube version is the best.|-|Billy Hatcher and the Giant Egg|Windows|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.|-|Donkey Kong Jungle Beat|Nintendo Wii|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.|-|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>The Twilight Princess|Nintendo Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].|-|Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Nintendo Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Metal Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removedZEKE. Some dialogue containing words like "death", "kill" and "die" dialogues were changed, making the games more kidsre-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been addedrecorded.
|-
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside StoryWWE SmackDown! vs. Raw 2006|style="white-space: nowrap;"|3DS (R)PlayStation 2|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. PlayStation Portable has exclusive features, see [[httpsWikipedia://wwwWWE_SmackDown!_vs.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey_Raw_2006#List_of_changes Full list of changesPlayStation_Portable_exclusive_features|this page]]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|}
==Nintendo 3DS=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Azure Striker Gunvoltstyle="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|Used The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to feel like an emulated version put own a Vita, is now available on PC as it sometimes plays using a dual screen setup. Some keys cannot It may be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way worth getting if you're computer can't handle running a PS2 emulator (if you wanted to enjoy the full story cut from the overseas release up until play the 3DS version received a patch in some territories original instead) and especially considering the Striker Pack compilation rectified this[https://www.youtube. A new port com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the Striker Pack for the Switch and PS4 which runs at 60 FPScontroversial Denuvo Anti-tamper, features HD event graphics and portraits, balance tweaks, and incorporates its sequelbut there is a cracked version that doesn's difficulty systemt use Denuvo floating around. A patch was released for One problem some users have been noticing is the PC version cutscenes are laggy even on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke higher-end machines (this is apparently due to the way the game's Speedrun and Other Modes on PCvideo files were encoded).
|-
|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-Tearaway|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War 3|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4|style=titled "textTearaway -align:left;Unfolded"|60 FPS, resolution is increased to 1080p. New photo modeMany gameplay sections have, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPSof course, resolution is increased been overhauled to 1080p. Better lighting, textures and models; work with a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation DualShock 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSinstead of a Vita.
|-
|}
==PlayStation PortableSee also==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patchedRecommendations]]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|}
==PlayStation VitaExternal links=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align*Reddit thread:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://wwwold.youtubereddit.com/watch?v=28rb1omrJ-s current state of Vita r/emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version /comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even not on higher-end machines (this is apparently due to the way the video files were encoded).|-PC]|Tearaway|style="white-space*Reddit thread: nowrap;"|PlayStation 4|style="text-align[https:left;"|Titled "Tearaway - Unfolded"//old.reddit. Remake that changes the gameplay section that requires the vitacom/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s unique control like camera, touch screen, etc.|non-PC multi-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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