Changes

Jump to navigation Jump to search

PlayStation Portable emulators

254 bytes added, 19:25, 27 December 2023
m
Enhancements
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>
|-
| rowspan=3 4 | Performance
| [[Overclocking|Overclock]]
| {{Y}}
| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
| colspan=3 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
|-
| Preload [[Wikipedia:Optical_disc_image|optical disc image]] to RAM<br/><small>Useful enhancement feature for users with slow mechanical HDD seeking performance.<br/>However you need reasonable amount of RAM capacity.</small>
| {{Y}}
| {{?}}
| {{?}}
|-
| rowspan=4 | Post-Processing
11,510
edits

Navigation menu