Changes

Jump to navigation Jump to search

Xbox 360 emulators

160 bytes added, 13 March
Enhancements
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
|-
| rowspan=4 5 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}[https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#nvidia-fast-approximate-anti-aliasing-311--fxaa *]
| {{N}}
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{Y}}[https://youtu.be/ILul9Yi_eUU *]
| {{Y}}[https://youtu.be/LT1a6NXYy6E *]
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
11,659
edits

Navigation menu