Difference between revisions of "Cxbx-Reloaded"
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|logo = Cxbx-Reloaded.png | |logo = Cxbx-Reloaded.png | ||
|active = Yes | |active = Yes | ||
− | |platform = Windows 7 and later | + | |platform = [[Emulators on Windows|Windows]] (7 and later) |
|architecture = x86_64 | |architecture = x86_64 | ||
− | |developer = PatrickvL, | + | |developer = PatrickvL, Luke Usher |
− | |target = [[Xbox_emulators|Xbox]] | + | |target = [[Xbox_emulators|Xbox]], Sega Chihiro <small>(Arcade, WIP)</small> |
− | |version | + | |version = {{Version|Cxbx-Reloaded}} |
+ | |compatibility = 16% playable <small>(02/2024)</small> | ||
|website = [http://cxbx-reloaded.co.uk cxbx-reloaded.co.uk] | |website = [http://cxbx-reloaded.co.uk cxbx-reloaded.co.uk] | ||
+ | |support = [https://www.patreon.com/LukeUsher Patreon] | ||
|source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded GitHub] | |source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded GitHub] | ||
− | | | + | |license = GNU GPLv2 |
}} | }} | ||
− | '''Cxbx-Reloaded''' is an open-source Xbox emulator for Windows. | + | '''Cxbx-Reloaded''' is an open-source [[Xbox emulators|Xbox]] and Sega Chihiro <small>(WIP)</small> emulator for Windows. |
− | + | Only 16% of the Xbox's library is listed as playable as of February 2024.<ref>https://www.patreon.com/posts/progress-report-53482583</ref> | |
− | + | ||
+ | ==Download== | ||
+ | {| cellpadding="4" | ||
+ | |- | ||
+ | |align=center|{{Icon|Win-big}} | ||
+ | |'''[https://cxbx-reloaded.co.uk/download Latest Dev build]''' | ||
+ | |} | ||
==Overview== | ==Overview== | ||
− | "Cxbx-Reloaded | + | <blockquote> |
+ | ''"The Xbox kernel doesn't address many hardware devices. It interacts with a clock, listens to a few hardware interrupts, but otherwise mainly implements hundreds of API's that user code can call for various tasks. There's not much hardware involved with that, and thus [our] current kernel is for the most part just another, replacement implementation of those Xbox kernel API's. That's why the kernel is best not described as "HLE" or "LLE", but simply as "kernel", because it's not patching Xbox software, nor emulating Xbox hardware devices, it's merely an alternative implementation."''<br/>-PatrickvL<ref>{{cite web|url=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2116#discussion_r554439083 |title=Pull Request: Add Pull Request Labeler Support |publisher=GitHub |author=PatrickvL |accessdate=2021-01-22 |date=Jan 10, 2021}}</ref> | ||
+ | </blockquote> | ||
+ | Cxbx-Reloaded reimplements each of the Xbox's components so that the <abbr title="Xbox Executable">XBE</abbr> files can run directly on Windows. This process is akin to [[Wine]] or [[TeknoParrot]], only the complexity has expanded greatly since the developers have to account for the Xbox's memory map, a very purpose-built graphics card, and the other custom hardware components. | ||
− | Cxbx-Reloaded | + | * [https://cxbx-reloaded.co.uk/compatibility Official compatibility page] |
+ | * [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc game-compatibility GitHub repository] for tracking game bugs | ||
+ | * [https://guivanrv.github.io/cxbx-reloaded-compatibility-list/ Web-based compatibility list] based on the game-compatibility repository. Covers games, demos, disc content, homebrew like emulators, XDK samples, etc. You'll want to allow some time to load all the entries. | ||
− | + | ===History=== | |
+ | Development of Cxbx-Reloaded in its current form began on April 1, 2016 when Luke Usher tried to revive [[Cxbx]] for a second time. His first attempt stalled as he lacked the requisite skills at the time, but his efforts were promising. In late April 2013, he was able to get ''Futurama'' and ''Turok: Evolution'' running on 64-bit versions of Windows Vista and 7.<ref name="ngemu_1">{{cite web|url=https://www.ngemu.com/threads/fixing-0xc000007b-error-on-64-bit-windows.156180/post-2101410 |title=Thread: Fixing 0xC000007b error on 64-bit Windows (64-bit Cxbx-Reloaded fork) |publisher=ngemu.com |author=SoulSentinel |accessdate=2021-01-22 |date=Apr 28, 2013}}</ref> | ||
− | + | On the two year anniversary of the project, a lower-level implementation of the GPU called "LLE-GPU" was introduced.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> However, the option to enable it was removed from the GUI a year later because it was deemed "too slow to play games at acceptable speeds".<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761</ref> Work then began to wrap the Direct3D 8 API around Direct3D 9,<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2</ref> and later Direct3D 11 in a separate branch.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/dx11</ref> | |
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− | |||
− | |||
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− | < | ||
==References== | ==References== | ||
Line 34: | Line 43: | ||
==External links== | ==External links== | ||
− | *[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki Wiki | + | *[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki GitHub Wiki] |
− | *[https:// | + | *[https://discordapp.com/invite/26Xjx23 Official Discord server] |
− | *[https:// | + | *[https://www.youtube.com/playlist?list=PL5JgcabuM9iN8zuKp8Y1o21N6Qn8yjnkR&pbjreload=10 YouTube playlist] maintained by Luke Usher |
− | *[https:// | + | <!-- |
− | + | *[https://github.com/Cxbx-Reloaded/game-compatibility/projects/3 Xbox Dashboards] GitHub project | |
− | *[https:// | + | *[https://xbox-db.herokuapp.com/ An Xbox Classic game database] ([https://github.com/donwayo/xbox-db Source]) |
− | + | --> | |
− | |||
− | |||
[[Category:Emulators]] | [[Category:Emulators]] | ||
+ | [[Category:Console emulators]] | ||
+ | [[Category:Home console emulators]] | ||
+ | [[Category:Arcade emulators]] | ||
+ | [[Category:Xbox emulators]] | ||
[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
− | [[Category: | + | [[Category:Forks]] |
Latest revision as of 15:58, 25 February 2024
![]() | |
Developer(s) | PatrickvL, Luke Usher |
---|---|
Latest version | 0.1 [+] |
Active | Yes |
Platform(s) | Windows (7 and later) |
Architecture(s) | x86_64 |
Emulates | Xbox, Sega Chihiro (Arcade, WIP) |
Compatibility | 16% playable (02/2024) |
Website | cxbx-reloaded.co.uk |
Support ($) | Patreon |
License | GNU GPLv2 |
Source code | GitHub |
Cxbx-Reloaded is an open-source Xbox and Sega Chihiro (WIP) emulator for Windows.
Only 16% of the Xbox's library is listed as playable as of February 2024.[1]
Download[edit]
![]() |
Latest Dev build |
Overview[edit]
"The Xbox kernel doesn't address many hardware devices. It interacts with a clock, listens to a few hardware interrupts, but otherwise mainly implements hundreds of API's that user code can call for various tasks. There's not much hardware involved with that, and thus [our] current kernel is for the most part just another, replacement implementation of those Xbox kernel API's. That's why the kernel is best not described as "HLE" or "LLE", but simply as "kernel", because it's not patching Xbox software, nor emulating Xbox hardware devices, it's merely an alternative implementation."
-PatrickvL[2]
Cxbx-Reloaded reimplements each of the Xbox's components so that the XBE files can run directly on Windows. This process is akin to Wine or TeknoParrot, only the complexity has expanded greatly since the developers have to account for the Xbox's memory map, a very purpose-built graphics card, and the other custom hardware components.
- Official compatibility page
- game-compatibility GitHub repository for tracking game bugs
- Web-based compatibility list based on the game-compatibility repository. Covers games, demos, disc content, homebrew like emulators, XDK samples, etc. You'll want to allow some time to load all the entries.
History[edit]
Development of Cxbx-Reloaded in its current form began on April 1, 2016 when Luke Usher tried to revive Cxbx for a second time. His first attempt stalled as he lacked the requisite skills at the time, but his efforts were promising. In late April 2013, he was able to get Futurama and Turok: Evolution running on 64-bit versions of Windows Vista and 7.[3]
On the two year anniversary of the project, a lower-level implementation of the GPU called "LLE-GPU" was introduced.[4] However, the option to enable it was removed from the GUI a year later because it was deemed "too slow to play games at acceptable speeds".[5] Work then began to wrap the Direct3D 8 API around Direct3D 9,[6] and later Direct3D 11 in a separate branch.[7]
References[edit]
- ↑ https://www.patreon.com/posts/progress-report-53482583
- ↑ PatrickvL (Jan 10, 2021). Pull Request: Add Pull Request Labeler Support. GitHub
- ↑ SoulSentinel (Apr 28, 2013). Thread: Fixing 0xC000007b error on 64-bit Windows (64-bit Cxbx-Reloaded fork). ngemu.com
- ↑ https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018
- ↑ https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761
- ↑ https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2
- ↑ https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/dx11
External links[edit]
- GitHub Wiki
- Official Discord server
- YouTube playlist maintained by Luke Usher