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High dynamic range

790 bytes added, 14 April
Inverse tone mapping
==Inverse tone mapping==
Unfortunately, most content we used in the past and today are SDR. While technology is improving, SDR contents can't natively showcase the entire spectrum of light information present in HDR[[Displays|display]]. But at least there is a way to potentially enhancing the visual experience for non-HDR content, this is where ITM comes into play.
===Tools===
*[https://support.microsoft.com/en-us/windows/use-auto-hdr-for-better-gaming-in-windows-0cce8402-3de5-4512-a742-e027ca7aa79c Windows Auto HDR] (Built-in Windows feature, similar to equivalent in [[Xbox_One_emulators#Xbox_One_X.2FS|Xbox One X|S]] and [[Xbox_Series_X_and_Series_S|Xbox Series X|S]])
::[https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Auto_HDR PCGamingWiki: List of games that support Auto HDR]
*[https://wiki.special-k.info/en/HDR/Retrofit Special K: HDR Retrofit]
*Machine-learning based [https://www.nexusmods.com/site/mods/781# NvTrueHDR], new NVIDIA app[https://www.nvidia.com/en-us/software/nvidia-app/] is now available with option called '''RTX HDR'''.::[https://nvidia.custhelp.com/app/answers/detail/a_id/5521/~/nvidia-app-beta-faq What are the requirements to enable RTX HDR?]
===Alternative tools===
==External links==
*[[Wikipedia:High_dynamic_range|Wikipedia - High dynamic range (HDR)]]
*[https://professionalsupport.dolby.com/s/article/Inverse-tone-mapping-upscaling-SDR-content-to-HDR?language=en_US Dolby: Inverse Tone Mapping - Upscaling SDR Content to HDR]
*Digital Foundry: [https://youtu.be/hGfTTpWSRuM 'Auto HDR' for PC? The Witcher 3, Control + More - Tested in HDR with Special K Mod!], [https://youtu.be/BditFs3VR9c RTX Video HDR Modded For Games]
[[Category:FAQs]]
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