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Dolphin MMJR

895 bytes added, 24 February
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|logo = Dolphin-mmjr.png
|logowidth = 150
|last-version = 114601.0-11505 <small>(MMJR)</small><br/> 2.0-17878 <small>(MMJR2)</small>
|active = No
|fate =
|platform = [[Emulators on Android OS|Android]]
|architecture = x86_64, ARM
|target = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]]
|developer = Dolphin Team, Weihuoya, Bankaimaster999and Lumince
|website =
|source = [https://github.com/Bankaimaster999eHag-FRU/Dolphin-MMJR GitHub-with-quest-touch-controller-support MMJR][https://github.com/Mato00KAN/Dolphin-MMJR2 MMJR2]
|license = GNU GPLv2
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]]
}}
'''Dolphin MMJR''' is a free and open-source fork of [[Wii emulators|Nintendo WiiDolphin]] for Android, which in turn is based off the original Dolphin MMJ fork by Weihuoya. Like its predecessor, MMJR focuses on performance and is optimised more for low-end devices at the cost of emulation [[GameCube emulatorsEmulation Accuracy|accuracy]] for Android. It's written in C++. It supports most games and has high compatibility.
==Download==
|-
|align=center|{{Icon|APK}}
|'''[https://githubcdn.discordapp.com/Bankaimaster999attachments/dolphin861881116675407932/releases 1115840446413930516/MMJR.v1.0-11505.apk Dolphin MMJR]'''<small> (UnofficialOptimized version, Discord mirror)</small>
|-
|align=center|{{Icon|APK}}
|'''[https://githubweb.archive.comorg/Bankaimaster999web/Dolphin-MMJR2/releases Dolphin MMJR2]'''<small> (Unofficial)<20220819090813if_/small>|-|align=center|{{Icon|APK}}|'''[https://githubobjects.githubusercontent.com/weihuoyagithub-production-release-asset-2e65be/dolphin443606268/releases/tag/5.48172ab7-b64b-43b0-b8ca-1958f2e2b620?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIAIWNJYAX4CSVEH53A%2F20220819%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20220819T090813Z&X-Amz-Expires=300&X-Amz-Signature=fd4154e150a47917b606d4c8e38177b87084287465e08eaa2d54536325cc8721&X-Amz-SignedHeaders=host&actor_id=0&key_id=0&repo_id=443606268&response-9494 Dolphin MMJ]'''<small> (Unofficial)</small>|content-|aligndisposition=center|{{Icon|APK}}|'''[https://githubattachment%3B%20filename%3DMMJR.v2.0-16589.com/Gamer64ytb/Dolphinapk&response-360content-Definitivetype=application%2Fvnd.android.package-/releases archive Dolphin 360MMJR2]'''<small> (Fork of MMJR 1.0Wayback Machine backup)</small>
|}
==Overview==
 
- <b>MMJR2</b>
 An Android-only performance-focused (from version "3.0-xxxxx") [[Dolphin]] fork, rebased on top of latest Dolphin development builds and reimplementing re-implementing MMJ UX and performance improvements.Hence, the aim is to get the newer features, fixes, updates of Dolphin but with the performance improvements of Dolphin MMJR (work-in-progress).
- <b>MMJR</b>
 
An Android-only performance-focused Dolphin fork, continued from the Dolphin MMJ source code by Weihuoya. This version is merely to add or update the current MMJ code with further fixes and changes to hopefully improve things.
It is also aimed at pure performance.
|MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but savestates save states are not compatible. - <b>Dolphin</b> [[Dolphin]] is an emulator to play [[Wii]] and [[GameCube]] gamesfor example: Super Mario Sunshine, Super Mario Galaxy (1 and 2), you need to install the ISO first to play [[Dolphin]]
==Features==
 
* Fast Emulation
* Display Scale : screen can be "zoomed in/out" for display size/widescreen adjustments
* On-screen analog triggers: needed for some games (ege.g. Super Mario Sunshine: full press -> Mario will stay still to aim and shoot, light press -> Mario will shoot while moving)
* Custom texture support
==System Requirements==
 
<h3>Android</h3>
- '''OS'''
(MMJR) Android 7.0 Nougat or higher (SDK >= 24). • (MMJR2) Android 5.0 Lollipop or higher (SDK >= 21).
- '''Processor'''
==External links==
 
[[Category:Emulators]]
[[Category:Console emulators]]
[[Category:Wii emulators]]
[[Category:Android emulation software]]
[[Category:Inactive emulation software]]
[[Category:Forks]]
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