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Shaders and filters

2 bytes added, 14 January
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Notable ReShade shaders
:[[Wikipedia:Motion_estimation#Related_terms|Optical Flow]] for games in realtime. The nature of optical flow is to detect/compare changes between frames over time and then it gives us the motion vector in pixel color like flow map or normal map.
[https://gist.github.com/martymcmodding/69c775f844124ec2c71c37541801c053 qUINT Motion Estimation]::[[Wikipedia:Motion_estimation#Related_terms|Motion estimation]] for games in realtime. Useful for Injecting TAA and per-object motion blurs into games [https://twitter.com/Dachsjaeger/status/1566850012163735552 (Demonstration)]. Also see [https://reshade.me/forum/shader-suggestions/6703-very-close-to-per-object-motion-blur-request-a-small-tweak this ReShade forum thread].
[https://github.com/lordbean-git/HQAA lordbean HQAA]
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