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JL-Mod

6,612 bytes added, 07:17, 11 December 2023
Added link to JL-Mod development build
__NOTOC__
{{Infobox emulator
|logo = JL-Mod.png
|logowidth = 150px150|version = 0.81+MC_0.98.8{{version|JLMod}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro EditionJ2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
|license = Apache 2.0
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
}}
'''JL-Mod''' <ref group=N> It is not exactly an experimental emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview& compatibility==Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the * <b>[[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulatorcompatibility list|JL-Mod compatibility list]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).</b>
<b>System requirements :</b>Android 4Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].0 +
==Features==
 
* Fast emulation
* Highly High compatibility* Mascot Capsule 3D V3 support
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
* Siemens API implemented
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* Both 3D supportAPI supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
* Menu key remapping support
* Buttons customisation support* Supports different keyboard layouts and customization.
* Individual settings for each application.
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration. * Hardware acceleration support (but games won't run too fast).* Screen gravity support* Screen orientation* Accelerometer support.* Scaling support.* Immediate processing mode
; → <i>Add support of external Using shaders (image post-processing filters)</i> :Only shaders for [[PPSSPP]] (same format) Shaders are supported to use, you need to put them GPU microprograms that affect the game in the <code>JL-Mod/shaders</code> folder one way or another in order to improve it or replicate the working folder visual features of the emulatorsome on-screen devices, further in such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game settings, select but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the graphics output mode: <code>HW acceleration (OpenGL ES)</code> far right side and select opposite the name of the selected shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <h4code>!Attention!shaders</h4code>folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <ub>Hardware acceleration (OpenGL ES)<i/b>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by select the moddesired shader. In order to not Some shaders have settings - when you select one, an icon will appear next to reinstallthe name, reconfigure when you click on it is better to backup, copy and not specify the "J2ME-Loader" working directory at alla window with settings will open A small collection of compatible shaders can be found [https://github.<com/woesss/ppsspp_shaders/u><archive/i>master.zip Here]
<b>List of Mod changes{| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:</b>JL_Original.jpg|150px]]|[[File:JL_LCD.jpg|150px]]|[[File:JL_Dot.jpg|150px]]|[[File:JL_grayscale.jpg|150px]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|150px]]|[[File:JL_Sharpen.jpg|150px]]|[[File:JL_bloom.jpg|150px]]|[[File:JL_cartoon.jpg|150px]]|}
; → <i>Game setting</i>{| class="wikitable mw- Select a working directorysortable"|-|[[File:JL_sm1.jpg|150px]]|[[File:JL_sm2.jpg|150px]]|[[File:JL_sm3.jpg|150px]]|[[File:JL_sm4.jpg|150px]]|}
- Store app database in a working directory.<big><u><center>FAQs</center></big></u>
- Indicators of the selected button colors in the settings.<center>★ In JL setting ★</center>
- Templates are renamed to "Profiles"<b>Q.</b><i>Enable Action bar<br/></i>[[File:JL_menu_ab.png|300px]]
- Assigning any profile as standard (when saving or in the profiles window).– Enable display of screenshot button, side menu
- Adding, editing and set as standard in the window of the profiles list.<center>★ In game setting ★</center>
- 1 sec<b>Q. limit for force close of the MiDlet</b><i>Resolution<br/></i>[[File:JL_ej.jpg|300px]]
<b>A.</b> Set the resolution of the loaded game.Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto- Confirmation dialogs when reinstalling existing onesscale, supports 4k.
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.--------------------------------------------
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added<b>Q.</b><i>Background<br/></i>[[File:JL_tm_bg.jpg|200px]]
- Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval)<b>A. - The "System Properties" field has been moved to </b>Choosing a background color under the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulatormain game.
---------------------------------------------
<b>Support for Mascot Capsule 3D V3 (alpha build):Q.</b><i>Scale<br/></i><b>A.</b>Image scale from the specified resolution.
the implementation is not complete, somewhere a curve, little tested ---------------------------------------------
; Main problems<b>Q.</b><i>Screen gravity<br/></i>[[File: JL_so.png|250px]]
special effects are partially implemented - therefore, the color rendition may differ from the original. Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background. -------------------------------------------
Try adding the following line to the System Parameters field: <b>micro3dQ.v3.render.no-mix2D3D: true</b> If it doesn't help, please report this game to [https:<i>Screen orientation<br//github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way. Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.v3.texture.filter: true</bi>without this parameter, the quality of textures is as close as possible to the original and looks more vintage[[File:JL_sg.png|250px]]
==How to use==<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto --------------------------------------------- <b>Q.</b><i>Filter<br/></i><b>A.</b>This function increases the quality of the game, but may also decrease the performance. --------------------------------------------- ; → <b>Q.</b><i>InstallationGraphic mode<br/></i> <b>A.</b>Selecting the rendermode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen [[File:JL_gm.png|250px]] 1. Software — Used by CPU to output 2D and 3D graphics 2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
{| cellpadding="4"|-|align=center|{{Icon|APK-big}}|'''[https://github3.com/woesss/JL-Mod/releases Release]'''|}Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
Download a latest version of JL-Mod on your 4. Hardware acceleration (Surface) — Available since Android device6.0+ uses the interface that is usually used for video output
Next,Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.--------------------------------------------
==Key binding==<b>Q.</b><i>FPS limit<br/></i><b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
Keys : <i>Default</i>---------------------------------------------
; → <i>Button Colors</i>
{| class="wikitable mw-sortable"
|-
|<b>Key</b>Original|<b>Action</b>Labels|Buttons
|-
|D-PAD Up[[File:JL_b_original.jpg|250px]]|<code>↑</code>[[File:JL_b_lables.jpg|250px]]|-[[File:JL_b_buttons.jpg|250px]]|D-PAD Down}{|<code>↓</code>class="wikitable mw-sortable"
|-
|D-PAD LeftOutline|<code>←</code>Labels (P)|Buttons (P)
|-
|D-PAD Right|<code>→</code>|-|D-PAD Center|<code>F</code>|-|LEFT-Soft Key|<code>L</code>[[File:JL_b_outline.jpg|-250px]]|RIGHT-Soft Key[[File:JL_b_lables(p).jpg|<code>R</code>250px]]|-|NUM1|<code>1</code>|-|NUM2|<code>2</code>|-|NUM3|<code>3</code>|-|NUM4|<code>4</code>|-|NUM5|<code>5</code>|-|NUM6|<code>6</code>|-|NUM7|<code>7</code>|-|NUM8|<code>8</code>|-|NUM9|<code>9</code>|-|NUM0|<code>0</code>|-|*|<code>*</code>|-|#[[File:JL_b_buttons(p).jpg|<code>#</code>250px]]
|}
==Compatibility==---------------------------------------------
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96<b>Q.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support</b><i>Touch input<br/></i>[[File:JL_tinput.jpg|250px]]
==Mascot Capsule 3D Engine==<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
[[File: Mascot capsule 3dYou can also disable the button overlay, as they are not needed.jpg|100px]]
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").---------------------------------------------
Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market<b>Q.</b><i>Save / Load state supported?<br/></i><b>A.</b>No, because It's almost impossible, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSRJL-184 (Java Mobile Graphics 3D API). The plan calls for supply of Micro 3D Edition Version 4Mod doesn't emulate hardware, and includes support for Open GL (R) ESso it can't save the CPU/RAM state.
Micro 3D Edition already enjoys the mainstream of mobile 3D usage in Japan, enabling operation of major titles such as Ridge Racer, Biohazard, I; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.Qnarod., and Train to Go! 3D. Implementation of Micro3D Edition signifies the preparation of an environment for major content to operate around the world in the near futureru/Info/AndroidMIDPShell.htm FAQ]</ref>
The first handsets implemented with Micro 3D Edition in accordance with Here you can set the sizes of small, medium and large fonts that will be used by the agreement Games. Dimensions are planned for launch in Q2 2004pixels.
→ Mascot Capsule Engine Micro3D EditionIf the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
Mascot Capsule Engine represents real-time 3D rendering software The Presets button allows you to quickly set the font sizes that enables are most suitable for a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software.given virtual screen resolution:
Powered by Mascot Capsule(R) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holders.{| class="wikitable mw-sortable"|-|<b>Resolution</b>|<b>Font</b>|-|<i>240x320</i>|18 — 22 — 26|-|<i>176x220</i>|15 — 18 — 22|-|<i>128x160</i>|13 — 15 — 20|-|<i>128x128</i>|9 — 13 — 15|}
Mascot Capsule 3D V3 Supported Device :; → <i>Screen option</i>* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* F500, J300, K300, K500, K700, S700, Z500, W350Scale if virtual screen resolution does not match smartphone screen resolution:— Enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing.
Mascot Capsule 3D rendering engine enables real* Maintain aspect ratio when scaling:— Enabled -time processing of 3D graphics for applications running on the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a wide variety part of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resourcesit.
;→ <i>Moscot Capsule V3</i>— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis* Screen filtering when scaling improves image quality, without requiring specialty but requires more hardwareresources.It can run at high-speed even in the environment with limited hardware resources
;→ <i>Moscot Capsule V4</i>Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
MascotCapsule V4 is a 3D rendering engine that supports OpenGL®ES, {| class="wikitable mw-sortable"|-|<b>Resolution</b>|<b>Scale</b>|<b>Aspect ratio and works with a 3D accelerator chipscreen orientation</b>|-|<i>128x128</i>|4.21875: 1V4 interface complies with the international standards including M3G |1: 1|-|<i>128x160</i>|3.0375: 1|Portrait 3.2: 4|-|<i>132x176</i>|3.068: 1|Portrait 3: 4|-|<i>176x220</i>|2.454: 1|Portrait 3.2: 4|-|<i>240x320</i>|1 (JSR184).6875: 1|Portrait 3: 4|-|<i>202x270</i>|2: 1|Portrait 3: 4|-|<i>360x270</i>|2: 1|Landscape 4: 3|-|<i>405x540</i>|1: 1|Portrait 3: 4|-|<i>720x540</i>|1: 1|Landscape 4: 3|-|<i>960x540</i>|1: 1|Landscape 16: 9|}
MascotCapsule V4 is a 3D rendering engine that is compliant with JSR 184 * Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (Mobile 3D Graphics most games are optimized for J2ME 1one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.0/1* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling.1)However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. The internal API structureIn this case, computing precision it is recommended to select a lower resolution.* Options 5 and 6 are intermediate in quality and data format compatibility. They are calculated based on the resolution of MascotCapsule V4 the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is almost equal recommended that you turn off screen filtering to sharpen the specification of JSR 184picture. In addition The Background button allows you to select the background color of the OpenGL ES 1screen.0/1.1 rendering, MascotCapsule V4 also supports our own software renderingThis color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
;→ <i>FeaturesRecommended Devices</i>{| class="wikitable mw-sortable"* Runs at high|-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.|<b>Resolution</b>|<b>Devices</b>* MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.|-|<i>960x540</i>|* Displays the special file format converted from the data, which was created in commercial HTC Evo 3D authoring tools. ==Mascot Capsule 3D compatibility list==|-|<smalli>480x800</i>|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.Sony Ericsson X1i<br/small>* HTC HD2 / Leo|-|<i>480x360</i>|* BlackBerry 9360 / 9700 / 9020 / 9780{|class="wikitable sortable mw-collapsible mw|<i>640x480</i>|* Nokia E6-collapsed" width="800px"00! class=sortable | Name-! class=sortable | Platform (s)<i>360x640 / 640x360</i>! class=sortable | Publisher * Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/ Developer>* Sony Ericsson SATIO / U5i Vivaz! class=sortable | Version(s)-! class=sortable | Status<i>320x480</i>! class=sortable | Special Note* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
|-
| 2006 FIFA World Cup| J2ME| Distinctive Developments Ltd.| 1.1.0|<i>320x240</i>|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
|-
| 3D Alien Attack| J2ME| Vaka| 1.0.0|<i>352x416</i>|* Nokia N80
|-
| 3D Autobahn Raser WC| J2ME| Living Mobile| 1.2.0|<i>240x432</i>|* Sony Ericsson Aino
|-
| 3D Battle Chess<i>240x400</i>| J2ME| Indiagames Ltd. * Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / Studio Tridev.| 1.1.1||GT400
|-
| 3D Brick Breaker| J2ME| Indiagames Ltd.| 1.5.8|<i>240x320</i>|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
|-
| 3D Football Jr.| J2ME| Vaka| 1.0.2|<i>208x208</i>|* Nokia 6230i
|-
| 3D Kamasutra| J2ME| Indiagames Ltd.| 1.2.5|<i>176x220</i>|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
| 3D Mahjongg| J2ME| Indiagames Ltd.| 1.1.9|<i>176x208</i>|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
|-
| 3D Mystic Ways| J2ME| Qplaze| 1.1.0|<i>176x205</i>|* Samsung Z300 / Z500
|-
| 3D Pool| J2ME| Distinctive Developments Ltd.| 1.2.6|<i>176x204</i>|* Motorola RAZR V3 / L7 / KRZR K1
|-
| 3D Pool HR| J2ME| Distinctive Developments Ltd.| 2.2.2|<i>128x160</i>|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
|-
| 3D Pool UH<i>128x128</i>| J2ME* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120| Distinctive Developments Ltd.}| 1.0.3|; → <i>Theme / UI</i>{|class="wikitable mw-sortable"
|-
| 3D Santa Quest| J2ME| SPLC| 1.0.16|Dark|White
|-
| 3D Sexy Pool[[File:JL_mod_dark.jpg| J2ME150px]]| Indiagames Ltd[[File:JL_mod_white.jpg|150px]]| 1.3.3} |; → <i>FPS</i>{|class="wikitable mw-sortable"
|-
| 3D Solid Weapon| J2ME| LemonQuest| 1.0.0||FPS
|-
| 3D Solid Weapon 2[[File:JL_FPS.png|300px]]| J2ME} | LemonQuest– Shows the number of frames per second| 1.0.1|; → <i>Force full-screen</i>{|class="wikitable mw-sortable"
|-
| 3D Super Ball| J2ME| Indiagames Ltd. / Studio Tridev.| 1.3.1|Normal|Force Full-screen
|-
| 4 Wheel Xtreme 3D[[File:Force_nm.jpg|300px]]| J2ME[[File:Force_fs.jpg|300px]]| I-play } – Vibrates the forced full screen for the application ; → <i>Button Shape</ Xendex Entertainmenti>| 0.5.1|* Rounded Rectangle{|class="wikitable mw-sortable"
|-
| 4x4 Extreme Rally 3DL1| J2ME| Gamelions| 1.0.2L2|L3|L4
|-
| 4x4 Ultimate Power 3D[[File:JL_k1.jpg|150px]]| J2ME[[File:JL_k2.jpg|150px]]| Micazook[[File:JL_k3.jpg|150px]]| 1[[File:JL_k4.0.3jpg|150px]]|} * Oval{|class="wikitable mw-sortable"
|-
| Aero Mission 3DL1| J2ME| Marvelous Liveware Inc.| 1.0L2|L3|L4
|-
| Alpha Wing 2[[File:JL_k5.jpg|150px]]| J2ME[[File:JL_k6.jpg|150px]]| Glu lq[[File:JL_k7.jpg|150px]]| 1[[File:JL_k8.0.3jpg|150px]]|} * Rectangle{|class="wikitable mw-sortable"
|-
| Artefact Of Glory 3DL1| J2ME| Shamrock Games| 1.2.5L2|L3|L4
|-
| Asphalt[[File: Urban GT 3DJL_k9.jpg|150px]]| J2ME[[File:JL_k10.jpg|150px]]| Gameloft SA[[File:JL_k11.jpg|150px]]| 1[[File:JL_k12.1.8jpg|150px]]|} ; → <i>Keyboard Type</i>* Rounded Rectangle{|class="wikitable mw-sortable"
|-
| AutobahnRaser 3D| J2ME| Living Mobile||L1|L2
|-
| Battle Chess 3D[[File:JL_i1.jpg| J2ME150px]]| Indiagames Ltd[[File:JL_i2.jpg|150px]]| 1.1.2} |* Oval{|class="wikitable mw-sortable"
|-
| Beach Mini Golf| J2ME| Sumea / Ninai Inc.| 1.0.1|L1|L2
|-
| Black Shark 3D[[File:JL_i3.jpg|150px]]| J2ME[[File:JL_i4.jpg|150px]]| HeroCraft}| 1.1.0|* Rectangle{|class="wikitable mw-sortable"
|-
| Blades and Magic| J2ME| Fishlabs| 1.0.9|L1|L2
|-
| Bomberman 3D[[File:JL_i5.jpg|150px]]| J2ME[[File:JL_i6.jpg|150px]]| Living Mobile}| 1.1.0|; → <i>Scale Type</i>{|class="wikitable mw-sortable"
|-
| Bruce Lee - Iron Fist 3D| J2ME| Studio Tridev.| 1.1.2, 1.5.7As is|Fit to window|Fill window (ignore aspect ratio)
|-
| Burning Tires 3D[[File:JL_s1.png|150px]]| J2ME[[File:JL_s2.png| Fishlabs150px]]| 1[[File:JL_s3.1.3, 1.3.7png|150px]]|} ==APIs=={|class="wikitable mw-sortable" width="400px
|-
| Catches Win Matches 3D| J2ME||<b>API</b>|<b>JSR</b>|<b>Support</b>
|-
| Cloud Commander| J2ME| Fishlabs| 2[https://nikita36078.4github.io/J2ME_Docs/docs/cldc-1|.1 CLDC 1.1]
|
|✓
|-
| Coast Cruiser 3D| J2ME[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]|JSR-75|
|-
| Crash Car Mania| J2ME| Xendex| 1[https://nikita36078.4github.8io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]|JSR-75
|
|-
| DAKAR Rally 2009| J2ME| Electronic Arts| 1[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.31_javadoc Bluetooth API]|JSR-82|
|-
| DAKAR Rally 2010| J2ME| Electronic Arts| 0[https://nikita36078.1github.8io/J2ME_Docs/docs/jsr120 Wireless Messaging API]|JSR-120
|
|-
| Darts 3D| J2ME| Sony Ericsson| 0[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr135 Mobile Media API]|JSR-135
|
|-
| Deep 3D[https: Submarine Odyssey| J2ME| Fishlabs| 1//nikita36078.0github.3io/J2ME_Docs/docs/jsr172 Web Services Specification]|JSR-172
|
|-
| Deep Abyss 3D| J2ME| Sony Ericsson| 1[https://nikita36078.0, 1github.2io/J2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-177
|
|-
| Devil May Cry 3D <small> (2008)<[https:/small>| J2ME| Capcom| 1/nikita36078.0github.1io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|JSR-179
|
|-
| Drag Race 3D| J2ME| Bender Mobile Solutions| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]|JSR-179
|
|-
| Dragon & Dracula 3D| J2ME| Herocraft| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]|JSR-180
|
|-
| Duke Nukem [https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3DGraphics API]| J2ME| MachineWorks Northwest| 1.0.1|JSR-184|
|-
| Egypt Mystery| J2ME| Remote Technologies| 1[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]|JSR-205
|
|-
| Empire Fighter 3D| J2ME| Shamrock Games| 1[https://nikita36078.1github.5io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-211
|
|-
| Everybody's Golf Mobile 2|?| Clap Hanz [https://nikita36078.github.io/J2ME_Docs/docs/ Sony Computer Entertainment|jsr226 Scalable 2D Vector Graphics API]|JSR-226
|
|-
| Everybody's Golf Mobile 3[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]| iJSR-mode (Doja)| Clap Hanz / Sony Computer Entertainment||234
|
|-
| Extreme Air Snowboarding 3D| J2ME| Digital Chocolate [https:// Sumea| 0nikita36078.0github.1io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|JSR-238
|
|-
| Fantastic Four 3D| J2ME| Mforma Group, Inc.| 1[https://nikita36078.3github.3io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]|JSR-239
|
|-
| Fitness| J2ME| Genki Mobile Co[https://nikita36078.,Ltd| 1github.0.1io/J2ME_Docs/docs/jsr256 Mobile Sensor API]|JSR-256|
|-
| FlatOut Racing 3D| J2ME| Xendex| 0[https://nikita36078.3github.6io/J2ME_Docs/docs/jsr257 Contactless Communication API]|JSR-257
|
|-
| Fly and Destroy 3D| J2ME| Niara Ltd[https://nikita36078.| 1github.0io/J2ME_Docs/docs/jsr280_1.00_spec XML API]|JSR-280
|
|-
| FMX III Hardcore| J2ME| Xendex| [https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0MIDP 2.8.1|0]
|
|✓
|-
| Galaxy on Fire 3D| J2ME| Fishlabs| 1[https://nikita36078.0github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3, 1.1.2, 1.2.80]
|
|
|-
| Galaxy on Fire 2 3D| J2ME| Fishlabs| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/Maps_API Here Maps API]
|
|
|-
| Gladiator 3D| J2ME| Fishlabs| 1[https://nikita36078.0github.1|io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
|
|✓
|-
| Golf Club 3D| J2ME| elkware| 1[https://nikita36078.0github.8io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
|
|
|-
| HUMMER® Jump and Race| J2ME| Red Pyramid|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
|
|
|-
| Heli Strike 3D - Advance Air Combat| J2ME| Fishlabs| 1[https://nikita36078.1github.1|io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|✓
|-
| Honey Cave [https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D| J2ME| Sony Ericsson| 1.3API]
|
|
|-
| Hungry Puppy 3D| J2ME| Indiagames Ltd[https://nikita36078.| 1.1github.6, io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.2.2|0]
|
|✓
|-
| I[https://nikita36078.Qgithub. (Intelligent Qube)| J2ME| Sony Computer Entertainment Incorporated| 2.1.6io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
|
|
|-
| Juiced| J2ME| THQ Wireless| 0[https://nikita36078.6github.4io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
|
|
|-
| Juiced Eliminator| J2ME| Universomo Ltd[https://nikita36078.| 1github.0.17io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
|
|
|-
| Kick Shot Pool 3D| J2ME| Nazara Technologies| 1[https://nikita36078.0github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
|
|
|-
| Kingdom Hearts Coded| i[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-mode (Doja)| Square Enix|App Payment API]
|
|
|-
| LocoRoco| J2ME| Sony| [https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.859]
|
|
|-
| LocoRoco Hi| J2ME| Sony Computer Television [https:/ Gamelion Studios| /nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.0.4|1]
|
|✓
|-
| Lost Elysium| i-mode (Doja)| Ateam||[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
|
|✓
|-
| Magic Ball 2 Mobile| J2ME| New Edge| 1[https://nikita36078.0github.8io/J2ME_Docs/docs/Capuchin Project Capuchin API]
|
|
|-
| Marble Madness 3D| J2ME| Midway Games West Inc[https://nikita36078.| github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.7|0]
|
|✓
|-
| Mastermind| J2ME| Runestone Games Ltd[https://nikita36078.| 1github.0.0|io/J2ME_Docs/docs/Siemens_API Siemens API]
|
|✓
|-
| MCPlayer| J2ME| DDDEN!SSS| 3[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0|]
|
|✓
|-
| Medal Of Honor| J2ME| Electronic Arts [https:/ IronMonkey Studios| 7/nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0.39]
|
|
|}
 
<h4>NOTE</h4>
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
==How to use==
; → <b>System requirements</b>
Android 4.0 +
 
; → <i>Installation</i>
Download a latest version of JL-Mod on your Android device.
 
{| cellpadding="4"
|-
| Metal Gear Acid 2 3Dalign=center|{{Icon| J2MEAPK-big}}| Konami '''[https:// Playsoft| 1github.0.0||com/woesss/JL-Mod/releases Releases]'''
|-
| Metal Gear Acid Mobile 3Dalign=center|{{Icon| J2MEAPK-big}}| Konami '''[https:// Distinctive Developments Ltdgithub.com/woesss/JL-Mod/releases/tag/continuous Development build]|} Next,Click [[File:JL_+.png| 160px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.0JAR</code> program / file on your file manager, after setup your game configures.0 ==Download=={|class="wikitable mw-sortable"|<b>Site(s)</b>|<b>Rating</b>
|-
| Midtown Madness 3 Mobile| J2ME| In-Fusio| 01[http://dedomil.01net/games dedomil.69|net]|★★★★★
|-
| Mini Challenge 3D| J2ME| schadelohr| 1[https://phoneky.0com phoneky.22|com]|★★★★
|-
| Mini Golf[https: Castles™ 3D| J2ME| Digital Chocolate / Sumea| 1/rugame.3.1|ml RuGame Archive]|★★★★
|-
| Mini Golf[https: Las Vegas| J2ME| Digital Chocolate / Sumea| 1/seclub.0org/downloads/games seclub.4|org]|★★★
|-
| Moto Racing Fever| J2ME| Digital Chocolate [http:// Sumea| 1oldfag.2top/downloads oldfag.11|top]|★★★
|-
| Motoraver| J2ME| Fishlabs| 2[https://series40.kiev.ua/java_games series40.kiev.1|ua]|★★★
|-
| My Little Dogs 3D| J2ME| Living Mobile||[http://sleza-mobile.ru/gam sleza-mobile.ru]|★★★
|-
| Need for Speed[https: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>| J2ME| Electronic Arts Inc/www.dertz. in/ Gamelion Studios| 4games dertz.1.88|in]|★★★
|-
| Need for Speed[https: ProStreet| J2ME| Electronic Arts Inc. / IronMonkey Studios| 7.2.30, 7/oldhandhelds.4com oldhandhelds.44|com]|★★★
|-
| Need for Speed[https: Shift| J2ME| Electronic Arts Inc//spaces. im/sz/ IronMonkey Studios| 7.2igry spaces.45|im]|★★★
|-
| Need for Speed[https: The Run| J2ME| Electronic Arts Inc//www.| 4mobiles24.9co/downloads/free-mobile-games mobile24.53|co]|★★★
|-
| Need for Speed[http: Undercover| J2ME| Electronic Arts Inc//se.tom. ru/ IronMonkey Studios| 7java-games se.2tom.44|ru]
|
|-
| PAC-MAN Kart Rally 3D| J2ME| Namco Bandai Game Inc[https://240x320m.| 1at.0ua 240x320m.1|ar.ua]
|
|-
| Penalty Cup 3D| J2ME| Fishlabs| 1[http://www.6siemensx70.2|narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
|
|-
| Planet Riders| J2ME| Fishlabs| 1[http://uzsmart.2ru/ups/7638 uzsmart.3, 1.4.7|ru]
|
|-
| Power Ball Arcade| J2ME|||[https://nokia-ms.ru/games nokia-ms.ru]
|
|-
| Powerboat Challenge| J2ME| Fishlabs| 1[http://profismart.0org/dct365.2|php profismart.org]
|
|-
| Pub Pool 3| J2ME| InfoSpace Inc. [http:// IOMO Studio| 17ba.2ru 7ba.5|ru]
|
|-
| R[http://lusor.Uszm.Scom lusor.H Street Boss| J2ME| Nomos / Qplaze| 1szm.0|com]
|
|-
| Race Driver Grid| J2ME| Glu Mobile| 1[http://kchaja.0szm.2|com kchaja.szm.com]
|
|-
| Rally Master Pro| J2ME| Fishlabs| 1[http://jazz-midi.0narod.1|ru/java.htm jazz-midi.narod.ru]
|
|-
| Real Boxing 3D| J2ME| Gameballs Studio| 1[http://s40game.0mw.1|lt s40game.mw.It]
|
|-
| Red Out Racer 3D| J2ME| In-Fusio [http:/ Kiloo Aps| 1/www.caller.0cz/Java/Hry caller.2|cz]
|
|-
| Resident Evil - The Missions 3D <small> (2007)<[http:/small>| J2ME| Capcom| 1/vin924.narod.ru/Program.htm vin924.0narod.0|ru]
|
|}
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
==Button (key) binding / mapping==
 
[[File:JL_px.jpg|200px]]
 
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
|-
| Resident Evil 4: Mobile Edition| ?| Capcom||<b>Key</b>|<b>Action</b>
|-
| Ridge Racer| J2ME| Namco| 1.0.3, 1.0.5|D-PAD Up|<code>↑</code>
|-
| Robot Alliance| J2ME| Fishlabs| 2.0|D-PAD Down|<code>↓</code>
|-
| Rock Bobblehead| J2ME| Sony Ericsson Mobile Communications AB| 1.0.6|D-PAD Left|<code>←</code>
|-
| Roller Bot 3D| J2ME| BitD-7 Software Technology Ltd.| 1.1.0|PAD Right|<code>→</code>
|-
| S.T.A.L.K.E.R Mobile| J2ME| Qplaze| 1.1.0|D-PAD Center|<code>F</code>
|-
| Scratch City Pool| J2ME| Mforma Group Inc.| 0.3.6|D-PAD Left-Up|<code>↖</code>
|-
| Smart Bear 3D| J2ME| Gameballs Studio| 1.2.1|D-PAD Right-Up|<code>↗</code>
|-
| Snowboard Hero| J2ME| Fishlabs| 1.0.1|D-PAD Left-Down|<code>↙</code>
|-
| Speed Chaser 3D| J2ME| elkware| 1.1.1|D-PAD Right-Down|<code>↘ </code>
|-
| Speed Spirit 3DLEFT-Soft Key| J2ME| THQ Wireless <code>L</ Fishlabs| 1.6.1||code>
|-
| Splinter Cell: Pandora Tomorrow 3D| J2ME| Gameloft SA| 1.0.1, 1.0.5, 2.0.3|RIGHT-Soft Key|<code>R</code>
|-
| Star Wars: Death Star Assault 3D| J2ME| THQ Wireless| 0.98.6|NUM1|<code>1</code>
|-
| Super 3D GolfNUM2| J2ME| KEMCO <code>2</ EXEC| 1.0.0||code>
|-
| Super Real Tennis 3D| J2ME| SEGA WOW Inc.| 1.0.5.1, 1.4.0|NUM3|<code>3</code>
|-
| Super Real Tennis: Kremlin Cup| J2ME| SEGA WOW Inc.||NUM4|<code>4</code>
|-
| Tank Raid| J2ME| Fishlabs| 1.0|NUM5|<code>5</code>
|-
| Tenchu: Ayame's tale 3D| J2ME, i-mode (Doja)| From Software Inc.| 1.0.9|NUM6|<code>6</code>
|-
| Tennis| J2ME| Genki Mobile Co.,Ltd| 1.0.4|NUM7|<code>7</code>
|-
| Tennis Multiplay 3D: WTA Toor| J2ME| SEGA| 1.0.6|NUM8|<code>8</code>
|-
| Tomb Raider: UnderworldNUM9| J2ME| Eidos Interactive Ltd. <code>9</ Distinctive Developments Ltd.| 1.7.3||code>
|-
| Tony Hawk's Downhill JamNUM0| J2ME| IOMO <code>0</ Fishlabs| 1.0.2||code>
|-
| Tower Bloxx*| J2ME| Digital Chocolate, Inc. <code>*</ Sumea| 1.1.5||code>
|-
| Towers of Maya#| J2ME<code>#</code>| Qplaze}| 1.1.0|==Screenshots== ; <small>Mascot Capsule 3D</small> {|class="wikitable mw-sortable"
|-
| Treasure Towers[[File:SCPT3D.jpg|150px]]| J2ME[[File:BOM3D.jpg|150px]]| Sony Ericsson[[File:3DBM.jpg|150px]]|[[File:NFSH3D.jpg|150px]]| 1[[File:DMC3D.4jpg|150px]]|[[File:TML3D.4jpg|150px]]|[[File:3DChess.jpg|150px]]|[[File:TBX3D.jpg|150px]]
|-
| tuxla3d[[File:Gladiator3D.jpg|150px]]|[[File:NFSP3D.jpg|150px]]|[[File:Deep3D.jpg|150px]]| J2ME[[File:F4_3D.jpg|150px]]|[[File:DAD3D.jpg|150px]]|[[File:MLD3D.jpg|150px]]|[[File:3DSQ.jpg|150px]]|[[File:TCM3D.jpg|150px]]
|-
| UniFM[[File:AOG3D.jpg|150px]]| J2ME[[File:Asphalt3D.jpg|150px]]| SilentKnight, VMX, DiHLoS[[File:3DAR.jpg|150px]]| 1[[File:Stalker3D.4jpg|150px]]|[[File:CC3D.jpg|150px]]|[[File:NFSS3D.jpg|150px]]|[[File:REM3D.jpg|150px]]|[[File:LRH3D.jpg|150px]]
|-
| V-Rally 3D[[File:PMK3D.jpg|150px]]| J2ME[[File:SW3D.jpg|150px]]| iFone / Fishlabs[[File:SW1.jpg|150px]]|[[File:3DSW.jpg|150px]]| 1[[File:SR3D.2jpg|150px]]|[[File:AEM3D.5jpg|150px]]|[[File:3DRCU.jpg|150px]]|[[File:3DMGL.jpg|150px]]
|-
| Vijay Singh 3D Pro Golf 2005[[File:MOH3D.jpg|150px]]| J2ME[[File:TRU3D.jpg|150px]]| Gameloft SA[[File:MM33D.jpg|150px]]|[[File:Rush3D.jpg|150px]]| 0[[File:BS3D.0jpg|150px]]|[[File:Juiced3D.4jpg|150px]]|[[File:NFST3D.jpg|150px]]|[[File:3DTM.jpg|150px]]
|-
| Virtua Tennis 3D[[File: Mobile EditionEliminator.jpg|150px]]|[[File:RBH3D.jpg|150px]]| J2ME[[File:TT3D.jpg|150px]]| SEGA Corp[[File:RB3D.jpg|150px]]| 0[[File:AW23D.jpg|150px]]|[[File:NFSU3D.jpg|150px]]|[[File:CBX3D.3jpg|150px]]|[[File:GPB3D.1jpg|150px]]|} ==ezplus アプリ== [[File:Ezplus.png|55px]] Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. {| class="wikitable" style="text-align:center;"
|-
! scope="col"| World Clock 3D| J2ME| Sony Ericsson Mobile Communications AB| 2.4.5||Package
|-
| Worms Forts [https://archive.org/details/kjx-archive .KJX Games Collection]|}==Mascot Capsule 3D== [[File: Mascot_capsule_3d.png| J2ME60px]]| Morpheme Wireless Ltd| 36Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.0|{|class="wikitable" style="text-align:center;"
|-
! scope="col"| Worms Forts 3D: Under Siege| J2ME| THQ Wireless| 1.0.30||Package
|-
| Большое приключение [https://archive.org/details/mascot-capsule Mascot Capsule 3D| J2ME| Shamrock Games| 1.1.1||games collection]
|}
 
==References==
<references group=N />
==See also==
* [[J2ME Loader]]
* [[EKA2L1Mascot Capsule 3D]]
==External links==
* [https://githubdiscord.com/woesssinvite/JL-Mod Official git repositoryAg4rcpz Discord server]#J2ME Loader* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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