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JL-Mod

13,685 bytes added, 12 April
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__NOTOC__
{{Infobox emulator
|logo = JL-Mod.png
|logowidth = 150px150|version = 0.81+MC_0.98.8{{version|JLMod}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro EditionJ2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
|license = Apache 2.0
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
}}
'''JL-Mod''' <ref group=N> It is not exactly an experimental emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview& compatibility==* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b> Released in 2020, the emulator is currently capable of playing around lot thousands of J2ME games, more than 9796.7% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app library with supports most 2D games and also 3D with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).
==Features==
* Fast emulation* High compatibility* Bluetooth API support* Samsung / Nokia / Motorola API implemented* Siemens API implemented* Touchscreen input support* Supports external virtual keyboards and QWERTY input* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])* Menu key remapping support* Buttons customisation support* Supports different keyboard layouts and customization* Individual settings for each application.* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration. * Hardware acceleration support (but games won't run too fast)* Screen gravity support* Screen orientation* Accelerometer support* Scaling support* Immediate processing mode ; → <i>Using shaders (image post-processing filters)</i>Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here] {| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original.jpg|150px]]|[[File:JL_LCD.jpg|150px]]|[[File:JL_Dot.jpg|150px]]|[[File:JL_grayscale.jpg|150px]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|150px]]|[[File:JL_Sharpen.jpg|150px]]|[[File:JL_bloom.jpg|150px]]|[[File:JL_cartoon.jpg|150px]]|} ; → <i>Game setting</i>{| class="wikitable mw-sortable"|-|[[File:JL_sm1.jpg|150px]]|[[File:JL_sm2.jpg|150px]]|[[File:JL_sm3.jpg|150px]]|[[File:JL_sm4.jpg|150px]]|} <big><u><center>FAQs</center></big></u> <center>★ In JL setting ★</center> <b>Q.</b><i>Enable Action bar<br/></i>[[File:JL_menu_ab.png|300px]] – Enable display of screenshot button, side menu <center>★ In game setting ★</center> <b>Q.</b><i>Resolution<br/></i>[[File:JL_ej.jpg|300px]] <h4b>A.</b> Set the resolution of the loaded game.Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k. --------------------------------------------- <b>Q.</b><i>Background<br/>!Attention!</h4i>[[File:JL_tm_bg.jpg|200px]]
<ub>A.<i/b>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify Choosing a background color under the "J2ME-Loader" working directory at allmain game.</u></i>
<b>List of Mod changes:</b>---------------------------------------------
- Select a working directory<b>Q.</b><i>Scale<br/></i><b>A.</b>Image scale from the specified resolution.
- Store app database in a working directory.--------------------------------------------
- Indicators of the selected button colors in the settings<b>Q.</b><i>Screen gravity<br/></i>[[File:JL_so.png|250px]]
- Templates are renamed to "Profiles".--------------------------------------------
- Assigning any profile as standard (when saving or in the profiles window)<b>Q.</b><i>Screen orientation<br/></i>[[File:JL_sg.png|250px]]
- Adding<b>A.</b>Changes screen orientation: Landscape, editing and set as standard in the window of the profiles list.Portrait, Auto
- 1 sec. limit for force close of the MiDlet.--------------------------------------------
- Confirmation dialogs when reinstalling existing ones<b>Q.</b><i>Filter<br/></i><b>A.</b>This function increases the quality of the game, but may also decrease the performance.
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.--------------------------------------------
- Buttons shape setting has been moved <b>Q.</b><i>Graphic mode<br/></i><b>A.</b>Selecting the rendermode The graphics mode only affects the final scaling of the frame and the way it is delivered to the individual, a variant with rounded corners has been added.screen
- Changed keyboard editing[[File: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval). - The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulatorJL_gm.png|250px]]
- Add support of external filters (shaders)1.Only shaders for [https://www.ppsspp.org PPSSPP] (same format) are supported To use, you need Software — Used by CPU to put them in the `shaders` folder in the working folder of the emulator, further in the game settings, select the graphics output mode: "HW acceleration (OpenGL ES)" 2D and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders PPSSPP_Shaders] 3D graphics
<b>Support for Mascot Capsule 3D V3 2. Hardware acceleration (alpha buildOpenGL ES):</b>— The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
the implementation 3. Hardware acceleration (window) — Outputs a frame in a way that is not completeused for buttons, somewhere a curvelists, little tested progress bars and other UI
Main problems: 4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
special effects are partially implemented - therefore, the color rendition may differ from the original. Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background. -------------------------------------------
Try adding the following line to the System Parameters field: <b>micro3dQ.v3.render.no-mix2D3D: true</b> If it doesn't help, please report this game to [https:<i>FPS limit<br/></github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way. Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: i><b>micro3dA.v3.texture.filter: true</b>without this parameterWhen game running is too fast, the quality of textures is as close as possible it allows you to the original and looks more vintagereduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
--------------------------------------------- ; → <i>Button Colors</i>{| class="wikitable mw-sortable"|-|Original|Labels|Buttons|-|[[File:JL_b_original.jpg|250px]]|[[File:JL_b_lables.jpg|250px]]|[[File:JL_b_buttons.jpg|250px]]|}{| class=Download="wikitable mw-sortable"|-|Outline|Labels (P)|Buttons (P)|-|[[File:JL_b_outline.jpg|250px]]|[[File:JL_b_lables(p).jpg|250px]]|[[File:JL_b_buttons(p).jpg|250px]]|} --------------------------------------------- <b>Q.</b><i>Touch input<br/></i>[[File:JL_tinput.jpg|250px]] <b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games. You can also disable the button overlay, as they are not needed. --------------------------------------------- <b>Q.</b><i>Save / Load state supported?<br/></i><b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state. ; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels. If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels. The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution: {| cellpaddingclass="4wikitable mw-sortable"|-|<b>Resolution</b>|<b>Font</b>|-|<i>240x320</i>|18 — 22 — 26|-|<i>176x220</i>|15 — 18 — 22|-|<i>128x160</i>|13 — 15 — 20
|-
|align=center|{{Icon|APK-big}}<i>128x128</i>|'''[https://github.com/woesss/JL-Mod/releases Release]'''9 — 13 — 15
|}
==Mascot Capsule 3D compatibility list==; → <i>Screen option</i>* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
<small><i>* Some games are Scale if virtual screen resolution does not entirely exclusive, for example they may have a 2D version for all other modelsmatch smartphone screen resolution:— Enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing.</small></i>
{|class="wikitable sortable mw* Maintain aspect ratio when scaling:— Enabled -collapsible mwthe virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it. — Off -collapsed" width="800px"the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics. ! class=sortable | Name* Screen filtering when scaling improves image quality, but requires more hardware resources.! class=sortable | Publisher / Developer! class=sortable | VersionPresets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (sfor example, HTC Evo 3D, screen resolution 960x540).! class=sortable {| Status! class="wikitable mw-sortable | Special Note"
|-
| 2006 FIFA World Cup<b>Resolution</b>| Distinctive Developments Ltd<b>Scale</b>|<b>Aspect ratio andscreen orientation</b>|-|<i>128x128</i>|4.21875: 1|1: 1|-|<i>128x160</i>|3.375: 1|Portrait 3.2: 4|-|<i>132x176</i>|3.068: 1|Portrait 3: 4|-| <i>176x220</i>|2.454: 1|Portrait 3.2: 4|-|<i>240x320</i>|1.06875: 1|Portrait 3: 4|-|<i>202x270</i>|2: 1|Portrait 3: 4|-|<i>360x270</i>|2: 1|Landscape 4: 3|-|<i>405x540</i>|1: 1|Portrait 3: 4|-|<i>720x540</i>|1: 1|Landscape 4: 3|-|<i>960x540</i>|1: 1|Landscape 16: 9|} * Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen. ; → <i>Recommended Devices</i>{| class="wikitable mw-sortable"|-|<b>Resolution</b>|<b>Devices</b>|-|<i>960x540</i>|* HTC Evo 3D|-|<i>480x800</i>|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo|-|<i>480x360</i>|* BlackBerry 9360 / 9700 / 9020 / 9780|-|<i>640x480</i>|* Nokia E6-00|-|<i>360x640 / 640x360</i>|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz|-|<i>320x480</i>|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8|-|<i>320x240</i>|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617|-|<i>352x416</i>|* Nokia N80|-|<i>240x432</i>|* Sony Ericsson Aino|-|<i>240x400</i>|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400|-|<i>240x320</i>|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7|-|<i>208x208</i>|* Nokia 6230i|-|<i>176x220</i>|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700|-|<i>176x208</i>|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681|-|<i>176x205</i>|* Samsung Z300 / Z500|-|<i>176x204</i>|* Motorola RAZR V3 / L7 / KRZR K1|-|<i>128x160</i>|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i|-|<i>128x128</i>|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120|} ; → <i>Theme / UI</i>{|class="wikitable mw-sortable"
|-
| 3D Alien Attack| Vaka| 1.0.0|Dark|White
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| 3D Autobahn Raser WC[[File:JL_mod_dark.jpg| Living Mobile150px]]| 1[[File:JL_mod_white.2.0jpg|150px]]|} ; → <i>FPS</i>{|class="wikitable mw-sortable"
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| 3D Battle Chess| Indiagames Ltd. / Studio Tridev.| 1.1.1||FPS
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| 3D Bomberman[[File:JL_FPS.png|300px]]| Living Mobile} – Shows the number of frames per second| 1.1.0|; → <i>Force full-screen</i>{|class="wikitable mw-sortable"
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| 3D Brick Breaker| Indiagames Ltd.| 1.5.8|Normal|Force Full-screen
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| 3D Football Jr[[File:Force_nm.jpg| Vaka300px]]| 1[[File:Force_fs.0.2jpg|300px]]|} – Vibrates the forced full screen for the application ; → <i>Button Shape</i>* Rounded Rectangle{|class="wikitable mw-sortable"
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| 3D KamasutraL1| Indiagames Ltd.| 1.2.5L2|L3|L4
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| 3D Mahjongg[[File:JL_k1.jpg|150px]]| Indiagames Ltd[[File:JL_k2.jpg|150px]]| 1[[File:JL_k3.1jpg|150px]]|[[File:JL_k4.9jpg|150px]]|} * Oval{|class="wikitable mw-sortable"
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| 3D Mystic WaysL1| Qplaze| 1.1.0L2|L3|L4
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| 3D Pool[[File:JL_k5.jpg|150px]]| Distinctive Developments Ltd[[File:JL_k6.jpg|150px]]| 1[[File:JL_k7.2jpg|150px]]|[[File:JL_k8.6jpg|150px]]|} * Rectangle{|class="wikitable mw-sortable"
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| 3D Pool HRL1| Distinctive Developments Ltd.| 2.2.2L2|L3|L4
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| 3D Pool UH[[File:JL_k9.jpg|150px]]| Distinctive Developments Ltd[[File:JL_k10.jpg|150px]]| 1[[File:JL_k11.0jpg|150px]]|[[File:JL_k12.3jpg|150px]]|} ; → <i>Keyboard Type</i>* Rounded Rectangle{|class="wikitable mw-sortable"
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| 3D Santa Quest| SPLC| 1.0.16|L1|L2
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| 3D Sexy Pool[[File:JL_i1.jpg|150px]]| Indiagames Ltd[[File:JL_i2.jpg|150px]]| 1.3.3} |* Oval{|class="wikitable mw-sortable"
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| 3D Solid Weapon| LemonQuest| 1.0.0|L1|L2
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| 3D Solid Weapon 2[[File:JL_i3.jpg| LemonQuest150px]]| 1[[File:JL_i4.0.1jpg|150px]]|} * Rectangle{|class="wikitable mw-sortable"
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| 3D Super Ball| Indiagames Ltd. / Studio Tridev.| 1.3.1|L1|L2
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| 4 Wheel Xtreme 3D[[File:JL_i5.jpg| I-play / Xendex Entertainment150px]]| 0[[File:JL_i6.5.1jpg|150px]]|} ; → <i>Scale Type</i>{|class="wikitable mw-sortable"
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| 4x4 Extreme Rally 3D| Gamelions| 1.0.2As is|Fit to window|Fill window (ignore aspect ratio)
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| 4x4 Ultimate Power 3D[[File:JL_s1.png|150px]]| Micazook[[File:JL_s2.png|150px]]| 1[[File:JL_s3.0.3png|150px]]|} ==APIs=={|class="wikitable mw-sortable" width="400px
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| Aero Mission 3D| Marvelous Liveware Inc.| 1.0<b>API</b>|<b>JSR</b>|<b>Support</b>
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| Alpha Wing 2| Glu lq| [https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.01 CLDC 1.3|1]
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| Artefact Of Glory 3D| Shamrock Games| 1[https://nikita36078.2github.5io/J2ME_Docs/docs/jsr75 FileConnection API]|JSR-75|
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| Asphalt[https: Urban GT 3D| Gameloft SA| 1//nikita36078.1github.8io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]|JSR-75
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| Battle Chess 3D| Indiagames Ltd[https://nikita36078.github.| 1io/J2ME_Docs/docs/jsr82_1.1.21_javadoc Bluetooth API]|JSR-82|
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| Beach Mini Golf| Sumea [https:// Ninai Incnikita36078.| 1github.0.1io/J2ME_Docs/docs/jsr120 Wireless Messaging API]|JSR-120
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| Black Shark 3D| HeroCraft| 1[https://nikita36078.1github.0io/J2ME_Docs/docs/jsr135 Mobile Media API]|JSR-135
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| Blades and Magic| Fishlabs| 1[https://nikita36078.0github.9io/J2ME_Docs/docs/jsr172 Web Services Specification]|JSR-172
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| Bruce Lee - Iron Fist 3D| Studio Tridev[https://nikita36078.| 1github.1.2, 1.5.7io/J2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-177
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| Burning Tires 3D| Fishlabs| 1.1.3, 1[https://nikita36078.3github.7io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|JSR-179
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| Cloud Commander| Fishlabs| 2[https://nikita36078.4github.1io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]|JSR-179
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| Coast Cruiser 3D[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]|JSR-180
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| Crash Car Mania| Xendex| 1[https://nikita36078.4github.8io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]|JSR-184|
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| DAKAR Rally 2009| Electronic Arts| 1[https://nikita36078.github.1io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.30]|JSR-205
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| DAKAR Rally 2010| Electronic Arts| 0[https://nikita36078.1github.8io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-211
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| Darts 3D| Sony Ericsson| 0[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]|JSR-226
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| Deep 3D[https: Submarine Odyssey| Fishlabs| 1//nikita36078.0github.3io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]|JSR-234
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| Deep Abyss 3D| Sony Ericsson| 1[https://nikita36078.0, 1github.2io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|JSR-238
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| Devil May Cry 3D <small> (2008)<[https:/small>| Capcom| 1/nikita36078.0github.1io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]|JSR-239
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| Drag Race 3D| Bender Mobile Solutions| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr256 Mobile Sensor API]|JSR-256|
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| Dragon & Dracula 3D| Herocraft| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr257 Contactless Communication API]|JSR-257
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| Duke Nukem Mobile 3D| MachineWorks Northwest| 1[https://nikita36078.github.0io/J2ME_Docs/docs/jsr280_1.10_spec XML API]|JSR-280
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| Egypt Mystery| Remote Technologies| 1[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0|]
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|✓
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| Empire Fighter 3D| Shamrock Games| 1[https://nikita36078.1github.5io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
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| Extreme Air Snowboarding 3D| Digital Chocolate [https:/ Sumea| 0/nikita36078.0github.1io/J2ME_Docs/docs/Maps_API Here Maps API]
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| Fantastic Four 3D| Mforma Group, Inc[https://nikita36078.| 1github.3io/J2ME_Docs/docs/ezplus_2.3|5 KDDI ezPlus API 2.5]
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|✓
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| Fitness| Genki Mobile Co[https://nikita36078.,Ltd| 1github.0.1io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
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| FlatOut Racing 3D| Xendex| 0[https://nikita36078.3github.6io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
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| Fly and Destroy 3D| Niara Ltd[https://nikita36078.| 1github.0.0|io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
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|✓
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| FMX III Hardcore| Xendex| 0[https://nikita36078.8github.1io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
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| Galaxy on Fire 3D| Fishlabs| 1[https://nikita36078.0github.3, io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.1.2, 1.2.8|0]
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|✓
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| Galaxy on Fire 2 3D| Fishlabs| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
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| Gladiator 3D| Fishlabs| 1[https://nikita36078.0github.1io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
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| Golf Club 3D| elkware| 1[https://nikita36078.0github.8io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
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|
|-
| Heli Strike 3D - Advance Air Combat| Fishlabs| 1[https://nikita36078.1github.1io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
|
|
|-
| Honey Cave 3D| Sony Ericsson| 1[https://nikita36078.3github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
|
|
|-
| Hungry Puppy 3D| Indiagames Ltd[https://nikita36078.| 1github.1io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.6, 1.2.29]
|
|
|-
| I[https://nikita36078.Qgithub. (Intelligent Qube)| Sony Computer Entertainment Incorporated| 2io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1.6|]
|
|✓
|-
| Juiced| THQ Wireless| 0[https://nikita36078.github.6io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.4|0]
|
|✓
|-
| Juiced Eliminator| Universomo Ltd[https://nikita36078.| 1github.0.17io/J2ME_Docs/docs/Capuchin Project Capuchin API]
|
|
|-
| Kick Shot Pool 3D| Nazara Technologies| [https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0|]
|
|✓
|-
| LocoRoco| Sony| 0[https://nikita36078.85|github.io/J2ME_Docs/docs/Siemens_API Siemens API]
|
|✓
|-
| LocoRoco Hi| Sony Computer Television [https:/ Gamelion Studios| /nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0.4|]
|
|✓
|-
| Magic Ball [https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2 Mobile| New Edge| 1.0.8]
|
|
|}
 
<h4>NOTE</h4>
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
==How to use==
; → <b>System requirements</b>
Android 4.0 +
 
; → <i>Installation</i>
Download a latest version of JL-Mod on your Android device.
 
{| cellpadding="4"
|-
| Marble Madness 3Dalign=center|{{Icon| Midway Games West Inc.APK-big}}| 1'''[https://github.7||com/woesss/JL-Mod/releases Releases]'''
|-
| Mastermindalign=center|{{Icon|APK-big}}| Runestone Games Ltd'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]| 1} Next,Click [[File:JL_+.0png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.0JAR</code> program / file on your file manager, after setup your game configures. ==Download=={| class="wikitable mw-sortable"|<b>Site(s)</b>|<b>Rating</b>
|-
| MCPlayer| DDDEN!SSS| 3[http://dedomil.net/games dedomil.0|net]|★★★★★
|-
| Medal Of Honor| Electronic Arts [https:// IronMonkey Studios| 7phoneky.0com phoneky.39|com]|★★★★
|-
| Metal Gear Acid 2 3D| Konami [https:// Playsoft| 1.0rugame.0|rip RuGame Archive]|★★★★
|-
| Metal Gear Acid Mobile 3D| Konami [https:// Distinctive Developments Ltdseclub.| 1org/downloads/games seclub.0.0|org]|★★★
|-
| Midtown Madness 3 Mobile| In-Fusio| 01[http://oldfag.01top/downloads oldfag.69|top]|★★★
|-
| Mini Challenge 3D| schadelohr| 1[https://series40.kiev.ua/java_games series40.0kiev.22|ua]|★★★
|-
| Mini Golf[http: Castles™ 3D| Digital Chocolate / Sumea| 1/sleza-mobile.3ru/gam sleza-mobile.1|ru]|★★★
|-
| Mini Golf[https: Las Vegas| Digital Chocolate / Sumea| 1/www.dertz.0in/games dertz.4|in]|★★★
|-
| Moto Racing Fever| Digital Chocolate [https:// Sumea| 1oldhandhelds.2com oldhandhelds.11|com]|★★★
|-
| Motoraver| Fishlabs| 2[https://spaces.im/sz/igry spaces.1|im]|★★★
|-
| Need for Speed[https: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>| Electronic Arts Inc/www.mobiles24. co/downloads/ Gamelion Studios| 4free-mobile-games mobile24.1.88|co]|★★★
|-
| Need for Speed[http: ProStreet| Electronic Arts Inc. / IronMonkey Studios| 7/se.2tom.30, 7ru/java-games se.4tom.44|ru]
|
|-
| Need for Speed[https: Shift| Electronic Arts Inc//240x320m.at. / IronMonkey Studios| 7ua 240x320m.2ar.45|ua]
|
|-
| Need for Speed[http: The Run| Electronic Arts Inc//www.| 4siemensx70.9narod.53|ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
|
|-
| Need for Speed[http: Undercover| Electronic Arts Inc//uzsmart. ru/ups/ IronMonkey Studios| 7.27638 uzsmart.44|ru]
|
|-
| PAC[https://nokia-MAN Kart Rally 3D| Namco Bandai Game Incms.| 1.0ru/games nokia-ms.1|ru]
|
|-
| Penalty Cup 3D| Fishlabs| 1[http://profismart.6org/dct365.2|php profismart.org]
|
|-
| Planet Riders| Fishlabs| 1[http://7ba.2ru 7ba.3, 1.4.7|ru]
|
|-
| Powerboat Challenge| Fishlabs| 1[http://lusor.0szm.2|com lusor.szm.com]
|
|-
| Pub Pool 3| InfoSpace Inc[http://kchaja.szm. / IOMO Studio| 1com kchaja.2szm.5|com]
|
|-
| R[http://jazz-midi.Unarod.Sru/java.H Street Boss| Nomos / Qplaze| 1htm jazz-midi.narod.0|ru]
|
|-
| Race Driver Grid| Glu Mobile| 1[http://s40game.0mw.2|lt s40game.mw.It]
|
|-
| Rally Master Pro| Fishlabs| 1[http://www.0caller.1|cz/Java/Hry caller.cz]
|
|-
| Real Boxing 3D| Gameballs Studio| 1[http://vin924.0narod.1|ru/Program.htm vin924.narod.ru]
|
|}
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
==Button (key) binding / mapping==
 
[[File:JL_px.jpg|200px]]
 
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
|-
| Red Out Racer 3D<b>Key</b>| In-Fusio <b>Action</ Kiloo Aps| 1.0.2||b>
|-
| Resident Evil D- The Missions 3D PAD Up|<smallcode> (2007)</smallcode>| Capcom| 1.0.0||
|-
| Ridge Racer| Namco| 1.0.3, 1.0.5|D-PAD Down|<code>↓</code>
|-
| Robot Alliance| Fishlabs| 2.0|D-PAD Left|<code>←</code>
|-
| Rock Bobblehead| Sony Ericsson Mobile Communications AB| 1.0.6|D-PAD Right|<code>→</code>
|-
| Roller Bot 3D| BitD-7 Software Technology Ltd.| 1.1.0|PAD Center|<code>F</code>
|-
| S.T.A.L.K.E.R Mobile| Qplaze| 1.1.0|D-PAD Left-Up|<code>↖</code>
|-
| Scratch City Pool| Mforma Group Inc.| 0.3.6|D-PAD Right-Up|<code>↗</code>
|-
| Smart Bear 3D| Gameballs Studio| 1.2.1|D-PAD Left-Down|<code>↙</code>
|-
| Snowboard Hero| Fishlabs| 1.0.1|D-PAD Right-Down|<code>↘ </code>
|-
| Speed Chaser 3D| elkware| 1.1.1|LEFT-Soft Key|<code>L</code>
|-
| Speed Spirit 3DRIGHT-Soft Key| THQ Wireless <code>R</ Fishlabs| 1.6.1||code>
|-
| Splinter Cell: Pandora Tomorrow 3DNUM1| Gameloft SA| 1.0.1, <code>1.0.5, 2.0.3||</code>
|-
| Star Wars: Death Star Assault 3D| THQ Wireless| 0.98.6|NUM2|<code>2</code>
|-
| Super 3D GolfNUM3| KEMCO <code>3</ EXEC| 1.0.0||code>
|-
| Super Real Tennis 3DNUM4| SEGA WOW Inc.| 1.0.5.1, 1.<code>4.0||</code>
|-
| Super Real Tennis: Kremlin Cup| SEGA WOW Inc.||NUM5|<code>5</code>
|-
| Tank Raid| Fishlabs| 1.0|NUM6|<code>6</code>
|-
| Tenchu: Ayame's tale 3D| From Software Inc.| 1.0.9|NUM7|<code>7</code>
|-
| Tennis| Genki Mobile Co.,Ltd| 1.0.4|NUM8|<code>8</code>
|-
| Tennis Multiplay 3D: WTA Toor| SEGA| 1.0.6|NUM9|<code>9</code>
|-
| Tomb Raider: UnderworldNUM0| Eidos Interactive Ltd. <code>0</ Distinctive Developments Ltd.| 1.7.3||code>
|-
| Tony Hawk's Downhill Jam*| IOMO <code>*</ Fishlabs| 1.0.2||code>
|-
| Tower Bloxx#| Digital Chocolate, Inc. <code>#</ Sumeacode>| 1.1.5} ==Screenshots== ; <small>Mascot Capsule 3D</small>|{|class="wikitable mw-sortable"
|-
| Towers of Maya[[File:SCPT3D.jpg|150px]]|[[File:BOM3D.jpg|150px]]|[[File:3DBM.jpg|150px]]| Qplaze[[File:NFSH3D.jpg|150px]]| 1[[File:DMC3D.1jpg|150px]]|[[File:TML3D.0jpg|150px]]|[[File:3DChess.jpg|150px]]|[[File:TBX3D.jpg|150px]]
|-
| Treasure Towers[[File:Gladiator3D.jpg|150px]]|[[File:NFSP3D.jpg|150px]]|[[File:Deep3D.jpg|150px]]| Sony Ericsson[[File:F4_3D.jpg|150px]]| 1[[File:DAD3D.4jpg|150px]]|[[File:MLD3D.4jpg|150px]]|[[File:3DSQ.jpg|150px]]|[[File:TCM3D.jpg|150px]]
|-
| UniFM[[File:AOG3D.jpg|150px]]| SilentKnight, VMX, DiHLoS[[File:Asphalt3D.jpg|150px]]| 1[[File:3DAR.4jpg|150px]]|[[File:Stalker3D.jpg|150px]]|[[File:CC3D.jpg|150px]]|[[File:NFSS3D.jpg|150px]]|[[File:REM3D.jpg|150px]]|[[File:LRH3D.jpg|150px]]
|-
| V-Rally 3D[[File:PMK3D.jpg|150px]]|[[File:SW3D.jpg|150px]]|[[File:SW1.jpg|150px]]| iFone / Fishlabs[[File:3DSW.jpg|150px]]| 1[[File:SR3D.2jpg|150px]]|[[File:AEM3D.5jpg|150px]]|[[File:3DRCU.jpg|150px]]|[[File:3DMGL.jpg|150px]]
|-
| Vijay Singh 3D Pro Golf 2005[[File:MOH3D.jpg|150px]]|[[File:TRU3D.jpg|150px]]|[[File:MM33D.jpg|150px]]| Gameloft SA[[File:Rush3D.jpg|150px]]| 0[[File:BS3D.0jpg|150px]]|[[File:Juiced3D.4jpg|150px]]|[[File:NFST3D.jpg|150px]]|[[File:3DTM.jpg|150px]]
|-
| Virtua Tennis 3D[[File: Mobile EditionEliminator.jpg|150px]]|[[File:RBH3D.jpg|150px]]|[[File:TT3D.jpg|150px]]|[[File:RB3D.jpg|150px]]|[[File:AW23D.jpg|150px]]| SEGA Corp[[File:NFSU3D.jpg|150px]]| 0[[File:CBX3D.3jpg|150px]]|[[File:GPB3D.1jpg|150px]]|} ==ezplus アプリ== [[File:Ezplus.png|55px]] Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. {|class="wikitable" style="text-align:center;"
|-
! scope="col"| World Clock 3D| Sony Ericsson Mobile Communications AB| 2.4.5||Package
|-
| Worms Forts [https://archive.org/details/kjx-archive .KJX Games Collection]|}==Mascot Capsule 3D== [[File: Mascot_capsule_3d.png| Morpheme Wireless Ltd60px]] | 36Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.0|{|class="wikitable" style="text-align:center;"
|-
! scope="col"| Worms Forts 3D: Under Siege| THQ Wireless| 1.0.30||Package
|-
| Большое приключение [https://archive.org/details/mascot-capsule Mascot Capsule 3D| Shamrock Games| 1.1.1||games collection]
|}
 
==References==
<references group=N />
==See also==
* [[J2ME Loader]]
* [[EKA2L1Mascot Capsule 3D]]
==External links==
* [https://githubdiscord.com/woesssinvite/JL-Mod Official git repositoryAg4rcpz Discord server]#J2ME Loader* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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