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Arcade emulators

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[[File:1676971-ms_pac_man_arcade_machine.jpg|thumb|156px|Example of a Ms. Pac-Man arcade cabinet.]]Arcades were venues in which many games were played at, often containing thousands of games. Arcades often got their revenue from players who paid to play games. Most arcade emulators focus on emulating many systems in one program, the scope of which varies between projects.
=== Emulators ===
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;[https://en.wikipedia.org/wiki/Arcade_Archives Arcade Archives]:Emulates Namco, Tecmo, Konami, and Taito arcade games, as well as the Neo Geo. It is a viable method for official emulation, but forces you to play like you would on a real arcade machine.
== Machines ==
Machines often varied by their design and, unlike consoles, were often tailored to just one game. Games were designed to eat as many quarters as possible, which is emulated with the "Coin" key. Some games have a service mode (mapped to F2 in MAME) with menus meant for the arcade owner to set dipswitches for difficulty, censorship, language, and most importantly a "Free Play" mode that allows players to continue as many as they want without requesting more coins. Sometimes, similar menus meant for developers (labeled debug or test usually, sometimes requiring a developer BIOS like with some Neo Geo games) are left in the game too.
===Discrete circuitry-based===
The earliest [[arcade emulators|arcade]] games lacked any type of CPU, consisting only of discrete logic components. The first arcade video game, as well as the first commercial game, released was [[wikipedia:Computer_Space|Computer Space]] in 1971.
==== Comparisons ====
;[[DICE]]: The emulator works by simulating each logic chip on the board individually.
;[[MAME]]: As of version .208, Breakout, Galaxy Game, Pong, Pong Doubles, and Rebound are working in MAME.
;[[HBMAME]]: HBMAME is a derivative of MAME, and contains various hacks and homebrews. It is based on the latest MAME source at the time of release. Has support for a remake of [[wikipedia:Monaco_GP_(video_game)|Monaco G.P.]] which was Sega's final game to rely primarily upon discrete analog circuitry - an oddity for a game made in 1979, some three years after microprocessors were introduced to the market. As this was among the most complex games of its kind, don't bet on seeing it working in MAME anytime soon.
====Emulators====
{{Main|Arcade emulators#Emulators}}
===Arcade Original Hardware===
Hardware made specifically for the arcade to provide for graphics and performance unseen on home consoles. Extremely common in the golden age of arcades but became much less frequent as companies used modified existing hardware instead to save on R&D costs and easier cross-platform development, or tried to differentiate between the home and arcade experience with control scheme gimmicks instead.
MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series, in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.
====Emulators====
{{Main|#Emulators}}
===Converted Home Console Hardware===
Those arcade boards share most of the hardware specifications with existing home consoles, with the addition of a coin slot and occasionally DRM and some changes. While MAME supports most of those, standalone emulators for the base home console are more mature and often (but not always) support the arcade variants.
{{Main|http://www.system16.com/base.php System16's arcade museum}} ''(See more examples here)''
====Home console based====
[[MIOMI]]
===Converted PC Hardware===
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, [[TeknoParrot]]...) but most of them likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.
{{Main|http://www.system16.com/base.php#11 System16's arcade museum}} (See more examples here)
* '''Montavista Linux:''' [http://www.system16.com/hardware.php?id=731 Sega Lindburgh]
====PC based====
[[MIOMI]]
Some games can have DirectX related problems. For some, deleting the existing d3d9.dll or opengl.dll files can help. For others, they expect the older D3D8 codec and have bugs (crashes, uneven speed) that can be fixed with Reshade's d3d8to9 plugin.
===LaserDisc===
{{Main|Arcade LaserDisc emulators}}
===Pinball===
{{Main|Pinball}}
==References==
<references/>
[[Category:Arcade|*]]
[[Category:Arcade emulators|*]]
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