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List of shaders and filters

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   ==Types== ===Anti-aliasing==={| border="0" cellpadding="1" cellspacing="1" class="article-table"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|#REDIRECT[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/advanced-aa.cg advanced-aa.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fx-aa.cg fx-aa.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fxaa-edge-detect.cg fxaa-edge-detect.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/reverse-aa.cg reverse-aa.cg]| style="text-align: center;"|| style="text-align: center;"||}===Auto-box==={| border="0" cellpadding="1" cellspacing="1" class="article-table"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/box-max.cg box-max.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/sharpen-lighter-box.cg sharpen-lighter-box.cg]| style="text-align: center;"|| style="text-align: center;"||}===Bicubic==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-fast.cg bicubic-fast.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-normal.cg bicubic-normal.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharp.cg bicubic-sharp.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharper.cg bicubic-sharper.cg]| style="text-align: center;"|| style="text-align: center;"||}===CRT==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-caligari.cg crt-caligari.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-cgwg.cg crt-cgwg.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-curved.cg crt-curved.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-geom-flat.cg crt-geom-flat.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-highgamma.cg crt-highgamma.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-normalgamma.cg crt-normalgamma.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-reverse-aa.cg crt-reverse-aa.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt.cg crt.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor-normalgamma.cg phosphor-normalgamma.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor.cg phosphor.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/snes-hires-blend.cg snes-hires-blend.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd-1152x672.cg tv-highcontrast-hd-1152x672.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd.cg tv-highcontrast-hd.cg]| style="text-align: center;"|| style="text-align: center;"||} ===DDT==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/ddt/ddt-waterpaint.cg ddt-waterpaint.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/ddt/ddt.cg ddt.cg]| style="text-align: center;"|| style="text-align: center;"||}===Dithering==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/dithering mdapt]| style="text-align: center;"|| style="text-align: center;"||} ===Eagle==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/eagle/super-eagle.cg super-eagle.cg]| style="text-align: center;"|| style="text-align: center;"||}===Handheld==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/gameboy Gameboy]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/lcd-shader lcd]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/dot.cg dot.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/lcd3x.cg lcd3x.cg]| style="text-align: center;"|| style="text-align: center;"||}===Hqx==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/hqx/hq2x.cg hq2x.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/hqx/hq4x.cg hq4x.cg]| style="text-align: center;"|| style="text-align: center;"||}===Lanczos==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/lanczos/lanczos12.cg lanczos12.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/lanczos/lanczos16.cg lanczos16.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/lanczos/lanczos4.cg lanczos4.cg]| style="text-align: center;"|| style="text-align: center;"||-| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/lanczos/lanczos6.cg lanczos6.cg]| style="text-align: center;"|| style="text-align: center;"||}[[Category:FAQsShaders and filters]]
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