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List of notable ports

20,831 bytes added, 6 May
Console versions of games superior to PC counterparts
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|Dragon Ball Z: Kakarot
|Xbox Series X/S<br>PlayStation 5
|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
|-
|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.
|-
|Finding Nemo
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio.
|-
|Grand Theft Auto:<br>San Andreas
|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
|-
|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
|-
|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
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|Silent Hill 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
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|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
|-
|Sonic Adventure DX
|SpongeBob SquarePants:<br>Battle for Bikini Bottom
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.|-|Sudeki|Xbox|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
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|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
|-
|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
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|Batman: Arkham Asylum
|style="text-align:left;"|'''Play As The Joker Challenge Map''' - allow to play as the Joker in eight challenge map remakes.<br>'''Prey In The Darkness Map Pack''' - add 2 new Challenge maps.
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
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|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
==Arcade=Sharp X68000===May be easier to emulate ports than the original versions. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2|style="white-space: nowrap;"|XboxAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2<br>PlayStation Portable<br>Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in Includes both the PAL version due to original game and a bug in that remixed version. '''XBOX NTSC-J version:''' Fixed slowdownwith remixed music, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polishedslightly altered level layouts, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of an altered art direction based on the menus are still more recent games in English) '''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with modsthe series.
|-
|style="white-spaceMad Stalker: nowrap;"|OutRun 2 SP|PlayStation 2<br>Xbox<br>Fullmetal Force|PlayStation Portable<br>WindowsFM Towns<br>PlayStation 3PC Engine CD<br>Xbox 360Sega Genesis|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPlayStation:''' Part of OutRun 2006 Coast 2 Coast, Downgraded A remake with sub-par graphics doesn't feature and music. Borrows gameplay elements from the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissadeveloper's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsother game, Asuka 120%.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded A port with updated graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra remixed music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
'''PS3/XBOX 360PC Engine CD:''' Titled "OutRun Online Arcade". Updated uses graphics in order to match from the arcadeFM Towns version with remixed Redbook audio music, fixes bugsmore playable characters for VS. Mode (done through a cheat code), and adds online features and modes from Coast 2 Coast. Clarissa's design is censoreda fully-voiced Story Mode. |}
==NES==NES '''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games sometimes suffered from slowdown. Missing parallax scrolling, simplified graphics.|-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sprite flickeringsound with worse gameplay than the original.
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above. '''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|-
|CrystalisChaos Field|GBCDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GBCstyle="text-align: Adds some extras like one dungeonleft;"|'''GameCube:''' Enhanced port. Available in English. Horrible port though (sound, graphics, narrow field  '''Wii:''' Part of vision)''Ultimate Shooting Collection'' with official English translation.
|-
|Digital Devil Story: Megami TenseiCrazy Taxi|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br/>Digital Devil Story: Megami Tensei IIiOS|SNESstyle="text-align:left;"|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphicsEvery time Crazy Taxi has been updated, updated the music. Extra features and altered/added areas. Japan only.|-|Dragon Quest I<br/>Dragon Quest II|SNEShas been redone, GBC|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan onlyit is considered to be worse than the original.
GBC'''PlayStation 2/GameCube/Windows''': Compilation. Improved graphics from NES versionlower quality port, SFC version's game balance and eventswith control issues.
Mobile'''PlayStation Portable''': Based on the GBC versions ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animationswidescreen support, but missing 3 songs and has bad controls. Japan onlyIt has custom soundtrack support.
'''Android/iOS''': New English translationTitled ''Crazy Taxi Classic'', with widescreen support. Based on the mobile versionControl is a bit wonky.
|-
|Dragon Quest IIIstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|SNES, GBCDreamcast<br>Xbox 360<br>Xbox One<br>|SFCstyle="text-align:left;"|'''Dreamcast''': Full remake. Updated graphics Original Soundtrack and game balance. Includes U.S. NES enhancements. Japan onlynot the NAOMI OST.
GBC'''Xbox 360''': XBLA. Improved graphics from controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NES version with the SFC version's game balance and eventsNAOMI OST. GBC|-exclusive additions |Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (extra dungeon, medal quest, eventsR)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
Mobile'''Xbox: Based on ''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only. '''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the SFC only versionwithout subtitles. Uses  '''Steam:''' Analog control support, has the engine from most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the mobile versions of DQ1/DQ2select screen was altered. No battle animations '''Switch:''' Analog control support compressed audio but has online multiplayer. Japan onlyThe select screen was altered.
Android/iOS'''Arcade: New English translation''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Based on Basically the same as the mobile Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
|-
|Dragon Quest IVKarous|PS1, NDS, iOS, AndroidDreamcast<br>Nintendo Wii|PS1style="text-align:left;"|'''Dreamcast: Updated graphics. Japan ''' Japanese only.
NDS'''Wii: Port ''' Part of PS1 version, optimized for dual screen''Ultimate Shooting Collection'' with official English translation. Updated graphics, expanded story, new scenario & playable characterMissing the final boss. Party chat added (officially Japan exclusive)|-|Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. New MultiCapcom: Origins''.|-5 localizations|Marvel vs.Capcom:<br>Clash of Super Heroes|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360iOS|style="text-align:left;"|'''X360/AndroidPS3: Direct port ''' part of DS version''Marvel vs. English-only localization. Party chat translatedCapcom: Origins''.
|-
|DuckTalesMarvel vs. Capcom 2:<br>New Age of Heroes|PS3, Xbox360, Wii U, PCDreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|Remade in HD as style="text-align:left;"|''DuckTales Remastered'X360/PS3:' for PS3'' Widescreen support, 360online multiplayer, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors all characters unlocked from the TV series reprising their roles (deceased actors were recasted with different voice-actors)start, new levels, both newly arranged and original NES music, an art gallery, and the other unlockables[https://forums. Altered progression forces the player to traverse all parts of all levelsshoryuken. A patch was released to allow cutscenes to be skippedcom/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
|-
|Final Fantasy 1 + OutRun 2|PS1, GBA (R), PSP (R)style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|MSXstyle="text-align:left;"|'''XBOX PAL version: Updated graphics (FF1 only)''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
PS1'''XBOX NTSC-J version: Updated graphics and sound''' Fixed slowdown, most fixed bugs fixed, new music added for minibosseswith the driver's view. Scud race & Daytona 2 tracks have been polished, Fiends to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and Chaos, HP some of all bosses doubled, easy mode addedthe menus are still in English)
GBA, '''PS2/Xbox/PSP/Windows: Original difficulty level removed''' Part of OutRun 2006 Coast 2 Coast, bonus dungeons|-|Final Fantasy 3|NDS, PSP|Full 3D remakeDowngraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|Fire Emblem: Shadow Dragon and the Blade of LightOutRun 2 SP|SNES, NDS (R)PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360|SFCstyle="text-align: Remade as the first chapter of left;"|'''Fire EmblemPS2/Xbox/PSP/Windows: Mystery ''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the Emblemending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods. ''' with upgraded PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and improved balanceadds some extra music. The remake It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also continues been reverted to her original arcade appearance. English patch is available, but most of the storylinegame is still in Japanese.
NDS: The SFC remake was divided to two releases - ''Fire Emblem'PS3/XBOX 360: Shadow Dragon'' with a new graphical makeover' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, some balance improvements and DSadds online features and modes from Coast 2 Coast. Clarissa's design is censored.|-exclusive content hidden behind stupid requirements. Second release was the Japan|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-only ''Fire Emblemalign: New Mystery of the Emblemleft;"|'' for the DS, covering the rest of the storyline as well as including the 'PSP:'BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content "Power Stone Collection" is actually on-cartridge). Introduces character customizationa collection of both games with widescreen support.
|-
|Kirby's AdventureRadirgy|GBA (R), 3DSDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.GBA'''PlayStation 2: Full remake with updated graphics and sound''' Enhanced port. Includes new features and, seemingly, different physicsJapanese only.
3DS'''Wii: Slowdown ''' Part of ''Ultimate Shooting Collection'' with official English translation.|-|Sky Target|Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and flickering fixeda new Ranking Mode.''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), 3D feature addedJapan only.
|-
|The Legend of ZeldaVirtua Cop 2|Satallaview, Gamecube (E), GBASega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2|Satallaviewstyle="text-align: Titled left;"|''BS Legend of Zelda' Saturn:'''. Updated graphicsinferior looking port, running at 30 FPS, including extra options such as play as other characters, smaller overworld mapselect of your gun, timerauto-reload and use "Virtua Cop 1" targeting system. Japan only
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, ''' PC, PSP (R)|MD: ''Mega Man: The Wily Wars'', a compilation/enhanced Based on the Saturn port of Mega Man 1-3 plus but with a new set of levels unlocked after beating better graphic, all the three gamesextra features were removed. Includes updated audio and an inconsistent 16-bit graphical overhaulMultiplayer is only online. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading Might be hard to an imbalanced Yellow Devil fight). Was later re-released run on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original releasea modern OS.
PS1'''Dreamcast: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music Better graphic than the PC version (still not good as the earlier games have less arranged tracksarcade). Slowdown removed. Officially released in Japan onlyAll the extra features from the Saturn returns, including extra easter eggs.
'''PS2/GC/:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".|-|Virtua Fighter 2|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox360<br>PlayStation 3|style="text-align: left;"|'''PC:'Mega Man Anniversary Collection'', a U.SContemporary to the Saturn port. compilation of Contains the Complete Works versions minus some featuressame extra plus online multiplayer. Includes other Mega Man games not released Might be hard to run on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extrasa modern OS.
PS4/XB1/3DS/PC'''PS2: ''Mega Man Legacy Collection'', Sega Ages 2500 release is a compilation direct port of the NES versions of all six gamesarcade version. Includes the Museum Runs in 640x480 and Database features from 60 FPS (the Complete Works versionsarcade version ran slightly slower at 57. Also includes various overlays 5 FPS). Missing extras from Saturn & PC releases and filtershas minor graphical glitches. Some versions may have input lag. The US version of Mega Man V Released only in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsJapan.
PSP'''360/PS3: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man Very similar to the PS2 release. Runs in 2.5D with a chibi artstyleHD, remixed music, and voice actingbut it's pillarboxed. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to online play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|MetroidVirtua Tennis 2|Gamecube (E), GBA (R)Dreamcast<br>PlayStation 2|GCstyle="text-align: Emulated. Unlocked in left;"|''Metroid Prime'PS2:' if a GBA with ''Metroid: Fusion'' is connected to the systemLower than Dreamcast quality port in 30 FPS.|}
GBA==Home consoles=====Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[: Remade as ''MetroidCategory: Zero MissionSeventh-generation_video_game_consoles|seventh-gen home consoles]] '' using the engine from '[[#PC_ports|but not on PC]]'Metroid: Fusion''. Updated graphics and soundWhen editing this section, cutscenesif a multiplatform game released on multiple console generations, expanded story and world. The original NES Metroid this is also included as an unlockable which also saves the player's passwordsection for mentioning its differences across those generations.|-|Ninja Gaiden|PCE, SNES|PCE: Updated graphics (but poor use of scrolling), new music; Japan only
SNES{| class="wikitable" style="text-align: Increased palettes, updated music based on OSTcenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes
|-
|Ninja Gaiden II: The Dark Sword of ChaosWWE SmackDown vs. Raw 2008~2011|SNESPlayStation 3<br>Xbox 360|SNESstyle="text-align: Increased palettes, updated music based on OSTleft;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Ninja Gaiden IIINCAA March Madness 07|Xbox 360|style="text-align: The Ancient Ship of Doomleft;"|Xbox 360 version is graphically superior to PlayStation 2 version.|SNES}|SNES: Increased palettes===NES===NES games sometimes suffered from slowdown, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese versionsprite flickering. {| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Babel no Tou<br>(aka Mystery Tower)
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|
River City RansomArcade: Unknown changes (ROMs are undumped). Japan-only. GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.
(Downtown Nekketsu Monogatari)|PCEPS1: Includes an emulated version of the game alongside a full 2, GBA5D remake as part of ''Namco Anthology Vol 1''. Japan-only.|PCEJ2ME: Improved graphics, updated musicReleased for mobile phones through J-Sky and Vodafone Live services. Japan -only.
GBAX68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.|-|Crystalis|GBC|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).|-|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Save feature Extra features and various bonus featuresaltered/added areas. Japan only.
|-
|Super Mario Bros.Dragon Quest I<br/The Lost Levels>Dragon Quest II|SNES, <br>GBC
|
SNESSFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only. GBC: Compilation. Improved graphicsfrom NES version, sample-based music, saving, inaccurate physicsSFC version's game balance and events.
Mobile: Based on the GBC: Saving, Vsversions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. multiplayer, a large suite of bonus features, smaller screen size|-|Super Mario BrosJapan only. 2|SNES, GBA|Improved graphics, sample-based music, saving
GBA OnlyAndroid/iOS: Decreased difficulty, extra gameplay mode, smaller screen sizeNew English translation. Based on the mobile version.
|-
|Super Mario Bros. 3Dragon Quest III|SNES, GBA<br>GBC
|
Improved SFC: Full remake. Updated graphics, sample-based music, savingand game balance. Includes U.S. NES enhancements. Japan only.
GBA OnlyGBC: eImproved graphics from the NES version with the SFC version's game balance and events. GBC-Reader supportexclusive additions (extra dungeon, replaysmedal quest, smaller screen sizeevents). Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only. Android/iOS: New English translation. Based on the mobile version.
|-
|Zelda II: The Adventure of LinkDragon Quest IV|Gamecube (E)PS1<br>NDS<br>iOS<br>Android|Potentially seizure-inducing effects replaced|}PS1: Updated graphics. Japan only.
==Sharp X68000==May be easier to emulate ports than the original versionsNDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
{| class="wikitable" style="textiOS/Android: Direct port of DS version. English-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notesonly localization. Party chat translated.
|-
|Akumajo X68000DuckTales|PS3<br>Xbox360<br>(Castlevania Chronicles)Wii U<br>PC|PlayStation|style="textRemade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-align:left;"|Includes both actors from the original game and a remixed version TV series reprising their roles (deceased actors were recasted with remixed musicdifferent voice-actors), slightly altered level layoutsnew levels, both newly arranged and original NES music, an altered art direction based on gallery, and the more recent games in other unlockables. Altered progression forces the seriesplayer to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
|-
|Mad Stalker:<br>Fullmetal ForceFinal Fantasy 1 + 2|PlayStation<br>FM TownsPS1<br>PC Engine CDGBA (R)<br>Sega GenesisPSP (R)|style="text-align:left;"|'''PlayStationMSX:''' A remake with sub-par Updated graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.(FF1 only)
'''FM TownsPS1:''' A port with updated Updated graphics and remixed sound, most bugs fixed, new music.added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
GBA, PSP: Original difficulty level removed, bonus dungeons|-|Final Fantasy 3|NDS<br>PSP|Full 3D remake.|-|Fire Emblem: Shadow Dragon and the Blade of Light|SNES, NDS (R)|SFC: Remade as the first chapter of '''PC Engine CDFire Emblem:Mystery of the Emblem''' uses with upgraded graphics from and improved balance. The remake also continues the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Modestoryline.
NDS: The SFC remake was divided to two releases - '''Sega GenesisFire Emblem:Shadow Dragon''' Previously unreleased port that was scrapped until it was completed as with a limited physical new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release in 2020 by Opera House after acquiring was the rights to Japan-only ''Fire Emblem: New Mystery of the developerEmblem''s back catalog for the DS, covering the rest of gamesthe storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Missing parallax scrolling, simplified graphicsIntroduces character customization.
|-
|GenocideKirby's Adventure|PC Engine<br>FM TownsGBA (R), 3DS|style="text-alignGBA:left;"|'''PC Engine:''' Inferior Full remake with updated graphics and sound with worse gameplay than the original. Includes new features and, seemingly, different physics.
'''FM Towns3DS:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenesSlowdown and flickering fixed, and revised gameplay.3D feature added
|-
|Genocide 2: Master The Legend of the Dark CommunionZelda|style="white-space: nowrap;"|[[Super Nintendo emulatorsSatallaview, Gamecube (E), GBA|Super Family Computer]]<br>FM Towns<br>DOS|style="text-alignSatallaview:left;"|Titled ''BS Legend of Zelda'SFC:''' Lower sound quality and altered . Updated graphics, smaller overworld map, timer. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released Japan only in Japan despite being developed by a British development team.
GC & GBA: Emulated versions. Improved grammar.|-|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)|MD: '''FM-TownsMega Man:The Wily Wars''' Same as Genocide above, a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: ''Rockman Complete Works'DOS:''' Based on the FM-Towns version, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio Arranged music. Released only in Korea but most of addition to original music (the game's menus are earlier games have less arranged tracks). Slowdown removed. Officially released in EnglishJapan only.|}
==Sega Genesis=={| class="wikitable" style="text-alignPS2/GC/Xbox:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Castle ''Mega Man Anniversary Collection'', a U.S. compilation of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Andoid (R)<br>iOS (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplaythe Complete Works versions minus some features. Includes other Mega Man games not released on NES.|-|Earthworm Jim|The Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics versions include arranged music and retreated gameplaycontroller configuration options. Missing the extra levels from the Sega CD The GC versionhas inverted A/B buttons.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficultyPS2 version has input lag. Each version has different exclusive video extras.
PS4/XB1/3DS/PC: '''PlayStation Portable:'Mega Man Legacy Collection'' Based on ps1 but with longer load times, a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
PSP: ''Mega Man Powered-Up (PSP)'iOS', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.|-|Metroid|Gamecube (E)<br>GBA (R)|GC:Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion' Based on PS1 has widescreen support but touch control.' is connected to the system
GBA: Remade as ''Metroid: Zero Mission''using the engine from ''Sega Saturn/WindowsMetroid:Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player' Based on PS1. Is not available in Englishs password.
|-
|Phantasy Star 1Ninja Gaiden|PCE<br>Phantasy Star 2SNES|PlayStation 2 PCE: Updated graphics (Rbut poor use of scrolling)|style="text-align:left, new music;"|Titled: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2". Remake with updated graphics. Japan only. Fan translation is available.|-|Shining Force|GameBoy Advance (R)|style="text-alignSNES:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plotIncreased palettes, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.updated music based on OST
|-
|Shadow Ninja Gaiden II: The Dark Sword of the BeastChaos|PlayStation 4 (R)SNES|style="text-alignSNES:left;"|Different game with different gameplay.Increased palettes, updated music based on OST
|-
|Sonic the HedgehogNinja Gaiden III: The Ancient Ship of Doom|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOSSNES|style="text-alignSNES:left;"|To many to list hereIncreased palettes, but most consoles removal of parallax scrolling and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android versionother effects, which features widescreen supportupdated music based on OST, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android difficulty based on Japanese version is available.
|-
|Sonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|-|Sonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>Xbox 360|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.River City Ransom
'''PlayStation 2(Downtown Nekketsu Monogatari)|PCE<br>GBA|PCE:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20Improved graphics, but some effects are broken, and was updated music. Japan only released in Japan and Europe.
GBA: Improved graphics, updated music. Save feature and various bonus features.|-|Solomon'''GameCubes Key|SMS<br>FDS<br>GB<br>PCE|SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only FDS:''' Is available in North AmericaSame as NES, but is blurrier compared to the PS2 versionwith Loading screens.
'''PC/X360/PS3PCE:''' Remade Now a licensed title based on a new fan-made engine which would later be used in the iOS[https://en.wikipedia.org/Android versions of Sonic 1 wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and 2distributed by Pack-In-Video (later Marvelous). Features widescreen support, 60 FPS presentation, new content, the ability Graphics and music were remade in order to use fit the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. Theremovie's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementsaesthetics.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is gameplay and stages are based on the Saturn NES version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|}
==Sega Saturn=={| class="wikitable" style="text-alignGB:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|NotesKnown as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
|-
|BaroqueSuper Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC
|
|✓||✓ (R)||||Arcade: Known as '''Saturn:'Vs. Super Mario Bros.'' Japan onlyStages are slightly different, has widescreen optionnew music track added for the Name Entry screenFDS: Features most changes from ''Vs. Super Mario Bros.'PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patchNot to be confused with the original The Lost Levels release.
'''PS2SNES:''' Remake with a different art style and Improved graphics, sample-based music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. '''Wii:''' Based on the PS2 version, has widescreen and progressive scan supportsaving, the Japanese dub hack is available. inaccurate physics
'''SwitchGBC:''' Japan onlySaving, based on the Saturn originalVs. multiplayer, includes the contents a large suite of Baroque Reportbonus features, a smaller screen resolution options, and added openings from the PlayStation port and the remake.size
|-
|Black / MatrixSuper Mario Bros. 2|SNES <br>GBA
|
|✓|✓ (R)|||||'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.Improved graphics, sample-based music, saving
'''DCGBA Only:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easierDecreased difficulty, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters. '''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removedgameplay mode, the original art style was restoredsmaller screen size
|-
|CuldceptSuper Mario Bros. 3|SNES, GBA
|
Improved graphics, sample-based music, saving GBA Only: e-Reader support, replays, smaller screen size|-|Zelda II: The Adventure of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|} |===SNES===|'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some mapsSNES games suffered from slowdown which may be fixed in ports.
'''DS:''' Based on PS1Many SNES games were ported to the GBA. These versions may have extra features, Fan translation but at the cost of poorer video and audio quality. The resolution is availablesignificantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''PS2Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align:''' Despite being called Culdcept this is actually the sequel Culdcept 2center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Cyber Troopers Virtual-OnActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|||✓|style="text-align:left;"||| '''PS2:''' Sega Ages 2500 release. Changed graphics with A remake Titled "ActRaiser Renaissance" which has a different completely new art style, 60FPSnew gameplay mechanics, new bosses, Japanese releaseand remastered OST.
|-
|Daytona USAChrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.||'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.|✓|'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.| '''SaturnPC:''' inferior looking Was a broken PC port of the arcade running at 20fpsfirst, an enhanced version titled "Daytona USA: Championship Circuit Edition" as it was also released on directly based off from the Saturnmobile version with no effort, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with but was eventually fixed officially due to negative reception the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost modePC version got.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''PS1/PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USATitled "Clock Tower: Deluxe featuring The First Fear". FMV, minor graphical improvements but retaining the frame capchanges; additional new weapon, enemy, might have issues with modern hardware& location. '''PS3/360WonderSwan:''' Based on the arcade version best graphics 60fps and widescreen supportgreyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Die Hard ArcadeContra III: The Alien Wars|Game Boy Advance|||✓|||style="text-align:left;"| '''PS2Titled "Contra Advance:''' Sega Ages 2500 releaseThe Alien Wars EX". Changed graphics Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with a different art style. Japanese releaselevels from "Contra: Hard Corps", worse audio.
|-
|Devil SummonerDonkey Kong Country|Game Boy Color<br>Game Boy Advance||style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.|||| '''PSPGBA:''' Widescreen Increased brightness, worse contrast, color saturation, and extra contentaudio; mini-games, Japanese releasetime trial.
|-
|Devil Summoner - Soul HackersDonkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|||||| '''PS1:''' Extra contentTitled "Donkey Kong Country 2". Increased brightness, worse contrast, Japanese release. '''3DS:''' Based on PS1color saturation, widescreen supportand audio; mini-games, available in Englishtime trial.
|-
|Dragon ForceDonkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"||✓|||| '''PS2:''' Sega Ages 2500 release. Changed graphics with a different art styleTitled "Donkey Kong Country 3". Japanese releaseIncreased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
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|GrandiaDragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS||||||style="text-align:left;"|* '''SaturnPS2:''' OriginalFull 3D remake with party enhancements. Only released in Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.* '''PS1DS:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localizationRemake done in a similar vein to the DQIV remakes. Has more romhacking support (undubsthe same mechanics perks as the PS2 remake, hard mode balance mods)along with some unique content.* '''PCiOS/Android:''' Based on Port of the PS1 DS version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
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|Guardian HeroesDragon Quest VI|Nintendo DS (R)|||||style="text-align:left;"||'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay options, and expanded multiplayer modeschanges.
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|Manx TT Super BikeEarthBound|Game Boy Advance||||||style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30fps, 8 player multiplayer was Removed.'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voicesWorse audio. might have issues with modern OSJapan only.
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|Panzer DragoonFinal Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''|✓|✓|'''PS1:''' FMV opening and ending, new features, different translation, longer load times.||'''Xbox/PS2WonderSwan Color:''' Both versions differ from the Saturn original Lacks Mode 7 effects (PS2 being a slight updatereplaced by scaling effects), limited palette, poorer audio. Japan-only. '''GBA:''' Titled ''Final Fantasy IV Advance''. Also Based on Xbox the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an unlockable in Panzer Dragoon Orta -between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). 's a modified ''iOS/Android/PC build):''' DS version port, followed by 3D remake of "The After Years".
'''SwitchPC:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox oneversion of DS remake.
|-
|PowerSlave/ExhumedFinal Fantasy V|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows||||style="text-align:left;"|'''PS1:''' First official English release.||'''PCGBA:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D MetroidvaniaTitled ''Final Fantasy V Advance''. New translation. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, SwitchExtra content, and PCworse audio.
'''Saturn US VersioniOS/Android:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other versionRedone sprites (RPG Maker art style), touch controls.
'''PSXPC:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the gameRedone sprites (RPG Maker art style).
|-
|Princess CrownFinal Fantasy VI|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows|||||style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.|'''PSPiOS/PS4:Android''' Japan onlyTranslation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, Runs in a letterbox retaining the original aspect ratiotouch controls. '''SaturnPC:''' Japan onlySame as previous, has an increased resolution hack to 22:15 aspect rationo touch control.
|-
|Front Mission
|PlayStation<br>Nintendo DS (R)
|style="text-align:left;"|'''DS:''' Only official English release.
|-
|Princess Crownstyle="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"|Game Boy Advance|style="text-align:left;"|||||'''PSPWorse audio, no multiplayer/PS4:''' Japan onlyco-op, more save slots than the Super Famicom release, decent portcan change character any time.'''Saturn:''' Japan only, has an increased resolution hack . Bundled with Ganbare Goemon 1.
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|Nights into Dreams...Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu|Game Boy Advance|style="text-align:left;"||✓||✓|✓|'''PS2Worse audio, no multiplayer/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360co-op, PS3more save slots, and PC is missing a few effectscan change character any time. Japan only. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into DreamsBundled with Ganbare Goemon 2.
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|Silhouette MirageKirby Super Star|Nintendo DS|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.|-|The Legend of Zelda:<br>A Link to the Past|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)|style="text-align:left;"|'''SaturnGBA:''' OriginalExtra dungeon reliant on "Four Swords" game. More accurate translation, japan onlymore shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PS1 Japanese versionPC/Switch:''' Missing background graphics, missing 2D parallax effects but has 2 extra bossesUnoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
'''PS1 USA version:Android''' Based on the PlayStation Japanese [https://github.com/Waterdish/zelda3-android Android version has censored the religious names from the Japanese version, and the difficulty was increased.]
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|Sky Target"Mega Man & Bass" /<br>"Rockman & Forte"|Game Boy Advance|style="text-align:left;"||||||''' Saturn:'''Inferior-looking port locked 30fpsOnly official English release. Worse audio. No dash button. The port retains Smaller screen resolution makes the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Modegame borderline unplayable.''PC:''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan only
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|Sonic Mega Man X|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.||'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. |'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.||'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.||'''PS4/PC/Switch/XB1:''' Enhanced port SNES and SFC versions are included in "Mega Man X Legacy Collection" with better graphics and extra content. Some reprints of the game are missing the including achievements, music. Has problems with modern hardware but can be fixed with modsplayer, art gallery, challenges, and more.
|-
|Virtua Cop 2Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||✓|✓|||style="text-align:left;"|''' SaturnGC/PS2:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters, select your gun, auto-reload and use Virtua cop 1 targeting systemIncluded in ''Mega Man X Collection' PC:''' Based on the Saturn port but with a better graphic, all the . The collection also includes extra features were removed. multiplayer is only online. Might be hard to run on a modern OScontent like music player and art gallery. '''DreamcastPS4/PC/Switch/XB1:''' Better graphic than the pc version (Still not good as the arcade). all the SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra features from the Saturn returnscontent including achievements, music player, Including extra easter eggs'''PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fpsgallery, challenges, released only in japan but supports English including Virtua Cop 1and more.
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|Virtua Fighter 2Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.|✓|'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.|✓|✓|'''PC:''' Contemporary to the Saturn portPort of PS1 version. Contains Cannot be directly installed on 64-bit OSes; you must extract the same extra plus Online Multiplayerfiles manually. Might be hard Files fail to run on a modern OSsave after reboot if this is done.
'''GC/PS2:''' Sega Ages 2500 release is a direct port of the arcade PS1 version. Runs included in 640x480 and 60FPS (the Arcade version ran slightly slower at 57"Mega Man X Collection".5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in JapanLoading times are eliminated.
'''360PC/PS3PS4/Switch/XB1:''' Very similar to the PS2 release. Runs SNES and SFC versions are included in HD but is Pillboxed. Includes online play"Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Radiant SilvergunMetal Max 2: Kai|Game Boy Advance<br>Nintendo DS (R)||||||✓style="text-align:left;"|'''Xbox 360GBA:''' HD Port Average port with optional high-res effects a better font and graphics, worse music. You'll want to get the 1.1 revision because the initial one is so bugged and English supportunplayable it had to be recalled.|}
=='''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle:<br>The March of the Black Queen|PlayStation|style==The PS1 has [[PlayStation_emulators#Emulation_issues"text-align:left;"|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutionsTitled "Ogre Battle: Limited Edition". Many PS1 games were ported to WindowsSlightly enhanced graphics and sound. However|-|Romancing SaGa|WonderSwan Color<br>PlayStation 2|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, some of these PC ports are difficult to run on modern Windows operating systemsnew story scenario & side quest (Japan only).
{| class="wikitable" style="text-align'''PS2:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' Enhanced 3D graphics.
|-
|Breath Secret of Fire IIIMana|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.|||✓'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.|* '''PSPSwitch:''' Adds widescreen support, quality SNES version included in ''Collection of life changes, and an extra minigameMana'' with borders around the game.
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|Breath of Fire IVShin Megami Tensei|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.||'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.||'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.|* '''PCGBA:''' Redrawn graphics. Has shorter load times and includes an option English patch based on the official localization used in the iOS port. '''iOS:''' Based on the GBA version. Interface has been adapted for sprite smoothingtouch screens. The only version Delisted in 2014 due to be localized in Traditional Chinese (Taiwan)not being compatible with newer versions of iOS.
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|Crash Bandicoot 1, 2, 3 and Racing Shin Megami Tensei II|PlayStation<br>Game Boy Advance||||style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.|* '''PS1:''' OriginalSame deal as its predecessor. Not translated into English.* '''PS4/Xbox one/PC/SwitchGBA:''' HD RemakesSame deal as its predecessor. Not translated into English.
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|Chrono CrossSuper Mario World|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|||style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.||* '''PS1GBA:''' OriginalTitled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.* '''PS4/PC/Switch:''' Emulated version with worse performance than the originalUnofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
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|CastlevaniaSuper Mario World 2: Symphony of the Night<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"||||✓|* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria thatTitled "Yoshi's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.* '''Xbox 360Island:''' Direct port of the PlayStation versionSuper Mario Advance 3". Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvementNew levels, some consider it even better than the PSP versiondifferent audio.
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|Dino CrisisSuper Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"||✓|||* '''PS1PC/Switch:''' OriginalUnofficial native port made by fans by decompilation: [https://github.* '''PCcom/snesrev/sm], [https:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version//github. * '''DC:''' Enhanced port with better graphicscom/RadzPrower/Super-Metroid-Launcher].
|-
|Dino Crisis 2Star Ocean||||style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
|-
|Final Fantasy VIISuper Ghouls 'n Ghosts|PlayStation<br>Game Boy Advance|||||style="text-align:left;"|* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. * '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone portsSlowdown removed.
A full remake of the game has also been announced'''GBA:''' New levels, coming first to the PS4worse audio.
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|Final Fantasy VIIITactics Ogre:<br>Let Us Cling Together|PlayStation<br>PlayStation Portable|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.||||Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)''PSP:''' Very enhanced, more features.
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|Final Fantasy IXTales of Phantasia|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.||'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. |'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.||Same stance as FFVII '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and FFVIIIa remade spin-off. 's Steam releases''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
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|Final Fantasy Tactics"Trials of Mana" /<br>"Seiken Densetsu 3"|Windows (R)<br>Nintendo Switch & (R)|||||✓style="text-align:left;"|* '''PSPSwitch/PC (remake):''' Titled ''Final Fantasy Tactics: The War "Trials of the Lions''Mana". Includes extra content, multiplayer support, redone Full 3D remake with animated cutscenes, and new game modesremixed soundtrack. Suffers from stretched aspect ratio PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and slowdown; these can be fixed with unofficial patches. It also has DRM-free as a new translationresult. * '''iOS/AndroidSwitch (SNES port):''' Based on An official translated port of the PSP version, with redone sprite work. Many consider this the definitive versionoriginal game is included in "Collection of Mana" as "Trials of Mana" internationally.
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|Legend of ManaUmihara Kawase|Nintendo DS<br>PlayStation Vita|style="text-align:left;"|||||* '''Switch/PS4/PCDS:''' HD Remaster As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with widescreen support, redone minor enhancements and slightly differently-sounding MIDI music, and with the physics properly implemented unlike all other ports. '''Vita:''' As part of the option to turn off random encountersthird game, but only included in its Vita port. Seems like emulation.|-}|MediEvil |===Nintendo 64===|The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. |While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.|{|class="wikitable" style="text-align:center;"! scope="col"|Game* '''PSP:''' Titled ! scope="MediEvil: Resurrectioncol" has extra content not avilable in any other version|Platforms* '''PS4:''' Titled ! scope="MediEvil Remakecol" and has the best graphics.|Notes
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|Mega Man 8Banjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|||||* '''Saturn:''' Original releaseAdded widescreen mode, generally better framerate and draw distance. Initially intended as Ice Key and Secret Eggs are available if the only version because of corporate politics and SCEA's antiuser also has a savefile for "Banjo-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, Tooie" or any future versions (as those were based on the PS1 port) such as"Banjo-Kazooie: a Bonus Mode (artwork gallery of official art Nuts and fan submissionsBolts". Removed Nintendo references, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:''' Released as part some of an anthology compilation, ''Mega Man Anniversary Collection''which were endearing. Port based on the PS1 XBLA version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for also included in "kids who wanted to play Mega Man 8 but didn't have a PlayStationRare Replay". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
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|Mega Man LegendsBanjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"||||✓|* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controllerGenerally better framerate and draw distance.* '''N64:''' Simultaneously better Ice Key and worse secret eggs collected in the graphics departmentBK are available here. The sound is compressed so it can fit on a cartridgeRemoved Nintendo references, some of which were endearing. Released as Mega Man 64 XBLA version also included in North America. * '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously"Rare Replay".
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|Mega Man Legends 2Blast Corps|Xbox One (E)|||||✓style="text-align:left;"|* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in JapanImproved graphics, better framerate.
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|Mega Man X4style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|||✓|style="text-align:left;"|* '''PS1Xbox:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices Titled "Conker: Live and has an optional retranslation versionReloaded".* It'''Saturn:''' Developed as Saturn exclusive s censored but ended up released simultaneously with the PS1 version. has different graphical effects much better graphics and heat effects exclusive to it but worse transparency (can be fixed with emulator)updated multiplayer.  * '''PCXbox One:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port "Rare Replay" includes an emulated version of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manuallyoriginal. Files fail to save after reboot Not sure if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drives censored or not.* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 Has more stable framerates and GameCube. Based on slightly better graphics than the PlayStation version.* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesoriginal.
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|Mega Man X5Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch||style="text-align:left;"||✓||* '''PS1PC:''' OriginalUnofficial fan-made port by the developer that went on to remaster the Turok games. Has some excellent ROM hacking Features widescreen, higher frame rate, keyboard, and mouse support to reimplement missing content and add quality of life changes.* '''PC:''' Uses a different font for Some bugs are left unaddressed in the in-game text unofficial port, however. Requires extracting data from the PlayStation versiongame's ROM to play. Can be found [https://doom64ex.wordpress. May not run properly on Windows 8 or latercom here].* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.* '''PS4Xbox One/XOnePlayStation 4/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'Officially ported in 2020 by Doom EX' s developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some new challenge stages from this game quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but is based on the PlayStation versiondeveloper has pointed out some fixes for it. See [https://doom64ex.wordpress. Completely removed loading timescom/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
|-
|Mega Man X6The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|||✓||* '''PS1GameCube:''' Original. Has some excellent ROM hacking support to reimplement missing contentBoth, add quality of life changes (sorely needed for this the original game), and a retranslationthe Master Quest are emulated at 480p.* '''PC3DS:''' Released only in Korea port is a remake with a better framerate, the blood and some other parts of Asiathe violence was censored and it is missing some rumble features.* '''PS2PC/Switch/GCNWii U:''' same as the other games in ''Mega Man X Collection''. Some An unofficial port of the voice-acting is missing in this N64 versionmade by fans.* '''PS4[https://XOnegithub.com/SwitchHarbourMasters/PC:Shipwright] ''' Featured as part of Android:''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation [https://github.com/Waterdish/Shipwright-Android Android version. Completely removed loading times.]
|-
|Metal Gear SolidThe Legend of Zelda: Majora's Mask|||||✓ GameCube (E)<br>Nintendo 3DS (R)|style="text-align:left;"|* '''PS1GameCube:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes has audio glitches when moving between areas in Clock Town, framerate issues, and then some more content. Some of this content was sold separately as "VR Missions"random crashes.* '''PC3DS:''' Port features enhancements similar to those in Ocarina of the ''Integral'' versionTime 3D, as well as manual camera control when played on a New Nintendo 3DS, with missing some altered content (Psycho Mantis bossrumble features. However, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed it changes some key gameplay mechanics in the GOG.com release.* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest ways that fans of Hideo Kojima. Uses the MGS2 engine, but original might not properly balanced prefer. A mod to accommodate for the engine changerestore those changes [https://restoration. Lacks the VR Missionszora. The tone is a complete face-heel turn, having much less realism than the original gamere exists].
|-
|Moon Remix RPG Adventure Jet Force Gemini|Xbox One (E)|||||style="text-align:left;"|* '''Switch/PC:''' Official translationImproved graphics, better framerate.
|-
|PaRappa the RapperKiller Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|Adds widescreen support'''Xbox:''' Improved graphics, ad-hoc better framerate, online multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original releaseXBLA version is also included in "Rare Replay". '''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
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|Persona Rayman 2: Eternal Punishment|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"||||✓|* Part two of ''Persona 2'Windows:'''. Also port of the N64 version and is known as 'to have issues running on modern Windows and it'Persona 2: Batsus capped at 30 FPS.''* '''PS1Dreamcast:''' Available in Japanese various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and Englishminor level design changes. Retains save compatibility The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with Innocent Sin to unlock content, in all versionsThe Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.* '''PSPPS2:''' Available only in JapaneseTitled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. Fan translation project The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in development hellwhich to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. Enhanced port: widescreen supportTo date, Revolution is the only edition of Rayman 2 that lets players save when a revamped UIlevel has been only partially completed, updated cutscenesbut like all versions of the game, an optional updated OSTit still uses manual saves. This is also the only version in which the 1, 000th Yellow Lum can be obtained normally. However, despite the numerous improvements and selectable difficulty levelsenhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
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|Persona 2: Innocent Sin& Punishment|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)||||✓style="text-align:left;"|* Part one of ''Persona 2'Wii'. Also known as ''Persona 2: TsumiEmulated version with official English subtitles.<br/>'' * 'Switch''PS1:''' Available only in Japanese. A fan translation is available.* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to Part of the originalNintendo Switch Online service.
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|RaymanSuper Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.||'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]||*Too many changes to list here.The definitive version is a fan remake called ''Rayman'Android: Redemption''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base] 
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|Resident EvilStar Fox 64|Nintendo 3DS (R)|style="text-align:left;"|||✓ (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut The 3DS remake has updated graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character modelsslightly different instrumentation, an arranged modemultiplayer, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturn:''' Worse performance. Includes some token 3DS features including an extra game easy mode.* '''PC:''' Has compatibility issues with modern OSesa misleading name. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic mode that It is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting waysmissing rumble features.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD It also has redone voices, for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions havebetter or worse.
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|Resident Evil 2|✓||✓|✓|✓Turok: Dinosaur Hunter|Windows|* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64align:''' Compressed assets, varies between 240p and 480i. New features.* '''DreamCast:''' 480p. Even more features.* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released left;"|Remastered for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Resident Turok 2: Seeds of Evil 3|Windows|||✓style="text-align:left;"|Remastered for PC.
|
|
* '''DreamCast/GC:''' 480p, more features.
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.
* A HD remake was released for PC, PS4 and the Xbone.
|-
|RevelationsTurok 3: PersonaShadow of Oblivion|Windows|style="text-align:left;"|Remastered for PC.|} ===GameCube==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PC:''' Released only in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.Notes
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| Spyro the Dragoon 1, Beyond Good & Evil|PlayStation 2, <br>Xbox<br>Windows<br>PlayStation 3 <br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|||'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||* '''PS1PC:''' OriginalSame as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.* '''PS4/Xbox onePS3/PC/Switch360:''' A HD Remakesremaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the best.
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|SuikodenBilly Hatcher and the Giant Egg|Windows|style="text-align:left;"||||✓|* '''PS1:''' Original. Save compatibility with Suikoden 2.* '''Saturn:''' JapanInferior to the original GameCube version in several ways -only. It is an enhanced port including new locationspoor optimization, new enemies, enhanced colorsimproper sound mixing, severe screen tearing and a new opening full-motion video, but with longer load times and some visual effects being removed.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen poor controller support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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|Suikoden IIDonkey Kong Jungle Beat|Wii|style="text-align:left;"||||✓|* '''PS1:''' Original. NTSC-U has some glitched lines fixed in Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the PAL version or via romhacks. Save compatibility with Suikoden 1.* Wii Remote, using its Nunchuk accessory to control Donkey Kong'''PC:''' Taiwan-only. Compatibility issues with modern PCs.* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps s movement and scenes are not redone its motion detection feature to clap. To accommodate for the larger screen area) more traditional control scheme, the level designs were altered to include more obstacles, and fixes a couple of glitchesplayers do not have to collect crests to progress. Adds It also replaces the banana-based health meter with a couple of more, as well. Released only in Japantraditional life system and adds a boss rush mode and support for widescreen television displays.
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|Vandal HeartsThe Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|||||* HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''PS1:''' Original* '''Saturn:''' Japans touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-onlyitem slots. It First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an enhanced port including extra contentoption to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. Fan translation is availableThe ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster.* 'However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes''PC:''' Koreantransitions in real-onlytime rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
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|Wipeout 2097The Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|style="text-align:left;"|||||These ports feature a different OST from '''Wii:''' The two biggest changes are the addition of motion controls, and the original releaseentire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. Released in North America as This port was actually released to retail ''Wipeout XLbefore''the original GameCube version (except in Japan, where they released both versions simultaneously).|}
==Dreamcast==Since the system died early, '''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many of its games were ported changes to other consoleslist here].{| class="wikitable" style="text-align:left;"! scope="col" style="width: 14em;"|Name! scope="col" |GameCube! scope="col" |PS2! scope="col" |PS3! scope="col" |Xbox! scope="col" |360! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left"|Notes
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|Crazy Taxi 1, 2Killer 7|✓ (only 1)Windows<br>PlayStation 2|✓ (only 1)style="text-align:left;"|✓ (only 1)[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|✓ (only 1)-|✓ (only 1)Mario Power Tennis|✓ (only 1)Wii|✓ (only 1)style="text-align:left;"||Every time Crazy Taxi has been updated, 16:9 widescreen mode. Players can choose to play with the music has been redoneWii Remote only, and it is considered to be worst than or with the original.'''PS2Wii Remote/GC/PC''': lower quality port of Crazy Taxi 1, with Nunchuk combination for advanced control issues. '''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls. '''Android''': Titled ''Crazy Taxi Classic'', with widescreen supportplayable character participants. Control is It also adds a bit wonkynew gauge pointing out the current Power Shot energy charge shown below character icons during matches.
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|Cyber Troopers Virtual-On Oratorio TangramMetroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)|||✓|||style="text-align:left;"|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed[https://metroid. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OSTfandom.com/wiki/List_of_version_differences Too many changes to list here]
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|Dead or Alive 2Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|||✓ (R)style="text-align:left;"|||||'''PS2:Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' higher quality port with wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more visual effectsinsight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player''Xboxs choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC:''' Remake with better graphicsBased on the PS2 version.
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|Ecco the Dolphin: Defender of the FutureViewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|||||||style="text-align:left;"|'''PS2:''' lower quality texture and resolutionInferior looking, but better visual effects and some modelsthe first game has Dante from the Devil May Cry series cameo.
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|HeadhunterRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|||||style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.||'''PS2:''' lower quality portInferior looking.|-|Hundred Swords||||||✓'''Xbox:''' Widescreen option is just 4:3 stretched.|||'''DCPC:''' Japanese OnlyThe ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3".The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PCPS3/360:''' Available in EnglishHD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". Dialogue options This has been removed and some plot points were replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut so .Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "Personextra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/king" mechanic disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is missingnow transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
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|Jet Set RadioResident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360||✓||✓|✓|||Based on the style="De la Jet Set Radiotext-align:left;" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version)|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Maken XSuper Mario Sunshine|Nintendo Switch (E)||||||style="text-align:left;"||'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dubEmulated version with widescreen support.
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|Marvel vs Capcom 1, 2|Sonic Heroes|✓ (Only PlayStation 2)<br>Xbox<br>Windows||✓ (Only 2)|✓|||style="text-align:left;"|'''DreamcastGameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the most identical other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the arcade versionvoices. The Chao in the special stages is way less audible.
'''PS2/XboxPlayStation 2:''' Sprites 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the wrong resolutionaudio language selection in its Language Settings menu, audio is low qualityTeam Dark’s Chaos Control lasts 5 seconds on PS2, and there while it lasts 10 seconds in the other versions. the energy indirect textures are subtle gameplay differencesbrighter. The NTSC PS2 has no music in the controller config is better File Select screen however, the NTSC PS2 versions do play music after you load up a save and there aren't blue screenshead back to switch files.
'''PS3/360Xbox:''' Widescreen supporthas frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, online multiplayerhas rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all characters unlocked from the startother versions as well as the Windows version for the same reason, [httpsthe audio is downsampled to 32000 Hz. '''PC'''://forumsBased on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog.shoryuken contains HUD textures with fewer compression artifacts than those in other versions.com/t/mvc2The shading in-xboxgame is also somewhat improved.Silenced many in-360-ps3-bug-database-reporting-thread/75488 game audio clips, and some bugs]visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|MDK2style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch||||✓||style="text-align:left;"|''' PCPlayStation 2:''' Added Difficulty levels and the ability to save everywhereInferior-looking port.
'''PS2Xbox:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controlsLacks projected shadows.
'''WiiPC/Switch:''' Based on the PS2 version but the audio has been compressed, and graphically, HD Remastered. Lacks projected shadows have been removed.|-|}
'''MDK2 HD===Nintendo Wii==={| class="wikitable" style="text-align:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|||style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''GCPlayStation Portable:''' Enhanced port most downgraded graphics, lack of Radirgy, Chaos Field. only Chaos Field is available in Englishcooperative multiplayer. '''PS2PlayStation 2:''' Enhanced port downgraded graphics, Carbon Crash as playable character for second player instead of Radirgy. Japanese release onlyCoco Bandicoot. '''WiiXbox 360:''' Official English translation of all 3 games, Karous is missing the final bossenhanced graphics.
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|Shenmue 1, 2Muramasa: The Demon Blade|Vita|||✓ (Only 2)||✓||style="text-align:left;"|'''XboxTitled "Muramasa:''' omissions of visual references to the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen supportRebirth", based on the Xbox Vita version. Ability to save anywhere in both gameshas exclusive story DLC expansions, some minors changes to so it is the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot more complete version of bugs]the game.
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|Space Channel 5 Part 2No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||✓||✓|✓||style="text-align:left;"|'''DreamcastPS3/X360:'''A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes: Japanese only_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, fan translation is availablebut 30 fps instead 60 in original. Doesn't require motion control. runs "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at 25fpsleast once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
'''PS2Windows:''' Runs at 29Based on the Switch version.97fps, Lower resolution, Does not support mouse and lower 2D assets resolutionkeyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.
'''PCSwitch:''' HD remasters with widescreen support, Uncensored and has the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedPAL music.
''PS3/360'Windows:''' HD remasters with widescreen Based on the Switch version. Does not support, RPCS3 has an option to set the frame rate to the accurate 29mouse and keyboard - controller only.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedPoor porting with many crashes.
|-
|Skies of Arcadia|✓Pandora's Tower
|
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3||Updated with style="newtext-align:left;" features |HD Remaster and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some compilation of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from gametwo games, titled "Resident Evil: Chronicles HD Collection". Doesn's main menu)t require motion control. Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini|-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD|Rodea -DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GDThe Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-ROM discsalign: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game (left;"Pinta|''s Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube3DS/Wii U:'s port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite The 3DS is a bit on most characters', vehicles, ships'downgrade of the Wii version, and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot Wii U version is just a significant difference from port of the original Dreamcast release3DS. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this The game other than the creator said very first original Japanese release on to only play the Dreamcast and later Gamecube ports of it)Wii version.
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|IkarugaSonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch||||✓|✓||✓style="text-align:left;"|'''DreamcastPC/PS4/Xbox One:''' most faithful port to the arcadeTitled "Sonic Colors: Ultimate". Adds 60 FPS, Japanese Subtitles only.'''GameCube:''' some slowdown issuesmore gameplay modes, slightly poorer better graphicsand new soundtrack, Conquest mode which is not in any other port considered worse (select stage + specific sectionPC has a mod to restore the original one) but it is also the only version without subtitles.
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. '''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same Same as the Steam versionabove, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)but 30 FPS.
|-
|Grandia IIThe Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Alex Kidd in Miracle World|The PS2 version is technically inferiorstyle="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''. The original PC version has a plethora |-|Hokuto no Ken|PlayStation 2 (R)|style="text-align:left;"|2,5D reimagination of bugsthe game released as ''SEGA AGES 2500 Series Vol. The newest PC release is based on the DC version but suffers from its own bugs11: Hokuto no Ken''.
|-
|Phantasy Star Online|✓|||✓||✓||Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition| All the ports are based on style="Phantasy Star Online ver 2" and titled text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the Collection''. Features music only job that can use Reverser, Grants, and Megidin FM Sound Unit as streamed data files. and Various balancing of items powers and removal of certain itemsJapan-only.
'''XboxPlayStation 2''':Budget remake known as ''Phantasy Star: Generation:1'' A decent port. Features updated graphics and sounds. Japan-only. Fan translation is available.
'''GCGBA:''' A decent port. has another Emulated version Titled "included as part of ''Phantasy Star Online Episode I & II Plus"Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. it adds challenge mode and some missions that were only available in online mode can now be played in offline modeNot released inside Japan.
'''PCJ2ME:''' Japanese Full remake of the game released for mobile phones. Available onlyin Chinese. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in EnglishFan translations of the game do exist.
|-
|Power Stone 1, 2style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.||'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.||'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.||'''PSPPS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy:The Dragon's Trap'' .|-|} ===Sega Genesis==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="Power Stone Collectioncol" is a collection of both games with widescreen support.|Notes
|-
|Resident Evil Codestyle="white-space: Veronicanowrap;"|Castle of Illusion<br>Starring Mickey Mouse|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)||style="text-align:left;"|||||Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, remake with updated graphics and 16:9 aspect ratioretreated gameplay.
|-
|Rent-A-Hero No. 1Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"||✓ |||||'''DC:''' Japanese Only.'''Xbox:''' The Intro was Improved, HD remake with updated graphics and added online capabilitiesretreated gameplay. an English prototype in a complete state, with only minor text errors present, was leaked onlineMissing the extra levels from the Sega CD version.
|-
|REZLunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty. '''PlayStation Portable:''' Based on ps1 but with longer load times. '''iOS:''' Based on PS1 has widescreen support but touch control. '''Sega Saturn/Windows:''' Based on PS1. Is not available in English.|-|Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.|'''PS2GBA:''' lower quality portIncluded as part of ''Pac-Man Collection''. '''360PS2/GC/Xbox/PC:''' HD Port with widescreen supportRemake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra. '''PS3/X360/PC/PS4:''' Titled Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''REZ InfinitePac-Man Museum+'', based on 360 port which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation 2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with new levels made in UE4updated graphics. Japan-only. Fan translation is available. '''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.|-|Phantasy Star III|GBA|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.
|-
|Sonic AdventurePowerball|style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"||✓|✓|||Titled Partial emulation of the game plus a new whole remake included as part of ''Sonic Adventure DX: Director's Cut'Namco Anthology Vol. 1'. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
|-
|Sonic Adventure 2Shining Force|Game Boy Advance (R)||✓|style="text-align:left;"||✓|||Titled ''Sonic Adventure 2Remake titled "Shining Force: Battle''Resurrection of the Dark Dragon". Features slightly better character modelsThe changes included an expanded plot, a more three new playable characters, three new battles, ramping difficulty system, and some tweaks in-depth multiplayer modethe gameplay and ramping difficulty system, however it has worse graphic and a new Chao minigame. Doesn't include Chao Adventure 2 due audio quality compared to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLCoriginal.
|-
|Virtual Tennis 2Shadow of the Beast|PlayStation 4 (R)|style="text-align:left;"|Different game with different gameplay.|-|Sonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||'''PS2:''' lower quality To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port in 30 FPSof the iOS/Android version is available.|}
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|'''PC/PS4! scope="col"|/PS5/XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes/XSX/NS:''' Part of Sonic Origins.
|-
|BullySonic the Hedgehog 2|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.|✓|||||✓||||||✓|✓||Wii: Cropped widescreen.360'''PC/PS4/PS5/XOne/XSX/PCNS: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts'' Part of Sonic Origins.
|-
|Chaos LegionSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch||||||||||||||||style="text-align:left;"|'''PC: A ''' The 1997 PC port based on the international also comes standalone versions of Sonic the game Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which altered gameplay elements, nerfed is in poor quality thanks to the player characterstock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, added new enemies while tweaking existing oneshowever, and inflated EXP cost an unofficial port for Siegthe Steam version that's Legions. Notorious for its broken DRM on par with earlier copies, and has issues on modern hardware setups such as texture corruption ([https:the iOS/Android versions of Sonic 1/2/wwwCD is available.vogons.org '''PC/PS4/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https:PS5/XOne/robpol86.comXSX/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core)NS:''' Part of Sonic Origins.
|-
|Crash BandicootSonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align: left;"|'''PC:''' The Wrath 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of Cortex20, but some effects are broken, and was only released in Japan and Europe.  |'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version. '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.|-|Space Harrier II|style="white-space: nowrap;"|Sega Genesis (R)|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.|-|Target Earth|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|style="text-align:left;"|The Xbox version Budget remake of the game features reduced loading times and improved graphics (extra effects)''Assault Suit Leynos''.
|-
|Devil May Cry 1-3Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||||style="text-align:left;"||✓|✓|||✓|✓|✓||||PS3/360/PS4/Xbox One'''Sega Master System: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth ''' Demake of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparencyoriginal. Some updates have been released for PS4/Xbox one but not everything was fixedIncludes a password system over a battery backup save feature.
DMC3SE PC'''TurboDuo: Poor port from a third-party developer''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. the port in the HD collection is superiorThe US version also has tons of grammatical errors.|-|}
DMC HD Collection PC===Sega Saturn==={| class="wikitable" style="text-align: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.center;"! scope="col"|Game! scope="col"|PlatformsSwitch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.! scope="col"|Notes
|-
|Disgaea: Hour of DarknessBaroque|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||✓'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||✓'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.| |'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. ||'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.|-|Black / Matrix|Sega Dreamcast (R)<br>PlayStation |||style="text-align:left;"|PC'''Saturn: ''' Original. Has content from a bug that heals enemies after the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present player is using a special attack which was fixed in the other versions). A mod exist  '''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to fix make the game easier, added many of these issues anime cutscenes and beyondnew anime art style for the characters, the ending was expanded with 2 extra chapters.Switch'''PS1: Improved ''' a demake of the Dreamcast version with HD sprites and QoL changestitled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
|-
|Disgaea 2: Cursed MemoriesCuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.||✓||||'''DS:''' Based on PS1, fan translation is available.|||||||||PC'''PS2: Features content from ''' Despite being called "Culdcept" this is actually the PlayStation sequel "Culdcept 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions".
|-
|Dragon Ball Z: Budokai 1,3Cyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"||||||✓|✓|||||||||GC'''PS2: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)'' Sega Ages 2500 release. Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen supportChanged graphics with a different art style, 60 FPS, Japanese release.
|-
|Dragon Ball ZDaytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align: Budokai Tenkaichi left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel,3and a ghost mode. '''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware. '''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.|-|Die Hard Arcade|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Devil Summoner|PlayStation Portable|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.|-|style="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.||'''3DS:''' Based on PS1, widescreen support, available in English.
|-
|Dragon Quest VIII: Journey of the Cursed KingForce|PlayStation 2|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.|-|Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.||'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).|✓'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering||||✓|✓||3DS: Include extra content but inferior graphicsxBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.Android/iOS: no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1Guardian Heroes|Xbox 360||✓||||||||||||||style="text-align:left;"|'''Xbox360: Titled "The director's Cut", has extra things added such as a first-person mode'' Enhanced port with 16:9 aspect ratio, a survival modeoptional HD graphics, a new endinggameplay options, and more costumes to unlockexpanded multiplayer modes.
|-
|Fatal Frame 2Manx TT Super Bike|Microsoft Windows|style="text-align:left;"||✓||||||||||||||Xbox'''Saturn: Titled "The director's Cut"''inferior looking port of the arcade running at 30 FPS, has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock8 player multiplayer was removed.Wii'''PC: Titled "Project Zero 2: Wii Edition" Based ''' The PC conversion, based on Xbox Version. The the Saturn game no longer uses fixed camera angles present in , offered enhancements to the first three games, visuals and gameplay modes. Full bike shadows instead of using the over-mesh effect shadow in the-shoulder angleSaturn version. The player is provided with a map on the screen Perspective correction to compensate for this changeremove polygon warping. A minor two-player mode is also supported in the main storyIncreased draw distance. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from Higher resolution than the original have been extended as wellarcade version. The game is no longer determined by what difficulty has been selected3dfx compatibility for filtered textures. Instead8 player multiplayer, endings are now determined by how the player plays like the arcade game. The game has a new theme song, not in the originalNewer voices. A new mode, Haunted House, has been added, replacing Mission ModeMight have issues with modern OS.
|-
|Final Fantasy X, Final Fantasy X-2Panzer Dragoon|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|||✓||✓||||✓|✓|✓||||Based on '''Xbox/PS2:''' Both versions differ from the international versionSaturn original (PS2 being a slight update). Redone character modelsAlso a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta. Rerecorded soundtrack (optional  '''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and PC versions) is hit-or-missXbox one.
|-
|God of War, God of War IIPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||✓||✓||||||||||Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|style="text-|Grand Theft Auto III|✓/✓(R)||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓|align:left;"|'''PC: Besides ''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the original port2022 remaster for Xbox One, New "Definitive Edition" has been released which is made with Unreal PlayStation 4 engine, with enhanced graphics but introduced more bugs Switch, and issuesPC.
XOne/Switch'''Saturn (US Version): Definitive Edition''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
PS4'''PSX: Original one ''' auto-aim doesn’t work as "PS2 Classic"well, emulatedwhich makes hitting the smaller enemies more irritating. Definitive Edition Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also availablego down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
iOS'''PSP/AndroidPS4: Added checkpoint mechanism''' Japan only, runs in a letterbox retaining the original aspect ratio.
|-
|Grand Theft Auto San AndreasNights into Dreams...|✓/✓(R)Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||||✓||✓'''PS2/✓(E)|✓|||✓(R)|✓(E)360/✓(R)|✓(E)PS3/✓(R)|✓|✓|✓|PC: [https://www''' Features both the original game and an enhanced graphics mode.youtube.com/watch?v=YhA1rjd91p0 Many The port to 360, PS3 and PC is missing a few effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New All re-releases include "Definitive EditionChristmas Nights into Dreams" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs lack versus mode and issues, and some game mechanisms are being altered such as "Sonic the thruster angle adjustment of HydraHedgehog into Dreams". UWP (Windows Store) version is also available|-|Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, which is the same as mobile versionJapan only.
X360'''PS1 (Japanese version): Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
PS3'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.|-|Sonic R|Microsoft Windows|style="text-align:left;"|'''PC: PS3 native one is ''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the same as X360music. PS2 backward compatible version is also availableHas problems with modern hardware, but can be fixed with mods.|-|Radiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support. |}
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles.
PS4{| class="wikitable" style="text-align: As center;"! scope="PS2 Classiccol"|Game! scope="col"|Platforms! scope="col"|Notes|-|Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.|-|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"|Lower quality texture and resolution, emulatedbut better visual effects and some models.|-|Headhunter|PlayStation 2|style="text-align:left;"|Lower quality port. Definitive Edition is also available|-|Hundred Swords|Microsoft Windows|style="text-align:left;"|'''Dreamcast:''' Japanese only.
XOne'''PC: Definitive ''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. X360 Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version is also available via backward compatibility).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
Switch'''PlayStation 2: Definitive Edition''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
iOS/Android/Windows Phone'''Wii: Added checkpoint mechanism. Some game mechanisms are being altered such as ''' Based on the thruster angle adjustment of Hydra. Multiplayer functionality was PS2 version, but the audio has been compressed and shadows have been removed.
|-
|Grand Theft Auto Vice CityShenmue|✓/✓(R)Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.||||✓(R)|✓(E)'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/✓(R)shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|✓(R)-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|PC'''Dreamcast:''': Besides the original portJapanese only, New "Definitive Edition" has been released which fan translation is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesavailable. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handlingruns at 25 FPS.
PS4'''PS2: As "PS2 Classic"''' Runs at 29.97 FPS, lower resolution, emulated. Definitive Edition is also availableand lower 2D assets resolution.
XOne/Switch'''PC: Definitive Edition''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
iOS'''PS3/Android360: Added checkpoint mechanism''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
|-
|IcoSkies of Arcadia|GameCube|style="text-align:left;"||||||✓||||||||||Runs Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in full 1080p time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and is based all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the PAL game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's versionhad to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the extra content original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that version is included. Supports Stereoscopic 3Drenders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
|-
|Jak and DaxterGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|✓|'''Xbox:''' A decent port.||'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.||'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.|-|✓(E)Resident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|PS3Titled ''Resident Evil Code: Sub-HD, cropped widescreen, The Eco meter doesnVeronica X''t flash white when its level of it is depleting.The Day Sun and Features additional cutscenes. It was also released on Dreamcast after the Night Green Sun are no longer in the skyoriginal "Code: Veronica".
Vita'''PS2: same as above, suffers from a massive slowdown, making it unplayable''' Doesn't support progressive scan.
PS4'''PS3/PS5360: Emulated''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.|-|Rent-A-Hero No. 1|Xbox|style="text-align:left;"|'''Dreamcast:''' Japanese only.
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
|-
|Jak IIRez|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5|||||✓|style="text-align:left;"||||||||✓(E)|||PS3'''PS2: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene''' Lower quality port.
Vita'''360: same as above, suffers from a massive slowdown, making it unplayable''' HD Port with widescreen support.
'''PC/PS4/PS5: Emulated''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4. |-|Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|}
===PlayStation===
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Platforms
! scope="col"|Notes
|-
|Breath of Fire III
|PSP
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.
|-
|Breath of Fire IV
|PC
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
|-
|Crash Bandicoot Trilogy and Crash Team Racing
|PS4/Xbox One/PC/Switch
|'''PS1''': Original.
'''PS4/Xbox One/PC/Switch''': HD Remakes.
|-
| Jak 3Chrono Cross|PS4/PC/Switch|'''PS1''': Original.|'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android||✓|||||||✓(E)|||PS3'''PS1''': Sub-HD, cropped widescreen, Many Original. Some items were rearranged and some dubbing was discarded in-game explosions retain the white screen effect for a prolonged amount of timeEnglish version.Metal heads have a shinyThe Japanese Greatest Hits version, silver armor texture as opposed to the original muddy brown texture. In well as the cutscene "Power of Protection", when Jak receives his Light Shield powerJPN PSN release, his eyes are blue instead reintroduced some of whitethe English bugfixes and fixed the Nocturne easter egg. The Day Star is not visible in-game, only in the cutscenes in which it is featuredA fan translation exists for those superior versions. Light Jak '''Saturn''s hair retains Jak's green color instead of changing to the uniform blue: Japan-exclusive. Ugly stretched screen. Light JakInferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's shield has a green aura around it. The Naughty Dog team photo easter egg found via joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the Light Flight glitch has been removed. The box the photo itself is found in is still presentrest.
Vita'''Xbox 360''': same as aboveDirect port of the PlayStation version. Removes loading times, suffers from a massive slowdown, making it unplayableand also FMVs for the North American version (Japanese version strangely retained the FMVs).
PS4/PS5'''PSP''': EmulatedIncluded in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
|-
|Kingdom HeartsDino Crisis|PC<br>DC|'''PS1:''' Original. '''PC:''' Many Problems on modern systems, Reusing Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  '''DC: Chain of Memories, Kingdom Hearts II''' Enhanced port with better graphics. |-|Dino Crisis 2|PC
|
|
|
|
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|✓
|
|
|
|
|✓
|✓
|
|
|
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's VeilFinal Fantasy VII|PC<br>Steam|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. ||'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports. ||A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|PC/PS4/XBOX One/Switch'''PSP:''' Titled ''Final Fantasy Tactics: a remake in unity engine using The War of the same engine Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with better lightningunofficial patches. It also has a new translation.
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
|-
|Legend of Mana
|Switch/PS4/PC
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
|-
|Manhunt|✓|✓||||MediEvil |PSP<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.| ||||||✓(E)|||Xbox'''PS4: Stretched by default, missing visuals effectsPC: Based on ''' Titled "MediEvil Remake" and has the Xbox version, missing even more visual effects has issues with modern hardware Which can be patchedbest graphics.
|-
|Mega Man X7|✓|||||||||||✓|✓|✓|8|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC||PC'''Saturn: A direct port from ''' Original release. Initially intended as the PlayStation 2 only versionbecause of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Lacks basic PC functionalitySaturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, no video optionswatchable FMVs), inferior graphicsmore music tracks, no remapable keyboard inputsadditional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and does not support controller despite using PlayStation 2 button promptsworse FMV quality (Cinepack compression vs MPEG on PS1) '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. May not work Port based on modern operating systemsthe PS1 version. Released only in Korea. A much better port was released  '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
|-
|Mega Man X8|✓|||||||||||✓|✓|✓||Legends|PC<br>N64<br>PSP|'''PC: Features mouse-supported interface, higher resolution modes (''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to 1280x1024) but no anti-aliasing options, play comfortably with an XInput controller. '''N64:''' Simultaneously better and supports gamepads (XInput worse in the graphics department. The sound is not 100% supported). Compatible compressed so it can fit on modern operating systema cartridge. Limited Released as Mega Man 64 in North American release although some retail Asian versions are available in 2America.  '''PSP:''' Japan-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean)only. The PS2 version served as the basis of the Standard port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionwidescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
|-
|Metal Gear Solid Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. |✓|||✓||✓|✓|||||||||Missing some visual effects, HD ports based on Substance'''PSP:''' Standard port with widescreen support and minor additional content. Missing the skateboarding mini-gameReleased only in Japan.
|-
|Metal Gear Solid 3Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.||'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)||✓'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.||✓'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.|✓|||||'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|PS2'''PS1: ''' Original. 60 fps Has some excellent ROM hacking support to reimplement missing content and widescreen support are via hacksadd quality of life changes.PS3/360/Vita'''PC: HD ports based ''' Uses a different font for the in-game text from the PlayStation version. May not run properly on SubsistenceWindows 8 or later.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to  '''PS2/GC:''' same as the point where they are seemingly missing such as depth of field and rainother games in ''Mega Man X Collection''.3DS:[https:'''PS4/Xbox One/metalgear.fandom.comSwitch/wiki/Metal_Gear_SolidPC:_Snake_Eater_3D#Changes Full list ''' Featured as part of Changes]''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
|Odin SphereMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.||'''PC:''' Released only in Korea and some other parts of Asia.||✓'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.||✓'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].||||The original game'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https: re-released digitally through PlayStation Network for PlayStation 3//github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
Odin Sphere Leifthrasir'''GC (R): an HD remaster (''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
|-
|OkamiMoon Remix RPG Adventure |Switch/PC|||✓||||✓||||✓|✓|✓||||Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version''Switch/PC:''' Official translation.
|-
|Onimusha: WarlordsPaRappa the Rapper|PSP||✓|||||||||||||||A superior port'''PSP:'''Adds widescreen support, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphicsad-hoc multiplayer, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weaponsong remixes as DLC. AdditionallyMight suffer from slight input lag, the inclusion of green souls adds a new dimension to the game.Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains which can be fatal for those who played the original SD backgrounds, and doesn't include any update from the Xbox versionrelease.
|-
|Phantom BravePersona 2: Eternal Punishment|PS1<br>PSP|||✓|✓|||||||||||||WiiPart two of ''Persona 2''. Also known as ''Persona 2: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existentBatsu.''
PSP'''PS1: Based on the Wii version ''' Available in Japanese and English. Retains save compatibility with extra recruitable charactersInnocent Sin to unlock content, in all versions.
PC'''PSP: Features content from both Wii and PSP ports''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, higher resolution graphics than the previous console portsan optional updated OST, and optional higher quality UIselectable difficulty levels.
|-
|Persona 32: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' ||'''PS1:''' Available only in Japanese. A fan translation is available.|✓|✓|'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.|-|Rayman|PC/Sega Saturn/N64|Too many changes to list here.|||||||PS3The definitive version is a fan remake called ''Rayman: As "PS2 Classic", emulated.PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVsRedemption''.
|-
|Persona 4Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.||'''Saturn:''' Worse performance. Includes an extra game mode.||✓'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||✓'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||PS3'''Dreamcast: As "PS2 Classic", emulated''' 480p. Even more features.Vita/'''PC: Enhanced port ''' 1999 PC version has poor compatibility with extra contentmodern OSes. Some voices have changed Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English dub. A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
|-
|Ratchet & ClankResident Evil 3|Dreamcast/GC<br>PC|||||✓||✓||||||||||PS3'''Dreamcast/VitaGC: cropped widescreen''' 480p, In-level movies and infobot cutscenes can be skippedmore features. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al '''PC:'''s character model 2000 PC version has numerous visible holes, most notably in his tongue improved pre-rendered backgrounds and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit ability to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer worksskip door transitions, per the Platinum re-release of Ratchet & Clank. Howeverbut has worse FMVs, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets bizarre (such as the Metal Detectorbut easily fixable) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight rendering issue on Umbrismodern hardware, when the beast triggers its shieldwobbly 3D models, it will be greenand compatibility on modern OSes. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting Has a Japan-only re-release in the cutscene 2006 that is darker than usual. The music that plays while fighting Chairman Drek somewhat more playable on Veldin (which was left out of modern OSes and has the North American PlayStation 2 release due to a bughighest quality FMVs, but restored in carries many of the same problems as the PAL original 2000 release) is normally missing. After beating Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the game, when Japanese Sourcenext release makes it the HelpDesk Girl appears at the enddefinitive version.A HD remake was released for PC, no dialogue from her playsPS4 and Xbox.
|-
|Ratchet & ClankRevelations: Going CommandoPersona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.||'''PC:''' Released only in Japan. Very far from a technical achievement.||✓'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-|Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.||'''PS4/Xbox One/PC/Switch:''' HD Remakes.|-|Suikoden|PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.||PS3/Vita'''Saturn: cropped widescreen, In the options menu (either main menu or in''' Japan-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destinationIt is an enhanced port including new locations, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenesnew enemies, the camera is more zoomed out compared to the original PS2 release. This is notable on Taboraenhanced colors, where after Ratchet throws his OmniWrench offand a new opening full-frame in the originalmotion video, it is still visible in the remasterbut with longer load times and some visual effects being removed. Abercrombie Fizzwidget '''PC:'s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotatesJapan-only. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallicCompatibility issues with modern PCs.Water graphics that consist of two 2D films with the one used as light reflection effect '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (on Tabora lakes, Dobbo acid, although maps and Grelbin water in scenes are not redone to accommodate for the factorylarger screen area) in the original version now consist and fixes a couple of glitches. Adds a couple of only the one film used more, as the reflection effectwell. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill pointReleased only in Japan.
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|Ratchet & Clank: Up Your ArsenalSuikoden II|PS1<br>PC<br>PSP|||||✓||✓||||||||||PS3/Vita'''PS1: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins''' Original. the Santa Ratchet skin and PipoNTSC-Saru Ratchet skin (These two skins were previously exclusive to U has some glitched lines fixed in the Japanese PAL version)can be accessible by cheatsor via romhacks. Save compatibility with Suikoden 1. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won '''PC:'''t unlock after collecting all the trophiesTaiwan-only. Compatibility issues with modern PCs.The Holoshield Glove'''PSP:''' As ''s V1 version Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the otherslarger screen area) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are and fixes a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception couple of the Miniturret Glove, the reticle for certain launcher/glove weapons is differentglitches. The Nitro Launcher and Bouncer, for example, used Adds a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove couple of Doom. Some particle effects are missingmore, such as some bloom particles and loading screen effects on Aquatoswell.The sound effects for when the ship is flying from planet to planet plays Released only in a different orderJapan.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.|-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original When using the Tyhrra'''Saturn:''' Japan-Guise to interact with tyhrranoids, there only. It is no variation in the key tone regardless of which button an enhanced port including extra content. Fan translation is pressed during the rhythm gameavailable.In the Vita version, the unnamed Qwark vid'''PC:''' Korean-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessedonly.
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|Ratchet: DeadlockedWipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen. |'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.||'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|though there are no new textures or model refinements and graphics match '''PC:''' A port based on the international versions of the native texture resolution on PlayStation 2. Players have noted a few issues with game which altered gameplay elements, nerfed the cinematicsplayer character, with some full-motion video cinematics being improperly rescaledadded new enemies while tweaking existing ones, in-game cinematics sometimes suffering camera and graphical glitchesinflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and the inability to turn has issues on subtitlesmodern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic. There are also some framerate php?p=672925#p672925 can be fixed]) and technical glitches reported in crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the gameplayfixed executable to make it use a single CPU core). |-|Crash Bandicoot: The port Wrath of Cortex|GCN<br>Xbox|'''Xbox:''' This version of the game features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported reduced loading times and is limited to two-player local play, and eight-player multiplayer is limited to siximproved graphics (extra effects).
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|Red FactionDevil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.||'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.||'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.||||||'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.||PC '''Switch:''' Improved version lacks some visual effects that are only on ps2with HD sprites and QoL changes.
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|Shadow of the Colossus|||||||Disgaea 2: Cursed Memories|PC<br>PSP|||||✓ (R)|||||PS3'''PC: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus ''' Features content from that version. Due to some questionable changes on the climbing physicsPlayStation 2 and PSP versions, several of higher resolution graphics than the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on previous versions, keyboard shortcuts, updated UI, and characters previously removed from the PS2 version with it enabledoverseas versions.PS4:Remake
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|Shin Megami TenseiDragon Ball Z: NocturneBudokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.||'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii|-|Dragon Quest VIII: Journey of the Cursed King|3DS<br> Android + IOS|'''3DS:''' Include extra content but inferior graphics.|✓|✓|'''Android/iOS:''' no voice acting nor orchestrated soundtrack|-|Fatal Frame 1|Xbox|PS2'''Xbox: Original. ''' Titled "HardtypeThe director's Cut" Hack for an increased challenge.Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy , has extra things added such as a first-person mode, a survival mode, A blur will appear on the sides of the screen every time there is FMVa new ending, in order and more costumes to fill the screenunlock. still uses compressed audio.
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|Silent Hill Fatal Frame 2|Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|✓|'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. |The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |-|Final Fantasy X, Final Fantasy X-2||✓Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS|Windows'''PC: Port based on ''' Besides the Xbox version. Buggyoriginal port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but the enhanced edition mod fixes all of the introduced more bugs and issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
'''XboxOne/Switch: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p''' Definitive Edition.
Windows, Xbox, and '''PS4:''' Original one as "PS2 Classic"Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material, emulated. Definitive Edition is also available.
PS3'''iOS/360Android: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away''' Added checkpoint mechanism.
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|Silent Hill 3Grand Theft Auto San Andreas|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.||'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.||'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available. ||✓'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.|✓|'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.||'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.|||'''Switch:''' Definitive Edition.|||PS3'''iOS/Android/360Windows Phone: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away''' Added checkpoint mechanism.Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the Some game, and 60 FPS gameplay. however, there mechanisms are some points where being altered such as the game will drop to 30thruster angle adjustment of Hydra. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with modsMultiplayer functionality was removed.
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|Silent Hill 4: The RoomGrand Theft Auto Vice City|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS||✓|||||||||||||||Windows'''PC: Frame rate is capped at 30 FPS in ''' Besides the retail and digital releasesoriginal port, while cutscenes are at 15 FPS in the physical releaseNew "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but can be introduced more bugs and issues. Some game contents and mechanisms has been changed to 30fps using modsin Definitive Edition, such as the mission "Shakedown" and bike handling.Some of the '''PS4:''' As "hauntingsPS2 Classic" from the console version are missing, emulated. GoG-version Definitive Edition is a port of the inferior European PC-versionalso available. '''XOne/Switch:''' Definitive Edition.Xbox'''iOS/Android: Just as good as the PS2 version, but with 480p support''' Added checkpoint mechanism.
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|Siren||||||||✓ (R)||||Ico|PS3|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.|-|Jak and Daxter|PS3<br>Vita<br>PS4/5|'''PS3: Titled "Siren: Blood Curse"''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is a remake of depleting.The Day Sun and the Night Green Sun are no longer in the original ps2 versionsky.The American release of Blood Curse contains '''Vita:''' same as above, suffers from a slightly edited introductory scenemassive slowdown, where a ceremonial stabbing is obscured by excessive camera shakinessmaking it unplayable.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3'''PS4/PS5:'''s XMB Video menuEmulated.
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|Sly Cooper||||||✓||✓||||||||Jak II|PS3<br>Vita<br>PS4/5| '''PS3/ Vita: The player can now invert the game's camera controls.Developer commentaries '' Sub-HD, cropped widescreen, Many in -game explosions retain the physical version of the game have been removed. They were added back in white screen effect for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound prolonged amount of Sly's feet time.Sig and the sneaky music. It has been increased Metal heads have a shiny, silver armor texture as opposed to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertakingmuddy brown texture." Some of the sneaky music was replaced by its non-sneaky counterpartis missing some notes. "Back Alley Heist" is one For example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the DragonHaven City music while on a zoomer will miss some notes." In main hub of "Vicious Voodoo,the cutscene " The Secret to Making a small trail of coins were added to the path that leads to the "Piranha LakeBomb" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwisewhen Kor reveals his true identity, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counterhis face is texture-clockwise less and defaults to avoid thisa solid black. For This only happens the PlayStation Vita release, Matt Olsen had to re-voice first time that the camera control tutorial that system plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Groundscutscene." Since the right analog stick cannot be clicked on the  '''Vita:''' same as above, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips suffers from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" missiona massive slowdown, making it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobunplayable.
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others'''PS4/PS5:''' Emulated.
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|Sly 2||||||✓||✓||||||||Jak 3|PS3<br>Vita<br>PS4/5| '''PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continuesSub-HD, though he doesn't mention Monaco anymore. This was probably changedcropped widescreen, because Many in-game explosions retain the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 white screen effect for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds a prolonged amount of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro levelMetal heads have a shiny, silver armor texture as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature opposed to distract the guardsoriginal muddy brown texture. For In the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to cutscene "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom.Power of Protection" This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one when Jak receives his Light Shield power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos his eyes are taken, they take up the entire screen blue instead of zooming outwhite. The Sly logo that appears while the game Day Star is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The not visible in-game dialogue is slightly delayed on the physical PS3 version of , only in the game. This problem does not occur cutscenes in the digital or PS Vita versionswhich it is featured. The background music will also occasionally loop when the character dialogue delay occurs. Some Light Jak's hair retains Jak's green color instead of changing to the menus and screen effects do not fill up the entire screenuniform blue. This doesnLight Jak't happen when playing the game in the original 4:3 display mode (such as with an older TV)s shield has a green aura around it. Most of The Naughty Dog team photo easter egg found via the UI is fixed in the physical northern European versionLight Flight glitch has been removed. Some menu sound effects are quite different, mainly The box the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level photo itself is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower found in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water towerstill present.
The Japanese version has every dialogue re-recorded '''Vita:''' same as above, suffers from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Howevera massive slowdown, some Japanese voice actors were changed for othersmaking it unplayable.
'''PS4/PS5:''' Emulated
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|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|PC<br>PS3/4<br>Xbox One
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Sly 3Klonoa 2: Lunatea's Veil|PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects||✓'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched|-|Mega Man X7|PC<br>Switch<br>PS4<br>Xbox One|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.|-|Mega Man X8|PC<br>Switch<br>PS4<br>Xbox One||| PS3/ Vita'''PC: The few missions that ''' Features mouse-supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible interface, higher resolution modes (but despite this, the cutscenes that play before that menu popped up are still thereto 1280x1024). The Vita does not support either version of 3but no anti-D. The music glitch in the "Hungry Croc" mission was fixed. In the originalaliasing options, the music never played. Though some of the PS2 versions and supports gamepads (most likely the PAL versionsXInput is not 100% supported) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked Compatible on to the person when using special itemsmodern operating system. HoweverLimited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, it is only a visual glitch.When starting the gameSpanish, there is a chance a random bug will happen where the music will begin looping five seconds of the audioFrench, and the cutscene dialogue will take several minutes to load the dialogueItalian, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the systemGerman, but there have been reports of people being unable to fix the problem without deleting their dataJapanese, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't playKorean). Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita PS2 version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, served as you have to tap the rear touch pad to bring up basis of the waypoint and tap port featured in the touch screen to bring up Mega Man X Legacy Collection 2 with the binocucom. This is also the reason the number smoother performance of buttons used for the power-ups has lowered for the PS Vita PC version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in|-game. As in Sly |Metal Gear Solid 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical |PC<br>Xbox<br>Vita<br>PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, /4<br>Xbox 306/One<br>Switch|Missing some of the menus and screen visual effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European versionHD ports based on Substance. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In Missing the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the twoskateboarding mini-player minigamesgame. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
|-
|Tales of The AbyssMetal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks.||'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.||'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.||'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]|-|Odin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.||Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|3DS: Loading times Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed locked to 30fps, but there is a 60fps hack for difficulties some of NA exclusive mystic arts were added to the Japanese PS2 version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
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|Tekken 5Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.||Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.|-|Phantom Brave|PC<br>Wii<br>PSP|||||||||||PSP/PS3'''Wii: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles ''' Enhanced port with updated graphics and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different texturescontent (extra story chapter, detailsnew characters, and stage music that make most of them unrecognizablenew items). Loading times are nearly non-existent.In '''PSP:''' Based on the Wii version with extra recruitable characters. '''PC:''' Features content from both Wii and PSP versionports, higher resolution graphics than the previous console ports, there is a new mode called "Tekken Dojo"and optional higher quality UI.
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|Yakuza 1,2Persona 3|||✓ (R)|||||✓ PS3<br>PSP<br>PC(R) (Only 1)<br>Switch||✓ (R)(Japan)|||✓|✓||||'''PS3: HD Remake ''' As "Yakuza KiwamiPS2 Classic" (Japan Only), emulated.PS4/Xbox One/PC'''PSP: HD Remake titled "Yakuza Kiwami" ''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "Yakuza Kiwami 2The Answer"from Persona 3 FES. No FMVs.
WiiU'''PC/Switch: HD ''' Remake (Japan Only)titled Persona 3 Reload.
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|Zone of the EndersPersona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.||'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita|||||||Xbox 360 and '''PS3 /Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version 1.0 suffer Subtitles can still be activated from heavy performance issuesthe settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, PS3 version 2the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster.0 fixed Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the performance issue same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is considered to be pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the best original versionnow consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Zone Ratchet & Clank: Up Your Arsenal|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the Enders: skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Second RunnerNitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.|✓The sound effects for when the ship is flying from planet to planet plays in a different order.|Exiting the Quick Select option in the Pause menu will exit the whole pause menu.|When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.|In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.|In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version|A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |-|Ratchet: Deadlocked|PS3|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.|-|Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|Ps2 Pal'''PS3: has exclusive content such as new cutscenes, new battles during ''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the campaign, new difficulty PS3 so it may look a little off unless you disable those video modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks . Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the playerclimbing physics, The player can respond several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with the L3 or R3 buttonsit enabled. '''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|'''PS2:''' Original. Some answers can give the player extra "Hardtype" Hack for an increased challenge or other little things.)
PS3'''Switch/360PS4: Based ''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the PS2 PAL version sides of the gamescreen every time there is FMV, in order to fill the screen. Higher quality FMVstill uses compressed audio. |-|Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360 and PS3 |'''Windows:''' Port based on the Xbox version 1.0 suffer from heavy performance Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issuesand adds a 16:9 aspect ratio, PS3 60fps, higher quality FMV, and more, making it the definitive version 2.0 fixed the performance issue.
'''Xbox:''' Has the same lighting as the PC/PS4: A remaster version but with updated textures, 4K support, a new control the PS2-stylesoft shadows left intact, various graphics settings, and the ability fog issues (albeit less noticeable due to play in VR from the view of the cockpit. Howeverlower resolution), poor audio, Positive and Negative responses don't work also, it does not feature dualthe same relatively low-audio language support due to licensing restrictionsquality FMVs by default. Can run at 480p.|}
==Windows, Xbox==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the XboxPS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
{| class="wikitable" style="text-align'''PS3/360:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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|Advent RisingSilent Hill 3|WindowsPC<br>PS3<br>Xbox 360|style="text-align'''PS3/360:left''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again;"|Missing stay far away. '''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some cutscenespoints where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, can be fixed by using modsfan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
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|Cel DamageSilent Hill 4: The Room|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360PC<br>Xbox One|style="text-align:left;"|'''GCWindows:''' InferiorFrame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-looking version is a portof the inferior European PC-version.
'''PS2Xbox:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to Just as good as the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version , but with widescreen 480p support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
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|Dead to RightsSiren|PlayStation 2<br>GameCubePS3 (R)|style='''PS3:''' Titled "text-alignSiren:left;Blood Curse"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked , it is a remake of the difficulty to result in original ps2 version.The American release of Blood Curse contains a much more approachable game than slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the original Xbox titlePlayStation 3's XMB Video menu.
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|Dennou Taisen: DroneZSly Cooper|WindowsPS3<br>Vita|style="text-align'''PS3/ Vita:left;"|Started as a 2001 tech demo but became ''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a full retail game on Xbox drastic increase in the Japan region later ported distance between Sly and an enemy required to PCtrigger the sneaking sound of Sly's feet and the sneaky musicThere It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are 2 PC versions: 1defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking. An extended version " Some of the 2001 tech demo has sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a completely different level design and some changes in small trail of coins were added to the path that leads to the game mechanics"Piranha Lake" mission. Titled At the end of "Dennou Taisen: DroneZDuel by the Dragon,"if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move2The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A port Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Xbox realized only Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in Russia regionthe PS Vita version, requires Windows XP as that function has now been assigned to run the gametouch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. Titled When entering the "DroneZ XLAt the Dog Track"mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
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|Ninja Gaiden BlackSly 2|WindowsPS3<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo SwitchVita|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4Vita:''' Titled The player can now invert the game's camera controls. Only the bonus videos for "Ninja Gaiden SigmaThe Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. FMV This was probably changed, because the games had to be ESRB rated again and it was removedmost likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. It removed In the digital version of the puzzlesgame, weaknesses at the start of bossesthe dialogue, human beheadingsit is quiet, some costumesgets louder, and some cutscenesthen the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. Changed some The background musicwill also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, reworked flipping the entire image in a lot single frame before cutting to the interior of the mechanicswater tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
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|Prince of Persia:Sly 3|PS3<br>Vita| PS3/ Vita: The Sands few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.|-|Tales of TimeThe Abyss|3DSPrince |'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of PersiaMultiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).|-|Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PC<br>PS3/4<br>Warrior WithinWiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2PS4/GCXbox One/PC:''' inferior-looking PortsHD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
'''PCWiiU:''' Best looking version, 60 FPS. A remastered version of Prince of Persia HD Remake (1989Japan Only) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
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|Spider-Man 2Zone of the Enders|PlayStation 2<br>GameCubeXbox 360<br>WindowsPS3|style="text-align:left;"|'''PS2/GC:''' Inferior-looking portXbox 360 and PS3 version 1'''PC:''' Completely different game0 suffer from heavy performance issues, developed by a different studioPS3 version 2. It was "dumbed down" for a young audience and thus featured more simplistic 0 fixed the performance issue and less challenging gameplayis considered to be the best version.
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|style="white-spaceZone of the Enders: nowrap;"The Second Runner|Tom ClancyPC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:'''s Splinter Cellhas exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
Tom Clancy's Splinter Cell''PS3/360:<br>Pandora Tomorrow''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''PC/PS4:''' Best looking versionA remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. Has DLC levels However, Positive and 60 FPS. Has problems with modern hardwareNegative responses don't work also, but can be fixed with modsit does not feature dual-audio language support due to licensing restrictions.|}
'''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design. '''PS3/360/PC:''' completely different game.|-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} =PlayStation 3=Xbox 360==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|BayonettaDark Souls|PlayStation 3Windows<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled '''PS3:Dark Souls Remastered''' Terrible frame rate'''PS4Based on "Prepare to Die Edition". Can be played at 60 FPS, [https:/Xbox One/PC:''' Decent portswww.youtube'''Switchcom/Wii U:''' Has exclusive costumeswatch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
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|Dead Risingstyle="white-space: nowrap;"|Demon's Souls|WiiPlayStation 5|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump Remake with better graphics and some areas are now smallerlife quality improvements.
|-
|Deadly PremonitionGod of War III|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch4|style="text-align:left;"|Titled '''Xbox 360:God of War III Remastered''' Most stable version, but has tank controls, behind the shoulder camera, locked . 1080p support targeted at 30 FPS, 60 frames per second and features a muddy red/green color filter over everythingphoto mode'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). '''PC:''' Has the improvements All of the PS3 version, heavy crashing issue (GOG version DLC that was released is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation)included with.
|-
|Halo 3<br>Halo 4|Windows<br>Xbox OneNieR|style="textwhite-alignspace:leftnowrap;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One(R)<br>PlayStation 4(R)<br>PlayStation 3Xbox 360<br>Nintendo SwitchXbox One (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4PlayStation 3 (Japan):''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increasedprotagonist is a kid. Projectile spam has been greatly reduced from NG2. Costume recolors '''Xbox 360/PlayStation 3 (Legendary Black Falcon to Type 20; same shape, different textureNorth America) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It:'''s no longer needed to spend points on upgrading weapons. Infinite arrowsThe protagonist is an adult.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.  A [https:Windows/PlayStation 4/www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increaseXbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
|-
|Ninja Gaiden IIIThe Last of Us|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 35 (R)<br>Nintendo SwitchPC (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks60 FPS, resolution is increased to 1080p. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge photo mode, DLC "Left Behind" is included. New missions on Ninja TrialsRemake is missing Factions multiplayer.
|-
|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="whitetext-spacealign: nowrapleft;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models;a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.|-|Red Dead RedemptionVanquish|Windows<br>PlayStation 34<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''PS3Xbox 360:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolutionDecent port. '''Windows/PlayStation 4/Xbox One:''' backward compatibilityImproved resolution and FPS.|-|Yakuza 0|PC<br>PS4<br>Xbox One||-|Yakuza Kiwami|PC<br>PS4<br>Xbox One|style="text-align:left;"| Remake of Yakuza 1|-|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>|PC<br>PS4<br>Xbox One|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
|-
|}
==SNES=PlayStation 4===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserstyle="white-space: nowrap;"|God of War|WindowsPlayStation 5<br>Nintendo SwitchWindows|style="text-align:left;"||-|style="white-space: nowrap;"|Horizon: Zero Dawn|Windows|style="text-align:left;"||-|style="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 5<br>PlayStation 4Windows|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".|-|style="white-space: nowrap;"|Yakuza 6: The Song of Life|PC<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Yakuza Kiwami 2|PC<br>Xbox One|Remake of Yakuza 2|-|Judgment|PC<br>PS5<br>Xbox Series X/S||-|Lost Judgment|PC|
|-
|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.}
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content===Xbox===Most Xbox ports for PC are decent ports, touch controls, more literal translation, French translation addedand most multi-platform games on consoles of the six generation were superior on the Xbox.
{| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.|-|Cel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''iOS/AndroidGC:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphicsInferior-looking port.
'''PCPS2:''' Was a broken PC port at first, as it was directly based off from Titled "Cel Damage Overdrive". The difficulty and the speed of the mobile version with cars is lowered. There are no effort, but was eventually fixed officially due instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to negative reception swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the PC version gotplayer Smack points.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|The AI players do not use the boost feature. The 6 main characters'intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner'PS1/PC:s Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner''' Titled "Clock Tower: s Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The First Fear"progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. FMVHas extra stage and the weapons, minor graphical changes; additional and new weaponfeatures such as Stunt Mode, enemy, & locationA boost meter is added. Health-bar.
'''WonderSwanSwitch/Vita/PS3/PS4/360/Xbox One:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen sizeBased on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
|-
|Contra III: The Alien WarsDead to Rights|GameBoy AdvancePlayStation 2<br>GameCube|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding PS2 and mega bombs, GameCube versions added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audiohotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
|-
|Donkey Kong CountryDennou Taisen: DroneZ|GameBoy Color<br>GameBoy AdvanceWindows|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trialStarted as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|GameBoy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation There are 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2PC versions:''' Full 3D remake with party enhancements. Only released in Japan.
'''DS:''' Remake done 1. An extended version of the 2001 tech demo has a completely different level design and some changes in a similar vein to the DQIV remakesgame mechanics. Has the same mechanics perks as the PS2 remake, along with some unique contentTitled "Dennou Taisen: DroneZ".
'''iOS/Android:''' Port 2. A port of the DS versionXbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|Dragon Quest VINinja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo DS (R)Switch|style="text-align:left;"|Remake done in '''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a similar vein to the remakes lot of the previous two gamesmechanics. Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. Features some core gameplay changesNew back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|EarthBound|GameBoy Advance|style="text-alignPrince of Persia:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version'''The Sands of Time
'''PS1Prince of Persia:''' FMV opening and ending, new features, different translation, longer load times.<br>Warrior Within
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''WonderSwan ColorPS2/GC:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japaninferior-onlylooking Ports.
'''GBAPC:''' Titled ''Final Fantasy IV Advance''Best looking version, 60 FPS. Based A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the WonderSwan Color PC version. New translationMods should be used for modern systems. Extra content '''PS3:''' cropped widescreen, updated graphics60 FPS, sound mix quality is worse audio. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.|-|Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.
'''PSPPC:''' Titled ''Final Fantasy IV: The Complete Collection''Completely different game, developed by a different studio. Includes It was "The After Yearsdumbed down" as well as an infor a young audience and thus featured more simplistic and less challenging gameplay.|-between |style="Interludewhite-space: nowrap;". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.|Tom Clancy's Splinter Cell
Tom Clancy'''3D Remakes'''s Splinter Cell:<br>Pandora Tomorrow
Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"|'''NDS:PC''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it)Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
'''iOSGC/Android/PCPS2:''' DS version port, followed by 3D remake of "The After Years"Inferior-looking ports. Altered level design.
'''PCPS3:''' Based on the PC version, HD version of DS remaketextures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
|-
|Final Fantasy VTom Clancy's Splinter Cell:<br>Double Agent|PlayStationGameCube<br>GameBoy AdvancePlayStation 2<br>iOSWindows<br>AndroidPlayStation 3<br>WindowsXbox 360|style="text-align:left;"|'''PS1GC/PS2:''' First official English releaseinferior-looking ports. Altered level design.
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio. '''iOSPS3/360/Android:''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style)completely different game.
|-
|Final Fantasy VIHalo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|} ===Xbox 360==={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Bayonetta|PlayStation 3<br>PlayStation4<br>GameBoy AdvanceWindows<br>AndoidXbox One<br>iOSWii U<br>WindowsSwitch|style="text-align:left;"|'''GBAPS3:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audioTerrible frame rate.
'''iOSPS4/AndroidXbox One/PC:''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controlsDecent ports.
'''PCSwitch/Wii U:''' Same as previous, no touch controlHas exclusive costumes.
|-
|Front MissionDead Rising|PlayStation<br>Nintendo DS (R)Wii|style="text-align:left;"|'''DSTitled "Dead Rising:Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can'' Only official English releaset jump and some areas are now smaller.
|-
|Deadly Premonition|style="white-space: nowrap;"|"Ganbare Goemon 1PlayStation 3<br>Yuki-Hime's Disappearance" /Windows<br>"The Legend of the Mystical Ninja"|GameBoy AdvanceNintendo Switch|style="text-align:left;"|Worse audio'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, no multiplayerlocked at 30 FPS, and a muddy red/cogreen color filter over everything. '''PS3:''' Extra non-opcanon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, more save slots than the Super Famicom releasesome improved models, can change character any time. Japan only. Bundled with Ganbare Goemon 1runs at about 20 FPS (Locked 60 FPS when using emulation).|-|Ganbare Goemon 2'''PC:<br>Kiteretsu Shōgun Magginesu''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.|GameBoy Advance|style="text-align'''Switch:left;"|Worse audio, ''' Has the improvements of the PS3 version but doesn't have the no multiplayer/conon-opCanon cutscenes, more save slotsSome additional FX, can change character any time. Japan onlyminor crashing issue (still better than PC version). Bundled with Ganbare Goemon 2Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Kirby Super StarHalo 3<br>Halo 4|Nintendo DSWindows<br>Xbox One|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, enhanced graphicsand Halo 4 Squad Battle changes.
|-
|The Legend of Zelda:<br>A Link to the PastNinja Gaiden II|GameBoy AdvanceWindows<br>SwitchXbox One<br>WindowsPlayStation 4<br>MacOSPlayStation 3<br>LinuxNintendo Switch|style="text-align:left;"|'''GBAPS3/Xbox One/PC/Switch/PS4: '''Extra dungeon reliant on Titled "Four SwordsNinja Gaiden Sigma 2" game. More accurate translation, This version lessened the enemy count drastically while making the enemies much more shops, new enemiesdifficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Link voice clips Projectile spam has been greatly reduced from "Ocarina of Time"NG2. Simplified difficulty Costume recolors (Legendary Black Falcon to Type 20 digs like PAL SNES version instead of 25 in digging minigame; same shape, Ice Dungeon layoutdifferent texture)were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls'PC/Switch:''' Unoffical native port made by fans by decompilationside characters. Better Texture QualityA [https://githubwww.nexusmods.com/snesrevninjagaidenmastercollection/mods/zelda337 mod for PC][https://githubcalled "NGS2 Black" for difficulty increase.com/RadzPrower/Zelda-3-Launcher]
|-
|"Mega Man & Bass" /Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>"Rockman & Forte"|GameBoy AdvanceNintendo Switch|style="text-align:left;"|Only official English release'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Worse audioAlternate costumes. No dash buttonChapter challenge mode. Smaller screen resolution makes the game borderline unplayableNew missions on Ninja Trials.
|-
|Mega Man Xstyle="white-space: nowrap;"|Red Dead Redemption|DOSPlayStation 3<br>GameCubeXbox One (E)<br>PlayStation 24<br>PlayStation Portable (R)<br>iOSNintendo Switch|style="text-align:left;"|'''DOSPS3:''' Different aspect ratioruns at a significantly lower resolution than the Xbox 360 version, worse audiouses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), buggy wall climbingand textures appear more basic and low resolution.
'''GCPS4/PS2Switch:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art galleryreleased on August 17, 2023, runs at higher resolutions.
'''PSPXbox One:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on actually just the original game360 version running through [[Fission]].
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.|-|WWE SmackDown vs. Raw 2007|PlayStation Portable</br>PlayStation 2|style="text-align:left;"|'''iOSPS2:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactionsruns significantly lower graphical fidelity compared to newer generation Xbox 360 version.
'''PS4/PC/Switch/XB1PSP:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challengesplaceholder text, and more.[[#PlayStation_Portable|-|Mega Man X2|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art galleryprevious game has exclusive features for PSP]].
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and moreSee [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
|-
|Mega Man X3|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.}
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.==Handhelds=====Game Boy==='''PC{| class="wikitable" style="text-align:''' Port of PS1 version. Cannot be directly installed on 64-bit OSescenter; you must extract the files manually. Files fail to save after reboot if this is done."! scope="col"|Game'''GC/PS2:''' PS1 version included in ! scope="Mega Man X Collectioncol". Loading times are eliminated.|Platforms '''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in ! scope="Mega Man X Legacy Collectioncol" with extra content including achievements, music player, art gallery, challenges, and more.|Notes
|-
|Metal Max 2style="white-space: nowrap;"|The Legend of Zelda: KaiLink's Awakening |GameBoy AdvanceSwitch (R)<br>Nintendo DS Windows (RU)|style="text-align:left;"|'''GBA:''' Average port HD Remake with a better font and worse musicdungeon creating mode. You'll want to get the 1.1 revision because the initial one <br>Also there is so bugged and unplayable it had to be recalled. '''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for the Nintendo DSWindows as well.
|-
|Ogre Battle:SaGa / Final Fantasy Legends|WonderSwan Color<br>The March of the Black Queen|PlayStationNintendo Switch (E)|style="text-align:left;"|Titled "Ogre Battle'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch: Limited Edition"''' Bare-bones emulation. Slightly enhanced graphics and soundCensored.
|-
|Romancing SaGa2 / Final Fantasy Legends 2|WonderSwan ColorNintendo DS (R)<br>PlayStation 2Nintendo Switch (E)|style="text-align:left;"|'''WonderSwanNintendo DS:''' Enhanced graphics, new story scenario & side quest (3D remake. Japan -only)<br>'''PS2Nintendo Switch:''' Enhanced 3D graphicsBare-bones emulation. Censored.
|-
|Secret of ManaSaGa 3 / Final Fantasy Legends 3|iOS<br>Android<br>Windows Nintendo DS (R)<br>PlayStation 4 Nintendo Switch (RE)<br>PlayStation Vita (R)<br>Nintendo Switch|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls. '''PC/PS4/VitaNintendo DS:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrackJapan-only.<br>'''Nintendo Switch:''' SNES version included in ''Collection of Mana'' with borders around the gameBare-bones emulation. Censored.
|-
|Shin Megami TenseiShiren The Wanderer GB|PlayStationMicrosoft Windows (R)<br>Sega CD<br>GameBoy Advance<br>iOSMobile Phones|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus. '''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. '''Sega CDWindows:''' Redrawn graphics, remixed music, cutscenes with voiceRemake using 16-overs. '''GBA:''' Redrawn bit graphics. Has an English patch based on from the official localization used in the iOS portSNES game'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOSSubtitled "Tsukikage-mura no Kaibutsu".
|-
|Shin Megami Tensei IIShiren The Wanderer GB2|PlayStation<br>GameBoy AdvanceNintendo DS (R)|style="text-align:left;"|'''SNESNintendo DS:''' Has an English patch by Aeon GenesisRemake'''PS1:''' Same deal as its predecessorSubtitled "DS2 Sabaku no Majō". Not translated into EnglishJapan-only'''GBA:''' Same deal as its predecessor. Not translated into English<br>(The West got a DS remake of the first SNES game instead.)
|-
|Super Mario WorldKirby's Star Stackers|GameBoy AdvanceSNES (R)|style="text-align:left;"|'''SNES:''' The version in "Super Mario AllRemake. Japan-Stars + Super Mario World" compilation has unique sprites for Luigi. '''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES versiononly.
|-
|Super Mario World Medarot 2:/ Medabots|Game Boy Advance (R)<br>Yoshi's Island|GameBoy Advance3DS, Switch (E)|style="text-align:left;"|Titled "Yoshi's Island''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch: Super Mario Advance 3"''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. New levelsJapan-only, different audiounlikely to change because of a trademark issue.
|-
|Super MetroidFinal Fantasy Adventure|SwitchGame Boy Advance (R)<br>WindowsCell phones (R)<br>MacOSAndroid (R)<br>LinuxPlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''PC/SwitchGBA:''' Unoffical native port made Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by fans by decompilationthe American one (no cut content over memory limitations).[https<br>'''Cell phones://github''' Authentic remake.com/snesrev/sm][httpsJapan-only.<br>'''Android, iOS, Vita://github''' Titled Adventures of Mana. Yet another remake.com/RadzPrower/SuperIt's the cell-Metroid-Launcher]phone one but with cheap 3D models instead of pixel art. Still worthwhile.
|-
|Star OceanBalloon Kid|style="white-space: nowrap;"|PlayStation Portable (R)NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled "Star OceanBalloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES: First Departure"''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only. Only official English release<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
|-
|Super Ghouls 'n GhostsDragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation(R)<br>GameBoy AdvanceNintendo 3DS (R)|style="text-align:left;"|'''PS1:''' Slowdown removedRemade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games'''GBA:''' New levelsFurthermore, worse audiothe remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
|Tactics Ogre:<br>Let Us Cling TogetherLast Bible|PlayStation<br>PlayStation PortableGame Gear|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music. '''PSP:''' Very enhanced, more featuresGame Gear version has monsters and content not found in the later Game Boy Color port.
|-
|Tales of PhantasiaDevil Children: Black Book & Red Book|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits. '''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. '''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites. '''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off. '''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|Tales of Phantasia: Narikiri Dungeon|style="Trials of Manawhite-space: nowrap;" /<br>|PlayStation Portable (R)|style="Seiken Densetsu 3text-align:left;"|Vastly improved remake.|Windows -|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch & (R)|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti|-tamper, but it was removed on August 2020 and DRM-free as a result.|Pokémon Gold & Silver'''Switch |Nintendo DS (SNES portR)|style="text-align:''' An official translated port of the original game is included in left;"Collection of Mana" as "Trials of Mana" internationally.|
|-
|Umihara Kawase
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
 
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Nintendo 64=Game Boy Advance===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {|class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Banjo-KazooieAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Xbox 360Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|Added widescreen mode'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, generally better framerate and draw distancehas re-appeared in all subsequent ports of the first game. Ice Key Playable in Japanese, English, French, German, Spanish and Secret Eggs are available if Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the user later and much-improved ''Trilogy'' remake, which also has a savefile for "Banjoreleased on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-Tooie" or "Banjosimplified. Also, the Android version is Japan-Kazooie: Nuts exclusive. Playable in Japanese and Bolts"English only. Removed Nintendo references '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, some of which were endearingwith the best graphics, the best audio and the best controls. XBLA version is also included Playable in "Rare Replay"Japanese, English, French, German, Korean and Mandarin.
|-
|Banjostyle="white-Tooiespace: nowrap;"|Mario and Luigi: Superstar Saga|Xbox 360<br>Xbox One3DS|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some A lot of which changes were endearing. XBLA version also included made in "Rare Replay"order to make the game easier.
|-
|Blast Corps|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)Windows<br>PlayStation 4<br>Xbox One (E)<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''XboxGBA:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayerUncensored hacks are available for western releases.
'''Xbox OneDS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "Rare Replaykill" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.|-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;die"|'''PC:''' Unofficial fan-made port by the developer that went on were changed to remaster make the Turok games. Features widescreen, higher frame rate, keyboardmore kids-friendly, and mouse support. Some bugs are left unaddressed but spelling errors in the unofficial port, howeverGBA release were fixed. Requires extracting data from the game's ROM to playA new Easy Scenario Mode. Can be found [https://doom64exPicture gallery with 80 unlockable images.wordpress.com here]Button mapping to the X and Y face buttons.
'''Xbox OneSwitch/PlayStation 4PC/SwitchPS4/PCXbox One:''' Officially ported in 2020 by Doom EX's developer Based on the DS Zero Collection. Comes with multiple screen layouts and other Doom modders. The official port is more faithful to scaling for the original Zero and ZX games, Japanese and international versions of each game compared to EX with has some quality-of-life improvements, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. It PC version has broken stock shaders with DirectX 11 APIbad keyboard controls, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 porta modding community thanks to these games being native ports instead of emulation.
|-
|The Legend of Zelda: Ocarina of Time|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>WiiU (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.}
'''3DS===Nintendo DS==={| class="wikitable" style="text-align:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.center;"! scope="col"|Game! scope="col"|Platforms'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]! scope="col"|Notes
|-
|The Legend of ZeldaShin Megami Tensei: Majora's Mask|GameCube (E)<br>Nintendo Strange journey|3DS (R)|style="text-align:left;"|Titled: '''GameCube:Strange Journey Redux''' has audio glitches when moving between areas in Clock Town. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, framerate issuesExpert, and random crashesImpossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.  '''3DS:''' features enhancements similar The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to those save anywhere in Ocarina the dungeon without the use of Time 3D, as well as manual camera control when played on a New Nintendo 3DSterminal, missing some rumble featureswas added. However, it changes some key gameplay mechanics Various new sub-apps related to combat and dungeon crawling were added in ways that fans of order to make the original might not prefergame easier but cannot be developed on Impossible. A mod to restore those changes [https://restoration.zora.re exists]Commander Skills have been added.
|-
|Jet Force Geministyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|Xbox One style="white-space: nowrap;"|3DS (ER)|style="text-align:left;"|Improved graphics, better framerateTitled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Killer Instinct GoldRadiant Historia|Xbox One (E)3DS|style="text-align:left;"|Improved graphics, better framerateTitled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|Perfect Dark|Xbox 360<br>Xbox One|style="text-align:left;"|Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".|-|Rayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.}
'''Dreamcast:''' various changes from the ===Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini3DS==={| class="wikitable" style="text-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.align:center;"! scope="col"|Game'''PS2:''' Titled ! scope="Rayman Revolutioncol". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v|Platforms! scope=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]."col"|Notes
|-
|Sin & PunishmentAzure Striker Gunvolt|Wii (E)Windows|style="text-align:left;"|Emulated Used to feel like an emulated version with official English subtitlesput on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Super Mario 64Resident Evil: Revelations|Nintendo DS (R)style="white-space: nowrap;"|Windows<br>WebAssembly(U)PlayStation 3<br>Android (U)<br>Windows (U)Xbox 360<br>MacOS (Wii U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. '''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc] '''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://githubAll ported versions are in HD.com/VDavid003/sm64-port-android-base] 
|-
|Star Fox 64|style="white-space: nowrap;"|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur HunterLegend of Dark Witch
|Windows
|style="text-align:left;"|Remastered for PCHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
|-
|Turok 2style="white-space: Seeds nowrap;"|The Legend of EvilDark Witch 2
|Windows
|style="text-align:left;"|Remastered for PCSame as the above.
|}
==GameCube=PlayStation Portable===Most ports for PS2 are infamous for bad controls and glitches. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & EvilFinal Fantasy Type-0|PlayStation 2<br>Xbox<br>style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 34<br>Xbox 360One|style="text-align:left;"|'''PS2PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' Inferior-looking portbetter graphics, wrong aspect ratiolocked resolution at 1280x720 and locked at 30fps.
'''XboxSteam:''' Was developed by another team so there are some minor changes to the environmentSame as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PCPlayStation 2:''' Same as XboxBetter textures and geometry in places, better lighting, needs fan mods in order to fix some graphical bugs on modern hardwarevisual effects, doesn't support controllerand draw distance.  '''PS3/360Mobiles:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratioReworked textures, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game creator said that the GameCube version is the bestlighting and visual effects.
|-
|Billy Hatcher and the Giant EggKingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Inferior to HD remaster of the original GameCube Final Mix version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
|-
|Donkey Kong Jungle BeatMetal Gear Solid: Peace Walker|Nintendo WiiPlayStation 3<br>Xbox 360|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clapHD remaster. VOCALOID has been removed from Metal Gear ZEKE. To accommodate the more traditional control scheme, the level designs Some dialogues were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the bananare-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displaysrecorded.
|-
|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>The Twilight Princess|Nintendo Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The World is mirrored and motion control was added. '''Wii U:''' HD Remaster with [https://zelda.gamepediaWWE SmackDown! vs.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]|-|Killer 7Raw 2006|Windows<br>PlayStation 2|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]|-|Mario Power Tennis|Nintendo Wii|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.|-|Metroid Prime 1<br>Metroid Prime 2|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]|-|Tales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.|-|Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"|Inferior looking, but the first game Portable has Dante from the Devil May Cry series cameo.|-|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. '''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|see [[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2Wikipedia:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|PlatformsWWE_SmackDown! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes_vs.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise_Raw_2006#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|SaGa / Final Fantasy Legends|WonderSwan Color<br>Nintendo Switch (E)|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 2 / Final Fantasy Legends 2|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|SaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Star Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|style="white-space: nowrap;"|Game Boy Advance (R)<br>3DS, Switch (E)|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-PlayStation_Portable_exclusive_features|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"| |-|Pokémon Gold & Silver|Nintendo DS (R)|style="text-align:left;"| |-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changespage]]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
|-
|}
==Nintendo 3DS=PlayStation Vita===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Azure Striker Gunvoltstyle="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|Used The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to feel like an emulated version put own a Vita, is now available on PC as it sometimes plays using a dual screen setup. Some keys cannot It may be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way worth getting if you're computer can't handle running a PS2 emulator (if you wanted to enjoy the full story cut from the overseas release up until play the 3DS version received a patch in some territories original instead) and especially considering the Striker Pack compilation rectified this[https://www.youtube. A new port com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the Striker Pack for the Switch and PS4 which runs at 60 FPScontroversial Denuvo Anti-tamper, features HD event graphics and portraits, balance tweaks, and incorporates its sequelbut there is a cracked version that doesn's difficulty systemt use Denuvo floating around. A patch was released for One problem some users have been noticing is the PC version cutscenes are laggy even on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke higher-end machines (this is apparently due to the way the game's Speedrun and Other Modes on PCvideo files were encoded).
|-
|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-Tearaway|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War 3|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4|style=titled "textTearaway -align:left;Unfolded"|60 FPS, resolution is increased to 1080p. New photo modeMany gameplay sections have, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPSof course, resolution is increased been overhauled to 1080p. Better lighting, textures and models; work with a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation DualShock 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSinstead of a Vita.
|-
|}
==PlayStation PortableSee also==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patchedRecommendations]]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|}
==PlayStation VitaExternal links=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align*Reddit thread:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://wwwold.youtubereddit.com/watch?v=28rb1omrJ-s current state of Vita r/emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version /comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even not on higher-end machines (this is apparently due to the way the video files were encoded).|-PC]|Tearaway|style="white-space*Reddit thread: nowrap;"|PlayStation 4|style="text-align[https:left;"|Titled "Tearaway - Unfolded"//old.reddit. Remake that changes the gameplay section that requires the vitacom/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s unique control like camera, touch screen, etc.|non-PC multi-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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