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→Video: I updated the status on GlideN64.
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy. It has the capability to render at the N64's native resolution in case you don't like super sharp polygons with low-res textures. Requirements may be heavier than Jabo's and Glide64, and configuration requires editing the config file directly. Needs an accompanying RSP plugin. Overall, it tends to be a little glitchy, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron.
*[http://forum.pj64-emu.com/showthread.php?t=4422 HatCat/Angrylion's Pixel-Accurate N64 Plugin] - Hands down the most accurate N64 renderer in existence, as well as the slowest. Because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU's mettle. It is currently in the process of being optimized by HatCat. Options include being able to disable the VI filters, as well as set custom resolutions.
*[http://gliden64.blogspot.com/ GLideN64] is a currently in-development plugin being developed by the maker of Glide64, though its code is inspired by gl64gln64. The plugin currently supports mip-mapping, emulation of low-level triangles,microcode of some games, gamma correction, flat and prim shading, and LLE (though defaults to HLE). The private release is out; Due to similarities GlideN64 has with gln64, [http://libretro.com/forums/showthread.php?t=2698&p=22088&viewfull=1#post22088 the differences of the GlideN64 plugin are instead being backported into the public release would follow after 2 weeksgln64 plugin in RetroArch].
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL angrylion's Per-Pixel RDP with OpenGL] is a 100% accurate RDP emulator based on the work on MESS/MAME by angrylion, much like HatCat's implementation, but with OpenGL. This also supports Linux.