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List of notable ports

26,647 bytes added, 6 May
Console versions of games superior to PC counterparts
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
;(R):This is a '''r'''emake, which can dramatically differ from the original game.;(U):This is a community-made '''u'''nofficial port.<!--
;(I):This is a community-made re'''i'''mplementation.
;(D):This is a community-made '''d'''emake. -->
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUsPOS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] and are supported by [[DOSBox]].
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
|007 Nightfire
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by GearboxSoftware. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. [https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire It uses Half-Life's game engine, GoldSrc]. Had a mixed reception compared to the console's counterpart.|-|2006 FIFA World Cup/FIFA World Cup: Germany 2006|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|Blood Omen: Legacy of Kain
|Switch<br>3DS
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
|Darkstone
|PlayStation
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
|-
|Devil May Cry 5
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
|-
|Dragon Ball Z: Kakarot
|Xbox Series X/S<br>PlayStation 5
|style="text-align: left;"|The next gen update was not made for the PC version.
|-
|Driver: San Francisco
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.
|-
|<abbr title="The Xbox 360 version, titled FIFA 0706: Road to FIFA World Cup.">FIFA 06</abbr><br/>FIFA 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360. Although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC, EA cut several leagues from the Xbox 360 version of the game.|-|FIFA 08</br>FIFA 09</br>FIFA 10
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|FIFA 11
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based After long time shipping 6th generation based game to PC, this one is finally based on the previous part - FIFA 10 - version for 7th generation consoles '''but with limited quantity of new features'''.
|-
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4(Pro)<br>Xbox One(X/S)
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
|-
|PlayStation 5<br>Xbox Series X/S
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.
|-
|Finding Nemo
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Completely different game, developed by a different studio.
|-
|Grand Theft Auto:<br>San Andreas
|PlayStation 2<br>Xbox
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.
|-
|Madden NFL 06
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though [https://www.youtube.com/watch?v=WFo6Oeqmp6I most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones].
|-
|Madden NFL 07
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though [https://forums.operationsports.com/forums/madden-nfl-old-gen/193461-madden-07-version-best.html some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones].
|-
|Metal Gear Solid
|PlayStation
|style="text-align: left;"|FMV's The FMVs don't work on modern PCs, and misses lack blur effects. The However, the broken FMVs, however, have been fixed in the GOG.com releaseversion, and a [https://mgs.w00ty.com/mgs1/launcher/index.php mod] fixes additional issues.|-|NBA Live 06<br/>NBA Live 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer [https://www.youtube.com/watch?v=WFo6Oeqmp6I NBA Live 06] and [https://www.gamespot.com/reviews/nba-live-07-review/1900-6159118/ NBA Live 07] of the sixth generation over those of the seventh generation ones.|-|NHL 07|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for Xbox 360].|-|NHL 08<br/>NHL 09|PlayStation 3<br/>Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, [https://old.reddit.com/r/EA_NHL/comments/pu6wq9/the_ps2_and_xbox_360_version_are_completely/ instead on superior one for 7th generation]. However similar to FIFA 07 situation [[Wikipedia:NHL_08#Gameplay_modes|NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC]].
|-
|PowerSlave/Exhumed
|Windows (R)<br>PlayStation<br>Sega Saturn<br>|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from Point point A to Point point B, while Sega Saturn and PS1 Versions versions are closer to being a 3D Metroidvaniametroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.|-|Prince of Persia: The Forgotten Sands|Wii|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.|-|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007|Xbox 360|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.|-|Pro Evolution Soccer 2017|PlayStation 4 (Pro)<br>Xbox One (X/S)|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
|-
|Rayman 2
|PlayStation 2<br>3DS<br>Dreamcast
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues. Homebrewed New 3DS models can achieve much better performance by enabling New 3DS clock speeds and L2 cache in custom firmware menu.
|-
|Silent Hill 2
|PlayStation 2<br>Xbox
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].
|-
|The Sims
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different engine.
|-
|Sonic Adventure DX
|SpongeBob SquarePants:<br>Battle for Bikini Bottom
|PlayStation 2<br>Xbox<br>GameCube
|style="text-align: left;"|Different Completely different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.|-|Sudeki|Xbox|style="text-align: left;"|[https://bw.artemislena.eu/sudeki/wiki/Hardware_and_Technical_Information Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues]. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version.
|-
|Tom Clancy's Splinter Cell: Pandora Tomorrow
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
|True Crime New York City
|PlayStation 2<br>Xbox
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
|-
|UEFA Champions League 2006–2007
|Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
|UEFA Euro 2008
|PlayStation 3<br>Xbox 360
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.
|-
|}
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|-
|Batman: Arkham KnightAsylum|style="text-align:left;"|''''60s-themed Bat-tankPlay As The Joker Challenge Map'''- allow to play as the Joker in eight challenge map remakes.<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skinPrey In The Darkness Map Pack'''- add 2 new Challenge maps.|{{✓}}
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|style="background: #A2A9B1;"||style="background: #A2A9B1;"||-|Batman: Arkham Knight|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''|style="background: #A2A9B1;"||{{✓}}
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|Batman: Arkham Origins
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.
|{{✓}}
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|-
|Split/Second: Velocity
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks unlock all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.
|{{✓}}
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===Console ports of PC games===
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically , the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolfbw.fandomartemislena.comeu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game. ===Sharp X68000===May be easier to emulate ports than the original versions.
==Arcade=={| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
|-
|OutRun 2|style="white-space: nowrap;"|XboxAkumajo X68000<br>(Castlevania Chronicles)|PlayStation 2<br>PlayStation Portable<br>Windows|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in Includes both the PAL version due to original game and a bug in that remixed version. '''XBOX NTSC-J version:''' Fixed slowdownwith remixed music, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polishedslightly altered level layouts, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of an altered art direction based on the menus are still more recent games in English) '''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with modsthe series.
|-
|style="white-spaceMad Stalker: nowrap;"|OutRun 2 SP|PlayStation 2<br>Xbox<br>Fullmetal Force|PlayStation Portable<br>WindowsFM Towns<br>PlayStation 3PC Engine CD<br>Xbox 360Sega Genesis|style="text-align:left;"|'''PS2/Xbox/PSP/WindowsPlayStation:''' Part of OutRun 2006 Coast 2 Coast, Downgraded A remake with sub-par graphics doesn't feature and music. Borrows gameplay elements from the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissadeveloper's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with modsother game, Asuka 120%.
'''PS2 NTSC-JFM Towns:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.Downgraded A port with updated graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra remixed music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
'''PS3/XBOX 360PC Engine CD:''' Titled "OutRun Online Arcade". Updated uses graphics in order to match from the arcadeFM Towns version with remixed Redbook audio music, fixes bugsmore playable characters for VS. Mode (done through a cheat code), and adds online features and modes from Coast 2 Coast. Clarissa's design is censoreda fully-voiced Story Mode. |}
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.|-|Genocide|PC Engine<br>FM Towns|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original. '''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of the Dark Communion|style=NES="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. '''FM-Towns:''' Same as Genocide above. NES games sometimes suffered from slowdown, and sprite flickering'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|}
==Arcade==
{| class="wikitable" style="text-align: center;"
! scope="col"|Name
! scope="col"|Notes
|-
|CrystalisChaos Field|GBCDreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|GBCstyle="text-align:left;"|'''GameCube: Adds some extras like one dungeon''' Enhanced port. Horrible port though (sound, graphics, narrow field of vision)Available in English.|-|Digital Devil Story'''Wii: Megami Tensei<br/>Digital Devil Story: Megami Tensei II|SNES|SFC: Compilation titled ''Kyūyaku Megami Tensei' Part of ''Ultimate Shooting Collection''. Improved graphics, updated music. Extra features and altered/added areas. Japan onlywith official English translation.
|-
|Dragon Quest ICrazy Taxi|Dreamcast<br/>Dragon Quest IIGameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS|SNESstyle="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, GBC|SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan onlyit is considered to be worse than the original.
GBC'''PlayStation 2/GameCube/Windows''': Compilation. Improved graphics from NES versionlower quality port, SFC version's game balance and eventswith control issues.
Mobile'''PlayStation Portable''': Based on the GBC versions ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animationswidescreen support, but missing 3 songs and has bad controls. Japan onlyIt has custom soundtrack support.
'''Android/iOS''': New English translationTitled ''Crazy Taxi Classic'', with widescreen support. Based on the mobile versionControl is a bit wonky.
|-
|Dragon Quest IIIstyle="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram|SNES, GBCDreamcast<br>Xbox 360<br>Xbox One<br>|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST. SFC'''Xbox 360''': Full remakeXBLA. Updated graphics Improved controls, textures, lighting, and game balanceglowing effects. Includes UAdded new characters, widescreen support, online, lobby system, and replay leaderboards.SLocal multiplayer was removed. NES enhancementsOriginal Soundtrack and not the NAOMI OST. Japan |-|Dead or Alive 2|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects. '''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.|-|Ikaruga|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
GBC'''GameCube: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon'' Some slowdown issues, medal questslightly poorer graphics, eventsConquest mode which is not in any other port (select stage + specific section)but it is also the only version without subtitles.
Mobile'''Steam: Based on ''' Analog control support, has the SFC version. Uses the engine from the mobile versions of DQ1most achievements, customizable options, and some graphics/DQ2. No battle animationscutscene enhancements not in any other homeport. Japan onlyThe select screen was altered.
Android/iOS'''Xbox 360: New English translation. Based on the mobile version.|-|Dragon Quest IV|PS1''' Analog control support, NDSnot very faithful port, iOSand some enemy patterns are completely different but have online multiplayer, Android|PS1: Updated graphics. Japan onlythe select screen was altered.
NDS'''Switch: Port of PS1 version, optimized for dual ''' Analog control support compressed audio but has online multiplayer. The select screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizationswas altered.
iOS/Android'''Arcade: Direct port of DS version. English-only localization. Party chat translated. |-|DuckTales|PS3, Xbox360, Wii U, PC|Remade in HD as ''DuckTales Remastered'' for PS3Re-released on Taito NesicaxLive arcade platform, 360powered by Taito Type X2 hardware. Basically the same as the Steam version, Wii Uwith achievements and Internet ranking functionalities, and PCaltered select screen. Features a difficulty option, expanded storyline, voiceAn extra selection is added for players to choose from 3-actors from the TV series reprising their roles button control scheme (deceased actors were recasted with different voice-actorsbutton 3 for releasing homing laser), new levels, both newly arranged and original NES musiclegacy 2-button control scheme (same as NAOMI version, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skippedbutton 1+2 for releasing homing laser).
|-
|Final Fantasy 1 + 2Karous|PS1, GBA (R), PSP (R)Dreamcast<br>Nintendo Wii|MSXstyle="text-align:left;"|'''Dreamcast: Updated graphics (FF1 ''' Japanese only) PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added.
GBA, PSP'''Wii: Original difficulty level removed, bonus dungeons''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
|-
|Final Fantasy Marvel Super Heroes|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360|NDS, PSPstyle="text-align:left;"|Full 3D remake'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
|-
|Fire EmblemMarvel vs. Capcom: Shadow Dragon and the Blade <br>Clash of LightSuper Heroes|SNES, NDS (R)Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360|SFCstyle="text-align: Remade as the first chapter of left;"|'''Fire EmblemX360/PS3: Mystery ''' part of the Emblem'' with upgraded graphics and improved balanceMarvel vs. The remake also continues the storylineCapcom: Origins''.|-NDS|Marvel vs. Capcom 2: The SFC remake was divided to two releases <br>New Age of Heroes|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS|style="text- ''Fire Emblemalign: Shadow Dragonleft;"|'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only 'X360/PS3:'Fire Emblem: New Mystery of the Emblem'' for Widescreen support, online multiplayer, all characters unlocked from the DSstart, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi[https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-Fi (content is actually onreporting-cartridge). Introduces character customizationthread/75488 some bugs].
|-
|Kirby's AdventureOutRun 2|GBA (R), 3DSstyle="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows|GBAstyle="text-align:left;"|'''XBOX PAL version: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
3DS: Slowdown and flickering fixed, 3D feature added|'''XBOX NTSC-|The Legend of Zelda|Satallaview, Gamecube (E), GBA|SatallaviewJ version: Titled ''BS Legend of Zelda'Fixed slowdown, fixed bugs with the driver's view. Updated graphicsScud race & Daytona 2 tracks have been polished, smaller overworld map, timerto be more accurate to the arcade original (still not perfect). Japan Japanese only(The Voice acting and some of the menus are still in English)
GC '''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & GBA: Emulated versionsDaytona 2 tracks. Improved grammarThe Windows version is missing lens flare & bloom effects but can be fixed with mods.
|-
|Mega Man 1OutRun 2 SP|PlayStation 2<br/>Mega Man 2Xbox<br/>Mega Man 3PlayStation Portable<br/>Mega Man 4Microsoft Windows<br/>Mega Man 5PlayStation 3<br/>Mega Man 6Xbox 360|PS1, style="text-align:left;"|'''PS2, Gamecube, /Xbox, PS4, Xbox One, 3DS, PC, /PSP (R)|MD/Windows: ''Mega Man: The Wily Wars'Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering PS2 version requires PlayStation Portable connectivity in the NES versions now slow down considerably instead (leading order to an imbalanced Yellow Devil fight)unlock all vehicles. Was later re-released on Clarissa's design is censored. Adds several cars and the Sega Genesis Mini and re-printed by Retro-Bit, ability for the latter of which attempted player to fix some of the slow down that occurred in the original releasechoose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
PS1'''PS2 NTSC-J: ''Rockman Complete Works''Titled "OutRun 2 SP" but contains: Coast 2 Coast, individually released ports of all six NES games. Extra gameplay modes added. Museum Outrun 2 and Database optionsOutrun 2 SP. Vibration Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and PocketStation supportadds some extra music. Automatic savingIt also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Arranged music in addition Clarissa's design has also been reverted to her original music (arcade appearance. English patch is available, but most of the earlier games have less arranged tracks). Slowdown removed. Officially released game is still in Japan onlyJapanese.
PS2'''PS3/GC/XboxXBOX 360: ''Mega Man Anniversary Collection''Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, a Ufixes bugs, and adds online features and modes from Coast 2 Coast.SClarissa's design is censored. compilation |-|Power Stone<br>Power Stone 2|Dreamcast<br>PlayStation Portable|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of the Complete Works versions minus some features. Includes other Mega Man both games not released on NESwith widescreen support. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag|-|Radirgy|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii|style="text-align:left;"|'''GameCube:''' Enhanced port. Each version has different exclusive video extrasJapanese only.
PS4/XB1/3DS/PC'''PlayStation 2: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versionsEnhanced port. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sortsonly.
PSP'''Wii: ''Mega Man Powered-Up (PSP)' Part of ''Ultimate Shooting Collection'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the seriesofficial English translation.
|-
|MetroidSky Target|Gamecube Sega Saturn<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PC:''' Based on the Saturn version, better graphic (Estill not good as the arcade), GBA (R)Japan only.|-|Virtua Cop 2|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2GC|style="text-align: Emulatedleft;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system. Unlocked in  ''Metroid Prime'PC:' if '' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a GBA with modern OS. '''MetroidDreamcast: Fusion'' is connected to ' Better graphic than the PC version (still not good as the arcade). All the extra features from the systemSaturn returns, including extra easter eggs.
GBA: Remade as ''Metroid'PS2: Zero Mission'' using the engine from ''Metroidtitled: Fusion''"Virtua Cop Re-Birth". Updated graphics and soundRemake with different art style (hit or miss) running at 60 FPS, cutscenes, expanded story and worldreleased only in Japan but supports English. The original NES Metroid is also included as an unlockable which also saves the player's passwordIncluding "Virtua Cop 1".
|-
|Ninja GaidenVirtua Fighter 2|PCE, SNESSega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS. PCE'''PS2: Updated graphics ''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (but poor use of scrollingthe arcade version ran slightly slower at 57.5 FPS), new music; . Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan only.
SNES'''360/PS3: Increased palettes''' Very similar to the PS2 release. Runs in HD, updated music based on OSTbut it's pillarboxed. Includes online play.
|-
|Ninja Gaiden II: The Dark Sword of Chaos|SNESVirtua Tennis 2|SNES: Increased palettes, updated music based on OSTDreamcast<br>PlayStation 2|style="text-|Ninja Gaiden IIIalign: The Ancient Ship of Doomleft;"|SNES|SNES'''PS2: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version''' Lower than Dreamcast quality port in 30 FPS.|-|River City Ransom}
(Downtown Nekketsu Monogatari)==Home consoles==|PCE, GBA===Multiplatform games exclusive to home consoles across generations===Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|PCEsixth-gen home consoles]] and [[:Category: Improved graphicsSeventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, updated musicthis is the section for mentioning its differences across those generations. Japan only
GBA{| class="wikitable" style="text-align: Improved graphics, updated musiccenter;"! scope="col"|Game! scope="col"|Preferred platforms! scope="col"|Notes|-|WWE SmackDown vs. Save feature and various bonus featuresRaw 2008~2011|PlayStation 3<br>Xbox 360|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.
|-
|Super Mario Bros./The Lost LevelsNCAA March Madness 07|SNES, GBCXbox 360|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.SNES: Improved graphics, sample-based music, saving, inaccurate physics|}
GBC: Saving, Vs. multiplayer, a large suite of bonus features===NES===NES games sometimes suffered from slowdown, smaller screen size|-|Super Mario Brosand sprite flickering. 2|SNES, GBA|Improved graphics, sample-based music, saving
GBA Only{| class="wikitable" style="text-align: Decreased difficulty, extra gameplay mode, smaller screen sizecenter;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes
|-
|Super Mario Bros. 3Babel no Tou<br>(aka Mystery Tower)|SNES, GBAArcade<br>GB<br>PS1<br>J2ME<br>X68
|
Improved graphics, sampleArcade: Unknown changes (ROMs are undumped). Japan-based music, savingonly.
GBA OnlyGB: e-Reader support, replays, smaller screen size|-|Zelda II: The Adventure Included as part of Link|Gamecube (E)|Potentially seizure''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-inducing effects replaced|}only.
==Sharp X68000==May be easier to emulate ports than PS1: Includes an emulated version of the original versionsgame alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.
{| class=J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only. X68: Remake of the game made by an entity known as "wikitableGamma AVC" style="text. Not licensed by Namco. Japan-only.|-align:center;"! scope="col"|GameCrystalis! scope="col"|PlatformsGBC! scope="col"|NotesGBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
|-
|Akumajo X68000Digital Devil Story: Megami Tensei<br/>(Castlevania Chronicles)Digital Devil Story: Megami Tensei II|PlayStationSNES|style="text-alignSFC:left;"|Includes both the original game and a remixed version with remixed Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music, slightly altered level layouts, . Extra features and an altered art direction based on the more recent games in the series/added areas. Japan only.
|-
|Mad Stalker:Dragon Quest I<br/>Fullmetal ForceDragon Quest II|PlayStation<br>FM Towns<br>PC Engine CDSNES<br>Sega GenesisGBC|style="text-alignSFC:left;"|'''PlayStation:''' A remake with sub-par Compilation. Includes U.S. NES enhancements. Updated graphics and musicgame balance. Borrows gameplay elements from the developer's other game, Asuka 120%Japan only.
'''FM TownsGBC:Compilation. Improved graphics from NES version, SFC version''' A port with updated graphics s game balance and remixed musicevents.
'''PC Engine CDMobile:''' uses graphics Based on the GBC versions with the improved sprites from the FM Towns version with remixed Redbook audio music, more playable characters for VSSFC versions of DQ6/DQ3R. No battle animations. Mode (done through a cheat code), and a fully-voiced Story ModeJapan only.
'''Sega GenesisAndroid/iOS:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring New English translation. Based on the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphicsmobile version.
|-
|GenocideDragon Quest III|PC EngineSNES<br>FM TownsGBC|style="text-align:left;"|'''PC EngineSFC:''' Inferior Full remake. Updated graphics and sound with worse gameplay than the originalgame balance. Includes U.S. NES enhancements. Japan only.
'''FM TownsGBC:''' released as part of Improved graphics from the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.|-|Genocide 2: Master of NES version with the Dark Communion|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS|style="text-align:left;"|'''SFC:'version'' Lower sound quality s game balance and altered graphicsevents. Level order for the first few levels is reGBC-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development teamexclusive additions (extra dungeon, medal quest, events).
'''FM-TownsMobile:''' Same as Genocide aboveBased on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
'''DOSAndroid/iOS:''' New English translation. Based on the FM-Towns version. Uses the Sharp X68000 mobile version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.|} ==Sega Genesis=={| class="wikitable" style="text-align:center;"! scope="col" style="width: 14em;"|Name! scope="col" |Windows! scope="col" |PlayStation 2! scope="col" |PlayStation 3! scope="col" |PlayStation 4! scope="col" |Xbox 360! scope="col" |Android, iOS! scope="col" style="text-align: left"|Notes
|-
|Castle of Illusion Starring Mickey MouseDragon Quest IV|✓ (R)PS1<br>NDS<br>iOS<br>Android
|
|✓ (R)PS1: Updated graphics. Japan only.||✓ NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (Rofficially Japan exclusive). New Multi-5 localizations.|✓ (R)| HD remake updated graphics and retreated gameplayiOS/Android: Direct port of DS version. English-only localization. Party chat translated.
|-
|Earthworm JimDuckTales|PS3<br>Xbox360<br>Wii U<br>PC||✓ Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (Rdeceased actors were recasted with different voice-actors)||✓ (R)|| HD remake with updated graphics , new levels, both newly arranged and original NES music, an art gallery, and retreated gameplay missing The extra the other unlockables. Altered progression forces the player to traverse all parts of all levels from the Sega CD Version. A patch was released to allow cutscenes to be skipped.
|-
|Lunar: The Silver Star|✓Final Fantasy 1 + 2|PS1<br>GBA (R)<br>PSP (R)
|
MSX: Updated graphics (FF1 only)
 
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
 
GBA, PSP: Original difficulty level removed, bonus dungeons
|-
|Final Fantasy 3
|NDS<br>PSP
|Full 3D remake.
|-
|Fire Emblem: Shadow Dragon and the Blade of Light
|SNES, NDS (R)
|
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
 
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
|-
|Kirby's Adventure
|GBA (R), 3DS
|
|✓ (R)| PS1: Remake With increased difficulty'''PSPGBA:''' Based on ps1 but Full remake with longer load timesupdated graphics and sound. Includes new features and, seemingly, different physics.'''IOS:''' Based on PS1 has widescreen support but touch control.'''Sega Saturn/Windows3DS:''' Based on PS1 is not available in English.Slowdown and flickering fixed, 3D feature added
|-
|Phantasy Star 2The Legend of Zelda|Satallaview,4Gamecube (E), GBA
|
|✓ (R)|Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only|||| Remake with updated graphics (Japan Only) fan translation is availableGC & GBA: Emulated versions. Improved grammar.
|-
|Shining Force|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
 
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
 
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
 
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
 
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
|-
|Metroid
|Gamecube (E)<br>GBA (R)
|
|GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system|| Game Boy AdvanceGBA: remake titled "Shining ForceRemade as ''Metroid: Resurrection of Zero Mission'' using the Dark Dragon"engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The changes original NES Metroid is also included as an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in unlockable which also saves the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the originalplayer's password.
|-
|Shadow of the BeastNinja Gaiden|PCE<br>SNES
|
|||✓ PCE: Updated graphics (Rbut poor use of scrolling), new music; Japan only|||'''PS4SNES:''' Different game with different gameplay.Increased palettes, updated music based on OST
|-
|Sonic the HedgehogNinja Gaiden II: The Dark Sword of Chaos|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ SNES
|
To many to list hereSNES: Increased palettes, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.updated music based on OST
|-
|Sonic the Hedgehog 2Ninja Gaiden III: The Ancient Ship of Doom|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ (E)|✓ SNES
|
Same deal as the first Sonic the Hedgehog game.SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
|-
|Sonic 3 & Knuckles
|✓
|✓ (E)
|✓ (E)
|
|✓ River City Ransom (EDowntown Nekketsu Monogatari)|PCE<br>GBA
|
|'''PCPCE:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue SpheresImproved graphics, but replaces a number of updated music with different tracks. Music playback is replaced by synthesized MIDIJapan only GBA: Improved graphics, which is in poor quality thanks to the stock Windows wavetable synthupdated music. Can be fixed with a fan-made wrapper Save feature and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is availablevarious bonus features.
|-
|Sonic CDSolomon's Key||✓|✓SMS<br>FDS<br>GB<br>PCE
|
|✓|✓|'''PCSMS:''' The 1995 PC port features better FMVs than the Sega CD versionImproved graphic palette, optional FM Sound Unit support, password system, but runs at half the speedextra rooms, loading timesand music added. A newer 1996 version runs betterJapan-only FDS: Same as NES, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapperLoading screens.
'''PS2PCE:''' Based Now a licensed title based on the PC version with even better FMVs [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and the Special Stages run at 30 FPS instead of 20, but some effects are broken, distributed by Pack-In-Video (later Marvelous). Graphics and was only released music were remade in Japan order to fit the movie's aesthetics. The gameplay and Europe stages are based on PlayStation 2. The GameCube version is available in North America, but is blurrier compared to the PS2 NES version.
GB: Known as ''Solomon'PC/360/PS3:s Club''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen supportColors are limited up to 4, 60 FPS presentationitem shop, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVspassword, and comes with the US new music added. Original music and Japanese soundtracks, but mazes from the Japanese songs NES version are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvementsslightly different.
|-
|Sonic 3D Blast|✓ ||||Super Mario Bros./The Lost Levels|Arcade<br>FDS<br>SNES<br>GBC
|
Arcade: Known as '''PC:'Vs. Super Mario Bros.'' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, howeverslightly different, one of new music track added for the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaksName Entry screen.|-|}
==SNES==Some SNES games suffered FDS: Features most changes from slowdown which may ''Vs. Super Mario Bros.'' Not to be fixed in portsconfused with the original The Lost Levels release.
Many SNES games were ported to the GBA. These versions may have extra features: Improved graphics, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttonssample-based music, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the discsaving, with the rest of the programming being original work. inaccurate physics
{| class="wikitable" style="text-alignGBC:center;"! scope="col"|Name! scope="col"|PS1! scope="col"|GC! scope="col"|PS2! scope="col"|GBA! scope="col"|NDS! scope="col"|PSP! scope="col"|NotesSaving, Vs. multiplayer, a large suite of bonus features, a smaller screen size
|-
|ActRaiserSuper Mario Bros. 2|SNES <br>GBA
|
||||Improved graphics, sample-based music, saving|| style="text-alignGBA Only: left;"|Steam/Switch/PS4/Xbox One: A remake Titled "ActRaiser Renaissance" which has a completely new art styleDecreased difficulty, new extra gameplay mechanics, new bossesmode, and remastered OST.smaller screen size
|-
|Chrono TriggerSuper Mario Bros. 3|SNES, GBA
|
|||✓|| style="textImproved graphics, sample-align: left;"|PS1: Extra content including FMV & bestiary, longer load times<br />NDS: PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translationbased music, French translation addedsaving<br />iOS/Android: Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />PCGBA Only: Was a broken PC port at firste-Reader support, as it was directly based off from the mobile version with no effortreplays, but was eventually fixed officially due to negative reception the PC version got.smaller screen size
|-
|Clock TowerZelda II: The Adventure of Link|Gamecube (E)|Potentially seizure-inducing effects replaced|} ===SNES===Some SNES games suffered from slowdown which may be fixed in ports. Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts. Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  {| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|ActRaiser|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.|-|Chrono Trigger|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times. '''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. '''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. '''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan| style="text-align: left;"| '''PS1/PC: Titled ''' Titled "Clock Tower: The First Fear''". FMV, minor graphical changes; additional new weapon, enemy, & location.Wonderswan'''WonderSwan: ''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
|-
|Contra III: The Alien Wars
||||✓||Game Boy Advance| style="text-align: left;"|Titled ''"Contra Advance: The Alien Wars EX''". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
|-
|Donkey Kong Country
||||✓||Game Boy Color<br>Game Boy Advance| style="text-align: left;"| '''GBC: ''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial. '''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br />GBADiddy's Kong Quest|Game Boy Advance|style="text-align: left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
|-
|Donkey Kong Country 2: Diddy's Kong Quest||||✓||| style="text-align: left;"| GBA: Titled ''Donkey Kong Country 2''. Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3: <br>Dixie's Double Trouble||||✓||Game Boy Advance| style="text-align: left;"| GBA: Titled ''"Donkey Kong Country 3''". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
|-
|Dragon Quest V
|||✓ PlayStation 2 (R)||✓ <br>Nintendo DS (R)|<br>Andoid<br>iOS| style="text-align: left;"|'''PS2: ''' Full 3D remake with party enhancements. Only released in Japan.<br />'''DS: ''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />'''iOS/Android: ''' Port of the DS version.
|-
|Dragon Quest VI
|||||✓ Nintendo DS (R)|| style="text-align: left;"|DS: Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
|-
|EarthBound
||||✓||Game Boy Advance| style="text-align: left;"|Worse audio. Japan only.
|-
|Final Fantasy IV
||||✓|✓ PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|✓| style="text-align: left;"|'''Original Version'''<br />'''PS1: ''' FMV opening and ending, new features, different translation, longer load times. <br />WSC'''WonderSwan Color: ''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. <br />'''GBA: ''' Titled ''Final Fantasy IV Advance''. Based on the WSC WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />'''PSP: ''' Titled ''Final Fantasy IV: The Complete Collection''. Includes ''"The After Years'' " as well as an in-between ''"Interlude''". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />'''3D Remakes'''<br />'''NDS: ''' Very different 3D remake following FFIII Final Fantasy III on DS (no PSP release unlike it).<br />PC: HD version of DS remake.<br />'''iOS/Android/PC: ''' DS version port, followed by an exclusive 3D remake of ''"The After Years'' on iOS/Android".
'''PC:''' HD version of DS remake.
|-
|Final Fantasy V
||||✓||PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows| style="text-align: left;"|'''PS1: ''' First official English release of the game.<br />'''GBA: ''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Redone sprites (RPG Maker art style), touch controls. '''PC:''' Redone sprites (RPG Maker art style).
|-
|Final Fantasy VI
||||✓||PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows| style="text-align: left;"|'''GBA: Titled ''' Titled "Final Fantasy VI Advance''". New translation. Extra content, worse audio.<br />'''iOS/Android/PC: ''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. '''PC:''' Same as previous, reworked Cyan Bushidono touch control.
|-
|Front Mission
|||||✓ PlayStation<br>Nintendo DS (R)|| style="text-align: left;"|'''DS: ''' Only official English release of the game.
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br />Yuki-Hime's Disappearance" /<br />US: "The Legend of the Mystical Ninja "|||||✓|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
|-
|Ganbare Goemon 2:<br />General McGuiness<br />Japan-only|||||✓Kiteretsu Shōgun Magginesu|Game Boy Advance| style="text-align: left;"|GBA: Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
|-
|Kirby Super Star
|||||✓|Nintendo DS| style="text-align: left;"|Titled ''"Kirby Super Star Ultra''". Extra games, enhanced graphics.
|-
|The Legend of Zelda: <br>A Link to the Past||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)| style="text-align: left;"|'''GBA: '''Extra dungeon reliant on ''"Four Swords'' " game. More accurate translation, more shops, new enemies. Link voice clips from ''"Ocarina of Time''". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout). '''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher] '''Android''' [https://github.com/Waterdish/zelda3-android Android version]
|-
|"Mega Man & Bass" /<br />JP: "Rockman & Forte"||||✓||Game Boy Advance| style="text-align: left;"|GBA: Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
|-
|Mega Man X
||✓|✓|||✓ DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS| style="text-align: left;"|'''DOS: ''' Different aspect ratio, worse audio, buggy wall climbing.<br />'''GC/PS2: ''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />'''PSP: Titled ''' Titled "Mega Man Maverick Hunter X''". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />'''iOS: ''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br /> '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X2
||✓|✓|||GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch| style="text-align: left;"|'''GC/PS2: ''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery. '''PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Mega Man X3
||✓|✓|||PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows| style="text-align: left;"|'''SNES: Original. ''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />'''PS1/Saturn: ''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />'''PC: ''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />'''GC/PS2: ''' PS1 version included in ''"Mega Man X Collection''". Loading times are eliminated.<br '''PC/>PS4/PC/Switch/XB1: ''' SNES and SFC versions are included in ''"Mega Man X Legacy Collection'' " with extra content including achievements, music player, art gallery, challenges, and more.
|-
|Metal Max 2: Kai
||||✓|✓Game Boy Advance<br />Nintendo DS (R)|| style="text-align: left;"|'''GBA: ''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br /> '''DS: ''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.|-|Ogre Battle: <br>The March of the Black Queen||||||PlayStation| style="text-align: left;"|Titled ''"Ogre Battle: Limited Edition''". Slightly enhanced graphics and sound.
|-
|Romancing SaGa
|||✓|||WonderSwan Color<br>PlayStation 2| style="text-align: left;"|Wonderswan'''WonderSwan: ''' Enhanced graphics, new story scenario & side quest (Japan only).<br />'''PS2: ''' Enhanced 3D graphics.
|-
|Secret of Mana
||||||iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch| style="text-align: left;"|'''Android/iOS: ''' Partially enhanced graphics, enhanced fonts & menus, touch controls. <br />'''PC/PS4/Vita: ''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack. <br />'''Switch: ''' SNES version included in ''Collection of Mana'' with borders around the game.
|-
|Shin Megami Tensei
||||✓||PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS| style="text-align: left;"|'''SNES: Original. ''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />'''PS1: ''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />'''Sega CD: ''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />'''GBA: ''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />'''iOS: ''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
|-
|Shin Megami Tensei II
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''SNES: Original. ''' Has an English patch by Aeon Genesis.<br />'''PS1: ''' Same deal as its predecessor. Not translated into English.<br />'''GBA: ''' Same deal as its predecessor. Not translated into English.
|-
|Super Mario World
||||✓||Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|'''SNES:''' The version in ''"Super Mario All-Stars + Super Mario World'' " compilation has unique sprites for Luigi.<br />'''GBA: Titled ''' Titled "Super Mario World: Super Mario Advance 2''". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.  '''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].|-|Super Mario World 2:<br>Yoshi's Island|Game Boy Advance|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
|-
|Super Mario World 2: Yoshi's Island||||✓|Metroid|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)| style="text-align: left;"|GBA: Titled ''Yoshi's IslandPC/Switch: Super Mario Advance 3''' Unofficial native port made by fans by decompilation: [https://github. New levelscom/snesrev/sm], different audio[https://github.com/RadzPrower/Super-Metroid-Launcher].
|-
|Star Ocean
|style="white-space: nowrap;"|||||✓ PlayStation Portable (R)| style="text-align: left;"|PSP: Titled ''"Star Ocean: First Departure''". Only official English release.
|-
|Super Ghouls 'n Ghosts
||||✓||PlayStation<br>Game Boy Advance| style="text-align: left;"|'''PS1: ''' Slowdown removed.<br />'''GBA: ''' New levels, worse audio.|-|Tactics Ogre: <br>Let Us Cling Together||||||✓PlayStation<br>PlayStation Portable| style="text-align: left;"|'''PS1: ''' First English release. Slightly enhanced music.<br />'''PSP: ''' Very enhanced, more features.
|-
|Tales of Phantasia
||||✓||✓ PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS| style="text-align: left;"|'''PS1: ''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />'''GBA: ''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />'''PSP (Full Voice Edition): ''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />'''PSP (''"Tales of Phantasia X Narikiri Dungeon"):'''): PSP version with even more additional content (Grade shop) and a remade spin-off.<br />'''iOS/Android: ''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
|-
|"Trials of Mana" /<br />JP: "Seiken Densetsu 3"||||||Windows (R)<br>Nintendo Switch & (R)| style="text-align: left;"|'''Switch/PC (remake): Titled ''' Titled "Trials of Mana''". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br /> '''Switch (SNES port): ''' An official translated port of the original game is included in ''"Collection of Mana'' " as ''"Trials of Mana'' " internationally.
|-
|Umihara Kawase
|||||✓|Nintendo DS<br>PlayStation Vita| style="text-align: left;"|'''DS: ''' As part of the JP-only ''"Umihara Kawase SE Kanzenban'' " compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />'''Vita: ''' As part of the third game, but only included in its Vita port. Seems like emulation.
|}
==Sega Saturn=Nintendo 64===The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable. {| class="wikitable" style="text-align:leftcenter;"! scope="col" style="width: 14em;"|NameGame! scope="col" |PCPlatforms! scope="col" |PS1! scope="col" |DC! scope="col" |PS2! scope="col" |Xbox! scope="col" |PS3! scope="col" |360! scope="col" style="text-align: left"|Notes
|-
|BaroqueBanjo-Kazooie|Xbox 360<br>Xbox One|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".|-|Banjo-Tooie|Xbox 360<br>Xbox One|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".|-|Blast Corps|Xbox One (RE)|style="text-align:left;"|Improved graphics, better framerate. |-|style="white-space: nowrap;"|Conker's Bad Fur Day|Xbox (R)<br>Xbox One (E)|style="text-align:left;"|'''SaturnXbox:''' Japan only, has widescreen optionTitled "Conker: Live and Reloaded".It'''PS1:''' Japan only, s censored but has extra content, but no widescreen support. Has an English fan translation patchmuch better graphics and updated multiplayer.
'''PS2Xbox One:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, "Rare Replay" includes the extra content an emulated version of the PS1 version and moreoriginal. Not sure if it's censored or not. Has removed blur, 60fps, more stable framerates and (albeit broken) Japanese dub hacksslightly better graphics than the original. |-|Doom 64|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|'''WiiPC:''' Based Unofficial fan-made port by the developer that went on to remaster the PS2 versionTurok games. Features widescreen, higher frame rate, keyboard, has widescreen and progressive scan mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the Japanese dub hack is availablegame's ROM to play. Can be found [https://doom64ex.wordpress.com here].
'''Xbox One/PlayStation 4/Switch/PC:''' Japan only, based on Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the Saturn originalgame compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, includes but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the contents of Baroque Report, screen resolution options, -official-remaster this list] for differences between EX and added openings from the PlayStation official 2020 port and the remake.
|-
|Black / MatrixThe Legend of Zelda: Ocarina of Time||✓|✓ GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.|||'''Saturn3DS:''' Original. Has port is a remake with a bug that heals enemies after better framerate, the blood and some of the player violence was censored and it is using a special attack which was fixed in the other versionsmissing some rumble features.
'''DCPC/Switch/Wii U:''' a remake titled "BlackAn unofficial port of the N64 version made by fans.[https:/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters/github.com/HarbourMasters/Shipwright]
'''PS1Android:''' a demake of the Dreamcast [https://github.com/Waterdish/Shipwright-Android Android version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored]
|-
|CuldceptThe Legend of Zelda: Majora's Mask|GameCube (E)<br>Nintendo 3DS (R)||✓|✓|||style="text-align:left;"|'''PS1GameCube:''' Some cards are deleted has audio glitches when moving between areas in Clock Town, framerate issues, and it becomes other cards, Abolish a negotiation rule. Addition of some mapsrandom crashes.
'''DS3DS:''' Based features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on PS1a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].|-|Jet Force Gemini|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate.|-|Killer Instinct Gold|Xbox One (E)|style="text-align:left;"|Improved graphics, better framerate. |-|Perfect Dark|Xbox 360<br>Xbox One<br>PC (U)|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, Fan translation online multiplayer. XBLA version is availablealso included in "Rare Replay".
'''PS2PC:''' Despite being called Culdcept this A unofficial port is actually the sequel Culdcept 2[https://github.com/fgsfdsfgs/perfect_dark WIP].
|-
|Cyber Troopers Virtual-OnRayman 2|Windows<br>Dreamcast<br>PlayStation 2 (R)|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.|✓||'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.|| '''PS2:''' Sega Ages 2500 releaseTitled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. Changed graphics The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a different art stylelevel has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, 60FPSand certain graphical effects from that version, Japanese releasesuch as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
|-
|Daytona USASin & Punishment||||||✓style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)| '''Saturn:''' inferior looking port of the arcade running at 20fps, an enhanced version titled style="Daytona USAtext-align: Championship Circuit Editionleft;" was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn|'s 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.''Wii'PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap, might have issues Emulated version with modern hardwareofficial English subtitles.<br/>'''PS3/360:Switch''' Based on : Part of the arcade version best graphics 60fps and widescreen supportNintendo Switch Online service.
|-
|Die Hard ArcadeSuper Mario 64|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.|✓||'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]|| '''PS2Android:''' Sega Ages 2500 releaseUnoffical native port made by fans using the SM64 decompilation project.[https://github. Changed com/VDavid003/sm64-port-android-base] |-|Star Fox 64|Nintendo 3DS (R)|style="text-align:left;"|The 3DS remake has updated graphics , slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a different art misleading name. It is missing rumble features. It also has redone voices, for better or worse.|-|Turok: Dinosaur Hunter|Windows|style. Japanese release="text-align:left;"|Remastered for PC.
|-
|Devil SummonerTurok 2: Seeds of Evil|Windows||||style="text-align:left;"|Remastered for PC.
|
|
'''PSP:''' Widescreen and extra content, Japanese release.
|-
|Devil Summoner - Soul HackersTurok 3: Shadow of Oblivion|Windows||style="text-align:left;"|Remastered for PC.|||| '''PS1:''' Extra content, Japanese release.}
'''3DS===GameCube==={| class="wikitable" style="text-align:''' Based on PS1, widescreen support, available in English.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Dragon ForceBeyond Good & Evil|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.|✓|'''Xbox:''' Was developed by another team so there are some minor changes to the environment.||'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. | '''PS2PS3/360:''' Sega Ages 2500 releaseA HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. Changed graphics with On a different art stylenative 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. Japanese release The game creator said that the GameCube version is the best.
|-
|Grandia||✓||Billy Hatcher and the Giant Egg|Windows|||* '''Saturn:''' Original. Japanstyle="text-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.* '''PS1align:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).* '''PC:''' Based on left;"|Inferior to the PS1 original GameCube versionin several ways - including poor optimization, with an XBR port, a prettier font, different non-English translationsimproper sound mixing, severe screen tearing and a buggy Japanese audio option lifted from the PS1 undub romhackpoor controller support.
|-
|Guardian HeroesDonkey Kong Jungle Beat|Wii||||||✓style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong'''Xbox 360:''' Enhanced port with 16:9 aspect ratios movement and its motion detection feature to clap. To accommodate the more traditional control scheme, optional HD graphics, new gameplay optionsthe level designs were altered to include more obstacles, and expanded multiplayer modesplayers do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
|-
|Manx TT Super BikeThe Legend of Zelda:<br>The Wind Waker|Wii U||||||style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad'''Saturn:'''inferior looking port of s touchscreen, with no need to pause the arcade running at 30fps, 8 player multiplayer was Removedgame.'''PC:''' The PC conversionsome items, based on such as the Saturn gameWind Waker, offered enhancements are permanently mapped to certain buttons as opposed to being equipped to the visuals and gameplay modesthree-item slots. Full bike shadows instead First-person aiming of items is achieved through either the mesh effect shadow in right analog stick or the gamepad's gyroscope, though there is an option to disable the Saturn versiongyroscope.Perspective correction Some cutscenes where Link makes a facial expression silently have voices added to remove polygon warping. Increased draw distance. Higher resolution than match the arcade versionexpressions. 3dFx compatibility for filtered textures. 8 player multiplayerThe ending cutscene and staff credits, like which were prerendered in the arcade original game, are now fully real-time cutscenes in the remaster. Newer voicesHowever, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. might have issues with modern OSThe intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
|-
|Panzer DragoonThe Legend of Zelda:<br>Twilight Princess|Wii<br>Wii U|||✓|✓||style="text-align:left;"|'''Xbox/PS2Wii:''' Both versions differ from The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the Saturn original GameCube version (PS2 being a slight updateexcept in Japan, where they released both versions simultaneously). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
'''SwitchWii U:''' HD Remake, hit or miss for some peopleRemaster with [https://zeldawiki. was later ported wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to PC/PS4 and Xbox onelist here].
|-
|PowerSlave/ExhumedKiller 7|Windows<br>PlayStation 2|||||||'''PCstyle="text-align:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC. '''Saturn US Version:''' comes with an exclusive mini-game called left;"Death Tank" that isn't in any other version. '''PSX|[https:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating//www. Moving around is less squirrely, so tight platforming is much easier to dospeedrun. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority com/Killer7/guide/vrviv Full list of the game.changes]
|-
|Princess CrownMario Power Tennis|Wii||||||style="text-align:left;"|'''PSP/PS416:''' Japan 9 widescreen mode. Players can choose to play with the Wii Remote only, Runs in or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a letterbox retaining new gauge pointing out the original aspect ratio'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratiocurrent Power Shot energy charge shown below character icons during matches.
|-
|Metroid Prime 1<br>Metroid Prime 2
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Princess CrownTales of Symphonia|PlayStation 2<br>PlayStation 3<br>Windows|||style="text-align:left;"||||'''PSP/PS4PS2:''' Japan Japanese only. Battles at 30fps, decent portLoading times were increased.The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters'emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels'Saturn:wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player'' Japan onlys choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, has an increased resolution hack and Pronyma—can be challenged in the Underworld as well. PS3/PC: Based on the PS2 version.
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|Nights into Dreams...Viewtiful Joe 1<br>Viewtiful Joe 2|PlayStation 2|style="text-align:left;"||✓||✓|✓|'''PS2/360/PS3/PC:''' Features both Inferior looking, but the original first game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic has Dante from the Hedgehog into DreamsDevil May Cry series cameo.
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|Silhouette MirageRayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.||'''PS2:''' Inferior looking.|||'''SaturnXbox:''' Original, japan onlyWidescreen option is just 4:3 stretched.
'''PS1 Japanese versionPC:''' Missing background graphicsThe ability to skip FMV cutscenes was removed, some textures are missing 2D parallax effects but has 2 extra bosses, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
'''PS1 USA versionPS3/360:''' Based on HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the PlayStation Japanese logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the religious names from location of the Japanese versionlight source, and instead, appear directly beneath the difficulty caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was increasedplaced around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
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|Sky Target|✓|||||Super Mario Sunshine|Nintendo Switch (E)|''' Saturn:'''Inferiorstyle="text-looking port locked 30fps. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.''PCalign:''' Based on the Saturn left;"|Emulated version, Better graphic (Still not good as the arcade) japan onlywith widescreen support.
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|Sonic RHeroes|PlayStation 2<br>Xbox<br>Windows||||||style="text-align:left;"|'''PCGameCube:''' Enhanced port with better graphics L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and extra contentin the options menu. Some reprints of Sound mixing is very poor, as the game sound effects are missing loud enough to drown out the musicvoices. Has problems with modern hardware but can be fixed with modsThe Chao in the special stages is way less audible.|-|Virtua Cop 2|✓||✓|✓||||''' SaturnPlayStation 2:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters30 FPS, no progressive scan support, select your gunslower loading times, auto-reload and use Virtua cop 1 targeting system''' PC:''' Based on the Saturn port but with a better graphichas texture layering issues in certain places, all the extra features were removed. multiplayer is only online. Might be hard to run on Certain texture animations are missing resulting in a modern OS.'''Dreamcast:''' Better graphic than the pc version (Still not good as the arcade)decidedly unclean image. all offers the extra features from the Saturn returnsaudio language selection in its Language Settings menu, Including extra easter eggs'''Team Dark’s Chaos Control lasts 5 seconds on PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only while it lasts 10 seconds in japan but supports English including Virtua Cop 1|-|Virtua Fighter 2|✓|||✓||✓|✓|'''PC:''' Contemporary to the Saturn portother versions. Contains the same extra plus Online Multiplayerenergy indirect textures are brighter. Might be hard The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to run on a modern OSswitch files.
'''PS2Xbox:''' Sega Ages 2500 release is a direct port of has frequent performance issues that are heavier than the arcade PS2 version, Certain texture animations are missing. Runs FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in 640x480 the special stages, and 60FPS (the Arcade version ran slightly slower at 57energy indirect textures are brighter.5FPS)contains a brightness setting. Missing extras from Saturn & PC releases and has minor graphical glitchesThe audio files in the Xbox version have a sample rate of 48000 Hz. Released only in JapanIn all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
'''360/PS3:PC''': Based on the GameCube Version' Very similar s, faster loading times, A Free Camera mode was added to the PS2 releaseWindows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. Runs The shading in HD but -game is Pillboxedalso somewhat improved. Includes online playSilenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
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|Radiant Silvergunstyle="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|||||✓style="text-align:left;"|'''Xbox 360PlayStation 2:''' HD Port with optional highInferior-res effects and graphics, and English supportlooking port.|}
==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems'''Xbox:''' Lacks projected shadows.
{| class="wikitable" style="text-align'''PC/Switch:left;"! scope="col" style="width: 14em;"|Name! scope="col" |PC! scope="col" |Saturn! scope="col" |N64! scope="col" |DC! scope="col" |GC! scope="col" |PSP! scope="col" |Notes''' HD Remastered. Lacks projected shadows.
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|Breath of Fire III}||===Nintendo Wii==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.Notes
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|Breath of Fire IVstyle="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.||'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.|* '''PCPlayStation 2:''' Has shorter load times and includes an option downgraded graphics, Carbon Crash as playable character for sprite smoothingsecond player instead of Coco Bandicoot. The only version to be localized in Traditional Chinese (Taiwan) '''Xbox 360:''' enhanced graphics.
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|Crash Bandicoot 1, 2, 3 and Racing Muramasa: The Demon Blade|Vita||||style="text-align:left;"||* '''PS1Titled "Muramasa:''' Original.* '''PS4/Xbox one/PC/Switch:''' HD RemakesRebirth", the Vita version has exclusive story DLC expansions, so it is the more complete version of the game.
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|Chrono CrossNo More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows||||style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.|* '''PS1Switch:''' OriginalBased on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.* '''PS4/PC/SwitchWindows:''' Emulated Based on the Switch version with worse performance than the original. Does not support mouse and keyboard - controller only.
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|CastlevaniaNo More Heroes 2: Symphony of the NightDesperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"||||✓|* '''PS1Wii:''' Original. Some items were rearranged NA and some dubbing was discarded in the English versionPAL versions have different music. The Japanese Greatest Hits PAL version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsis also censored.* '''SaturnSwitch:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, Uncensored and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to has the restPAL music.* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).* '''PSPWindows:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based Based on the latest PS1 Japanese Switch version. The script for the English version was rewritten Does not support mouse and a Multikeyboard -5 translation was made, to the dismay of some fans most interested in the memetic original voice actingcontroller only. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP versionPoor porting with many crashes.
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|Dino Crisis|✓Pandora's Tower
|
|style="text-align:left;"||||* '''PS1Wii:''' Original.* '''PC:''' Many Problems on modern systemsNA version has a lot of bugs, using Dino Crisis Classic REbirth makes it which not presented in the definitive PAL version. * '''DC:''' Enhanced port with better graphics.
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|Dino Crisis 2Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|||||style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.
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|Final Fantasy VIIRodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|||||style="text-align:left;"|* '''PC3DS/Wii U:''' Backgrounds/FMVs are The 3DS is a downgrade of the same resolutions as Wii version, and Wii U version is just a port of the PS1 version3DS. The original release had game creator said to only play the music played through terrible MIDI instruments. The music can be fixed with a modWii version. * |-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''SteamPC/PS4/Xbox One:''' The recent PC release on Steam fixes all issuesTitled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, making it the current definitive version. PS4 better graphics and iOS ports of new soundtrack, which is considered worse (PC has a mod to restore the recent PC release have been released, later followed by Switch and Xbone portsoriginal one).
A full remake of the game has also been announced'''Switch:''' Same as above, coming first to the PS4but 30 FPS.
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|Final Fantasy VIIIThe Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|||||Same stance as FFVIIHD Remaster. Improved Motion control. Doesn's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation)t require motion control anymore.
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|Final Fantasy IXXenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.||||Same stance '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as FFVII Korean, Simplified Chinese, and FFVIII's Steam releasesTraditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
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|Final Fantasy Tactics}|||===Sega Master System==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. * '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.Notes
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|Legend of Manastyle="white-space: nowrap;"|Alex Kidd in Miracle World|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)|style="text-align:left;"|||* Full remake of the game known as ''Alex Kidd in Miracle World DX'Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
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|MediEvil Hokuto no Ken|PlayStation 2 (R)|||||✓|* '''PSP:''' Titled style="MediEviltext-align: Resurrectionleft;" has extra content not avilable in any other version* |2,5D reimagination of the game released as '''PS4SEGA AGES 2500 Series Vol.11:Hokuto no Ken''' Titled "MediEvil Remake" and has the best graphics.
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|Mega Man 8Phantasy Star|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition|||||style="text-align:left;"|* '''Sega Saturn''':Partial emulation used in ''Phantasy Star Collection'' Original release. Initially intended as the Features music only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 in FM Sound Unit as wellstreamed data files. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)Japan-only. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)* '''GC/PS2:PlayStation 2''' Released : Budget remake known as part of an anthology compilation, ''Mega Man Anniversary CollectionPhantasy Star: Generation:1''. Port based on the PS1 versionFeatures updated graphics and sounds. Japan-only. Fan translation is available.* '''PS4/XOne/Switch/PCGBA:''' Featured Emulated version included as part of ''Mega Man Legacy Phantasy Star Collection 2'' with some new challenge stages from this game but is based . Features several arrangements on the PlayStation versionUI. Does not feature FM Sound Unit music. Completely removed loading timesNot released inside Japan.* A spin-off, Rockman & Forte, was released on the '''SNES/GBAJ2ME:''' Full remake of the game released for "kids who wanted to play Mega Man 8 but didn't have a PlayStation"mobile phones. Available only in Chinese. It reuses Mega Man 7's Fan translations of the game engine, Mega Man 8's graphics, and includes completely new levelsdo exist.
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|Mega Man Legendsstyle="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)|style="text-align:left;"|||✓|* '''PCTurboGrafx-16''':Known as ''Dragon's Curse''in US and '' Music doesnAdventure Island't loop. Cutscenes don't sync up with audio properlyin Japan. Requires a mapping program to play comfortably with an XInput controllerFeatures updated graphics, music, and sound.* '''N64:Game Gear''' Simultaneously better : Slightly different maps and worse in the graphics department. The sound is compressed so it can fit on a cartridgeprices around shops. Released as Mega Man 64 only in North AmericaEurope and Japan. * '''PSPJ2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously '''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
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|Mega Man Legends 2}|✓|===Sega Genesis==={|class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Platforms! scope="col"||* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. * '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.Notes
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|Mega Man X4style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse||||✓||* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (can be fixed with emulatorR)* '''PC:''' Same as ''Mega Man X3''<nowikibr>'Android (R)</nowikibr>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.iOS (R)* '''PS2/GCN:''' re|style="text-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.* '''PS4/XOne/Switch/PCalign:''' Featured as part of ''Mega Man X Legacy Collection'' left;"|HD remake with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesupdated graphics and retreated gameplay.
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|Mega Man X5Earthworm Jim|Xbox 360 (R)<br>PlayStation 3 (R)|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.|-|Lunar: The Silver Star|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.|* '''PS1PlayStation Portable:''' OriginalBased on ps1 but with longer load times. Has some excellent ROM hacking  '''iOS:''' Based on PS1 has widescreen support to reimplement missing content and add quality of life changesbut touch control.* '''PCSega Saturn/Windows:''' Uses a different font for the Based on PS1. Is not available inEnglish.|-game |Pac-Attack|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>|style="text from -align:left;"|'''PlayStation:''' Partial emulation of the PlayStation versiongame plus a new whole remake included as part of ''Namco Anthology Vol. 2''. May not run properly on Windows 8 or later '''GBA:''' Included as part of ''Pac-Man Collection''.* '''PS2/GC/Xbox/PC:''' same as the other games Remake from ''Namco Anthology Vol. 2'' included in ''Mega Pac-Man X CollectionWorld 2''as unlockable extra.* '''PS4/XOnePS3/SwitchX360/PC:''' Featured Emulated version of the game included as part of ''Mega Pac-Man X Legacy CollectionMuseum'' with some new challenge stages . PC version was been delisted from this game but is based on Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.|-|Phantasy Star II|PlayStation version2 (R)<br>GBA<br>|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. Completely removed loading times '''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
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|Mega Man X6Phantasy Star III|GBA|||style="text-align:left;"|||* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality Port of life changes (sorely needed for this the game), and a retranslation.* '''PC:''' Released only in Korea and some other parts of Asia.* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.* '''PS4/XOne/Switch/PC:''' Featured available as part of ''Mega Man X Legacy Phantasy Star Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|Metal Gear SolidPowerball||||style="white-space: nowrap;"|PlayStation (R)|style="text-align:left;"|* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' Partial emulation of the game plus a new whole remake included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".* '''PC:''' Port part of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for Namco Anthology Vol.ddv video files. Many issues were fixed in the GOG.com release.* 1'''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
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|Moon Remix RPG Adventure Shining Force|Game Boy Advance (R)||style="text-align:left;"||||* '''Switch/PCRemake titled "Shining Force:''' Official translationResurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
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|PaRappa Shadow of the RapperBeast|PlayStation 4 (R)|||||✓style="text-align:left;"|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original releaseDifferent game with different gameplay.
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|Persona 2: Eternal PunishmentSonic the Hedgehog|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"||||✓|* Part two of ''Persona 2''To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. Also known as ''Persona 2: Batsu.''* '''PS1:''' Available The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in Japanese the Special Stages), remastered audio, and Englishnew content. Retains save compatibility with Innocent Sin to unlock content, in all versionsAn unofficial PC port of the iOS/Android version is available.* '''PSPPC/PS4/PS5/XOne/XSX/NS:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levelsPart of Sonic Origins.
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|Persona Sonic the Hedgehog 2: Innocent Sin|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS||||style="text-align:left;"||* Part one of ''Persona 2''. Also known Same deal as ''Persona 2: Tsumithe first Sonic the Hedgehog game.'' * '''PS1:''' Available only in Japanese. A fan translation is available.* '''PSPPC/PS4/PS5/XOne/XSX/NS:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the originalPart of Sonic Origins.
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|RaymanSonic 3 & Knuckles|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic CD|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper. '''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. |*Too many changes '''GameCube:''' Is available in North America, but is blurrier compared to list herethe PS2 version.The definitive version is '''PC/X360/PS3:''' Remade on a new fan remake called -made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.|-|Sonic 3D Blast|Windows|style="text-align:left;"|'''RaymanPC: Redemption''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
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|Resident EvilSpace Harrier II|✓ (R)|✓|style="white-space: nowrap;"||✓ Sega Genesis (R)||* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English restyle="text-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.* '''Saturnalign:''' Worse performance. Includes an extra game mode.* '''PC:''' Has compatibility issues with modern OSes. The only English version left;"|New reimagination of the original game that includes all uncensored FMVsincluded as part of Mega Drive / Genesis Mini 2. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.* '''DS:''' Enhanced port with a Classic Uses an extended VRAM mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have(canonically) only used by TeraDrive-only software.
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|Resident Evil 2Target Earth|||✓|✓|✓style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)|* '''PS1:''' Later restyle="text-released on the system with DualShock support and a new game mode.* '''N64:''' Compressed assets, varies between 240p and 480i. New features.* '''DreamCast:''' 480p. Even more features.* '''PCalign:left;"|Budget remake of ''Assault Suit Leynos' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.
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|Resident Evil 3Wonder Boy in<br>Monster World|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)||✓style="text-align:left;"|||* '''DreamCast/GCSega Master System:''' 480p, more featuresDemake of the original. Includes a password system over a battery backup save feature.* '''PCTurboDuo:''' 2000 PC version has improved pre-rendered backgrounds Released as ''The Dynastic Hero''. Features different sprites and the ability music due to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSesownership of certain elements by Sega. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and The US version also has the highest quality FMVs, but carries many tons of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.* A HD remake was released for PC, PS4 and the Xbonegrammatical errors.
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|Revelations: Persona}|✓|===Sega Saturn==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.* '''PC:''' Released only in Japan. Very far from a technical achievement.* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.Notes
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| Spyro the Dragoon Baroque|PlayStation 1, <br>PlayStation 2, 3 (R)<br>Nintendo Wii<br>Nintendo Switch.|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.||'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.||'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.| * '''PS1Wii:''' OriginalBased on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.* '''PS4/Xbox one/PC/Switch:''' HD RemakesJapan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
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|SuikodenBlack / Matrix|Sega Dreamcast (R)<br>PlayStation |style="text-align:left;"||||✓|* '''PS1Saturn:''' Original. Save compatibility with Suikoden 2Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.* '''SaturnDC:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colorsa remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and a new opening full-motion videoanime art style for the characters, but the ending was expanded with longer load times and some visual effects being removed2 extra chapters.* '''PC:''' Japan-only. Compatibility issues with modern PCs.* '''PSPPS1:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple demake of glitches. Adds a couple of morethe Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, as well. Released only in Japanthe original art style was restored.
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|Suikoden IICuldcept|PlayStation 1<br>Nintendo DS<br>PlayStation 2||||style="text-align:left;"||* '''PS1:''' OriginalSome cards are deleted and it becomes other cards, abolish a negotiation rule. NTSC-U has Addition of some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1maps.* '''PCDS:''' Taiwan-only. Compatibility issues with modern PCsBased on PS1, fan translation is available.* '''PSPPS2:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for Despite being called "Culdcept" this is actually the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japansequel "Culdcept 2".
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|Vandal HeartsCyber Troopers Virtual-On|PlayStation 2|style="text-align:left;"|||||* '''PS1PS2:''' Original* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is availableSega Ages 2500 release.* '''PC:''' Korean-onlyChanged graphics with a different art style, 60 FPS, Japanese release.
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|Wipeout 2097Daytona USA|Microsoft Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|||||These ports feature a different OST from the original release. Released in North America as ''Wipeout XL'Saturn:'''.|} ==Nintendo 64==The Nintendo 64 is inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a difficult system to emulatedrastic reduction in popup, 30 FPS, and no emulator has a high degree new selection of game cars, two new courses, a 2-player mode, compatibility. It may be easier to rely upon with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a port rather than try to emulate itghost mode.
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on '''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the Wii results in more accurate emulationframe cap, even making some unplayable games playablemight have issues with modern hardware.
{| class="wikitable" style="text-align'''PS3/360:left;"! scope="col" style="width: 14em;"|Name! scope="col" |Win! scope="col" |GC! scope="col" |Xbox! scope="col" |X360! scope="col" |XOne! scope="col" |NDS! scope="col" |3DS! scope="col" style="text-align: left"|Notes''' Based on the arcade version best graphics 60 FPS and widescreen support.
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|Banjo-Kazooie|Die Hard Arcade|PlayStation 2||✓|✓|||Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjostyle="text-Kazooiealign: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in left;"|'''PS2:'Rare Replay''Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
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|Banjo-TooieDevil Summoner|PlayStation Portable|style="text-align:left;"||✓|✓|||Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay'PSP:'''Widescreen and extra content, Japanese release.
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|Blast Corpsstyle="white-space: nowrap;"|Devil Summoner - Soul Hackers|PlayStation<br>Nintendo 3DS|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.|✓ (E)|||Improved graphics'''3DS:''' Based on PS1, widescreen support, better framerateavailable in English.
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|Conker's Bad Fur DayDragon Force|PlayStation 2|style="text-align:left;"|✓ (R)||✓ (E)|||Titled ''Conker'PS2: Live and Reloaded''' Sega Ages 2500 release. It's censored but has much better Changed graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or notwith a different art style. Has more stable framerates and slightly better graphics than the originalJapanese only.
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|Doom 64Grandia|PlayStation<br>Microsoft Windows|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.|||||Has an unofficial fan-made '''PS1:''' Massively downgraded port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboardmissing textures, animation frames and mouse has horribly stretched battle backgrounds. Initial localization. Has more romhacking support. Some bugs are left unaddressed in the unofficial port(undubs, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpresshard mode balance mods).com/
It was officially ported to Xbox One, PlayStation 4, Switch, and '''PC in 2020 by Doom EX:'''s developer and other Doom modders"GRANDIA HD Remaster". The official port is more faithful to Port based on the original game compared to EX PS1 version, with has some qualityan [[Texture filtering|xBR]], a prettier font, different non-of-life improvements. It has broken stock shaders with DirectX 11 APIEnglish translations, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and a buggy Japanese audio option lifted from the official 2020 portPS1 undub romhack.
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|The Legend of Zelda: Ocarina of TimeGuardian Heroes|Xbox 360|✓ (E)style="text-align:left;"|||||✓ (R)|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS '''Xbox 360:''' Enhanced port is a remake with a Better Frame Rate16:9 aspect ratio, optional HD graphics, new gameplay options, the blood and some of the violence was censored and it is missing some rumble features.An unofficial pc port of the n64 version made by fans existsexpanded multiplayer modes.
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|The Legend of Zelda: Majora's MaskManx TT Super Bike|Microsoft Windows|✓ (E)style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.||||✓ (R)|'''PC:''' The GameCube version has audio glitches when moving between areas in Clock TownPC conversion, framerate issuesbased on the Saturn game, offered enhancements to the visuals and random crashesgameplay modes. The 3DS Full bike shadows instead of the mesh effect shadow in the Saturn version features enhancements similar . Perspective correction to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble featuresremove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. However8 player multiplayer, it changes some key gameplay mechanics in ways that fans of like the original might not preferarcade game. A mod to restore those changes exists: https://restorationNewer voices.zoraMight have issues with modern OS.re/
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|Jet Force GeminiPanzer Dragoon||style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (EPS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.|||Improved graphics'''Switch:''' HD Remake, better frameratehit or miss for some people. Was later ported to PC/PS4 and Xbox one.
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|Killer Instinct GoldPowerSlave/Exhumed|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.||✓ '''Saturn (EUS Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version. '''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.|-|Princess Crown|PlayStation 4<br>PlayStation Portable|Improved graphicsstyle="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio. '''PSP/PS4:''' Japan only, better framerateruns in a letterbox retaining the original aspect ratio.
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|Perfect DarkNights into Dreams...|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3|style="text-align:left;"||✓|✓|||Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay'PS2/360/PS3/PC:'''Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
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|Rayman 2Silhouette Mirage|PlayStation|style="text-align:left;"|'''Saturn:''' Original, Japan only.|||||The Windows '''PS1 (Japanese version is a port of the N64 version and is known to have issues running on modern Windows and it):'''s capped at 30fps.The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versionsMissing background graphics, including several missing 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also parallax effects but has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game2 extra bosses.
Rayman Revolution '''PS1 (the PS2 USA version) is a remake that completely changes :''' Based on the game for better and for worsePlayStation Japanese version. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between Has censored the gibberish from other versions, newly recorded real language voices, religious names and three new bosses, and Yellow Lum redistributiondifficulty was increased. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox|-|Sonic R|Microsoft Windows|style="text-align:left;"|'''PC:''s House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, Enhanced port with better graphics and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collectedextra content. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions Some reprints of the game, it still uses manual savesare missing the music. This is also the only version in which the 1Has problems with modern hardware,000th Yellow Lum but can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]fixed with mods.
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|Sin & PunishmentRadiant Silvergun|Xbox 360|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.|} ===Sega Dreamcast===Since the system died early, many of its games were ported to other consoles.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|'''Wii:''' Emulated version with official English subtitles.Notes
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|Super Mario 64Crazy Taxi 2|style="white-space: nowrap;"|PlayStation Portable|style="text-align:left;"|||✓ (R)||The DS remake has three more playable characters "Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and some extra features but has poorer controls, mixed graphical changes (they look more "accurateCrazy Taxi 2" games with widescreen support, but have fewer polygons missing 3 songs and worse textures), and altered progressionhas bad controls. Some may prefer it, others not so much.There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation projectIt has custom soundtrack support.
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|Star Fox 64style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future|PlayStation 2|style="text-align:left;"||||✓ (R)|The 3DS remake has updated graphics, slightly different instrumentation, multiplayerLower quality texture and resolution, but better visual effects and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worsemodels.
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|Turok: Dinosaur HunterHeadhunter|PlayStation 2||||||style="text-align:left;"|Remastered for PCLower quality port.
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|Turok 2: Seeds of EvilHundred Swords|Microsoft Windows|style="text-align:left;"||||||Remastered for PC'''Dreamcast:''' Japanese only.|}
==Dreamcast==Since '''PC:''' Available in English. Dialogue options and some plot points were cut, so the system died early, many of its games were ported to other consoles"Person/King" mechanic is missing.{| class="wikitable" -|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"! scope=|'''PlayStation 3/Xbox 360/Windows:''' Based on the "colDe la Jet Set Radio" style="width- the definitive Dreamcast release. Widescreen support, missing 2 songs: 14em;"|Name! scope=Yappie Feet"coland a song called " |GameCube! scope=Many Styles"col" |PS2from the Dreamcast's PAL version).! scope="col" |PS3-! scope="col" |XboxMaken X! scope="col" |360PlayStation 2! scope="col" |PC! scope="col" |Android! scope="col" |Arcade! scope="col" style="text-align: left;"|NotesRemake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
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|Crazy Taxi 1, 2MDK2|✓ (only 1)Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|✓ (only 1)style="text-align:left;"|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)|✓ (only 1)||Every time Crazy Taxi has been updated, '''PC:''' in first port from 2000 year was added difficulty levels and the music has been redone, and it is considered ability to be worst than the originalsave everywhere.Another - titled '''PS2/GC/PCMDK2 HD''': lower quality port of Crazy Taxi 1- features high-definition 3D models, reworked textures, improved lighting, with control and remastered music tracks but suffers from frame rate issuesand glitches.
'''PSPPlayStation 2:'''Titled "MDK2: titled ''Crazy Taxi: Fare War'' Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is a collection of 2 games with widescreen support but missing 3 songs now giving answers to the player by using big red arrows and has bad flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
'''Android'''Wii: Titled ''Crazy Taxi Classic''Based on the PS2 version, with widescreen support. Control is a bit wonkybut the audio has been compressed and shadows have been removed.
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|Cyber Troopers Virtual-On Oratorio TangramShenmue|Microsoft Windows<br>PlayStation 4<br>Xbox One||||✓|||style="text-align:left;"|'''PC/PS4/Xbox 360; improved Controls textures, lightingOne:''' As part of compilation, and glowing effectstitled ''Shenmue I & II''. Added New characters, HD remaster with widescreen support. Ability to save anywhere in both games, onlinesome minors changes to the town, lobby system, and replay leaderboards[https://www.shenmuedojo.com/forum/index. local multiplayer was removedphp?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST594 a lot of bugs].
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|Dead or Alive Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary. '''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|✓ (R)Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.||'''PS2:''' higher quality port Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution. '''PC:''' HD remasters with more visual effectswidescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.  '''XboxPS3/360:''' Remake HD remasters with better graphicswidescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Ecco the Dolphin: Defender Skies of the FutureArcadia|GameCube|||||||style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast'PS2s version had to be cut into two separate GD-ROM discs:the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane' lower quality texture s quest" line and resolutionthis can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but better visual effects US' and EU's later localization broke some modelsflags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
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|HeadhunterGrandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior.||||||'''PS2PC:''' lower quality portoriginal version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
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|Hundred SwordsPhantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.|||✓|||'''DCXbox:''' Japanese OnlyA decent port. '''PCGameCube:''' Available in EnglishA decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". Dialogue options It adds challenge mode and some plot points missions that were cut so the only available in online mode. Can be played in offline mode. '''PC:''' Has another version, titled "Person/kingPhantasy Star Online: Blue Burst" mechanic . Has a new episode with extra content. This version is missingalso available in English and probably Chinese.
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|Jet Set RadioResident Evil<br>Code: Veronica|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".||✓|✓|'''PS2:''' Doesn't support progressive scan.||Based on '''PS3/360:''' Changes the "De la Jet Set Radio" lights and shadows (The definitive Dreamcast releasehit-or-miss for some people), Widescreen support, Missing 2 songs (Yappie Feet" HD resolution and a song called "Many Styles" from the PAL version)16:9 aspect ratio.
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|Maken XRent-A-Hero No. 1|Xbox||style="text-align:left;"|'''Dreamcast:''' Japanese only.|||||'''PS2Xbox:''' Remake that changes the game from firstThe intro was improved and added online capabilities. An English prototype in a complete state -person view to thirdwith only minor text errors present -person. PAL release only (50HZ). No English dubwas leaked online.
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|Marvel vs Capcom 1, 2Rez||✓ (Only Dreamcast<br>PlayStation 2)<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5||✓ (Only 2)|✓|||style="text-align:left;"|'''DreamcastPS2:''' is the most identical to the arcade versionLower quality port.
'''PS2/Xbox360:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screensHD Port with widescreen support.
'''PS3PC/360PS4:''' Widescreen supportTitled ''Rez Infinite'', online multiplayer, all characters unlocked from the start, [https://forums.shoryukenbased on X360 port with new levels.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs]Made on UE4.
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|MDK2Sonic Adventure|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).|-|Sonic Adventure 2|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.|} ===PlayStation===The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|Platforms! scope="col"|Notes|-|Breath of Fire III|PSP|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.|-|Breath of Fire IV|PC|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).|-|Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC/Switch|'''PS1''': Original.'''PS4/Xbox One/PC/Switch''': HD Remakes.|-|Chrono Cross|PS4/PC/Switch|''' PS1''': Original.'''PS4/PC/Switch''':Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions. '''Saturn' '': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added Difficulty levels some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. '''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). '''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the ability definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to save everywherethe dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS2:PS4/iOS/Android''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, Based on the PSP version as a standalone game is now giving answers to . Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the player by using Big red Arrows and flashing circles point out where to shoot certain bossesPSP version. The game also features fully customizable controls|-|Dino Crisis|PC<br>DC|'''PS1:''' Original.
'''WiiPC:''' Based Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the PS2 definitive version but the audio has been compressed, and graphically, shadows have been removed.
'''MDK2 HDDC:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitchesEnhanced port with better graphics.
|-
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)Dino Crisis 2||✓PC
|
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|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.
'''PS2:''' Enhanced port of Radirgy. Japanese release only.
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.
|-
|Shenmue 1, 2||||✓ (Only 2)||✓|Final Fantasy VII|PC<br>Steam|'''XboxPC:''' omissions of visual references to Backgrounds/FMVs are the Virgin Mary.'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on same resolutions as the Xbox PS1 version. Ability to save anywhere in both games, some minors changes to The original release had the town, [https://wwwmusic played through terrible MIDI instruments.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 The music can be fixed with a lot of bugs].|-|Space Channel 5 Part 2||✓|✓||✓|✓|||'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fpsmod.
'''PS2Steam:''' Runs at 29The recent PC release on Steam fixes all issues, making it the current definitive version.97fps, Lower resolutionPS4 and iOS ports of the recent PC release have been released, later followed by Switch and lower 2D assets resolutionXbox ports.
A full remake of the game was first released on the PS4, and came later to PC.|-|Final Fantasy VIII|Pc|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).|-|Final Fantasy IX|PC|Same stance as FFVII and FFVIII's Steam releases.|-|Final Fantasy Tactics|PSP<br>iOS/Android|'''PCPSP:''' HD remasters with widescreen Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, the Frame rate is capped at half the refresh rate so the monitor needs to redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be set to 59fixed with unofficial patches.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being playedIt also has a new translation.
''PS3'iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.|-|Legend of Mana|Switch/PS4/PC|'''Switch/360PS4/PC:''' HD remasters Remaster with widescreen support, RPCS3 has an redone music, and the option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being playedturn off random encounters.
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|Skies of ArcadiaMediEvil |PSP<br>||||||||Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discsPSP: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never Titled "MediEvil: Resurrection" has extra content not avilable in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example)any other version. Gamecube 's port also improves quite a bit on most characters', vehicles, ships', and locationsPS4:' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged Titled "Zivilyn Bane's questMediEvil Remake" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than has the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)best graphics.
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|Ikaruga|✓||||✓|✓Mega Man 8||✓Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC|'''DreamcastSaturn:''' most faithful port to Original release. Initially intended as the arcade, Japanese Subtitles only.'version because of corporate politics and SCEA''GameCube:''' some slowdown issuess anti-2D stance, slightly poorer graphics, Conquest mode which is though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any other future versions (as those were based on the PS1 port ) such as: a Bonus Mode (select stage + specific sectionartwork gallery of official art and fan submissions, sound test, watchable FMVs) but it is also the only version without subtitles. '''Steam:''' Analog control support, has the most achievementsmore music tracks, customizable optionsadditional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.worse FMV quality (Cinepack compression vs MPEG on PS1)
'''360GC/PS2:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayerReleased as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the select screen was alteredPS1 version.
'''PS4/Xbox One/Switch/PC:''' Analog control support compressed audio Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but has online multiplayeris based on the PlayStation version. The select screen was alteredCompletely removed loading times.
A spin-off, Rockman & Forte, was released on the '''SNES/GBA'Arcade:''for "kids who wanted to play Mega Man 8 but didn' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardwaret have a PlayStation". Basically the same as the Steam versionIt reuses Mega Man 7's game engine, with achievements and Internet ranking functionalitiesMega Man 8's graphics, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser)includes completely new levels.
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|Grandia II||✓Mega Man Legends|PC<br>N64<br>PSP|||✓|||The PS2 version is technically inferior. The original '''PC version has a plethora of bugs:''' Music doesn't loop. The newest PC release is based on the DC version but suffers from its own bugsCutscenes don't sync up with audio properly.|-|Phantasy Star Online|✓|||✓||✓||| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing Requires a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain itemsmapping program to play comfortably with an XInput controller.
'''XboxN64:''' A decent portSimultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
'''GCPSP:''' A decent Japan-only. Standard portwith widescreen support and minor additional content. has another version Titled "Phantasy Star Online Episode I & II Plus"Lock-on is done by holding L and R simultaneously. it adds challenge mode |-|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to Japan and some missions that were only available in online mode can now be played in offline modeTaiwan. Does not work on modern video cards.
'''PCPSP:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode Standard port with extra widescreen support and minor additional content, this version is also available . Released only in EnglishJapan.
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|Power Stone 1Mega Man X4|Sega Saturn<br>PC<br>PS2/GC|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version. '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive. '''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2and GameCube. Based on the PlayStation version. |'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.|-|Mega Man X5|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.||'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.||'''PSPPS2/GC:''' "Power Stone same as the other games in ''Mega Man X Collection" is a collection ''. '''PS4/Xbox One/Switch/PC:''' Featured as part of both games ''Mega Man X Legacy Collection'' with widescreen supportsome new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|Resident Evil Code: VeronicaMega Man X6|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.|✓|'''PC:''' Released only in Korea and some other parts of Asia.|✓||||Titled ''Resident Evil Code'PS2/GCN: Veronica ''' same as the other games in ''Mega Man XCollection'' Features additional cutscenes. PS2 Version doesn't support progressive scanSome of the voice-acting is missing in this version.  '''PS3PS4/360XOne/Switch/PC:''' Changes Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratioPlayStation version. Completely removed loading times.
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|Rent-A-Hero No. 1Metal Gear Solid|PS1<br>PC<br>GC (R)|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".||✓ '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].|||||'''DCPC Master Collection (E)':''' Japanese OnlyOffers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''XboxGC (R):''' Remake titled ''Metal Gear Solid: The Intro was ImprovedTwin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, and added online capabilitiesbut not properly balanced to accommodate for the engine change. Lacks the VR Missions. an English prototype in The tone is a complete stateface-heel turn, with only minor text errors present, was leaked onlinehaving much less realism than the original game.
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|REZ||✓|||✓|✓|Moon Remix RPG Adventure |Switch/PC|'''PS2:''' lower quality port.'''360:''' HD Port with widescreen support.'''Switch/PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4Official translation.
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|Sonic AdventurePaRappa the Rapper|PSP||✓||✓|✓|||Titled ''Sonic Adventure DX'PSP: Director's Cut''. Features updated character models Adds widescreen support, ad-hoc multiplayer, and a new mission mode. Doesn't include Chao Adventure due to a lack of VMUsong remixes as DLC. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. UnfortunatelyMight suffer from slight input lag, each successive port of the game manages to which can be more bug-ridden than the last. Unofficial patches to fix many issues exist fatal for those who played the PC original release(s).
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|Sonic Adventure Persona 2: Eternal Punishment|PS1<br>PSP|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''|✓||✓|✓|||Titled ''Sonic Adventure 2'PS1: Battle''' Available in Japanese and English. Features slightly better character modelsRetains save compatibility with Innocent Sin to unlock content, a more in-depth multiplayer mode, and a new Chao minigameall versions. Doesn '''PSP:'''t include Chao Adventure 2 due to a lack of VMUAvailable only in Japanese. The GameCube version features GBA connectivity for the Chao GardensFan translation project in development hell. The most recent ports have HD resolution Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and a 16:9 aspect ratio but separate the multiplayer content as paid DLCselectable difficulty levels.
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|Virtual Tennis Persona 2: Innocent Sin|PS1<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' |||||||'''PS2PS1:''' lower quality port Available only in 30 FPSJapanese. A fan translation is available.|}
==PlayStation 2=={| class="wikitable" style="text-align'''PSP:center;"! scope="col"|Name! scope="col"|Windows! scope="col"|GC! scope="col"|Xbox! scope="col"|Wii! scope="col"|PSP! scope="col"|Vita! scope="col"|NDS! scope="col"|PS3! scope="col"|360! scope="col"|WiiU! scope="col"|3DS! scope="col"|Switch! scope="col"|PS4! scope="col"|XOne! scope="col"|iOS! scope="col"|Android! scope="col"|Windows Phone! scope="col"|Notes''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
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|BullyRayman|PC/Sega Saturn/N64|Too many changes to list here.||✓|||||✓||||||✓|✓||WiiThe definitive version is a fan remake called ''Rayman: Cropped widescreen.360/PC: Cropped widescreen. Explosions and punching noises are completely different. EdwardRedemption''s glasses are now gold. The gnomes show up as soon the game starts.
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|Chaos LegionResident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed. '''Saturn:''' Worse performance. Includes an extra game mode.||'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.||'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.||'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.|-|Resident Evil 2|PS1<br>N64<br>Dreamcast<br>PC|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.||'''N64:''' Compressed assets, varies between 240p and 480i. New features.||'''Dreamcast:''' 480p. Even more features.||'''PC: A port based ''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on the international versions of the game which altered gameplay elementsmodern OSes, nerfed has the player character, added new enemies while tweaking existing oneshighest quality FMVs, and inflated EXP cost for Siegcombines Leon and Claire's Legionsgames into one similarly to the N64 version. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption (Using Resident Evil 2 [https://wwwclassicrebirth.vogons.orgcom/viewtopicindex.php?p=672925#p672925 can be fixed/downloads/resident-evil-2-classic-rebirth/ Classic REbirth]makes it the definitive version while translating the game into English. A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. |-|Resident Evil 3|Dreamcast/GC<br>PC|'''Dreamcast/GC:''' 480p, more features. '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and crashes during loading screens (use compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://robpol86classicrebirth.com/imagecfgindex.html ImageCFGphp/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the fixed executable to make Japanese Sourcenext release makes it use a single CPU core)the definitive version.A HD remake was released for PC, PS4 and Xbox.
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|Crash BandicootRevelations: The Wrath of CortexPersona|PS1<br>PC<br>PSP|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.|✓|'''PC:''' Released only in Japan. Very far from a technical achievement.|||||||'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|-|Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Original.|||The '''PS4/Xbox version of the game features reduced loading times and improved graphics (extra effects)One/PC/Switch:''' HD Remakes.
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|Devil May Cry 1-3Suikoden||||||||✓|✓|||✓|✓|✓PS1<br>Sega Saturn<br>PC<br>PSP|'''PS1:''' Original. Save compatibility with Suikoden 2.|||PS3/360/PS4/Xbox One'''Saturn: Widescreen Support''' Japan-only. It is an enhanced port including new locations, new enemies, Devil May Cry 1 is missing some video effects (like motion blurenhanced colors, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as a new opening full-motion blur, ghostingvideo, but with longer load times and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixedsome visual effects being removed.
DMC3SE '''PC: Poor port from a third''' Japan-party developeronly. the port in the HD collection is superiorCompatibility issues with modern PCs.
DMC HD Collection PC'''PSP: Direct port of the console HD Collection''' As ''Gensou Suikoden I & II''. Has bugs such as increased game speed on high refresh displays Adds widescreen support (although maps and scenes are not seen in other versions. Some issues can be fixed with mods redone to accommodate for the larger screen area) and even added Style Switcherfixes a couple of glitches.Switch: Direct port Adds a couple of the console HD Collectionmore, as well. DMC 3 has an Official Style Switcher modeReleased only in Japan.
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|Disgaea: Hour of Darkness|✓||||✓||✓|Suikoden II|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.||✓||||||'''PC: Has content from the PSP version, but suffers from poor porting ''' Taiwan-only. Compatibility issues (ewith modern PCs.g '''PSP:''' As ''Gensou Suikoden I & II''. locked internal resolution, bugs Adds widescreen support (although maps and scenes are not present in other versionsredone to accommodate for the larger screen area)and fixes a couple of glitches. A mod exist to fix many Adds a couple of these issues and beyondmore, as well.Switch: Improved version with HD sprites and QoL changesReleased only in Japan.
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|Disgaea 2: Cursed MemoriesVandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original|||✓||||'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.|||||||||'''PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions''' Korean-only.
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|Dragon Ball Z: Budokai 1,3Wipeout 2097|PC/Saturn|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.|} ===PlayStation 2==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''Wii:''' Cropped widescreen.||'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. |'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|Windows|GC'''PC: Port ''' A port based on the international versions of Dragon Ball Zthe game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https: Budokai 1 with cel Shaded Graphics//www.vogons.PS3org/360: HD collection viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (doesn't include widescreen Dragon Ball Zuse [https: Budokai 2)//robpol86.com/imagecfg. Reuses music from other Dragon Ball Z games due html ImageCFG] on the fixed executable to the original Budokai composer being guilty of plagiarism. Widescreen supportmake it use a single CPU core).
|-
|Dragon Ball ZCrash Bandicoot: The Wrath of Cortex|GCN<br>Xbox|'''Xbox: Budokai Tenkaichi 2,''' This version of the game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed. '''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior. '''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher. '''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.|-|Disgaea: Hour of Darkness|PC<br>Switch<br>PSP<br>Vita|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond. '''Switch:''' Improved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.|-|Dragon Ball Z: Budokai 1,3|Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.|'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.|-|Dragon Ball Z: Budokai Tenkaichi 2,3|Wii
|-
|Dragon Quest VIII: Journey of the Cursed King
|3DS<br> Android + IOS||||||||||✓||||✓|✓||'''3DS: ''' Include extra content but inferior graphics. '''Android/iOS: ''' no voice acting nor orchestrated soundtrack
|-
|Fatal Frame 1
|Xbox||✓|||||||||||||||'''Xbox: ''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
|-
|Fatal Frame 2
|Xbox<br>Wii<br>||✓|✓||||||||||||||'''Xbox: ''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock. '''Wii: ''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
|-
|Final Fantasy X, Final Fantasy X-2
||||||✓||✓||||✓|✓|✓|||Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
|-
|God of War, God of War II
||||||✓||✓|||||||||Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|✓/✓(R)|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS||||||✓||||✓(R)|✓(E)/✓(R)|✓(R)|✓|✓||'''PC: ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4 engine, with enhanced graphics but introduced more bugs and issues.
XOne'''Xbox One/Switch: ''' Definitive Edition.
'''PS4: ''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.
'''iOS/Android: ''' Added checkpoint mechanism.
|-
|Grand Theft Auto San Andreas
|✓/✓(R)||✓|||✓||✓/✓(E)|✓|||✓(R)|✓(E)PC<br>Xbox 360<br>Xbox One<br>PS3/✓(R)|✓(E)/✓(R)|✓|✓|✓4<br>Vita<br>Switch<br>Android + IOS|'''PC: ''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
'''X360: ''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
'''PS3: ''' PS3 native one is the same as X360. PS2 backward compatible version is also available.
'''PS Vita: ''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
'''PS4: ''' As "PS2 Classic", emulated. Definitive Edition is also available.
'''XOne: ''' Definitive Edition. X360 version is also available via backward compatibility.
'''Switch: ''' Definitive Edition.
'''iOS/Android/Windows Phone: ''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
|-
|Grand Theft Auto Vice City
|PC<br>Xbox One<br>PS3/✓(R)||✓|||||✓||||✓(R)|✓(E)/✓(R)|✓(R)4<br>Switch<br>Android + IOS||✓||'''PC: ''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling. '''PS4: ''' As "PS2 Classic", emulated. Definitive Edition is also available.
'''XOne/Switch: ''' Definitive Edition.
'''iOS/Android: ''' Added checkpoint mechanism.
|-
|Ico
||||||||✓|||||||||PS3
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
|-
|Jak and Daxter
|PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.The Day Sun and the Night Green Sun are no longer in the sky. '''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5: ''' Emulated.
|-
|Jak II
|PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
'''Vita: ''' same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated
'''PS4/PS5:''' Emulated.
|-
| Jak 3
|PS3<br>Vita<br>PS4/5|||||✓||✓|||||||✓(E)|||'''PS3: ''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. Vita: same as above, suffers from a massive slowdown, making it unplayable.
PS4/PS5'''Vita: Emulated''' same as above, suffers from a massive slowdown, making it unplayable.
'''PS4/PS5:''' Emulated
|-
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
||||||||✓|||||✓|✓|||PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.
Re: Chain of Memories is a remake of the GBA game.
|-
|Klonoa 2: Lunatea's Veil
||||||||✓|||||✓|✓|||PC<br>PS4<br>Xbox One<br>Switch|'''PC/PS4/XBOX Xbox One/Switch: ''' a remake in unity engine using the same engine with better lightning.|-|Manhunt|PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
|-
|Mega Man X7
|PC<br>Switch<br>PS4<br>Xbox One
|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
|-
|ManhuntMega Man X8|PC<br>Switch<br>PS4<br>Xbox One||||||||||||||✓'''PC:''' Features mouse-supported interface, higher resolution modes (Eup to 1280x1024)|||Xbox: Stretched by defaultbut no anti-aliasing options, missing visuals effectsPC: Based and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the Xbox PC version, missing even more visual effects has issues with modern hardware Which can be patched.
|-
|Mega Man X7Metal Gear Solid 2|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.||'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.|-|Metal Gear Solid 3|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks.||||✓|✓|✓||||PC'''PS3/360/Vita: A direct port from the PlayStation 2 version''' HD ports based on Subsistence.60 FPS. Widescreen support. Lacks basic PC functionalityMissing Metal Gear Online, no video optionsSecret Theater, inferior graphics, no remapable keyboard inputsSnake vs. Monkey, and does not support controller despite using PlayStation 2 button promptsGuy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain. May not work  '''PC Master Collection:''' Based on modern operating systemsthe HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve. '''3DS:'''[https://metalgear. Released only in Koreafandom. A much better port was released as part com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Mega Man X Legacy Collection 2.Changes]
|-
|Mega Man X8Odin Sphere|Vita<br>PS3|The original game: re-released digitally through PlayStation Network for PlayStation 3.||Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.|-|Okami|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|||||✓|✓|✓||||PC: Features mouse-supported interface, higher resolution modes Original PS2 version's ending song (up to 1280x1024"Reset" by Ayaka Hirahara) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating systemmissing from all other versions. Limited North American release although some retail Asian All versions are available in 2-disc multi-lingual versions (Englishlocked to 30fps, Spanish, French, Italian, German, Japanese, and Korean). The but there is a 60fps hack for the PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
|Metal Gear Solid 2|✓||✓|||✓||✓|✓Onimusha: Warlords|PC<br>Xbox<br>PS4|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.|||||||Missing some visual effects, HD ports based Remastered version on SubstancePC as well as PS4 and Xbox One. Missing Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the skateboarding mini-gameXbox version.
|-
|Metal Gear Solid 3Phantom Brave|PC<br>Wii<br>PSP|||||✓||✓|✓|||||||||PS2'''Wii: Original''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). 60 fps and widescreen support Loading times are via hacksnearly non-existent.PS3/360/Vita'''PSP: HD ports based ''' Based on Subsistencethe Wii version with extra recruitable characters.60 FPS. Widescreen support. Missing Metal Gear Online '''PC:''' Features content from both Wii and PSP ports, Secret Theater, Snake vs. Monkeyhigher resolution graphics than the previous console ports, and Guy Savageoptional higher quality UI. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
|-
|Odin SpherePersona 3|PS3<br>PSP<br>PC(R)<br>Switch|'''PS3:''' As "PS2 Classic", emulated.||||✓||✓||||||||||'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The original game: re-released digitally through PlayStation Network for PlayStation Answer" from Persona 3FES. No FMVs.
Odin Sphere Leifthrasir'''PC/Switch: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita''' Remake titled Persona 3 Reload.
|-
|OkamiPersona 4|PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulated.||✓'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.|-|Ratchet & Clank|PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.|-|Ratchet & Clank: Going Commando|PS3<br>Vita||✓|✓||||Original PS2 version's ending song ''PS3/Vita:''' cropped widescreen, In the options menu ("Reset" by Ayaka Hiraharaeither main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing from all other versions. All versions are locked In cutscenes, the camera is more zoomed out compared to 30fpsthe original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, but there it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a 60fps hack for missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the PS2 original versionnow consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
|-
|OnimushaRatchet & Clank: WarlordsUp Your Arsenal|PS3<br>Vita||✓|||||||||||||||A superior port'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, titled Genma Onimushaand in addition, was released for the XboxConstructobot skin won't unlock after collecting all the trophies. The Xbox Holoshield Glove's V1 version contains many updates to (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the game including enhanced graphicsMiniturret Glove, new 5the reticle for certain launcher/glove weapons is different.1 Dolby Digital audioThe Nitro Launcher and Bouncer, new explorable areasfor example, used a new bossreticle with a series of segmented, new costumes and body armorspinning rings, changes in enemy placementsbut now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a threedifferent order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-tier charge attack Guise to each weapon. Additionallyinteract with tyhrranoids, there is no variation in the inclusion key tone regardless of green souls adds a new dimension to which button is pressed during the rhythm game.Remastered In the Vita version on PC as well as PS4 and Xbox One, the unnamed Qwark vid-comic has extremely bad graphical issues. Has higher resolution and updated modelsIn offline or online multiplayer matches, there is no longer music while waiting before the start. But retains In addition, multiplayer was taken out altogether in the original SD backgroundsPS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and doesn't include any update from the Xbox versionplanets can be accessed.
|-
|Phantom BraveRatchet: Deadlocked|PS3|||✓|✓|||||||||||||Wii: Enhanced port though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with updated graphics some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and new content (extra story chapter, new charactersgraphical glitches, and new items)the inability to turn on subtitles. Loading times There are nearly non-existent. PSP: Based on also some framerate and technical glitches reported in the Wii version with extra recruitable charactersgameplayPC: Features content from both Wii and PSP portsThe port features PlayStation Network multiplayer functionality, higher resolution graphics than though the previous console portsfour-player local play is no longer supported and is limited to two-player local play, and optional higher quality UIeight-player multiplayer is limited to six.
|-
|Persona 3Red Faction|PC|PC version lacks some visual effects that are only on ps2.|-|Shadow of the Colossus|PS3<br>PS4(R)|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.||'''PS4:'''Remake.|-|Shin Megami Tensei: Nocturne|Switch<br>PS4|||||||PS3'''PS2: As ''' Original. "PS2 ClassicHardtype", emulatedHack for an increased challenge.PSP'''Switch/PS4: Titled Persona 3 Portable''' Redone character models. Better Visual effects. Option Has the ability to choose which skills to play as a female protagonisttransfer to demons. Let you control other party members New easy mode, A blur will appear on the sides of the screen every time there is FMV, in battle and guard, similar order to Persona 4. Lacks "The Answer" from Persona 3 FESfill the screen. No FMVsstill uses compressed audio.
|-
|Persona 4Silent Hill 2|PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.||'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.||✓||✓||||||||Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.||'''PS3/360: As "PS2 Classic"''' HD version based on unfinished code, emulated.Vitaresulting in an uncountable number of bugs and graphical/PC: Enhanced port with extra contentaudio mistakes. Some voices have changed in Let you choose between the original voicework of the English dubgame or a new redub done by a different cast made for this version... though results may vary. Stay far away.
|-
|Ratchet & Clank||||||✓||✓||||||||Silent Hill 3|PC<br>PS3<br>Xbox 360|'''PS3/Vita360: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes'' HD version based on unfinished code, most notably in his tongue and shirt. The memory card that was used to save and load icons completely removed the original voice acting in the menu was replaced favor of a new (subjectively worse) redub by a brain with eyes in a containernew cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away. The Shady Salesman '''Windows:'''s character model is missing its eyes. The exploit PC version adds improved flashlight lighting, the ability to explore save at any time during the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer worksgame, per the Platinum re-release of Ratchet & Clankand 60 FPS gameplay. Howeverhowever, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as there are some points where the Metal Detector) have a different sound when used compared game will drop to the original PS2 release30. In the bargain snagglebeast fight on UmbrisIf you are running in HD, when the beast triggers its shieldDoF effects are rendered in native resolution, it will be greenmaking them look pixelated. On QuartuFortunately, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usualfan patches available on [https://www. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missingpcgamingwiki. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playscom/wiki/Silent_Hill_3 this page].
|-
|Ratchet & ClankSilent Hill 4: Going CommandoThe Room|PC<br>Xbox|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.|Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.||'''Xbox:''' Just as good as the PS2 version, but with 480p support.|-|Siren|PS3 (R)|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.|The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.||||The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.|-|Sly Cooper|PS3<br>Vita|'''PS3/Vita: cropped widescreen, In ''' The player can now invert the options menu (either main menu or game's camera controls. Developer commentaries in-the physical version of the game) have been removed. They were added back in for the digital release. There is a new option called subtitles appearsdrastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, but can never be toggled most notably during "A Deadly Dance." The original background music for "Treasure in the PlayStation 3 version. Subtitles can still be activated Depths" was replaced by the music from "Burning Rubber," and the settings on music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the main menu screen sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the PS Vita versionDragon. " In the initial screenmain hub of "Vicious Voodoo, Ratchet only plays one demo instead " a small trail of multiple ones; at coins were added to the path that leads to the "Piranha Lake" mission. At the end of any demo"Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the game goes player not being able to move. The player must hit the main menufireworks counter-clockwise to avoid this. When arriving at any destinationFor the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the cutscene where Ratchet & Clank exit player approaches the entrance to "A Cunning Disguise" inside "Prowling the ship is sometimes missingGrounds. In cutscenes" Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera is more zoomed out compared to behind you, tap the original PS2 releaserear touch pad. This " The l1 prompt that is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in front of the originalBentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, it or PA messages from the Fiendish Five members is still visible removed in the remasterPS Vita version, as that function has now been assigned to the touch screen. Abercrombie Fizzwidget's glasses are now dark instead Some of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenalglitches (mostly speed-running ones) were fixed. The Maktar Resortmusic for "Muggshot's central structure no longer rotatesTurf" has been sped up. The slot machines on Maktar Resort have a missing texture bug where When entering the "At the entire piece surrounding Dog Track" mission, it first plays the slot display same music that is pure white instead of metallicheard when Sly confronts Muggshot in the boss mission.Water graphics that consist of two 2D films with It then plays the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in original music once the factory) in race begins. In the original PS3 version now consist of only the one film used as game, the music that plays during the reflection effectprologue has been changed. The Abercrombie Fizzwidget robot on Todano alternate music that plays once Sly sneaks past the water tower is no longer speaks while giving triggered; the original starting music is heard throughout the tourentire job. This greatly increases The Japanese version has every dialogue re-recorded from the ground up, which the ease at earning voice actors for Sly, Bentley, Murray, Carmelita and the "You're My Hero" skill pointPanda King are taking over. However, some Japanese voice actors were changed for others.
|-
|Ratchet & Clank: Up Your Arsenal||||||✓||✓||||||||Sly 2|PS3<br>Vita|'''PS3/Vita: cropped widescreen''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, Extra skins are purchasable the Cooper Van drives in Up Your Arsenalplace while Sly's audio continues, such as though he doesn't mention Monaco anymore. This was probably changed, because the Ninja games had to be ESRB rated again and Sumo Ratchet skinsit was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the Santa Ratchet skin second through eighth episodes and Pipothe movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-Saru Ratchet skin (These two skins were previously exclusive around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the Japanese PS Vita version)can be accessible by cheats, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom. Any " This is also the reason the amount of buttons used for the skins above cannot be obtained in power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in additionthe Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the Constructobot skin won't unlock after collecting all entire screen instead of zooming out. The Sly logo that appears while the trophiesgame is loading is missing. The Sony Computer Entertainment presents screen uses a different font.The Holoshield Glove's V1 in-game dialogue is slightly delayed on the physical PS3 version (of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the others) shoots out rotating rectangles, rather than entire screen. This doesn't happen when playing the game in the expected oval original 4:3 display mode (such as with the proper texturesan older TV). Some Most of the display elements UI is fixed in Up Your Arsenal the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different hue from . During "Operation: Thunder Beak," when Bentley enters the orange-brown color water tower in the PlayStation 2 original PS2 versionof the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. With However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the exception interior of the Miniturret Glovewater tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the reticle Panda King are taking over. However, some Japanese voice actors were changed for certain launcherothers. |-|Sly 3|PS3<br>Vita| PS3/glove weapons Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is different3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The Nitro Launcher and Bouncermusic glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, for exampleit is only a visual glitch.When starting the game, used there is a reticle with chance a series random bug will happen where the music will begin looping five seconds of segmentedthe audio, and the cutscene dialogue will take several minutes to load the dialogue, spinning ringswith characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but now there have been reports of people being unable to fix the cog-like reticle from problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the Glove of Doomdisk itself. Some particle effects are missingDuring the "Beauty and the Beast" mission, such as some bloom particles the music for the fight between Carmelita and loading screen effects on AquatosMugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam.European Sly fans can finally watch The sound effects for when Evolution of Sly video without having to look it up on the ship internet, as every bonus video is flying from planet to planet plays now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different orderrendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door.Exiting For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the Quick Select option in waypoint and tap the Pause menu will exit touch screen to bring up the whole pause menubinocucom.When using This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the TyhrraL button for one power-Guise up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to interact with tyhrranoidssteer the galleon in "Dead Men Tell No Tales, there " though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is no variation missing.the Sony Computer Entertainment presents screen uses a different font. the in -game dialogue is slightly delayed on the key tone regardless physical PS3 version of which button is pressed during the rhythm game.In This problem does not occur in the digital or PS Vita versionversions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the unnamed Qwark vid-comic has extremely bad graphical issuesentire screen.In offline or online multiplayer matchesAlso, there it is no longer music while waiting before mostly fixed in the startphysical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In additionthe "Dark Caves" mission, multiplayer was taken out altogether in when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita versionand is instead only available via digital download.|-|Tales of The AbyssA secret debug menu in |3DS|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game which unlocks weapons, gadgets, missions, and planets card. Some sidequest cut-offs have been altered. No world map glitch (can be accessed't keep Asch in party).
|-
|Ratchet: Deadlocked||||||||✓|||||||Tekken 5|PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.|though there are no many new textures or model refinements and graphics match the native texture resolution on PlayStation 2stages. Players have noted a few issues with These stages were actually modified versions of the cinematicsoriginals that contained different textures, with some full-motion video cinematics being improperly rescaleddetails, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitlesstage music that make most of them unrecognizable. There are also some framerate and technical glitches reported in In the gameplay. The port features PlayStation Network multiplayer functionalityPSP version, though the four-player local play there is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to sixa new mode called "Tekken Dojo".
|-
|Red FactionYakuza 1,2|PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).|||||||'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".|||||||||PC version lacks some visual effects that are only on ps2'''WiiU:''' HD Remake (Japan Only).
|-
|Shadow Zone of the Colossus||||||||✓|||||✓ (R)|||Enders|Xbox 360<br>PS3|Xbox 360 and PS3: Stable frame-rate (30 FPS locked)version 1. runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the 0 suffer from heavy performance issues, PS3 so it may look a little off unless you disable those video modesversion 2. Based on 0 fixed the PAL release but performance issue and is missing some minor bonus content from that version. Due considered to some questionable changes on be the climbing physics, several of the time attack fights are imbalanced in this best version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.PS4:Remake
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|Shin Megami TenseiZone of the Enders: NocturneThe Second Runner|PC<br>PS3/4<br>Xbox 360|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) ||'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.||'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work |also, it does not feature dual-audio language support due to licensing restrictions.|}||===PlayStation 3==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|PS2style="text-align: Originalleft;"|Titled '''Dark Souls Remastered'''. Based on "HardtypePrepare to Die Edition" Hack for an increased challenge.SwitchCan be played at 60 FPS, [https://PS4: Redone character modelswww. Better Visual effectsyoutube. Has the ability to choose which skills to transfer to demonscom/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements. still uses compressed audio.
|-
|Silent Hill 2God of War III|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)||✓style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.||||||||Windows: Port based on the '''Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16360/PlayStation 3 (North America):9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version''' The protagonist is an adult.
'''Windows/PlayStation 4/XboxOne: Has the same lighting as the PC version but ''' Remake with enhanced gameplay, the PS2protagonist is a kid.|-|The Last of Us|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)|style soft shadows ="text-align:left intact;"|60 FPS, fog issues (albeit less noticeable due resolution is increased to the lower 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.|-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPS, resolution)is increased to 1080p. Better lighting, poor audiotextures and models; a new mode called "Speed Run", and 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the same relatively lowfirst game, unfortunately.|-quality FMVs by default. Can run at 480p.|Vanquish|Windows, <br>PlayStation 4<br>Xbox 360<br>Xbox, and PS2 One|style="Directors Cut (EU)/Greatest Hits (US)text-align:left;" versions contain bonus material|'''Xbox 360:''' Decent portPS3'''Windows/PlayStation 4/360Xbox One: HD version based on unfinished code, resulting in an uncountable number of bugs ''' Improved resolution and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far awayFPS.
|-
|Silent Hill 3Yakuza 0|PC<br>PS4<br>Xbox One
|
|-
|Yakuza Kiwami
|PC<br>PS4<br>Xbox One
|style="text-align:left;"| Remake of Yakuza 1
|-
|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>
|PC<br>PS4<br>Xbox One
|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
|-
|}
 
===PlayStation 4===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|God of War
|PlayStation 5<br>Windows
|style="text-align:left;"|
|-
|style="white-space: nowrap;"|Horizon: Zero Dawn
|Windows
|style="text-align:left;"|
|-
|style="white-space: nowrap;"|Marvel's Spider-Man
|PlayStation 5<br>Windows
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
|-
|style="white-space: nowrap;"|Yakuza 6: The Song of Life
|PC<br>Xbox One
|style="text-align:left;"|
|-
|Yakuza Kiwami 2
|PC<br>Xbox One
|Remake of Yakuza 2
|-
|Judgment
|PC<br>PS5<br>Xbox Series X/S
|
|-
|Lost Judgment
|PC
|
|
|
|
|✓
|✓
|
|
|
|
|
|
|
|
|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.
|-
|Silent Hill 4: The Room}|✓|===Xbox===|✓Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.|{|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Advent Rising|Windows|style="text-align:left;"||||||Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while Missing some cutscenes are at 15 FPS in the physical release, but can be changed to 30fps fixed by using mods.Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.Xbox: Just as good as the PS2 version, but with 480p support.
|-
|SirenCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''GC:''' Inferior-looking port.||||✓ (R)||||||||||PS3'''PS2: ''' Titled "Siren: Blood CurseCel Damage Overdrive", it is a remake of the original ps2 version.The American release difficulty and the speed of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing the cars is obscured by excessive camera shakinesslowered. There are no instant kills.The European release of Blood Curse includes an exclusive making-of documentary titled Behind death animations are now all the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menusame.|-|Sly Cooper||||||✓||✓|||||||||| PS3/ Vita: The player can Car parts now invert glitch through the game's camera controlsground.Developer commentaries in the physical version of the game have been The ability to swing on vines is removed. They were added back in for the digital release. There Unlock Mode is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky musicremoved. It has been increased to the point where Sly The primary weapon will make not give the sneaking sound almost all player Smack points. The AI players do not use the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Danceboost feature." The original background music for "Treasure in the Depths" was replaced by the music 6 main characters' intro videos are not available from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertakingstart." Some of The AI players can not use the sneaky music was replaced by its non-sneaky counterpartstunt feature. "Back Alley Heist" A stunt feature is one exampleadded. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the DragonThe weapons will unlock differently." In main hub of "Vicious VoodooFlag Rally," a small trail of coins were added the player doesn't need to bring 4 flags at the same time to the path that leads Winner's Circle to win the "Piranha Lake" missionmatch. At the end of "Duel by the DragonInstead," if the player hits the fireworks clockwiseneeds 10 points to win, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed which are earned by the player not being able bringing flags to move. The player must hit the fireworks counter-clockwise to avoid thisWinner's Circle. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the GroundsGate Relay has more gates now." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "It is changed to bring the camera behind you, tap the rear touch pada checkpoint race with 8 laps." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members progress screen is removed in the PS Vita version. Instead, as that function has now been assigned to checkmarks are used on the touch Stage Selection screen. Some of Taunts and the glitches (mostly speed-running ones) were fixed.The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays horn now use the same music that is heard when Sly confronts Muggshot in the boss missionbutton. It then plays Has extra stage and the original music once the race begins. In the PS3 version of the gameweapons, and new features such as Stunt Mode, the music that plays during the prologue has been changedA boost meter is added. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobHealth-bar.
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The Japanese PS2 version has every dialogue re-recorded from with widescreen support but the ground up, which opening theme on the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King main menu is removed. The menu interface has a new look. A lot of sound effects are taking overmissing. However, some Japanese voice actors were changed for othersTaunt voices are switched with introduction/death voices.
|-
|Sly 2Dead to Rights|PlayStation 2<br>GameCube|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.|-|Dennou Taisen: DroneZ||Windows||||||||||| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for style="The Black Chateau" (Sly Coopertext-align: The Second Season) and left;"Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, |Started as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of 2001 tech demo but became a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the full retail game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur Xbox in the digital or PS Vita versionsJapan region later ported to PC. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects  There are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation2 PC versions: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.
The Japanese 1. An extended version of the 2001 tech demo has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita a completely different level design and some changes in the Panda King are taking overgame mechanics. However, some Japanese voice actors were changed for othersTitled "Dennou Taisen: DroneZ".
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
|Sly 3Ninja Gaiden Black|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|||||✓||✓|||||||||style="text-align:left;"| '''PS3/ VitaXbox One/PC/Switch/PS4: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the ''' Titled "Hungry CrocNinja Gaiden Sigma" mission . FMV was fixedremoved. In It removed the originalpuzzles, the music never played. Though some weaknesses of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duelbosses," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. Howeverhuman beheadings, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audiosome costumes, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches upsome cutscenes. A way to fix this is simply powering the system off and restarting the systemChanged some music, but there have been reports reworked a lot of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselfmechanics. During the "Beauty and the Beast" mission Better Graphics, the music for the fight between Carmelita and Mugshot doesn't playenemies gush more blood. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-CamAdded a few more save points. European Sly fans can finally watch The Evolution of Sly video without having ability to look it up on the internet, as every bonus video is now accessiblejump while shooting arrows was added. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much Added many more clearMuaramasa statues. Characters count much faster when opening a double button security doorNew enemies for all difficulty levels. For the PS Vita version, Kevin Miller New back-flip and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint somersault animations. Redesigned and tap the touch screen to bring up the binocucomnew bosses. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a timeNew weapons. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-gameNew areas. As in Sly 2: recon photos now take up the entire screenTicket fetching removed. the Sly logo that appears while the game is loading is missing3 new chapters as Rachel.the Sony Computer Entertainment presents screen uses a different fontThe underwater segment was significantly shortened. the in|-game dialogue is slightly delayed on the physical PS3 version |Prince of the game. This problem does not occur in the digital or PS Vita versions. Persia:<br>The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some Sands of Time Prince of Persia:<br>Warrior Within Prince of the menus and screen effects (particularly Persia:<br>The GuruTwo Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS2/GC:''s hypnosis) don't fill up the entire screeninferior-looking Ports. Also, it is mostly fixed in the physical northern European  '''PC:''' Best looking version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different60 FPS. The Vita A remastered version does not support any of the two-player minigames. The entire game is Prince of Persia (1989) can be unlocked on 6th gen consoles, but not available on the physical release of in the PS Vita PC version and is instead only available via digital download. Mods should be used for modern systems.
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|Tales of The AbyssSpider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.||||||||✓|||||||3DS'''PC: Loading times are shortened''' Completely different game, developed by a different studio. Slightly It was "dumbed down" for a young audience and thus featured more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party)simplistic and less challenging gameplay.
|-
|Tekken 5style="white-space: nowrap;"|Tom Clancy's Splinter Cell||Tom Clancy's Splinter Cell:<br>Pandora Tomorrow||✓Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3||✓|||style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.||||||PSP'''GC/PS3PS2: Titled "Tekken 5 Dark Resurrection"''' Inferior-looking ports. Changed IntroAltered level design. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one '''PS3: Conqueror.many new stages. These stages were actually modified versions of ''' Based on the originals that contained different PC version, HD textures, detailsa new menu interface, and stage music that make most of them unrecognizable.In HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the PSP versioncamera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, there nor does it include DLC levels. Chaos Theory is a new mode called "Tekken Dojo"locked at 35fps.
|-
|Yakuza 1,2Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360||✓ (R)|||||✓ (R) (Only 1)||✓ (R)(Japan)|||✓|✓||||PS3style="text-align: HD Remake left;"Yakuza Kiwami" (Japan Only).PS4/Xbox One|'''GC/PCPS2: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2"''' inferior-looking ports. Altered level design.
WiiU'''PS3/360/PC: HD Remake (Japan Only)''' completely different game.
|-
|Zone of the EndersHalo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.|-|}|||✓|✓||===Xbox 360==={|class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"||||Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.Notes
|-
|Zone of the Enders: The Second RunnerBayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch|||||||✓|✓||||style="text-align:left;"|'''PS3:''' Terrible frame rate.||||Ps2 Pal'''PS4/Xbox One/PC: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things''' Decent ports.)
PS3'''Switch/360Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|Titled "Dead Rising: Based on Chop Till You Drop". Motion control, Frank now operates from out of the PS2 PAL version mall's security room and that he advances the main plot of the gameby completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. Higher quality FMVNew mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.|-|Deadly Premonition|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360 and PS3 :''' Most stable version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed but has tank controls, behind the performance issueshoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
PC/PS4'''PS3: A remaster with updated textures''' Extra non-canon scenes, 4K supportvastly superior camera and controls, a new control stylebetter colors, various graphics settingsno muddy filter, and the ability to play in VR from the view of the cockpit. Howevermany improved textures, Positive and Negative responses don't work alsosome improved models, it does not feature dual-audio language support due to licensing restrictionsruns at about 20 FPS (Locked 60 FPS when using emulation).|}
==Xbox==Most Xbox ports for '''PC are decent ports:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and most multi-platform games on consoles of lock the six generation were superior on frame rate at 60 FPS, fix bugs not mentioned here and improve the Xboxvisuals.
{| class="wikitable" style="text'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|NotesCanon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
|-
|Advent RisingHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|Missing some cutscenes'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, can be fixed by using modsand Halo 4 Squad Battle changes.
|-
|Cel DamageNinja Gaiden II|style="white-space: nowrap;"|GameCubeWindows<br>PlayStation 2<br>Nintendo SwitchXbox One<br>PlayStation Vita4<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox OneNintendo Switch|style="text-align:left;"|'''GCPS3/Xbox One/PC/Switch/PS4:''' Inferior-looking portTitled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars s Fang is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary a new melee weapon will not give the player Smack points, a greatsword. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players You can not use the stunt featurewalk while shooting. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesnIt't need s no longer needed to bring 4 flags at watch the same mission description every time to the Winner's Circle to win the matchplayer dies. Instead, the player needs 10 points to win, which are earned by bringing flags to Added 3 levels when you play as the Winnergirls's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is addedside characters. Health-barBetter Texture Quality.
'''SwitchA [https:/Vita/PS3/PS4www.nexusmods.com/360ninjagaidenmastercollection/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introductionmods/death voices37 mod for PC] called "NGS2 Black" for difficulty increase.
|-
|Dead to RightsNinja Gaiden III|Windows<br>Xbox One<br>PlayStation 24<br>PlayStation 3<br>GameCubeNintendo Switch|style="text-align:left;"|PS2 '''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and GameCube versions added hotkeys for gore. More enemy variations. More weapons . Improved enemy AI and attacks. New gameplay mechanics and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox titleimprovements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Dennou Taisenstyle="white-space: DroneZnowrap;"|Red Dead Redemption|WindowsPlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch|style="text-align:left;"|Started as '''PS3:''' runs at a 2001 tech demo but became a full retail game on significantly lower resolution than the Xbox in 360 version, uses simpler visual post-processing effects, has missing objects throughout the Japan region later ported to PCgame, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
There are 2 PC versions'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
1. An extended '''Xbox One:''' actually just the 360 version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ"running through [[Fission]].
2A fan [https://gtaforums. A port of the Xbox realized only in Russia region, requires Windows XP com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to run improve the game. Titled "DroneZ XL"and is available for 360 and Switch.
|-
|Ninja Gaiden BlackWWE SmackDown vs. Raw 2007|Windows<br>PlayStation 3Portable</br>PlayStation 4<br>Xbox One<br>Nintendo Switch2|style="text-align:left;"|'''PS3/PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox One/PC/Switch/PS4360 version. '''PSP:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzlesplaceholder text, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics[[#PlayStation_Portable|previous game has exclusive features for PSP]].
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedother WWE SmackDown vs Raw! games.
|-
|Prince of Persia:<br>The Sands of Time}
Prince of Persia==Handhelds=====Game Boy==={| class="wikitable" style="text-align:<br>Warrior Withincenter;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-Prince |style="white-space: nowrap;"|The Legend of PersiaZelda:<br>The Two ThronesLink's Awakening |PlayStation 2<br>GameCubeSwitch (R)<br>Windows<br>PlayStation 3(U)|style="text-align:left;"|'''PS2/GC:''' inferior-looking PortsHD Remake with dungeon creating mode'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used <br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for modern systems. '''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionWindows as well.
|-
|Spider-Man 2SaGa / Final Fantasy Legends|PlayStation 2WonderSwan Color<br>GameCube<br>WindowsNintendo Switch (E)|style="text-align:left;"|'''PS2/GCWSC:''' InferiorColorized enhanced port with restored content. Japan-looking portonly<br>'''PCNintendo Switch:''' Completely different game, developed by a different studioBare-bones emulation. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplayCensored.
|-
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos TheorySaGa 2 / Final Fantasy Legends 2|WindowsNintendo DS (R)<br>GameCube<br>PlayStation 2<br>PlayStation 3Nintendo Switch (E)|style="text-align:left;"|'''PCNintendo DS:''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods3D remake'''GC/PS2:''' InferiorJapan-looking portsonly. Altered level design. <br>'''PS3Nintendo Switch:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quickBare-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levelsbones emulation. Chaos Theory is locked at 35fpsCensored.
|-
|Tom ClancySaGa 3 / Final Fantasy Legends 3|Nintendo DS (R)<br>Nintendo Switch (E)|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.|-|Shiren The Wanderer GB|Microsoft Windows (R)<br>Mobile Phones|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".|-|Shiren The Wanderer GB2|Nintendo DS (R)|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)|-|Kirby's Splinter CellStar Stackers|SNES (R)|style="text-align:left;"|'''SNES:''' Remake. Japan-only.|-|Medarot 2 / Medabots|Game Boy Advance (R)<br>Double Agent3DS, Switch (E)|GameCubestyle="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>PlayStation '''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.|-|Final Fantasy Adventure|Game Boy Advance (R)<br>WindowsCell phones (R)<br>PlayStation 3Android (R)<br>Xbox 360PlayStation Vita (R)|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''GC/PS2' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' inferiorTitled Adventures of Mana. Yet another remake. It's the cell-looking portsphone one but with cheap 3D models instead of pixel art. Altered level designStill worthwhile.|-|Balloon Kid|NES<br>Game Boy Color|style="text-align:left;"|'''PS3Original:''' Titled Balloon Kid. NA/360/PCEurope exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' completely different gameTitled Balloon Fight GB, colorized enhanced port, Japan-exclusive.|-|Dragon Quest Monsters<br>Dragon Quest Monsters 2|PlayStation (R)<br>Nintendo 3DS (R)|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).|-|Last Bible|Game Gear|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.|-|Devil Children: Black Book & Red Book|PlayStation (R)|style="text-align:left;"| |-|Tales of Phantasia: Narikiri Dungeon|style="white-space: nowrap;"|PlayStation Portable (R)|style="text-align:left;"|Vastly improved remake.|-|Pokémon Red & Blue|Game Boy Advance (R)<br>Nintendo Switch (R)|style="text-align:left;"|
|-
|Halo 1<br>Halo 2Pokémon Gold & Silver|Windows<br>Xbox OneNintendo DS (R)|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|-
|}
==Xbox 360=Game Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|BayonettaAce Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|PlayStation 3Windows<br>PlayStation 4<br>WindowsXbox One<br>DS<br>3DS<br>Xbox OneWii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''PS3DS:''' Terrible frame rateFirst versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
'''PS4''Trilogy HD'' (Wii/Xbox One3DS/PCiOS/Android):''' Decent Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.
'''''Trilogy'' (3DS/PC/Switch/Wii UPS4/Xbox One/iOS/Android):''' Has exclusive costumesEasily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
|-
|Dead Risingstyle="white-space: nowrap;"|Mario and Luigi: Superstar Saga|Wii3DS|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot A lot of changes were made in order to make the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallereasier.
|-
|Deadly PremonitionMega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 34<br>Xbox One<br>WindowsNintendo DS<br>Nintendo Switch|style="text-align:left;"|'''Xbox 360GBA:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everythingUncensored hacks are available for western releases.
'''PS3DS:''' Extra nonBetter audio. The multiplayer mini-canon scenesgames from Mega Man Zero 2 were removed. Some dialogue containing words like "death", vastly superior camera "kill" and controls"die" were changed to make the games more kids-friendly, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation)but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
'''Switch/PC/PS4/Xbox One:''' Has the improvements of Based on the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20DS Zero Collection. A mod called DPfix (cannot be played on windows 7 or lower) can increase Comes with multiple screen layouts and scaling for the resolution, Zero and lock the frame rate at 60 FPSZX games, fix bugs not mentioned here Japanese and improve the visuals. '''Switch:''' Has the improvements international versions of the PS3 version but doesn't have the no non-Canon cutsceneseach game, Some additional FX, minor crashing issue an optional Save Assist (still better than PC version)i.e. Runs at 40-20 FPS (Locked 60 FPS when using emulationcheckpoint).|-|Halo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filtersystem, Tech suits in Halo 3artwork gallery, and Halo 4 Squad Battle changesmusic gallery.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons CG cutscene graphics sadly always have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You an ugly smoothing filter that can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Qualityt be disabled.  A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.|-|Ninja Gaiden III|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.|-|style="white-space: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 versionhas bad keyboard controls, uses simpler visual post-processing effects, but has missing objects throughout the game, areas a modding community thanks to these games being native ports instead of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution. '''Xbox One:''' backward compatibilityemulation.
|-
|}
==GameCube=Nintendo DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Beyond Good & Evil|PlayStation 2Shin Megami Tensei:<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360Strange journey|3DS|style="text-align:left;"|Titled: '''PS2:Strange Journey Redux''' Inferior-looking port, wrong aspect ratio'''Xbox:''' Was developed by another team so there are The game includes new artwork for the characters (which some minor changes to people dislike, a mod called "de-shine" was created for fixing the environmentcharacters' portraits)'''PCThe introduction of difficulty modes:''' Same as XboxCasual, Standard, Expert, needs fan mods and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in order to fix some graphical bugs the sickbay. There is no limit on modern hardware, doesn't support controllerthe number of sub-apps equipped.  '''PS3/360:''' A HD remaster of The ability to sprint in dungeons by holding down the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed formatB button. On a native 16:9 screen, this results single-save file that allows the player to save anywhere in black bars around the entire screendungeon without the use of a terminal, needlessly constraining the imagewas added. Those Various new sub-apps related to combat and dungeon crawling were fixed added in order to make the HD version. The PS3 version has broken shadowsgame easier but cannot be developed on ImpossibleThe game creator said that the GameCube version is the bestCommander Skills have been added.
|-
|Billy Hatcher and the Giant Eggstyle="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|Windowsstyle="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller supportTitled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
|-
|Donkey Kong Jungle BeatRadiant Historia|Nintendo Wii3DS|style="text-align:left;"|Titled "Donkey Kong Jungle Beat : '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kongcharacters's movement and its motion detection feature to clapportraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, Weapon and players do not armor stats have to collect crests to progressbeen modified slightly. It also replaces the banana-based health meter with a more traditional Some life system and adds a boss rush mode and support for widescreen television displaysquality improvements were added.
|-
|The Legend of Zelda:<br>The Wind Waker|Wii U|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.|-|The Legend of Zelda:<br>The Twilight Princess|Nintendo Wii<br>Wii U|style="text-align:left;"|'''Wii:''' The World is mirrored and motion control was added.}
'''Wii U===Nintendo 3DS==={| class="wikitable" style="text-align:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Killer 7Azure Striker Gunvolt|Windows<br>PlayStation 2|style="text-align:left;"|[https://wwwUsed to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks.speedrunThis used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this.com/Killer7/guide/vrviv Full list A new port of changes]the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
|-
|Mario Power TennisResident Evil: Revelations|Nintendo style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>WiiU|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matchesAll ported versions are in HD.
|-
|Metroid Prime 1<br>Metroid Prime 2The Legend of Dark Witch|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)Windows|style="text-align:left;"|[https://metroidHigher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.fandom.com/wiki/List_of_version_differences Too many changes to list here]
|-
|Tales style="white-space: nowrap;"|The Legend of SymphoniaDark Witch 2|PlayStation 2<br>PlayStation 3<br>Windows|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well Same as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glowsabove. |} ===PlayStation Portable===Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There ports for PS2 are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read infamous for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, bad controls and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as wellglitches.
PS3/PC{| class="wikitable" style="text-align: Based on the PS2 version.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Viewtiful Joe 1Final Fantasy Type-0|style="white-space: nowrap;"|Steam [Windows]<br>Viewtiful Joe PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|WWE SmackDown! vs. Raw 2006
|PlayStation 2
|style="text-align:left;"|Inferior lookingPlayStation Portable has exclusive features, but the first game has Dante from the Devil May Cry series cameosee [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
|-
|Rayman 3|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.}
'''PS2:''' Inferior looking. '''Xbox:''' Widescreen option is just 4:3 stretched. '''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. '''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.|-|Resident Evil 4|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]|-|Super Mario Sunshine|Nintendo Switch (E)|style="text-align:left;"|Emulated version with widescreen support.|-|Sonic Heroes|PlayStation 2<br>Xbox<br>Windows|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible. '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.|-|style="white-space: nowrap;"|Sphinx and the Cursed Mummy|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port. '''Xbox:''' Lacks projected shadows. '''PC/Switch:''' HD Remastered. Lacks projected shadows.|-|} ==Nintendo Wii=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Crash: Mind Over Mutant|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics. '''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer. '''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. '''Xbox 360:''' enhanced graphics.|-|No More Heroes|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map. '''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.|-|No More Heroes 2: Desperate Struggle|Nintendo Switch<br>Windows|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored. '''Switch:''' Uncensored and has the PAL music. '''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.|-|Pandora's Tower||style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.|-|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles|PlayStation 3|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.|-|Rodea - The Sky Solider|Nintendo 3DS<br>Nintendo Wii U|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.|-|Sonic Colors|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one). '''Switch:''' Same as above, but 30 FPS.|-|The Legend of Zelda: Skyward Sword|Nintendo Switch|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.|-|Xenoblade Chronicles|Nintendo 3DS<br>Nintendo Switch (R)|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility. '''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.|-|} ==Game Boy=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening |style="white-space: nowrap;"|Switch (R)|style="text-align:left;"|HD Remake with dungeon creating mode.|-|} ==Game Boy Advance=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian. '''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only. '''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.|-|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga|3DS|style="text-align:left;"|A lot of changes were made in order to make the game easier.|-|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases. '''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. '''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.|-|} ==Nintendo DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Shin Megami Tensei:<br>Strange journey|3DS|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.Commander Skills have been added.|-|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story|style="white-space: nowrap;"|3DS (R)|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]|-|Radiant Historia|3DS|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.|-|} =Vita=Nintendo 3DS=={| class="wikitable" style="text-align:center;"! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Azure Striker Gunvoltstyle="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|Used The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to feel like an emulated version put own a Vita, is now available on PC as it sometimes plays using a dual screen setup. Some keys cannot It may be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way worth getting if you're computer can't handle running a PS2 emulator (if you wanted to enjoy the full story cut from the overseas release up until play the 3DS version received a patch in some territories original instead) and especially considering the Striker Pack compilation rectified this[https://www.youtube. A new port com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the Striker Pack for the Switch and PS4 which runs at 60 FPScontroversial Denuvo Anti-tamper, features HD event graphics and portraits, balance tweaks, and incorporates its sequelbut there is a cracked version that doesn's difficulty systemt use Denuvo floating around. A patch was released for One problem some users have been noticing is the PC version cutscenes are laggy even on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke higher-end machines (this is apparently due to the way the game's Speedrun and Other Modes on PCvideo files were encoded).
|-
|Resident Evil: Revelations|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U|style="text-align:left;"|All ported versions are in HD.|-|The Legend of Dark Witch|Windows|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.|-Tearaway|style="white-space: nowrap;"|The Legend of Dark Witch 2|Windows|style="text-align:left;"|Same as the above.|} ==PlayStation 3=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|Dark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.|-|style="white-space: nowrap;"|Demon's Souls|PlayStation 5|style="text-align:left;"|Remake with better graphics and life quality improvements.|-|God of War 3|PlayStation 4|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.|-|NieR|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult. '''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.|-|The Last of Us|PlayStation 4|style=titled "textTearaway -align:left;Unfolded"|60 FPS, resolution is increased to 1080p. New photo modeMany gameplay sections have, DLC "Left Behind" is included. |-|Uncharted 1<br>Uncharted 2<br>Uncharted 3|PlayStation 4|style="text-align:left;"|60 FPSof course, resolution is increased been overhauled to 1080p. Better lighting, textures and models; work with a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.|-|Vanquish|Windows<br>PlayStation DualShock 4<br>Xbox 360<br>Xbox One|style="text-align:left;"|'''Xbox 360:''' Decent port.'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPSinstead of a Vita.
|-
|}
==PlayStation PortableSee also==Most ports for PS2 are infamous for bad controls and glitches. {| class="wikitable" style="text-align:center;"! scope="col"*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game! scope="col"|Platforms! scope="col"|Notes|-|Final Fantasy Type-0|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps. '''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patchedRecommendations]]|-|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|PlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.'''Mobiles:''' Reworked textures, lighting and visual effects.|-|Kingdom Hearts: Birth By Sleep|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One|style="text-align:left;"|HD remaster of the Final Mix version.|-|Metal Gear Solid: Peace Walker|PlayStation 3<br>Xbox 360|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.|-|}
==PlayStation VitaExternal links=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Persona 4<br>Golden|Windows|style="text-align*Reddit thread:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://wwwold.youtubereddit.com/watch?v=28rb1omrJ-s current state of Vita r/emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version /comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even not on higher-end machines (this is apparently due to the way the video files were encoded).|-PC]|Tearaway|style="white-space*Reddit thread: nowrap;"|PlayStation 4|style="text-align[https:left;"|Titled "Tearaway - Unfolded"//old.reddit. Remake that changes the gameplay section that requires the vitacom/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''s unique control like camera, touch screen, etc.|non-PC multi-|}platform''' games]
==References==
{{Reflist}}
{{NEL}}[[Category:Lists of gamesFAQs]]
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