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List of notable ports

20,935 bytes added, 6 May
Console versions of games superior to PC counterparts
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
|-
|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.
|-
|Finding Nemo
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio.
|-
|Grand Theft Auto:<br>San Andreas
|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
|-
|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
|-
|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
|-
|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
|-
|Sonic Adventure DX
|SpongeBob SquarePants:<br>Battle for Bikini Bottom
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.|-|Sudeki|Xbox|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
|-
|Tom Clancy's Splinter Cell: Pandora Tomorrow
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|True Crime New York City|PlayStation 2<br>Xbox|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]|-|UEFA Champions League 2006–2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|UEFA Euro 2008|PlayStation 3<br>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.|-|} ===Multi-platform games with exclusive console DLCs===
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2Akumajo X68000<br>(Castlevania Chronicles)|PlayStation|style="whitetext-spacealign: nowrapleft;"|XboxIncludes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStation 2<br>PlayStation PortableFM Towns<br>PC Engine CD<br>WindowsSega Genesis|style="text-align:left;"|'''XBOX PAL versionPlayStation:''' Time Trial Route Scores are not saved in A remake with sub-par graphics and music. Borrows gameplay elements from the PAL version due to a bug in that versiondeveloper's other game, Asuka 120%.
'''XBOX NTSC-J versionFM Towns:''' Fixed slowdown, fixed bugs A port with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect)updated graphics and remixed music. Japanese only (The Voice acting and some of the menus are still in English)
'''PS2/Xbox/PSP/WindowsPC Engine CD:''' Part of OutRun 2006 Coast 2 Coast, Downgraded uses graphics doesn't feature Scud race & Daytona 2 tracks. The Windows from the FM Towns version is missing lens flare & bloom effects but can be fixed with modsremixed Redbook audio music, more playable characters for VS.|-|style="white-space: nowrap;"|OutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 CoastMode (done through a cheat code), Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsfully-voiced Story Mode.
'''PS2 NTSC-JSega Genesis:''' Titled Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|-|Genocide|PC Engine<br>FM Towns|style="OutRun 2 SPtext-align:left;" but contains|'''PC Engine: Coast 2 Coast, Outrun 2 ''' Inferior graphics and Outrun 2 SPsound with worse gameplay than the original.Downgraded graphics '''FM Towns:''' released as part of the arcade original''Genocide Square'' compilation. Features updated graphics, fixes bugssound, adds force feedback support for certain steering wheelsnew cutscenes, and adds some extra musicrevised gameplay. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa|-|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:'''s design has also been reverted to her original arcade appearanceLower sound quality and altered graphics. English patch Level order for the first few levels is available, but most of re-arranged from the game is still Sharp X68000 version. Released only in JapaneseJapan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above.
'''PS3/XBOX 360DOS:''' Titled "OutRun Online Arcade"Based on the FM-Towns version. Updated graphics Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in order to match Korea but most of the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissagame's design is censoredmenus are in English.
|}
==NESArcade==NES games sometimes suffered from slowdown, and sprite flickering. 
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Notes
|-
|CrystalisChaos Field|GBCDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GBCstyle="text-align:left;"|'''GameCube: Adds some extras like one dungeon''' Enhanced port. Horrible port though (sound, graphics, narrow field of vision)Available in English.|-|Digital Devil Story'''Wii: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei' Part of ''Ultimate Shooting Collection''. Improved graphics, updated music. Extra features and altered/added areas. Japan onlywith official English translation.
|-
|Dragon Quest ICrazy Taxi|Dreamcast<br/>Dragon Quest IIGameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|SNESstyle="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, GBC|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan onlyit is considered to be worse than the original.
GBC'''PlayStation 2/GameCube/Windows''': Compilation. Improved graphics from NES versionlower quality port, SFC version's game balance and eventswith control issues.
Mobile'''PlayStation Portable''': Based on the GBC versions ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animationswidescreen support, but missing 3 songs and has bad controls. Japan onlyIt has custom soundtrack support.
'''Android/iOS''': New English translationTitled ''Crazy Taxi Classic'', with widescreen support. Based on Control is a bit wonky.|-|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|Dreamcast<br>Xbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. '''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the mobile versionNAOMI OST.|-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
|-
|Dragon Quest IIIIkaruga|SNES, GBCstyle="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|SFCstyle="text-align:left;"|'''Dreamcast: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan ''' most faithful port to the arcade, Japanese subtitles only.
GBC'''GameCube: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon'' Some slowdown issues, medal questslightly poorer graphics, eventsConquest mode which is not in any other port (select stage + specific section)but it is also the only version without subtitles.
Mobile'''Steam: Based on ''' Analog control support, has the SFC version. Uses the engine from the mobile versions of DQ1most achievements, customizable options, and some graphics/DQ2. No battle animationscutscene enhancements not in any other homeport. Japan onlyThe select screen was altered.
Android/iOS'''Xbox 360: New English translation. Based on the mobile version.|-|Dragon Quest IV|PS1''' Analog control support, NDSnot very faithful port, iOSand some enemy patterns are completely different but have online multiplayer, Android|PS1: Updated graphics. Japan onlythe select screen was altered.
NDS'''Switch: Port of PS1 version, optimized for dual ''' Analog control support compressed audio but has online multiplayer. The select screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationswas altered.
iOS/Android'''Arcade: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3, Xbox360, Wii U, PC|Remade in HD as ''DuckTales Remastered'' for PS3Re-released on Taito NesicaxLive arcade platform, 360powered by Taito Type X2 hardware. Basically the same as the Steam version, Wii Uwith achievements and Internet ranking functionalities, and PCaltered select screen. Features a difficulty option, expanded storyline, voiceAn extra selection is added for players to choose from 3-actors from the TV series reprising their roles button control scheme (deceased actors were recasted with different voice-actorsbutton 3 for releasing homing laser), new levels, both newly arranged and original NES musiclegacy 2-button control scheme (same as NAOMI version, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedbutton 1+2 for releasing homing laser).
|-
|Final Fantasy 1 + 2Karous|PS1, GBA (R), PSP (R)Dreamcast<br>Nintendo Wii|MSXstyle="text-align:left;"|'''Dreamcast: Updated graphics (FF1 ''' Japanese only) PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added.
GBA, PSP'''Wii: Original difficulty level removed, bonus dungeons''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
|-
|Final Fantasy Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|NDS, PSPstyle="text-align:left;"|Full 3D remake'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|-
|Fire EmblemMarvel vs. Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.|-|Marvel vs. Capcom 2: Shadow Dragon and the Blade <br>New Age of LightHeroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|SNESstyle="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, NDS (R)[https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].|-|OutRun 2|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft WindowsSFC|style="text-align: Remade as left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the first chapter of PAL version due to a bug in that version. '''Fire EmblemXBOX NTSC-J version: Mystery of the Emblem'' ' Fixed slowdown, fixed bugs with upgraded graphics and improved balancethe driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The remake also continues Voice acting and some of the storyline.menus are still in English)
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS2/Xbox/PSP/Windows: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery Part of the Emblem'' for the DSOutRun 2006 Coast 2 Coast, covering the rest of the storyline as well as including the Downgraded graphics doesn''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content t feature Scud race & Daytona 2 tracks. The Windows version is actually on-cartridge). Introduces character customizationmissing lens flare & bloom effects but can be fixed with mods.
|-
|Kirby's AdventureOutRun 2 SP|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|GBA (R)style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, 3DSPS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.|GBA'''PS2 NTSC-J: Full remake with updated ''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and soundadds some extra music. Includes new features andIt also removes PlayStation Portable connectivity, seeminglymeaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, different physicsbut most of the game is still in Japanese.
3DS'''PS3/XBOX 360: Slowdown ''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and flickering fixed, 3D feature addedmodes from Coast 2 Coast. Clarissa's design is censored.
|-
|The Legend of ZeldaPower Stone<br>Power Stone 2|Satallaview, Gamecube (E), GBADreamcast<br>PlayStation Portable|Satallaviewstyle="text-align: Titled left;"|'''BS Legend of ZeldaPSP:'''. Updated graphics, smaller overworld map, timer. Japan only GC & GBA: Emulated versions. Improved grammar"Power Stone Collection" is a collection of both games with widescreen support.
|-
|Mega Man 1Radirgy|Dreamcast<br/>Mega Man 2GameCube<br/>Mega Man 3PlayStation 2<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6Nintendo Wii|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)style="text-align:left;"|MD: ''Mega Man'GameCube: The Wily Wars'', a compilation/enhanced ' Enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releaseJapanese only.
PS1'''PlayStation 2: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removedEnhanced port. Officially released in Japan Japanese only.
PS2/GC/Xbox'''Wii: ''Mega Man Anniversary ' Part of ''Ultimate Shooting Collection'', a Uwith official English translation.S|-|Sky Target|Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. compilation The port retains the gameplay of the Complete Works versions minus some featuresoriginal but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode. Includes other Mega Man games ''PC:''' Based on the Saturn version, better graphic (still not released on NESgood as the arcade), Japan only. The Xbox versions include arranged music |-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasuse "Virtua Cop 1" targeting system.
PS4/XB1/3DS/''' PC: ''Mega Man Legacy Collection''Based on the Saturn port but with a better graphic, a compilation of the NES versions of all six games. Includes the Museum and Database extra features from the Complete Works versionswere removed. Also includes various overlays and filtersMultiplayer is only online. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is Might be hard to run on a port/emulation hybrid of sortsmodern OS.
PSP'''Dreamcast: ''Mega Man Powered-Up ' Better graphic than the PC version (PSPstill not good as the arcade)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed musicAll the extra features from the Saturn returns, and voice actingincluding extra easter eggs. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode '''PS2:''' titled: "Virtua Cop Re-Birth". Option to play Remake with new different art style (hit or original level layouts (original layouts use a 4:3 aspect ratio and NES musicmiss). Unlockable playable charactersrunning at 60 FPS, features, and moves from later games released only in the seriesJapan but supports English. Including "Virtua Cop 1".
|-
|MetroidVirtua Fighter 2|Gamecube (E), GBA (R)Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|GCstyle="text-align: Emulated. Unlocked in left;"|'''PC:'Metroid Prime'' if Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a GBA with modern OS. ''Metroid'PS2: Fusion'' ' Sega Ages 2500 release is connected to a direct port of the arcade version. Runs in 640x480 and 60 FPS (the systemarcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.
GBA: Remade as ''Metroid'360/PS3: Zero Mission'' using ' Very similar to the engine from ''Metroid: Fusion''PS2 release. Updated graphics and sound, cutscenesRuns in HD, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the playerbut it's passwordpillarboxed. Includes online play.
|-
|Ninja GaidenVirtua Tennis 2|PCE, SNESDreamcast<br>PlayStation 2|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.|} ==Home consoles=====Multiplatform games exclusive to home consoles across generations===PCELots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category: Updated graphics (Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but poor use of scrolling)not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, new music; Japan onlythis is the section for mentioning its differences across those generations.
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, updated music based on OSTleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden III: The Ancient Ship of DoomNCAA March Madness 07|SNESXbox 360|SNESstyle="text-align: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese left;"|Xbox 360 versionis graphically superior to PlayStation 2 version.|-|River City Ransom}
(Downtown Nekketsu Monogatari)===NES===|PCENES games sometimes suffered from slowdown, GBA|PCE: Improved graphics, updated musicand sprite flickering. Japan only
GBA{| class="wikitable" style="text-align: Improved graphics, updated music. Save feature and various bonus features.center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Super Mario Bros./The Lost LevelsBabel no Tou<br>(aka Mystery Tower)|SNES, GBCArcade<br>GB<br>PS1<br>J2ME<br>X68
|
SNESArcade: Improved graphicsUnknown changes (ROMs are undumped). Japan-only. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2, sample5D remake as part of ''Namco Anthology Vol 1''. Japan-based music, saving, inaccurate physicsonly. J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: SavingAdds some extras like one dungeon. Horrible port though (sound, Vs. multiplayergraphics, a large suite narrow field of bonus features, smaller screen sizevision).
|-
|Super Mario BrosDigital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only. 2|-|Dragon Quest I<br/>Dragon Quest II|SNES, GBA<br>GBC
|
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphicsfrom NES version, sample-based music, savingSFC version's game balance and events. Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
GBA OnlyAndroid/iOS: Decreased difficulty, extra gameplay mode, smaller screen sizeNew English translation. Based on the mobile version.
|-
|Super Mario Bros. 3Dragon Quest III|SNES, GBA<br>GBC
|
Improved SFC: Full remake. Updated graphics, sample-based music, savingand game balance. Includes U.S. NES enhancements. Japan only.
GBA OnlyGBC: eImproved graphics from the NES version with the SFC version's game balance and events. GBC-Reader supportexclusive additions (extra dungeon, replaysmedal quest, smaller screen size|-|Zelda II: The Adventure of Link|Gamecube (Eevents)|Potentially seizure-inducing effects replaced|}.
==Sharp X68000==May be easier to emulate ports than Mobile: Based on the original SFC version. Uses the engine from the mobile versionsof DQ1/DQ2. No battle animations. Japan only.
{| class="wikitable" style="text-alignAndroid/iOS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesNew English translation. Based on the mobile version.
|-
|Akumajo X68000<br>(Castlevania Chronicles)|PlayStationDragon Quest IV|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.|-|Mad Stalker:<br>Fullmetal Force|PlayStationPS1<br>FM TownsNDS<br>PC Engine CDiOS<br>Sega GenesisAndroid|style="text-align:left;"|'''PlayStationPS1:''' A remake with sub-par Updated graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%Japan only.
'''FM TownsNDS:''' A port with updated Port of PS1 version, optimized for dual screen. Updated graphics and remixed music, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
'''PC Engine CDiOS/Android:''' uses graphics from the FM Towns Direct port of DS version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fullyEnglish-voiced Story Mode. '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of gamesonly localization. Missing parallax scrolling, simplified graphicsParty chat translated.
|-
|GenocideDuckTales|PC EnginePS3<br>Xbox360<br>Wii U<br>FM TownsPC|style="text-align:left;"|Remade in HD as ''DuckTales Remastered'PC Engine:''' Inferior graphics for PS3, 360, Wii U, and sound with worse gameplay than the original. '''FM Towns:''' released as part of the ''Genocide Square'' compilationPC. Features updated graphicsa difficulty option, soundexpanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new cutsceneslevels, both newly arranged and original NES music, an art gallery, and revised gameplaythe other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
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|Genocide Final Fantasy 1 + 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]PS1<br>FM TownsGBA (R)<br>DOSPSP (R)|style="text-align:left;"|'''SFCMSX:''' Lower sound quality and altered Updated graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released (FF1 only in Japan despite being developed by a British development team.)
'''FM-TownsPS1:''' Same as Genocide above.Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
'''DOSGBA, PSP:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|NotesOriginal difficulty level removed, bonus dungeons
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey MouseFinal Fantasy 3|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Andoid (R)NDS<br>iOS (R)PSP|style="text-align:left;"|HD Full 3D remake with updated graphics and retreated gameplay.
|-
|Earthworm JimFire Emblem: Shadow Dragon and the Blade of Light|Xbox 360 SNES, NDS (R)<br>PlayStation 3 |SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline. NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.|-|Kirby's Adventure|GBA (R), 3DS|style="text-alignGBA:left;"|HD Full remake with updated graphics and retreated gameplaysound. Missing the extra levels from the Sega CD versionIncludes new features and, seemingly, different physics. 3DS: Slowdown and flickering fixed, 3D feature added|-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only GC & GBA: Emulated versions. Improved grammar.
|-
|Lunar: The Silver StarMega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|style="white-space: nowrap;"|PlayStation (R)PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>PlayStation Portable (R)Xbox One<br>iOS (R)3DS<br>Sega Saturn (R)PC<br>Windows PSP (R)|style="text-alignMD:left;"|''Mega Man: The Wily Wars'PlayStation', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release. PS1:''Rockman Complete Works'' Remake with increased difficulty, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PS2/GC/Xbox: '''PlayStation Portable:'Mega Man Anniversary Collection'' Based , a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on ps1 but with longer load timesNES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
PS4/XB1/3DS/PC: '''iOS:'Mega Man Legacy Collection'' Based on PS1 , a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has widescreen support but touch controlframe-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'Sega Saturn/Windows', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:''' Based on PS13 aspect ratio and NES music). Is not available Unlockable playable characters, features, and moves from later games in Englishthe series.
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|Phantasy Star 1Metroid|Gamecube (E)<br>Phantasy Star 2|PlayStation 2 GBA (R)|style="text-alignGC:left;"|TitledEmulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: "Phantasy StarFusion'' is connected to the system GBA: GenerationRemade as ''Metroid:1" and "Phantasy StarZero Mission'' using the engine from ''Metroid: Generation:2"Fusion''. Remake with updated Updated graphicsand sound, cutscenes, expanded story and world. Japan only. Fan translation The original NES Metroid is availablealso included as an unlockable which also saves the player's password.
|-
|Shining ForceNinja Gaiden|GameBoy Advance (R)PCE<br>SNES|style="text-alignPCE:left;"|Remake titled "Shining Force: Resurrection Updated graphics (but poor use of the Dark Dragon". The changes included an expanded plotscrolling), three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty systemmusic; Japan only SNES: Increased palettes, however worse graphic and audio quality compare to the original.updated music based on OST
|-
|Shadow Ninja Gaiden II: The Dark Sword of the BeastChaos|PlayStation 4 (R)SNES|style="text-alignSNES:left;"|Different game with different gameplay.Increased palettes, updated music based on OST
|-
|Sonic the HedgehogNinja Gaiden III: The Ancient Ship of Doom|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOSSNES|style="text-alignSNES:left;"|To many to list hereIncreased palettes, but most consoles removal of parallax scrolling and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android versionother effects, which features widescreen supportupdated music based on OST, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android difficulty based on Japanese version is available.
|-
|Sonic the Hedgehog 2|Windows River City Ransom (EDowntown Nekketsu Monogatari)|PCE<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOSGBA|style="text-alignPCE: Improved graphics, updated music. Japan only GBA:left;"|Same deal as the first Sonic the Hedgehog gameImproved graphics, updated music. Save feature and various bonus features.
|-
|Sonic 3 & KnucklesSolomon's Key|WindowsSMS<br>Steam (E)FDS<br>PlayStation 2 (E)GB<br>PlayStation 3 (E)<br>Xbox 360PCE|style="text-alignSMS:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3Improved graphic palette, Sonic & Knucklesoptional FM Sound Unit support, and Blue Spherespassword system, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDIextra rooms, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablemusic added.|Japan-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
'''PlayStation 2FDS:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20Same as NES, but some effects are broken, and was only released in Japan and Europewith Loading screens.
'''GameCubePCE: Now a licensed title based on the [https:''' Is available //en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in North America, but is blurrier compared order to fit the movie's aesthetics. The gameplay and stages are based on the PS2 NES version.
GB: Known as ''Solomon'PC/X360/PS3:s Club''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen supportColors are limited up to 4, 60 FPS presentationitem shop, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVspassword, and comes with the US new music added. Original music and Japanese soundtracks, but mazes from the Japanese songs NES version are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementsslightly different.
|-
|Sonic 3D BlastSuper Mario Bros./The Lost Levels|WindowsArcade<br>FDS<br>SNES<br>GBC|style="text-alignArcade:left;"|Known as '''PC:Vs. Super Mario Bros.''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn versionslightly different, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is new music track added for the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksName Entry screen.|-|}
==Sega Saturn=={| class="wikitable" style="text-alignFDS:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Baroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|Features most changes from '''Saturn:'Vs. Super Mario Bros.'' Japan only, has widescreen optionNot to be confused with the original The Lost Levels release.
'''PS1SNES:''' Japan onlyImproved graphics, has extra contentsample-based music, but no widescreen support. Has an English fan translation patch.saving, inaccurate physics
'''PS2GBC:''' Remake with a different art style and musicSaving, available in EnglishVs. multiplayer, features a new save system, difficulty options, includes the extra content large suite of the PS1 version and more. Has removed blurbonus features, 60fps, and (albeit broken) Japanese dub hacksa smaller screen size|-|Super Mario Bros.2|SNES <br>GBA |'''Wii:''' Based on the PS2 versionImproved graphics, has widescreen and progressive scan supportsample-based music, the Japanese dub hack is available. saving
'''SwitchGBA Only:''' Japan onlyDecreased difficulty, based on the Saturn original, includes the contents of Baroque Reportextra gameplay mode, smaller screen resolution options, and added openings from the PlayStation port and the remake.size
|-
|Black / MatrixSuper Mario Bros. 3|Sega Dreamcast (R)<br>PlayStation SNES, GBA|style="textImproved graphics, sample-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.based music, saving
'''DCGBA Only:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easiere-Reader support, added many anime cutscenes and new anime art style for the charactersreplays, the ending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.smaller screen size
|-
|CuldceptZelda II: The Adventure of Link|PlayStation 1<br>Nintendo DS<br>PlayStation 2Gamecube (E)|style="textPotentially seizure-align:left;"inducing effects replaced|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.}
'''DS:''' Based on PS1, fan translation is available===SNES===Some SNES games suffered from slowdown which may be fixed in ports.
'''PS2:''' Despite being called "Culdcept" this Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is actually significantly lower at 240 x 160 as opposed to the sequel "Culdcept 2".|-|Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 releaseusual 256 x 224 of SNES games. Changed graphics with This leads to a different art stylesmaller visible playing area, 60 FPS, Japanese releasewhich can be devastating in some cases.|-|Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style=The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "text-align:left;worse audio"|'''Saturn:''' inferior looking port ). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturnoriginal GBA display. To have these games display as intended, featuring a drastic reduction in popup, 30 FPS, shader or a new selection of carspalette patch is needed. Additionally, the GBA has two new courses, a 2-player modefewer buttons, compatibility with the Saturn's 3D analog leading to compromised control pad and Arcade Racer steering wheel, and a ghost modelayouts.
'''PC:''' both Saturn versions Several SNES games were ported to pc as "Daytona USA" the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and "Daytona USA: Deluxe" featuring graphical improvements but retaining assets from the frame capSNES game ROM image on the disc, might have issues with modern hardwarethe rest of the programming being original work.
'''PS3/360{| class="wikitable" style="text-align:''' Based on the arcade version best graphics 60 FPS and widescreen support.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Die Hard ArcadeActRaiser|Windows<br>Nintendo Switch<br>PlayStation 24<br>Xbox One|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with A remake Titled "ActRaiser Renaissance" which has a different completely new art style. Japanese only, new gameplay mechanics, new bosses, and remastered OST.
|-
|Devil SummonerChrono Trigger|PlayStation Portable<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PSPPS1:''' Widescreen and Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content(with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, Japanese releasebut was eventually fixed officially due to negative reception the PC version got.
|-
|style="white-space: nowrap;"|Devil Summoner - Soul HackersClock Tower|Windows<br>PlayStation<br>Nintendo 3DSWonderSwan|style="text-align:left;"|'''PS1/PC:''' Extra contentTitled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, Japanese release& location.
'''3DSWonderSwan:''' Based on PS1greyscale colors, widescreen supportpoorer audio, available in Englishlower graphical quality, slightly reduced screen size.
|-
|Dragon ForceContra III: The Alien Wars|PlayStation 2Game Boy Advance|style="text-align:left;"|'''PS2Titled "Contra Advance:''' Sega Ages 2500 releaseThe Alien Wars EX". Changed graphics Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with a different art style. Japanese onlylevels from "Contra: Hard Corps", worse audio.
|-
|GrandiaDonkey Kong Country|PlayStationGame Boy Color<br>Microsoft WindowsGame Boy Advance|style="text-align:left;"|'''SaturnGBC:''' Original. Japan-exclusiveWeaker graphics & audio, new stage, but has fan translation. Best graphical effects out longer version of all versions. Save compatibility with Grandia Digital Museum"Winky's Walkway", a Saturnmini-exclusive bonus disc. Overall best versiongames, time trial.
'''PS1GBA:''' Massively downgraded portIncreased brightness, missing texturesworse contrast, color saturation, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubsaudio; mini-games, hard mode balance mods)time trial.|-|Donkey Kong Country 2:<br>Diddy'''PCs Kong Quest|Game Boy Advance|style="text-align:''' left;"|Titled "GRANDIA HD RemasterDonkey Kong Country 2". Port based on the PS1 versionIncreased brightness, with an [[Texture filtering|xBR]]worse contrast, a prettier fontcolor saturation, different nonand audio; mini-English translationsgames, and a buggy Japanese audio option lifted from the PS1 undub romhacktime trial.
|-
|Guardian HeroesDonkey Kong Country 3:<br>Dixie's Double Trouble|Xbox 360Game Boy Advance|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratioTitled "Donkey Kong Country 3". Increased brightness, optional HD graphicsworse contrast, color saturation; new gameplay optionssoundtrack by David Wise; mini-games, and expanded multiplayer modestime trial.
|-
|Manx TT Super BikeDragon Quest V|Microsoft WindowsPlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''SaturnPS2:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removedFull 3D remake with party enhancements. Only released in Japan.
'''PCDS:''' The PC conversion, based on the Saturn game, offered enhancements Remake done in a similar vein to the visuals and gameplay modesDQIV remakes. Full bike shadows instead of Has the mesh effect shadow in same mechanics perks as the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayerPS2 remake, like the arcade game. Newer voices. Might have issues along with modern OS.|-|Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Ortasome unique content.
'''SwitchiOS/Android:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox onePort of the DS version.
|-
|PowerSlave/ExhumedDragon Quest VI|Microsoft WidowsNintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStationPortable<br>PlayStation 4Nintendo DS (R)<br>iOS (R)<br>Xbox OneAndroid (R)<br>Nintendo SwitchWindows (R)|style="text-align:left;"|'''PC:Original Version''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
'''Saturn (US Version)PS1:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versionFMV opening and ending, new features, different translation, longer load times.
'''PSXWonderSwan Color:''' auto-aim doesn’t work as wellLacks Mode 7 effects (replaced by scaling effects), which makes hitting the smaller enemies more irritating. Moving around is less squirrelylimited palette, so tight platforming is much easier to dopoorer audio. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|Japan-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
'''PSP/PS4GBA:''' Japan only, runs in a letterbox retaining the original aspect ratio.|-|Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|Titled ''Final Fantasy IV Advance'PS2/360/PS3/PC:''' Features both . Based on the original game and an enhanced graphics modeWonderSwan Color version. The port to 360, PS3 and PC is missing a few effectsNew translation. All re-releases include "Christmas Nights into Dreams"Extra content, but lack versus mode and "Sonic the Hedgehog into Dreams".|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Originalupdated graphics, Japan onlyworse audio.
'''PS1 (Japanese version)PSP:''' Missing background Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, missing 2D parallax effects but has 2 extra bosseschoice between original and enhanced audio.
'''PS1 3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (USA versionno PSP release unlike it). '''iOS/Android/PC:''' Based on the PlayStation Japanese DS versionport, followed by 3D remake of "The After Years". Has censored the religious names and difficulty was increased '''PC:''' HD version of DS remake.
|-
|Sonic RFinal Fantasy V|Microsoft PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PCPS1:''' First official English release. '''GBA:''' Enhanced port with better graphics and extra Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio. Some reprints of the game are missing the music '''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls. Has problems with modern hardware, but can be fixed with mods '''PC:''' Redone sprites (RPG Maker art style).
|-
|Radiant SilvergunFinal Fantasy VI|Xbox 360PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|style="text-align:left;"|'''Xbox 360GBA:''' HD Port with optional high-res effects and graphicsTitled "Final Fantasy VI Advance". New translation. Extra content, and English supportworse audio.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, some of these PC ports are difficult to run on modern Windows operating systemstouch controls.
{| class="wikitable" style="text-align'''PC:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Same as previous, no touch control.
|-
|Breath of Fire IIIFront Mission|PlayStation<br>Nintendo DS (R)||style="text-align:left;"|||✓|* '''PSPDS:''' Adds widescreen support, quality of life changes, and an extra minigameOnly official English release.
|-
|Breath style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of Fire IVthe Mystical Ninja"|Game Boy Advance|||||style="text-align:left;"|* '''PC:''' Has shorter load times and includes an option for sprite smoothingWorse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. The Japan only version to be localized in Traditional Chinese (Taiwan). Bundled with Ganbare Goemon 1.
|-
|Crash Bandicoot 1, Ganbare Goemon 2, 3 and Racing :<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"|||||* '''PS1:''' OriginalWorse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only.* '''PS4/Xbox one/PC/Switch:''' HD RemakesBundled with Ganbare Goemon 2.
|-
|Chrono CrossKirby Super Star|Nintendo DS|||||style="text-align:left;"|* '''PS1:''' OriginalTitled "Kirby Super Star Ultra".* '''PS4/PC/Switch:''' Emulated version with worse performance than the originalExtra games, enhanced graphics.
|-
|CastlevaniaThe Legend of Zelda: Symphony of <br>A Link to the NightPast|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)||||style="text-align:left;"||* '''PS1GBA:''' OriginalExtra dungeon reliant on "Four Swords" game. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits versionMore accurate translation, as well as the JPN PSN releasemore shops, reintroduced some new enemies. Link voice clips from "Ocarina of the English bugfixes and fixed the Nocturne easter eggTime". A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance Simplified difficulty (more slowdown20 digs like PAL SNES version instead of 25 in digging minigame, longer loading timesIce Dungeon layout) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360PC/Switch:''' Direct Unoffical native port of the PlayStation versionmade by fans by decompilation. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs)[https://github.* '''PSPcom/snesrev/zelda3][https:''' Included in ''Castlevania: The Dracula X Chronicles''//github. It has a few very minor porting issues but is contentcom/RadzPrower/Zelda-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi3-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. DidnLauncher] ''t include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her 'Android'Rondo of Blood'' moveset[https://github.* '''PS4com/iOSWaterdish/zelda3-android Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.]
|-
|Dino Crisis"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"||✓|||* '''PS1:''' OriginalOnly official English release. Worse audio. No dash button.* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth Smaller screen resolution makes it the definitive version. * '''DC:''' Enhanced port with better graphicsgame borderline unplayable.
|-
|Dino Crisis 2|✓|||||Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-|Final Fantasy VII|✓|||align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.||* '''PCGC/PS2:''' Backgrounds/FMVs are the same resolutions as the PS1 SNES versionincluded in ''Mega Man X Collection''. The original release had the music played through terrible MIDI instruments. The collection also includes extra content like music can be fixed with a modplayer and art gallery. * '''SteamPSP:''' The recent PC release Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on Steam fixes all issues, making it the current definitive versionoriginal game. PS4 and  '''iOS ports :''' Touch controls, "redrawn" graphics (actually smeared versions of the recent PC release have been releasedSNES graphics), much slower gameplay, later followed by Switch and Xbone portslevel movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.
A full remake of the game has also been announced'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, coming first to the PS4music player, art gallery, challenges, and more.
|-
|Final Fantasy VIIIMega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|||||Same stance as FFVII's Steam release''GC/PS2:''' Included in ''Mega Man X Collection''. The recent Steam release even collection also includes Chocobo World from the Japanese release (via PocketStation)extra content like music player and art gallery. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Final Fantasy IXMega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes. '''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.||'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. |'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.||Same stance as FFVII '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and FFVIII's Steam releasesmore.
|-
|Final Fantasy TacticsMetal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)|||||✓style="text-align:left;"|* '''PSPGBA:''' Titled 'Average port with a better font and worse music. You'Final Fantasy Tactics: The War of ll want to get the Lions''1. Includes extra content, multiplayer support, redone cutscenes, 1 revision because the initial one is so bugged and new game modes. Suffers from stretched aspect ratio and slowdown; these can unplayable it had to be fixed with unofficial patches. It also has a new translationrecalled. * '''iOS/AndroidDS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the PSP version, with redone sprite work. Many consider this engine of Metal Max 3 for the definitive versionNintendo DS.
|-
|Legend Ogre Battle:<br>The March of Manathe Black Queen|PlayStation||||style="text-align:left;"||* '''Switch/PS4/PCTitled "Ogre Battle:''' HD Remaster with widescreen support, redone music, Limited Edition". Slightly enhanced graphics and the option to turn off random encounterssound.
|-
|MediEvil Romancing SaGa|WonderSwan Color<br>PlayStation 2||style="text-align:left;"|||✓|* '''PSPWonderSwan:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other versionEnhanced graphics, new story scenario & side quest (Japan only). * '''PS4PS2:''' Titled "MediEvil Remake" and has the best Enhanced 3D graphics.
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|Mega Man 8Secret of Mana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|||||style="text-align:left;"|* '''SaturnAndroid/iOS:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stancePartially enhanced graphics, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 versionenhanced fonts & menus, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)touch controls. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GCPC/PS4/PS2Vita:''' Released as part of an anthology compilationFull 3D remake with animated cutscenes, voice acting, ''Mega Man Anniversary Collection''. Port based on the PS1 versionand remixed soundtrack.* '''PS4/XOne/Switch/PC:''' Featured as part of SNES version included in ''Mega Man Legacy Collection 2of Mana'' with some new challenge stages from this game but is based on borders around the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Mega Man LegendsShin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.|✓|* '''PCSega CD:''' Music doesn't loop. Cutscenes don't sync up Redrawn graphics, remixed music, cutscenes with audio properly. Requires a mapping program to play comfortably with an XInput controllervoice-overs.* '''N64GBA:''' Simultaneously better and worse in the Redrawn graphics department. The sound is compressed so it can fit Has an English patch based on a cartridge. Released as Mega Man 64 the official localization used in North Americathe iOS port. * '''PSPiOS:''' Japan-onlyBased on the GBA version. Interface has been adapted for touch screens. Standard port Delisted in 2014 due to not being compatible with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneouslynewer versions of iOS.
|-
|Mega Man Legends 2Shin Megami Tensei II|PlayStation<br>Game Boy Advance|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.|||✓|* '''PCPS1:''' Exclusive to Japan and TaiwanSame deal as its predecessor. Does not work on modern video cardsNot translated into English. * '''PSPGBA:''' Standard port with widescreen support and minor additional contentSame deal as its predecessor. Released only in JapanNot translated into English.
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|Mega Man X4Super Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||||✓|style="text-align:left;"|* '''PS1SNES:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and The version in "Super Mario All-Stars + Super Mario World" compilation has an optional retranslation versionunique sprites for Luigi.* '''SaturnGBA:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 versionTitled "Super Mario World: Super Mario Advance 2". has different graphical effects and heat effects exclusive to it but Slight additions, worse transparency (can be fixed with emulator)* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC portaudio, a port of PS1 Mario voice clips. Different Luigi sprites from either SNES version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.* '''PS2PC/GCNSwitch:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCubeUnofficial native port made by fans by decompilation: [https://github. Based on the PlayStation version.* '''PS4com/snesrev/XOnesmw], [https:/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation versiongithub. Completely removed loading timescom/qurious-pixel/SMAS_Launcher].
|-
|Mega Man X5Super Mario World 2:<br>Yoshi's Island|Game Boy Advance||style="text-align:left;"||✓||* ''Titled "Yoshi'PS1s Island:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changesSuper Mario Advance 3".* '''PC:''' Uses a New levels, different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesaudio.
|-
|Mega Man X6Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||||✓|style="text-align:left;"|* '''PS1PC/Switch:''' OriginalUnofficial native port made by fans by decompilation: [https://github. Has some excellent ROM hacking support to reimplement missing contentcom/snesrev/sm], add quality of life changes (sorely needed for this game), and a retranslation.* '''PC[https:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version/github.* '''PS4com/XOneRadzPrower/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesSuper-Metroid-Launcher].
|-
|Metal Gear SolidStar Ocean|style="white-space: nowrap;"||||✓ PlayStation Portable (R)||* '''PS1style="text-align:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as left;"VR Missions|Titled ".* '''PCStar Ocean:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOGFirst Departure".com Only official English release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
|-
|Moon Remix RPG Adventure Super Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance||||style="text-align:left;"|'''PS1:''' Slowdown removed.|* '''Switch/PCGBA:''' Official translationNew levels, worse audio.
|-
|PaRappa the RapperTactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|||style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.|✓|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag'''PSP:''' Very enhanced, which can be fatal for those who played the original releasemore features.
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|Persona 2: Eternal PunishmentTales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.|||✓|* Part two of ''Persona 2'GBA:'''Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. Also known as  ''Persona 2'PSP (Full Voice Edition): Batsu.''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. * '''PS1PSP ("Tales of Phantasia X Narikiri Dungeon"):''' Available in Japanese and English. Retains save compatibility PSP version with Innocent Sin to unlock even more additional content, in all versions(Grade shop) and a remade spin-off.* '''PSPiOS/Android:''' Available only in JapaneseF2P port of ToP X. Fan Sub-par translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, At least GBA one had better controls and selectable difficulty levelsinterface than this. No longer available.
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|Persona 2: Innocent Sin"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|||style="text-align:left;"||✓|* Part one of ''Persona 2'Switch/PC (remake):'. Also known as ''Persona 2: TsumiTitled "Trials of Mana".'' * '''PS1:''' Available only in JapaneseFull 3D remake with animated cutscenes and remixed soundtrack. A fan translation is availablePC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.* '''PSPSwitch (SNES port):''' Available in Japanese and English. Enhanced An official translated port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to of the originalgame is included in "Collection of Mana" as "Trials of Mana" internationally.
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|RaymanUmihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.||'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.|}|*Too many changes to list here.===Nintendo 64===The definitive version Nintendo 64 is a fan remake called ''Raymandifficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align: Redemption''.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Resident EvilBanjo-Kazooie|✓ (R)Xbox 360<br>Xbox One|style="text-align:left;"|||✓ (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cutAdded widescreen mode, but includes generally better character models, an arranged mode, auto aiming from the Japanese release, framerate and an added Beginner difficultydraw distance. The ''Dual Shock Ver''. includes DualShock support Ice Key and Secret Eggs are available if the user also has a different OST that can only be described as...different. Must be heard to be believed.* '''Saturnsavefile for "Banjo-Tooie" or "Banjo-Kazooie:''' Worse performanceNuts and Bolts". Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version Removed Nintendo references, some of the original game that includes all uncensored FMVswhich were endearing. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive XBLA version.* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen also included in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have"Rare Replay".
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|Resident Evil 2Banjo-Tooie|Xbox 360<br>Xbox One||✓|✓|✓|style="text-align:left;"|* '''PS1:''' Later re-released on the system with DualShock support Generally better framerate and a new game modedraw distance.* '''N64:''' Compressed assets, varies between 240p Ice Key and 480i. New features.* '''DreamCast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release secret eggs collected in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into EnglishBK are available here.* A HD remake was released for PCRemoved Nintendo references, PS4 and the Xbonesome of which were endearing. Includes some content inspired from the prototype XBLA version Resident Evil 1.5 but then cuts some more. Positive receptionalso included in "Rare Replay".
|-
|Resident Evil 3Blast Corps|Xbox One (E)||style="text-align:left;"||✓||* '''DreamCast/GC:''' 480p, more features.* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released for PCImproved graphics, PS4 and the Xbonebetter framerate.
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|Revelationsstyle="white-space: Personanowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)||||✓style="text-align:left;"|* '''PS1Xbox:''' Original English script includes Americanized names Titled "Conker: Live and a removed Snow Queen quest, Reloaded". It's censored but isn't that far from the originalhas much better graphics and updated multiplayer.* '''PCXbox One:''' Released only in Japan. Very far from a technical achievement"Rare Replay" includes an emulated version of the original.* '''PSP:''' Titled ''Shin Megami Tensei: Persona'Not sure if it's censored or not. It has additional content as well as widescreen support, a revamped UI, updated cutscenes Has more stable framerates and OST, and selectable difficulty levels. The English release reverts many of slightly better graphics than the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
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| Spyro the Dragoon 1, 2, 3 Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|||||style="text-align:left;"|* '''PS1PC:''' OriginalUnofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].* '''PS4/Xbox oneOne/PCPlayStation 4/Switch/PC:''' HD RemakesOfficially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|SuikodenThe Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"||||✓|* '''PS1GameCube:''' Original. Save compatibility with Suikoden 2Both, the original game and the Master Quest are emulated at 480p.* '''Saturn3DS:''' Japan-only. It port is an enhanced port including new locations, new enemies, enhanced colorsa remake with a better framerate, the blood and a new opening full-motion video, but with longer load times some of the violence was censored and it is missing some visual effects being removedrumble features.* '''PC/Switch/Wii U:''' Japan-onlyAn unofficial port of the N64 version made by fans. Compatibility issues with modern PCs[https://github.com/HarbourMasters/Shipwright] * '''PSPAndroid:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan[https://github.com/Waterdish/Shipwright-Android Android version]
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|Suikoden IIThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)|||||✓style="text-align:left;"|* '''PS1GameCube:''' Original. NTSC-U has some glitched lines fixed audio glitches when moving between areas in the PAL version or via romhacks. Save compatibility with Suikoden 1Clock Town, framerate issues, and random crashes.* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP3DS:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone features enhancements similar to accommodate for the larger screen area) and fixes a couple those in Ocarina of glitches. Adds a couple of moreTime 3D, as wellas manual camera control when played on a New Nintendo 3DS, missing some rumble features. Released only However, it changes some key gameplay mechanics in Japanways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
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|Vandal HeartsJet Force Gemini|Xbox One (E)||||||* '''PS1:''' Original* '''Saturn:''' Japanstyle="text-only. It is an enhanced port including extra content. Fan translation is available.* '''PCalign:''' Korean-onlyleft;"|Improved graphics, better framerate.
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|Wipeout 2097Killer Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Xbox:'''Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|}
==Dreamcast==Since the system died early, many of its games were ported to other consoles.{| class="wikitable" style="text-align'''PC:left;"! scope="col" style="width''' A unofficial port is [https: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes//github.com/fgsfdsfgs/perfect_dark WIP].
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|Crazy Taxi 1, Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (only 1R)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.'''PS2/GC/PCWindows:''': lower quality port of Crazy Taxi 1, with control the N64 version and is known to have issuesrunning on modern Windows and it's capped at 30 FPS.
'''PSP'''Dreamcast: titled ''Crazy Taxi: Fare War'' is a collection various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of 2 games Doors with widescreen support but missing 3 songs and The Isle of Doors for the world map. Michel Ancel (the Director) himself has bad controlspreviously stated that he believes that this version is the best version of the game.
'''AndroidPS2:''': Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox'Crazy Taxi Classic's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with widescreen supportthe Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. Control This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a bit wonkyhack on PCSX2].
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|Cyber Troopers Virtual-On Oratorio TangramSin & Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)|style="text-align:left;"||✓||||Xbox 360; improved Controls textures, lighting, and glowing effects'''Wii''': Emulated version with official English subtitles. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not <br/>'''Switch''': Part of the Naomi OSTNintendo Switch Online service.
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|Dead or Alive 2||✓ |Super Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)||style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.||'''PS2PC/WebAssembly:''' higher quality Unoffical native port with more visual effectsmade by fans using the SM64 decompilation project.[https://github. com/sm64pc/sm64pc] '''XboxAndroid:''' Remake Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better graphicsor worse.|-|Turok: Dinosaur Hunter|Windows|style="text-align:left;"|Remastered for PC.
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|Ecco the DolphinTurok 2: Defender Seeds of the FutureEvil|Windows|||||style="text-align:left;"|Remastered for PC.
|
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.
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|HeadhunterTurok 3: Shadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|}||===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''PS2:''' lower quality port.Notes
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|Hundred SwordsBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.|✓|||'''DCPC:''' Japanese OnlySame as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. '''PCPS3/360:''' Available A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in English16:9 letterboxed format. Dialogue options and some plot points On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were cut so fixed in the HD version. The PS3 version has broken shadows. The game creator said that the "Person/king" mechanic GameCube version is missingthe best.
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|Jet Set RadioBilly Hatcher and the Giant Egg|Windows||✓||✓style="text-align:left;"||||Based on Inferior to the "De la Jet Set Radio" (The definitive Dreamcast release)original GameCube version in several ways - including poor optimization, Widescreen supportimproper sound mixing, Missing 2 songs (Yappie Feet" severe screen tearing and a song called "Many Styles" from the PAL version)poor controller support.
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|Maken XDonkey Kong Jungle Beat|Wii|||||||style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PS2:''' Remake that changes s movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the game from first-person view level designs were altered to include more obstacles, and players do not have to collect crests to thirdprogress. It also replaces the banana-person. PAL release only (50HZ). No English dubbased health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
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|Marvel vs Capcom 1, 2The Legend of Zelda:<br>The Wind Waker|Wii U|✓ (Only 2)|✓|✓ (Only 2)|✓|||style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''Dreamcast:''' is the most identical s touchscreen, with no need to pause the arcade versiongame'''PS2/Xbox:''' Sprites some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the wrong resolution, audio three-item slots. First-person aiming of items is low qualityachieved through either the right analog stick or the gamepad's gyroscope, and though there are subtle gameplay differencesis an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the controller config is better expressions. The ending cutscene and there aren't blue screensstaff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster'''PS3/360:''' Widescreen supportHowever, online multiplayer, all characters unlocked the smooth transition effects from the start, [https://forums.shoryuken.com/t/mvc2original cutscenes have been replaced by fade-xboxto-360white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-ps3-bug-database-reporting-thread/75488 some bugs]time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
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|MDK2The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||||✓||style="text-align:left;"|''' PCWii:''' Added Difficulty levels The two biggest changes are the addition of motion controls, and the ability entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to save everywhere retail ''before'PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges the original GameCube version (except in platforming sectionsJapan, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsthey released both versions simultaneously).
'''WiiU:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removedHD Remaster with [https://zeldawiki'''MDK2 HDwiki/wiki/The_Legend_of_Zelda:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
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|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Killer 7|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Wii|style="text-align:left;"||'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.'''PS216:''' Enhanced port of Radirgy9 widescreen mode. Japanese release Players can choose to play with the Wii Remote only.''', or with the Wii:''' Official English translation Remote/Nunchuk combination for advanced control of all 3 games, Karous is missing playable character participants. It also adds a new gauge pointing out the final bosscurrent Power Shot energy charge shown below character icons during matches.
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|Shenmue Metroid Prime 1, <br>Metroid Prime 2|style="white-space: nowrap;"|||✓ Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only 2)||✓|style="text-align:left;"||'''Xbox:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://wwwmetroid.shenmuedojofandom.com/forumwiki/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugsList_of_version_differences Too many changes to list here].
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|Space Channel 5 Part 2Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows||✓||✓|✓||style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'Dreamcast:'wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player': Japanese onlys choice, fan translation and whoever out of the group is availablechosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. runs at 25fpsAdditionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played. ''PS3/360PC:''' HD remasters with widescreen support, RPCS3 has an option to set Based on the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedPS2 version.
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|Skies of ArcadiaViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2||||||||Updated with style="new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initiallytext-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta's Quest") was completely removed|Inferior looking, which, considering that Pinta was a fully developed separate 3D character model in but the original first game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference has Dante from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)Devil May Cry series cameo.
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|IkarugaRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360||||✓|✓||✓style="text-align:left;"|'''DreamcastGameCube:''' most faithful port best shadows and water effects. Has an exclusive mini-game by connecting GBA to the arcade, Japanese Subtitles onlyGameCube and another minigame called "2D Nightmare" that can be accessed by using cheats.'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitlesHas an HD Texture Pack.
'''SteamPS2:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was alteredInferior looking.
'''360Xbox:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was alteredWidescreen option is just 4:3 stretched.
'''SwitchPC:''' Analog control support compressed audio but has online multiplayerThe ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The select screen was alteredPC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''ArcadePS3/360:''' Re-released HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on Taito NesicaxLive arcade platformhere?' In Rayman 3 HD, powered by Taito Type X2 hardwarethis line is censored to 'What is going on here?'. Basically Parts of the same as sky above the Steam versionClearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with achievements the collector's edition.The shadows of objects and Internet ranking functionalitiescharacters have been known to glitch up, often passing directly through surfaces and altered select screenappearing/disappearing at random. An extra selection is added for players The shadows also sometimes are not cast according to choose from 3-button control scheme (button 3 for releasing homing laser) the location of the light source, and instead, appear directly beneath the caster. The jewels and legacy 2-button control scheme (same Red Lums now cast light onto the geometry around them, as Naomi opposed to the original version, button 1+2 where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for releasing homing laser)the cutscenes and some other in-game dialogue.
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|Grandia IIResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"||The PS2 version is technically inferior. The original PC version has a plethora of bugs. The newest PC release is based on the DC Emulated version but suffers from its own bugswith widescreen support.
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|Phantasy Star OnlineSonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"||✓||✓||| All '''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the ports are based on "Phantasy Star Online ver 2" File Select screen and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2in the options menu. Sound mixing is very poor, Three new playable classes, Forces as the sound effects are loud enough to drown out the only job that can use Reverser, Grants, and Megidvoices. and Various balancing of items powers and removal of certain itemsThe Chao in the special stages is way less audible.
'''XboxPlayStation 2:''' A decent port30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
'''GCXbox:''' A decent port. has another frequent performance issues that are heavier than the PS2 version Titled "Phantasy Star Online Episode I & II Plus", Certain texture animations are missing. it adds challenge mode FMVs at a higher resolution and some missions that were only available bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in online mode can now be played the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in offline modethe Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
'''PC:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra contentBased on the GameCube Version's, faster loading times, this A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also available somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in English .In Team Battles, Speed characters (Sonic, Shadow, Amy, and probably ChineseEspio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|Power Stone 1, 2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.||'''Xbox:''' Lacks projected shadows.|||'''PSPPC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ===Nintendo Wii==={| class="Power Stone Collectionwikitable" is a collection of both games with widescreen support.style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Resident Evil Codestyle="white-space: Veronicanowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.||Titled ''Resident Evil Code'PlayStation 2: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scandowngraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.  '''PS3/Xbox 360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioenhanced graphics.
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|Rent-A-Hero No. 1Muramasa: The Demon Blade|Vita||style="text-align:left;"||||||'''DCTitled "Muramasa:''' Japanese Only.'''Xbox:''' The Intro was ImprovedRebirth", the Vita version has exclusive story DLC expansions, and added online capabilities. an English prototype in a so it is the more complete state, with only minor text errors present, was leaked onlineversion of the game.
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|REZNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|||style="text-align:left;"||✓|||'''PS2PS3/X360:''' lower quality portA [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''360Switch:''' HD Port with widescreen supportBased on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''PC/PS4Windows:''' Titled ''REZ Infinite'', based Based on 360 port with new levels made in UE4the Switch version. Does not support mouse and keyboard - controller only.
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|Sonic AdventureNo More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|||✓|✓|||Titled ''Sonic Adventure DX'Wii: Director's Cut''. Features updated character models NA and a new mission mode. Doesn't include Chao Adventure due to a lack of VMUPAL versions have different music. The 2003 PAL version includes unlockable Game Gear gamesis also censored. The GC version features GBA connectivity for  '''Switch:''' Uncensored and has the Chao GardensPAL music. Unfortunately, each successive port of  '''Windows:''' Based on the game manages to be more bugSwitch version. Does not support mouse and keyboard -ridden than the lastcontroller only. Unofficial patches to fix Poor porting with many issues exist for the PC release(s)crashes.
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|Sonic Adventure 2|✓Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|Titled style="text-align:left;"|'''3DS/Wii U:'''The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Adventure 2Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One: Battle''' Titled "Sonic Colors: Ultimate". Features slightly better character modelsAdds 60 FPS, a more in-depth multiplayer modegameplay modes, better graphics and new soundtrack, which is considered worse (PC has a new Chao minigamemod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't include Chao Adventure 2 due to a lack of VMUrequire motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. The GameCube version features GBA connectivity for uses the Chao Gardensdual-screen. New Collection Mode and Amiibo compatibility. The most recent ports have  '''Switch:''' HD resolution Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and a 16:9 aspect ratio but separate the multiplayer content menu screen are also improved and adjusted to be easy to play. new language options such as paid DLCKorean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
|-
|Virtual Tennis 2
|
|✓
|
|
|
|
|
|
|'''PS2:''' lower quality port in 30 FPS.
|}
==PlayStation 2=Sega Master System===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows PhonePlatforms
! scope="col"|Notes
|-
|Bullystyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"||✓||✓Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (UR)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.|-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''. |-|Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|style="text-align:left;"|Wii'''Sega Saturn''': Cropped widescreenPartial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.360/PC'''PlayStation 2''': Cropped widescreenBudget remake known as ''Phantasy Star: Generation:1''. Explosions Features updated graphics and punching noises are completely differentsounds. Japan-only. Fan translation is available. Edward '''GBA:''' Emulated version included as part of ''Phantasy Star Collection''s glasses are now gold. The gnomes show up as soon the game startsFeatures several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
Vita'''J2ME: [https://github''' Full remake of the game released for mobile phones. Available only in Chinese.com/TheOfficialFloW/bully_vita Unofficial port]Fan translations of the game do exist.
|-
|Chaos Legionstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||||||||||||PC'''J2ME: A port based on the international versions ''' Released for FOMA mobile phones as part of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions'Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https: '''PS4/NSW/www.vogons.orgXBO/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:WIN/iOS/robpol86.comAND/imagecfg.html ImageCFG] on Luna:''' Full remake of the fixed executable to make it use a single CPU core)game known as ''Wonder Boy: The Dragon's Trap''.
|-
|Crash Bandicoot: The Wrath of Cortex}||✓===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)|style="text-align:left;"|||||||The Xbox version of the game features reduced loading times HD remake with updated graphics and improved graphics (extra effects)retreated gameplay.
|-
|Devil May Cry 1-3Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)||✓|||✓|✓|✓|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.||PS3/360/PS4/Xbox One'''PlayStation Portable: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based ''' Based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one ps1 but not everything was fixedwith longer load times.
DMC3SE PC'''iOS: Poor port from a third-party developer. the port in the HD collection is superior''' Based on PS1 has widescreen support but touch control.
DMC HD Collection PC'''Sega Saturn/Windows: Direct port of the console HD Collection''' Based on PS1. Has bugs such as increased game speed on high refresh displays Is not seen available in other versions. Some issues can be fixed with mods and even added Style Switcher.Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher modeEnglish.
|-
|Disgaea: Hour of DarknessPac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|✓|'''GBA:''' Included as part of ''Pac-Man Collection''.|✓|'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.||||✓||||||'''PS3/X360/PC: Has content from ''' Emulated version of the PSP game included as part of ''Pac-Man Museum''. PC version, but suffers was been delisted from poor porting issues (e.g. locked internal resolutionSteam in July 9, bugs not present 2020 in other versions). A mod exist to fix many favor of ''Pac-Man Museum+'', which includes emulation of these issues and beyond.Switch: Improved the SNES version with HD sprites and QoL changesinstead.
|-
|Disgaea 2: Cursed MemoriesPhantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.||✓'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA|style="text-align:left;"|||||||||PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from Port of the overseas versionsgame available as part of ''Phantasy Star Collection''.
|-
|Dragon Ball Z: Budokai 1,3Powerball|style="white-space: nowrap;"|PlayStation (R)||||||✓|✓|||||style="text-align:left;"||||GC: Port Partial emulation of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty game plus a new whole remake included as part of plagiarism''Namco Anthology Vol. Widescreen support1''.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,3Shining Force|Game Boy Advance (R)|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.|-|Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.|||||'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Dragon Quest VIII: Journey of Sonic the Cursed KingHedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.||||||||✓||||✓|✓||3DS'''PC/PS4/PS5/XOne/XSX/NS: Include extra content but inferior graphics''' Part of Sonic Origins.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"||||||||||||||||Xbox'''PC: Titled "''' The director's Cut"1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, has extra things added such as but replaces a first-person modenumber of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a survival modefan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, a new endinghowever, and more costumes to unlockan unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
|-
|Fatal Frame 2Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||✓||||||||||||||Xbox'''PC: Titled "''' The director's Cut"1995 PC port features better FMVs than the Sega CD version, has extra things added such as a first-person modebut runs at half the speed, a survival modeloading times. A newer 1996 version runs better, a but introduced some new ending, bugs and more costumes to unlockonly includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.Wii: Titled "Project Zero '''PlayStation 2: Wii Edition" ''' Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, PC version with even better FMVs and the Special Stages run at 30 FPS instead of using the over-the-shoulder angle20, but some effects are broken, and was only released in Japan and Europe. The player  '''GameCube:''' Is available in North America, but is provided with a map on blurrier compared to the screen to compensate for this changePS2 version. A minor two '''PC/X360/PS3:''' Remade on a new fan-player mode is also supported made engine which would later be used in the main storyiOS/Android versions of Sonic 1 and 2. Many Features widescreen support, 60 FPS presentation, new cutscenes have been added content, the ability to use the gameSonic 2 Spin Dash, expanding on the storybest quality FMVs, and several of comes with the US and Japanese soundtracks, but the cutscenes Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from the original have been extended as welliOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. |-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The game 1997 PC port is based on the Saturn version, but is no longer determined by what difficulty has been selected. Insteadmissing its unique visual effects, endings the Special Stages are now determined by how worse compared to the player plays the gameSaturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a new theme songpassword save system, Time Attack mode, an overworld map with completion progress, not in bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the originalgame included as part of Mega Drive / Genesis Mini 2. A new Uses an extended VRAM mode, Haunted House, has been added, replacing Mission Modethat is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.
|-
|Final Fantasy X, Final Fantasy X-2Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.||✓||✓||||✓|✓|✓||||Based on the international version'''TurboDuo:''' Released as ''The Dynastic Hero''. Redone character modelsFeatures different sprites and music due to ownership of certain elements by Sega. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-missThe US version also has tons of grammatical errors.
|-
|God of War, God of War II}||||||✓||✓||||||===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.Notes
|-
|Grand Theft Auto IIIBaroque|✓/✓PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"||||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Saturn: Besides the original port''' Japan only, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issueswidescreen option.
XOne/Switch'''PS1: Definitive Edition''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
PS4'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii: Original one as "''' Based on the PS2 Classic"version, emulated. Definitive Edition has widescreen and progressive scan support, the Japanese dub hack is also available.
iOS/Android'''Switch: Added checkpoint mechanism''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
|-
|Grand Theft Auto San Andreas|✓Black /✓(R)||✓|||✓(U)Matrix||✓/✓(E)|✓|||✓Sega Dreamcast (R)<br>PlayStation |✓(E)/✓(R)|✓(E)/✓(R)style="text-align:left;"||✓|✓|PC: [https'''Saturn://www.youtube''' Original.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to Has a bug that heals enemies after the PS2 version]. Some problems can be fixed by player is using mods. Besides the original port, New "Definitive Edition" has been released a special attack which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is was fixed in the same as mobile versionother versions.
X360'''DC: Based on iOS''' a remake titled "Black/Android. multiplayer functionality removed. Added checkpoint mechanism. Some Matrix AD" with many gameplay changes in order to make the game mechanisms are being altered such as easier, added many anime cutscenes and new anime art style for the characters, the thruster angle adjustment of Hydraending was expanded with 2 extra chapters.
PS3'''PS1: PS3 native one is ''' a demake of the same as X360. PS2 backward compatible Dreamcast version is also availabletitled "Black/Matrix +", anime cutscenes were removed, the original art style was restored. |-|CuldceptPS Vita|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align: [httpsleft;"|'''PS1://github''' Some cards are deleted and it becomes other cards, abolish a negotiation rule.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile versionAddition of some maps.
PS4'''DS: As "PS2 Classic"''' Based on PS1, emulated. Definitive Edition fan translation is also available.
XOne'''PS2: Definitive Edition. X360 version ''' Despite being called "Culdcept" this is also available via backward compatibilityactually the sequel "Culdcept 2".|-Switch: Definitive Edition.|Cyber Troopers Virtual-On|PlayStation 2iOS/Android/Windows Phone|style="text-align: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydraleft;"|'''PS2:''' Sega Ages 2500 release. Multiplayer functionality was removedChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Grand Theft Auto Vice CityDaytona USA|✓/✓(R)Microsoft Windows<br>PlayStation 3<br>Xbox 360||✓|||||✓||||✓(R)style="text-align:left;"|✓(E)/✓(R)|✓(R)|✓|✓||PC'''Saturn: Besides ''' inferior looking port of the original portarcade running at 20 FPS, New an enhanced version titled "Definitive Daytona USA: Championship Circuit Edition" has been was also released which is made with Unreal 4 engineon the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with enhanced graphics but introduced more bugs the Saturn's 3D analog control pad and issues. Some game contents and mechanisms has been changed in Definitive EditionArcade Racer steering wheel, such as the mission "Shakedown" and bike handlinga ghost mode.
PS4'''PC: As ''' both Saturn versions were ported to pc as "PS2 ClassicDaytona USA"and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, emulated. Definitive Edition is also availablemight have issues with modern hardware.
XOne'''PS3/Switch360: Definitive Edition. iOS/Android: Added checkpoint mechanism''' Based on the arcade version best graphics 60 FPS and widescreen support.
|-
|IcoDie Hard Arcade|PlayStation 2|||||||✓||||style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|Runs in full 1080p '''PSP:''' Widescreen and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D, Japanese release.
|-
|Jak and Daxterstyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||✓'''3DS:''' Based on PS1, widescreen support, available in English.|-|Dragon Force|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|✓(E)style="text-align:left;"|||PS3'''Saturn: Sub''' Original. Japan-HDexclusive, cropped widescreenbut has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, The Eco meter doesn't flash white when its level of it is depletinga Saturn-exclusive bonus disc.The Day Sun and the Night Green Sun are no longer in the skyOverall best version.
Vita'''PS1: same as above''' Massively downgraded port, suffers from a massive slowdownmissing textures, making it unplayableanimation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
PS4/PS5'''PC: Emulated''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.|-|Guardian Heroes|Xbox 360|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.|-|Manx TT Super Bike|Microsoft Windows|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
|-
|Jak IIPanzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.||✓'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.|-|PowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||style="text-align:left;"|||✓(E)|||PS3'''PC: Sub-HD, cropped widescreen, Many in-''' A completely different game explosions retain while the white screen effect for a prolonged amount of time.Sig and Metal heads have PC is a shiny, silver armor texture as opposed straightforward FPS get from point A to the original muddy brown texture.Some of the music is missing some notes. For examplepoint B, the Haven City music while on Sega Saturn and PS1 versions are closer to being a zoomer will miss some notes3D metroidvania.In the cutscene "The Secret to Making console versions served as a Bomb"basis for the 2022 remaster for Xbox One, PlayStation 4, when Kor reveals his true identitySwitch, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscenePC.
Vita'''Saturn (US Version): same as above, suffers from a massive slowdown, making it unplayable''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
PS4/PS5'''PSX: Emulated''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.
|-
| Jak 3Nights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|||||✓||✓|||||||✓(E)||style="text-align:left;"|'''PS2/360/PS3/PC: Sub-HD, cropped widescreen, Many in-''' Features both the original game explosions retain the white screen effect for a prolonged amount of timeand an enhanced graphics mode.Metal heads have The port to 360, PS3 and PC is missing a shiny, silver armor texture as opposed to the original muddy brown texturefew effects. In the cutscene All re-releases include "Power of ProtectionChristmas Nights into Dreams", when Jak receives his Light Shield power, his eyes are blue instead of whitebut lack versus mode and "Sonic the Hedgehog into Dreams". The Day Star is not visible in|-|Silhouette Mirage|PlayStation|style="text-game, only in the cutscenes in which it is featured. Light Jakalign:left;"|'''Saturn:'s hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentOriginal, Japan only.
Vita'''PS1 (Japanese version): same as above''' Missing background graphics, suffers from a massive slowdown, making it unplayablemissing 2D parallax effects but has 2 extra bossesPS4/PS5: Emulated
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
|-
|Sonic R
|Microsoft Windows
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts IIRadiant Silvergun|Xbox 360||style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|}||===Sega Dreamcast===|✓Since the system died early, many of its games were ported to other consoles.||{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|||||16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.Notes
|-
|Klonoa Crazy Taxi 2: Lunatea's Veil|style="white-space: nowrap;"|PlayStation Portable||||||✓|||||✓|✓|style="text-align:left;"|||PC/PS4/XBOX One/Switch"Crazy Taxi: Fare War" is a remake in unity engine using the same engine compilation of "Crazy Taxi" and "Crazy Taxi 2" games with better lightningwidescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support
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|Manhuntstyle="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"||||||||||||✓(E)|||Xbox: Stretched by default, missing visuals effectsPC: Based on the Xbox versionLower quality texture and resolution, missing even more but better visual effects has issues with modern hardware Which can be patchedand some models.
|-
|Mega Man X7Headhunter|PlayStation 2|style="text-align:left;"||||||||||✓|✓|✓||||PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better Lower quality port was released as part of Mega Man X Legacy Collection 2.
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|Mega Man X8Hundred Swords|Microsoft Windows|||||||||||✓|✓|✓style="text-align:left;"|'''Dreamcast:''' Japanese only.|||'''PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing ''' Available in English. Dialogue options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (Englishplot points were cut, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as so the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version"Person/King" mechanic is missing.
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|Metal Gear Solid 2Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android||✓|||✓||✓|✓|||||||style="text-align:left;"||Missing some visual effects, HD ports based '''PlayStation 3/Xbox 360/Windows:''' Based on Substancethe "De la Jet Set Radio" - the definitive Dreamcast release. Missing Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the skateboarding mini-gameDreamcast's PAL version).
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|Metal Gear Solid 3Maken X|PlayStation 2|style="text-align:left;"||||✓||✓|✓|||||||||PS2: Original. 60 fps and widescreen support are via hacks.PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced Remake that changes the game from first-person view to the point where they are seemingly missing such as depth of field and rainthird-person.3DS:[https://metalgearPAL release only (50 Hz).fandomNo English dub.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereMDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.|||✓||✓||||||||||'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The original game: re-released digitally through PlayStation Network for PlayStation 3also features fully customizable controls.
Odin Sphere Leifthrasir'''Wii: an HD remaster (''' Based on the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4PS2 version, but the audio has been compressed and Vitashadows have been removed.
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|OkamiShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"||✓||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. All versions are locked Ability to 30fpssave anywhere in both games, but there is some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a 60fps hack for the PS2 versionlot of bugs].
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|Onimusha: WarlordsShenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.|||||||||||||||A superior port'''PC/PS4/Xbox One:''' As part of compilation, titled Genma Onimusha''Shenmue I & II''. HD remaster with widescreen support, was released for based on the Xboxversion. The Xbox version contains many updates Ability to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armorsave anywhere in both games, some minors changes in enemy placementsto the town, and a three-tier charge attack to each weapon[https://www. Additionally, the inclusion of green souls adds a new dimension to the gameshenmuedojo.Remastered version on PC as well as PS4 and Xbox Onecom/forum/index. Has higher resolution and updated modelsphp?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. But retains the original SD backgrounds, and doesn't include any update from the Xbox version594 a lot of bugs].
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|Phantom BraveSpace Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|||✓|✓|||||||||style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.|||Wii'''PS2: Enhanced port with updated graphics and new content (extra story chapter''' Runs at 29.97 FPS, new characterslower resolution, and new items). Loading times are nearly non-existentlower 2D assets resolution.
PSP'''PC: Based on ''' HD remasters with widescreen support. Frame rate is capped at half the Wii version with extra recruitable charactersrefresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
PC'''PS3/360: Features content from both Wii and PSP ports, higher resolution graphics than ''' HD remasters with widescreen support. [[RPCS3]] has an option to set the previous console ports, and optional higher quality UIframe rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Persona 3Skies of Arcadia|GameCube||||✓|✓|||||||||||style="text-align:left;"|PS3: As Updated with "PS2 Classicnew"features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, emulated.PSPdrastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: Titled Persona 3 Portablethe size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Option Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to play be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a female protagonist. Let you control other party members in battle bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and guardrounding up previously clearly rough edges on world's 3D models, similar but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to Persona 4spot a significant difference from the original Dreamcast release. Lacks Gamecube's port also fixed previously bugged "The AnswerZivilyn Bane's quest" line and this can be done fully from Persona 3 FES. No FMVsstart to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
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|Persona 4Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|✓|'''Xbox:''' A decent port.||'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.||'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.|-|Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|PS3Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: As Veronica". '''PS2 Classic", emulated:''' Doesn't support progressive scan.Vita'''PS3/PC360: Enhanced port with extra content. Some voices have changed in ''' Changes the English dublights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
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|Ratchet & ClankRent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.||'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.|-|Rez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|style="text-align:left;"|'''PS2:''' Lower quality port.||'''360:''' HD Port with widescreen support.||||||PS3'''PC/VitaPS4: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However' Titled ''Rez Infinite'', it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight based on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usualX360 port with new levels. The music that plays while fighting Chairman Drek Made on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsUE4.
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|Ratchet & Clank: Going CommandoSonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"||||✓||✓||||||||||PS3/VitaTitled ''Sonic Adventure DX: cropped widescreen, In the options menu (either main menu or in-game) Director's Cut''. Features updated character models and a new option called subtitles appears, but can never be toggled in the PlayStation 3 mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 versionincludes unlockable Game Gear games. Subtitles can still be activated from the settings on The GC version features GBA connectivity for the main menu screen in the PS Vita versionChao Gardens. In the initial screenUnfortunately, Ratchet only plays one demo instead each successive port of multiple ones; at the end of any demo, the game goes manages to be more bug-ridden than the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missinglast. In cutscenes, the camera is more zoomed out compared Unofficial patches to fix many issues exist for the original PS2 PC release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort'(s central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Ratchet & ClankSonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align: Up Your Arsenalleft;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. '''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset. '''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC:''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
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|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
The sound effects for when the ship is flying from planet to planet plays in a different order.
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Ratchet: DeadlockedFinal Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|though there are no new textures or model refinements and graphics match '''PSP:''' Titled ''Final Fantasy Tactics: The War of the native texture resolution on PlayStation 2Lions''. Players have noted a few issues with the cinematicsIncludes extra content, multiplayer support, with some full-motion video cinematics being improperly rescaledredone cutscenes, in-and new game cinematics sometimes suffering camera modes. Suffers from stretched aspect ratio and graphical glitches, and the inability to turn on subtitlesslowdown; these can be fixed with unofficial patches. There are It also some framerate and technical glitches reported in has a new translation.  '''iOS/Android:''' Based on the gameplayPSP version, with redone sprite work. The port features PlayStation Network multiplayer functionality, though Many consider this the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixdefinitive version.
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|Red Faction|✓|||||||||||||||Legend of Mana|Switch/PS4/PC|'''Switch/PS4/PC version lacks some visual effects that are only on ps2:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
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|Shadow of the ColossusMediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| |'''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)||'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.||'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|✓ (R)|A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |-|Mega Man Legends|PC<br>N64<br>PSP|PS3'''PC: Stable frame-rate (30 FPS locked)''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller. runs  '''N64:''' Simultaneously better and worse in 720p or at an odd resolution (960x1080) if 1080i/p video the graphics department. The sound is enabled on the PS3 compressed so it may look can fit on a little off unless you disable those video modescartridge. Released as Mega Man 64 in North America.  '''PSP:''' Japan-only. Based on the PAL release but is missing some Standard port with widescreen support and minor bonus additional content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frameLock-rate tanks even lower than it does on the PS2 version with it enabledis done by holding L and R simultaneously.PS4:Remake
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|Shin Megami Tensei: Nocturne|||||Mega Man Legends 2|PC<br>PSP||||||✓|✓|||||PS2'''PC: Original''' Exclusive to Japan and Taiwan. "Hardtype" Hack for an increased challengeDoes not work on modern video cards.Switch/PS4'''PSP: Redone character models. Better Visual effects''' Standard port with widescreen support and minor additional content. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, Released only in order to fill the screenJapan. still uses compressed audio.
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|Silent Hill 2Mega Man X4|Sega Saturn<br>PC<br>PS2/GC||✓|||||✓|✓|||||||||Windows'''PS1: Port based on the Xbox version''' Original. Buggy, but Has an undub ROM hack that replaces the enhanced edition mod fixes all of hilariously bad English dub with the issues Japanese voices and adds a 16has an optional retranslation version. '''Saturn:9 aspect ratio, 60fps, higher quality FMV, and more, making it ''' Developed as Saturn exclusive but ended up released simultaneously with the definitive PS1 version.has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
Xbox'''PC: Has the same lighting ''' Same as the ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version but with . Cannot be directly installed on 64-bit OSes; you must extract the PS2-style soft shadows left intactfiles manually. Files fail to save after reboot if this is done, fog issues (albeit less noticeable due to it also won't play music & won't show the lower resolution)cutscenes, poor audio, and unless the original CD is in the same relatively low-quality FMVs by default. Can run at 480pdisc drive.
Windows, Xbox, and '''PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus materialGC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
PS3'''PS4/360XOne/Switch/PC: HD version ''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this PlayStation version... though results may vary. Stay far awayCompletely removed loading times.
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|Silent Hill 3Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes. '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.||'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|✓|'''PC:''' Released only in Korea and some other parts of Asia.||'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|PS3/360'''PS1: HD ''' Original. A later Japanese version re-release called ''Integral'' included the US version based on unfinished code, changes and completely removed then some more content. Some of this content was sold separately as "VR Missions". '''PC:''' Port of the original voice acting in favor of a new ''Integral'' version, with some altered content (subjectively Psycho Mantis boss, TGS/E3 bonus videos removed, worsemusic) redub by a new cast. Same Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues as Silent Hill 2 HD, but even worsewere fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty. Again; stay far awaycom/mgs1/launcher/ mod].Windows'''PC Master Collection (E)': The PC '' Offers both og and integral version adds improved flashlight lighting, the ability changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to save play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at any time during the gamebehest of Hideo Kojima. Uses the MGS2 engine, and 60 FPS gameplaybut not properly balanced to accommodate for the engine change. however, there are some points where Lacks the game will drop to 30VR Missions. If you are running in HDThe tone is a complete face-heel turn, having much less realism than the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsoriginal game.
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|Silent Hill 4: The RoomMoon Remix RPG Adventure |||✓Switch/PC|||||||||||||||Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European '''Switch/PC-version.Xbox: Just as good as the PS2 version, but with 480p support''' Official translation.
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|SirenPaRappa the Rapper|PSP|||||||✓ (R)||||||||||PS3'''PSP: Titled "Siren: Blood Curse"'''Adds widescreen support, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scenead-hoc multiplayer, where a ceremonial stabbing is obscured by excessive camera shakinessand song remixes as DLC.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of TerrorMight suffer from slight input lag, which is accessed via can be fatal for those who played the PlayStation 3's XMB Video menuoriginal release.
|-
|Sly CooperPersona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''||||✓||✓|||||||||| PS3/ Vita'''PS1: The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure ' Available in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" Japanese and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch padEnglish." The l1 prompt that is in front of the Bentley icon that allows the player Retains save compatibility with Innocent Sin to revisit any binocucom conversationsunlock content, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedall versions.The music for "Muggshot's Turf" has been sped up''PSP:''' Available only in Japanese. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot Fan translation project in the boss missiondevelopment hell. It then plays the original music once the race begins. In the PS3 version of the gameEnhanced port: widescreen support, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground upa revamped UI, which the voice actors for Slyupdated cutscenes, Bentley, Murrayan optional updated OST, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersselectable difficulty levels.
|-
|Sly Persona 2: Innocent Sin|PS1<br>PSP|||||✓||✓|||||||||| PS3/ Vita: The player can now invert the gamePart one of 's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while SlyPersona 2's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, Also known as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4Persona 2:3 display mode (such as with an older TV)Tsumi. Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.'
The '''PS1:''' Available only in Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersA fan translation is available.
'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
|-
|Sly 3Rayman|PC/Sega Saturn/N64|Too many changes to list here.||The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC||||||||||| PS3/ Vita'''PS1: The few missions that supported 3''' Original. Japanese version included auto-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there)aiming and uncut graphics. The Vita does not support either version of 3Got two English re-Dreleases. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the greenpoorly-orange targeting beacon doesnnamed ''Director's Cut''t appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the gamestill cut, there is a chance a random bug will happen where the music will begin looping five seconds of the audiobut includes better character models, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the systeman arranged mode, but there have been reports of people being unable to fix auto aiming from the problem without deleting their dataJapanese release, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfadded Beginner difficulty. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesnThe ''t play. Additionally, after the mission is over, the rest of the game wonDual Shock Ver't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans includes DualShock support and a different OST that can finally watch The Evolution of Sly video without having to look it up on the internet, only be described as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a .different rendering, which causes the lightning . Must be heard to be much more clearbelieved. '''Saturn:''' Worse performance. Characters count much faster when opening a double button security doorIncludes an extra game mode. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom '''PC:''' Has compatibility issues with modern OSes. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can The only the L button for one power-up at a time. In the PS Vita English version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-original gamethat includes all uncensored FMVs. As in Sly 2Using Resident Evil [https: recon photos now take up the entire screen//classicrebirth. the Sly logo that appears while the game is loading is missingcom/index.the Sony Computer Entertainment presents screen uses a different font. the inphp/downloads/resident-evil-classic-game dialogue is slightly delayed rebirth/ Classic REbirth] on the physical PS3 Japanese Mediakite release makes it the definitive version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru '''DS:'s hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This Enhanced port with a Classic mode that is only seen in faithful to the PSVita release, but In original PlayStation experience and a Rebirth mode that uses the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigamestouch screen in interesting ways. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Tales of The AbyssResident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.|||||✓|||||||3DS'''PC: Loading times are shortened''' 1999 PC version has poor compatibility with modern OSes. Slightly Has a Japan-only release in 2006 that is somewhat more lag sometimesplayable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index. Removal of Multiplayerphp/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English. Some stats were changed  A HD remake was released for difficulties PC, PS4 and Xbox. Includes some of NA exclusive mystic arts were added to content inspired from the Japanese prototype version (Japan only)Resident Evil 1. Only four save slots per game card. Some sidequest cut-offs have been altered5 but then cuts some more. No world map glitch (can't keep Asch in party)Positive reception.
|-
|Tekken 5Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features.|||✓|||✓||||||||||PSP/PS3'''PC: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle ''' 2000 PC version has been upgraded by adding twelve more ranking titles improved pre-rendered backgrounds and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different texturesability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, detailswobbly 3D models, and stage music compatibility on modern OSes. Has a Japan-only re-release in 2006 that make most is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of them unrecognizablethe same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.In php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the PSP definitive version.A HD remake was released for PC, there is a new mode called "Tekken Dojo"PS4 and Xbox.
|-
|Yakuza 1,2Revelations: Persona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.|✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3'''PC: HD Remake "Yakuza Kiwami" (''' Released only in Japan Only).PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"Very far from a technical achievement.
WiiU'''PSP: HD Remake (Japan Only)''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
|-
|Zone of Spyro the Enders||||||||✓|✓||||Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.|||'''PS4/Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best versionOne/PC/Switch:''' HD Remakes.
|-
|Zone of the Enders: The Second RunnerSuikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2. '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.||'''PC:''' Japan-only. Compatibility issues with modern PCs.||'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||'''PC:''' Taiwan-only. Compatibility issues with modern PCs.||'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.|-|Vandal Hearts|PS1<br>Saturn<br>PC|Ps2 Pal'''PS1: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) ''' Original
PS3/360'''Saturn: Based on the PS2 PAL version of the game''' Japan-only. Higher quality FMVIt is an enhanced port including extra content. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issueFan translation is available.
'''PC:''' Korean-only.|-|Wipeout 2097|PC/PS4: A remaster with updated textures, 4K support, Saturn|These ports feature a new control style, various graphics settings, and the ability to play in VR different OST from the view of the cockpitoriginal release. However, Positive and Negative responses donReleased in North America as ''Wipeout XL''t work also, it does not feature dual-audio language support due to licensing restrictions.
|}
==Xbox=PlayStation 2===Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Advent Risingstyle="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen. '''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. '''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion
|Windows
|style="text-align'''PC:left;"|Missing some cutscenes''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed by using mods]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Cel DamageCrash Bandicoot: The Wrath of Cortex|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360GCN<br>Xbox One|style="text-align:left;"|'''GCXbox:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed This version of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts game features reduced loading times and the horn now use the same button. Has improved graphics (extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices).
|-
|Dead to RightsDevil May Cry 1-3|PlayStation 2PS3/4<br>Xbox 360/One<br>GameCubeWindows<br>Switch|style="text-align'''PS3/360/PS4/Xbox One:left;"|PS2 ''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and GameCube versions added hotkeys textures lack transparency. Some updates have been released for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original PS4/Xbox title.|-|Dennou Taisen: DroneZ|Windows|style="text-align:left;"|Started as a 2001 tech demo one but became a full retail game on Xbox in the Japan region later ported to PCnot everything was fixed.
There are 2 '''DMC3SE PC versions:''' Poor port from a third-party developer. the port in the HD collection is superior.
1. An extended version '''DMC HD Collection PC:''' Direct port of the 2001 tech demo has a completely different level design and some changes console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in the game mechanicsother versions. Titled "Dennou Taisen: DroneZ"Some issues can be fixed with mods and even added Style Switcher.
2. A '''Switch:''' Direct port of the Xbox realized only in Russia region, requires Windows XP to run the gameconsole HD Collection. Titled "DroneZ XL"DMC 3 has an Official Style Switcher mode.
|-
|Ninja Gaiden BlackDisgaea: Hour of Darkness|WindowsPC<br>PlayStation 3Switch<br>PlayStation 4PSP<br>Xbox One<br>Nintendo SwitchVita|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma"Has content from the PSP version, but suffers from poor porting issues (e. FMV was removedg. It removed the puzzleslocked internal resolution, weaknesses bugs not present in other versions). A mod exist to fix many of bosses, human beheadings, some costumes, these issues and some cutscenes. Changed some music, reworked a lot of the mechanicsbeyond.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels'''Switch:''' Improved version with HD sprites and QoL changes. New back|-flip |Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and somersault animations. Redesigned PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and new bosses. New weapons. New areas. Ticket fetching characters previously removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedfrom the overseas versions.
|-
|Prince of PersiaDragon Ball Z:Budokai 1,3|Gamecube<br>PS3<br>The Sands Xbox 360|'''GC:''' Port of TimeDragon Ball Z: Budokai 1 with cel Shaded Graphics.
Prince '''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of Persiaplagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics. '''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|Xbox<br>Warrior WithinWii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
Prince '''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of Persia:<br>the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The Two Thronesgame has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|PlayStation Final Fantasy X, Final Fantasy X-2|Windows<br>Vita<br>PS3/4<br>GameCubeSwitch<br>WindowsXbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PlayStation 3PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|style="text-align:left;"|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|'''PS2/GCPC:''' inferior-looking PortsBesides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
'''PCXbox One/Switch:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systemsDefinitive Edition.
'''PS3PS4:''' cropped widescreenOriginal one as "PS2 Classic", 60 FPS, sound mix quality emulated. Definitive Edition is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking portalso available.
'''PCiOS/Android:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayAdded checkpoint mechanism.
|-
|styleGrand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "white-space: nowrap;Definitive Edition"|Tom Clancy's Splinter Cellhas been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
Tom Clancy's Splinter Cell''X360:<br>Pandora Tomorrow''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
Tom Clancy's Splinter Cell''PS3:<br>Chaos Theory''' PS3 native one is the same as X360. PS2 backward compatible version is also available. |Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PCPS Vita:''' Best looking [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version. Has DLC levels and 60 FPS '''PS4:''' As "PS2 Classic", emulated. Has problems with modern hardware, but can be fixed with modsDefinitive Edition is also available.
'''GC/PS2XOne:''' Inferior-looking portsDefinitive Edition. Altered level designX360 version is also available via backward compatibility.
'''PS3Switch:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level designDefinitive Edition.
'''PS3iOS/360Android/PCWindows Phone:''' completely different Added checkpoint mechanism. Some gamemechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Halo 1<br>Halo 2Grand Theft Auto Vice City|WindowsPC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS|style="text-align:left;"|'''PC/Xbox One:''' Part of Besides the original port, New "Master Chief CollectionDefinitive Edition". Halo 1 has been released which is a remake made with optional updated Unreal 4 engine, with enhanced graphicsbut introduced more bugs and issues. Supports widescreenSome game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.|-|}
==Xbox 360=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|'''PS3PS4:''' Terrible frame rateAs "PS2 Classic", emulated. Definitive Edition is also available.
'''PS4XOne/Xbox One/PCSwitch:''' Decent portsDefinitive Edition.
'''SwitchiOS/Wii UAndroid:''' Has exclusive costumesAdded checkpoint mechanism.
|-
|Dead RisingIco|WiiPS3|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room Runs in full 1080p and that he advances the main plot of is based on the game by completing missions given to him by Otis, BradPAL version, and Jessie; others see him rescuing so the various survivors of the outbreak. New Zombies. New mini-gamesextra content from that version is included. Costume blood color, but Frank can't jump and some areas are now smallerSupports Stereoscopic 3D.
|-
|Deadly PremonitionJak and Daxter|style="white-space: nowrap;"|PlayStation 3PS3<br>WindowsVita<br>Nintendo SwitchPS4/5|style="text-align:left;"|'''Xbox 360PS3:''' Most stable versionSub-HD, but has tank controlscropped widescreen, behind The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the shoulder camerasky. '''Vita:''' same as above, locked at 30 FPSsuffers from a massive slowdown, and a muddy red/green color filter over everythingmaking it unplayable.
'''PS4/PS5:''' Emulated.|-|Jak II|PS3<br>Vita<br>PS4/5|'''PS3:''' Extra nonSub-canon scenesHD, vastly superior camera cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and controls, better colorsMetal heads have a shiny, no silver armor texture as opposed to the original muddy filter, many improved texturesbrown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some improved modelsnotes.In the cutscene "The Secret to Making a Bomb", runs at about 20 FPS (Locked 60 FPS when using emulation)Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
'''PCVita:''' Has the improvements of the PS3 versionsame as above, heavy crashing issue (GOG version is better but still suffers from a massive slowdown, making it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visualsunplayable.
'''SwitchPS4/PS5:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)Emulated.
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|Halo Jak 3|PS3<br>Halo 4|WindowsVita<br>Xbox OnePS4/5|style="text-align:left;"|'''Xbox One/PCPS3:''' Sub-HD Remaster with new features such as Profanity filter, Tech suits cropped widescreen, Many in Halo 3-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, and Halo 4 Squad Battle changessilver armor texture as opposed to the original muddy brown texture.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style=In the cutscene "Power of Protection"text, when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-align:left;"|game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult s green color instead of changing to use the "delimbing" mechanicuniform blue. Almost all the gore Light Jak's shield has been removeda green aura around it. The throw damage was increased. Projectile spam Naughty Dog team photo easter egg found via the Light Flight glitch has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrowsThe box the photo itself is found in is still present.
Five new bosses were added'''Vita:''' same as above, replacing two old boss encounters. Enma's Fang is suffers from a new melee weaponmassive slowdown, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Qualitymaking it unplayable.
A [https'''PS4/PS5:''' Emulated|-|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|PC<br>PS3//www4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions.nexusmodsPS3 Suffers from increased load time.com/ninjagaidenmastercollection/mods60fps support in PS4/37 mod for Xbox ONE and PC] called "NGS2 Black" for difficulty increase. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.
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|Ninja Gaiden IIIKlonoa 2: Lunatea's Veil|WindowsPC<br>Xbox OnePS4<br>PlayStation 4Xbox One<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3PC/PS4/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trialsa remake in unity engine using the same engine with better lightning.
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|style="white-space: nowrap;"|Red Dead RedemptionManhunt|PlayStation 3PC<br>Xbox One<br>GCN|style="text-align:left;"|'''PS3Xbox:''' runs at a significantly lower resolution than the Xbox 360 versionStretched by default, uses simpler visual post-processing missing visuals effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
'''Xbox OnePC:''' backward compatibility.Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
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|}Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
==SNES=='''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.Some SNES games suffered from slowdown which may be fixed in |-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks. '''PS3/360/Vita:''' HD portsbased on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
Many SNES games were ported to '''PC Master Collection:''' Based on the GBA. These versions may have extra featuresHD Collection, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is neededthis [https://github. Additionally, the GBA has two fewer buttons, leading com/Lyall/MGSHDFix mod] to compromised control layoutsimprove.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features'''3DS:'''[https://metalgear. However, the CD format creates loading timesfandom. Contrary to popular belief, most com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of these ports are not emulated. They simply take the text and graphical assets from the SNES Changes]|-|Odin Sphere|Vita<br>PS3|The original game ROM image on the disc, with the rest of the programming being original work: re-released digitally through PlayStation Network for PlayStation 3.
{| class="wikitable" style="text-alignOdin Sphere Leifthrasir:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notesan HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
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|ActRaiserOkami|WindowsPC<br>Nintendo SwitchWii<br>PlayStation PS3/4<br>Switch<br>Xbox One|style=Original PS2 version's ending song ("text-align:left;Reset"|A remake Titled "ActRaiser Renaissance" which has by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a completely new art style, new gameplay mechanics, new bosses, and remastered OST60fps hack for the PS2 version.
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|Chrono TriggerOnimusha: Warlords|PlayStationPC<br>Nintendo DSXbox<br>iOS<br>Android<br>WindowsPS4|style="text-align:left;"|'''PS1Xbox:''' Extra content Entitled Genma Onimusha. This version contains many updates to the game, including FMV & bestiaryimproved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, longer load timesthe introduction of Green Souls adds a new dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|''NDS'Wii:''' PS1 extra Enhanced port with updated graphics and new content (with load times fixed) plus more extra contentstory chapter, touch controlsnew characters, more literal translation, French translation addedand new items). Loading times are nearly non-existent.
'''iOS/AndroidPSP:''' Translation based Based on NDS the Wii version with additional languages, touch controls, mostly unchanged graphicsextra recruitable characters.
'''PC:''' Was a broken PC port at firstFeatures content from both Wii and PSP ports, as it was directly based off from higher resolution graphics than the mobile version with no effortprevious console ports, but was eventually fixed officially due to negative reception the PC version gotand optional higher quality UI.
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|Clock TowerPersona 3|WindowsPS3<br>PlayStationPSP<br>WonderSwanPC(R)<br>Switch|style='''PS3:''' As "text-align:left;PS2 Classic"|, emulated. '''PS1/PCPSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "Clock Tower: The First FearAnswer"from Persona 3 FES. FMV, minor graphical changes; additional new weapon, enemy, & locationNo FMVs.
'''WonderSwanPC/Switch:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizeRemake titled Persona 3 Reload.
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|Contra III: The Alien WarsPersona 4|GameBoy Advance|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.|-|Donkey Kong Country|GameBoy ColorPC<br>PS3<br>GameBoy AdvancePSP|style="text-align:left;"|'''GBCPS3:''' Weaker graphics & audio, new stage, longer version of As "Winky's WalkwayPS2 Classic", mini-games, time trialemulated.
'''GBAVita/PC:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trialEnhanced port with extra content. Some voices have changed in the English dub.
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|Donkey Kong Country 2:Ratchet & Clank|PS3<br>Diddy's Kong QuestVita|GameBoy Advance|style="text'''PS3/Vita:''' cropped widescreen, In-align:left;"|Titled "Donkey Kong Country 2"level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Increased brightnessBig Al's character model has numerous visible holes, worse contrastmost notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, color saturationper the Platinum re-release of Ratchet & Clank. However, and audio; miniit is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-gamesemitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, time trialno dialogue from her plays.
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|Donkey Kong Country 3Ratchet & Clank:Going Commando|PS3<br>Dixie's Double TroubleVita|GameBoy Advance|style="text'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-align:leftgame) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones;"|Titled "Donkey Kong Country 3"at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. Increased brightnessIn cutscenes, worse contrastthe camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, color saturation; new soundtrack by David Wise; miniwhere after Ratchet throws his OmniWrench off-gamesframe in the original, time trialit is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Dragon Quest VRatchet & Clank: Up Your Arsenal|PlayStation 2 (R)PS3<br>Nintendo DS (R)<br>Andoid<br>iOSVita|style="text-align:left;"|'''PS2PS3/Vita:''' Full 3D remake with party enhancementscropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Only released Any of the skins above cannot be obtained in Japanthe PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophiesThe Holoshield Glove'''DS:''' Remake done s V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a similar vein to slightly different hue from the orange-brown color in the DQIV remakesPlayStation 2 version. Has With the same mechanics perks as exception of the PS2 remakeMiniturret Glove, along the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some unique contentbloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.'''iOS/Android:''' Port When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the DS Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Dragon Quest VIRatchet: Deadlocked|Nintendo DS (R)PS3|style="textthough there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-align:left;"|Remake done motion video cinematics being improperly rescaled, in a similar vein -game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the remakes of gameplay. The port features PlayStation Network multiplayer functionality, though the previous four-player local play is no longer supported and is limited to two games. Features some core gameplay changes-player local play, and eight-player multiplayer is limited to six.
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|EarthBoundRed Faction|GameBoy AdvancePC|style="text-align:left;"|Worse audio. Japan PC version lacks some visual effects that are onlyon ps2.
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|Final Fantasy IVShadow of the Colossus|PlayStationPS3<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows PS4(R)|style="text-align: left;"|'''Original VersionPS3:'''Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
'''PS1PS4:''' FMV opening and ending, new features, different translation, longer load timesRemake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
'''WonderSwan ColorSwitch/PS4:''' Lacks Mode 7 Redone character models. Better Visual effects (replaced by scaling effects). Has the ability to choose which skills to transfer to demons. New easy mode, limited paletteA blur will appear on the sides of the screen every time there is FMV, poorer in order to fill the screen. still uses compressed audio. Japan|-only|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''GBAXbox:''' Titled ''Final Fantasy IV Advance''. Based on Has the same lighting as the WonderSwan Color PC version. New translation. Extra contentbut with the PS2-style soft shadows left intact, updated graphicsfog issues (albeit less noticeable due to the lower resolution), worse poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes Windows, Xbox, and PS2 "The After YearsDirectors Cut (EU)/Greatest Hits (US)" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audioversions contain bonus material.
'''3D RemakesPS3/360:'''HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. |-|Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
'''NDSWindows:''' Very different 3D remake following Final Fantasy III The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on DS (no PSP release unlike it)[https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].|-|Silent Hill 4: The Room|PC<br>Xbox|'''iOS/Android/PCWindows:''' DS version portFrame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, followed by 3D remake but can be changed to 30fps using mods.Some of the "The After Yearshauntings"from the console version are missing. GoG-version is a port of the inferior European PC-version.
'''PCXbox:''' HD Just as good as the PS2 version , but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.The American release of DS remakeBlood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Final Fantasy VSly 2|PlayStationPS3<br>GameBoy Advance<br>iOS<br>Android<br>WindowsVita|style='''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "text-alignThe Black Chateau" (Sly Cooper:left;The Second Season) and "|Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level'PS1:s soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn' First official English releaset work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
|-|Sly 3|PS3<br>Vita| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley'GBAs Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2:recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of The Abyss|3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'' Titled 'PSP/PS3:'Final Fantasy V Advance''Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable. New translationIn the PSP version, there is a new mode called "Tekken Dojo". Extra content|-|Yakuza 1, worse audio2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
'''iOSPS4/AndroidXbox One/PC:''' Redone sprites (RPG Maker art style), touch controlsHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''PCWiiU:''' Redone sprites HD Remake (RPG Maker art styleJapan Only).|-|Zone of the Enders|Xbox 360<br>PS3|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
|-
|Final Fantasy VIZone of the Enders: The Second Runner|PlayStation<br>GameBoy Advance<br>AndoidPC<br>iOSPS3/4<br>WindowsXbox 360|style="text-align:left;"|'''GBAPs2 Pal:''' Titled "Final Fantasy VI Advance". New translation. has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra contentMissions, and more Positive and Negative responses (Whenever anyone talks to the player, worse audioThe player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''iOSPS3/Android360:''' Translation based Based on GBA the PS2 PAL version, redone sprites of the game. Higher quality FMV. Xbox 360 and Mode-7 sections (RPG Maker art style)PS3 version 1.0 suffer from heavy performance issues, reworked Cyan Bushido, touch controlsPS3 version 2.0 fixed the performance issue.
'''PC/PS4:''' Same as previousA remaster with updated textures, no touch 4K support, a new controlstyle, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|} ===PlayStation 3==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
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|Front MissionDark Souls|Windows<br>PlayStation4<br>Nintendo DS (R)Xbox One<br>Switch|style="text-align:left;"|Titled '''DS:Dark Souls Remastered''' Only official English release. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-HimeDemon's Disappearance" /<br>"The Legend of the Mystical Ninja"Souls|GameBoy AdvancePlayStation 5|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled Remake with Ganbare Goemon 1better graphics and life quality improvements.
|-
|Ganbare Goemon 2:<br>Kiteretsu Shōgun MagginesuGod of War III|GameBoy AdvancePlayStation 4|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any timeTitled '''God of War III Remastered'''. Japan only1080p support targeted at 60 frames per second and features a photo mode. Bundled All of the DLC that was released is included with Ganbare Goemon 2.
|-
|Kirby Super StarNieR|Nintendo DSstyle="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|Titled "Kirby Super Star Ultra"'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. Extra games '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, enhanced graphicsthe protagonist is a kid.
|-
|The Legend Last of Zelda:<br>A Link to the PastUs|GameBoy AdvancePlayStation 4<br>Switch PlayStation 5 (UR)<br>Windows PC (UR)|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>MacOS (U)Uncharted 2<br>Linux (U)Uncharted 3|PlayStation 4|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Four SwordsSpeed Run" game. More accurate translation, more shops, 2 new enemiesweapons. Link voice clips Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigamethe first game, Ice Dungeon layout)unfortunately. |-|Vanquish|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''PC/SwitchXbox 360:''' Unoffical native Decent port made by fans by decompilation.[https://github.com'''Windows/snesrevPlayStation 4/zelda3][httpsXbox One://github''' Improved resolution and FPS.com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" /Yakuza 0|PC<br>PS4<br>"Rockman & Forte"|GameBoy AdvanceXbox One|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Mega Man XYakuza Kiwami|DOSPC<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)PS4<br>iOSXbox One|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing. '''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game. '''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions Remake of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions. '''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.Yakuza 1
|-
|Mega Man X2|GameCubeYakuza 3<br>PlayStation 2Yakuza 4<br>WindowsYakuza 5<br>PlayStation 4|PC<br>Xbox OnePS4<br>Nintendo SwitchXbox One|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''Remastered versions. The collection also includes extra content like music player Allows games to run at higher resolutions and art galleryup to 60fps'''PS4/PC/Switch/XB1:''' SNES Re-localised and SFC restores content that was removed in the original western versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.}
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.===PlayStation 4=== '''PC{| class="wikitable" style="text-align:''' Port of PS1 version. Cannot be directly installed on 64-bit OSescenter; you must extract the files manually. Files fail to save after reboot if this is done."! scope="col"|Game! scope="col"|Platforms'''GC/PS2:''' PS1 version included in ! scope="Mega Man X Collectioncol". Loading times are eliminated.|Notes|-'''PC/PS4/Switch/XB1|style="white-space:''' SNES and SFC versions are included in nowrap;"Mega Man X Legacy Collection|God of War|PlayStation 5<br>Windows|style="text-align:left;" with extra content including achievements, music player, art gallery, challenges, and more.|
|-
|Metal Max 2style="white-space: nowrap;"|Horizon: KaiZero Dawn|GameBoy Advance<br>Nintendo DS (R)Windows|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled. '''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
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|Ogre Battlestyle="white-space:nowrap;"|Marvel's Spider-Man|PlayStation 5<br>The March of the Black Queen|PlayStationWindows|style="text-align:left;"|Titled "Ogre Battle: Limited EditionMarvel's Spider-Man Remastered". Slightly enhanced graphics and sound.
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|Romancing SaGastyle="white-space: nowrap;"|Yakuza 6: The Song of Life|WonderSwan ColorPC<br>PlayStation 2Xbox One|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only). '''PS2:''' Enhanced 3D graphics.
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|Secret of ManaYakuza Kiwami 2|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)PC<br>PlayStation Vita (R)<br>Nintendo SwitchXbox One|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack. '''Switch:''' SNES version included in ''Collection Remake of Mana'' with borders around the game.Yakuza 2
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|Shin Megami TenseiJudgment|PlayStationPC<br>Sega CDPS5<br>GameBoy Advance<br>iOSXbox Series X/S||-|Lost Judgment|PC||style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.}
'''PS1:''' Redrawn graphics, remixed music, dungeons ===Xbox===Most Xbox ports for PC are rendered in 3Ddecent ports, interface similar to its sequel. Has an English patchand most multi-platform games on consoles of the six generation were superior on the Xbox.
'''Sega CD{| class="wikitable" style="text-align:''' Redrawn graphics, remixed music, cutscenes with voicecenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-overs.|Advent Rising'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.|Windows '''iOS|style="text-align:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOSleft;"|Missing some cutscenes, can be fixed by using mods.
|-
|Shin Megami Tensei IICel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation3<br>GameBoy AdvancePlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''SNESGC:''' Has an English patch by Aeon GenesisInferior-looking port.
'''PS1PS2:''' Same deal Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as its predecessorStunt Mode, A boost meter is added. Not translated into EnglishHealth-bar.
'''GBASwitch/Vita/PS3/PS4/360/Xbox One:''' Same deal as its predecessorBased on The PS2 version with widescreen support but the opening theme on the main menu is removed. Not translated into EnglishThe menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
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|Super Mario WorldDead to Rights|GameBoy AdvancePlayStation 2<br>GameCube|style="text-align:left;"|'''SNESPS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen:''' The version in DroneZ|Windows|style="Super Mario Alltext-Stars + Super Mario Worldalign:left;" compilation has unique sprites for Luigi|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PCThere are 2 PC versions:
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips1. Different Luigi sprites from either SNES An extended version.|-|Super Mario World 2:<br>Yoshi's Island|GameBoy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, of the 2001 tech demo has a completely different audiolevel design and some changes in the game mechanics.|-|Super Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/sm][https://github.com/RadzPrower/Super-Metroid-Launcher]|-|Star Ocean|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star OceanDennou Taisen: First DepartureDroneZ". Only official English release.|-|Super Ghouls 'n Ghosts|PlayStation<br>GameBoy Advance|style="text-align:left;"|'''PS1:''' Slowdown removed.
'''GBA:''' New levels2. A port of the Xbox realized only in Russia region, worse audiorequires Windows XP to run the game. Titled "DroneZ XL".
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|Tactics Ogre:Ninja Gaiden Black|Windows<br>Let Us Cling Together|PlayStation3<br>PlayStation Portable4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS1PS3/Xbox One/PC/Switch/PS4:''' First English releaseTitled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Slightly enhanced Changed some music, reworked a lot of the mechanics.
'''PSP:''' Very enhancedBetter Graphics, enemies gush more featuresblood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|Tales Prince of Phantasia|PlayStationPersia:<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.The Sands of Time
'''GBAPrince of Persia:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br>Warrior Within
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PSP (Full Voice Edition)PS2/GC:''' port of PS1 edition including GBA additional content plus full voice acting, new spritesinferior-looking Ports.
'''PSP ("Tales of Phantasia X Narikiri Dungeon")PC:''' PSP Best looking version with even more additional content , 60 FPS. A remastered version of Prince of Persia (Grade shop1989) and a remade spin-offcan be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
'''iOS/AndroidPS3:''' F2P port of ToP Xcropped widescreen, 60 FPS, sound mix quality is worse. Sub-par translation. At least GBA one had better controls The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and interface than when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this. No longer availableversion.
|-
|"Trials of Mana" /Spider-Man 2|PlayStation 2<br>"Seiken Densetsu 3"|Windows (R)GameCube<br>Nintendo Switch & (R)Windows|style="text-align:left;"|'''SwitchPS2/PC (remake)GC:''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRMInferior-free as a resultlooking port.
'''Switch (SNES port)PC:''' An official translated port of the original Completely different game is included in , developed by a different studio. It was "Collection of Manadumbed down" as "Trials of Mana" internationallyfor a young audience and thus featured more simplistic and less challenging gameplay.
|-
|Umihara Kawase|Nintendo DS<br>PlayStation Vita|style="textwhite-alignspace:leftnowrap;"|Tom Clancy'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.s Splinter Cell
Tom Clancy'''Vitas Splinter Cell:''' As part of the third game, but only included in its Vita port. Seems like emulation.|}<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style==Nintendo 64==The Nintendo 64 is a difficult system to emulate, "text-align:left;"|'''PC''' Best looking version. Has DLC levels and no emulator has a high degree of game compatibility60 FPS. It may Has problems with modern hardware, but can be easier to rely upon a port rather than try to emulate itfixed with mods.
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable'''GC/PS2:''' Inferior-looking ports. Altered level design.
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ===Xbox 360==={|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieBayonetta|Xbox 360PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance'''PS3:''' Terrible frame rate. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie '''PS4/Xbox One/PC: Nuts and Bolts"''' Decent ports. Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay" '''Switch/Wii U:''' Has exclusive costumes.
|-
|Banjo-TooieDead Rising|Xbox 360<br>Xbox OneWii|style="text-align:left;"|Generally better framerate Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and draw distanceJessie; others see him rescuing the various survivors of the outbreak. Ice Key and secret eggs collected in BK are available hereNew Zombies. New mini-games. Removed Nintendo referencesCostume blood color, but Frank can't jump and some of which were endearing. XBLA version also included in "Rare Replay"areas are now smaller.
|-
|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-Deadly Premonition|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)PlayStation 3<br>Windows<br>Xbox One (E)Nintendo Switch|style="text-align:left;"|'''Xbox360:''' Titled "ConkerMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything. '''PS3: Live ''' Extra non-canon scenes, vastly superior camera and Reloaded"controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). It '''s censored PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but has much better graphics still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and updated multiplayerimprove the visuals.
'''Xbox OneSwitch:''' "Rare Replay" includes an emulated version Has the improvements of the original. Not sure if itPS3 version but doesn's censored or not. Has more stable framerates and slightly t have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better graphics than the originalPC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
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|Doom 64Halo 3<br>Halo 4|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported HD Remaster with new features such as Profanity filter, Tech suits in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 APIHalo 3, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 portHalo 4 Squad Battle changes.
|-
|The Legend of Zelda: Ocarina of TimeNinja Gaiden II|GameCube (E)Windows<br>Nintendo 3DS (R)Xbox One<br>Windows (U)PlayStation 4<br>MacOS (U)<br>Linux (U)PlayStation 3<br>Nintendo Switch (U)<br>WiiU (U)|style="text-align:left;"|'''GameCubePS3/Xbox One/PC/Switch/PS4:''' Both, Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the original game and "delimbing" mechanic. Almost all the Master Quest are emulated at 480pgore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma'''3DS:''' port s Fang is a remake with new melee weapon, a better framerate, greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the blood and some of player dies. Added 3 levels when you play as the violence was censored and it is missing some rumble featuresgirls' side characters. Better Texture Quality.
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.A [https://githubwww.nexusmods.com/HarbourMastersninjagaidenmastercollection/mods/Shipwright37 mod for PC]called "NGS2 Black" for difficulty increase.
|-
|The Legend of ZeldaNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4: Majora''' Titled "Ninja Gaiden 3 Razor's MaskEdge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|GameCube PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo 3DS (R)Switch|style="text-align:left;"|'''GameCubePS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has audio glitches when moving between missing objects throughout the game, areas in Clock Townof grass are more patchy, framerate issuesshadows are simpler (and sometimes missing), and random crashestextures appear more basic and low resolution.
'''3DSPS4/Switch:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played released on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].|-|Jet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphicsAugust 17, better framerate2023, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped runs at 30 FPShigher resolutions.
'''DreamcastXbox One:''' various changes from actually just the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast 360 version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the gamerunning through [[Fission]].
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. A fan [https://www.youtubegtaforums.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].|topic/989469-rel-wip-rdr-reality-redemption-|Sin & Punishment|Wii (E)<br/>Nintendo Switch (E)|style="textoverhaul-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of project project] aims to improve the Nintendo game and is available for 360 and Switch Online service.
|-
|Super Mario 64WWE SmackDown vs. Raw 2007|Nintendo DS (R)<br>WebAssembly(U)<br>Android (U)<br>Windows (U)<br>MacOS (U)PlayStation Portable</br>Linux (U)PlayStation 2|style="text-align:left;"|'''Nintendo DSPS2:''' Remake has three more playable characters and some extra features but has poorer controls, mixed runs significantly lower graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so muchfidelity compared to newer generation Xbox 360 version.
'''PC/WebAssemblyPSP:''' Unoffical native port made by fans using the SM64 decompilation project.placeholder text, [[https://github#PlayStation_Portable|previous game has exclusive features for PSP]].com/sm64pc/sm64pc]
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.See [[https://github#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.com/VDavid003/sm64|-port-android-base]|}
|-|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur HunterHandhelds==|Windows|style="text-align:left;"|Remastered for PC.|-|Turok 2: Seeds of Evil|Windows|style="text-align:left;"|Remastered for PC.|} =Game Boy=GameCube==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & Evilstyle="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |PlayStation 2<br>XboxSwitch (R)<br>Windows<br>PlayStation 3<br>Xbox 360(U)|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratioHD Remake with dungeon creating mode'''Xbox:''' Was developed by another team so <br>Also there are some minor changes to the environment. '''PC:''' Same is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  '''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestwell.
|-
|Billy Hatcher and the Giant EggSaGa / Final Fantasy Legends|WindowsWonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|Inferior to the original GameCube version in several ways '''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare- including poor optimization, improper sound mixing, severe screen tearing and poor controller supportbones emulation. Censored.
|-
|Donkey Kong Jungle BeatSaGa 2 / Final Fantasy Legends 2|Nintendo WiiDS (R)<br>Nintendo Switch (E)|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap''Nintendo DS:''' 3D remake. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progressJapan-only. It also replaces the banana<br>'''Nintendo Switch:''' Bare-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysbones emulation. Censored.
|-
|The Legend of Zelda:SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>The Wind Waker|Wii UNintendo Switch (E)|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game''Nintendo DS:''' 3D remake. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the threeJapan-item slotsonly. First-person aiming of items is achieved through either the right analog stick or the gamepad<br>'''Nintendo Switch:''s gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in realBare-time renderingbones emulation. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes areCensored.
|-
|Shiren The Legend of Zelda:<br>The Twilight PrincessWanderer GB|Nintendo WiiMicrosoft Windows (R)<br>Wii UMobile Phones|style="text-align:left;"|'''WiiWindows:''' The two biggest changes are the addition of motion controls, and Remake using 16-bit graphics from the entire SNES game world being mirrored to make said motion controls work better for right. Subtitled "Tsukikage-handed players (since Link would otherwise wield his sword left-handed). Western markets actually got the Wii port first, despite the GameCube version being the primary development target. '''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]mura no Kaibutsu".
|-
|Killer 7Shiren The Wanderer GB2|Windows<br>PlayStation 2Nintendo DS (R)|style="text-align:left;"|[https'''Nintendo DS://www''' Remake.speedrunSubtitled "DS2 Sabaku no Majō".com/Killer7/guide/vrviv Full list Japan-only. <br>(The West got a DS remake of changes]the first SNES game instead.)
|-
|Mario Power TennisKirby's Star Stackers|Nintendo WiiSNES (R)|style="text-align:left;"|16'''SNES:9 widescreen mode''' Remake. Players can choose to play with the Wii Remote Japan-only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
|-
|Metroid Prime 1<br>Metroid Prime Medarot 2/ Medabots|style="white-space: nowrap;"|Nintendo WiiGame Boy Advance (R)<br>Wii U<br>Nintendo 3DS, Switch (R) (Only 1E)|style="text-align:left;"|[https'''GBA://metroid''' Remake.fandomCalled Medarot 2 Core in Japan and simply Medabots in NA.com/wiki/List_of_version_differences Too many changes <br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to list here]change because of a trademark issue.
|-
|Tales of SymphoniaFinal Fantasy Adventure|PlayStation 2Game Boy Advance (R)<br>Cell phones (R)<br>PlayStation 3Android (R)<br>WindowsPlayStation Vita (R)|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The First game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the topMana series. The skit portraits shake and move around more to better display the characters<br>'''GBA:''' emotionsTitled Sword of Mana. When a character is about to enter Over LimitGood game, their portrait will start to glowcontroversial remake. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most Another Brownie Brown remake for Secret of the angels' wings became a deeper colorMana was planned but cancelled. The GameCube object in Best version is the Sylvarant Base was removed and replaced Japanese one (less text) followed by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a American one (no cut-in of her face appears on the screencontent over memory limitations). There are more post-battle animations<br>'''Cell phones:''' Authentic remake. The dark rooms in the Temple of Lightning went from slightly visible to pitchJapan-blackonly. There are several books about Mithos the Hero<br>'''Android, iOS, which can be read for deeper insight into the character and the Kharlan War itselfVita:''' Titled Adventures of Mana. There are two new events that will allow the player to gain more insight into the ancient hero MithosYet another remake. The first can be watched by talking to Mithos while he is living in AltessaIt's House, and the second can be watched by speaking with Yuan Kacell-Fai after the events in Welgaia. After completely restoring Luin, a chat phone one but with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld cheap 3D models instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as wellpixel artPS3/PC: Based on the PS2 versionStill worthwhile.
|-
|Viewtiful Joe 1Balloon Kid|NES<br>Viewtiful Joe 2|PlayStation 2Game Boy Color|style="text-align:left;"|Inferior looking, '''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the first game has Dante from the Devil May Cry series cameoHello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
|-
|Rayman 3|PlayStation 2<br>Xbox<br>WindowsDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation 3(R)<br>Xbox 360Nintendo 3DS (R)|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removedRemade twice, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and for the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed PlayStation (as DQM1+2) and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman 3DS as separate games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy CouncilFurthermore, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored remakes were ported to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, cell-phones (PS1 DQM1+2) and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogueAndroid phones (DQM1 3DS).
|-
|Resident Evil 4Last Bible|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360Game Gear|style="text-align:left;"|[https://residentevil.fandomGame Gear version has monsters and content not found in the later Game Boy Color port.com/wiki/Resident_Evil_4/development Too many different to list here]
|-
|Super Mario SunshineDevil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|Nintendo Switch style="white-space: nowrap;"|PlayStation Portable (ER)|style="text-align:left;"|Emulated version with widescreen supportVastly improved remake.
|-
|Sonic HeroesPokémon Red & Blue|PlayStation 2Game Boy Advance (R)<br>Xbox<br>WindowsNintendo Switch (R)|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
|-
|style="white-space: nowrap;"|Sphinx and the Cursed MummyPokémon Gold & Silver|PlayStation 2<br>Xbox<br>Windows<br>Nintendo SwitchDS (R)|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
|}
==Nintendo Wii=Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Crash: Mind Over MutantAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|style="white-space: nowrap;"|Nintendo Windows<br>PlayStation 4<br>Xbox One<br>DS<br>PlayStation Portable3DS<br>Wii<br>Wii U<br>Switch<br>PlayStation 2Android<br>Xbox 360iOS|style="text-align:left;"|'''DS:''' A full-fledged demake First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re- 2D platformer with 3D graphicsappeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
'''PlayStation Portable''Trilogy HD'' (Wii/3DS/iOS/Android):''' most downgraded Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphicsthan the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, lack of cooperative multiplayerthe Android version is Japan-exclusive. Playable in Japanese and English only.
'''PlayStation 2''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' downgraded Easily the definitive version of the original trilogy, with the best graphics, Carbon Crash as playable character for second player instead of Coco Bandicootthe best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS'''Xbox 360|style="text-align:''' enhanced graphicsleft;"|A lot of changes were made in order to make the game easier.
|-
|No More HeroesMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 34<br>Xbox 360One<br>Nintendo SwitchDS<br>WindowsNintendo Switch|style="text-align:left;"|'''PS3/X360GBA:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the mapUncensored hacks are available for western releases.
'''SwitchDS:''' Based on the Wii versionBetter audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "Heavenly Stardeath", "kill" song and Ubisoft trailer "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were removedfixed. A new Easy Scenario Mode. Doesn't require motion controlPicture gallery with 80 unlockable images. A retry option was addedButton mapping to the X and Y face buttons.
'''WindowsSwitch/PC/PS4/Xbox One:''' Based on the Switch versionDS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. Does not support mouse checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard - controller onlycontrols, but has a modding community thanks to these games being native ports instead of emulation.
|-
|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.}
'''Switch===Nintendo DS==={| class="wikitable" style="text-align:''' Uncensored and has the PAL music.center;"! scope="col"|Game! scope="col"|Platforms'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.! scope="col"|Notes|-|Pandora's TowerShin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Wii:Strange Journey Redux''' NA version has . The game includes new artwork for the characters (which some people dislike, a lot mod called "de-shine" was created for fixing the characters' portraits). The introduction of bugsdifficulty modes: Casual, which not presented Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the PAL versiongame easier but cannot be developed on Impossible.Commander Skills have been added.
|-
|Resident Evilstyle="white-space:<br>The Darkside Chronicles<br>Resident Evilnowrap;"|Mario & Luigi:<br>The Umbrella ChroniclesBowser's Inside Story|PlayStation 3style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident EvilTitled: '''Mario & Luigi: Chronicles HD Collection"Bowser's Inside Story + Bowser Jr. Doesn't require motion controls Journey'''.[https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Rodea - The Sky SoliderRadiant Historia|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|Titled: '''3DS/Wii URadiant Historia:Perfect Chronology'''. Has difficulty options. New characters' The 3DS is a downgrade of the Wii version, portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and Wii U version is just a port of the 3DSarmor stats have been modified slightly. The game creator said to only play the Wii versionSome life quality improvements were added.
|-
|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).}
'''Switch===Nintendo 3DS==={| class="wikitable" style="text-align:''' Same as above, but 30 FPS.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|The Legend Azure Striker Gunvolt|Windows|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of Zeldathe Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.|-|Resident Evil: Skyward SwordRevelations|Nintendo Switchstyle="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD Remaster. Improved Motion control. Doesn't require motion control anymore.
|-
|Xenoblade ChroniclesThe Legend of Dark Witch|Nintendo 3DS<br>Nintendo Switch (R)Windows|style="text-align:left;"|'''3DS:''' Inferior looking port. uses Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in highset-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and up of the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature3DS version.
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Windows
|style="text-align:left;"|Same as the above.
|}
==Game Boy=PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Final Fantasy Type-0|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)Steam [Windows]<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD Remake with dungeon creating mode'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|SaGa / Final Fantasy Legendsstyle="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|WonderSwan ColorPlayStation 2<br>Nintendo Switch (E)Android<br>iOS<br>Fire OS|style="text-align:left;"|'''WSCPlayStation 2:''' Colorized enhanced port with restored contentBetter textures and geometry in places, better lighting, visual effects, and draw distance. Japan-only.<br>'''Nintendo SwitchMobiles:''' Bare-bones emulation. CensoredReworked textures, lighting and visual effects.
|-
|SaGa 2 / Final Fantasy Legends 2Kingdom Hearts: Birth By Sleep|Nintendo DS (R)Windows<br>PlayStation 3<br>PlayStation 4<br>Nintendo Switch (E)Xbox One|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. CensoredHD remaster of the Final Mix version.
|-
|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Metal Gear|style="text-alignSolid:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red BookPeace Walker|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS360|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remakeremaster. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games VOCALOID has been removed from Mega Man Zero 2 were removedMetal Gear ZEKE. Some dialogue containing words like "death", "kill" and "die" dialogues were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|re-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been addedrecorded.
|-
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside StoryWWE SmackDown! vs. Raw 2006|style="white-space: nowrap;"|3DS (R)PlayStation 2|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. PlayStation Portable has exclusive features, see [[httpsWikipedia://wwwWWE_SmackDown!_vs.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey_Raw_2006#List_of_changes Full list of changesPlayStation_Portable_exclusive_features|this page]]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|}
==Nintendo 3DS=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Azure Striker Gunvoltstyle="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|Used The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to feel like an emulated version put own a Vita, is now available on PC as it sometimes plays using a dual screen setup. Some keys cannot It may be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way worth getting if you're computer can't handle running a PS2 emulator (if you wanted to enjoy the full story cut from the overseas release up until play the 3DS version received a patch in some territories original instead) and especially considering the Striker Pack compilation rectified this[https://www.youtube. A new port com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the Striker Pack for the Switch and PS4 which runs at 60 FPScontroversial Denuvo Anti-tamper, features HD event graphics and portraits, balance tweaks, and incorporates its sequelbut there is a cracked version that doesn's difficulty systemt use Denuvo floating around. A patch was released for One problem some users have been noticing is the PC version cutscenes are laggy even on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke higher-end machines (this is apparently due to the way the game's Speedrun and Other Modes on PCvideo files were encoded).
|-
|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-Tearaway|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War 3|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4|style=titled "textTearaway -align:left;Unfolded"|60 FPS, resolution is increased to 1080p. New photo modeMany gameplay sections have, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPSof course, resolution is increased been overhauled to 1080p. Better lighting, textures and models; work with a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation DualShock 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSinstead of a Vita.
|-
|}
==PlayStation PortableSee also==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patchedRecommendations]]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|}
==PlayStation VitaExternal links=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align*Reddit thread:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://wwwold.youtubereddit.com/watch?v=28rb1omrJ-s current state of Vita r/emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version /comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even not on higher-end machines (this is apparently due to the way the video files were encoded).|-PC]|Tearaway|style="white-space*Reddit thread: nowrap;"|PlayStation 4|style="text-align[https:left;"|Titled "Tearaway - Unfolded"//old.reddit. Remake that changes the gameplay section that requires the vitacom/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s unique control like camera, touch screen, etc.|non-PC multi-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}
[[Category:FAQs]]
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