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JL-Mod

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{{Infobox emulator
|logo = JL-Mod.png
|logowidth = 150px150|version = 0.81+MC_0.98.8{{version|JLMod}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
|license = Apache 2.0
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
}}
'''JL-Mod''' <ref group=N> It is not exactly an experimental emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview& compatibility==Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the * <b>[[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2MEcompatibility list|JL-Mod compatibility list]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).</b>
<b>1Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.</b> [https://archiveHas some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented.org/details/semc_java_me_cldc_sdkSupports different keyboard layouts and customization.2-5-0-6 Sony Ericsson SDK/JDK] It is highly accurate, with the right frame rate for Windowseach game, as well as vibration. Has slightly improved performance through hardware acceleration, it doesnbut games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work on X64with [[KEmulator]] or [[FreeJ2ME]].
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here] ★ <b>System requirements :</b>Android 4.0 + ==Features / Settings==
* Fast emulation
* High compatibility
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented* Siemens API implemented* Touchscreen input support <small>(Play touch games)</small>* Supports external virtual keyboards and QWERTY input <small>(PC keyboard / GameKeyboard+)</small>* Both 3D support + API supported ([[Mascot Capsule 3D V3 support]] and M3G [JSR-184])
* Menu key remapping support
* Buttons customisation support
* Immediate processing mode
; → <i>Add support of external Using shaders (image post-processing filters)</i>Only Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] (.vsh format) are supported to To use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder directory of the emulator, further then in the game settingsprofile, select the graphics output mode: <codeb>HW Hardware acceleration (OpenGL ES)</codeb> and select the desired shader of interest . Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be taken in this repository: found [https://github.com/woesss/ppsspp_shaders shaders/archive/master.zip Here] {| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original.jpg|150px]]|[[File:JL_LCD.jpg|150px]]|[[File:JL_Dot.jpg|150px]]|[[File:JL_grayscale.jpg|150px]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|150px]]|[[File:JL_Sharpen.jpg|150px]]|[[File:JL_bloom.jpg|150px]]|[[File:JL_cartoon.jpg|150px]]|} ; → <i>Game setting</i>{| class="wikitable mw-sortable"|-|[[File:JL_sm1.jpg|150px]]|[[File:JL_sm2.jpg|150px]]|[[File:JL_sm3.jpg|150px]]|[[File:JL_sm4.jpg|150px]]|} <big><u><center>FAQs</center></big></u> <center>★ In JL setting ★</center> <b>Q.</b><i>Enable Action bar<br/></i>[[File:JL_menu_ab.png|300px]] – Enable display of screenshot button, side menu <center>★ In game setting ★</center> <b>Q.</b><i>Resolution<br/></i>[[File:JL_ej.jpg|300px]] <b>A.</b> Set the resolution of the loaded game.Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k. --------------------------------------------- <b>Q.</b><i>Background<br/></i>[[File:JL_tm_bg.jpg|200px]] <b>A.</b>Choosing a background color under the main game. --------------------------------------------- <b>Q.</b><i>Scale<br/></i><b>A.</b>Image scale from the specified resolution. --------------------------------------------- <b>Q.</b><i>Screen gravity<br/></i>[[File:JL_so.png|250px]] --------------------------------------------- <b>Q.</b><i>Screen orientation<br/></i>[[File:JL_sg.png|250px]<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto --------------------------------------------- <b>Q.</b><i>Filter<br/></i><b>A.</b>This function increases the quality of the game, but may also decrease the performance.
; → <i>Font Option <small>(small — midium — large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>---------------------------------------------
Here you can set <b>Q.</b><i>Graphic mode<br/></i><b>A.</b>Selecting the rendermode The graphics mode only affects the sizes final scaling of small, medium the frame and large fonts that will be used by the MIDlet. Dimensions are in pixels.way it is delivered to the screen
[[File:JL_gm.png|250px]] 1. Software — Used by CPU to output 2D and 3D graphics 2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions 3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI 4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output --------------------------------------------- <b>Q.</b><i>FPS limit<br/></i><b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps. --------------------------------------------- ; → <i>Button Colors</i>{| class="wikitable mw-sortable"|-|Original|Labels|Buttons|-|[[File:JL_b_original.jpg|250px]]|[[File:JL_b_lables.jpg|250px]]|[[File:JL_b_buttons.jpg|250px]]|}{| class="wikitable mw-sortable"|-|Outline|Labels (P)|Buttons (P)|-|[[File:JL_b_outline.jpg|250px]]|[[File:JL_b_lables(p).jpg|250px]]|[[File:JL_b_buttons(p).jpg|250px]]|} --------------------------------------------- <b>Q.</b><i>Touch input<br/></i>[[File:JL_tinput.jpg|250px]] <b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games. You can also disable the button overlay, as they are not needed. --------------------------------------------- <b>Q.</b><i>Save / Load state supported?<br/></i><b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state. ; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels. If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Font</b>
|-
|}
; → <i>Screen Optionoption</i>* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled — Enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing. 
* Maintain aspect ratio when scaling:
enabled Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it. — Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
— off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics* Screen filtering when scaling improves image quality, but requires more hardware resources.
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Scale</b>
|<b>Aspect ratio and
|}
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Devices</b>
|-
|<i>960x540</i>
|* HTC Evo 3D
|-
|<i>480x800</i>
|-
|<i>360x640 / 640x360</i>
|* Nokia 5800 Xpress Music / 5530 Xpress Music<br/>* Nokia N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
|-
|<i>320x480</i>
|-
|<i>240x320</i>
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000/ E398 / V500 / V635<br/>* Panasonic VS3 / MX7
|-
|<i>208x208</i>
|-
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
|<i>176x208</i>
|* Nokia N91 / N70 / 7610/ 3250 / 6630 / 6681|-|<i>176x205</i>|* Samsung Z300 / Z500|-|<i>176x204</i>|* Motorola RAZR V3 / L7 / KRZR K1
|-
|<i>128x160</i>
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
|}
; → <smalli>Mascot Capsule 3D supported DevicesTheme / UI</smalli>
{| class="wikitable mw-sortable"
|-
|<b>Resulation</b>Dark|<b>Devices</b>White
|-
|<i>240x320 / 176x220</i>[[File:JL_mod_dark.jpg|150px]]|* Sony Ericsson F500 / J300 / K300 / K500 / K700 / S700 / Z500 / W350 / W550<br/>* i-mode 504i / 505i<br/>* EZweb / BREW<br/> * J-PHONE / Vodafone KK 602SH / V601T</br> * SK-VM</br>* Sharp GX10<br/> * Samsung Electronics<br/> * Motorola[[File:JL_mod_white.jpg|150px]]
|}
<h4>!Attention!</h4><u>; → <i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u>FPS</i> <b>List of Mod changes:</b> - Select a working directory. - Store app database in a working directory. - Indicators of the selected button colors in the settings. - Templates are renamed to {| class="Profiles". - Assigning any profile as standard (when saving or in the profiles window). - Adding, editing and set as standard in the window of the profiles list. - 1 sec. limit for force close of the MiDlet. - Confirmation dialogs when reinstalling existing ones. - Choice of encoding is transferred to individual settings, a selection button from all supported by the system. - Buttons shape setting has been moved to the individual, a variant with rounded corners has been added. - Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval). wikitable mw- The sortable"System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulator.  <b>Support for Mascot Capsule 3D V3 (alpha build):</b> the implementation is not complete, somewhere a curve, little tested  ; Main problems:  special effects are partially implemented - therefore, the color rendition may differ from the original. Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  Try adding the following line to the System Parameters field: <b>micro3d.v3.render.no-mix2D3D: true</b> If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue|-template.md&title= Issue] or another way. Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.v3.texture.filter: true</b>without this parameter, the quality of textures is as close as possible to the original and looks more vintage. ==How to use==; → <i>Installation</i> : {| cellpadding="4"FPS
|-
|align=center|{{Icon|APK-big}}|'''[https[File://githubJL_FPS.com/woesss/JL-Mod/releases Releasepng|300px]]'''
|}
Download a latest version – Shows the number of JL-Mod on your Android device. Next,Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.frames per second
==Download ; → <smalli> (Apps)Force full-screen</smalli>==
{| class="wikitable mw-sortable"
|<b>Sites</b>
|<b>Rating</b>
|-
|[http://dedomil.net/games Dedomil.in]
|★★★★★
|-
|[https://phoneky.com Phoneky.com]
|★★★★★
|-
|[https://rugame.ml RuGame Archive]Normal|★★★★Force Full-screen
|-
|[https[File://seclubForce_nm.org/downloads/games Seclubjpg|300px]|★★★|-|[https://www.dertz.in/games Dertz.in]|★★★|-|[https://oldhandhelds.com oldhandhelds.com]|★★★|-|[httpsFile://spacesForce_fs.im/sz/igry Spaces.im]|★★★jpg|-|[https://www.mobiles24.co/downloads/free-mobile-games Mobile24.co300px]|★★★|-|[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]<small> (For Siemens only)</small>|★★★
|}
* Also recommend Archive.org – Vibrates the forced full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]] ==Key binding / mapping==Keys : <i>Default</i>screen for the application
; → <i>Button Shape</i>
* Rounded Rectangle
{| class="wikitable mw-sortable"
|-
|<b>Key</b>L1|<b>Action</b>L2|L3|L4
|-
|D-PAD Up[[File:JL_k1.jpg|150px]]|[[File:JL_k2.jpg|150px]]|[[File:JL_k3.jpg|150px]]|[[File:JL_k4.jpg|150px]]|} * Oval{|<code>↑</code>class="wikitable mw-sortable"
|-
|D-PAD DownL1|<code>↓</code>L2|L3|L4
|-
|D-PAD Left[[File:JL_k5.jpg|150px]]|[[File:JL_k6.jpg|150px]]|[[File:JL_k7.jpg|150px]]|[[File:JL_k8.jpg|150px]]|} * Rectangle{|<code>←</code>class="wikitable mw-sortable"
|-
|D-PAD RightL1|<code>→</code>L2|L3|L4
|-
|D-PAD Center[[File:JL_k9.jpg|150px]]|[[File:JL_k10.jpg|150px]]|[[File:JL_k11.jpg|150px]]|[[File:JL_k12.jpg|150px]]|} ; → <codei>FKeyboard Type</codei>* Rounded Rectangle{| class="wikitable mw-sortable"
|-
|D-PAD Left-UpL1|<code>↖</code>L2
|-
|D-PAD Right-Up|<code>↗</code>|-|D-PAD Left-Down|<code>↙</code>[[File:JL_i1.jpg|-150px]]|D-PAD Right-Down[[File:JL_i2.jpg|<code>↘ </code>|-150px]]|LEFT-Soft Key}|<code>L</code>|-* Oval{|RIGHTclass="wikitable mw-Soft Key|<code>R</code>|-|NUM1|<code>1</code>|-|NUM2|<code>2</code>|-|NUM3|<code>3</code>|-|NUM4|<code>4</code>sortable"
|-
|NUM5L1|<code>5</code>L2
|-
|NUM6|<code>6</code>|-|NUM7|<code>7</code>|-|NUM8|<code>8</code>|-|NUM9[[File:JL_i3.jpg|<code>9</code>150px]]|-|NUM0|<code>0</code>|-|*|<code>*</code>|-|#[[File:JL_i4.jpg|<code>#</code>150px]]
|}
==Screenshots==* Rectangle
{| class="wikitable mw-sortable"
|-
|[[File:SCPT3D.jpg|200px]]|[[File:BOM3D.jpg|200px]]|[[File:3DBM.jpg|200px]]|[[File:DMC3D.jpg|200px]]|[[File:TML3D.jpg|200px]]|-|[[File:Gladiator3D.jpg|200px]]|[[File:Deep3D.jpg|200px]]|[[File:F4_3D.jpg|200px]]L1|[[File:DAD3D.jpg|200px]]|[[File:MLD3D.jpg|200px]]L2
|-
|[[File:AOG3DJL_i5.jpg|200px150px]]|[[File:Asphalt3DJL_i6.jpg|200px]]|[[File:3DAR.jpg|200px]]|[[File:Stalker3D.jpg|200px]]|[[File:CC3D.jpg|200px150px]]
|}
==Compatibility==JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. ==Mascot Capsule 3D==[[File:Mascot capsule 3d.jpg|150px|center]] → Mascot Capsule Engine Micro3D Edition[[File:Hi_corp.png|100px|center]]HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources [[File:Fishlabs.jpg|200px|center]] Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone Live!/Softbank J-PHONE handsets and au/KDDI's EZweb (BREW) handsets, WILLCOM , EMOBILE , and overseas mobile phone terminals such as Motorola, Sony Ericsson Mobile Communications, Samsung Electronics, etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom's SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'. The two 3D API on Sony Ericsson mobile phones are HI Corporation's Mascot Capsule Micro3D Version 3, and Java Specification Request (JSR) 184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. ★ <u>Mascot Capsule Version</u> * Mascot Capsule V1-V4* Mascot Capsule nano* Mascot Capsule eruption (eruptionST)* Mascot Capsule Renderion ;→ <i>Moscot Capsule V3</i> MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.It can run at high-speed even in the environment with limited hardware resources ;→ <i>Moscot Capsule V4Scale Type</i> Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering. ;→ <i>Features</i> * Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. * Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc. * Displays the special file format converted from the data, which was created in commercial 3D authoring tools. * A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs. * Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display. * It is also possible to directly specify and display the primitive data.  ==Mascot Capsule 3D compatibility list=={|class="wikitable" width=500px! colspan="2" | Key|mw-! style="background:#E9E9E9;" | Compat Legend! style="background:#E9E9E9;sortable" | Class
|-
|style="background:lightgreen;"As is|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.Fit to window|Very playableFill window (ignore aspect ratio)
|-
|style="background[[File:turquoise;"|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplayJL_s1.png|Very playable/playable150px]]|-|style="background[[File:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issuesJL_s2.png|Playable150px]]|-|style="background:yellow;"|<b>Okay</b> [[File: Games that work 100% and playable, but bugs may interfere with gameplay.|Working/playableJL_s3.|-|style="background:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.|Working/unplayable|-|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.|Unplayable|-|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.|Unplayable|-|style="background:#4a4646;"|<b>Terrible</b> : game can't boot or boots but freezes sometimes.|Extremely unplayable/broken|-|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.png|Untested/not tested150px]]
|}
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>==APIs=={|class="wikitable sortable mw-collapsible mw-collapsedsortable" width="1000px"! class=sortable | Name! class=sortable | Platform! class=sortable | Publisher / Developer! class=sortable | Version(s)! class=sortable | Status! class=sortable | Note / ref.400px
|-
! colspan="6"| Mascot Capsule 3D V3<b>API</b>|<b>JSR</b>|<b>Support</b>
|-
| 2006 FIFA World Cup| J2ME| Distinctive Developments Ltd[https://nikita36078.| github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.0|1]
|
|✓
|-
| 3D Alien Attack| J2ME| Vaka| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr75 FileConnection API]|JSR-75|
|-
| 3D Autobahn Raser World Challenge| J2ME| Living Mobile GmbH| 1[https://nikita36078.2github.0io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]| style="background:turquoise;"|PerfectJSR-75
|
|-
| 3D Battle Chess| J2ME| Indiagames Ltd[https://nikita36078.github. io/J2ME_Docs/docs/ Studio Tridevjsr82_1.| 1.1.11_javadoc Bluetooth API]|JSR-82|
|-
| 3D Brick Breaker| J2ME| Indiagames Ltd.| 1[https://nikita36078.5github.8io/J2ME_Docs/docs/jsr120 Wireless Messaging API]|JSR-120
|
|-
| 3D Brick Breaker Revolution 2| J2ME| Digital Chocolate| 1[https://nikita36078.0github.4io/J2ME_Docs/docs/jsr135 Mobile Media API]|JSR-135
|
|-
| 3D Football Jr[https://nikita36078.| J2ME| Vaka| 1.0github.2io/J2ME_Docs/docs/jsr172 Web Services Specification]|JSR-172
|
|-
| 3D Kamasutra| J2ME| Indiagames Ltd.| 1[https://nikita36078.2github.5io/J2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-177
|
|-
| 3D Mahjongg| J2ME| Indiagames Ltd.| 1[https://nikita36078.1github.9||io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|JSR-| 3D Mystic Ways| J2ME| Qplaze| 1.1.0|179
|
|-
| 3D Pool| J2ME| Distinctive Developments Ltd.| 1[https://nikita36078.2github.6io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]|JSR-179
|
|-
| 3D Pool HR| J2ME| Distinctive Developments Ltd[https://nikita36078.github. io/J2ME_Docs/docs/ Ijsr180-1_3-mrel-Play| 2.2.2javadoc SIP API]|JSR-180
|
|-
| 3D Pool Urban Hustle| J2ME| Distinctive Developments Ltd. [https:// I-Play| 1nikita36078.0github.3io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]|JSR-184|
|-
| 3D Santa Quest| J2ME| SPLC| 1[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0.16]|JSR-205
|
|-
| 3D Sexy Pool| J2ME| Indiagames Ltd.| 1[https://nikita36078.3github.3io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-211
|
|-
| 3D Solid Weapon| J2ME| LemonQuest| 1.0.0| style="background[https:lightgreen;"| Excellent| 240x320|-| 3D Solid Weapon 2| J2ME| LemonQuest| 1//nikita36078.0github.1| style="background:lightgreen;"| Excellent| 320x240io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]|JSR-| 3D Super Ball| J2ME| Indiagames Ltd. / Studio Tridev.| 1.3.1|226
|
|-
| 4 Wheel Xtreme 3D| J2ME| I-play [https:// Xendex Entertainment| 0nikita36078.5github.1io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]|JSR-234
|
|-
| 4x4 Extreme Rally 3D| J2ME| Gamelions| 1[https://nikita36078.0github.2io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|JSR-238
|
|-
| 4x4 Ultimate Power 3D| J2ME| Micazook| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]|JSR-239
|
|-
| Aero Mission 3D| J2ME| Marvelous Liveware Inc[https://nikita36078.| 1github.0io/J2ME_Docs/docs/jsr256 Mobile Sensor API]|JSR-256|
|-
| Alpha Wing 2| J2ME| Glu lq| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr257 Contactless Communication API]|JSR-257
|
|-
| Artefact Of Glory 3D| J2ME| Shamrock Games [https:// THQ Wireless| 1nikita36078.github.2io/J2ME_Docs/docs/jsr280_1.50_spec XML API]| style="background:turquoise;"| PerfectJSR-280
|
|-
| Asphalt[https: Urban GT 3D| J2ME| Gameloft SA| 1//nikita36078.1github.8|io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
|
|✓
|-
| Battle Chess 3D| J2ME| Indiagames Ltd[https://nikita36078.| 1github.1io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.20]
|
|
|-
| Beach Mini Golf| J2ME| Sumea [https:/ Ninai Inc/nikita36078.| 1github.0.1io/J2ME_Docs/docs/Maps_API Here Maps API]
|
|
|-
| Black Shark 3D| J2ME| HeroCraft| 1[https://nikita36078.1github.0|io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
|
|✓
|-
| Blades and Magic| J2ME| Fishlabs| 1[https://nikita36078.0github.9| style="background:lightgreen;"| Excellentio/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
|
|-
| Bomberman 3D
| J2ME
| Living Mobile GmbH
| 1.1.0
| style="background:turquoise;"| Perfect
|
|-
| Bruce Lee - Iron Fist 3D| J2ME| Studio Tridev[https://nikita36078.| 1github.1.2, 1.5.7io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
|
|
|-
| Burning Tires 3D| J2ME| Fishlabs| 1.1.3, 1[https://nikita36078.3github.7| style="background:lightgreen;"| Excellentio/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|✓
|-
| Catches Win Matches [https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D| J2ME||API]
|
|
|-
| Cloud Commander| J2ME| Fishlabs| 2[https://nikita36078.4github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1| style="background:lightgreen;"| Excellent.0]
|
|✓
|-
| Coast Cruiser 3D| J2ME| Fishlabs| 1.0.0| style="background[https:turquoise;"| Perfect| Mascot Capsule 3D V3?|-| Crash Car Mania| J2ME| Xendex| 1//nikita36078.4github.8io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
|
|
|-
| DAKAR Rally 2009| J2ME| Electronic Arts| 1[https://nikita36078.1github.3io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
|
|
|-
| DAKAR Rally 2010| J2ME| Electronic Arts| 0[https://nikita36078.1github.8io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
|
|
|-
| Darts 3D| J2ME| Sony Ericsson| 0[https://nikita36078.0github.3|io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
|
|-
| Deep 3D: Submarine Odyssey
| J2ME
| Fishlabs
| 1.0.3
| style="background:turquoise;"| Perfect
|
|-
| Deep Abyss 3D| J2ME| Sony Ericsson| 1[https://nikita36078.0, 1github.2io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
|
|
|-
| Devil May Cry 3D <small> (2008)<[https:/small>| J2ME| Capcom| 1/nikita36078.0.1| style="background:lightgreen;"| Excellent| 240x320|-| Drag Race 3D| J2ME| Bender Mobile Solutions| 1github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.09]
|
|
|-
| Dragon & Dracula 3D| J2ME| Herocraft| [https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.0.0| style="background:turquoise;"| Perfect1]
|
|✓
|-
| Duke Nukem Mobile 3D| J2ME| MachineWorks Northwest| 1[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0.1|]
|
|✓
|-
| Egypt Mystery| J2ME| Remote Technologies| 1[https://nikita36078.0github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
|
|
|-
| Empire Fighter 3D| J2ME| Shamrock Games| 1[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.5|0]
|
|✓
|-
| Everybody's Golf[https: Mobile| J2ME| Living Mobile GmbH / Sony Computer Entertainment| 1/nikita36078.0github.4| style="background:turquoise;"| Perfect| Mascot Capsule 3D V3?|-| Extreme Air Snowboarding 3D| J2ME| Digital Chocolate io/J2ME_Docs/docs/ Sumea| 0.0.1|Siemens_API Siemens API]
|
|✓
|-
| Fantastic Four 3D| J2ME| Mforma Group, Inc[https://nikita36078.github.| io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.3.3| style="background:turquoise;"| Perfect0]
|
|✓
|-
| Fitness| J2ME| Genki Mobile Co[https://nikita36078.,Ltd| 1github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0.1]
|
|
|}
 
<h4>NOTE</h4>
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
==How to use==
; → <b>System requirements</b>
Android 4.0 +
 
; → <i>Installation</i>
Download a latest version of JL-Mod on your Android device.
 
{| cellpadding="4"
|-
| FlatOut Racing 3Dalign=center| J2ME{{Icon| XendexAPK-big}}| 0.3'''[https://github.6||com/woesss/JL-Mod/releases Releases]'''
|-
| Fly and Destroy 3Dalign=center|{{Icon|APK-big}}| J2ME'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]| Niara Ltd} Next,Click [[File:JL_+.png| 160px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.0JAR</code> program / file on your file manager, after setup your game configures.0 ==Download=={| class="wikitable mw-sortable"|<b>Site(s)</b>|<b>Rating</b>
|-
| FMX III Hardcore| J2ME| Xendex| 0[http://dedomil.8net/games dedomil.1|net]|★★★★★
|-
| Galaxy on Fire 3D| J2ME| Fishlabs| 1[https://phoneky.0com phoneky.3, 1.1.2, 1.2.8| style="background:turquoise;"| Perfectcom]|★★★★
|-
| Galaxy on Fire 2 3D| J2ME| Fishlabs| 1[https://rugame.0.3| style="background:turquoise;"| Perfectrip RuGame Archive]|★★★★
|-
| Gladiator 3D| J2ME| Fishlabs| 1[https://seclub.0org/downloads/games seclub.1| style="background:turquoise;"| Perfectorg]|★★★
|-
| Golf Club 3D| J2ME| elkware| 1[http://oldfag.0top/downloads oldfag.8|top]|★★★
|-
| HUMMER® Jump and Race| J2ME| Red Pyramid| 1[https://series40.kiev.ua/java_games series40.0kiev.0| style="background:lightgreen;"| Excellentua]|★★★
|-
| Heli Strike 3D [http://sleza- Advance Air Combat| J2ME| Fishlabs| 1mobile.1ru/gam sleza-mobile.1| style="background:lightgreen;"| Excellentru]|★★★
|-
| Honey Cave 3D| J2ME| Sony Ericsson| 1[https://www.dertz.in/games dertz.3|in]|★★★
|-
| Hungry Puppy 3D| J2ME| Indiagames Ltd[https://oldhandhelds.| 1com oldhandhelds.1.6, 1.2.2|com]|★★★
|-
| I[https://spaces.Qim/sz/igry spaces. (Intelligent Qube)| J2ME| Sony Computer Entertainment Incorporated| 2.1.6|im]|★★★
|-
| Juiced| J2ME| THQ Wireless| 0[https://www.mobiles24.6co/downloads/free-mobile-games mobile24.4|co]|★★★
|-
| Juiced Eliminator| J2ME| Universomo Ltd[http://se.| 1tom.0ru/java-games se.17|tom.ru]
|
|-
| Kick Shot Pool 3D| J2ME| Nazara Technologies| 1[https://240x320m.0|at.ua 240x320m.ar.ua]
|
|-
| LocoRoco| J2ME| Sony| 0[http://www.85|siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
|
|-
| LocoRoco Hi| J2ME| Sony Computer Television [http:/ Gamelion Studios| 1/uzsmart.0ru/ups/7638 uzsmart.4|ru]
|
|-
| Magic Ball 2 Mobile| J2ME| New Edge| 1[https://nokia-ms.0ru/games nokia-ms.8|ru]
|
|-
| Marble Madness 3D| J2ME| Midway Games West Inc[http://profismart.| 1org/dct365.7|php profismart.org]
|
|-
| Mastermind| J2ME| Runestone Games Ltd[http://7ba.| 1ru 7ba.0.0|ru]
|
|-
| MCPlayer| J2ME| DDDEN!SSS| 3[http://lusor.0|szm.com lusor.szm.com]
|
|-
| Medal Of Honor| J2ME| Electronic Arts [http:/ IronMonkey Studios| 7/kchaja.szm.com kchaja.0szm.39|com]
|
|-
| Metal Gear Acid 2 3D| J2ME| Konami [http:/ Playsoft| 1/jazz-midi.narod.ru/java.htm jazz-midi.0narod.0|ru]
|
|-
| Metal Gear Acid Mobile 3D| J2ME| Konami [http:/ Distinctive Developments Ltd/s40game.mw.| 1lt s40game.0mw.0|It]
|
|-
| Midtown Madness 3 Mobile| J2ME| In-Fusio| 01[http://www.01caller.69|cz/Java/Hry caller.cz]
|
|-
| Mini Challenge 3D| J2ME| schadelohr| 1[http://vin924.0narod.22|ru/Program.htm vin924.narod.ru]
|
|}
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
==Button (key) binding / mapping==
 
[[File:JL_px.jpg|200px]]
 
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
|-
| Mini Golf: Castles™ 3D<b>Key</b>| J2ME| Digital Chocolate <b>Action</ Sumea| 1.3.1| style="background:turquoise;"| Perfect|b>
|-
| Mini Golf 3D: Las VegasD-PAD Up| J2ME| Digital Chocolate <code>↑</ Sumea| 1.0.4| style="background:turquoise;"| Perfect|code>
|-
| Mini Golf 3D: World TourD-PAD Down| J2ME| Digital Chocolate <code>↓</ Sumea| 1.0.23| style="background:turquoise;"| Perfect|code>
|-
| Moto Racing FeverD-PAD Left| J2ME| Digital Chocolate <code>←</ Sumea| 1.2.11||code>
|-
| Motoraver 3D| J2ME| Fishlabs| 2.1| style="background:lightgreen;"| ExcellentD-PAD Right|<code>→</code>
|-
| My Little Dogs 3DD-PAD Center| J2ME| Living Mobile GmbH <code>F</ Bandai| 2.1.0| style="background:lightgreen;"| Excellent|code>
|-
| Need for Speed: Hot Pursuit 3D D-PAD Left-Up|<smallcode> (2013 Bonus Edition)</smallcode>| J2ME| Electronic Arts Inc. / Gamelion Studios| 4.1.88||
|-
| Need for Speed: ProStreetD-PAD Right-Up| J2ME| Electronic Arts Inc. <code>↗</ IronMonkey Studios| 7.2.30, 7.4.44||code>
|-
| Need for Speed: ShiftD-PAD Left-Down| J2ME| Electronic Arts Inc. <code>↙</ IronMonkey Studios| 7.2.45||code>
|-
| Need for Speed: The Run| J2ME| Electronic Arts Inc.| 4.9.53|D-PAD Right-Down|<code>↘ </code>
|-
| Need for Speed: UndercoverLEFT-Soft Key| J2ME| Electronic Arts Inc. <code>L</ IronMonkey Studios| 7.2.44||code>
|-
| PACRIGHT-MAN Kart Rally 3DSoft Key|<smallcode> (30th Anniversary Edition)R</smallcode>| J2ME| Namco Bandai Game Inc.| 1.0.1| style="background:lightgreen;"| Excellent| 240x320 / 360x640
|-
| Penalty Cup 3D| J2ME| FishlabsNUM1| <code>1.6.2| style="background:lightgreen;"| Excellent|</code>
|-
| Planet RidersNUM2| J2ME| Fishlabs| 1.<code>2.3, 1.4.7| style="background:lightgreen;"| Excellent|</code>
|-
| Polygone Boxing| J2ME| Hi Corp.||NUM3|<code>3</code>
|-
| Power Ball Arcade| J2ME| Sony Ericsson| 1.0.8| style="background:turquoise;"| PerfectNUM4|<code>4</code>
|-
| Powerboat Challenge| J2ME| Fishlabs| 1.0.2| style="background:lightgreen;"| ExcellentNUM5|<code>5</code>
|-
| Pub Pool 3NUM6| J2ME| InfoSpace Inc. <code>6</ IOMO Studio| 1.2.5||code>
|-
| R.U.S.H Street BossNUM7| J2ME| Nomos <code>7</ Qplaze| 1.0||code>
|-
| Race Driver Grid| J2ME| Glu Mobile| 1.0.2|NUM8|<code>8</code>
|-
| Rally Master Pro| J2ME| Fishlabs| 1.0.1|NUM9|<code>9</code>
|-
| Real Boxing 3DNUM0| J2ME| Gameballs Studio| 1.<code>0.1||</code>
|-
| Red Out Racer 3D*| J2ME| In-Fusio <code>*</ Kiloo Aps| 1.0.2||code>
|-
| Resident Evil - The Missions 3D #|<smallcode> (2007)#</smallcode>| J2ME} ==Screenshots==| Capcom| 1.0.0; <small>Mascot Capsule 3D</small>|{|class="wikitable mw-sortable"
|-
| Ridge Racer[[File:SCPT3D.jpg|150px]]| J2ME[[File:BOM3D.jpg|150px]]| Namco[[File:3DBM.jpg|150px]]| 1[[File:NFSH3D.0jpg|150px]]|[[File:DMC3D.3, 1jpg|150px]]|[[File:TML3D.0jpg|150px]]|[[File:3DChess.5jpg|150px]]|[[File:TBX3D.jpg|150px]]
|-
| Robot Alliance 3D[[File:Gladiator3D.jpg|150px]]| J2ME[[File:NFSP3D.jpg|150px]]| Fishlabs[[File:Deep3D.jpg|150px]]| 2[[File:F4_3D.0jpg|150px]]| style="background[[File:lightgreen;"DAD3D.jpg| Excellent150px]]|[[File:MLD3D.jpg|150px]]|[[File:3DSQ.jpg|150px]]|[[File:TCM3D.jpg|150px]]
|-
| Rock Bobblehead[[File:AOG3D.jpg|150px]]| J2ME[[File:Asphalt3D.jpg|150px]]| Sony Ericsson Mobile Communications AB[[File:3DAR.jpg|150px]]|[[File:Stalker3D.jpg|150px]]| 1[[File:CC3D.0jpg|150px]]|[[File:NFSS3D.6jpg|150px]]|[[File:REM3D.jpg|150px]]|[[File:LRH3D.jpg|150px]]
|-
| Roller Bot 3D[[File:PMK3D.jpg|150px]]| J2ME[[File:SW3D.jpg|150px]]| Bit-7 Software Technology Ltd[[File:SW1.jpg|150px]]| 1[[File:3DSW.1jpg|150px]]|[[File:SR3D.0jpg|150px]]| style="background[[File:orange;"AEM3D.jpg| Horrible150px]]| Boot but serious graphic glitches![[File:3DRCU.jpg|150px]]|[[File:3DMGL.jpg|150px]]
|-
| S[[File:MOH3D.Tjpg|150px]]|[[File:TRU3D.Ajpg|150px]]|[[File:MM33D.Ljpg|150px]]|[[File:Rush3D.K.E.R Mobile 3Djpg|150px]]| J2ME[[File:BS3D.jpg| Qplaze150px]]| 1[[File:Juiced3D.1.0jpg|150px]]| style="background[[File:turquoise;"NFST3D.jpg| Perfect150px]]|[[File:3DTM.jpg|150px]]
|-
| Scratch City Pool| J2ME| Mforma Group Inc.| 0.3.6|||-| Smart Bear 3D| J2ME| Gameballs Studio| 1.2.1|||-| Snowboard Hero| J2ME| Fishlabs| 1.0.1|||-| Speed Chaser 3D| J2ME| elkware| 1.1.1|||-| Speed Spirit 3D| J2ME| THQ Wireless / Fishlabs| 1.6.1| style="background[[File:lightgreen;"| Excellent||-| Splinter Cell: Pandora Tomorrow 3D| J2ME| Gameloft SA| 1.0.1, 1.0.5, 2.0Eliminator.3jpg| style="background:turquoise;"| Perfect150px]]| 176x220|-| Star Wars[[File: Death Star Assault 3D <small> (2006)</small>| J2ME| THQ Wireless / Hi CorpRBH3D.jpg| 0.98.6150px]]| style="background:lightgreen;"| Excellent| 240x320|-| Star Wars[[File: Imperial Ace 3D <small>(2006)</small>| J2ME| THQ Wireless / Fishlabs| 1TT3D.0jpg| style="background:lightgreen;"| Excellent150px]]| 240x320|-| Super 3D Golf| J2ME| KEMCO / EXEC| 1.0.0| style="background[[File:lightgreen;"| Excellent||-| Super Real Tennis 3D / Super Real Tennis: Kremlin Cup| J2ME| SEGA WOW IncRB3D.jpg| 1.0.5.1, 1.4.0150px]]|||-| Tank Raid| J2ME| Fishlabs| 1.0| style="background:lightgreen;"| Excellent||-| Tenchu[[File: Ayame's tale 3D| J2ME| From Software IncAW23D.jpg| 1.0.9150px]]|||-| Tennis| J2ME| Genki Mobile Co.,Ltd| 1.0.4|||-| Tennis Multiplay 3D[[File: Sony Ericsson WTA Toor| J2ME| SEGA| 1NFSU3D.0.6jpg| style="background:turquoise;"| Perfect150px]]||-| Tomb Raider[[File: Underworld| J2ME| Eidos Interactive Ltd. / Distinctive Developments LtdCBX3D.| 1.7.3|||-| Tony Hawk's Downhill Jam| J2ME| IOMO / Fishlabs| 1.0.2|||-| Tower Bloxx| J2ME| Digital Chocolate, Inc. / Sumea| 1.1.5|||-| Towers of Maya| J2ME| Qplaze| 1.1.0|||-| Treasure Towers| J2ME| Sony Ericsson| 1.4.4|||-| Tuxla 3D| J2ME| Pi-consult.bg Ltd| 1.0jpg|150px]]| [https[File://githubGPB3D.com/petarov/tuxla3djpg|150px]] Mascot Capsule 3D V3?|-| UniFM| J2ME| SilentKnight, VMX, DiHLoS| 1.4|||-| V-Rally 3D| J2ME| iFone / Fishlabs| 1.2.5| style="background:lightgreen;"| Excellent||-| Vijay Singh 3D Pro Golf 2005| J2ME| Gameloft SA| 0.0.4|||-| Virtua Tennis 3D: Mobile Edition| J2ME| SEGA Corp.| 0.3.1|||-| World Clock 3D| J2ME| Sony Ericsson Mobile Communications AB| 2.4.5|||-| Worms Forts 3D| J2ME| Morpheme Wireless Ltd| 36.0|||-| Worms Forts 3D: Under Siege| J2ME| THQ Wireless| 1.0.30| style="background:lightgreen;"| Excellent||-| Большое приключение 3D| J2ME| Shamrock Games| 1.1.1||
|}
==Mascot Capsule eruption / eruptionSTezplus アプリ== [[File:Ezplus.png|55px]]
;→ <i>Moscot Capsule eruption<Japanese carrier KDDI/i>Mascot Capsule eruption Au released ezplus as part of their EZweb set of standards for mobile telephony. It is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same timeJava ME extended with propietary APIs. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ESThe first device supporting it was released on 2001 (Hitachi C451H).
;→ Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <icode>Moscot Capsule eruptionST.KJX</icode>In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etcfiles.
{|class="wikitable sortable" widthstyle="1000px! class=sortable | Name! class=sortable | Platform (s)! class=sortable | Publisher / Developer! class=sortable | Note / ref.text-align:center;"
|-
| 3D Bass Fishing| Vodafone live!| Bandai Networks Co., Ltd / Hi Corp.scope="col"| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]Package
|-
| 3D Boxing | Vodafone live!| Bandai Networks Co., Ltd / Hi Corp.| [https://wwwarchive.thefreelibrary.comorg/details/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!kjx-a0101853818archive .KJX Games Collection]|-}| ==Mascot Capsule 3D Darts==| Vodafone live!| Bandai Networks Co., Ltd / Hi Corp.| [https[File://wwwMascot_capsule_3d.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818png|60px]]|-| Choro-Q Cannonball Mascot Capsule is a proprietary 3D / チョロQキャノンボール| EZweb / BREW| Takara / engine developed by Hi Corp.||-| Everybody's Golf Mobile 2| EZweb / BREW| Clap Hanz / Sony Computer Entertainment| [https://www.itmedia.co.jp/mobile/spv/0806/05/news124.html] Mascot Capsule eruption|-| Everybody's Golf Mobile 3| i-mode Corporation (DojaJapan)| Clap Hanz / Sony Computer Entertainment||-| Kingdom Hearts Coded| , written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode (Doja)| Square Enix||, J-| Lost Elysium| i-mode (Doja)| Ateam||-| Mobile Suit Gundam PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D Operation II <small>(Space Edition)</small>| FOMA| Sotsu Agency Sunrise, Bandai / HI Corpgraphics on the Sony Ericsson version of their J2ME games.| [https://www.itmedia.co.jp/mobile/spv/0604/18/news108.html]{|class="wikitable" style="text-| Monster Hunter Dynamic Hunting| iPhone / iPod touch| Capcom| [httpsalign://monoist.atmarkit.co.jp/mn/articles/1106/27/news038.html] Mascot Capsule eruptionST|-| Polygone Boxing| i-mode (Doja)| Hi Corp.|center;"
|-
! scope="col"| Resident Evil 4: Mobile Edition| iPhone / iPod touch, EZweb / BREW| Capcom| [https://news.softpedia.com/news/MascotCapsule-Eruption-Made-Resident-Evil-4-for-iPhone-Possible-118824.shtml] Mascot Capsule eruptionPackage
|-
| Tenchu[https: Ayame's Tale 3D| i-mode (Doja)| From Software Inc//archive. org/details/ Upstart Games Ltd.| mascot-capsule Mascot Capsule 3D games collection]
|}
==See also==
* [[J2ME Loader]]
* [[EKA2L1Mascot Capsule 3D]]
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server]#J2ME Loader* [https://crowdindiscord.comgg/project8TgbHAG Discord server]#Kahvibreak* [https:/JL-Mod Crowdin] - You can help translation JL-Mod /www.itmedia.co.xml file in your native language by using crowdinjp/mobile/0308/29/n_poli.html V4]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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