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Talk:Virtual reality

788 bytes added, 9 March
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Examples of different implementations such as cinema screen, 360 vr, head tracking
Maybe 3-DoF and 6-DoF support. See: https://virtualspeech.com/blog/degrees-of-freedom-vr
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Resources:
* Misc
https://github.com/CarlKenner
 
https://github.com/CidVonHighwind
 
https://www.trinusvirtualreality.com/
 
https://github.com/MiLO83/3D-Libretro-Mods
 
https://helixmod.blogspot.com/2018/04/retroarch-dx11.html
 
* Arcade
https://www.mameworld.info/3darcade/
 
* SNES
https://forums.oculusvr.com/community/discussion/1166/snes-vr-source-code (SNES VR)
* N64
* GC/Wii
https://www.reddit.com/r/Dolphin_VR/
 
https://www.reddit.com/r/DolphinVRcullin/
 
https://github.com/CarlKenner/dolphin (VR-Hydra?)
 
https://github.com/penkamaster/dolphin
 
Official Dolphin is supposed to get VR soon.
* Wii U
* VB
https://www.theverge.com/2016/5/9/11638818/nintendo-virtual-boy-games-google-cardboard
 
https://www.reddit.com/r/Games/comments/4ibw0b/emulating_virtual_boy_in_3d_on_gear_vrgoogle/
 
https://www.youtube.com/watch?v=5iDEWNY06sQ (NVIDIA 3D Vision - Med3DV)
 
* PS2
https://forums.pcsx2.net/Thread-Gsdx-3D-Stereoscopy-Patch?pid=522990#pid522990 (PCSX2 * Outputs in SBS mode so you'd need something like virtual desktops. Although there might be better solutions)
 
https://www.vorpx.com/forums/topic/just-got-vorpx-and-3d-working-with-pcsx2-ps2-emulator/
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