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List of notable ports

19,155 bytes added, 6 May
Console versions of games superior to PC counterparts
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
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|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
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|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
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|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
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|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
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|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
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|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.
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|Finding Nemo
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio.
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|Grand Theft Auto:<br>San Andreas
|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
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|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
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|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
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|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
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|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
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|Rayman 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
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|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
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|Sonic Adventure DX
|SpongeBob SquarePants:<br>Battle for Bikini Bottom
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.|-|Sudeki|Xbox|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
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|True Crime New York City|PlayStation 2<br>Xbox|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|} ===Multi-platform games with exclusive console DLCs===
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%.
'''XBOX NTSC-J versionFM Towns:''' Fixed slowdown, fixed bugs A port with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect)updated graphics and remixed music. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsPC Engine CD:''' Part of OutRun 2006 Coast 2 Coast, Downgraded uses graphics doesn't feature Scud race & Daytona 2 tracks. The Windows from the FM Towns version is missing lens flare & bloom effects but can be fixed with modsremixed Redbook audio music, more playable characters for VS.|-|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenesMode (done through a cheat code), Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsfully-voiced Story Mode.
'''PS2 NTSC-JSega Genesis:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissadeveloper's design has also been reverted to her original arcade appearanceback catalog of games. English patch is availableMissing parallax scrolling, but most of the game is still in Japanese. '''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated simplified graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|-
|Sky TargetGenocide|Sega SaturnPC Engine<br>Microsoft WindowsFM Towns|style="text-align:left;"|'''SaturnPC Engine:''' Inferior-looking port locked 30 FPS. The port retains the graphics and sound with worse gameplay of than the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.
''PC'FM Towns:''' Based on released as part of the Saturn version''Genocide Square'' compilation. Features updated graphics, sound, better graphic (still not good as the arcade)new cutscenes, Japan onlyand revised gameplay.
|-
|Virtua Cop Genocide 2: Master of the Dark Communion|Sega Saturnstyle="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>Microsoft WindowsFM Towns<br>Sega Dreamcast<br>PlayStation 2DOS|style="text-align:left;"|''' SaturnSFC:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, autoLower sound quality and altered graphics. Level order for the first few levels is re-reload and use "Virtua Cop 1" targeting systemarranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
''' PCFM-Towns:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OSSame as Genocide above.
'''DreamcastDOS:''' Better graphic than Based on the PC FM-Towns version (still not good as . Uses the arcade)Sharp X68000 version's cutscenes but has higher quality Redbook audio music. All Released only in Korea but most of the extra features from the Saturn returns, including extra easter eggsgame's menus are in English.|}
'''PS2:''' titled==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="Virtua Cop Re-Birthcol". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including |Platforms! scope="Virtua Cop 1col".|Notes
|-
|style="white-space: nowrap;"|Virtua Fighter 2Chaos Field|Sega SaturnDreamcast<br>Microsoft WindowsGameCube<br>PlayStation 2<br>Xbox 360<br>PlayStation 3Nintendo Wii|style="text-align:left;"|'''PCGameCube:''' Contemporary to the Saturn Enhanced port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OSAvailable in English.
'''PS2Wii:''' Sega Ages 2500 release is a direct port Part of ''Ultimate Shooting Collection'' with official English translation.|-|Crazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|style="text-align:left;"|Every time Crazy Taxi has been updated, the arcade version. Runs in 640x480 music has been redone, and 60 FPS (it is considered to be worse than the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japanoriginal.
'''360PlayStation 2/PS3:GameCube/Windows''' Very similar to the PS2 release. Runs in HD but it's pillboxed. Includes online play: lower quality port, with control issues.|}
==NES==NES '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games sometimes suffered from slowdownwith widescreen support, but missing 3 songs and sprite flickeringhas bad controls. It has custom soundtrack support.
{| class="wikitable" style="text-align'''Android''': center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesTitled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
|-
|Crystalisstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|GBCDreamcast<br>Xbox 360<br>Xbox One<br>|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. Horrible port though (sound '''Xbox 360''': XBLA. Improved controls, graphicstextures, narrow field of vision)lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
|-
|Digital Devil Story: Megami TenseiDead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br/>Digital Devil Story: Megami Tensei IIXbox (R)|SNESstyle="text-align:left;"|SFC'''PlayStation 2: Compilation titled ''Kyūyaku Megami Tensei'Higher quality port than Dreamcast's one with more visual effects. Improved  '''Xbox:''' Remake with better graphics, updated music. Extra features and altered/added areas. Japan onlyincluded in ''Dead or Alive: Ultimate''.
|-
|Dragon Quest IIkaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br/>Dragon Quest IIXbox 360<br>Nintendo Switch|SNES, GBCstyle="text-align:left;"|SFC'''Dreamcast: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan ''' most faithful port to the arcade, Japanese subtitles only.
GBC'''GameCube: Compilation. Improved ''' Some slowdown issues, slightly poorer graphics from NES version, SFC Conquest mode which is not in any other port (select stage + specific section) but it is also the only version's game balance and eventswithout subtitles.
Mobile'''Steam: Based on ''' Analog control support, has the GBC versions with the improved sprites from the SFC versions of DQ6most achievements, customizable options, and some graphics/DQ3R. No battle animationscutscene enhancements not in any other homeport. Japan onlyThe select screen was altered.
Android/iOS'''Xbox 360: New English translation. Based on the mobile version.|-|Dragon Quest III|SNES''' Analog control support, not very faithful port, GBC|SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan onlysome enemy patterns are completely different but have online multiplayer, the select screen was altered.
GBC'''Switch: Improved graphics from the NES version with the SFC version's game balance and events'' Analog control support compressed audio but has online multiplayer. GBC-exclusive additions (extra dungeon, medal quest, events)The select screen was altered.
Mobile'''Arcade: Based ''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the SFC Steam version, with achievements and Internet ranking functionalities, and altered select screen. Uses the engine An extra selection is added for players to choose from the mobile versions of DQ1/DQ23-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). No battle animations. Japan |-|Karous|Dreamcast<br>Nintendo Wii|style="text-align:left;"|'''Dreamcast:''' Japanese only.
Android/iOS'''Wii: New ''' Part of ''Ultimate Shooting Collection'' with official English translation. Based on Missing the final boss.|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2:<br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the mobile versionstart, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Dragon Quest IVOutRun 2|PS1, NDS, iOS, Androidstyle="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|PS1style="text-align:left;"|'''XBOX PAL version: Updated graphics. Japan only''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
NDS'''XBOX NTSC-J version: Port of PS1 version''' Fixed slowdown, optimized for dual screenfixed bugs with the driver's view. Updated graphicsScud race & Daytona 2 tracks have been polished, expanded story, new scenario & playable characterto be more accurate to the arcade original (still not perfect). Party chat added Japanese only (officially Japan exclusiveThe Voice acting and some of the menus are still in English). New Multi-5 localizations.
iOS'''PS2/AndroidXbox/PSP/Windows: Direct port ''' Part of DS OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version. English-only localization. Party chat translatedis missing lens flare & bloom effects but can be fixed with mods.
|-
|DuckTalesOutRun 2 SP|PS3, Xbox360, Wii U, PCPlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|Remade in HD as style="text-align:left;"|'''PS2/Xbox/PSP/Windows:'DuckTales Remastered'' for PS3Part of OutRun 2006 Coast 2 Coast, 360Downgraded graphics doesn't feature the ending scenes, Wii U, and PCPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, Adds several cars and the other unlockables. Altered progression forces ability for the player to traverse all parts of all levelschoose a passenger. A patch was released to allow cutscenes to The Windows version is missing lens flare & bloom effects but can be skippedfixed with mods.|-|Final Fantasy 1 + 2|PS1, GBA (R), PSP (R)|MSX: Updated graphics (FF1 only)
PS1'''PS2 NTSC-J: Updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics and soundof the arcade original, most fixes bugs fixed, new music added adds force feedback support for minibossescertain steering wheels, Fiends and Chaosadds some extra music. It also removes PlayStation Portable connectivity, HP of meaning all bosses doubledvehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, easy mode addedbut most of the game is still in Japanese.
GBA'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, PSP: Original difficulty level removedfixes bugs, bonus dungeonsand adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
|-
|Final Fantasy 3Power Stone<br>Power Stone 2|NDS, PSPDreamcast<br>PlayStation Portable|Full 3D remakestyle="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightRadirgy|SNES, NDS (R)Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only. SFC: Remade as the first chapter of ''Fire Emblem'PlayStation 2: Mystery of the Emblem'' with upgraded graphics and improved balance' Enhanced port. The remake also continues the storylineJapanese only.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'Wii: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DS, covering the rest of the storyline as well as including the Ultimate Shooting Collection''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customizationwith official English translation.
|-
|Kirby's AdventureSky Target|GBA (R), 3DSSega Saturn<br>Microsoft Windows|GBAstyle="text-align:left;"|'''Saturn: Full remake with updated graphics and sound''' Inferior-looking port locked 30 FPS. Includes new features andThe port retains the gameplay of the original but has completely redone cutscenes, seeminglya difficulty select option, different physicsand a new Ranking Mode3DS''PC: Slowdown and flickering fixed''' Based on the Saturn version, better graphic (still not good as the arcade), 3D feature addedJapan only.
|-
|The Legend of ZeldaVirtua Cop 2|Satallaview, Gamecube (E), GBASega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda' Saturn:'''. Updated graphicsinferior looking port, running at 30 FPS, including extra options such as play as other characters, smaller overworld mapselect of your gun, timerauto-reload and use "Virtua Cop 1" targeting system. Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, ''' PC, PSP (R)|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced Based on the Saturn port of Mega Man 1-3 plus but with a new set of levels unlocked after beating better graphic, all the three gamesextra features were removed. Includes updated audio and an inconsistent 16-bit graphical overhaulMultiplayer is only online. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''Dreamcast: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music Better graphic than the PC version (still not good as the earlier games have less arranged tracksarcade). Slowdown removed. Officially released in Japan onlyAll the extra features from the Saturn returns, including extra easter eggs.
'''PS2/GC/:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox360<br>PlayStation 3|style="text-align: left;"|'''PC:'Mega Man Anniversary Collection'', a U.SContemporary to the Saturn port. compilation of Contains the Complete Works versions minus some featuressame extra plus online multiplayer. Includes other Mega Man games not released Might be hard to run on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasa modern OS.
PS4/XB1/3DS/PC'''PS2: ''Mega Man Legacy Collection'', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filtershas minor graphical glitches. Some versions may have input lag. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''Metroid: Fusion'' is connected to the systemLower than Dreamcast quality port in 30 FPS.|}
GBA==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[: Remade as ''MetroidCategory: Zero MissionSeventh-generation_video_game_consoles|seventh-gen home consoles]] '' using the engine from '[[#PC_ports|but not on PC]]'Metroid: Fusion''. Updated graphics and soundWhen editing this section, cutscenesif a multiplatform game released on multiple console generations, expanded story and world. The original NES Metroid this is also included as an unlockable which also saves the player's passwordsection for mentioning its differences across those generations.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, updated music based on OSTleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden IIINCAA March Madness 07|Xbox 360|style="text-align: The Ancient Ship of Doomleft;"|Xbox 360 version is graphically superior to PlayStation 2 version.|SNES}|SNES: Increased palettes===NES===NES games sometimes suffered from slowdown, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese versionsprite flickering. {| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
River City RansomArcade: Unknown changes (ROMs are undumped). Japan-only. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.
(Downtown Nekketsu Monogatari)|PCEPS1: Includes an emulated version of the game alongside a full 2, GBA5D remake as part of ''Namco Anthology Vol 1''. Japan-only.|PCEJ2ME: Improved graphics, updated musicReleased for mobile phones through J-Sky and Vodafone Live services. Japan -only.
GBAX68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Save feature Extra features and various bonus featuresaltered/added areas. Japan only.
|-
|Super Mario Bros.Dragon Quest I<br/The Lost Levels>Dragon Quest II|SNES, <br>GBC
|
SNESSFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphicsfrom NES version, sample-based music, saving, inaccurate physicsSFC version's game balance and events. Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
GBCAndroid/iOS: Saving, VsNew English translation. Based on the mobile version. multiplayer, a large suite of bonus features, smaller screen size
|-
|Super Mario Bros. 2Dragon Quest III|SNES, GBA<br>GBC
|
Improved SFC: Full remake. Updated graphics, sample-based music, savingand game balance. Includes U.S. NES enhancements. Japan only.
GBA OnlyGBC: Decreased difficulty, extra gameplay mode, smaller screen size|-|Super Mario Bros. 3|SNES, GBA|Improved graphicsfrom the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, sample-based musicmedal quest, savingevents).
GBA OnlyMobile: e-Reader support, replays, smaller screen sizeBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only. Android/iOS: New English translation. Based on the mobile version.
|-
|Zelda II: The Adventure of LinkDragon Quest IV|Gamecube (E)PS1<br>NDS<br>iOS<br>Android|Potentially seizure-inducing effects replaced|}PS1: Updated graphics. Japan only.
==Sharp X68000==May be easier to emulate ports than the original versionsNDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
{| class="wikitable" style="textiOS/Android: Direct port of DS version. English-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notesonly localization. Party chat translated.
|-
|Akumajo X68000DuckTales|PS3<br>Xbox360<br>(Castlevania Chronicles)Wii U<br>PC|PlayStation|style="textRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-align:left;"|Includes both actors from the original game and a remixed version TV series reprising their roles (deceased actors were recasted with remixed musicdifferent voice-actors), slightly altered level layoutsnew levels, both newly arranged and original NES music, an altered art direction based on gallery, and the more recent games in other unlockables. Altered progression forces the seriesplayer to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Mad Stalker:<br>Fullmetal ForceFinal Fantasy 1 + 2|PlayStation<br>FM TownsPS1<br>PC Engine CDGBA (R)<br>Sega GenesisPSP (R)|style="text-align:left;"|'''PlayStationMSX:''' A remake with sub-par Updated graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.(FF1 only)
'''FM TownsPS1:''' A port with updated Updated graphics and remixed sound, most bugs fixed, new music.added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
GBA, PSP: Original difficulty level removed, bonus dungeons|-|Final Fantasy 3|NDS<br>PSP|Full 3D remake.|-|Fire Emblem: Shadow Dragon and the Blade of Light|SNES, NDS (R)|SFC: Remade as the first chapter of '''PC Engine CDFire Emblem:Mystery of the Emblem''' uses with upgraded graphics from and improved balance. The remake also continues the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Modestoryline.
NDS: The SFC remake was divided to two releases - '''Sega GenesisFire Emblem:Shadow Dragon''' Previously unreleased port that was scrapped until it was completed as with a limited physical new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release in 2020 by Opera House after acquiring was the rights to Japan-only ''Fire Emblem: New Mystery of the developerEmblem''s back catalog for the DS, covering the rest of gamesthe storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Missing parallax scrolling, simplified graphicsIntroduces character customization.
|-
|GenocideKirby's Adventure|PC Engine<br>FM TownsGBA (R), 3DS|style="text-alignGBA:left;"|'''PC Engine:''' Inferior Full remake with updated graphics and sound with worse gameplay than the original. Includes new features and, seemingly, different physics.
'''FM Towns3DS:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenesSlowdown and flickering fixed, and revised gameplay.3D feature added
|-
|Genocide 2: Master The Legend of the Dark CommunionZelda|style="white-space: nowrap;"|[[Super Nintendo emulatorsSatallaview, Gamecube (E), GBA|Super Family Computer]]<br>FM Towns<br>DOS|style="text-alignSatallaview:left;"|Titled ''BS Legend of Zelda'SFC:''' Lower sound quality and altered . Updated graphics, smaller overworld map, timer. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released Japan only in Japan despite being developed by a British development team.
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)|MD: '''FM-TownsMega Man:The Wily Wars''' Same as Genocide above, a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: ''Rockman Complete Works'DOS:''' Based on the FM-Towns version, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio Arranged music. Released only in Korea but most of addition to original music (the game's menus are earlier games have less arranged tracks). Slowdown removed. Officially released in EnglishJapan only.|}
==Sega Genesis=={| class="wikitable" style="text-alignPS2/GC/Xbox:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle ''Mega Man Anniversary Collection'', a U.S. compilation of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Andoid (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplaythe Complete Works versions minus some features. Includes other Mega Man games not released on NES.|-|Earthworm Jim|The Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics versions include arranged music and retreated gameplaycontroller configuration options. Missing the extra levels from the Sega CD The GC versionhas inverted A/B buttons.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficultyPS2 version has input lag. Each version has different exclusive video extras.
PS4/XB1/3DS/PC: '''PlayStation Portable:'Mega Man Legacy Collection'' Based on ps1 but with longer load times, a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'iOS', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.|-|Metroid|Gamecube (E)<br>GBA (R)|GC:Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion' Based on PS1 has widescreen support but touch control.' is connected to the system
GBA: Remade as ''Metroid: Zero Mission''using the engine from ''Sega Saturn/WindowsMetroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Based on PS1. Is not available in Englishs password.
|-
|Phantasy Star 1Ninja Gaiden|PCE<br>Phantasy Star 2SNES|PlayStation 2 PCE: Updated graphics (Rbut poor use of scrolling)|style="text-align:left, new music;"|Titled: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2". Remake with updated graphics. Japan only. Fan translation is available.|-|Shining Force|GameBoy Advance (R)|style="text-alignSNES:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plotIncreased palettes, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.updated music based on OST
|-
|Shadow Ninja Gaiden II: The Dark Sword of the BeastChaos|PlayStation 4 (R)SNES|style="text-alignSNES:left;"|Different game with different gameplay.Increased palettes, updated music based on OST
|-
|Sonic the HedgehogNinja Gaiden III: The Ancient Ship of Doom|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOSSNES|style="text-alignSNES:left;"|To many to list hereIncreased palettes, but most consoles removal of parallax scrolling and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android versionother effects, which features widescreen supportupdated music based on OST, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android difficulty based on Japanese version is available.
|-
|Sonic the Hedgehog 2|Windows River City Ransom (EDowntown Nekketsu Monogatari)|PCE<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOSGBA|style="text-alignPCE: Improved graphics, updated music. Japan only GBA:left;"|Same deal as the first Sonic the Hedgehog gameImproved graphics, updated music. Save feature and various bonus features.
|-
|Sonic 3 & KnucklesSolomon's Key|WindowsSMS<br>Steam (E)FDS<br>PlayStation 2 (E)GB<br>PlayStation 3 (E)<br>Xbox 360PCE|style="text-alignSMS:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3Improved graphic palette, Sonic & Knucklesoptional FM Sound Unit support, and Blue Spherespassword system, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDIextra rooms, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablemusic added.|Japan-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
'''PlayStation 2FDS:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20Same as NES, but some effects are broken, and was only released in Japan and Europewith Loading screens.
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version. GB: Known as ''Solomon's Club'GameCube'. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.|-|Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC|Arcade:Known as ''Vs. Super Mario Bros.'' Is available in North AmericaStages are slightly different, but is blurrier compared new music track added for the Name Entry screen. FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the PS2 versionoriginal The Lost Levels release. SNES: Improved graphics, sample-based music, saving, inaccurate physics GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size|-|Super Mario Bros.2|SNES <br>GBA|Improved graphics, sample-based music, saving
'''PC/X360/PS3GBA Only:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen supportDecreased difficulty, 60 FPS presentationextra gameplay mode, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.smaller screen size
|-
|Sonic 3D BlastSuper Mario Bros. 3|WindowsSNES, GBA|style="textImproved graphics, sample-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn versionmusic, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fansaving GBA Only: e-made wrapper. The 2010 re-release is the Genesis version ran through an emulatorReader support, howeverreplays, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.smaller screen size
|-
|Zelda II: The Adventure of Link
|Gamecube (E)
|Potentially seizure-inducing effects replaced
|}
==Sega Saturn=SNES===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|BaroqueActRaiser|Windows<br>Nintendo Switch<br>PlayStation 14<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation 2 (R)<br>Nintendo WiiDS<br>iOS<br>Nintendo Switch.Android<br>Windows|style="text-align:left;"|'''SaturnPS1:''' Japan onlyExtra content including FMV & bestiary, has widescreen optionlonger load times.
'''PS1NDS:''' Japan only, has PS1 extra content (with load times fixed) plus more extra content, but no widescreen support. Has an English fan touch controls, more literal translation, French translation patchadded.
'''PS2iOS/Android:''' Remake Translation based on NDS with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 versionadditional languages, has widescreen and progressive scan supporttouch controls, the Japanese dub hack is availablemostly unchanged graphics.
'''SwitchPC:''' Japan onlyWas a broken PC port at first, as it was directly based on the Saturn original, includes off from the contents of Baroque Report, screen resolution optionsmobile version with no effort, and added openings from the PlayStation port and but was eventually fixed officially due to negative reception the remakePC version got.
|-
|Black / MatrixClock Tower|Sega Dreamcast (R)Windows<br>PlayStation <br>WonderSwan|style="text-align:left;"|'''SaturnPS1/PC:''' OriginalTitled "Clock Tower: The First Fear". Has a bug that heals enemies after the player is using a special attack which was fixed in the other versionsFMV, minor graphical changes; additional new weapon, enemy, & location.
'''DCWonderSwan:''' a remake titled greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"Black/Matrix AD|Titled " Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with many gameplay changes in order to make the game easierlevels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, added many anime cutscenes and new anime art style for the charactersstage, longer version of "Winky's Walkway", mini-games, the ending was expanded with 2 extra chapterstime trial.
'''PS1GBA:''' a demake of the Dreamcast version titled "Black/Matrix +"Increased brightness, anime cutscenes were removedworse contrast, the original art style was restoredcolor saturation, and audio; mini-games, time trial.
|-
|Culdcept|PlayStation 1Donkey Kong Country 2:<br>Nintendo DS<br>PlayStation 2Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps. '''DS:''' Based on PS1, fan translation is available. '''PS2:''' Despite being called Titled "Culdcept" this is actually the sequel "Culdcept Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Cyber Troopers Virtual-OnDonkey Kong Country 3:<br>Dixie's Double Trouble|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseTitled "Donkey Kong Country 3". Changed graphics with a different art styleIncreased brightness, worse contrast, 60 FPScolor saturation; new soundtrack by David Wise; mini-games, Japanese releasetime trial.
|-
|Daytona USADragon Quest V|Microsoft WindowsPlayStation 2 (R)<br>Nintendo DS (R)<br>PlayStation 3Andoid<br>Xbox 360iOS|style="text-align:left;"|'''SaturnPS2:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also Full 3D remake with party enhancements. Only released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modeJapan.
'''PCDS:''' both Saturn versions were ported Remake done in a similar vein to pc the DQIV remakes. Has the same mechanics perks as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame capPS2 remake, might have issues along with modern hardwaresome unique content.
'''PS3iOS/360Android:''' Based on Port of the arcade DS version best graphics 60 FPS and widescreen support.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|Die Hard ArcadeEarthBound|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art styleWorse audio. Japanese Japan only.
|-
|Devil SummonerFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align:left;"|'''PSP:Original Version''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra contentFMV opening and ending, new features, different translation, Japanese releaselonger load times.
'''3DSWonderSwan Color:''' Based on PS1Lacks Mode 7 effects (replaced by scaling effects), widescreen supportlimited palette, available in Englishpoorer audio.|Japan-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
'''PS1GBA:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgroundsTitled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. Initial localizationNew translation. Has more romhacking support (undubsExtra content, updated graphics, hard mode balance mods)worse audio.
'''PCPSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "GRANDIA HD RemasterThe After Years". Port based on the PS1 version, with as well as an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|in-|Guardian Heroes|Xbox 360|style=between "text-align:left;Interlude"|'''Xbox 360:''' . Includes all GBA content. Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, choice between original and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedenhanced audio.
'''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). '''iOS/Android/PC:''' The PC conversionDS version port, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead followed by 3D remake of the mesh effect shadow in the Saturn version"The After Years". Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade  '''PC:''' HD version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OSof DS remake.
|-
|Panzer DragoonFinal Fantasy V|style="white-space: nowrap;"|Microsoft Windows & (R)PlayStation<br>XboxGame Boy Advance<br>Xbox One (R)iOS<br>PlayStation 2Android<br>PlayStation 4 (R)<br>Nintendo Switch (R)Windows|style="text-align:left;"|'''Xbox/PS2PS1:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon OrtaFirst official English release.
'''SwitchGBA:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|Titled ''Final Fantasy V Advance'PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, SwitchNew translation. Extra content, and PCworse audio.
'''Saturn (US Version)iOS/Android:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versionRedone sprites (RPG Maker art style), touch controls.
'''PSXPC:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the gameRedone sprites (RPG Maker art style).
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|Princess CrownFinal Fantasy VI|PlayStation 4<br>PlayStation PortableGame Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''SaturnGBA:''' Japan onlyTitled "Final Fantasy VI Advance". New translation. Extra content, worse audio. '''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), has an increased resolution hack to 22:15 aspect ratioreworked Cyan Bushido, touch controls.
'''PSP/PS4PC:''' Japan onlySame as previous, runs in a letterbox retaining the original aspect rationo touch control.
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|Nights into Dreams...Front Mission|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3Nintendo DS (R)|style="text-align:left;"|'''PS2/360/PS3/PCDS:''' Features both the original game and an enhanced graphics modeOnly official English release. The port to 360, PS3 and PC is missing a few effects. All re|-|style="white-releases include space: nowrap;"Christmas Nights into Dreams|", but lack versus mode and Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"Sonic The Legend of the Hedgehog into DreamsMystical Ninja"|Game Boy Advance|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
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|Silhouette MirageGanbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|PlayStationGame Boy Advance|style="text-align:left;"|'''Saturn:''' OriginalWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. '''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has Bundled with Ganbare Goemon 2 extra bosses. '''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
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|Sonic RKirby Super Star|Microsoft WindowsNintendo DS|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra contentTitled "Kirby Super Star Ultra". Some reprints of the game are missing the music. Has problems with modern hardwareExtra games, but can be fixed with modsenhanced graphics.
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|Radiant SilvergunThe Legend of Zelda:<br>A Link to the Past|Xbox 360Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)|style="text-align:left;"|'''Xbox 360GBA:''' HD Port with optional high-res effects and graphicsExtra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, and English supportIce Dungeon layout).|} ==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than '''PC/Switch:''' Unoffical native resolutionsport made by fans by decompilation. Many PS1 games were ported to Windows[https://github. However, some of these PC ports are difficult to run on modern Windows operating systemscom/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
{| class="wikitable" style="text'''Android''' [https://github.com/Waterdish/zelda3-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notesandroid Android version]
|-
|Breath of Fire III"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|||||✓style="text-align:left;"|* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigameOnly official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
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|Breath of Fire IVMega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing. '''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.||'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.||'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.|* '''PS4/PC/Switch/XB1:''' Has shorter load times SNES and includes an option for sprite smoothing. The only version to be localized SFC versions are included in Traditional Chinese (Taiwan)"Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Crash Bandicoot 1, 2, 3 and Racing Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||style="text-align:left;"||||* '''PS1GC/PS2:''' OriginalIncluded in ''Mega Man X Collection''.The collection also includes extra content like music player and art gallery. * '''PS4/Xbox one/PC/Switch/XB1:''' HD RemakesSNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
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|Chrono CrossMega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.||'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.||'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.|* '''PS1GC/PS2:''' OriginalPS1 version included in "Mega Man X Collection". Loading times are eliminated.* '''PC/PS4/PCSwitch/SwitchXB1:''' Emulated version SNES and SFC versions are included in "Mega Man X Legacy Collection" with worse performance than the originalextra content including achievements, music player, art gallery, challenges, and more.
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|CastlevaniaMetal Max 2: Symphony of the NightKai|Game Boy Advance<br>Nintendo DS (R)||style="text-align:left;"|||✓|* '''PS1GBA:''' OriginalAverage port with a better font and worse music. Some items were rearranged and some dubbing was discarded in You'll want to get the English version1. The Japanese Greatest Hits version, as well as 1 revision because the JPN PSN release, reintroduced some of the English bugfixes initial one is so bugged and fixed the Nocturne easter egg. A fan translation exists for those superior versionsunplayable it had to be recalled.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360DS:''' Direct port of the PlayStation version. Removes loading times, Full 3D remake with animated NPC sprites and also FMVs for the North American version (Japanese version strangely retained the FMVs)much better graphics.* '''PSP:''' Included Improved in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten every aspect and a Multi-5 translation was made, filled to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' movesetbrim with new content.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than engine of Metal Max 3 for the PSP versionNintendo DS.
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|Dino CrisisOgre Battle:<br>The March of the Black Queen|PlayStation||style="text-align:left;"||||* '''PS1Titled "Ogre Battle:''' OriginalLimited Edition".* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. * '''DC:''' Enhanced port with better Slightly enhanced graphicsand sound.
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|Dino Crisis 2Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).||||'''PS2:''' Enhanced 3D graphics.
|-
|Final Fantasy VIISecret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch||style="text-align:left;"||||* '''PCAndroid/iOS:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a modPartially enhanced graphics, enhanced fonts & menus, touch controls. * '''SteamPC/PS4/Vita:''' The recent PC release on Steam fixes all issuesFull 3D remake with animated cutscenes, making it the current definitive version. PS4 and iOS ports of the recent PC release have been releasedvoice acting, later followed by Switch and Xbone portsremixed soundtrack.
A full remake '''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game has also been announced, coming first to the PS4.
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|Final Fantasy VIIIShin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. |'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.||Same stance as FFVII's Steam release''GBA:''' Redrawn graphics. The recent Steam release even includes Chocobo World from Has an English patch based on the official localization used in the Japanese release (via PocketStation)iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
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|Final Fantasy IXShin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.||'''PS1:''' Same deal as its predecessor. Not translated into English.||'''GBA:''' Same stance deal as FFVII and FFVIII's Steam releasesits predecessor. Not translated into English.
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|Final Fantasy TacticsSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|||||✓style="text-align:left;"|* '''PSPSNES:''' Titled The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi. '''Final Fantasy TacticsGBA: The War of the Lions''' Titled "Super Mario World: Super Mario Advance 2". Includes extra content, multiplayer supportSlight additions, redone cutscenesworse audio, and new game modesMario voice clips. Suffers Different Luigi sprites from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translationeither SNES version. * '''iOSPC/AndroidSwitch:''' Based on the PSP versionUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], with redone sprite work[https://github.com/qurious-pixel/SMAS_Launcher]. Many consider this the definitive version|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
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|Legend of ManaSuper Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|||style="text-align:left;"|||* '''PC/Switch/PS4/PC:''' HD Remaster with widescreen supportUnofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], redone music, and the option to turn off random encounters[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|MediEvil Star Ocean||style="white-space: nowrap;"|PlayStation Portable (R)|||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version* '''PS4:''' |Titled "MediEvil RemakeStar Ocean: First Departure" and has the best graphics. Only official English release.
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|Mega Man 8Super Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance||||||* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's antistyle="text-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such asalign: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part of an anthology compilation, 'left;"|'Mega Man Anniversary Collection''. Port based on the PS1 version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely Slowdown removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA:''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engineNew levels, Mega Man 8's graphics, and includes completely new levelsworse audio.
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|Mega Man LegendsTactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable||✓|style="text-align:left;"||✓|* '''PCPS1:''' Music doesn't loop. Cutscenes don't sync up with audio properlyFirst English release. Requires a mapping program to play comfortably with an XInput controllerSlightly enhanced music.* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. * '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneouslyVery enhanced, more features.
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|Mega Man Legends 2Tales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.||✓'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.|* '''PCPSP ("Tales of Phantasia X Narikiri Dungeon"):''' Exclusive to Japan PSP version with even more additional content (Grade shop) and Taiwan. Does not work on modern video cardsa remade spin-off. * '''PSPiOS/Android:''' Standard F2P port with widescreen support of ToP X. Sub-par translation. At least GBA one had better controls and minor additional contentinterface than this. Released only in JapanNo longer available.
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|Mega Man X4"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|style="text-align:left;"|||✓||* '''PS1Switch/PC (remake):''' OriginalTitled "Trials of Mana". Has an undub ROM hack that replaces the hilariously bad English dub Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the Japanese voices reviled DENUVO anti-tamper, but it was removed on August 2020 and has an optional retranslation versionDRM-free as a result.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Switch (can be fixed with emulatorSNES port)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a An official translated port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD game is included in the disc drive.* '''PS2/GCN:''' re-released as part "Collection of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured Mana" as part "Trials of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesMana" internationally.
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|Mega Man X5Umihara Kawase|Nintendo DS<br>PlayStation Vita||||✓style="text-align:left;"||* '''PS1DS:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality As part of life changesthe JP-only "Umihara Kawase SE Kanzenban" compilation.* '''PC:''' Uses a different font for Both games in the incompilation were ported from scratch with minor enhancements and slightly differently-game text from sounding MIDI music, with the PlayStation version. May not run physics properly on Windows 8 or laterimplemented unlike all other ports.* '''PS2/GCVita:''' same as As part of the other games third game, but only included in ''Mega Man X Collection''its Vita port. Seems like emulation.* '''PS4/XOne/Switch/PC:''' Featured as part |} ===Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the PlayStation version. Completely removed loading timesWii results in more accurate emulation, even making some unplayable games playable{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Mega Man X6Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|||✓||* '''PS1:''' OriginalAdded widescreen mode, generally better framerate and draw distance. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), Ice Key and Secret Eggs are available if the user also has a retranslation.* '''PCsavefile for "Banjo-Tooie" or "Banjo-Kazooie:''' Released only in Korea Nuts and Bolts". Removed Nintendo references, some other parts of Asiawhich were endearing.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting XBLA version is missing also included in this version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times"Rare Replay".
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|Metal Gear SolidBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|||✓ (R)||* '''PS1:''' OriginalGenerally better framerate and draw distance. A later Japanese version re-release called ''Integral'' included the US version changes Ice Key and then secret eggs collected in BK are available here. Removed Nintendo references, some more content. Some of this content was sold separately as "VR Missions"which were endearing.* '''PC:''' Port of the ''Integral'' XBLA version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed also included in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game"Rare Replay".
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|Moon Remix RPG Adventure Blast Corps|Xbox One (E)|||||style="text-align:left;"|* '''Switch/PC:''' Official translationImproved graphics, better framerate.
|-
|PaRappa the Rapperstyle="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer. ||✓|Adds widescreen support, ad-hoc multiplayer, '''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played slightly better graphics than the original release.
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|Persona 2: Eternal PunishmentDoom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"||||✓|* Part two of ''Persona 2'PC:'''Unofficial fan-made port by the developer that went on to remaster the Turok games. Also known as Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game''Persona 2s ROM to play. Can be found [https: Batsu//doom64ex.''wordpress.com here]. * '''PS1Xbox One/PlayStation 4/Switch/PC:''' Available Officially ported in Japanese 2020 by Doom EX's developer and Englishother Doom modders. Retains save compatibility The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with Innocent Sin to unlock contentDirectX 11 API, in all versionsbut the developer has pointed out some fixes for it.* '''PSPSee [https:''' Available only in Japanese//doom64ex. Fan translation project in development hellwordpress. Enhanced com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
|-
|Persona 2The Legend of Zelda: Innocent SinOcarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"||||✓|* Part one of ''Persona 2'GameCube:''' Both, the original game and the Master Quest are emulated at 480p. Also known as  ''Persona 2'3DS: Tsumi.'' ' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. * '''PS1PC/Switch/Wii U:''' Available only in JapaneseAn unofficial port of the N64 version made by fans. A fan translation is available[https://github.com/HarbourMasters/Shipwright] * '''PSPAndroid:''' Available in Japanese and English. Enhanced port[https: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original//github.com/Waterdish/Shipwright-Android Android version]
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|RaymanThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. ||||*Too many changes to list here.The definitive version is a fan remake called ''Rayman'3DS: Redemption''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
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|Resident EvilJet Force Gemini|Xbox One (RE)||||✓ (R)|style="text-align:left;"|* '''PS1:''' Original. Japanese version included auto-aiming and uncut Improved graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveframerate.
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|Resident Evil 2Killer Instinct Gold|Xbox One (E)||✓|✓|✓||* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assets, varies between 240p and 480i. New features.* '''DreamCast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released for PCleft;"|Improved graphics, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive receptionbetter framerate.
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|Resident Evil 3Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|||✓|✓|style="text-align:left;"|* '''DreamCast/GCXbox:''' 480pImproved graphics, more featuresbetter framerate, online multiplayer. XBLA version is also included in "Rare Replay".* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that A unofficial port is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release[https://github. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released for PC, PS4 and the Xbonecom/fgsfdsfgs/perfect_dark WIP].
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|Revelations: PersonaRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|||||✓style="text-align:left;"|* '''PS1Windows:''' Original English script includes Americanized names port of the N64 version and is known to have issues running on modern Windows and a removed Snow Queen quest, but isnit't that far from the originals capped at 30 FPS.* '''PCDreamcast:''' Released only in Japanvarious changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Very far from a technical achievementMichel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.* '''PSPPS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman''Shin Megami Tensei: Persona''. It has additional content as well as widescreen supports abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, a revamped UInewly recorded real language voices, updated cutscenes and OSTthree new bosses, and selectable difficulty levelsYellow Lum redistribution. The English release reverts many Hall of the original localization changes Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to be more faithful walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the Japanese scriptgame, it still uses manual saves. It This is also reinstates the Snow Queen questonly version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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| Spyro the Dragoon 1, 2, 3 Sin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"||||* '''PS1:Wii''' Original: Emulated version with official English subtitles.* <br/>'''PS4/Xbox one/PC/Switch:''' HD Remakes: Part of the Nintendo Switch Online service.
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|SuikodenSuper Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||||style="text-align:left;"||* '''PS1Nintendo DS:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' Japan-only. It is an enhanced port including new locationsRemake has three more playable characters and some extra features but has poorer controls, new enemies, enhanced colorsmixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and a new opening full-motion videoaltered progression. Some may prefer it, but with longer load times and some visual effects being removedothers not so much.* '''PC/WebAssembly:''' Japan-onlyUnoffical native port made by fans using the SM64 decompilation project. Compatibility issues with modern PCs[https://github.com/sm64pc/sm64pc] * '''PSPAndroid:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for Unoffical native port made by fans using the larger screen area) and fixes a couple of glitchesSM64 decompilation project. Adds a couple of more, as well. Released only in Japan[https://github.com/VDavid003/sm64-port-android-base] 
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|Suikoden IIStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|* '''PS1:''' Original. NTSCstyle="text-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.* '''PCalign:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate left;"|Remastered for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in JapanPC.
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|Vandal HeartsTurok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.
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|
|
|
|
* '''PS1:''' Original
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
* '''PC:''' Korean-only.
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|Wipeout 2097Turok 3: Shadow of Oblivion|Windows|||||style="text-align:left;"|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''Remastered for PC.
|}
==Dreamcast=GameCube===Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2Game! scope="col" |PS3Platforms! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes
|-
|Crazy Taxi 1, 2Beyond Good & Evil|✓ (only 1)PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated'''PS2:''' Inferior-looking port, the music has been redone, and it is considered to be worst than the originalwrong aspect ratio. '''PS2/GC/PCXbox:''': lower quality port of Crazy Taxi 1, with control issuesWas developed by another team so there are some minor changes to the environment.
'''PSP'''PC: titled ''Crazy Taxi: Fare War'Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn' is a collection of 2 games with widescreen t support but missing 3 songs and has bad controlscontroller.
'''AndroidPS3/360:'''A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16: Titled ''Crazy Taxi Classic''9 screen, this results in black bars around the entire screen, with widescreen supportneedlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. Control  The game creator said that the GameCube version is a bit wonkythe best.
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|Cyber Troopers Virtual-On Oratorio TangramBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"|||✓||||Xbox 360; improved Controls texturesInferior to the original GameCube version in several ways - including poor optimization, lightingimproper sound mixing, severe screen tearing and glowing effects. Added New characters, widescreen poor controller support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.
|-
|Dead or Alive 2Donkey Kong Jungle Beat|Wii|||✓ (R)||||style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PS2:''' higher quality port with s movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more visual effectsobstacles, and players do not have to collect crests to progress. '''Xbox:''' Remake It also replaces the banana-based health meter with better graphicsa more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|Ecco the DolphinThe Legend of Zelda: Defender of the Future<br>The Wind Waker|Wii U|||||||style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes'PS2:''' lower quality texture and resolutiontransitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but better visual effects and some modelsno other cutscenes are.
|-
|HeadhunterThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||||style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).||'''PS2Wii U:''' lower quality portHD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
|-
|Hundred SwordsKiller 7|Windows<br>PlayStation 2|style="text-align:left;"||||✓|||'''DC[https:''' Japanese Only//www.'''PC:''' Available in Englishspeedrun. Dialogue options and some plot points were cut so the "Personcom/Killer7/guide/king" mechanic is missing.vrviv Full list of changes]
|-
|Jet Set RadioMario Power Tennis|Wii||✓||✓|✓||style="text-align:left;"|Based on 16:9 widescreen mode. Players can choose to play with the "De la Jet Set Radio" (The definitive Dreamcast release)Wii Remote only, Widescreen support, Missing 2 songs (Yappie Feet" and or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a song called "Many Styles" from new gauge pointing out the PAL version)current Power Shot energy charge shown below character icons during matches.
|-
|Maken XMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)||style="text-align:left;"|||||'''PS2[https:''' Remake that //metroid.fandom.com/wiki/List_of_version_differences Too many changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.list here]
|-
|Marvel vs Capcom 1, 2|Tales of Symphonia|✓ (Only PlayStation 2)<br>PlayStation 3<br>Windows||✓ (Only 2)|✓|||style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'Dreamcast:'wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player' s choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the most identical to five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the arcade versionUnderworld as well.
'''PS2PS3/XboxPC:''' Sprites are Based on the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screensPS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2'''PS3/360|style="text-align:''' Widescreen supportleft;"|Inferior looking, online multiplayer, all characters unlocked but the first game has Dante from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]Devil May Cry series cameo.
|-
|MDK2Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|||||✓style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.||''' PCPS2:''' Added Difficulty levels and the ability to save everywhereInferior looking.
'''PS2Xbox:''' Titled "MDK2Widescreen option is just 4: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls3 stretched.
'''WiiPC:''' Based on the PS2 The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version but the audio has been compressedis also available in Czech, Hebrew, Polish, Russian, and graphically, shadows have been removedSlovak languages.
'''MDK2 HDPS3/360:''' features high-definition 3D modelsHD Remaster. The Hoodlum Havoc subtitle has been removed, reworked texturesand the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, improved lightingused for the first three Rayman games, and remastered overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks but suffers from frame rate issues start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|||||style="text-align:left;"|||'''GC[https:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English//residentevil.'''PS2:''' Enhanced port of Radirgy. Japanese release only.'''Wii:''' Official English translation of all 3 games, Karous is missing the final bossfandom.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Shenmue 1, 2Super Mario Sunshine||||✓ Nintendo Switch (Only 2E)|style="text-align:left;"||||'''Xbox:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters Emulated version with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
|-
|Space Channel 5 Part 2Sonic Heroes|PlayStation 2<br>Xbox<br>Windows||✓||✓|✓||style="text-align:left;"|'''DreamcastGameCube:''': Japanese onlyL & R Camera rotation on GameCube utilizes the triggers, however, fan translation it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is availablevery poor, as the sound effects are loud enough to drown out the voices. runs at 25fpsThe Chao in the special stages is way less audible.
'''PS2PlayStation 2:''' Runs at 2930 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image.97fpsoffers the audio language selection in its Language Settings menu, Lower resolutionTeam Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and lower 2D assets resolutionhead back to switch files.
'''PCXbox:''' HD remasters with widescreen supporthas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the Frame rate is capped at half main stages but handles well in the refresh rate so special stages, and the monitor needs to be set to 59energy indirect textures are brighter. contains a brightness setting.94hz, Some The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the Japanese voices are used even when same reason, the game audio is set downsampled to English, Some Speech lines aren't being played32000 Hz.
''PS3/360:'PC''': Based on the GameCube Version' HD remasters with widescreen supports, faster loading times, RPCS3 has an option A Free Camera mode was added to set the frame rate to the accurate 29Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.97 In Team Battles, Speed characters (VBlank NTSC FixupSonic, Shadow, Amy, and Espio)do not enter a hurt animation when hit, Some Speech lines aren't making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being playedselected.
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|Skies of Arcadia|✓||||||||Updated with style="new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via nowwhite-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsspace: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (nowrap;"Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details |Sphinx and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).Cursed Mummy|-PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|Ikaruga|✓||||✓|✓||✓style="text-align:left;"|'''DreamcastPlayStation 2:''' most faithful port to the arcade, Japanese Subtitles only.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other Inferior-looking port (select stage + specific section) but it is also the only version without subtitles.
'''SteamXbox:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredLacks projected shadows.
'''360PC/Switch:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredHD Remastered.Lacks projected shadows.|-|}
===Nintendo Wii==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''SwitchDS:''' Analog control support compressed audio but has online multiplayer. The select screen was alteredA full-fledged demake - 2D platformer with 3D graphics.
'''ArcadePlayStation Portable:''' Re-released on Taito NesicaxLive arcade platformmost downgraded graphics, powered by Taito Type X2 hardwarelack of cooperative multiplayer. Basically the same as the Steam version, with achievements and Internet ranking functionalities '''PlayStation 2:''' downgraded graphics, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same Carbon Crash as Naomi version, button 1+2 playable character for releasing homing laser)second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.
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|Grandia IIMuramasa: The Demon Blade|Vita|style="text-align:left;"||||✓|||The PS2 Titled "Muramasa: Rebirth", the Vita version has exclusive story DLC expansions, so it is technically inferior. The original PC the more complete version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugsgame.
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|Phantasy Star Online|✓|||✓||✓|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows| All the ports are based on style="Phantasy Star Online ver 2text-align:left;" and titled |'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Phantasy Heavenly Star Online Episodes 1+2" song and containing a Ubisoft trailer was removed. Added new episode called Episode 2missions and boss fights, Three new playable classesvoice acting, Forces are the only job that can use Reverserunlockable "Very Sweet" mode, Grantsa retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and Megidpedestrians in Santa Destroy. and Various balancing Northern section of items powers Santa Destroy was blocked off, with any collectibles and removal missions located in that area moved to the rest of certain itemsthe map.
'''XboxSwitch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A decent portretry option was added.
'''GCWindows:''' A decent port. has another Based on the Switch version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode Does not support mouse and some missions that were keyboard - controller only available in online mode can now be played in offline mode.  '''PC:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English and probably Chinese.
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|Power Stone 1, No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.||||'''Switch:''' Uncensored and has the PAL music.||'''PSPWindows:''' "Power Stone Collection" is a collection of both games Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with widescreen supportmany crashes.
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|Resident Evil Code: Veronica|✓|✓|✓Pandora's Tower
|
|||style="text-align:left;"||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360Wii:''' Changes NA version has a lot of bugs, which not presented in the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioPAL version.
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|Rent-A-Hero No. 1Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"||✓ |||||'''DCHD Remaster and compilation of two games, titled "Resident Evil:''' Japanese OnlyChronicles HD Collection".'''Xbox:''Doesn' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked onlinet require motion control.
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|REZRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U||||✓|✓|style="text-align:left;"||'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''PC3DS/PS4Wii U:''' Titled ''REZ Infinite''The 3DS is a downgrade of the Wii version, based on 360 and Wii U version is just a port with new levels made in UE4of the 3DS. The game creator said to only play the Wii version.
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|Sonic AdventureColors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|||✓|✓|||Titled ''Sonic Adventure DX'PC/PS4/Xbox One: Director's Cut''Titled "Sonic Colors: Ultimate". Features updated character models Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a new mission mode. Doesn't include Chao Adventure due mod to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for restore the Chao Gardensoriginal one). Unfortunately '''Switch:''' Same as above, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)but 30 FPS.
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|Sonic Adventure 2The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.||Titled ''Sonic Adventure 2'Switch: Battle''' HD Remake. Features slightly better character models, a more Redefines graphics inhigh-depth multiplayer modedefinition quality and redesigns key characters. Most music tracks are remastered with new recordings, and a the user interface and the menu screen are also improved and adjusted to be easy to play. new Chao minigamelanguage options such as Korean, Simplified Chinese, and Traditional Chinese. Doesn't include Chao Adventure 2 due to a lack of VMUA new epilogue story called Xenoblade Chronicles: Future Connected. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and Time Attack is a 16:9 aspect ratio but separate the multiplayer content as paid DLCnew feature.
|-
|Virtual Tennis 2
|
|✓
|
|
|
|
|
|
|'''PS2:''' lower quality port in 30 FPS.
|}
==PlayStation 2=Sega Master System===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows PhonePlatforms
! scope="col"|Notes
|-
|Bullystyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (UR)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.|'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available. '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. '''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.|-|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|Wii'''TurboGrafx-16''': Cropped widescreenKnown as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan.Features updated graphics, music, and sound. 360/PC'''Game Gear''': Cropped widescreenSlightly different maps and prices around shops. Explosions Released only in Europe and punching noises are completely differentJapan. Edward '''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA's glasses ' label. Changes are now goldunknown. The gnomes show up as soon the game startsJapan-only.
Vita: [https:'''PS4/NSW/XBO/WIN/github.comiOS/TheOfficialFloWAND/bully_vita Unofficial port]Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Chaos Legion}|✓|===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.|-|Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"||PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM HD remake with earlier copies, updated graphics and has issues on modern hardware setups such as texture corruption ([https://wwwretreated gameplay.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on Missing the extra levels from the fixed executable to make it use a single CPU core)Sega CD version.
|-
|Crash BandicootLunar: The Wrath of CortexSilver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||'''PlayStation Portable:''' Based on ps1 but with longer load times.||'''iOS:''' Based on PS1 has widescreen support but touch control.||||||||||The Xbox version of the game features reduced loading times and improved graphics (extra effects)'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
|-
|Devil May Cry 1Pac-3Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.||||✓|✓|||✓|✓|✓||'''GBA:''' Included as part of ''Pac-Man Collection''.||PS3'''PS2/360GC/PS4Xbox/Xbox OnePC: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs''' Remake from ''Namco Anthology Vol. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such 2'' included in ''Pac-Man World 2'' as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixedunlockable extra.
DMC3SE '''PS3/X360/PC: Poor port from a third''' Emulated version of the game included as part of ''Pac-party developerMan Museum''. the port PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the HD collection SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is superioravailable.
DMC HD Collection PC'''GBA: Direct port ''' Port of the console HD game available as part of ''Phantasy Star Collection''. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch|-|Phantasy Star III|GBA|style="text-align: Direct port left;"| Port of the console HD game available as part of ''Phantasy Star Collection. DMC 3 has an Official Style Switcher mode''.
|-
|Disgaea: Hour of DarknessPowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"||✓||✓|||||✓||||||PC: Has content from Partial emulation of the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many game plus a new whole remake included as part of these issues and beyond''Namco Anthology Vol.Switch: Improved version with HD sprites and QoL changes1''.
|-
|Disgaea 2: Cursed MemoriesShining Force|Game Boy Advance (R)||style="text-align:left;"||✓|||||||||||||PCRemake titled "Shining Force: Features content from Resurrection of the PlayStation 2 and PSP versionsDark Dragon". The changes included an expanded plot, three new playable characters, higher resolution graphics than the previous versionsthree new battles, keyboard shortcutsramping difficulty system, updated UIand some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and characters previously removed from audio quality compared to the overseas versionsoriginal.
|-
|Dragon Ball Z: Budokai 1,3Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.|✓|'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.||GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3'''PC/PS4/PS5/XOne/XSX/360NS: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty '' Part of plagiarism. Widescreen supportSonic Origins.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,Sonic 3& Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|✓|'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.||'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. ||'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.||'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Dragon Quest VIII: Journey of the Cursed KingSonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"||✓||3DS: Include extra content but inferior graphicsBudget remake of ''Assault Suit Leynos''.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.||||||||||||||Xbox'''TurboDuo: Titled "''' Released as ''The directorDynastic Hero''s Cut", has extra things added such as a first-person mode, a survival mode, a new ending, . Features different sprites and more costumes music due to unlockownership of certain elements by Sega. The US version also has tons of grammatical errors.
|-
|Fatal Frame 2}|||✓|✓||||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game||||||||Xbox: Titled ! scope="The director's Cutcol", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|PlatformsWii: Titled ! scope="Project Zero 2: Wii Editioncol" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |Notes
|-
|Final Fantasy X, Final Fantasy X-2Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.|✓||✓||||✓|✓|✓|'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.|| |'''Wii:''' Based on the international PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. Redone character models. Rerecorded soundtrack (optional for PS4  '''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and PC versions) is hit-or-missthe remake.
|-
|God of War, God of War IIBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.||'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.|✓||✓||||||||||Stable framerate'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", screen tearing fixed. added bloom effect. Cropped widescreenanime cutscenes were removed, stretched HUDthe original art style was restored.
|-
|Grand Theft Auto IIICuldcept|✓/✓(R)PlayStation 1<br>Nintendo DS<br>PlayStation 2||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓style="text-align:left;"||PC'''PS1: Besides the original port''' Some cards are deleted and it becomes other cards, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesabolish a negotiation rule. Addition of some maps.
XOne/Switch'''DS: Definitive Edition''' Based on PS1, fan translation is available.
PS4'''PS2: Original one as ''' Despite being called "PS2 ClassicCuldcept", emulated. Definitive Edition this is also availableactually the sequel "Culdcept 2".|-|Cyber Troopers Virtual-OniOS/Android|PlayStation 2|style="text-align:left;"|'''PS2: Added checkpoint mechanism''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
|-
|Grand Theft Auto San AndreasDaytona USA|✓/✓(R)Microsoft Windows<br>PlayStation 3<br>Xbox 360||✓|||✓(U)||✓/✓(E)|✓|||✓(R)|✓(E)/✓(R)|✓(E)/✓(R)|✓|✓|✓style="text-align:left;"|PC'''Saturn: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects''' inferior looking port of the arcade running at 20 FPS, worse textures and different map geometry, compared to the PS2 an enhanced version]. Some problems can be fixed by using mods. Besides the original port, New titled "Definitive Daytona USA: Championship Circuit Edition" has been was also released which is made with Unreal 4 engineon the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with enhanced graphics but introduced more bugs the Saturn's 3D analog control pad and issuesArcade Racer steering wheel, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versiona ghost mode.
X360'''PC: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such ''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the thruster angle adjustment of Hydraframe cap, might have issues with modern hardware.
'''PS3/360: PS3 native one is ''' Based on the same as X360. PS2 backward compatible arcade version is also availablebest graphics 60 FPS and widescreen support. |-|Die Hard Arcade|PlayStation 2PS Vita|style="text-align: [httpsleft;"|'''PS2://github''' Sega Ages 2500 release. Changed graphics with a different art style.com/TheOfficialFloW/gtasa_vita Unofficial port]Japanese only. Same as mobile version|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-PS4|style="white-space: As nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="PS2 Classictext-align:left;"|'''PS1:''' Extra content, emulated. Definitive Edition is also availableJapanese release.
XOne'''3DS: Definitive Edition''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only. X360 |-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version is also available via backward compatibility.
Switch'''PS1: Definitive Edition''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
iOS/Android/Windows Phone'''PC: Added checkpoint mechanism''' "GRANDIA HD Remaster". Some game mechanisms are being altered such as Port based on the thruster angle adjustment of HydraPS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack. Multiplayer functionality was removed|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
|-
|Grand Theft Auto Vice CityManx TT Super Bike|✓/✓(R)Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"||||✓Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)|✓<br>PlayStation 2<br>PlayStation 4 (ER)/✓<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (RPS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta. '''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC: Besides ''' A completely different game while the original port, New "Definitive Edition" has been released which PC is made with Unreal 4 enginea straightforward FPS get from point A to point B, with enhanced graphics but introduced more bugs while Sega Saturn and issuesPS1 versions are closer to being a 3D metroidvania. Some game contents and mechanisms has been changed in Definitive Edition, such The console versions served as a basis for the mission "Shakedown" 2022 remaster for Xbox One, PlayStation 4, Switch, and bike handlingPC.
PS4'''Saturn (US Version): As ''' comes with an exclusive mini-game called "PS2 ClassicDeath Tank", emulated. Definitive Edition is also availablethat isn't in any other version.
XOne/Switch'''PSX: Definitive Edition''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
iOS'''PSP/AndroidPS4: Added checkpoint mechanism''' Japan only, runs in a letterbox retaining the original aspect ratio.
|-
|IcoNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||||||✓||||||||||Runs in full 1080p '''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is based on the PAL versionmissing a few effects. All re-releases include "Christmas Nights into Dreams", so but lack versus mode and "Sonic the extra content from that version is included. Supports Stereoscopic 3DHedgehog into Dreams".
|-
|Jak and DaxterSilhouette Mirage|PlayStation|style="text-align:left;"||||✓||✓|||||||✓(E)|||PS3'''Saturn: Sub-HD''' Original, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the skyJapan only.
Vita'''PS1 (Japanese version): same as above''' Missing background graphics, suffers from a massive slowdown, making it unplayablemissing 2D parallax effects but has 2 extra bossesPS4/PS5: Emulated
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|Sonic R
|Microsoft Windows
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Jak IIRadiant Silvergun|Xbox 360|||||✓||✓|||||||✓(E)||style="text-align:left;"|PS3'''Xbox 360: Sub-''' HD, cropped widescreen, Many inPort with optional high-game explosions retain the white screen effect for a prolonged amount of time.Sig res effects and Metal heads have a shinygraphics, silver armor texture as opposed to the original muddy brown textureand English support.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.|}
Vita: same as above===Sega Dreamcast===Since the system died early, suffers from a massive slowdown, making it unplayablemany of its games were ported to other consoles.
PS4/PS5{| class="wikitable" style="text-align: Emulatedcenter;"! scope="col"|Game! scope="col"|-Platforms! scope="col"| Jak 3Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port.|✓(E)-|Hundred Swords|Microsoft Windows|PS3style="text-align: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene left;"Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak|'''Dreamcast:'s hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentJapanese only.
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC: same as above''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from a massive slowdown, making it unplayableframe rate issues and glitches.
PS4/PS5'''PlayStation 2: Emulated''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"||||||✓|||||✓|✓||||16'''PC/PS4/Xbox One:9 aspect ratio ''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Altered character modelsAbility to save anywhere in both games, music. Based on some minors changes to the updated Final Mix versionstown, [https://www. PS3 Suffers from increased load timeshenmuedojo. 60fps support in PS4com/forum/XBOX ONE and PCindex. Kingdom hearts php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2 has some minor audio issues.Re: Chain of Memories is 594 a remake lot of the GBA gamebugs].
|-
|Klonoa Shenmue 2: Lunatea's Veil|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"||||||✓|||||✓|✓||||PC/PS4/XBOX One/Switch'''Xbox: a remake in unity engine using ''' Omissions of visual references to the same engine with better lightningVirgin Mary.
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|ManhuntSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||||||||||||✓(E)|||Xbox'''PS2: Stretched by default''' Runs at 29.97 FPS, lower resolution, missing visuals effectsand lower 2D assets resolution. '''PC: Based on ''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Xbox version, missing Japanese voices are used even more visual effects when the game is set to English. Some Speech lines aren't being played. '''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has issues with modern hardware Which can be patchedan option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Mega Man X7Skies of Arcadia|GameCube|style="text-align:left;"||||||||||✓|✓|✓||||PC: A direct port Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the PlayStation 2 entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's versionhad to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Lacks basic PC Due to lack of VMU functionalityan entire separate mini-game ("Pinta's Quest") was completely removed, which, no video optionsconsidering that Pinta was a fully developed separate 3D character model in the original game, inferior graphicsessentially means Gamecube's port completely lacks the said character (however, no remapable keyboard inputsto somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and does not support controller despite using PlayStation 2 button promptsfake pirate trio for example). May not work Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on modern operating systemsworld's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Released only Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in Korea. A much better port was released as part any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of Mega Man X Legacy Collection 2it).
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|Mega Man X8Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.|||||||||✓|✓|✓||||'''PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput ''' original version has a plethora of bugs. The newest PC release is not 100% supported). Compatible based on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC Dreamcast version, but suffers from its own bugs.
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|Metal Gear Solid 2Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.||'''Xbox:''' A decent port.|✓||✓|✓|||'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.||||||Missing some visual effects'''PC:''' Has another version, HD ports based on Substancetitled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. Missing the skateboarding mini-gameThis version is also available in English and probably Chinese.
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|Metal Gear Solid 3Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|||||✓||✓|✓|||||style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".|||'''PS2: Original. 60 fps and widescreen ''' Doesn't support are via hacksprogressive scan'''PS3/360/Vita: ''' Changes the lights and shadows (hit-or-miss for some people), HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, resolution and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.3DS:[https16://metalgear9 aspect ratio.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereRent-A-Hero No. 1|Xbox|||||✓||✓||||||style="text-align:left;"||||The original game'''Dreamcast: re-released digitally through PlayStation Network for PlayStation 3''' Japanese only.
Odin Sphere Leifthrasir'''Xbox: an ''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port. '''360:''' HD remaster (the original game Port with updated graphics) and remake (updated mechanics and new content) for PS3, widescreen support. '''PC/PS4:''' Titled ''Rez Infinite'', and Vitabased on X360 port with new levels. Made on UE4.
|-
|OkamiSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||✓||||✓||||✓|✓|✓||||Original PS2 versionTitled ''Sonic Adventure DX: Director's ending song ("Reset" by Ayaka Hirahara) is missing from all other versionsCut''. Features updated character models and a new mission mode. All versions are locked Doesn't include Chao Adventure due to 30fpsa lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, but there is a 60fps hack each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PS2 versionPC release(s).
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|OnimushaSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align: Warlordsleft;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{|class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|A superior port, titled Genma Onimusha, '''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was released for discarded in the XboxEnglish version. The Xbox Japanese Greatest Hits version contains many updates to , as well as the game including enhanced graphicsJPN PSN release, new 5reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen.1 Dolby Digital audioInferior performance (more slowdown, longer loading times) Added some content (new explorable areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a new boss), new costumes and body armorhowever, changes in enemy placementsKoji Igarashi hated those additions, and a three-tier charge attack they're admittedly low quality compared to each weaponthe rest. '''Xbox 360''': Direct port of the PlayStation version. AdditionallyRemoves loading times, and also FMVs for the inclusion of green souls adds a new dimension to North American version (Japanese version strangely retained the gameFMVs).Remastered '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version , based on PC as well as PS4 and Xbox Onethe latest PS1 Japanese version. Has higher resolution The script for the English version was rewritten and updated models. But retains a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original SD backgrounds, and doesnvoice acting. Didn't include any update material from the Xbox Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics.
|-
|Phantom BraveDino Crisis 2||||✓|✓PC
|
|-|Final Fantasy VII|PC<br>Steam|||||||||Wii'''PC: Enhanced port ''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existenta mod.
PSP'''Steam: Based ''' The recent PC release on Steam fixes all issues, making it the Wii current definitive version with extra recruitable characters. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.
PC: Features content from both Wii and PSP ports, higher resolution graphics than A full remake of the game was first released on the previous console portsPS4, and optional higher quality UIcame later to PC.
|-
|Persona 3Final Fantasy VIII|Pc||||✓|✓||||||||||||PS3: As "PS2 Classic", emulated.PSP: Titled Persona 3 Portable. Option to play Same stance as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4FFVII's Steam release. Lacks "The Answer" recent Steam release even includes Chocobo World from Persona 3 FES. No FMVsthe Japanese release (via PocketStation).
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|Persona 4Final Fantasy IX||||||✓PC||✓||||||||||PS3: As "PS2 Classic", emulated.Vita/PC: Enhanced port with extra content. Some voices have changed in the English dubSame stance as FFVII and FFVIII's Steam releases.
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|Ratchet & ClankFinal Fantasy Tactics|PSP<br>iOS/Android|||||✓||✓||||||||||PS3/Vita'''PSP: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. '' Titled ''Final Fantasy Tactics: The memory card that was used to save and load icons in War of the menu was replaced by a brain with eyes in a container. The Shady SalesmanLions''s character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer worksIncludes extra content, multiplayer support, per the Platinum re-release of Ratchet & Clank. Howeverredone cutscenes, it is still possible to access them by using a Decoy Glove to force yourself of boundsand new game modes. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will Suffers from stretched aspect ratio and slowdown; these can be greenfixed with unofficial patches. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usualIt also has a new translation. The music that plays while fighting Chairman Drek  '''iOS/Android:''' Based on Veldin (which was left out of the North American PlayStation 2 release due to a bugPSP version, but restored in the PAL release) is normally missingwith redone sprite work. After beating the game, when Many consider this the HelpDesk Girl appears at the end, no dialogue from her playsdefinitive version.
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|Ratchet & Clank: Going CommandoLegend of Mana|Switch/PS4/PC|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.|-|MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |✓'''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|||||||PS3/Vita'''Saturn: cropped widescreen, In ''' Original release. Initially intended as the options menu (either main menu or inonly version because of corporate politics and SCEA's anti-game) a new option called subtitles appears2D stance, but can never be toggled in the PlayStation 3 though it ended up releasing on PS1 as well. Saturn version. Subtitles can still be activated from the settings on the main menu screen has exclusive content not included in the PS Vita PS1 version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at or any future versions (as those were based on the end PS1 port) such as: a Bonus Mode (artwork gallery of any demoofficial art and fan submissions, the game goes to the main menu. When arriving at any destinationsound test, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutsceneswatchable FMVs), the camera is more zoomed out compared to the original PS2 release. This is notable on Taboramusic tracks, where after Ratchet throws his OmniWrench off-frame in the originaladditional bosses (Cut Man, it is still visible in the remasterWood Man). Abercrombie FizzwidgetHas slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1) 's glasses are now dark instead ''GC/PS2:''' Released as part of clearan anthology compilation, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesMega Man Anniversary Collection''. The slot machines Port based on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicPS1 version.Water graphics that consist '''PS4/Xbox One/Switch/PC:''' Featured as part of two 2D films ''Mega Man Legacy Collection 2'' with the one used as light reflection effect (some new challenge stages from this game but is based on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original PlayStation version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot Completely removed loading times. A spin-off, Rockman & Forte, was released on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the '''SNES/GBA''' for "Youkids who wanted to play Mega Man 8 but didn're My Herot have a PlayStation" skill point. It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Ratchet & Clank: Up Your ArsenalMega Man Legends|PC<br>N64<br>PSP|||||✓||✓||||||||||PS3/Vita'''PC: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won''' Music doesn't unlock after collecting all the trophiesloop.The Holoshield GloveCutscenes don's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval t sync up with the proper texturesaudio properly. Some of the display elements in Up Your Arsenal are Requires a slightly different hue from the orange-brown color in the PlayStation 2 versionmapping program to play comfortably with an XInput controller. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher  '''N64:''' Simultaneously better and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have worse in the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatosgraphics department.The sound effects for when the ship is flying from planet to planet plays in compressed so it can fit on a different ordercartridge.Exiting the Quick Select option Released as Mega Man 64 in the Pause menu will exit the whole pause menuNorth America.When using the Tyhrra'''PSP:''' Japan-Guise to interact only. Standard port with tyhrranoids, there widescreen support and minor additional content. Lock-on is no variation in the key tone regardless of which button is pressed during the rhythm gamedone by holding L and R simultaneously.In the Vita version, the unnamed Qwark vid|-comic has extremely bad graphical issues|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.In offline or online multiplayer matches, there is no longer music while waiting before the start'''PSP:''' Standard port with widescreen support and minor additional content. In addition, multiplayer was taken out altogether Released only in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedJapan.
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|Ratchet: DeadlockedMega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)||'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.||✓||||||||||though there are no new textures or model refinements and graphics match '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the native texture resolution on PlayStation 2and GameCube. Players have noted a few issues with Based on the cinematics, PlayStation version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some full-motion video cinematics being improperly rescaled, in-new challenge stages from this game cinematics sometimes suffering camera and graphical glitches, and the inability to turn but is based on subtitles. There are also some framerate and technical glitches reported in the gameplayPlayStation version. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixCompletely removed loading times.
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|Red FactionMega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.|||||||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.|||||||'''PS4/Xbox One/Switch/PC version lacks :''' Featured as part of ''Mega Man X Legacy Collection'' with some visual effects that are only new challenge stages from this game but is based on ps2the PlayStation version. Completely removed loading times.
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|Shadow of the ColossusMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||✓|'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid||✓ PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||||PS3'''PC: Stable frame-rate ''' Port of the ''Integral'' version, with some altered content (30 FPS lockedPsycho Mantis boss, TGS/E3 bonus videos removed, worse music). runs in 720p Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or at an odd resolution (960x1080) if 1080i/p video is enabled on newer due to more modern OSes lacking the PS3 so it may look a little off unless you disable those resources needed for .ddv video modesfiles. Based on Many issues were fixed in the PAL GOG.com release but is missing and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (E)':'' Offers both og and integral version, changes some minor bonus content from that versiongameplay parts like Psycho Mantis. Use this [https://github. Due com/nuggslet/MGSM2Fix mod] if you want to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in play this version with . '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at least one the behest of them practically requiring an exploit Hideo Kojima. Uses the MGS2 engine, but not properly balanced to complete its challenge time on hard modeaccommodate for the engine change. Supports stereoscopic 3D but Lacks the frameVR Missions. The tone is a complete face-rate tanks even lower heel turn, having much less realism than it does on the PS2 version with it enabledoriginal game.PS4|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:Remake''' Official translation.
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|Shin Megami Tensei: Nocturne||||||||||||✓|✓|PaRappa the Rapper|PSP|||PS2'''PSP: Original'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. "Hardtype" Hack Might suffer from slight input lag, which can be fatal for an increased challenge.Switch/PS4: Redone character models. Better Visual effects. Has those who played the ability to choose which skills to transfer to demonsoriginal release. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
|-
|Silent Hill Persona 2: Eternal Punishment|||✓|||||✓|✓|||||PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|||Windows'''PS1: Port based on the Xbox version''' Available in Japanese and English. BuggyRetains save compatibility with Innocent Sin to unlock content, but the enhanced edition mod fixes in all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive versionversions.
Xbox'''PSP: Has the same lighting as the PC version but with the PS2-style soft shadows left intact''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, fog issues (albeit less noticeable due to the lower resolution)updated cutscenes, poor audioan optional updated OST, and the same relatively lowselectable difficulty levels.|-quality FMVs by default|Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Can run at 480pAlso known as ''Persona 2: Tsumi.''
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material'''PS1:''' Available only in Japanese. A fan translation is available.
PS3/360'''PSP: HD version based on unfinished code''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, resulting in an uncountable number of bugs optional updated OST, and graphical/audio mistakesselectable difficulty levels. Let you choose between Criticized for some mild censorship and losing its tone compared to the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Silent Hill 3Rayman|PC/Sega Saturn/N64|Too many changes to list here.||The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.|✓|'''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||||PS3/360'''GC: ''' As ''Resident Evil HD version based ''. Full remake. Same on unfinished code, and completely removed the original voice acting Wii. Redone in favor of a new (subjectively worse) redub by a new cast. Same issues HD for its most recent PC release, as well as Silent Hill 2 on most modern HD, but even worseconsoles. Again; stay far away.Windows: The PC version adds improved flashlight lighting, the ability to save plays at any time during the game, and 60 FPS gameplay. however, there are some points where and lacks minor stability issues that the game will drop to 30. If you are running in other HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsversions have.
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|Silent Hill 4: The RoomResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.|✓|'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||||||||||||Windows'''PC: Frame rate ''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is capped at 30 FPS in the retail and digital releasessomewhat more playable on modern OSes, while cutscenes are at 15 FPS in has the physical releasehighest quality FMVs, but can be changed and combines Leon and Claire's games into one similarly to 30fps using mods.Some of the "hauntings" from the console N64 version are missing. GoGUsing Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version is a port of while translating the inferior European PC-versiongame into EnglishA HD remake was released for PC, PS4 and Xbox: Just as good as . Includes some content inspired from the PS2 prototype version, Resident Evil 1.5 but with 480p supportthen cuts some more. Positive reception.
|-
|SirenResident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.||||||✓ '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (Rbut easily fixable)||||||||||PS3: Titled "Siren: Blood Curse"rendering issue on modern hardware, wobbly 3D models, it and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is a remake somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original ps2 version2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.The American php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakinessmakes it the definitive version.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of TerrorA HD remake was released for PC, which is accessed via the PlayStation 3's XMB Video menuPS4 and Xbox.
|-
|Sly CooperRevelations: Persona|PS1<br>PC<br>PSP|||||✓||✓|||||||||| PS3/ Vita'''PS1: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet ' Original English script includes Americanized names and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speakremoved Snow Queen quest, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial isn't that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages far from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedoriginal.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot ''PC:''' Released only in the boss missionJapan. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobVery far from a technical achievement.
The Japanese version '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has every dialogue re-recorded from the ground upadditional content as well as widescreen support, which the voice actors for Slya revamped UI, Bentley, Murrayupdated cutscenes and OST, Carmelita and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Panda King are taking overJapanese script. However, some Japanese voice actors were changed for othersIt also reinstates the Snow Queen quest.
|-
|Sly 2||||||✓||✓||Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. SlyPS1:'s portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersOriginal.
'''PS4/Xbox One/PC/Switch:''' HD Remakes.
|-
|Sly 3|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.|||✓||✓|||||||||| PS3/ Vita'''Saturn: The few missions that supported 3''' Japan-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 only. It is 3-D compatible (but despite thisan enhanced port including new locations, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the originalnew enemies, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duelenhanced colors," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only and a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing midnew opening full-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the systemmotion video, but there have been reports of people being unable to fix the problem without deleting their data, with longer load times and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfvisual effects being removed. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn '''PC:'t play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's GrappleJapan-Camonly. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessibleCompatibility issues with modern PCs. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned '''PSP:''' As ''Gensou Suikoden I & II''. This is because Adds widescreen support (although maps and scenes are not redone to accommodate for the HD port has larger screen area) and fixes a different rendering, which causes the lightning to be much more clearcouple of glitches. Characters count much faster when opening Adds a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controlscouple of more, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucomwell. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can Released only the L button for one power-up at a timein Japan. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in|-game. As in Sly 2|Suikoden II|PS1<br>PC<br>PSP|'''PS1: recon photos now take up the entire screen''' Original. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the NTSC-U has some glitched lines fixed in-game dialogue is slightly delayed on the physical PS3 PAL version of the game. This problem does not occur in the digital or PS Vita versionsvia romhacks. The background music will also occasionally loop when the character dialogue delay occursSave compatibility with Suikoden 1. As in Sly 2, some of the menus and screen effects (particularly The Guru '''PC:'s hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is Taiwan-only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigamesCompatibility issues with modern PCs. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
|-
|Tales of The AbyssVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available. '''PC:''' Korean-only.|-|Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||3DS'''360/PC: Loading times ''' Cropped widescreen. Explosions and punching noises are shortenedcompletely different. Slightly more lag sometimesEdward's glasses are now gold. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to The gnomes show up as soon the Japanese version (Japan only). Only four save slots per game cardstarts. Some sidequest cut-offs have been altered '''Vita:''' [https://github. No world map glitch (can't keep Asch in party)com/TheOfficialFloW/bully_vita Unofficial port].
|-
|Tekken 5Chaos Legion|Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|||||||||PSP'''PS3/360/PS4/PS3Xbox One: Titled "Tekken 5 Dark Resurrection"''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Changed IntroDevil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. More Balanced GameplaySome updates have been released for PS4/Xbox one but not everything was fixed. added moves '''DMC3SE PC:''' Poor port from a third-party developer. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conquerorport in the HD collection is superior.many new stages'''DMC HD Collection PC:''' Direct port of the console HD Collection. These stages were actually modified Has bugs such as increased game speed on high refresh displays not seen in other versions of the originals that contained different textures, details, . Some issues can be fixed with mods and stage music that make most of them unrecognizableeven added Style Switcher.In '''Switch:''' Direct port of the PSP version, there is a new console HD Collection. DMC 3 has an Official Style Switcher mode called "Tekken Dojo".
|-
|Yakuza 1,2Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3'''PC: HD Remake "Yakuza Kiwami" ''' Has content from the PSP version, but suffers from poor porting issues (Japan Onlye.g. locked internal resolution, bugs not present in other versions).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" A mod exist to fix many of these issues and "Yakuza Kiwami 2"beyond.
WiiU'''Switch: ''' Improved version with HD Remake (Japan Only)sprites and QoL changes.
|-
|Zone of the EndersDisgaea 2: Cursed Memories|PC<br>PSP|||||||✓|✓|||||||||Xbox 360 '''PC:''' Features content from the PlayStation 2 and PS3 version 1.0 suffer from heavy performance issuesPSP versions, PS3 version 2.0 fixed higher resolution graphics than the performance issue previous versions, keyboard shortcuts, updated UI, and is considered to be characters previously removed from the best versionoverseas versions.
|-
|Zone of the EndersDragon Ball Z: The Second RunnerBudokai 1,3|Gamecube<br>PS3<br>Xbox 360|||||||✓|✓|||||||||Ps2 Pal'''GC:''' Port of Dragon Ball Z: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it Budokai 1 with the L3 or R3 buttons. Some answers can give the player extra challenge or other little thingscel Shaded Graphics.)
'''PS3/360: Based on ''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the PS2 PAL version original Budokai composer being guilty of the gameplagiarism. Higher quality FMVWidescreen support. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues|-|Dragon Ball Z: Budokai Tenkaichi 2, PS3 version 2.0 fixed 3|Wii|-|Dragon Quest VIII: Journey of the performance issueCursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.
PC'''Android/PS4iOS: A remaster with updated textures''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", 4K supporthas extra things added such as a first-person mode, a survival mode, a new control style, various graphics settingsending, and the ability more costumes to play in VR from the view of the cockpitunlock. However, Positive and Negative responses don|-|Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director't work alsos Cut", it does not feature dualhas extra things added such as a first-audio language support due person mode, a survival mode, a new ending, and more costumes to licensing restrictionsunlock.|}
=='''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox==Most Xbox ports Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for PC are decent portsthis change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and most multi-platform games on consoles several of the six generation were superior on cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the Xboxgame.The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. {| class="wikitable" style="text-align:center;"! scope="col"|GameFinal Fantasy X, Final Fantasy X-2! scope="col"|PlatformsWindows<br>Vita<br>PS3/4<br>Switch<br>Xbox One! scope="col"|NotesBased on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|Advent RisingGod of War, God of War II|WindowsVita<br>PS3|style="text-align:left;"|Missing some cutscenesStable framerate, can be screen tearing fixed by using mods. added bloom effect. Cropped widescreen, stretched HUD.
|-
|Cel DamageGrand Theft Auto III|style="white-space: nowrap;"|GameCubePC<br>PlayStation 2Xbox<br>Nintendo SwitchXbox One<br>PlayStation VitaSwitch<br>PlayStation 3PS4<br>PlayStation 4<br>Xbox 360<br>Xbox OneAndroid + IOS|style='''PC:''' Besides the original port, New "text-align:left;Definitive Edition"|has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues. '''GCXbox One/Switch:''' Inferior-looking portDefinitive Edition.
'''PS2PS4:''' Titled Original one as "Cel Damage OverdrivePS2 Classic", emulated. The difficulty and the speed of the cars Definitive Edition is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not also available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''SwitchiOS/Vita/PS3/PS4/360/Xbox OneAndroid:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voicesAdded checkpoint mechanism.
|-
|Dead to RightsGrand Theft Auto San Andreas|PlayStation 2PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>GameCubeAndroid + IOS|style'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "text-align:left;Definitive Edition"|PS2 has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and GameCube versions added hotkeys for weapons issues, and drastically tweaked the difficulty to result in a much more approachable some game than mechanisms are being altered such as the original Xbox titlethruster angle adjustment of Hydra.|-|Dennou Taisen: DroneZ|UWP (Windows|style="text-align:left;"|Started Store) version is also available, which is the same as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCmobile version.
There '''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are 2 PC versions:being altered such as the thruster angle adjustment of Hydra.
1'''PS3:''' PS3 native one is the same as X360. An extended PS2 backward compatible version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ"is also available.
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".|-|Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align'''PS Vita:left;"|'''PS3[https:/Xbox One/PCgithub.com/SwitchTheOfficialFloW/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenesgtasa_vita Unofficial port]. Changed some music, reworked a lot of the mechanicsSame as mobile version.
Better Graphics'''PS4:''' As "PS2 Classic", enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was addedemulated. Added many more Muaramasa statuesDefinitive Edition is also available. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.|-|Prince of Persia:<br>The Sands of Time Prince of Persia:<br>Warrior Within
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GCXOne:''' inferior-looking PortsDefinitive Edition. X360 version is also available via backward compatibility.
'''PCSwitch:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systemsDefinitive Edition.
'''PS3iOS/Android/Windows Phone:''' cropped widescreen, 60 FPS, sound mix quality is worseAdded checkpoint mechanism. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings Some game mechanisms are nowhere to be seen in The Two Thrones and when being altered such as the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionthruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Spider-Man 2Grand Theft Auto Vice City|PlayStation 2PC<br>GameCubeXbox One<br>WindowsPS3/4<br>Switch<br>Android + IOS|style="text-align:left;"|'''PS2/GCPC:''' Inferior-looking Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
'''PCPS4:''' Completely different gameAs "PS2 Classic", developed by a different studioemulated. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayDefinitive Edition is also available.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell''XOne/Switch:<br>Pandora Tomorrow''' Definitive Edition.
Tom Clancy's Splinter Cell''iOS/Android:<br>Chaos Theory''' Added checkpoint mechanism.|-|Ico|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|WindowsPS3<br>GameCubeVita<br>PlayStation 2<br>PlayStation 3PS4/5|style="text-align:left;"|'''PCPS3:'''Sub-HD, cropped widescreen, The Eco meter doesn' Best looking versiont flash white when its level of it is depleting. Has DLC levels The Day Sun and 60 FPS. Has problems with modern hardware, but can be fixed with modsthe Night Green Sun are no longer in the sky.
'''GC/PS2Vita:''' Inferior-looking ports. Altered level designsame as above, suffers from a massive slowdown, making it unplayable.
'''PS3PS4/PS5:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fpsEmulated.
|-
|Tom Clancy's Splinter Cell:<br>Double AgentJak II|GameCubePS3<br>PlayStation 2Vita<br>Windows<br>PlayStation 3<br>Xbox 360PS4/5|style='''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "textThe Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-align:left;"|less and defaults to a solid black. This only happens the first time that the system plays the cutscene. '''GC/PS2Vita:''' inferior-looking ports. Altered level designsame as above, suffers from a massive slowdown, making it unplayable.
'''PS3PS4/360/PCPS5:''' completely different gameEmulated.
|-
|Halo 1Jak 3|PS3<br>Halo 2|WindowsVita<br>Xbox OnePS4/5|style="text-align:left;"|'''PC/Xbox OnePS3:''' Part Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Master Chief CollectionPower of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. Halo 1 The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a remake with optional updated graphicsgreen aura around it. Supports widescreenThe Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.|-|}'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
==Xbox 360=={| class="wikitable" style="text-align'''PS4/PS5:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Emulated
|-
|BayonettaKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PlayStation 3PC<br>PlayStation PS3/4<br>WindowsXbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.|-|Klonoa 2: Lunatea's Veil|PC<br>Xbox OnePS4<br>Wii UXbox One<br>Switch|style="text'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-align:left;"|Manhunt|PC<br>Xbox<br>GCN|'''PS3Xbox:''' Terrible frame rate.Stretched by default, missing visuals effects
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4/<br>Xbox One/|'''PC:''' Decent Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD portsbased on Substance. Missing the skateboarding mini-game.
'''Switch/Wii UPC Master Collection:''' Has exclusive costumesBased on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
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|Dead RisingMetal Gear Solid 3|Wii|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3PC<br>Xbox<br>Vita<br>PS3/4<br>WindowsXbox 306/One<br>Nintendo Switch<br>3DS|style="text-align:left;"|'''Xbox 360PS2:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, Original. 60 fps and a muddy red/green color filter over everythingwidescreen support are via hacks.
'''PS3/360/Vita:''' Extra non-canon scenes, vastly superior camera and controlsHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, better colorsSecret Theater, no muddy filterSnake vs. Monkey, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
'''PCMaster Collection:''' Has Based on the improvements of the PS3 versionHD Collection, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20use this [https://github. A com/Lyall/MGSHDFix mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and ] to improve the visuals.
'''Switch3DS:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)[https://metalgear. Runs at 40-20 FPS (Locked 60 FPS when using emulation)fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Halo 3<br>Halo 4Odin Sphere|WindowsVita<br>Xbox OnePS3|style="textThe original game: re-align:left;"|'''Xbox One/PCreleased digitally through PlayStation Network for PlayStation 3. Odin Sphere Leifthrasir:''' an HD Remaster remaster (the original game with updated graphics) and remake (updated mechanics and new features such as Profanity filtercontent) for PS3, Tech suits in Halo 3PS4, and Halo 4 Squad Battle changesVita.
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|Ninja Gaiden IIOkami|WindowsPC<br>Xbox OneWii<br>PlayStation PS3/4<br>PlayStation 3Switch<br>Nintendo SwitchXbox One|style="text-align:left;"|Original PS2 version'''PS3/Xbox One/PC/Switch/PS4:''' Titled s ending song ("Ninja Gaiden Sigma 2Reset". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost by Ayaka Hirahara) is missing from all the gore has been removedother versions. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon All versions are locked to Type 20; same shape30fps, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang but there is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch 60fps hack for the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increasePS2 version.
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|Ninja Gaiden IIIOnimusha: Warlords|WindowsPC<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo SwitchPS4|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weaponsEntitled Genma Onimusha. This version contains many updates to the game, including improved enemy AI and attacksgraphics, new 5. New gameplay mechanics and improvements. 2 1 Dolby Digital audio, new explorable areas, a new boss, new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One|style="text-align:left;"|'''PS3:''' runs at and armour, changes to enemy placement, and a significantly lower resolution than the Xbox 360 version, uses simpler visual postthree-processing effectsstage charge attack for each weapon. In addition, has missing objects throughout the introduction of Green Souls adds a new dimension to the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
'''Remastered version on PC as well as PS4 and Xbox One:. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn''' backward compatibilityt include any update from the Xbox version.
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|}Phantom Brave|PC<br>Wii<br>PSP|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
==SNES==Some SNES games suffered from slowdown which may be fixed in ports'''PSP:''' Based on the Wii version with extra recruitable characters.
Many SNES games were ported to '''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the GBA. These versions may have extra featuresprevious console ports, but at the cost of poorer video and audio optional higher qualityUI. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason |-|Persona 3|PS3<br>PSP<br>PC(designated as R)<br>Switch|'''PS3:''' As "worse audioPS2 Classic"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsemulated.
Several SNES games were ported '''PSP:''' Titled Persona 3 Portable. Option to the PlayStationplay as a female protagonist. More often than not the PS1 ports offer more features. HoweverLet you control other party members in battle and guard, the CD format creates loading times. Contrary similar to popular belief, most of these ports are not emulatedPersona 4. They simply take the text and graphical assets Lacks "The Answer" from the SNES game ROM image on the disc, with the rest of the programming being original workPersona 3 FES. No FMVs.
{| class="wikitable" style="text-align'''PC/Switch:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Remake titled Persona 3 Reload.
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|ActRaiserPersona 4|WindowsPC<br>Nintendo SwitchPS3<br>PlayStation 4<br>Xbox OnePSP|style="text-align'''PS3:left;''' As "|A remake Titled PS2 Classic"ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OSTemulated. '''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
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|Chrono TriggerRatchet & Clank|PlayStationPS3<br>Nintendo DS<br>iOS<br>Android<br>WindowsVita|style="text-align:left;"|'''PS1PS3/Vita:''' Extra content including FMV cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & bestiaryClank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, longer load timesbut restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita|'''NDSPS3/Vita:''' PS1 extra content cropped widescreen, In the options menu (with load times fixedeither main menu or in-game) plus a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more extra contentzoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, touch controlsmuch like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, more literal translationDobbo acid, French translation addedand Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.|-|Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''iOSPS3/AndroidVita:''' Translation based cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on NDS Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with additional languagestyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, touch controlsmissions, mostly unchanged and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphicsmatch the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''PCPS4:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version gotRemake.
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|Clock TowerShin Megami Tensei: Nocturne|Windows<br>PlayStationSwitch<br>WonderSwanPS4|style="text-align:left;"|'''PS1/PCPS2:''' Titled Original. "Clock Tower: The First FearHardtype". FMV, minor graphical changes; additional new weapon, enemy, & locationHack for an increased challenge.
'''WonderSwanSwitch/PS4:''' greyscale colorsRedone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, poorer audio, lower graphical qualityA blur will appear on the sides of the screen every time there is FMV, slightly reduced in order to fill the screen size. still uses compressed audio.
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|Contra III: The Alien WarsSilent Hill 2|GameBoy AdvancePC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. '''Xbox:''' Has the same lighting as the PC version but with the PS2-style=soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)"textversions contain bonus material. '''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |-align|Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:left''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again;"|Titled "Contra Advancestay far away. '''Windows: ''' The Alien Wars EX"PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. Removed dual wielding and mega bombsIf you are running in HD, the DoF effects are rendered in native resolution, added lock aimmaking them look pixelated. Fortunately, Mode 7 levels replaced with levels from "Contrafan patches available on [https: Hard Corps", worse audio//www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Donkey Kong CountrySilent Hill 4: The Room|GameBoy ColorPC<br>GameBoy AdvanceXbox|style="text-align:left;"|'''GBCWindows:''' Weaker graphics & audioFrame rate is capped at 30 FPS in the retail and digital releases, new stagewhile cutscenes are at 15 FPS in the physical release, longer version but can be changed to 30fps using mods.Some of the "Winky's Walkwayhauntings", minifrom the console version are missing. GoG-version is a port of the inferior European PC-games, time trialversion.
'''GBAXbox:''' Increased brightnessJust as good as the PS2 version, worse contrast, color saturation, and audio; mini-games, time trialbut with 480p support.
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|Donkey Kong Country 2:<br>Diddy's Kong QuestSiren|GameBoy AdvancePS3 (R)|style="text-align'''PS3:left;"|''' Titled "Donkey Kong Country 2Siren: Blood Curse", it is a remake of the original ps2 version. Increased brightnessThe American release of Blood Curse contains a slightly edited introductory scene, worse contrast, color saturation, and audio; miniwhere a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-gamesof documentary titled Behind the Curtain of Terror, time trialwhich is accessed via the PlayStation 3's XMB Video menu.
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|Donkey Kong Country 3:Sly Cooper|PS3<br>DixieVita| '''PS3/ Vita:''' The player can now invert the game's Double Trouble|GameBoy Advance|style=camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist"textis one example. Some voice acting is also impacted by de-align:left;synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo,"|Titled a small trail of coins were added to the path that leads to the "Donkey Kong Country 3Piranha Lake"mission. Increased brightnessAt the end of "Duel by the Dragon," if the player hits the fireworks clockwise, worse contrasta glitch occurs where Carmelita does not speak, color saturation; new soundtrack but the dragon head still falls, followed by David Wisethe player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; minithe original starting music is heard throughout the entire job. The Japanese version has every dialogue re-gamesrecorded from the ground up, time trialwhich the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Dragon Quest VSly 2|PlayStation 2 (R)PS3<br>Nintendo DS (R)<br>Andoid<br>iOSVita|style="text-align:left;"|'''PS2PS3/ Vita:''' Full 3D remake with party enhancementsThe player can now invert the game's camera controls. Only released the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in JapanMonacoInstead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level'DS:s soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn' Remake done t work as intended, flipping the entire image in a similar vein single frame before cutting to the DQIV remakesinterior of the water tower. Has The Japanese version has every dialogue re-recorded from the ground up, which the same mechanics perks as voice actors for Sly, Bentley, Murray, Carmelita and the PS2 remakePanda King are taking over. However, along with some unique contentJapanese voice actors were changed for others.
'''iOS/Android:''' Port of the DS version.
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|Dragon Quest VISly 3|Nintendo DS PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (Rbut despite this, the cutscenes that play before that menu popped up are still there)|style=. The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel,"textthe green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-align:left;speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast"|Remake done mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a similar vein double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the remakes digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the previous two games-player minigames. Features some core gameplay changesThe entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
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|EarthBoundTales of The Abyss|GameBoy Advance3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|style="text-align|Tekken 5|PS3<br>PSP|'''PSP/PS3:left;''' Titled "|Worse audioTekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable. Japan onlyIn the PSP version, there is a new mode called "Tekken Dojo".
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|Final Fantasy IVYakuza 1,2|PlayStationPC<br>WonderSwan ColorPS3/4<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)WiiU|style="text-align: left;"|'''Original VersionPS3:'''HD Remake "Yakuza Kiwami" (Japan Only).
'''PS1PS4/Xbox One/PC:''' FMV opening HD Remake titled "Yakuza Kiwami" and ending, new features, different translation, longer load times"Yakuza Kiwami 2".
'''WonderSwan ColorWiiU:''' Lacks Mode 7 effects HD Remake (replaced by scaling effectsJapan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, limited palettePS3 version 2.0 fixed the performance issue and is considered to be the best version.|-|Zone of the Enders: The Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, poorer audionew difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Japan-onlySome answers can give the player extra challenge or other little things.)
'''GBAPS3/360:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color PS2 PAL versionof the game. Higher quality FMV. New translationXbox 360 and PS3 version 1. Extra content0 suffer from heavy performance issues, updated graphics, worse audioPS3 version 2.0 fixed the performance issue.
'''PSPPC/PS4:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in-between "Interlude"VR from the view of the cockpit. Includes all GBA content. Enhanced graphicsHowever, choice between original Positive and enhanced Negative responses don't work also, it does not feature dual-audiolanguage support due to licensing restrictions.|}
'''3D Remakes'''===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''NDS:Dark Souls Remastered''' Very different 3D remake following Final Fantasy III . Based on DS (no PSP release unlike it)"Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-'''iOS/Android/PC|style="white-space:nowrap;"|Demon''' DS version port, followed by 3D remake of "The After Years".s Souls|PlayStation 5'''PC|style="text-align:''' HD version of DS remakeleft;"|Remake with better graphics and life quality improvements.
|-
|Final Fantasy VGod of War III|PlayStation<br>GameBoy Advance<br>iOS<br>Android<br>Windows4|style="text-align:left;"|Titled '''PS1:''' First official English release. '''GBA:''' Titled 'God of War III Remastered'Final Fantasy V Advance''. New translation1080p support targeted at 60 frames per second and features a photo mode. Extra content, worse audio. '''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style)All of the DLC that was released is included with.
|-
|Final Fantasy VINieR|PlayStationstyle="white-space: nowrap;"|Windows (R)<br>GameBoy Advance<br>AndoidPlayStation 4 (R)<br>iOSXbox 360<br>WindowsXbox One (R)|style="text-align:left;"|'''GBAPlayStation 3 (Japan):''' Titled "Final Fantasy VI Advance"The protagonist is a kid. New translation. Extra content, worse audio'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
'''iOSWindows/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PCPlayStation 4/Xbox One:''' Same as previousRemake with enhanced gameplay, no touch controlthe protagonist is a kid.
|-
|Front MissionThe Last of Us|PlayStation4<br>Nintendo DS PlayStation 5 (R)<br>PC (R)|style="text-align:left;"|'''DS:''' Only official English release60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
|-
|style="white-space: nowrap;"|"Ganbare Goemon Uncharted 1<br>Yuki-Hime's Disappearance" /Uncharted 2<br>"The Legend of the Mystical Ninja"Uncharted 3|GameBoy AdvancePlayStation 4|style="text-align:left;"|Worse audio60 FPS, no multiplayer/co-opresolution is increased to 1080p. Better lighting, more save slots than the Super Famicom releasetextures and models; a new mode called "Speed Run", can change character any time2 new weapons. Japan onlyMultiplayer was removed. Bundled with Ganbare Goemon 1Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
|-
|Ganbare Goemon 2:Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Kiteretsu Shōgun Magginesu|GameBoy AdvanceXbox One|style="text-align:left;"|Worse audio, no multiplayer'''Xbox 360:''' Decent port.'''Windows/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|Kirby Super StarYakuza 0|Nintendo DSPC<br>PS4<br>Xbox One|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
|-
|The Legend of Zelda:<br>A Link to the PastYakuza Kiwami|GameBoy AdvancePC<br>Switch (U)PS4<br>Windows (U)<br>MacOS (U)<br>Linux (U)Xbox One|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead Remake of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]Yakuza 1
|-
|"Mega Man & Bass" /Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>"Rockman & Forte"|GameBoy AdvancePC<br>PS4<br>Xbox One|style="text-align:left;"|Only official English releaseRemastered versions. Worse audioAllows games to run at higher resolutions and up to 60fps. No dash button. Smaller screen resolution makes Re-localised and restores content that was removed in the game borderline unplayableoriginal western versions.
|-
|Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.}
'''GC/PS2===PlayStation 4==={| class="wikitable" style="text-align:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.center;"! scope="col"|Game'''PSP:''' Titled ! scope="col"|Platforms! scope="Mega Man Maverick Hunter Xcol". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.|Notes|-'''iOS|style="white-space:''' Touch controls, nowrap;"redrawn" graphics (actually smeared versions |God of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.War|PlayStation 5<br>Windows'''PS4/PC/Switch/XB1|style="text-align:''' SNES and SFC versions are included in "Mega Man X Legacy Collectionleft;" with extra content including achievements, music player, art gallery, challenges, and more.|
|-
|Mega Man X2style="white-space: nowrap;"|Horizon: Zero Dawn|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega style="white-space: nowrap;"|Marvel's Spider-Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One5<br>Windows|style="text-align:left;"|Titled "Marvel'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart. '''PC:''' Port of PS1 version. Cannot be directly installed on 64s Spider-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. '''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated. '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy CollectionRemastered" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2style="white-space: nowrap;"|Yakuza 6: KaiThe Song of Life|GameBoy AdvancePC<br>Nintendo DS (R)Xbox One|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled. '''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
|-
|Ogre Battle:Yakuza Kiwami 2|PC<br>The March of the Black QueenXbox One|PlayStation|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.Remake of Yakuza 2
|-
|Romancing SaGaJudgment|WonderSwan ColorPC<br>PlayStation 2PS5<br>Xbox Series X/S|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.
|-
|Secret of ManaLost Judgment|PC|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.}
'''===Xbox===Most Xbox ports for PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice actingare decent ports, and remixed soundtrackmost multi-platform games on consoles of the six generation were superior on the Xbox.
'''Switch{| class="wikitable" style="text-align:''' SNES version included in ''Collection of Mana'' with borders around the gamecenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.
|-
|Shin Megami TenseiCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation3<br>Sega CDPlayStation 4<br>GameBoy AdvanceXbox 360<br>iOSXbox One|style="text-align:left;"|'''SNESGC:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by AtlusInferior-looking port.
'''PS1PS2:''' Redrawn graphicsTitled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, remixed musicthe player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, dungeons which are rendered in 3Dearned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, interface similar to its sequelcheckmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has an English patchextra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
'''Sega CDSwitch/Vita/PS3/PS4/360/Xbox One:''' Redrawn graphics, remixed music, cutscenes Based on The PS2 version with voice-overs. '''GBA:''' Redrawn graphics. Has an English patch based on widescreen support but the official localization used in the iOS port. '''iOS:''' Based opening theme on the GBA versionmain menu is removed. Interface The menu interface has been adapted for touch screensa new look. A lot of sound effects are missing. Delisted in 2014 due to not being compatible Taunt voices are switched with newer versions of iOSintroduction/death voices.
|-
|Shin Megami Tensei IIDead to Rights|PlayStation2<br>GameBoy AdvanceGameCube|style="text-align:left;"|'''SNESPS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:''' Has an English patch by Aeon Genesisleft;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''PS1There are 2 PC versions:''' Same deal as its predecessor 1. Not translated into EnglishAn extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".
'''GBA:''' Same deal as its predecessor2. Not translated into EnglishA port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|Super Mario WorldNinja Gaiden Black|GameBoy AdvanceWindows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''SNESPS3/Xbox One/PC/Switch/PS4:''' The version in Titled "Super Mario All-Stars + Super Mario WorldNinja Gaiden Sigma" compilation has unique sprites for Luigi. FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2"Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. Slight additions, worse audio, Mario voice clips3 new chapters as Rachel. Different Luigi sprites from either SNES versionThe underwater segment was significantly shortened.
|-
|Super Mario World 2Prince of Persia:<br>Yoshi's IslandThe Sands of Time|GameBoy Advance|style="text-alignPrince of Persia:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.|-|Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.|-|Super Ghouls 'n Ghosts|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''PS1:''' Slowdown removed.Warrior Within
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports. '''PC:'''Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. 'GBA''PS3:''' New levelscropped widescreen, 60 FPS, sound mix quality is worse audio. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Tactics Ogre:Spider-Man 2|PlayStation 2<br>Let Us Cling Together|PlayStationGameCube<br>PlayStation PortableWindows|style="text-align:left;"|'''PS1PS2/GC:''' First English release. Slightly enhanced musicInferior-looking port.
'''PSPPC:''' Very enhancedCompletely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more featuressimplistic and less challenging gameplay.
|-
|Tales of Phantasia|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="textwhite-alignspace:leftnowrap;"|Tom Clancy'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.s Splinter Cell
Tom Clancy'''GBAs Splinter Cell:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PSP (Full Voice Edition):PC''' port of PS1 edition including GBA additional content plus full voice actingBest looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, new spritesbut can be fixed with mods.
'''PSP ("Tales of Phantasia X Narikiri Dungeon")GC/PS2:''' PSP version with even more additional content (Grade shop) and a remade spinInferior-offlooking ports. Altered level design.
'''iOS/AndroidPS3:''' F2P port of ToP X. SubBased on the PC version, HD textures, a new menu interface, and HUD, a manual quick-par translation. At least GBA one had better controls save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and interface than thisChaos Theory, nor does it include DLC levels. No longer availableChaos Theory is locked at 35fps.
|-
|"Trials of Mana" /Tom Clancy's Splinter Cell:<br>"Seiken Densetsu 3"Double Agent|GameCube<br>PlayStation 2<br>Windows (R)<br>Nintendo Switch & (R)PlayStation 3<br>Xbox 360|style="text-align:left;"|'''SwitchGC/PC (remake)PS2:''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrackinferior-looking ports. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a resultAltered level design.
'''Switch (SNES port)PS3/360/PC:''' An official translated port completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the original game is included in "Master Chief Collection of Mana" as "Trials of Mana" internationally. Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64=Xbox 360===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieBayonetta|Xbox 360PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance'''PS3:''' Terrible frame rate. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie '''PS4/Xbox One/PC: Nuts and Bolts"''' Decent ports. Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay" '''Switch/Wii U:''' Has exclusive costumes.
|-
|Banjo-TooieDead Rising|Xbox 360<br>Xbox OneWii|style="text-align:left;"|Generally better framerate Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and draw distanceJessie; others see him rescuing the various survivors of the outbreak. Ice Key and secret eggs collected in BK are available hereNew Zombies. New mini-games. Removed Nintendo referencesCostume blood color, but Frank can't jump and some of which were endearing. XBLA version also included in "Rare Replay"areas are now smaller.
|-
|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-Deadly Premonition|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)PlayStation 3<br>Windows<br>Xbox One (E)Nintendo Switch|style="text-align:left;"|'''Xbox360:''' Titled "ConkerMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. '''PS3: Live ''' Extra non-canon scenes, vastly superior camera and Reloaded"controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). It '''s censored PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but has much better graphics still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and updated multiplayerimprove the visuals.
'''Xbox OneSwitch:''' "Rare Replay" includes an emulated version Has the improvements of the original. Not sure if itPS3 version but doesn's censored or not. Has more stable framerates and slightly t have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better graphics than the originalPC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Doom 64Halo 3<br>Halo 4|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported HD Remaster with new features such as Profanity filter, Tech suits in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 APIHalo 3, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portHalo 4 Squad Battle changes.
|-
|The Legend of Zelda: Ocarina of TimeNinja Gaiden II|GameCube (E)Windows<br>Nintendo 3DS (R)Xbox One<br>Windows (U)PlayStation 4<br>MacOS (U)<br>Linux (U)PlayStation 3<br>Nintendo Switch (U)<br>WiiU (U)|style="text-align:left;"|'''GameCubePS3/Xbox One/PC/Switch/PS4:''' Both, Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the original game and "delimbing" mechanic. Almost all the Master Quest are emulated at 480pgore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma'''3DS:''' port s Fang is a remake with new melee weapon, a better framerate, greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the blood and some of player dies. Added 3 levels when you play as the violence was censored and it is missing some rumble featuresgirls' side characters. Better Texture Quality.
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.A [https://githubwww.nexusmods.com/HarbourMastersninjagaidenmastercollection/mods/Shipwright37 mod for PC]called "NGS2 Black" for difficulty increase.
|-
|The Legend of ZeldaNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4: Majora''' Titled "Ninja Gaiden 3 Razor's MaskEdge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|GameCube PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo 3DS (R)Switch|style="text-align:left;"|'''GameCubePS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has audio glitches when moving between missing objects throughout the game, areas in Clock Townof grass are more patchy, framerate issuesshadows are simpler (and sometimes missing), and random crashestextures appear more basic and low resolution.
'''3DSPS4/Switch:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played released on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].|-|Jet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphicsAugust 17, better framerate2023, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped runs at 30 FPShigher resolutions.
'''DreamcastXbox One:''' various changes from actually just the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast 360 version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the gamerunning through [[Fission]].
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. A fan [https://www.youtubegtaforums.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|topic/989469-rel-wip-rdr-reality-redemption-|Sin & Punishment|Wii (E)<br/>Nintendo Switch (E)|style="textoverhaul-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of project project] aims to improve the Nintendo game and is available for 360 and Switch Online service.
|-
|Super Mario 64WWE SmackDown vs. Raw 2007|Nintendo DS (R)PlayStation Portable</br>WebAssembly(U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)PlayStation 2|style="text-align:left;"|'''Nintendo DSPS2:''' Remake has three more playable characters and some extra features but has poorer controls, mixed runs significantly lower graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so muchfidelity compared to newer generation Xbox 360 version'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]
'''AndroidPSP:''' Unoffical native port made by fans using the SM64 decompilation project.placeholder text, [[https://github#PlayStation_Portable|previous game has exclusive features for PSP]].com/VDavid003/sm64-port-android-base]
See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.|}
==GameCubeHandhelds=====Game Boy===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & Evilstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PlayStation 2<br>XboxSwitch (R)<br>Windows<br>PlayStation 3<br>Xbox 360(U)|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratioHD Remake with dungeon creating mode'''Xbox:''' Was developed by another team so <br>Also there are some minor changes to the environment. '''PC:''' Same is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestwell.
|-
|Billy Hatcher and the Giant EggSaGa / Final Fantasy Legends|WindowsWonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|Inferior to the original GameCube version in several ways '''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare- including poor optimization, improper sound mixing, severe screen tearing and poor controller supportbones emulation. Censored.
|-
|Donkey Kong Jungle BeatSaGa 2 / Final Fantasy Legends 2|Nintendo WiiDS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap''Nintendo DS:''' 3D remake. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progressJapan-only. It also replaces the banana<br>'''Nintendo Switch:''' Bare-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysbones emulation. Censored.
|-
|The Legend of Zelda:SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>The Wind Waker|Wii UNintendo Switch (E)|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game''Nintendo DS:''' 3D remake. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the threeJapan-item slotsonly. First-person aiming of items is achieved through either the right analog stick or the gamepad<br>'''Nintendo Switch:''s gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in realBare-time renderingbones emulation. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areCensored.
|-
|Shiren The Legend of Zelda:<br>The Twilight PrincessWanderer GB|Nintendo WiiMicrosoft Windows (R)<br>Wii UMobile Phones|style="text-align:left;"|'''WiiWindows:''' The two biggest changes are the addition of motion controls, and Remake using 16-bit graphics from the entire SNES game world being mirrored to make said motion controls work better for right. Subtitled "Tsukikage-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]mura no Kaibutsu".
|-
|Killer 7Shiren The Wanderer GB2|Windows<br>PlayStation 2Nintendo DS (R)|style="text-align:left;"|[https'''Nintendo DS://www''' Remake.speedrunSubtitled "DS2 Sabaku no Majō".com/Killer7/guide/vrviv Full list Japan-only. <br>(The West got a DS remake of changes]the first SNES game instead.)
|-
|Mario Power TennisKirby's Star Stackers|Nintendo WiiSNES (R)|style="text-align:left;"|16'''SNES:9 widescreen mode''' Remake. Players can choose to play with the Wii Remote Japan-only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Metroid Prime 1<br>Metroid Prime Medarot 2/ Medabots|style="white-space: nowrap;"|Nintendo WiiGame Boy Advance (R)<br>Wii U<br>Nintendo 3DS, Switch (R) (Only 1E)|style="text-align:left;"|[https'''GBA://metroid''' Remake.fandomCalled Medarot 2 Core in Japan and simply Medabots in NA.com/wiki/List_of_version_differences Too many changes <br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to list here]change because of a trademark issue.
|-
|Tales of SymphoniaFinal Fantasy Adventure|PlayStation 2Game Boy Advance (R)<br>Cell phones (R)<br>PlayStation 3Android (R)<br>WindowsPlayStation Vita (R)|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The First game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the topMana series. The skit portraits shake and move around more to better display the characters<br>'''GBA:''' emotionsTitled Sword of Mana. When a character is about to enter Over LimitGood game, their portrait will start to glowcontroversial remake. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most Another Brownie Brown remake for Secret of the angels' wings became a deeper colorMana was planned but cancelled. The GameCube object in Best version is the Sylvarant Base was removed and replaced Japanese one (less text) followed by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a American one (no cut-in of her face appears on the screencontent over memory limitations). There are more post-battle animations<br>'''Cell phones:''' Authentic remake. The dark rooms in the Temple of Lightning went from slightly visible to pitchJapan-blackonly. There are several books about Mithos the Hero<br>'''Android, iOS, which can be read for deeper insight into the character and the Kharlan War itselfVita:''' Titled Adventures of Mana. There are two new events that will allow the player to gain more insight into the ancient hero MithosYet another remake. The first can be watched by talking to Mithos while he is living in AltessaIt's House, and the second can be watched by speaking with Yuan Kacell-Fai after the events in Welgaia. After completely restoring Luin, a chat phone one but with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld cheap 3D models instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as wellpixel artPS3/PC: Based on the PS2 versionStill worthwhile.
|-
|Viewtiful Joe 1Balloon Kid|NES<br>Viewtiful Joe 2|PlayStation 2Game Boy Color|style="text-align:left;"|Inferior looking, '''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the first game has Dante from the Devil May Cry series cameoHello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
|-
|Rayman 3|PlayStation 2<br>Xbox<br>WindowsDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation 3(R)<br>Xbox 360Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removedRemade twice, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and for the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed PlayStation (as DQM1+2) and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman 3DS as separate games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy CouncilFurthermore, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored remakes were ported to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, cell-phones (PS1 DQM1+2) and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogueAndroid phones (DQM1 3DS).
|-
|Resident Evil 4Last Bible|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360Game Gear|style="text-align:left;"|[https://residentevil.fandomGame Gear version has monsters and content not found in the later Game Boy Color port.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario SunshineDevil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|Nintendo Switch style="white-space: nowrap;"|PlayStation Portable (ER)|style="text-align:left;"|Emulated version with widescreen supportVastly improved remake.
|-
|Sonic HeroesPokémon Red & Blue|PlayStation 2Game Boy Advance (R)<br>Xbox<br>WindowsNintendo Switch (R)|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|style="white-space: nowrap;"|Sphinx and the Cursed MummyPokémon Gold & Silver|PlayStation 2<br>Xbox<br>Windows<br>Nintendo SwitchDS (R)|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|}
==Nintendo Wii=Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Crash: Mind Over MutantAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|style="white-space: nowrap;"|Nintendo Windows<br>PlayStation 4<br>Xbox One<br>DS<br>PlayStation Portable3DS<br>Wii<br>Wii U<br>Switch<br>PlayStation 2Android<br>Xbox 360iOS|style="text-align:left;"|'''DS:''' A full-fledged demake First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re- 2D platformer with 3D graphicsappeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
'''PlayStation Portable''Trilogy HD'' (Wii/3DS/iOS/Android):''' most downgraded Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphicsthan the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, lack of cooperative multiplayerthe Android version is Japan-exclusive. Playable in Japanese and English only.
'''PlayStation 2''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' downgraded Easily the definitive version of the original trilogy, with the best graphics, Carbon Crash as playable character for second player instead of Coco Bandicootthe best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS'''Xbox 360|style="text-align:''' enhanced graphicsleft;"|A lot of changes were made in order to make the game easier.
|-
|No More HeroesMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 34<br>Xbox 360One<br>Nintendo SwitchDS<br>WindowsNintendo Switch|style="text-align:left;"|'''PS3/X360GBA:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the mapUncensored hacks are available for western releases.
'''SwitchDS:''' Based on the Wii versionBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "Heavenly Stardeath", "kill" song and Ubisoft trailer "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were removedfixed. A new Easy Scenario Mode. Doesn't require motion controlPicture gallery with 80 unlockable images. A retry option was addedButton mapping to the X and Y face buttons.
'''WindowsSwitch/PC/PS4/Xbox One:''' Based on the Switch versionDS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. Does not support mouse checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard - controller onlycontrols, but has a modding community thanks to these games being native ports instead of emulation.
|-
|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.}
'''Switch===Nintendo DS==={| class="wikitable" style="text-align:''' Uncensored and has the PAL music.center;"! scope="col"|Game! scope="col"|Platforms'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.! scope="col"|Notes|-|Pandora's TowerShin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Wii:Strange Journey Redux''' NA version has . The game includes new artwork for the characters (which some people dislike, a lot mod called "de-shine" was created for fixing the characters' portraits). The introduction of bugsdifficulty modes: Casual, which not presented Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the PAL versiongame easier but cannot be developed on Impossible.Commander Skills have been added.
|-
|Resident Evilstyle="white-space:<br>The Darkside Chronicles<br>Resident Evilnowrap;"|Mario & Luigi:<br>The Umbrella ChroniclesBowser's Inside Story|PlayStation 3style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident EvilTitled: '''Mario & Luigi: Chronicles HD Collection"Bowser's Inside Story + Bowser Jr. Doesn't require motion controls Journey'''.[https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Rodea - The Sky SoliderRadiant Historia|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|Titled: '''3DS/Wii URadiant Historia:Perfect Chronology'''. Has difficulty options. New characters' The 3DS is a downgrade of the Wii version, portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and Wii U version is just a port of the 3DSarmor stats have been modified slightly. The game creator said to only play the Wii versionSome life quality improvements were added.
|-
|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).}
'''Switch===Nintendo 3DS==={| class="wikitable" style="text-align:''' Same as above, but 30 FPS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of Zeldathe Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Skyward SwordRevelations|Nintendo Switchstyle="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD Remaster. Improved Motion control. Doesn't require motion control anymore.
|-
|Xenoblade ChroniclesThe Legend of Dark Witch|Nintendo 3DS<br>Nintendo Switch (R)Windows|style="text-align:left;"|'''3DS:''' Inferior looking port. uses Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in highset-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and up of the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature3DS version.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
==Game Boy=PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)Steam [Windows]<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD Remake with dungeon creating mode'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|SaGa / Final Fantasy Legendsstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|WonderSwan ColorPlayStation 2<br>Nintendo Switch (E)Android<br>iOS<br>Fire OS|style="text-align:left;"|'''WSCPlayStation 2:''' Colorized enhanced port with restored contentBetter textures and geometry in places, better lighting, visual effects, and draw distance. Japan-only.<br>'''Nintendo SwitchMobiles:''' Bare-bones emulation. CensoredReworked textures, lighting and visual effects.
|-
|SaGa 2 / Final Fantasy Legends 2Kingdom Hearts: Birth By Sleep|Nintendo DS (R)Windows<br>PlayStation 3<br>PlayStation 4<br>Nintendo Switch (E)Xbox One|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. CensoredHD remaster of the Final Mix version.
|-
|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Metal Gear|style="text-alignSolid:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red BookPeace Walker|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS360|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remakeremaster. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games VOCALOID has been removed from Mega Man Zero 2 were removedMetal Gear ZEKE. Some dialogue containing words like "death", "kill" and "die" dialogues were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|re-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been addedrecorded.
|-
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside StoryWWE SmackDown! vs. Raw 2006|style="white-space: nowrap;"|3DS (R)PlayStation 2|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. PlayStation Portable has exclusive features, see [[httpsWikipedia://wwwWWE_SmackDown!_vs.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey_Raw_2006#List_of_changes Full list of changesPlayStation_Portable_exclusive_features|this page]]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|}
==Nintendo 3DS=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Azure Striker Gunvoltstyle="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|Used The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to feel like an emulated version put own a Vita, is now available on PC as it sometimes plays using a dual screen setup. Some keys cannot It may be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way worth getting if you're computer can't handle running a PS2 emulator (if you wanted to enjoy the full story cut from the overseas release up until play the 3DS version received a patch in some territories original instead) and especially considering the Striker Pack compilation rectified this[https://www.youtube. A new port com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the Striker Pack for the Switch and PS4 which runs at 60 FPScontroversial Denuvo Anti-tamper, features HD event graphics and portraits, balance tweaks, and incorporates its sequelbut there is a cracked version that doesn's difficulty systemt use Denuvo floating around. A patch was released for One problem some users have been noticing is the PC version cutscenes are laggy even on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke higher-end machines (this is apparently due to the way the game's Speedrun and Other Modes on PCvideo files were encoded).
|-
|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-Tearaway|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War 3|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4|style=titled "textTearaway -align:left;Unfolded"|60 FPS, resolution is increased to 1080p. New photo modeMany gameplay sections have, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPSof course, resolution is increased been overhauled to 1080p. Better lighting, textures and models; work with a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation DualShock 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSinstead of a Vita.
|-
|}
==PlayStation PortableSee also==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patchedRecommendations]]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|}
==PlayStation VitaExternal links=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align*Reddit thread:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://wwwold.youtubereddit.com/watch?v=28rb1omrJ-s current state of Vita r/emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version /comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even not on higher-end machines (this is apparently due to the way the video files were encoded).|-PC]|Tearaway|style="white-space*Reddit thread: nowrap;"|PlayStation 4|style="text-align[https:left;"|Titled "Tearaway - Unfolded"//old.reddit. Remake that changes the gameplay section that requires the vitacom/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s unique control like camera, touch screen, etc.|non-PC multi-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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