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List of shaders and filters

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   ==Types== ===Anti-aliasing==={| border="0" cellpadding="1" cellspacing="1" class="article-table"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-! scope="col" style="text-align: center;"|#REDIRECT[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/advanced-aa.cg advanced-aa.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fx-aa.cg fx-aa.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fxaa-edge-detect.cg fxaa-edge-detect.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/reverse-aa.cg reverse-aa.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||}===Auto-box==={| border="0" cellpadding="1" cellspacing="1" class="article-table"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/box-max.cg box-max.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/sharpen-lighter-box.cg sharpen-lighter-box.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||}===Bicubic==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-fast.cg bicubic-fast.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-normal.cg bicubic-normal.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharp.cg bicubic-sharp.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharper.cg bicubic-sharper.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||}'''===CRT==='''{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-caligari.cg crt-caligari.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-cgwg.cg crt-cgwg.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-curved.cg crt-curved.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-geom-flat.cg crt-geom-flat.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-highgamma.cg crt-highgamma.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-normalgamma.cg crt-normalgamma.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-reverse-aa.cg crt-reverse-aa.cgShaders and filters]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt.cg crt.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor-normalgamma.cg phosphor-normalgamma.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor.cg phosphor.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/snes-hires-blend.cg snes-hires-blend.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd-1152x672.cg tv-highcontrast-hd-1152x672.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd.cg tv-highcontrast-hd.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||}===DDT==={| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"! scope="col" style="text-align: center;"|Name! scope="col" style="text-align: center;"|Image! scope="col" style="text-align: center;"|Description|-! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]! scope="col" style="text-align: center;"|! scope="col" style="text-align: center;"||}
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